src/tests


Log

Author Commit Date CI Message
Geoff Lang ab831f04 2015-12-01T09:39:10 Add queries for GL_RASTERIZER_DISCARD. BUG=angleproject:1238 Change-Id: Id3b219dfcc758cf19d61b7dc7eeabd8c2159d212 Reviewed-on: https://chromium-review.googlesource.com/315100 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5111a062 2015-11-30T10:31:36 Update dEQP integration. Intead of generating a case list from a build dEQP executable and packing it into a gzip file, we can use the Android CTS mustpass list. This has the benefit of allowing us to remove some failure expectations for broken tests. It also means we don't need to ever regenerate our case list files. Also remove the old dEQP test integration, since it is no longer supported or possibly even working. And update our test expectations to match the new Android CTS must-pass lists. This change will likely need to be landed simulatanously with a Chromium-side CL, due to the nature of the gyp/DEPS configuration. BUG=angleproject:1236 Change-Id: I352e4a651dfb88193a1c4991974502dee1edb67b Reviewed-on: https://chromium-review.googlesource.com/313792 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 984ef41a 2015-11-24T16:10:21 Ignore clear commands if rasterizer discard is enabled. From the 3.0 spec (Section 3.1): "When enabled, RASTERIZER_DISCARD also causes the Clear and ClearBuffer* commands to be ignored." BUG=angleproject:1227 Change-Id: I0316103827927e8af9732d7b4565d787b881ccb8 Reviewed-on: https://chromium-review.googlesource.com/313993 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8d9f35f1 2015-11-24T16:10:20 Re-land "D3D11: Fix Integer Texture Cube mip mapping." We were missing both the correct SRV parameter, as well as the full computation of the mip level in the HLSL. Re-land makes the mip computation only happen with implicit sampling. Before it would confuse the LOD0 computation. BUG=angleproject:1208 TEST=dEQP-GLES3.functional.texture.* Change-Id: I4b579033afe5cd1aca1f2d017e48a74c7fc324cc Reviewed-on: https://chromium-review.googlesource.com/314330 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 4029ad42 2015-10-29T10:14:47 Add and implement EGL_ANGLE_device_creation[_d3d11] BUG=angleproject:1190 Change-Id: I248935ef81803062cf9ba5776512cda456331f51 Reviewed-on: https://chromium-review.googlesource.com/309634 Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5ac60fc2 2015-11-27T13:42:02 Revert "Implement EGL_ANGLE_x11_visual" Fails on Linux AMD: http://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20%28ATI%29/builds/43819 EGLX11VisualHintTest.InvalidWindowVisualID: ../../third_party/angle/src/tests/egl_tests/EGLX11VisualTest.cpp:183: Failure Value of: EGL_TRUE == eglInitialize(display, nullptr, nullptr) Actual: false Expected: true BUG=522149 This reverts commit b28e010aa10b3e4aec3207e767be10ee5ffb25fd. Change-Id: I9a02f2aa3caadd787eb0099c0ddf9d781084fa1c Reviewed-on: https://chromium-review.googlesource.com/314660 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez b28e010a 2015-11-16T13:38:47 Implement EGL_ANGLE_x11_visual This extension will be used by Chrome to advertise the visual it will use for its windows. Having ANGLE use the same visual will bring several benefits: - A blit will be avoided, and the content of the window might be rendered on the system framebuffer directly. - There will be less latency when resizing windows which will make it much less likely to see a black border when resizing. BUG=522149 Change-Id: Icd484c9a948ed5b5b9116247bb50560bffa30667 Reviewed-on: https://chromium-review.googlesource.com/312323 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 47ac69c1 2015-11-24T11:15:57 Update gpu_test_expectations to support OSX 10.11 On the Chromium side there was also a large refactor of SplitString. This patch includes a replication of that refactor in string_utils and adds the Chromium unittests to string_utils_unittests.cpp BUG=angleproject:1234 Change-Id: I4f71064fbf325c204e98a7b36ead118913d90f2c Reviewed-on: https://chromium-review.googlesource.com/314101 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Stephen McGruer faaa84ac 2015-11-24T13:29:23 Hide libpci pkg-config request behind use_libpci==1 This allows platforms that don't have libpci to configure the code without error. BUG=560948 Change-Id: I155f35108d9be193afed5304b443a6afdf33b077 Reviewed-on: https://chromium-review.googlesource.com/314300 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Stephen Mcgruer <smcgruer@google.com> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 183d7e24 2015-11-20T15:59:09 Remove predefined precision qualifiers from ESSL3 samplers New sampler types in ESSL3 should not have default precision qualifiers. This is specified in ESSL 3.00.4 section 4.5.4. BUG=angleproject:1222 TEST=angle_unittests Change-Id: I9c8e7a5fbb4278db80de79bcaeebaf23e64242a0 Reviewed-on: https://chromium-review.googlesource.com/312048 Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill 6328667d 2015-11-24T13:00:08 Add gl_FragDepth support for D3D11/ES3. An incorrect check was blocking existing support we added for the extension. BUG=angleproject:1226 Change-Id: I335053b1bebb37fd9296b36702031bd34c1bb59e Reviewed-on: https://chromium-review.googlesource.com/313992 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6b120b9f 2015-11-24T13:00:07 Add checks for FBO attachment layer. We would allow the app to attach layers that were out-of-bounds. Fix this by checking against the underlying resource dimensions. Also rework the code a bit to clean up the texture size query, which is available from the ImageDesc. BUG=angleproject:869 Change-Id: I984f1db16daea6ca650d795884d8ec2cb8f05ebb Reviewed-on: https://chromium-review.googlesource.com/313991 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ee322723 2015-11-24T20:42:48 Revert "D3D11: Fix Integer Texture Cube mip mapping." 2 tests failed: dEQP_GLES3.Default/functional_shaders_texture_functions_texture_isamplercube_vertex (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234) dEQP_GLES3.Default/functional_shaders_texture_functions_texture_usamplercube_vertex (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234) BUG=angleproject:1208 This reverts commit 5778557fe99e300f245a7bfc2200f6b0179e3fbf. Change-Id: I6f7441bdbfbf937680b0d572645edee8ece649a1 Reviewed-on: https://chromium-review.googlesource.com/314301 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill cc86d64e 2015-11-24T13:00:07 Make Framebuffer size check ES2-only. This is an ES2-only incompleteness check. We also need to require matching dimensions in D3D11, but make this an implementation specific check. Also make all implementation specific errors 'UNSUPPORTED' since that catches all "non-ES" framebuffer restrictions. Note that we can't be conformant here in D3D11 currently, since the spec only makes an exception for mismatching formats for UNSUPPORTED, not for size checks. However, we don't have an easy solution. BUG=angleproject:1225 Change-Id: Ic80a04bce397fc12643b010c874f432033babc5d Reviewed-on: https://chromium-review.googlesource.com/313990 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5778557f 2015-11-23T09:37:44 D3D11: Fix Integer Texture Cube mip mapping. We were missing both the correct SRV parameter, as well as the full computation of the mip level in the HLSL. BUG=angleproject:1208 Change-Id: I345b1e0895495654de3863c4ebcc395d9b7371b9 Reviewed-on: https://chromium-review.googlesource.com/312060 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 0980e29d 2015-11-20T14:57:34 Don't accept default precision for uint Default precision can only be specified for float, int and sampler types. Default precision for int also applies to uint and uvec declarations. BUG=angleproject:1221 TEST=angle_unittests Change-Id: I31fdcde80da16e2ea8771838f7c1a6ab4e478194 Reviewed-on: https://chromium-review.googlesource.com/313314 Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ccb001b4 2015-11-18T13:14:05 Roll dEQP 92f7752da8..cc0ded6c. https://android.googlesource.com/platform/external/deqp/+log/92f7752da8..cc0ded6c BUG=angleproject:1092 Change-Id: Ie891d4d12eeaabb367e105e2e5e2f6823fb816f7 Reviewed-on: https://chromium-review.googlesource.com/313021 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 04c66234 2015-11-20T12:10:36 Mark crashing dEQP-GLES3 TF Feedback test as SKIP. This test was previously passing, but adding the new enum support has somehow uncovered a crashing bug. Mark it as skipped. BUG=angleproject:1150 BUG=angleproject:1151 Change-Id: Ieb0254606eab716a1628168433069ff8016e47a3 Reviewed-on: https://chromium-review.googlesource.com/313570 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c22fef94 2015-11-19T13:55:27 D3D11: Fix instancing draw with line loops. We were missing the implementation for the instanced draw for these. Implement them in the same way as for triangle fan. BUG=angleproject:1101 Change-Id: I444f3a23383c63b8df6f9ebe25b255c8890632a1 Reviewed-on: https://chromium-review.googlesource.com/313007 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a0537333 2015-11-19T13:55:26 D3D: Fix incorrect instanced vertex offsets. The spec says that DrawElements is equivalent to the instanced call with an instance ID of zero. This patch fixes a bug in our VertexDataManager where we would sometimes ignore the attribute divisor for DrawElements, and stream the wrong amount of data/wrong start offset. BUG=angleproject:1213 TEST=dEQP-GLES3.functional.draw.draw_elements.* TEST=dEQP-GLES3.functional.draw.draw_range_elements.* TEST=dEQP-GLES3.functional.draw.random.* Change-Id: I1c430a14ab3be68a24e233e9cdd1e4fd88c920a0 Reviewed-on: https://chromium-review.googlesource.com/312062 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho e1a94c67 2015-11-16T17:35:25 Check that texture offset is constant and valid Offset passed to textureOffset and similar functions must be constant. See ESSL 3.00 spec section 8.8. It must also be in the valid range between MIN_PROGRAM_TEXEL_OFFSET and MAX_PROGRAM_TEXEL_OFFSET. Using values outside the valid range makes the results of the texture lookup undefined, as specified in GLES 3.0.4 section 3.8.10. We generate a compiler error if an offset is outside the valid range. BUG=angleproject:1215 TEST=angle_unittests Change-Id: Ida28361444d2f4050d516160f1491674c31868a1 Reviewed-on: https://chromium-review.googlesource.com/312223 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Frank Henigman 8ca1351a 2015-11-19T20:01:50 Remove incorrect comment from expectations files. BUG=none TEST=none Change-Id: I80283b825d4c9fe8c672c1efc9d6bc016b81ecc9 Reviewed-on: https://chromium-review.googlesource.com/312482 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Frank Henigman <fjhenigman@chromium.org>
Frank Henigman 22581ff1 2015-11-06T14:25:54 Support glGet GL_TRANSFORM_FEEDBACK_BINDING. BUG=angleproject:1150 Change-Id: If11bb2df6407248812d6dfa415395bbe315fa58c Reviewed-on: https://chromium-review.googlesource.com/311152 Tryjob-Request: Shannon Woods <shannonwoods@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Frank Henigman <fjhenigman@chromium.org>
Austin Kinross 84b0c3b7 2015-11-05T15:15:28 Re-land "In D3D, cache static vertex buffers to prevent wasteful recreation" BUG=angleproject:197 Changes since first failed patch: - Optimized BufferD3D::getStaticVertexBuffer() - Removed loop to commit static buffers - Out-of-date static buffers (which are much rarer anyway after this patch) are marked for deletion at the *next* draw call, rather than searched for before each draw call. That search was expensive. The change should see a net improvement to DrawCallPerfBenchmark for D3D null. Change-Id: If4942e0afd9e8fefadce8820a1305e13636547ef Reviewed-on: https://chromium-review.googlesource.com/311115 Tested-by: Austin Kinross <aukinros@microsoft.com> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho e8e4debc 2015-11-18T17:15:38 Fix invalid generated sampling functions in HLSL output In some generated shaders, "levels" would be read before it is assigned by GetDimensions when clamping mip level to valid range. Fix these cases. BUG=angleproject:1092 TEST=dEQP-GLES3.functional.shaders.texture_functions.* (12 tests start passing) Change-Id: I9fce8d378606738e5172673d222bce7968e26789 Reviewed-on: https://chromium-review.googlesource.com/312022 Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 3e960463 2015-11-12T15:58:39 Detect when gl_FragData is indexed with != 0 in WebGL 2.0 WebGL 2.0 explicitly specifies it to be an error when gl_FragData is indexed with anything else than constant zero in spec section 'GLSL ES 1.00 Fragment Shader Output'. This doesn't apply to WebGL 1.0 or GLES. dEQP-GLES2.functional.shaders.fragdata* test that dynamic indexing of gl_FragData is allowed. TEST=angle_unittests BUG=angleproject:1210 Change-Id: Ib401242e7867f5e7943456b059dd8e24dc404098 Reviewed-on: https://chromium-review.googlesource.com/312045 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho bd163f6a 2015-11-13T12:15:38 Fix parsing structure definitions in place of constructors The shader parser used to accept structure definitions in place of constructors, which is invalid GLSL. This patch fixes that. BUG=angleproject:939 TEST=angle_unittests Change-Id: Ibcf502160e91c19e693e9427b548a399d83e2a71 Reviewed-on: https://chromium-review.googlesource.com/312032 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 40d9edf1 2015-11-12T17:30:34 Fix structure comparison constant folding objectSize() will return the size of all data in the structure, and simply iterating over the data will work for determining whether two structures are equal. The earlier complex and broken approach where the structure was traversed recursively is not needed. BUG=angleproject:1211 TEST=angle_unittests Change-Id: I0e5c5ccbb767d44ef6acb0f1f25f27dfc42866e1 Reviewed-on: https://chromium-review.googlesource.com/312490 Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 36b0514a 2015-11-12T13:10:42 Fix ESSL3 indexing corner cases Indexing interface blocks or fragment outputs with a non-constant expression is not valid even if ANGLE has been able to constant fold the expression. BUG=angleproject:1210 TEST=angle_unittests Change-Id: I2ccb67871b682976a31b8de306053b9b28c06437 Reviewed-on: https://chromium-review.googlesource.com/312044 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 55c25d0c 2015-11-18T13:08:08 D3D11: Fix varying packing with structs. Previously we would try to pass an entire struct through HLSL's shader interface. Instead, split this off as if each field was its own variable, which seems to be spec compliant (see ESSL 3.10). In the future we may want to fix register packing to use specific components of float4/int4/uint4 HLSL registers. This could also fix the remaining bugs in the SM3 packing. TEST=dEQP-GLES3.functional.shaders.linkage.varying.* BUG=angleproject:910 BUG=angleproject:1202 Change-Id: I1fd8b4505abc39bd2385ed5c088c316d55d0bc2c Reviewed-on: https://chromium-review.googlesource.com/311242 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9fc3682c 2015-11-18T13:08:07 D3D: Rework varying packing code. In D3D we pack varyings by making a register map, and using the recommended GLSL ES algorithm to reserve register space. We use this map to assign row and column slots to each varying and then produce a semantic index value. The existing scheme had a number of bugs, and was failing several angle_end2end_tests. The new design cleans up the code somewhat and uses a different counting scheme for the semantic indexes: just sort the varyings in packing order and use a simple incrementing semantic index per varying. In SM4+, the HLSL compiler sorts and packs the varyings correctly itself, and in SM3, handle the cases we don't support by returning an error instead of a D3D compiler link error. Also refactor how we store varying information for TF Feedback/ StreamOut. Only store the necessary D3D information, instead of extra information like the name and type. This fixes several tests in GLSLTest/*. This also will allow us to fix interpolation qualifier packing and the structure packing in HLSL, which seems to work differently than the rest of the varying types. BUG=angleproject:1202 TEST=bots,dEQP-GLES3.functional.transform_feedback.* Change-Id: Ie5bfbb4f71d8bf97f39115fc46d2e61b131df639 Reviewed-on: https://chromium-review.googlesource.com/311241 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 15c2ac30 2015-11-09T15:51:43 Fix constructor parsing issues After this patch, ANGLE no longer accepts constructors where any of multiple parameters is sampler or void. Also, structure array constructors with just one parameter are now accepted. Error message for a constructor with no parameters is also more informative than before. BUG=angleproject:1193 TEST=angle_unittests Change-Id: I6b897973448cf500096f612b3b95dcc23aebc716 Reviewed-on: https://chromium-review.googlesource.com/311590 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 1d122789 2015-11-06T15:35:17 Fix constructor constant folding The previous solution for constant folding constructors was significantly overengineered and partially incorrect. Switch to a much simpler constructor folding function that does not use an AST traverser, but simply iterates over the constant folded parameters of the constructor and doesn't do any unnecessary checks. It also reuses some code for constant folding other built-in functions. This fixes issues with initializing constant matrices with only a single parameter. Instead of copying the first component of the constructor parameter all over the matrix, passing a vec4 or matrix argument now assigns the values correctly. BUG=angleproject:1193 TEST=angle_unittests, WebGL conformance tests Change-Id: I50b10721ea30cb15843fba892c1b1a211f1d72e5 Reviewed-on: https://chromium-review.googlesource.com/311191 Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 7c3848e5 2015-11-04T13:19:17 Allow constant folding some non-constant expressions This requires removing the assumption that constant folding implies constness in the constant expression sense from various places in the code. This particularly benefits ternary operators, which can now be simplified if just the condition is a compile-time constant. In the future, the groundwork that is laid here could be used to implement more aggressive constant folding of user-defined functions for example. TEST=angle_unittests BUG=angleproject:851 Change-Id: I0eede806570d56746c3dad1e01aa89a91d66013d Reviewed-on: https://chromium-review.googlesource.com/310750 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill 076ca26f 2015-11-06T13:04:15 D3D11: Implement fixed primitive restart with tri fans. Similarly to line loops, we fully unpack the index data into a triangle list. BUG=angleproject:597 Change-Id: Icf91cb77df0a941640e34a975898543e1dac5752 Reviewed-on: https://chromium-review.googlesource.com/310501 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 5576734a 2015-11-06T14:43:37 Remove DynamicHLSL_unittest.cpp For some reason it cause compile errors with clang on Windows, potentially with a wrong include order. BUG=None Change-Id: I11e9ab4dcc9f601b7d61616c7f61786bec29df91 Reviewed-on: https://chromium-review.googlesource.com/311151 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 4dd1e55f 2015-11-06T14:23:24 D3D11: Implement basic primitive restart. D3D11 handles primitive restart similarly to OpenGL's fixed index, with a couple differences. It can't be toggled off, so we need to restrict the max element index (handled in a prior patch), and for smaller buffer types we need to rewrite the index data. BUG=angleproject:597 Change-Id: Ib890ce9b3f5511784138ea3953a384b1c483ca9e Reviewed-on: https://chromium-review.googlesource.com/309639 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c4c74422 2015-11-04T09:39:47 ES3: Don't validate precision qualifiers when linking UBOs. According to the resolution of Khonos bug 10287, we shouldn't be validating these precisions. Note that this is counter to the current ESSL spec text, but there's an open action item to change the spec language. TEST=dEQP-GLES3.functional.shaders.linkage.uniform.block.differing_precision BUG=angleproject:1088 Change-Id: Ib05dca792b89e57e90d3a5f9efdb3a202230f585 Reviewed-on: https://chromium-review.googlesource.com/310760 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5b58cae2 2015-11-05T14:51:47 Revert "In D3D, cache static vertex buffers to prevent wasteful recreation" Perf bisect traced performance regression to this CL: 8.1% regression in angle_perftests/DrawCallPerf_d3d9_null/score 6.2% regression in angle_perftests/DrawCallPerf_d3d11_null/score BUG=angleproject:197 This reverts commit 868651d334d060458af13c7ff9211c2f72be0cad. Change-Id: Iaba7eb4e574eb886496361e61fd5fe78ca14dcb8 Reviewed-on: https://chromium-review.googlesource.com/311150 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho b1edc4f5 2015-11-02T17:20:03 Accept const array initialization in shader parsing Array constructors are not folded, unlike all other constant expressions. Change initializer parsing path so that it accepts constant initializers whether they are folded or not. Some parts need to be adapted to work with expressions that are qualified as constant but that are not necessarily folded: 1. Identifier parsing 2. Indexing parsing 3. Field selection parsing 4. HLSL output for variable declarations 5. Determining unary operator result type 6. Determining binary operator result type 7. Determining built-in function call result type 8. Determining ternary operator result type Corner cases that are not supported yet: 1. Using array constructors inside case labels 2. Using array constructors inside array size expressions 3. Detecting when a negative constant expression containing an array constructor is used to index an array In these cases being able to constant fold the expression is essential to validating that the code is correct, so they require a more sophisticated solution. For now we keep the old code that rejects the shader if ANGLE hasn't been able to constant fold the case label or array size. In case of indexing an array with a negative constant expression containing an array constructor, ANGLE will simply treat it as a non-constant expression. BUG=541551 BUG=angleproject:1094 TEST=dEQP-GLES3.functional.shaders.constant_expressions.* (all pass), angle_unittests Change-Id: I0cbc47afd1651a4dece3d68acf7ec72a01fdf047 Reviewed-on: https://chromium-review.googlesource.com/310231 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e79b1e14 2015-11-04T16:36:37 D3D11: Restrict use of MAX_UINT element indexes. We need to block the app from using MAX_UINT on D3D11 because we can't disable primitive restart on this platform. Instead generate an INVALID_OPERATION error, which is spec-compliant in ES3 because the result is undefined behaviour. This is also compliant with WebGL which explicitly defines an error here. BUG=angleproject:597 Change-Id: I7ebc5371b63ff860dc6dddf79939e9629ebb2a3c Reviewed-on: https://chromium-review.googlesource.com/309638 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 08fc7732 2015-11-02T16:24:25 Update dEQP failing test expectations. BUG=angleproject:1088 BUG=angleproject:1095 BUG=angleproject:1097 BUG=angleproject:1101 Change-Id: I40f4d5960ef52bb1049336d23da4034a41f2fe63 Reviewed-on: https://chromium-review.googlesource.com/310480 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill c7a92fdb 2015-10-29T10:08:09 D3D11: Fix provoking vertex for flat triangle strips. Triangle strips alternate the provoking vertex based on the primitive, so use the primitive ID in the GS to determine this. This might interact poorly with primitive restart, so we might have to use a slow path for that. BUG=angleproject:754 Change-Id: I4f6f520887d4c4c52d2ad020e6db148607f68325 Reviewed-on: https://chromium-review.googlesource.com/309156 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3e14e2b1 2015-10-29T14:38:53 D3D11: Fix basic provoking vertex flat shading cases. The enables geometry shaders that correct for the flat shading on provoking vertexes. It does not fix it for triangle strips, or in conjunction with primitive restart (which is not yet implemented in D3D11). Also ensure we do not regress with flat shading enabled and transform feedback. In cases where we use flat shading, do a double draw call, first with an untransformed vertex stream, and no geometry shader, then with the geometry shader enabled. This also fixes the dEQP fragment output tests with ints. BUG=angleproject:754 Change-Id: Ib37e8ec32d19db17ea5d4dc88158cdae0c956bfc Reviewed-on: https://chromium-review.googlesource.com/309155 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 5d91dda9 2015-06-18T15:47:46 Remove dynamic indexing of matrices and vectors in HLSL Re-re-relanding after clang warning fix. Re-re-landing with fix to setting qualifiers on generated nodes. The previous version failed when a uniform was indexed, because it would set the uniform qualifier on some of the generated nodes and that interfered with the operation of UniformsHLSL. Re-landing after fixing D3D9 specific issues. HLSL doesn't support dynamic indexing of matrices and vectors, so replace that with helper functions that unroll dynamic indexing into switch/case and static indexing. Both the indexed vector/matrix expression and the index may have side effects, and these will be evaluated correctly. If necessary, index expressions that have side effects will be written to a temporary variable that will replace the index. Besides dEQP tests, this change is tested by a WebGL 2 conformance test. In the case that a dynamic index is out-of-range, the base ESSL 3.00 spec allows undefined behavior. KHR_robust_buffer_access_behavior adds the requirement that program termination should not occur and that out-of-range reads must return either a value from the active program's memory or zero, and out-of-range writes should only affect the active program's memory or do nothing. This patch clamps out-of-range indices so that either the first or last item of the matrix/vector is accessed. The code is not transformed in case the it fits within the limited subset of ESSL 1.00 given in Appendix A of the spec. If the code isn't within the restricted subset, even ESSL 1.00 shaders may require this workaround. BUG=angleproject:1116 TEST=dEQP-GLES3.functional.shaders.indexing.* (all pass after change) WebGL 2 conformance tests (glsl3/vector-dynamic-indexing.html) Change-Id: I9f6d7c7ecda8ac4dc3c30b39e15a9a0b5381c5a8 Reviewed-on: https://chromium-review.googlesource.com/310010 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0c1d4403 2015-10-29T10:13:49 dEQP: Use full GTest name in non-standalone. With crbug.com/509883 fixed, we can use the full test names. BUG=509883 BUG=angleproject:1153 Change-Id: I62bf60fb5066de8c0cc118512ba0d9e9bbd94303 Reviewed-on: https://chromium-review.googlesource.com/309653 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill a5f64de7 2015-10-30T12:31:00 Revert "Remove dynamic indexing of matrices and vectors in HLSL" Failing build on Clang-win: ..\..\third_party\angle\src\compiler\translator\RemoveDynamicIndexing.cpp(128,43) : error: expected '(' for function-style cast or type construction fieldType.setPrimarySize(unsigned char(indexedType.getRows())); ~~~~~~~~ ^ BUG=angleproject:1116 This reverts commit 7535b761dd4740c8e76b888d7c58c7cbeefd2083. Change-Id: I7b502e3dcd45e17b7ed88fec18be702614d9ac65 Reviewed-on: https://chromium-review.googlesource.com/309772 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 42e9e599 2015-10-29T14:09:25 ProgramBinaryTest: use override where applicable BUG=None Change-Id: Ibb3c6ea919c34e967aaa5d475d6e05249d2ee6aa Reviewed-on: https://chromium-review.googlesource.com/309810 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 0984d111 2015-10-29T14:06:04 Replace _countof with ArraySize This macro only exists on MSVC BUG=None Change-Id: I23204d1307279840a7f85a005da9ed5c324e7dae Reviewed-on: https://chromium-review.googlesource.com/309800 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Austin Kinross 868651d3 2015-08-31T15:31:18 In D3D, cache static vertex buffers to prevent wasteful recreation BUG=angleproject:197 Change-Id: I66cd10609b2edbcf12b99530eafe1727511fe515 Reviewed-on: https://chromium-review.googlesource.com/296503 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 60ad73dc 2015-10-23T10:08:44 Add ASTC compressed texture format info to the GL layer. BUG=angleproject:1185 Change-Id: Ie723687e0289812d6c2306589911b548ac321e22 Reviewed-on: https://chromium-review.googlesource.com/308491 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill d55d283c 2015-10-27T13:59:19 Add a test for flat shader 'provoking vertex'. The provoking vertex, or leading vertex, is the vertex in a triangle which produces the value that gets used for a flat-shaded triangle. Flat shading means the same value gets used for the entire triangle. It seems as though D3D and OpenGL have different definitions of which vertex is the leading/provoking one; GL says it is the *last* vertex of a primitive, while while D3D says it is the first. Additional complexity comes about from triangle strips, which switch winding order, and primitive restart, which defines new primitives in the middle of prior primitives. BUG=angleproject:754 Change-Id: If1217cba33dabf3b1e4ad13fd639d049cb16fe44 Reviewed-on: https://chromium-review.googlesource.com/309152 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho f541f529 2015-10-13T12:21:01 Fix parsing integers larger than 0x7FFFFFFF Parsing should accept all values between 0 and 0xFFFFFFFF as specified in ESSL 3.00 section 4.1.3. When a signed literal is parsed, it's interpreted as if it specifies the bit pattern of a two's complement integer. For example, parsing "0xFFFFFFFF" results in -1. Decimal literals behave the same way, so for example parsing "3000000000" results in -1294967296. This change affects parsing of literals in ESSL 1.00 as well. In ESSL 3.00, an out-of-range integer literal now generates a compiler error. Unit tests are added based on examples in the ESSL 3.00 spec and one example in GLSL 4.5 spec that ESSL should match. BUG=541550 TEST=angle_unittests Change-Id: I82f8ef5cfa2881019a3f80d77ff99707d61c000d Reviewed-on: https://chromium-review.googlesource.com/305420 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@google.com>
Jamie Madill e2cd53d6 2015-10-27T11:15:46 Implement primitive restart boolean query. We have support for primitive restart in the GL renderer, but we didn't complete support for the state query. BUG=angleproject:1101 Change-Id: I4c6ad10642f7de1d09718c4582f1037782cced58 Reviewed-on: https://chromium-review.googlesource.com/309151 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@google.com> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 362df97f 2015-10-27T11:15:45 Update WebGL test expectations. BUG=None Change-Id: Id2a88bcfd9ebf8152704ca9fc66d8401d5db43e2 Reviewed-on: https://chromium-review.googlesource.com/309150 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 839ce0b4 2015-10-23T13:13:12 Validate that compressed image formats are supported by the context. This validation was previously acceptable because all renderers supported all compressed formats in the format tables. Adding new formats that are not universally supported would have caused failures in the dEQP negative API tests. BUG=angleproject:1185 Change-Id: I102a3286a351a7c8936527963a382d9673341fc0 Reviewed-on: https://chromium-review.googlesource.com/308490 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 7535b761 2015-06-18T15:47:46 Remove dynamic indexing of matrices and vectors in HLSL Re-re-landing with fix to setting qualifiers on generated nodes. The previous version failed when a uniform was indexed, because it would set the uniform qualifier on some of the generated nodes and that interfered with the operation of UniformsHLSL. Re-landing after fixing D3D9 specific issues. HLSL doesn't support dynamic indexing of matrices and vectors, so replace that with helper functions that unroll dynamic indexing into switch/case and static indexing. Both the indexed vector/matrix expression and the index may have side effects, and these will be evaluated correctly. If necessary, index expressions that have side effects will be written to a temporary variable that will replace the index. Besides dEQP tests, this change is tested by a WebGL 2 conformance test. In the case that a dynamic index is out-of-range, the base ESSL 3.00 spec allows undefined behavior. KHR_robust_buffer_access_behavior adds the requirement that program termination should not occur and that out-of-range reads must return either a value from the active program's memory or zero, and out-of-range writes should only affect the active program's memory or do nothing. This patch clamps out-of-range indices so that either the first or last item of the matrix/vector is accessed. The code is not transformed in case the it fits within the limited subset of ESSL 1.00 given in Appendix A of the spec. If the code isn't within the restricted subset, even ESSL 1.00 shaders may require this workaround. BUG=angleproject:1116 TEST=dEQP-GLES3.functional.shaders.indexing.* (all pass after change) WebGL 2 conformance tests (glsl3/vector-dynamic-indexing.html) Change-Id: I16119f9092360fb72798f9550a6f4d3cfffdc92f Reviewed-on: https://chromium-review.googlesource.com/308790 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill a33475b3 2015-10-26T13:08:58 Suppress failing textures tests in Linux dEQP. BUG=angleproject:1020 Change-Id: Ia074186c2f80b41c5a02523b3b3f564cd09ec557 Reviewed-on: https://chromium-review.googlesource.com/308920 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f71e6618 2015-10-23T10:28:24 Update dEQP-GLES2 expectations. Some texture.mipmap.2d.projected are passing and fbo.api.valid_texcube_attachments seems to pass. BUG=angleproject:1026 BUG=angleproject:1020 Change-Id: I46ada896978cbb0a3bcbfb3985a5a50e4095ab98 Reviewed-on: https://chromium-review.googlesource.com/308391 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b066669d 2015-10-26T10:38:18 Revert "Remove dynamic indexing of matrices and vectors in HLSL" This reverts commit 3766a40d6fda7e7190514ab7838a3f37169d863f. This CL was causing crashes in UniformHLSL.cpp, where an internal uniform "base" was attempted to be declared in HLSL. Was crashing on an external WebGL 3D canvas page (http://www.taccgl.org/?dbg=t). BUG=546686 Original commit message: Re-landing after fixing D3D9 specific issues. HLSL doesn't support dynamic indexing of matrices and vectors, so replace that with helper functions that unroll dynamic indexing into switch/case and static indexing. Both the indexed vector/matrix expression and the index may have side effects, and these will be evaluated correctly. If necessary, index expressions that have side effects will be written to a temporary variable that will replace the index. Besides dEQP tests, this change is tested by a WebGL 2 conformance test. In the case that a dynamic index is out-of-range, the base ESSL 3.00 spec allows undefined behavior. KHR_robust_buffer_access_behavior adds the requirement that program termination should not occur and that out-of-range reads must return either a value from the active program's memory or zero, and out-of-range writes should only affect the active program's memory or do nothing. This patch clamps out-of-range indices so that either the first or last item of the matrix/vector is accessed. The code is not transformed in case the it fits within the limited subset of ESSL 1.00 given in Appendix A of the spec. If the code isn't within the restricted subset, even ESSL 1.00 shaders may require this workaround. BUG=angleproject:1116 TEST=dEQP-GLES3.functional.shaders.indexing.* (all pass after change) WebGL 2 conformance tests (glsl3/vector-dynamic-indexing.html) Change-Id: I1d4b2e3888e91af7d5eebf743d12778698b6b903 Reviewed-on: https://chromium-review.googlesource.com/308770 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 334d615f 2015-10-22T14:00:28 Fix up the style in DynamicHLSL a bit. Use std::stringstream when possible, and use Context's caps instead of the Renderer's. BUG=angleproject:754 Change-Id: I2dc773709bbd612ab7ea372a358337c0a81869a3 Reviewed-on: https://chromium-review.googlesource.com/307872 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross d0925fd2 2015-10-23T10:22:01 Add "../../../third_party/deqp/src/data" to dEQP data directories Change-Id: I9bd4127d2eb24657e45b3a3b4668794d86b9d0e3 Reviewed-on: https://chromium-review.googlesource.com/308481 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell e4bd0418 2015-10-21T17:00:06 Enable EXT_discard_framebuffer in ANGLE's D3D11 backend. This doesn't seem to cause the video-related WebGL test failures anymore that were previously seen. BUG=497445 Change-Id: I705ae8735823ab7f4b26cf7696cdb746936e4447 Reviewed-on: https://chromium-review.googlesource.com/308001 Tryjob-Request: Kenneth Russell <kbr@chromium.org> Tested-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6c0b8dd6 2015-10-22T11:08:52 Skip the TransformFeedbackTest.MultiContext on OSX AMD too. BUG=angleproject:889 Change-Id: Idf8d00ac13382970aa8b16313a56db32a3fca05f Reviewed-on: https://chromium-review.googlesource.com/307891 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 1a683460 2015-09-29T15:09:59 Implement TransformFeedbackGL. Reland with supression for TransformFeedbackTest.MultiContext on Linux AMD. BUG=angleproject:889 Change-Id: I6f2a2e856dacf16308de222dd0936bedbb3b175c Reviewed-on: https://chromium-review.googlesource.com/307871 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a9ca8e20 2015-10-22T14:34:20 Revert "Implement TransformFeedbackGL." Failing on AMD Linux bots. This reverts commit a9c5288192f90ebf03b0d26d86964b4fbce74bcb. Change-Id: I2a2db8c3d96c4b927d7d784486c6df772ae63084 Reviewed-on: https://chromium-review.googlesource.com/308130 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a9c52881 2015-09-29T15:09:59 Implement TransformFeedbackGL. BUG=angleproject:889 Change-Id: I347ac21cfd0a56654a75fb41ac24c6c67ede3a05 Reviewed-on: https://chromium-review.googlesource.com/302351 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jinyoung Hur 85769f0d 2015-10-20T17:08:44 Re-land "Only require that the stencil masks are same as many effective bits set" It seems reasonable to validate the equality between stencilWriteMask and stencilBackWriteMask only by comparing the effective bits. An existing dEQP test[1] and a WebGL test[2] also use the max size of stencil bits for checking the stencil mask values. [1] StencilWriteMaskSeparateTestCase (gles3/functional/ es3fIntegerStateQueryTests.cpp) [2] https://www.khronos.org/registry/webgl/sdk/tests/conformance/state/ gl-get-calls.html (Search for "minimumRequiredStencilMask ") Re-land with fix for Clang warning. Change-Id: I4cadaffced04ca55fa6daf7ac6a462368e0cfeec Reviewed-on: https://chromium-review.googlesource.com/307530 Reviewed-by: Jinyoung Hur <hurims@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1220bbbd 2015-10-20T21:04:11 Revert "Only require that the stencil masks are same as many effective bits set" Reverting temporarily, causes a compile warning with Clang: ..\..\third_party\angle\src\libANGLE\renderer\d3d\d3d11\Renderer11.cpp(242,7) : error: field 'mDebug' will be initialized after field 'mCurStencilSize' [-Werror,-Wreorder] mDebug(nullptr), ^ 1 error generated. ninja: build stopped: subcommand failed. http://build.chromium.org/p/tryserver.chromium.win/builders/win_clang_dbg/builds/98 This reverts commit 685aa4b87d2c6a3f13134c77af8690e5f3d6aa6d. Change-Id: I9dab08b26e2eddf508a7bcde7813c25be350bf31 Reviewed-on: https://chromium-review.googlesource.com/307520 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang de6144f1 2015-10-20T10:55:44 Add support for EAC and ETC2 texture formats with D3D11. Passes: * dEQP-GLES3.functional.implementation_limits.num_compressed_texture_formats * dEQP-GLES3.functional.implementation_limits.compressed_texture_formats * dEQP-GLES3.functional.texture.*eac* * dEQP-GLES3.functional.texture.*etc2* BUG=angleproject:598 Change-Id: Iaec1756b540f8f44c821fd8b9ba63f115ebe6de0 Reviewed-on: https://chromium-review.googlesource.com/305520 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Peter Kotwicz 27460dfc 2015-10-15T23:48:34 Do not attempt to compile angle_end2end_tests or angle_perftests on Android BUG=507294 Change-Id: Ied198a26f5eecab1dc608a06c2cc5e3be08cc28c Reviewed-on: https://chromium-review.googlesource.com/306460 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Peter Kotwicz <pkotwicz@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Peter Kotwicz <pkotwicz@chromium.org>
Jamie Madill d2c52e3b 2015-10-14T17:07:05 Fix debug annotations and shaders. The Program refactor inadvertantly broken Debug annotations. Fix this by correctly passing the path to the temporary shader source in the first "C" string argument to ShCompile, instead of as the first part of the source string. BUG=angleproject:1177 TEST=manual testing with MSVS Change-Id: Ie77bb11b51645a474b542ddd2ae0f391e019e341 Reviewed-on: https://chromium-review.googlesource.com/306210 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jinyoung Hur 685aa4b8 2015-09-29T00:58:02 Only require that the stencil masks are same as many effective bits set It seems reasonable to validate the equality between stencilWriteMask and stencilBackWriteMask only by comparing the effective bits. An existing dEQP test[1] and a WebGL test[2] also use the max size of stencil bits for checking the stencil mask values. [1] StencilWriteMaskSeparateTestCase (gles3/functional/ es3fIntegerStateQueryTests.cpp) [2] https://www.khronos.org/registry/webgl/sdk/tests/conformance/state/ gl-get-calls.html (Search for "minimumRequiredStencilMask ") Change-Id: I68cefbe8a9f69c5a9ebcb30027a05581e3024add Reviewed-on: https://chromium-review.googlesource.com/302703 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jinyoung Hur <hurims@gmail.com> Commit-Queue: Jinyoung Hur <hurims@gmail.com> Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Austin Kinross 7a3e8e24 2015-10-08T15:50:06 Don't include samplers in uniform vector count validation Change-Id: Id2820643b70d3266c82eb10a5f05d3a5886e9323 Reviewed-on: https://chromium-review.googlesource.com/304871 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Austin Kinross 6655878f 2015-10-07T15:47:43 UniformTest.SamplerUniformsAppearOnce should check for VTF support Change-Id: If4b1602a5f706b5343fc1757962341602354b88e Reviewed-on: https://chromium-review.googlesource.com/304389 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Minmin Gong adff67b5 2015-10-14T10:34:45 Re-land "Implements more pack/unpack states." Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change. Re-land with fix for test expectations. BUG=angleproject:512 BUG=angleproject:1095 Change-Id: I71d8d3bd8fc1f2c75ca16ac2634d5eafcbd71f26 Reviewed-on: https://chromium-review.googlesource.com/305522 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c7473924 2015-10-14T14:33:19 Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change." Expectations still not correct. This removes suppressions for two failing tests: functional.texture.specification.teximage3d_depth_pbo.depth_component32f_2d_array dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth32f_stencil8_2d_array BUG=angleproject:512 BUG=angleproject:1095 This reverts commit 72e7013e68a24107b9082629fc52d59a78998eb2. Change-Id: Id81b6e616e61535b8504890ce57591813e22af69 Reviewed-on: https://chromium-review.googlesource.com/305521 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho a6996685 2015-10-12T14:32:30 Automatically enable highp in fragment shaders on ESSL3 Most code using the translator already enables highp with the resources flag when a shader spec that accepts ESSL3 is used, but for example the shader_translator utility doesn't. This fix makes sure that highp is always enabled when a fragment shader written in ESSL3 or newer is being compiled. This will make shader_translator easier to use for testing ESSL3 shaders. BUG=541550 TEST=angle_unittests Change-Id: Ia1911677c55f3c5d921829a8cbb808847ac8b636 Reviewed-on: https://chromium-review.googlesource.com/305190 Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Minmin Gong 72e7013e 2015-10-01T17:19:45 Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change. BUG=angleproject:512 BUG=angleproject:1095 Change-Id: Ia2fd7e52615d4aa08011dd615fcc20b79672d355 Reviewed-on: https://chromium-review.googlesource.com/304908 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 02f98029 2015-10-13T11:13:34 Use named value-parameterized tests for dEQP gtests This replace the non-descriptive digit at the end of the test name by the name of the dEQP test being run. Reland, enabling the named tests only in standalone. BUG=angleproject:1153 Change-Id: I1336d38425c19305fae8279a42d4931cc516215c Reviewed-on: https://chromium-review.googlesource.com/304171 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 08528e17 2015-10-07T16:24:40 glTexSubImage2D should always allow non-power-of-two inputs If GL_OES_texture_npot isn't active then ANGLE currently prevents calls to glTexSubImage2D with: - level > 0 - width/height NPOT This isn't correct. It is legitimate to supply data to a NPOT subregion of a POT texture via glTexSubImage2D. Fixes these dEQP tests on 9_3: dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba5551_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba5551_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba8888_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba8888_cube Change-Id: I5889a27edbfa807995fa20b16f36456f676b80fc Reviewed-on: https://chromium-review.googlesource.com/304612 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 2f6ddf31 2015-09-22T16:10:07 Allow double underscore in macro names Double underscore is allowed according to GLSL ES 3.10, and based on Khronos discussions the intent is that this should also apply to older specs. The dEQP tests also check this, and WebGL tests that check the opposite were recently removed. The error is changed into a warning. BUG=angleproject:989 TEST=angle_unittests dEQP-GLES3.functional.shaders.preprocessor.* (2 tests start passing) dEQP-GLES2.functional.shaders.preprocessor.* (2 tests start passing) Change-Id: I582c01b4adc8fc416354351e02b776f2cc602408 Reviewed-on: https://chromium-review.googlesource.com/300965 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Brandon Jones 1048ea75 2015-10-06T15:34:52 Made program binaries cache information needed for getTransformFeedbackVarying BUG=angleproject:1173 Change-Id: Ib8883b32f54f5d38fb94e85decae2dcee108facf Reviewed-on: https://chromium-review.googlesource.com/304381 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Jamie Madill 000b2f49 2015-10-09T15:33:14 Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels." This is causing failures in dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component24_2d_array First failing build on the bot: http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/3635 Please fix the failure and re-land your CL with the fix. BUG=angleproject:512 BUG=angleproject:1095 This reverts commit f1bb3f0569d5ef41b17f8ad0add7308f9d0f0de1. Change-Id: I30f61db888b0adf73a1d98bbeeb2428068119627 Reviewed-on: https://chromium-review.googlesource.com/304990 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Minmin Gong f1bb3f05 2015-10-01T17:19:45 Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. BUG=angleproject:512 BUG=angleproject:1095 Change-Id: I11e3bc05d23419b72c92b96aabd3f0bacd983626 Reviewed-on: https://chromium-review.googlesource.com/304370 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 13473fae 2015-10-08T08:02:34 Suppress EGLSurfaceTest.MakeCurrentTwice on Mac chromium builds This is to remove a failure on the intel trybots were ANGLE is currently enable to create any context while this test expects creation to succeed. BUG=angleproject:891 Change-Id: I0450da3211fd958a17f6db0d7e2a85968d6e3a87 Reviewed-on: https://chromium-review.googlesource.com/304730 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 1ea9aaad 2015-10-07T11:13:55 Add suppressions for several Intel failures. Also add a new test for UBOs to end2end_tests. BUG=540538 Change-Id: I6ffa6ba061a2c33811c65719deaa4302f1dbd704 Reviewed-on: https://chromium-review.googlesource.com/304521 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho b3fbd867 2015-09-30T17:55:02 Fix setting const qualifier on indexing expression Resubmitting now that separate fix for updating mangled names of types has been merged. A unit test is added to make sure that the same regression doesn't happen again. Previously, constness of indexing expressions did not take the index expression into account. Now constness correctly takes into account both the base expression and the index expression. Setting the type of expressions that index arrays is also simplified. BUG=angleproject:1170 TEST=angle_unittests Change-Id: Ie9b6aaee8185b945c03657b13d9513cc55cd2a9f Reviewed-on: https://chromium-review.googlesource.com/303601 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Geoff Lang f0aa8429 2015-09-29T15:08:34 Implement QueryGL. Passes all tests in: * dEQP-GLES3.functional.occlusion_query * angle_end2end_tests BUG=angleproject:887 Change-Id: I643ab4c28cb545de9e7b0e1740e3fd8e2aa9d3d9 Reviewed-on: https://chromium-review.googlesource.com/302338 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 90208e95 2015-10-05T15:40:36 Check for GL_OES_get_program_binary before running ProgramBinaryTest. BUG=angleproject:882 Change-Id: I2e5f4aeac6ff413d5f69097957718c52bd7828dd Reviewed-on: https://chromium-review.googlesource.com/304170 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
tmartino 7c10269d 2015-10-02T16:43:40 Correcting INVALID_ENUM issue for GLES3. Similar to prior fix for GLES2, validation now correctly returns INVALID_ENUM instead of shorting out. BUG=angleproject:1168 Change-Id: I8247b0b3520b0f116856049c85606bb44fa24021 Reviewed-on: https://chromium-review.googlesource.com/303472 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Tommy Martino <tmartino@chromium.org>
Geoff Lang 01306fc7 2015-10-05T16:53:10 Revert "Implement program binary in ProgramGL." Causing issues on AMD and Intel bots. This reverts commit 6d8926691a8ed59add7602af602af3e6f7a81ab6. Change-Id: Ifb395f78a6a44b874ac13da1f252f604a1a7b0bc Reviewed-on: https://chromium-review.googlesource.com/303439 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5a85bee2 2015-10-02T14:06:06 Add angle_perftests to GN. Also clean up the formatting a bit with gn format. BUG=537008 Change-Id: I23337e634f20f611aaae7d17ef47b5784738bbe8 Reviewed-on: https://chromium-review.googlesource.com/303793 Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 6d892669 2015-10-02T09:57:30 Implement program binary in ProgramGL. Verified by end2end tests and manually checking that chrome can load and save program binaries. BUG=angleproject:882 Change-Id: Ic7e4b443365af6ea2d9ce5b0ecfb685eac85f479 Reviewed-on: https://chromium-review.googlesource.com/303828 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 36b73909 2015-10-05T11:58:50 Fix standalone ninja build on Linux Preprocessor conditions referring to undefined macros failed standalone build which uses the -Werror=undef setting. This same error has been in multiple patches, and reverting them would cause test breakage, so fixing the issue is simpler than reverting. Change-Id: I4a079ef5d823eed76ebdefa8be413f63d29a5f6a Reviewed-on: https://chromium-review.googlesource.com/304020 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill e623bd46 2015-10-02T19:14:15 Revert "Fix setting const qualifier on indexing expression" Failing to compile shaders which are used in some layout_tests, see http://crbug.com/538692 for logs and bad shaders. We should diagnose if the shaders are faulty or if there's a bug in this CL and take appropriate action, but first priority is to get the tests running again. BUG=538692 BUG=angleproject:1170 This reverts commit 16a79cd169420cdf0254964b1bac9dd9964a8119. Change-Id: Iea14c58d87041bcf5ba645b7076ba0936dea6b9d Reviewed-on: https://chromium-review.googlesource.com/303794 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 4e7196a1 2015-09-30T14:44:15 UniformTest.FloatUniformStateQuery do computations in doubles When using floats, when testing INT_MAX, the loss of precision causes an undefined behavior when casting from float to int. In this cause on clang 3.6 on Mac, the integer wrapped and became INT_MIN. Reland with warnings fixes for MSVC on standalone builds. BUG=angleproject:891 Change-Id: Ieed609840ae22e89f51c3a85cd5309c4d8bc52ea Reviewed-on: https://chromium-review.googlesource.com/303900 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang e746890e 2015-10-02T10:46:24 Return the correct value when querying GL_MAX_FRAGMENT_UNIFORM_VECTORS. BUG=angleproject:1087 Change-Id: Ibd0918f29b65c509e749953059d584ea83776a31 Reviewed-on: https://chromium-review.googlesource.com/303775 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
tmartino 0ccd5aee 2015-10-01T14:33:14 Correcting INVALID_OPERATION to INVALID_ENUM Should return INVALID_ENUM when uncompressed texture passed to compressed image constructor. BUG=angleproject:1168 Change-Id: If30f0407e7455d6e19432831883d33a1e8bfec9a Reviewed-on: https://chromium-review.googlesource.com/303750 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho ee0d4c52 2015-10-02T15:50:06 Revert "UniformTest.FloatUniformStateQuery do computations in doubles" This change broke standalone build on Windows. Two casts from double to GLfloat were missing. This reverts commit 7aa4cae26f755dc9e6646e669fc3222f9dd63b20. BUG=angleproject:891 Change-Id: I69cf773c940fd43b06f21c1ee86e60bac6825684 Reviewed-on: https://chromium-review.googlesource.com/303352 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>