src/tests/gl_tests


Log

Author Commit Date CI Message
Robic Sun 34faa3db 2025-02-08T15:17:10 Fix issue that stride setting is incorrect when rotation is true When rotateXY is true, stride should increase or decrease on the Y axis. Bug: angleproject:395131251 Change-Id: I0f5363c9952ccdf0a036499a9f918853eff7cd10 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6242496 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Robic Sun <Robic.Sun@arm.com>
Aurora Zhang 3972cfa1 2025-02-18T19:52:06 YUV should support on all the shader stages * The spec requires all shader stages should support YUV. Therefore, move YUV related functions out of the switch. * Add a new end2end test that sampling YUV in the vertex shader. Bug: angleproject:391919465 Change-Id: I7811d419d5f1461c2499c522a902c3b2149289a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6263325 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Aurora Zhang ba174a76 2025-02-19T16:35:15 Vulkan: Bugfix for nullColorAttachmentWithExternalFormatResolve When nullColorAttachmentWithExternalFormatResolve is VK_TRUE, * The imageView in VkRenderingAttachmentInfo for dynamic rendering should be VK_NULL_HANDLE. * Push YUV resolveImageView as if it is the color attachment to ensure the coherency between ops, clearValues and attachmentViews for both dynamic rendering and render pass objects. Then pack the YUV resolve information first as well. * Add end2end tests that render and clear YUV with a depth attachment. Bug: angleproject:395212980 Change-Id: I8b6173b41723ed7dc12359e181791fb1ac22fc41 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6262510 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Alexey Knyazev f9566385 2025-02-06T00:00:00 Fix GetBooleani_v validation That entrypoint must require OpenGL ES 3.1. Fixed: angleproject:394610814 Change-Id: I9ee80d1497afadfdc0d714e49bb97b741ad57b63 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6243878 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Chris Dalton be98f841 2024-11-30T02:11:05 Implicitly end PLS for framebuffer reads and writes In preparation for removing the PLS allow list, convert more problematic methods to the new paradigm of implicitly ending PLS instead of generating errors. Also simplify the disable logic for framebuffer modifications, and just blindly disable PLS for framebuffer updates, regardless of whether it's GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER. Bug: angleproject:40096838 Change-Id: Ie4390a219f5f05ef0a3d00f405d4914592726283 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6077335 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 22dfe435 2025-02-20T06:46:07 Revert "Add GL_BGRA_EXT as a sized renderable format" This reverts commit 80093a7d8f850c3ab551ddb4972c2f1f27511433. Reason for revert: suspect for blocking rolling ANGLE into Chroimum https://chromium-review.googlesource.com/c/chromium/src/+/6283973 https://ci.chromium.org/ui/p/chromium/builders/try/chromeos-amd64-generic-rel-gtest/372754/overview Original change's description: > Add GL_BGRA_EXT as a sized renderable format > > dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable > format. It was apparently always supposed to be, based on the > wording of the spec. > > This CL adds that support and updates expectations, along with a few > extra tests. > > Includes contributions from Robic.Sun@arm.com. > > Test: angle_end2end_tests, angle_deqp_*_tests > Bug: b/42267264 > Bug: angleproject:394384906 > Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Cody Northrop <cnorthrop@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: b/42267264 Bug: angleproject:394384906 Change-Id: I64572361cfed33b4ea17eabf278f580471d045c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6285628 Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 80093a7d 2025-02-03T08:50:21 Add GL_BGRA_EXT as a sized renderable format dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable format. It was apparently always supposed to be, based on the wording of the spec. This CL adds that support and updates expectations, along with a few extra tests. Includes contributions from Robic.Sun@arm.com. Test: angle_end2end_tests, angle_deqp_*_tests Bug: b/42267264 Bug: angleproject:394384906 Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Liza Burakova bc40362b 2025-02-18T13:24:31 Add line loop emulation for draw arrays Bug: angleproject:383356846 Change-Id: I43f4835e17ecb2401418f77555fd70332612e1bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6090912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Liza Burakova <liza@chromium.org> Reviewed-by: Matthew Denton <mpdenton@chromium.org>
Shahbaz Youssefi d252425d 2025-02-06T14:51:36 Vulkan: Check source image usage flags in copy paths ... instead of the format feature flags. If the source of the copy is has external format (allowed with glCopy[Sub]TextureCHROMIUM), the format feature checks are unable to query the format features. However, the image usage flags already have the required information (whether the image can be copied from, sampled from, etc). Bug: chromium:383056998 Change-Id: I2ba8820751eb526ef497a8be724193276fd46160 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6238265 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Robic Sun b5584cfd 2025-02-05T15:14:52 ValidTexLevelDestinationTarget should add external related cases GL_TEXTURE_EXTERNAL_OES is not documented in OES_EGL_image_external spec, but we consider that to be an omission in the spec. Bug: angleproject:394380758 Change-Id: Idb5523c173ae0a5910af97639dadff3c5adf9fdf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6232504 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Mohan Maiya eaf06ea7 2025-02-06T13:58:07 Vulkan: Bugfix in resolvePrecisionMismatch(...) Early-return if a varying is not active in either the front or back shader Bug: angleproject:386749841 Test: GLSLTest.MismatchedInactiveVarying* Change-Id: Ie0c6dfd6616afcb94bec043d36d4f8188df8abb3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6239031 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Kimmo Kinnunen 82e25a32 2025-02-03T15:07:33 Make all " < 0" error messages consistent Use the form: Error is due to reason: <error message> Bug: angleproject:392938089 Change-Id: I9e72858cf76a46ab874ffc211afdae1eb93ca05d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6225600 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 9c6af5ce 2025-02-04T22:50:01 Vulkan: Fix crash in SPIR-V transform with varying precision fix Bug: angleproject:386749841 Change-Id: I5743eb049dde6c8a093b175e857251bad9b2bc9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6232948 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop aa94da02 2025-02-04T12:41:36 Revert "Vulkan: Bugfix in SPIRV entrypoint transformation" This reverts commit 9975e80b9d98a2158ae859b3f4eff7340baa540d. Reason for revert: Crashes on platforms with varyingsRequireMatchingPrecisionInSpirv Original change's description: > Vulkan: Bugfix in SPIRV entrypoint transformation > > Perform varying precision fixer transformation before > other shader-stage-specific transforms that could > potentially modify the interfaceList. > > Also enhance EXTBlendFuncExtendedDrawTest by enabling > additional config with VaryingsRequireMatchingPrecisionInSpirv > feature enabled > > Bug: angleproject:386749841 > Change-Id: Ife4a2f932415296f1565527e50a2b8646cd7697d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6207741 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: mohan maiya <m.maiya@samsung.com> Change-Id: I07064136f962a7d73ce5c80289da300d474faa22 Test: professional_baseball_spirits trace Bug: b/394299327 Bug: angleproject:386749841 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6227993 Reviewed-by: Cody Northrop <cnorthrop@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Kimmo Kinnunen 7d37d970 2025-01-30T13:47:59 Make error messages end in a dot Some messages had dot and some not. Fix by adding dot to all error message string literals. Best effort, for free form string literals, check ANGLE_CHECK invocation sites only. Bug: angleproject:392938089 Change-Id: Idedc3fe1d1e186fb91b5e54407df87f6830995a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6218460 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 03019646 2025-01-29T10:36:38 Vulkan: Fix invalidate of emulated format followed by more draws If invalidating a color image with emulated channels, a clear is automatically staged so the emulated channels don't contain invalid data later. This is problematic with deferred clears; the clear marks the framebuffer attachment as dirty, and the next command causes `FramebufferVk::syncState` to pick the clear up as a deferred clear. This is normally correct, except if the following command is another draw call; in that case, the render pass does not close, yet the clear is cached in `mDeferredClears`. When the render pass later closes, it undoes the invalidate and attempts to remove the clear from the image... but it does not exist there anymore (it's in `mDeferredClears`). Next usage of the image then clears it, undoing the draws after invalidate. In this case, the simplest approach is to close the render pass right away here. Note that it is not possible to make `FramebufferVk::syncState` avoid picking up the clear in `mDeferredClears`, not apply the clear, _and_ keep the render pass open; because future uses of the image (like with |glReadPixels|) will not trigger `FramebufferVk::syncState` and the clear won't be done. Bug: angleproject:353167428 Change-Id: Ie677bd12d9f11953cdcd5e4c374b59c4f63e7456 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6214331 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Liza Burakova 40523499 2025-01-29T12:13:45 WebGPU: Emulate line loops for drawElements Bug: angleproject:383356846 Change-Id: I82a6dfad4a1c5d434f029701611e4b61344655f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6086120 Commit-Queue: Liza Burakova <liza@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya 9975e80b 2025-01-28T17:25:38 Vulkan: Bugfix in SPIRV entrypoint transformation Perform varying precision fixer transformation before other shader-stage-specific transforms that could potentially modify the interfaceList. Also enhance EXTBlendFuncExtendedDrawTest by enabling additional config with VaryingsRequireMatchingPrecisionInSpirv feature enabled Bug: angleproject:386749841 Change-Id: Ife4a2f932415296f1565527e50a2b8646cd7697d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6207741 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Shahbaz Youssefi 0f75fc3d 2025-01-20T14:10:41 Vulkan: Transition foreign images to the FOREIGN queue on submit Vulkan's interaction with AHB and dmabuf images is through the FOREIGN queue family. When ANGLE uses these images, it must take ownership of the images by doing a queue family ownership transfer (QFOT) away from the FOREIGN queue family and into the graphics queue family used by the Vulkan backend. Prior to this change, ANGLE would do the QFOT away from FOREIGN once such a foreign image is imported into an EGL image. Afterwards, usage in ANGLE works correctly. What ANGLE did not handle is when a foreign entity wants to use these images _after_ ANGLE has used them. For the above to work correctly, ANGLE must do a QFOT back into FOREIGN before the image can be used by the foreign entity. Unfortunately, EGL does not provide a clear point for this hand-off to happen. ANGLE has no choice then to proactively transition the images back into FOREIGN at some point "just in case". For some native drivers, this hand-off to FOREIGN can be quite frequent. For example, on Android for most vendors there is no actual layout transition between graphics and FOREIGN queue families (the actual data layout is the same), so a cache flush/invalidate at strategic points (such as the end of the command buffer) is sufficient as equivalent to transition to FOREIGN (and another at the beginning of the command buffer as equivalent to transition from FOREIGN). As a layer over Vulkan's formalism, ANGLE is less lucky; it has to enumerate exactly which image is being transitioned to and away from FOREIGN. Transitions away from FOREIGN are in principle easy. As long as the image is marked as being in the FOREIGN queue family, it will automatically transition to the graphics queue family on first use. In this change, when a foreign image is transitioned out of the FOREIGN queue, it's added to a list of images to be transitioned back to FOREIGN at submit time. Once submission is done, the image may or may not actually be used by a foreign entity, but ANGLE cannot know that. The next time the image is used in ANGLE, it is transitioned out of FOREIGN. Verifying correctness with multi-threading is tricky, and relies on GL's requirement that access in one context is followed by a synchronization and rebind in another context before it can be used there. This means that the image's transition to FOREIGN (at the end of one submission) naturally happens before the transition back from FOREIGN (at the beginning of the next submission). Because the set of images to transition is tracked in the context, submissions in other contexts don't interfere with the above logic. The situation can be more complicated with one-off submissions, but fortunately, no such usage of foreign images is present. Another wrinkle is simultaneous usage of the image as read-only in two contexts. According to GL, this is not a hazard and requires no synchronization. However this is broken in ANGLE even for non-foreign images (see http://anglebug.com/42266349), because as what _seems_ like read-only usage of the image from GL's point of view (like sampling from the image), there are associated write operations from Vulkan's point of view (image layout transitions and QFOT). This change does not attempt to address this corner case. Bug: angleproject:42263241 Bug: angleproject:42262454 Bug: angleproject:390443243 Bug: chromium:382527242 Change-Id: Idd4ef1fecfa3fccf1a4063f1bddb08d28b85386b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6184604 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Neil Zhang 0554e7f0 2025-01-09T10:05:12 Vulkan: Resume render pass queries when render pass reactivates Bug: angleproject:388144480 Change-Id: Ibcf3b247f347705feed4aa43d237406ccb142704 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6185098 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Xin Yuan c7cfbbc9 2025-01-20T22:31:42 Check if the GLES resources are bound to EGL image Per spec, The resource that will be used to create egl image must not itself be an EGLImage sibling, so validation for the resource in this case should be include. Bug: angleproject:388310036 Change-Id: I2b47e3de4f92beca7ff7a80383a7598c79fdedb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6170833 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Aurora Zhang 0dabfe5a 2025-01-16T16:00:51 Tests: Supplement EXT_clear_texture tests * Added negative tests in ClearTextureEXTTest.Validation. * According to spec, divided format lists into color renderable and unrenderable two sets. * Bind the renderable format texture as a color attachment to test EXT_clear_texture. * Sample the unrenderable format texture then call glDraw to test EXT_clear_texture. Bug: angleproject:384967031 Change-Id: I71d77ef57772fbb5b174929e9ac2892e7dc3215f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6108999 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Mohan Maiya aa6a9fae 2025-01-16T17:18:59 Vulkan: Selectively enable input attachment usage bit Add VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT iff supportsShaderFramebufferFetchDepthStencil feature is enabled. Also, add noncoherent qualifier in a few FramebufferFetchTest Bug: angleproject:352364582 Change-Id: I09c54a8d738b5cb4cbcf2716cdbff0c0ec9e31cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6181497 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shufen Ma fc33f0a0 2025-01-15T11:23:25 Add a ReadPixels test for offset alignment check An INVALID_OPERATION error is generated if a pixel pack buffer object is bound and data is not evenly divisible by the number of basic machine units needed to store in memory the corresponding GL data type from table 8.4 for the type parameter. Add a test for this. Bug: angleproject:352963094 Change-Id: I81eda446df5ff29da1326a1f75f5d5aa0825aafd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6170763 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Matthew Denton 8ee72cc7 2025-01-13T13:44:31 WGSL: support matCx2 in uniforms matCx2 in WGSL does not match std140 layout and so it needs to be translated as array<ANGLE_wrapped_vec2, C> when in a uniform. On use it needs to be converted to a WGSL-native matCx2. This also includes the optimization of an array<matCx2> in a uniform--when indexing into it, only the indexed element will be converted to a native matCx2, instead of converting the entire array and then indexing. Bug: angleproject:376553328 Change-Id: I1d84471234b3d3cf4cf361ae89cb61675d5bf9a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6157788 Reviewed-by: Liza Burakova <liza@chromium.org> Commit-Queue: Matthew Denton <mpdenton@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mavis Deng 3675ca04 2025-01-07T17:59:30 Vulkan: Bugfix for xfb GL_SEPARATE_ATTRIBS mode in PPO case The new executable state transformFeedbackBufferMode should hold the result of the link. An end2end test is added. Bug: angleproject:385662281 Change-Id: I52398ad9a9fe76344b94dac787cae7141924d1dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6156277 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Xin Yuan 4c1354d9 2025-01-03T14:41:27 Make sure the AHB is not corrupt when bound to egl image The AHB bound to egl image could be corrupt or not a valid ANativeWindowBuffer, it should be validated when creating egl image. Bug: angleproject:387226848 Change-Id: Iefc5506746ceaad92d16b02d5c0838156eee2f9d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6126739 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Neil Zhang 0501d32f 2024-12-23T18:02:54 Draw call with un-aligned index buffer should be checked Bug: angleproject:385264236 Change-Id: I1ff7e93bf4b9ea9020e82f3558e4157b74cb7078 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6151227 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 65513240 2025-01-03T17:26:55 Fix initializing output variables ... by compiling a list of TVariables instead of names that are later looked up. The latter results in wrong symbols being initialized when the output variables are shadowed. Bug: chromium:376738756 Bug: chromium:377553431 Change-Id: I76b9688c035476c547ac73cff380629161210406 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6143374 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Amirali Abdolrashidi fe76d70b 2025-01-10T14:41:06 Vulkan: Enable 16-bit norm support for tex buffers According to the spec for EXT_texture_norm16, it enables texture buffers to support the following additional formats: * GL_R16_EXT * GL_RG16_EXT * GL_RGBA16_EXT All of the above are unsigned short normalized values. * Updated validation to support the aforementioned formats in texture buffers in case of support for the norm16 extension. * Updated AdjustViewFormatForSampler() to also support norm16 values. * Added the condition for advertising textureNorm16EXT that the 16-bit UNORM formats above should have the buffer feature bit for texture buffer support: VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT * Added support check for renderSnormEXT after textureNorm16EXT, since the check for former currently uses the support for latter as a parameter. * Added unit tests to draw using a texture buffer with norm16 formats. * Added TextureBufferTestBase in order to test the API calls in the extensions and the core ES 3.2 version, which the following suites are derived from: * TextureBufferTestES31 (existing) * TextureBufferTestES32 (new) * Extended the tests to similar 8-bit formats. Bug: angleproject:381313704 Change-Id: I49157e8c2c9b5438eaf8d56c1932d12e56489318 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6169006 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Neil Zhang cfe87e34 2024-12-16T16:29:39 Add multisample support for glCopyImageSubDataEXT As GL_TEXTURE_2D_MULTISAMPLE/GL_TEXTURE_2D_MULTISAMPLE_ARRAY been introduced by GLES3.1, glCopyImageSubDataEXT should support those types. Bug: angleproject:381727390 Change-Id: Ib3571ea38dc8d8ceb1bc9ad0c8a6e04d28b0ec33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6146194 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Matthew Denton c289b30f 2025-01-09T12:49:27 WGSL: Add test for failure case of uniform struct rewrites. Using a uniform struct outside of the uniform address space fails if we've rewritten any of the member types and want to assign to that member. E.g. this line of GLSL, assigning to a member of a struct used in the uniform address space: privUnis.x = float[3](1.0, 1.0, 1.0); Produces this WGSL warning: ERR: DisplayWgpu.cpp:295 (operator()): Error: 2 - message: Error while parsing WGSL: :50:63 error: expected ')' (ANGLE_Convert_ANGLE_wrapped_float_ElementsTo_float_Elements((_uprivUnis)._ux)) = (array<f32, 3>(1.0f, 1.0f, 1.0f)); This adds a test and suppresses it on WGSL. Future design options: https://docs.google.com/document/d/17Qku1QEbLDhvJS-JJ9lPQAbnuZtLxWhG-ha5eCUhtEY/edit?tab=t.0#bookmark=id.r89s1r69tl77 Bug: angleproject:376553328 Change-Id: I57304e9d2a889d00ac4fa02f265198ce3d78e7e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6165290 Reviewed-by: Matt Denton <mpdenton@google.com> Commit-Queue: Matt Denton <mpdenton@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org>
Matthew Denton b1a0d60f 2025-01-08T15:10:41 WGSL: Fix accidentally overloaded functions Small-stride arrays in uniforms with the same element type, but different array sizes, would cause the WGSL generator to produce conversion functions with the same name but different array sizes. This CL puts the array size in the name of the function to avoid overloading, which is unsupported in WGSL. Bug: angleproject:376553328 Change-Id: I446e91ccb9da2872c88f1a4e05283aacc9d6f8b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6160334 Commit-Queue: Matt Denton <mpdenton@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Matthew Denton <mpdenton@chromium.org> Reviewed-by: Matt Denton <mpdenton@google.com> Reviewed-by: Liza Burakova <liza@chromium.org>
Yuxiang Qian 2de256cb 2024-12-30T17:26:38 Change some error type in eglCreateImageKHR Following the spec, for eglCreateImageKHR, if target is EGL_LINUX_DMA_BUF_EXT and attribute value is not expected, then EGL_BAD_ATTRIBUTE should be returned. However, ANGLE would return EGL_BAD_PARAMETER. Now change these error handlings to return EGL_BAD_ATTRIBUTE. Also, a end2end test is added. Bug: angleproject:387892107 Change-Id: I73ecfc3da273c0fb5ac362e451fd186209f1a52b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6146196 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen 19ef77a2 2025-01-09T15:37:34 Validate glEGLImageTargetRenderbufferStorageOES renderbuffer glEGLImageTargetRenderbufferStorageOES changes the renderbuffer. Avoid crashing if there is no renderbuffer bound. Bug: angleproject:388616184 Change-Id: I05eacb7a5907d2ca9cde8e91aa7814daa3008c71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6163503 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Matthew Denton 363f6264 2025-01-07T10:35:09 WGSL: unwrap single array element from uniform ...instead of unwrapping the entire array when only one element is being accessed. The is step #4 from the implementation plan in https://docs.google.com/document/d/17Qku1QEbLDhvJS-JJ9lPQAbnuZtLxWhG-ha5eCUhtEY/edit?tab=t.0#bookmark=id.dt9vmixnpdvo Bug: angleproject:376553328 Change-Id: I6c559f44b75cd1d3c4a478141c11f65a33d76bdf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6102117 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Matt Denton <mpdenton@google.com> Reviewed-by: Matt Denton <mpdenton@google.com> Reviewed-by: Liza Burakova <liza@chromium.org>
Shahbaz Youssefi 6f32ed6c 2025-01-03T23:54:22 Fix struct sampler rewrite vs comma Bug: chromium:377614665 Change-Id: I2c0e8230e31405c9e7fd165a9fca68b7e9f31a76 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6142516 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d1496a22 2025-01-03T22:54:27 Produce same compile errors for op= as op Bug: chromium:376787367 Change-Id: Ic2c1415c184c603b86876e5eb70eee602639abbf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6142515 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 15b1fb37 2024-12-29T00:38:43 Fix mixing multisampled renderbuffers and textures When querying a renderbuffer's render-to-texture sample count, the number of samples was returned. This made it look like the renderbuffer attachment is MSRTT even if it was really multisampled. When mixed with a multisampled texture (where this mistake wasn't made), the framebuffer completeness code marked the framebuffer incomplete because it looked like one attachment is MSRTT and the other is not. Test credit zephyrxiao@tencent.com Bug: angleproject:382393146 Change-Id: I9fe516d6a92033512646414f88a9848aa1e1edc9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6138979 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tingwei Guo 83047378 2024-12-20T15:07:02 Add supplement GL_ARM_shader_framebuffer_fetch_depth_stencil tests * Add two tests about detaching the depth attachment and stencil attachment separately works correctly. * Add six tests to test whether multisample, GL_FETCH_PER_SAMPLE_ARM and fragment discard work properly in different situations. Bug: angleproject:385170273 Change-Id: I8a4299e2336a8bf800ffe286775a53f59b407c8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6108524 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Matthew Denton 53ec86ab 2024-12-17T14:40:31 WGSL: support small stride arrays in uniforms WGSL requires arrays in the uniform address space to have a stride a multiple of 16. This CL makes WGSL translator emit wrapper structs for array element types used in the uniform address space, when the array stride is not a multiple of 16. The exception is for structs that aren't an aligned size of 16n, and for any types matCx2, since they are (or will be) handled in different ways that ensure alignment to 16. This should leave only f32, i32, u32, and vec2. See https://www.w3.org/TR/WGSL/#example-67da5de6 for an example of using a wrapper struct. This requires converting arrays with a wrapper struct element type to arrays with an unwrapped element type when they are first used; this can be "optimized" later for the common case of accessing a single array element, which can then be unwrapped immediately. This CL generates WGSL conversion functions when necessary. After this, the only types that can't yet be used in a uniform are matCx2 and bools. This is #2 in https://docs.google.com/document/d/17Qku1QEbLDhvJS-JJ9lPQAbnuZtLxWhG-ha5eCUhtEY/edit?tab=t.0#bookmark=id.rt3slgehd4te Bug: angleproject:376553328 Change-Id: I1edfa7f481a6cbf5b595643aae8728e67bc4b770 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6092038 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org> Reviewed-by: Matt Denton <mpdenton@google.com> Commit-Queue: Matt Denton <mpdenton@google.com>
Shahbaz Youssefi f80d15ad 2025-01-03T16:19:13 Vulkan: Fix crash with array of array of samplers vs comma Bug: chromium:385256122 Change-Id: I9b356401e7c007060e95bb95ca8269411178ce66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6143373 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 39882b2b 2024-12-28T12:00:19 Vulkan: Fix flakiness in MultipleProgramsShareDescriptors Precision differences causes the test to be flaky on some vendors. The test is not validating color accuracy, there is no need to use random numbers. Bug: angleproject:42265270 Change-Id: Ied8794d14b394e049e5735d4c42a7baf6e3aca0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6129616 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi c486ce8c 2024-12-27T06:24:19 Manual roll Chromium from faba6412dc5c to 8bb7bbeac941 (279 revisions) https://chromium.googlesource.com/chromium/src.git/+log/faba6412dc5c..8bb7bbeac941 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/chromium-angle-autoroll Please CC angle-team@google.com,syoussefi@google.com on the revert to ensure that a human is aware of the problem. To file a bug in Chromium: https://bugs.chromium.org/p/chromium/issues/entry To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Changed dependencies * build: https://chromium.googlesource.com/chromium/src/build.git/+log/63ad9737d7..8f6742f233 * buildtools: https://chromium.googlesource.com/chromium/src/buildtools.git/+log/56013b77b6..2823e220cb * testing: https://chromium.googlesource.com/chromium/src/testing/+log/41bfee6b2b..2344736aa3 * third_party/libc++/src: https://chromium.googlesource.com/external/github.com/llvm/llvm-project/libcxx.git/+log/11c38d901d..9ba1d4922a * third_party/rust: https://chromium.googlesource.com/chromium/src/third_party/rust/+log/f6418697ac..2559e1ff2f * tools/perf: https://chromium.googlesource.com/chromium/src/tools/perf/+log/e6eba9706f..d0c22105ed No update to Clang. Bug: None Change-Id: I6c019235e8a99d74c91496d1cdfa37b56891d65f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6121262 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Shufen Ma a614c8ab 2024-12-10T11:14:29 Check alpha in ColorMask for YUV target ColorMask is used to mask the writing of R, G, B and A values to all active draw buffers. r, g, b, and a indicate whether R, G, B, or A values, respectively, are written or not (a value of TRUE means that the corresponding value is written) except when the color buffer is in YUV color space, in that case setting any one of the r, g, b, and a values as false would generate draw time INVALID_OPERATION error. Bug: angleproject:383174962 Change-Id: I38c2510c307dd8158e71c920986cb497ca923ff9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6083471 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Tingwei Guo aa263d13 2024-12-19T17:48:13 Increase GL_MAX_ARRAY_TEXTURE_LAYERS to 4096 and end2end test Increase GL_MAX_ARRAY_TEXTURE_LAYERS from 2048 to 4096, and add an end2end test to test whether the increased GL_MAX_ARRAY_TEXTURE_LAYERS meets the memory limit. Bug: angleproject:385040554 Change-Id: Ibb1ebcb2414c530dd838b3414dc82b14ce017bc4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6108301 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu febba52a 2024-12-12T17:26:59 Optimize for swap after clear Bug: angleproject:382006939 Change-Id: Ia6b9a53042a1d188dbd5a5f6436f17ca1e389a4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6072416 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Amirali Abdolrashidi bb640019 2024-12-18T12:36:13 Vulkan: Fix partial clear texture for RGB8 snorm When clearing an RGB8 snorm texture, due to this format not being renderable, a temporary buffer is filled with the clear value and applied to the image as a buffer update. However, this buffer's unpack state has nothing to do with the context's unpacking state. This should be reflected on the pixel unpack state that is used to calculate the required buffer size for the update. Otherwise, it can result in wrong colors for parts of the image. * Updated the pixel unpack state in the unrenderable part of the clear function for textures (TextureVk::clearSubImageImpl()). * It will now use "1" as the alignment since it is tightly packed. * Added unit test to clear one corner of an RGB8 snorm texture and use it for drawing. * Clear2DRGB8SnormCorner Bug: angleproject:384765600 Change-Id: Id302a9f4049626aae1a68798e86d7183d5c264e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6108140 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Yuxiang Qian db8e5617 2024-10-23T15:21:33 Reland "Add check for some EGL API attrbute values" This is a reland of commit 9481eb625b358897583f8adeca5fc520f8c215ae Original change's description: > Add check for some EGL API attrbute values > > EGL validation in ANGLE lacks of some error handlings mentioned > in EGL spec. Those error handlings are added, and we need to > make sure angle end2end tests are not influenced. > > Bug: angleproject:375528200 > Change-Id: Ic0686d9ccc70e18b0cf3449184452771c77c06b7 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6034532 > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:375528200 Change-Id: I6db890a95825156848d7da8ebc15f7e30b0902ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6088519 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuxin Hu c0ee7b20 2024-12-12T16:49:40 Swap getWidth() and getHeight() if the swapchain is 90 emulate rotated When checking if we need to recreate swapchain, we should swap the getWidth() and getHeight() if Is90DegreeRoration(mEmulatedPreTransform) is true. This is because: When creating swapchain, if Is90DegreeRoration(mEmulatedPreTransform) is true, we store swapped mSurfaceCaps.currentExtent.width and mSurfaceCaps.currentExtent.height in getWidth() and getHeight(), but we use the original mSurfaceCaps.currentExtent.width and mSurfaceCaps.currentExtent.height to create the swapchain. On next acquire, to check if the swapchain property changes, we should swap getWidth() and getHeight() if if Is90DegreeRoration(mEmulatedPreTransform) is true, otherwise we are recreating swapchains when width and height are unchanged. Bug: b/382006939 Change-Id: I1cbe9da2ff5e76602a90963514d2d0d5fbf677e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6090199 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi e72cc71b 2024-12-13T11:59:29 Vulkan: Remove framebuffer fetch from shader if unused Some application shaders may use `inout` variables to simplify shader generation (presumably), but in the end don't actually ever read from those variables. This change tries to detect some very simple but common cases where it's clear that the shader completely overwrites the variable without reading from it and turns `inout` into `out`. When coherent framebuffer fetch emulation kicks in, these shaders would no longer cause unnecessary barriers. Bug: angleproject:377923479 Change-Id: I0970b72f551b24409337a375cf97aa63bb511fb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6094425 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Roman Lavrov <romanl@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi 2c404434 2024-12-13T09:05:48 Revert "Add check for some EGL API attrbute values" This reverts commit 9481eb625b358897583f8adeca5fc520f8c215ae. Reason for revert: Causes failures when rolling into chromium: https://chromium-review.googlesource.com/c/chromium/src/+/6089841 Original change's description: > Add check for some EGL API attrbute values > > EGL validation in ANGLE lacks of some error handlings mentioned > in EGL spec. Those error handlings are added, and we need to > make sure angle end2end tests are not influenced. > > Bug: angleproject:375528200 > Change-Id: Ic0686d9ccc70e18b0cf3449184452771c77c06b7 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6034532 > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:375528200 Change-Id: I8e59113e4d94571b0ec1d8135519e829d3571a15 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6094284 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Shahbaz Youssefi c75bd915 2024-12-10T23:01:44 Vulkan: Remove asyncCommandQueue It's been years and it never showed an advantage. In the meantime, performance without this feature seems close to native drivers (i.e. the feature has lost its appeal) and it's frequently a source of complication and bugs. Bug: angleproject:42262955 Bug: angleproject:42265241 Bug: angleproject:42265934 Bug: angleproject:42265368 Bug: angleproject:42265738 Bug: angleproject:42266015 Bug: angleproject:377503738 Bug: angleproject:42265678 Bug: angleproject:173004081 Change-Id: Id8d7588fdbc397c28c1dd18aafa1f64cbe77806f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6084760 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi fc4fc174 2024-12-10T22:01:28 Vulkan: Prevent crash with D/S FF without D/S attachment The spec says that the values for gl_LastFragDepth/StencilARM are undefined if there is no depth/stencil attachment. This "just" works on tiling GPUs, because reading input attachments simply translates to reading _something_ from the tile memory. For ANGLE, the situation is a little more complicated. ANGLE has to bind descriptors for input attachments (because non-tilers read from the input attachment descriptor instead of using the knowledge that input and color/depth/stencil attachments are one and the same thing in tile memory). When a depth/stencil attachment is missing, there is no image to bind to the descriptor set. ANGLE cannot skip binding an image to the descriptor set, because OpImageRead (translated from subpassLoad()) attempts to access the input descriptor; skipping this causes an internal crash in SwiftShader for example. ANGLE cannot bind a bogus image as input attachment, as Vulkan requires that input attachments are also color/depth/stencil attachments. ANGLE _could_ bind a bogus image as input attachment and also as depth/stencil attachment. This is rather risky, as it then also has to be careful to make sure that depth/stencil attachment is never actually used (i.e. it affects the depth/stencil state, load/store ops etc). In this change, the shader itself is modified to remove references to the depth/stencil input attachments if the attachment is missing. This is rather inefficient, as it means the pipeline warmup will not produce a usable pipeline, but it's accepted as a workaround for something apps shouldn't really be doing. Bug: angleproject:376572258 Change-Id: I0de68252b61615cb82cba7d1730699aadf41e92f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6085368 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e9ba1681 2024-12-10T21:29:26 Vulkan: Fix DR vs FF vs non-draw RP start DR is Dynamic Rendering FF is Framebuffer Fetch RP is Render Pass With DR, whether framebuffer fetch is used or not is no longer tracked in the framebuffer's RenderPassDesc, because that property has no bearing on the framebuffer anymore. It still exits in RenderPassDesc to support legacy VkRenderPass objects. After a draw call starts a render pass, the state of the command buffer's copy of RenderPassDesc (copied from the framebuffer's) is updated to include the correct framebuffer fetch mode. However, this was not done when the render pass starts through other means, such as when a scissored or masked clear would call `Context::startRenderPass`. This change moves the aforementioned update of the framebuffer fetch mode to `Context::startRenderPass` so it affects everywhere the render pass may start from. Bug: angleproject:383356851 Change-Id: I82eff43863fc5b9fe67e57453269ee73859a6cd7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6085367 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Yuxiang Qian 9481eb62 2024-10-23T15:21:33 Add check for some EGL API attrbute values EGL validation in ANGLE lacks of some error handlings mentioned in EGL spec. Those error handlings are added, and we need to make sure angle end2end tests are not influenced. Bug: angleproject:375528200 Change-Id: Ic0686d9ccc70e18b0cf3449184452771c77c06b7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6034532 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shufen Ma f9d08964 2024-10-29T14:14:43 Fix primitive restart issue with line loop Refine function CopyLineLoopIndicesWithRestart and function CopyLineLoopIndicesWithRestart so that they can deal with the case when there is only one index before/after restartIndex. Bug: angleproject:376097643 Change-Id: I06ee0208522d6dc5b6cd6ec0ba4f8682de7b12f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5975353 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Neil Zhang e45a0420 2024-12-05T17:41:38 Fix glCopyImageSubData() not work with multisample render buffer When target is "GL_RENDERBUFFER", and which is multisample, the function will not work. Bug: angleproject:382101118 Change-Id: I3d9c4a2550f9d66eeb73447328a03d4507cf2fa5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6073359 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shufen Ma 2d71fe0d 2024-11-04T14:15:34 Check formats compatibility first in CopyImageSubData validation During validation for CopyImageSubData, first check if the src and dst formats are compatible. Before this patch, the check was put after region checking. If the formats are not compatible, then the block size used during region check is not reasonable. Bug: angleproject:377144455 Change-Id: I3245ae1351e127cb70d0d75d75ca34f0106d12b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5982240 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Charlie Lao d8f6df3e 2024-12-09T09:20:40 Vulkan: Fix assertion in RefCountedEvent::releaseImpl RefCountedEvent uses non-atomic uint32_t for reference counting, so it is not thread safe. To ensure we do not use it in a thread unsafe way, there is an assertion I added in RefCountedEvent::releaseImpl that the release call is not come from async command queue thread (all release calls are expected come from context thread which should be protected by context share group lock). A while ago dynamic rendering is implemented. With dynamic rendering you can't do final layout change in render pass. So the final layout change to Present is added to primary command buffer at the end of RenderPassCommandBufferHelper::flushToPrimary(). And if async command queue is enabled, that flushToPrimary is called from async command queue thread, which triggers the assertion I added in RefCountedEvent::releaseImpl(). This CL releases mCurrentRefCountedEvent for this specific situation (present image + dynamic rendering + asyncCommandQueue) so that we do not hit the assertion. The only downside is that it will force to use pipelineBarrier for this specific situation. But no one ships with asyncCommandQueue enabled, so there is no real concern here as well. Bug: angleproject:382580875 Change-Id: I042e3906db7f5bb7acb299997f8fc7e21b8350b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6072350 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov 70c62566 2024-12-06T15:20:49 Vulkan: SharedFence is now AtomicSharedPtr<RecyclableFence> This is the preparation before the next CL: Vulkan: Improve CommandQueue concurrency crrev.com/c/angle/angle/+/6067346 The `SharedFence` was replaced with `AtomicSharedPtr<RecyclableFence>` because previous implementation reference counting is not thread safe which will be required in the next CL, where fence may be released during unlocked wait or release commands using different mutexes. Additionally cleanup unnecessary use of `vk::` namespace. Bug: b/362604439 Change-Id: Icc61dc093ba0a1e350f1a02eb1ba209a2c58c603 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6074131 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Roman Lavrov 22c457a6 2024-12-06T16:07:54 Tests: VulkanMemoryTest OOM fallbacks check >= instead of == OOM tests check deviceMemoryImageAllocationFallbacks in a loop, assuming that +1 will be reached. Maybe we are skipping over +1 somehow. Check for >= instead. The loops are followed by EXPECT_EQ, so if this happens the test would still fail. Bug: angleproject:382094011 Change-Id: Icfc93954b4a7ba30e24ae087d7a0c03d640e85b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6077964 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Alexey Knyazev e82a2eab 2024-11-28T00:00:00 Support multisample 2D array textures on ES 3.0 contexts Supported via OES_texture_storage_multisample_2d_array enabled together with ANGLE_texture_multisample. Drive-by: Fixed exposure conditions in the OpenGL backend to match the implementation. Fixed: angleproject:382298321 Change-Id: I21b037aac7bebc35df267e9dd468088ebce35e71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6075241 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Alexey Knyazev 26414249 2024-11-28T00:00:00 Remove GetTexLevelParameter* from ANGLE_texture_multisample These functions are always provided by the GL_ANGLE_get_tex_level_parameter frontend extension. Fixed: angleproject:382291448 Change-Id: I59b4ccc56478f2e0931d1f5bd665cfdd5a34391e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6072222 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Charlie Lao e42047f0 2024-10-25T13:50:28 Vulkan: Disable DescriptorSet cache for SwiftShader Performance with swiftShader is not critical and cache code path not making much difference for SwiftShader renderer anyway. This CL disables descriptor set cache for SwiftShader mainly to ensure the code path gets test coverage on CI bots. This code path also ensures that we are tagging ResourceUse on DescriptorSetHelper properly after every use. Otherwise, it is very hard to test with cache enabled code path since object usually won't get destroyed due to cache and any bug associated with this is going to be very hard to debug. This CL has catch such bugs during the descriptor set cache work. Bug: angleproject:372268711 Change-Id: Iee1028f9378cf4f537d897e08746d5cf958f225a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6047805 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mavis Deng 045f2818 2024-12-03T09:55:39 End2end test for GL_MAX_SHADER_STORAGE_BLOCK_SIZE validation Bug: angleproject:381742474 Change-Id: Icae7b2705f5749bc070e096fa045e68bb061b530 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6065459 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Matthew Denton 473798bf 2024-11-28T00:38:36 WGSL: @align appropriate struct members in uniforms. Structs used in the uniform address space need to have certain members aligned according to the uniform address space layout constraints (substantially similar to std140). This CL adds @align annotations where necessary, in structs used in the uniform address space. Strictly speaking, it's okay to apply @align annotations to all structs used in the WGSL program, but this CL uses a pre-pass AST traverser to records all the structs used in the uniform address space. This is to avoid more unreadable generated code, and when more transformations are applied to these structs in future CLs, less generated code overall. After this, the only types that can't yet be used in a uniform are matCx2, arrays with stride not divisble by 16 (except when the array element type is a struct), and bools. This is #1 in struct translation in https://docs.google.com/document/d/17Qku1QEbLDhvJS-JJ9lPQAbnuZtLxWhG-ha5eCUhtEY/edit?tab=t.0#bookmark=id.rudfrn2o6jv1 Bug: angleproject:376553328 Change-Id: Ibff3414043a6ecb4a01ef8e3e71dad9c1066ddfd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6056951 Commit-Queue: Matthew Denton <mpdenton@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Xin Yuan 4b84ee4c 2024-12-03T16:21:38 Vulkan: Implement GL_EXT_EGL_image_storage_compression Bug: angleproject:352345943 Change-Id: I82a54fa2515254a1045f512818ca23a540cd7a6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6065464 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shufen Ma 100c0b8c 2024-11-04T13:58:00 Preserve mMinSampleShading value when SAMPLE_SHADING enable is toggled Preserve mMinSampleShading value when SAMPLE_SHADING enable is toggled. Initial value of MIN_SAMPLE_SHADING_VALUE is zero and that value should not be changed during glEnable(SAMPLE_SHADING_OES). Bug: angleproject:376174077 Change-Id: Iea06d7480167eff5722c2d5eef23287e8bb956f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5981462 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Chris Dalton cc841237 2024-11-29T13:45:50 Accept framebuffer modifications while PLS is active The only way for a WebGL implementation to know if PLS is actually active is to call glGetIntegerv(PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE) (because glBeginPixelLocalStorageANGLE() can fail). So the original behavior of not allowing glBindFramebuffer() et. al. while PLS was active created a state scenario that was expensive for the browser to track. Instead, just allow glBindFramebuffer() et. al., and implicitly disable PLS if they are called while it's active. Bug: angleproject:40096838 Change-Id: Ibd303f9f9950fb5b7f1add2d41882e4379c51e62 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6060301 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Panfeng Hou a504b6a2 2024-11-25T15:59:05 Support GL_OES_required_internalformat Enable GL_OES_required_internalformat GLES extension. Bug: angleproject:364069034 Change-Id: Ia57548469abff189472aa20b13ca99179c45f2c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038448 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Panfeng Hou <panfeng.hou@arm.com>
Alexey Knyazev 0bb109aa 2024-11-28T00:00:00 Fix validation for 2D multisample array textures * Fixes: * TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY query must be rejected if the functionality is not enabled. * GetInternalFormativ must accept TEXTURE_2D_MULTISAMPLE_ARRAY on unextended OpenGL ES 3.2 contexts. * Added validation to the OpenGL ES 3.2 TexStorage3DMultisample entry point. * Cleanups: * Removed OES suffix from the enum conversion. * Incorrect extension name in the error message. * Do not create a 2D multisample array zero texture object if the backend does not support the functionality. * Replaced redundant FramebufferTexture validation with an assertion. * Do not allocate texture binding vectors for 2D multisample array textures if the backend does not support the functionality. * Aligned the 2D multisample array texture target assert in RecordBindTextureTypeError with the actual error condition. Fixed: angleproject:381270278 Change-Id: Idbbc86e2efe1bbc25d9570d515b67c1a32255d99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6063068 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Neil Zhang c31a926b 2024-12-02T15:12:20 Refine test - TextureFixedRateCompressionTest.Invalidate The test failed on AP1A.240405.002 Vulkan Pixel6, query compression rate instead use passed in value. Bug: angleproject:352364583 Change-Id: I6f112ceb85d8e3699f050a1dba8be9a595c83e99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6059344 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Xin Yuan cc5218af 2024-12-02T16:06:10 ANGLE will crash when the buffer is NULL in eglCreateImageKHR When creating egl image with android native buffer, and the buffer pointer is NULL, ANGLE will crash. Because the type of pointer in EGL and vulkan is different. In EGL, the type of this pointer is ANativeWindowBuffer, But In vulkan it is AHardwareBuffer, which has an offset compared with AHardwareBuffer, so it will access invalid address. Bug: angleproject:379764621 Change-Id: Ifb5d4a81dea85eb23d4e3f82c37f13c7e4809ee5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6061898 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi b7e0a250 2024-11-25T13:36:02 Add tests for RGB8 and RGBA8 renderbuffer usage * Added simple tests for RGB8 and RGBA8 renderbuffer usage for GLES1 and GLES2+. Bug: angleproject:352352894 Change-Id: Ie410c57ab204c2afad3f53c37578865bd9e9307f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6050343 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Chris Dalton 7070a9e9 2024-11-20T00:21:16 Remove draw buffer validation clauses from PLS It was cumbersome to implement all this validation browser side for WebGL. Rather than making it an error to update blend and color mask on reserved PLS draw buffers, glBeginPixelLocalStorageANGLE() can just implicitly disable blend, and enable the color mask on overridden draw buffers. Later calls to enable blend or change the color mask on overridden planes are silently ignored until glEndPixelLocalStorageANGLE(). Bug: angleproject:40096838 Change-Id: Ic7e1c5113e7d3fad3b80d0178075df646540d743 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6045421 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Robic Sun f51170b3 2024-11-21T16:30:40 Enable GL_KHR_texture_compression_astc_hdr Vulkan supports GL_KHR_texture_compression_astc_hdr, so this extension can be enabled in Angle. Bug: angleproject:379186304 Change-Id: I438a120c3f884a7eefcd883ad71abf68f81cb473 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038457 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev a2d76f03 2024-11-28T00:00:00 Add GetTexLevelParameterTest.Levels end2end test Bug: angleproject:376497150 Change-Id: Id14663f6fb1fd64edc439e695953d4a4a3b9f853 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6056029 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Xinyu Fang 5d3d299d 2024-11-25T16:35:51 Expose the required GLES1.0/1.1 extensions in ANGLE Exposed below extensions: GL_OES_texture_mirrored_repeat GL_OES_blend_subtract Bug: angleproject:380704155 Change-Id: Ib095f9bfaabda92bb2c588d633f1512e118f066e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038450 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Neil Zhang 01dee1cb 2024-10-14T15:04:28 Add implementation for GL_EXT_texture_storage_compression Bug: angleproject:352364583 Change-Id: I3dab4c68d5d0206d681e165e991217bd3de8eeb6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6011055 Auto-Submit: Neil Zhang <Neil.Zhang@arm.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 6c1021ec 2024-11-22T16:48:45 Vulkan: Switch DescriptorSetLayout to use AtomicSharedPtr SharedPtr has better semantics and safer to use. This CL removes direct exposure of RefCounted object and also allows me to delete BindingPointer class in later CL. Bug: angleproject:372268711 Change-Id: I08a0dff3efcf794be843a4a548b9f2609bb9a5e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6044328 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 239ef680 2024-11-21T00:00:00 Metal: Support ANGLE_texture_multisample * Added explicit multisample texture creation support * Added support for SAMPLE_MASK frontend state * Adjusted Metal backend caps Fixed: angleproject:380475003 Change-Id: I90250e14da52869cb954b5a61d9c670e958a526c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6048958 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Yuxiang Qian c56867ec 2024-10-28T17:18:19 Refine sRGB support GetNonLinearFormat should return the format itself if format is non-linear. Also, for linear colorspace, sRGB render target should be supported. Bug: angleproject:377144464 Change-Id: I1179a3dbf67b619bae276e607bc61a85c1639c17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5982242 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: mohan maiya <m.maiya@samsung.com>
Alexey Knyazev 7a1da65f 2024-11-25T00:00:00 Fix GetTexLevelParameter validation * Adjusted ValidTextureTarget and ValidTexLevelDestinationTarget helpers to allow multisample 2D array target on unextended OpenGL ES 3.2 contexts. * Adjusted ValidTexLevelDestinationTarget helper to disallow 2D array, 2D multisample, and 3D texture targets when the corresponding functionality is not available. * Removed redundant texture object validation from ValidateGetTexLevelParameterBase. * Adjusted ValidateGetTexLevelParameterBase to disallow parameters not available in the current context. Fixed: angleproject:380291920 Change-Id: Id2fcd1e2c81be25f1d545d213bd2508185592f20 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6049081 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev b94d7853 2024-11-14T00:00:00 Fix TextureMultisampleTest.CheckSamplePositions end2end test The test should query positions only for the supported sample counts. Added capture support for GetMultisamplefv and GetMultisamplefvANGLE functions. Fixed: angleproject:380216733 Change-Id: I97456055ac60ada94dd75e10d7427e4448aee5e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6042141 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen bfa03a84 2024-11-19T13:32:31 Metal: Fix vec swizzles to bvecs on AMD Constructing bvecs explicitly from swizzles would produce double swizzles, and this would fail validation at validateNoSwizzleOfSwizzle. Fix by folding the expression passed to coersion bvec constructor. Cannot test more in isolation for now, since AddExplicitTypeCasts uses Metal specific SymbolEnv. Bug: angleproject:379758210 Change-Id: I175941747ef1c7acb8c88683c1188843a154aa8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6034935 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Robic Sun 9eab301c 2024-11-12T17:24:57 Enable GL_KHR_texture_compression_astc_sliced_3d ARM supports GL_KHR_texture_compression_astc_sliced_3d, so this extension can be enabled in Angle. Bug: angleproject:378507964 Change-Id: I545ac57b4d6065a9ef99a7884555da47a1d50261 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6014004 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 9c202275 2024-11-14T00:00:00 Fix SAMPLE_MASK_VALUE indexed query validation The SAMPLE_MASK_VALUE enum must be accepted when ANGLE_texture_multisample is enabled. Fixed: angleproject:380291919 Change-Id: Ieb834ca4c78982fbf1a121c0a70db7413574679a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038524 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev a3452c24 2024-11-14T00:00:00 Fix SAMPLE_MASK toggle validation The SAMPLE_MASK enum must be accepted when ANGLE_texture_multisample is enabled. Bug: angleproject:380291919 Change-Id: I6aeb11dfbb65e6c05e493d1053679c7547c009c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6039158 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 0c7c14eb 2024-11-22T10:31:45 Capture: add a sanity check to InitializeReplay4 args In the case on the bug we were getting maxProgramPipeline = 1684105299 due to an unitialized memory read, which then led to Replay OOM crash as it allocates an array of this size. This is difficult to diagnose in Replay as OOM leads to SIGKILL which cannot be trapped so we can't have a backtrace. Adding a sanity check during capture. Fix the other tests where we hit this (https://anglebug.com/380296979#comment6) One of them visible on red tests on a previous patchset in this CL: https://ci.chromium.org/ui/p/angle/builders/try/linux-trace/9871/overview https://ci.chromium.org/ui/p/angle/builders/try/win-trace/10795/overview Bug: angleproject:380296979 Change-Id: I2879c1947742a9751a122545c8ba8da23ab243cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6042185 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Roman Lavrov 94eebab5 2024-11-21T17:04:54 Tests: fix ProgramPipelineTest31 unitialized memory read Specifically mPipeline was being set to 1684105299 on linux-trace CI, which then got captured as maxProgramPipeline=1684105299 leading to OOM crash of the replay attempting to initialize an array of this size*4 (~6Gb). Some tests, like BindProgramPipelineTest do not use mPipeline so it remains unitialized, and since GLuint is a C++ primitive there is no default zero-initialization. Bug: angleproject:380296979 Change-Id: I2398666f15a36d3e5ccd8aa163cc83682039b7d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6042556 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev 8f07cdde 2024-11-14T00:00:00 Fix NegativeTextureMultisampleTest The test checks that unextended ES 3.0 contexts reject commands related to multisample textures but it did not create an unextended context and therefore was skipped on most backends because they expose the extension. Fixed: angleproject:380088822 Change-Id: I2aab2876539fb48954e5c0055f510ca4db429245 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038826 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen ec773865 2024-11-19T14:46:29 Qualifier in const for sampler2D fails validation The commit 039660a0757e8e5b661c1850747b688b6642f56d failed to special cased "const in". Fix by special casing also on EvqParamConst. Bug: angleproject:379762012 Change-Id: Ife6966ea536972874645ae22b504712249817638 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6035505 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi ecfa4874 2024-11-20T00:41:03 Assert no GL errors at the end of image tests Bug: angleproject:42265697 Change-Id: Iac9241d0fbe384b10fc0b0f6b2f764efca674ac3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6032805 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 518e162e 2024-11-15T00:07:14 Fix validation for 3D depth/stencil textures They should fail with GL_INVALID_OPERATION: > Textures with a base internal format of DEPTH_COMPONENT, DEPTH_STENCIL > or STENCIL_INDEX are supported by texture image specification > commands only if target is TEXTURE_2D, TEXTURE_2D_MULTISAMPLE, > TEXTURE_2D_ARRAY, TEXTURE_2D_MULTISAMPLE_ARRAY, TEXTURE_CUBE_MAP or > TEXTURE_CUBE_MAP_ARRAY. Using these formats in conjunction with any > other target will result in an INVALID_OPERATION error. Bug: angleproject:379674017 Change-Id: Icdd4cea24601f6744a3a85bdf8ef07946569a16f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6019830 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tingwei Guo f21cfcd6 2024-11-07T14:54:12 Add a corner case for framebuffer fetch Add a defect test to test that when a shader reads from gl_LastFragDepthARM or gl_LastFragStencilARM and no image is attached to the depth or stencil attachment, respectively, results should be undefined, instead of generating an error. Bug: angleproject:376572258 Change-Id: I7ea0e5021ec370374c4da532b0fa58277f3e959e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5999877 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e3b3dd68 2024-11-14T23:00:52 Vulkan: Optimize color clears vs read-only depth/stencil switch When switching to read-only depth/stencil mode, if the aspect that intends to be in read-only mode has a deferred clear, the clear is flushed separately beforehands (as that would be a write operation). Prior to this change, _all_ deferred clears were flushed for simplicity. In this change, only the aspect that is switching modes is cleared, leaving the other aspects free to be optimized as loadOp of the following render pass. Bug: angleproject:378058737 Change-Id: Iba4371590bee99f5022575c09b0d32231562488c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6019829 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi adb80cbb 2024-11-12T22:38:38 Vulkan: Optimize read-only depth/stencil switch after clear Prior to this change, if color is cleared then read-only depth/stencil mode is enabled, ContextVk::switchToReadOnlyDepthStencilMode eagerly flushed the deferred clears (starting a render pass). However, if the render pass is marked dirty for any reason afterwards, for example because we want to flush the render pass after a query ends, the render pass that is just started above is unnecessarily closed. In this change, `switchToReadOnlyDepthStencilMode` only detects if a new render pass is needed and marks the appropriate dirt bits. This way, the render pass can only be restarted once. Bug: angleproject:378058737 Change-Id: I83a5ebae6c223882eafea338eeec19895d87e5c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6023414 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi ba81145f 2024-11-08T15:45:44 Vulkan: Emulate coherent framebuffer fetch everywhere Many apps expect coherent framebuffer fetch to be available, and multiple downstream emulators end up forcing coherent framebuffer fetch enabled despite the hardware not being coherent. This change attempts to do a best-effort emulation of coherent framebuffer fetch by automatically inserting barriers before framebuffer fetch draws. While this doesn't correctly handle self-overlapping geometry, it works well enough in practice for the applications. As a result, framebuffer fetch is practically enabled everywhere after this change. Bug: angleproject:377923479 Change-Id: I3900a1de0f4db755b7e70871f57df3ea112073f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6004336 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen 7ba69645 2024-11-14T10:07:31 Fix unnamed outs w/ initializeUninitializedLocals Fix translator initializeUninitializedLocals pass for anonymous out parameters. The parameters should be initialized to zero, similar to named but unassigned parameters. Initialization would be skipped on GLSL output, assert on Metal. Functions need to be replaced if their parameter names change. In case the function had a prototype declaration, that has to be replaced too. All calls to old functions must be replaced with calls to new function. Bug: angleproject:378584780 Change-Id: I9a990fa3840f6e26cd30f35bf6c99d9a8816f272 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6020245 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>