src


Log

Author Commit Date CI Message
Jamie Madill f0dcb8b5 2017-08-26T19:05:13 Refactor transform feedback EPs. BUG=angleproject:747 Change-Id: I4891966cd7b3d478980202e795742e15dd1dcb01 Reviewed-on: https://chromium-review.googlesource.com/637125 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d7576737 2017-08-26T18:49:50 Refactor VAO entry points. This also touches the extension EPs for ES2. BUG=angleproject:747 Change-Id: Iaa04d97465e518f6b0496e64bc7a737914709b8f Reviewed-on: https://chromium-review.googlesource.com/637124 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c8c95817 2017-08-26T18:40:09 Refactor uniform matrix entry points. This should also slightly speed up some of the validation. BUG=angleproject:747 BUG=angleproject:1390 Change-Id: I60735e2773788aef3f535bf7d3d8cd27bc4df5b1 Reviewed-on: https://chromium-review.googlesource.com/637123 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill f0e0449e 2017-08-26T15:28:42 Format ES3 query entry points. Also refactor some query extension entry points. BUG=angleproject:747 Change-Id: I5a8a3b2616a3872b5645a655641ec9c12739f804 Reviewed-on: https://chromium-review.googlesource.com/636062 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ff325f1b 2017-08-26T15:06:05 Refactor ES3 uniform entry points. This should improve validation speed slightly because it allows us to move the ES3-only check into the ES3-only code, and make it a bit simpler. BUG=angleproject:747 BUG=angleproject:1390 Change-Id: I41f9ffef1c6a552fde924e62e481831f07b1503a Reviewed-on: https://chromium-review.googlesource.com/636061 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
JiangYizhou 511937d9 2017-08-03T15:41:29 ES3.1: Implement framebuffer default parameters for d3d part. Set framebuffer default params with glFramebufferParameteri and glGetFramebufferParameteriv, keep framebuffer default parameters in cache for query. The es 3.1 spec section 9.2 states that, "If there are no attachments , rendering will be limited to a rectangle having a lower left of (0, 0) and an upper right of (width, height), where width and height are the framebuffer object's default width and height." If the Framebuffer has no color attachment and the default width or height is smaller than the current viewport, use the smaller of the two sizes. BUG=angleproject:1594 TEST=dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default* TEST=dEQP-GLES31.functional.fbo.completeness.no_attachments TEST=dEQP-GLES31.functional.fbo.no_attachments.* TEST=angle_end2end_tests --gtest_filter=FramebufferTest_ES31.* Change-Id: I8041fd655161390acf115efa08ce0f04b10810a0 Reviewed-on: https://chromium-review.googlesource.com/609414 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao d27f5c8d 2017-08-23T09:38:08 ES31: Implement GL_OES_geometry_shader built-ins in GLSL compiler This patch intends to implement all built-in constants, variables and functions defined in OpenGL ES 3.1 extension GL_OES_geometry_shader in ANGLE GLSL compiler. 1. Add all built-in constants defined in GL_OES_geometry_shader. 2. Add built-in functions EmitVertex() and EndPrimitive() required in Geometry Shader. 3. Add built-in variables gl_PrimitiveIDIn and gl_InvocationID to Geometry Shader. 4. Add built-in variables gl_PrimitiveID and gl_Layer to both Geometry Shader and Fragment Shader when GL_OES_geometry_shader is enabled. BUG=angleproject:1941 TEST=angle_unittests Change-Id: I92821553ed0efee2ccb77fead6e065e7799819d0 Reviewed-on: https://chromium-review.googlesource.com/627670 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 3c25ad07 2017-08-22T17:36:53 Enable all multiview rendering tests for layered framebuffers The patch restructures the tests in MultiviewDrawTests.cpp, so that all rendering tests can be instantiated for side-by-side and layered framebuffers. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I2c32fd3bd57b6afd1eb8d6cedb2d1b88b9fd6525 Reviewed-on: https://chromium-review.googlesource.com/627918 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 335d67b8 2017-08-24T14:57:44 Fixes to the Uniforms Perf benchmark. Fix the REPEAT test, and add a D3D11 and OpenGL null test. BUG=angleproject:1390 Change-Id: I491cbc9f9201ef85aeb9f70138a276078220b26d Reviewed-on: https://chromium-review.googlesource.com/623928 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2c1183bb 2017-08-24T10:36:01 Fix compile on non C++14 configs. The WrappedArray move constructor was not contexpr under c++11 rules. New code was introduced when fixing D3D11 runtime warnings. BUG=angleproject:2025 Change-Id: Ie322d9fa3db36f320b7a9ef5048a23c31c153ad1 Reviewed-on: https://chromium-review.googlesource.com/633911 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez c1346fba 2017-08-24T16:11:26 Revert "Remove IndexRange retrieving in validation" This reverts commit 59d9da089580afac175ff5f1a932b987c9d194d6. Reason for revert: <INSERT REASONING HERE> Original change's description: > Remove IndexRange retrieving in validation > > This change can improve the performance of drawElements which uses > the path without translation. > Paste a set of mean data (repeated 30) for reference on Intel skylake > Win10 desktop. > DrawElementsPerfBenchmark.Run/d3d11: > before after > mean: 13644.4666667 -> mean: 13887.8333333 > DrawElementsPerfBenchmark.Run/d3d11_index_buffer_changed: > before after > mean: 45.8 -> mean: 46.3666666667 > > BUG=755897, angleproject:1393 > > Change-Id: I11f5db25445346958dfef52b1d23df5483cda32f > Reviewed-on: https://chromium-review.googlesource.com/607413 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,jiajia.qin@intel.com Change-Id: I4b00af2c32af36aa978ac2fddcf7514134497cf3 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: 755897, angleproject:1393 Reviewed-on: https://chromium-review.googlesource.com/633296 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho e080387e 2017-08-23T15:30:23 Refactor array element type checks Remove checks that would never fail, and refactor the functions into more self-contained checks. For example, it doesn't make sense to check the qualifier from the part of the type that doesn't contain the qualifier. This prepares for adding the parsing of arrays of arrays. BUG=angleproject:2125 TEST=angle_unittests Change-Id: I1144bee35d2b04c7cb22e2bb7e17307298e35f8c Reviewed-on: https://chromium-review.googlesource.com/629016 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Qin Jiajia 59d9da08 2017-08-09T16:59:17 Remove IndexRange retrieving in validation This change can improve the performance of drawElements which uses the path without translation. Paste a set of mean data (repeated 30) for reference on Intel skylake Win10 desktop. DrawElementsPerfBenchmark.Run/d3d11: before after mean: 13644.4666667 -> mean: 13887.8333333 DrawElementsPerfBenchmark.Run/d3d11_index_buffer_changed: before after mean: 45.8 -> mean: 46.3666666667 BUG=755897, angleproject:1393 Change-Id: I11f5db25445346958dfef52b1d23df5483cda32f Reviewed-on: https://chromium-review.googlesource.com/607413 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill abf66fb3 2017-08-23T11:58:27 D3D11: Use dirty bits for applyVertexBuffers. If the vertex array has any dirty or dynamic attribs, we must do an update. Similarly, if a prior state change has left the vertex state invalidated, we do an update. For instance, a program change means we need a new input layout. If there was no such invalidation or dirtyness we can skip the call to InputLayoutCache. This improves the performance of the draw call benchmark (with no state changes) by about 50% on the D3D11 null driver. Increases the frames per second count of the aquarium demo with the passthrough command buffer by about 25% on a test machine. BUG=angleproject:1156 Change-Id: I8381999029f5b1912030a3342e96285a58f95e82 Reviewed-on: https://chromium-review.googlesource.com/616784 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e3d8628d 2017-08-22T11:50:01 D3D11: Split input layout and VB application. This will enable future optimizations that only update either the applied vertex buffers or the input layout independenty. It also makes debugging a bit easier since we can force an update of the vertex buffer or input layout to diagnose potential state sync bugs. BUG=angleproject:1156 Change-Id: Ib375561528da539e136ff4fd02398b03c9caabb7 Reviewed-on: https://chromium-review.googlesource.com/627077 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 96f6adfa 2017-08-16T11:18:54 Add support for arrays of arrays in AST processing Data concerning arrays of arrays is added in TType. Parsing arrays of arrays and support for arrays of arrays in TPublicType are still left to be implemented later. ShaderVariable interface for arrays of arrays is also left to be implemented later. We rely on existing test coverage to make sure that arrays of arrays are not accidentally exposed. BUG=angleproject:2125 TEST=angle_unittests, angle_end2end_tests, angle_deqp_gles31_tests Change-Id: Ie17d5ac9b8d33958e9126dc0fb40bf1c81ddeec9 Reviewed-on: https://chromium-review.googlesource.com/616146 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev 5e424fae 2017-08-09T16:25:36 Handle Clear* commands for layered framebuffers The patch adds support for clearing the layers of 2D array textures attached to a multi-view framebuffer. According to the ANGLE_multiview spec, the layers which are outside of the range [baseViewIndex; baseViewIndex + numViews) should remain unmodified. Because the native Clear* commands clear all of the layers, a workaround is implemented which creates a FBO, attaches a single layer from all multi-view attachments and clears the contents. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ibf711d02046233eed16bdd3f9c96fc38f82ed0a8 Reviewed-on: https://chromium-review.googlesource.com/615242 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 61bd9994 2017-08-11T13:10:55 Test multi-view rendering of various primitives The patch adds tests to verify that all primitive types are rendered correctly in a multi-view context. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ied4521264841d29ba3b39a612e2da285d0fd9fc6 Reviewed-on: https://chromium-review.googlesource.com/612243 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jiawei Shao d8105a03 2017-08-08T09:54:36 ES31: Implement gl_in in Geometry Shader This patch intends to implement geometry shader built-in interface block instance gl_in defined in GL_OES_geometry_shader. 1. Add the definition of gl_in and its interface block gl_PerVertex into the symbol table. 2. Support gl_Position as a member of gl_in. 3. Set the array size of gl_in when a valid input primitive type is known. 4. Add check that it should be a compile error to index gl_in or call length() on gl_in without a valid input primitive declaration. This patch also adds unit tests to cover all these new features. BUG=angleproject:1941 TEST=angle_unittests Change-Id: I8da20c943b29c9ce904834625b396aab6302e1e1 Reviewed-on: https://chromium-review.googlesource.com/605059 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 401345e4 2017-08-21T10:52:40 D3D11: Move more state into StateManager11. This moves the input layout cache and vertex and index data managers and related info into the state manager. This makes it easier to manage the state application with regards to dirty bits. Also updates the dirty current value handling in StateManager11. BUG=angleproject:1156 BUG=angleproject:2052 Change-Id: I8de968a1f8416363aa1c49d9e9da129942d21275 Reviewed-on: https://chromium-review.googlesource.com/616783 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3cb4894c 2017-08-18T10:03:01 Make TextureD3D::clearLevel work with depth/stencil. Although we only used this method in one place that didn't need to clear depth or stencil, the method itself doesn't seem like it should be limited. It will become useful in later patches which initialize depth and stencil textures robustly. BUG=angleproject:2107 Change-Id: I7dc67608972f2b31c0cb4d309941be10f47d1d47 Reviewed-on: https://chromium-review.googlesource.com/585600 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 977ee7eb 2017-07-21T11:38:27 Add gl_ViewportIndex to the symbol table gl_ViewportIndex is a GLSL built-in that's needed to implement instanced multiview. It is a bit of a special case: it only exists in desktop GLSL and not ESSL, and it shouldn't be exposed to the parser. We add a new level to the symbol table that's hidden from the parser to make adding this kind of builtins in AST transforms consistent with the way ESSL builtins are supported. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I51b2d983950b38c8e85e4b6ed00c6b39f9b3cb03 Reviewed-on: https://chromium-review.googlesource.com/580953 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev 4e619f58 2017-08-09T11:50:06 Add branch for viewport or layer selection in VS The patch extends the behavior of SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER so that either the viewport or layer is selected based on the value of the internal uniform variable MultiviewRenderPath. BUG=angleproject:2062 TEST=angle_end2end_tests TEST=angle_unittests Change-Id: Ia311b12b1fed642dac78eba8732e2535242f34fd Reviewed-on: https://chromium-review.googlesource.com/615260 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 3dfaf265 2017-08-18T12:32:14 Add a Linux/Intel suppression for CopyTextureTestES3.ES3UintFormats. BUG=chromium:756087 Change-Id: If7d318d58ce46b52a810b1a96fcdbff57a787f86 Reviewed-on: https://chromium-review.googlesource.com/621408 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 0ce8ef33 2017-08-18T12:00:28 Add arrays of arrays negative test coverage Arrays of arrays have not been implemented yet, but these tests can already be enabled. This is useful to make sure that we don't accidentally enable arrays of arrays where they shouldn't be enabled and that the initial implementation generates errors correctly and doesn't crash on malformed inputs. BUG=angleproject:2125 TEST=angle_unittests, angle_deqp_gles31_tests Change-Id: I538e5ae1f0903c42e06cfce352124130f160649d Reviewed-on: https://chromium-review.googlesource.com/620706 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 92996b0d 2017-08-17T10:39:02 D3D11: Fix masked clear unused RTV warning. This benign warning would show up in the Debug layer messages. It was causing the test to fail in some standalone configurations. This fix implemented here is to keep 8 different pixel shaders, one for each total count of render targets, up to the implementation max. BUG=angleproject:2025 Change-Id: I826ddae686ddb1cfad17879644152be2f6125c5b Reviewed-on: https://chromium-review.googlesource.com/617512 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 46d6c2b6 2017-08-16T14:58:36 D3D: Make some helper methods static. A couple index data manager and Renderer helper methods didn't need to modify state or use any local member variables, so we can make them static to be more accessible from other parts of the code. BUG=angleproject:1156 Change-Id: I522d0dfd396f0fed7b5087e90dcb70a0f9502a75 Reviewed-on: https://chromium-review.googlesource.com/616782 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a836b466 2017-08-16T14:58:35 D3D11: Allow no-op pixel shader output. On HLSL 4+, the debug runtime issues a warning when we try to render to a color output in the pixel shader that doesn't have a matching render target bound. This happens when doing a depth or stencil-only render pass. We only need to bind a dummy output in HLSL 3, so tighten the workaround we had in place and fix the warning for D3D11. BUG=angleproject:2025 Change-Id: I16ba9e907f3a6e59afff93fe4583d084cbdf42c5 Reviewed-on: https://chromium-review.googlesource.com/617268 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shao b18c33e9 2017-08-16T12:37:51 Remove arraySize in TInterfaceBlock This patch intends to remove the field 'arraySize' in TInterfaceBlock. The field 'arraySize' in TInterfaceBlock is redundant because: 1. If the interface block has instance name, it is recorded as one symbol as a whole, and its array size is recorded in the TType of the symbol. 2. If the interface block doesn't have instance name, its members are recorded separately, and it cannot be declared as an interface block array. This patch can make the implementation of Geometry Shader easier when we set array size to the built-in interface block 'gl_in' and other user-defined unsized input interface blocks during the compilation of a Geometry Shader. BUG=angleproject:1941 TEST=angle_end2end_test Change-Id: I9a51aab9b8f9ea7e88af157505c092426cee7e6e Reviewed-on: https://chromium-review.googlesource.com/615759 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev 41ac68e7 2017-06-06T12:16:58 Select viewport index in GS for multi-view instanced rendering The patch extends the OutputHLSL and DynamicHLSL translators to select the viewport index in the geometry shader and propagate the ViewID variable to the fragment shader. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I9e344a7521e2e1137e6eb38d0bfecea8bece778f Reviewed-on: https://chromium-review.googlesource.com/608967 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho e86db0c1 2017-08-11T15:24:58 Remove unused vectorSize() from OutputHLSL BUG=angleproject:2125 TEST=compile Change-Id: Ideae29190bd9cd56ecdc0ea31a078d4460413540 Reviewed-on: https://chromium-review.googlesource.com/616145 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 9b8dfb80 2017-08-16T15:07:15 Support more display extensions in DisplayNULL. BUG=602737 Change-Id: I05987f4806e179eb50f4b86533c88831e359b9e8 Reviewed-on: https://chromium-review.googlesource.com/617514 Commit-Queue: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang c0094eca 2017-08-16T14:16:24 Validate the combination of type and internal format for CopyTextureCHROMIUM. Sized internal formats with invalid types would pass validation because GetInternalFormatInfo does not validate that the type is a valid upload type for the given internal format. TEST=conformance2/textures/misc/tex-image-with-bad-args-from-dom-elements.html BUG=angleproject:1932 Change-Id: I07fd542630a4508383263c1fe3d7a80c037d7ca0 Reviewed-on: https://chromium-review.googlesource.com/617508 Commit-Queue: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 200e2d23 2017-08-14T13:19:54 D3D11: Force level zero render target in FL 9.3. Since 9.3 doesn't support non-zero level render targets, we should always be getting the level zero render target. Previously the code would never try creating a render target when level zero mode was not enabled, but this can break if we refactor the code. Fixes a bug in a future patch which creates the storage as a render target instead of as a non-renderable texture first. BUG=angleproject:2107 Change-Id: Ib2732a35e586bc4956d07783325429e8edeb0c66 Reviewed-on: https://chromium-review.googlesource.com/614120 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e59000c3 2017-08-16T11:13:49 Skip CopyTextureTestES3.ES3FloatFormats in Win/Intel/OpenGL. Possibly due to a driver bug. BUG=angleproject:1932 Change-Id: I8b10457681c5635b89f898aab09fa244b3bf7d9c Reviewed-on: https://chromium-review.googlesource.com/616817 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Martin Radev 5c00d0db 2017-08-07T10:06:59 D3D11: Handle Clear* commands for side-by-side framebuffers The patch modifies Clear11 to add support for clearing the color, depth and stencil attachments to a side-by-side framebuffer: - Color attachments are cleared through the command ClearView. - Depth and stencil attachments are cleared by drawing a quad on top of each view. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I5753a72222216a48cd954eb1219bc58f968735fc Reviewed-on: https://chromium-review.googlesource.com/603853 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev eef80e40 2017-08-11T14:44:57 Do not implicitly enable the scissor test for side-by-side FBOs The patch modifies the ANGLE_multiview specification so that issuing a Draw* command has undefined results for side-by-side FBOs if the scissor test is disabled. Also, clearing a side-by-side framebuffer will result in clearing the whole content of the specified buffers if the scissor test is disabled. StateManagerGL and FramebufferGL are modified to address this change in the spec. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I39a87d297944f12769dee2ead17b508ac22053db Reviewed-on: https://chromium-review.googlesource.com/612283 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 599555b5 2017-08-15T11:12:42 Clean up createSamplerSymbols The arrayOfStructsSize parameter can always be determined from the TType object, so there's no need to pass it to TType::createSamplerSymbols. Furthermore, it's more natural to do the processing for arrays of structs in TType::createSamplerSymbols, rather than in the TStructure::createSamplerSymbols helper it is using. Also rename some parameter names, and move createSamplerSymbols implementation to Types.cpp. This refactoring change prepares for implementing arrays of arrays. BUG=angleproject:2125 TEST=angle_end2end_tests Change-Id: I3f8bec711c0434677ebcf3741abb4f910c36dba3 Reviewed-on: https://chromium-review.googlesource.com/614883 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 28839f03 2017-08-15T11:38:16 Fix handling sampler arrays in structs as function arguments on HLSL Some of the code was written under the mistaken assumption that createSamplerSymbols would be splitting sampler arrays in structs into individual samplers. Fix it by adding array dimensions to sampler parameters generated by createSamplerSymbols when necessary. BUG=angleproject:2128 TEST=angle_end2end_tests Change-Id: Ie622c777d78ae65b5629d12e0ae574800c1b78f5 Reviewed-on: https://chromium-review.googlesource.com/614882 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Brandon Jones afa75152 2017-07-21T13:11:29 Refactor More Validation Error Messages Replace many error string literals with variables existing in ErrorStrings.h BUG=:angleproject:1644 Change-Id: If5665a6787a1fa8d789811d774711c3705dfb0ab Reviewed-on: https://chromium-review.googlesource.com/598588 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang aadc8f37 2017-08-11T17:34:44 Implement the CPU fallback for CopyTextureCHROMIUM on OpenGL. BUG=angleproject:1932 Change-Id: Iabc1a3e361d66313dc16bf19b392402b7836f8a5 Reviewed-on: https://chromium-review.googlesource.com/612562 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 79f7104a 2017-08-14T16:43:43 Validate that transform feedback buffers are not mapped. Mapping a buffer that is bound for active transform feedback or starting transform feedback on a mapped buffer is undefined behaviour under section 2.10.3.2 of the ES 3.0 spec "Effects of Mapping Buffers on Other GL Commands". The spec suggests that an error is generated in this case. TEST=ES3MapBufferRangeTest.TransformFeedback BUG=754000 Change-Id: I613defd07cc1a4348682d992cda61cc898936720 Reviewed-on: https://chromium-review.googlesource.com/614483 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 78ed6cd9 2017-08-09T16:19:00 Rename VariableInfo files to CollectVariables Files that only have a single function should be named consistently with the function. Unnecessary include in CallDAG.h is removed. BUG=angleproject:2068 TEST=angle_unittests Change-Id: I27d55a766b9eb66fcfd1e0a2341a2843bb9dc5bb Reviewed-on: https://chromium-review.googlesource.com/608368 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang d93cd6c2 2017-08-11T16:32:41 Refactor the CPU copy texture code into a function in renderer utils. BUG=angleproject:1932 Change-Id: Iab79f2a09c2d8a85d2a9dde34acf4d2151072c2b Reviewed-on: https://chromium-review.googlesource.com/612561 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho d7487b13 2017-08-09T15:45:13 Clean up checking variable packing limits This encapsulates expanding struct variables inside the VariablePacker class that packs variables according to the GLSL ES spec. The variable expansion step is no longer run twice when checking uniforms against the max uniforms limit. BUG=angleproject:2068 TEST=angle_unittests Change-Id: I012ddaa249f71c0a78d937c98007c61352e64888 Reviewed-on: https://chromium-review.googlesource.com/608367 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiajia Qin 9b11ea4f 2017-07-11T16:50:08 Gather UniformBlock and ShaderStorageBlock separately Refactor InterfaceBlocks since it only stands for UniformBlock before ES31. But for ES31, uniform block and shader storage block both belong to interface block. This CL will add GetUniformBlocks and GetShaderStorageBlocks in ShaderLang.h. Meanwhile, keep GetInterfaceBlocks which can return all the interface blocks together. BUG=angleproject:1951 Change-Id: I3036e201aadfbd490575ed03538c81bcc3793ff3 Reviewed-on: https://chromium-review.googlesource.com/582546 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 0d671c9a 2017-08-10T16:41:52 Verify occlusion query correctness in a multi-view context The patch adds tests to verify that an occlusion query correctly tracks whether any fragments pass the depth test for any of the views as according to the ANGLE_multiview extension. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ia85bac4935192554a337c27fad110fbb7f56cf8a Reviewed-on: https://chromium-review.googlesource.com/609961 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 82ef774b 2017-08-08T17:44:58 Save layered multiview end-point's arguments into attachment's state Handle glFramebufferTextureMultiviewLayeredANGLE calls by saving the arguments into the attachment's state. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I9d7c0e00fe9e917ad2f9d903a39f30b2546dc7a3 Reviewed-on: https://chromium-review.googlesource.com/609960 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Shao 5116d687 2017-08-02T12:39:44 ES31: Add missing initialization of MAX_*_SAMPLES on D3D This patch intends to add missing initialization of MAX_INTEGER_SAMPLES, MAX_DEPTH_TEXTURE_SAMPLES and MAX_COLOR_TEXTURE_SAMPLES required for multisampled textures on D3D backends. Since MAX_*_SAMPLES cannot be queried directly from D3D APIs, these values are initially assigned a large value in renderer11.cpp and re-calculated in context::updateCaps(). This patch also adds tests to ensure these values are greater than 1 as required in OpenGL ES3.1 spec. BUG=angleproject:1592 TEST=angle_end2end_tests Change-Id: Iba586e311d40d2da4569816902f96e40bbd6935b Reviewed-on: https://chromium-review.googlesource.com/597411 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Frank Henigman 936ea325 2017-08-04T20:58:06 Clip to framebuffer when copying to cube map. In D3D cube map textures use different code paths than regular 2D textures. Add outside-the-framebuffer handling to those paths, same as was added the other paths earlier. Change-Id: I51896a07f73ae8d761cd9d7b18c68076f38d32a3 Reviewed-on: https://chromium-review.googlesource.com/603050 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho c2157a09 2017-08-09T18:52:59 HLSL: Fix handling nested structs in interface blocks Make sure that the type definitions for nested structs get added to the HLSL header, and that the std140 padding information gets recorded. Prior to this trying to use nested structs in interface blocks crashed. BUG=angleproject:2084 TEST=angle_end2end_tests Change-Id: If57870285c6feaf0c2e462f98f50f20730dd6470 Reviewed-on: https://chromium-review.googlesource.com/608449 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Frank Henigman d23bcd8e 2017-08-01T23:40:17 Add cube map to read-outside-framebuffer tests. Cube maps go through a separate path on D3D so we need to test them. BUG=angleproject:1815 Change-Id: Ifb7a85d7e2750f25bce382fdd7a00062d23b3573 Reviewed-on: https://chromium-review.googlesource.com/597213 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho ed049ab4 2017-06-30T17:38:33 HLSL: Fix handling arrays of structs in interface blocks In HLSL output, structs in interface blocks are not accessed directly. Rather they get copied from the D3D constant buffer to static structs in the shader header. Fix generating the copy/init code in the header to handle arrays of structs correctly. BUG=angleproject:2084 TEST=angle_end2end_tests Change-Id: If66bd5be3f3570ba591b8b62c5284c06fc83dd45 Reviewed-on: https://chromium-review.googlesource.com/608448 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 47bb4933 2017-08-03T11:52:13 Implement CopyTexture functions for uint texture formats. BUG=angleproject:1932 Change-Id: I6474237cbb82b59a0bd40c1b9b9e2455952d3755 Reviewed-on: https://chromium-review.googlesource.com/600510 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev 553590a5 2017-07-31T16:40:39 Modify attribute divisor for multiview instanced rendering If the ANGLE_multiview extension is used in a program, the number of geometry instances is the number of instances passed to glDraw*Instanced times the number of views in the program. The attribute divisor has to be multiplied by the number of views so that the correct attributes are gathered in the input assembly stage. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I960d6313c02e3eb83f7a07e72b9bcac072c736f4 Reviewed-on: https://chromium-review.googlesource.com/593953 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 0f7714ec 2017-08-07T15:13:42 Refactor FramebufferMultiviewTest.cpp The patch refactors the tests to use the GL RAII objects from gl_raii.h. It also specifies a correct internal format for a texture 2D array object in one of the tests so that the texture is color-renderable. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ie536ffeb5b2f2594f5273b795fe786a5042f63d4 Reviewed-on: https://chromium-review.googlesource.com/603610 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 85d624a5 2017-08-07T13:42:33 Fix null pointer dereference in redeclaration error message When a function parameter name conflicts with another, the pointer returned to ParseContext will be null. BUG=chromium:745242 TEST=angle_unittests Change-Id: Ie53bb06b0c6660e382d85aeda41f3a1b7df5a917 Reviewed-on: https://chromium-review.googlesource.com/603368 Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev 6a6199b4 2017-06-05T17:30:55 Add multiview performance tests The patch adds two tests to measure the performance of the ANGLE_multiview extension implementation: 1) The first test renders onto two views by issuing thousands of state changes and draw calls. The aim of the test is to stress the CPU. 2) The second test renders onto two views by drawing with one draw call half a million quads with multiple attributes per vertex. The attributes are passed to the fragment shader where they are used for computing the color. The aim of the test is to stress the GPU's memory system. The patch also extends the ANGLEPerfTest's functionality to only run the benchmark if the necessary extensions are available. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ic63d54a69fdddb72439eeeb1951a500fb1247e95 Reviewed-on: https://chromium-review.googlesource.com/597630 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Yunchao He a438f4e7 2017-08-04T13:42:39 Fix some style issues BUG=angleproject:2123 Change-Id: Ic3c70c7148297662d4fd9e08edcd208f5a1cc885 Reviewed-on: https://chromium-review.googlesource.com/601370 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
jchen10 880683b1 2017-04-12T16:21:55 ES31: Add glGetProgramResourceiv API Add API entry and validation checks(GLES 3.1 section 7.3). Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTestES31.* Change-Id: I50057f7b99f4dc7c23ca87fa9b797ca424f66e3d Reviewed-on: https://chromium-review.googlesource.com/475075 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev ccb9fad3 2017-07-28T15:54:09 Initialize ANGLE_multiview in the D3D11 renderer The patch enables the ANGLE_multiview extension in the D3D11 renderer and determines the maximum number of available views. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I56e434a14c61df3d6ab66c2863ce783fcdcc5a93 Reviewed-on: https://chromium-review.googlesource.com/595507 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
jchen10 3c76d59f 2017-08-03T08:47:56 Check GCC for __has_attribute The __has_attribute macro was one of improvements in GCC 5 release. See https://gcc.gnu.org/gcc-5/changes.html. This checks to make it work with older GCC. BUG=angleproject:2119 Change-Id: I751249b9d028d1322829bebc1ca8d423edf27057 Reviewed-on: https://chromium-review.googlesource.com/599152 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 188fd5f6 2017-08-04T20:44:08 Skip TimerQueriesTest.TimeElapsedMulticontextTest on all AMD Was skipped on Windows and Mac before, now seen flaky also on Linux. BUG=angleproject:1541 Change-Id: Ic993eeadb104989416607271ce100b02aea7cecc Reviewed-on: https://chromium-review.googlesource.com/603087 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 90d874fc 2017-08-04T17:33:35 Skip couple TextureRectangleTest tests on Window NVIDIA OpenGL TextureRectangleTest.TexStorage2D and TextureRectangleTest.TexImage2D failed on NVIDIA Quadro P400, previously disabled on Linux. BUG=angleproject:2122 TBR=cwallez@chromium.org Change-Id: I471dc040ed51a0e4588cfaab7d1c4c46e69932d5 Reviewed-on: https://chromium-review.googlesource.com/602779 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 53440f39 2017-08-03T20:01:26 Skip couple TextureRectangleTest tests on Linux NVIDIA OpenGL TextureRectangleTest.TexStorage2D and TextureRectangleTest.TexImage2D failed on NVIDIA Quadro P400. BUG=angleproject:2122 TBR=cwallez@chromium.org Change-Id: I72d1755881cb06ef4363266b368ada5ca954f6dd Reviewed-on: https://chromium-review.googlesource.com/601348 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Corentin Wallez 13c0dd46 2017-07-04T18:27:01 Add texture rectangle extension. This is needed to support binding IOSurfaces to textures on OSX. This commit adds support in the API and tests, but didn't need to implement compiler changes as it already supported ARB_texture_rectangle. Implementation of CHROMIUM_opy_texture for rectangle texture and the spec are left for follow-up commits. Change-Id: I45c66be763a9d3f6f619640f9f95f39b05c70867 Reviewed-on: https://chromium-review.googlesource.com/559106 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang acd20b1f 2017-08-02T16:39:27 Refactor BlitGL to potentially hold multiple blit shader types. BUG=angleproject:1932 Change-Id: I4d19892852540797c765916131498c96511b4f55 Reviewed-on: https://chromium-review.googlesource.com/600509 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Nico Weber d2d0b30e 2017-08-03T12:27:28 angle: Fix chrome/win-on-linux build after https://chromium-review.googlesource.com/466106. Bug: 495204 Change-Id: I6d460a9e6d110be4697e3cc1685e16395276dd42 Reviewed-on: https://chromium-review.googlesource.com/600258 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang a0bcc50b 2017-08-02T14:45:58 TextureD3D: Mark images clean after binding a surface. By marking the images as dirty after binding a surface, the surface would be cleared when it was first read or written to. BUG=750813 BUG=angleproject:1635 Change-Id: Ic0d1c985151d55a0f1a1af67bb1edc4b0e8f2063 Reviewed-on: https://chromium-review.googlesource.com/598731 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 38abd6c9 2017-08-02T13:27:45 Skip all EGLContextCompatibilityTest tests on debug builds. BUG=angleproject:2121 Change-Id: Ie7d09aca453753577dd26dcd35b1c743dbfcfce2 Reviewed-on: https://chromium-review.googlesource.com/598495 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6c58b062 2017-08-01T13:44:25 Add histograms for the program cache. Also includes some tracking of if a cache hit comes from a binary inserted after a Link call, or sourced from the external disk cache. Chromium-side CL: https://chromium-review.googlesource.com/c/592151/ BUG=angleproject:2118 Change-Id: I80eefd203d8ce31d1ac03dd1a36459d3581128f5 Reviewed-on: https://chromium-review.googlesource.com/590689 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Qin Jiajia c2493e38 2017-06-20T17:16:25 Add DrawElementsPerf test This is a follow-up CL for https://chromium-review.googlesource.com/c/544634/. In this commit, we add drawElements perf test for d3d9, d3d11 and OpenGL. Specially, we test DrawElements with unchanged index buffer every frame and changed index buffer every frame. This is also a preparation for further remove IndexRange in validation. Paste a set of data (repeated 30) for reference on Intel skylake Win10 desktop. DrawElementsPerfBenchmark.Run/d3d11: mean: 13186.1666667, stddev: 200.479605502, truncated mean: 13192.5416667, stddev: 156.284190704 DrawElementsPerfBenchmark.Run/d3d11_index_buffer_changed: mean: 43.6, stddev: 4.02160830183, truncated mean: 43.5833333333, stddev: 2.97092391166 BUG=angleproject:1393 TEST=angle_perftests Change-Id: I94bd181aa2b4515df1affc79f591f5db399feac3 Reviewed-on: https://chromium-review.googlesource.com/585981 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev 8f276e25 2017-05-30T12:05:52 Handle multiview Draw* calls Because the ANGLE_multiview extension uses instancing to multiply geometry for each view, Draw* calls with an active multiview program have to be handled in the follwing way: 1) Convert non-instanced Draw calls to their instanced versions. 2) Multiply the number of instances in an instanced Draw call by the number of views. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I19119e8178f70336e5dbb1e5eed0658b5b9f43d7 Reviewed-on: https://chromium-review.googlesource.com/593657 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Martin Radev <mradev@nvidia.com>
Jiawei-Shao df7d7c9e 2017-07-31T09:34:04 Split varyings into input and output varyings in compiler This patch intends to split all vector<Varying> into two vectors to store input and output varyings separately in the compiler. This patch is a base of implementing the built-ins, inputs and outputs of a geometry shader to ANGLE GLSL compiler. Unlike the vertex shaders (their outputs are varyings) and fragment shaders (their inputs are varyings), the inputs and outputs of geometry shaders are all varyings, so we need two vector<Varying> to store them correctly. BUG=angleproject:1941 Change-Id: I9e8cc16045d5e29e9a80a09dc31b33a7ae39b345 Reviewed-on: https://chromium-review.googlesource.com/593347 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev b0761934 2017-07-25T17:42:25 Handle Clear* commands for side-by-side framebuffers Clear* commands for side-by-side framebuffers require special handling because only the scissor rectangle of the first viewport is used in the scissor test as defined in the OpenGL 4.1+ specs. To enable clearing of each view of a side-by-side framebuffer all views are iterated over, the corresponding scissor rectangle is set as first, and a Clear* call is made to the driver. Afterwards the scissor state is restored. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I138663ea61b4f0c9302872108e7dfbadf451b3ec Reviewed-on: https://chromium-review.googlesource.com/590233 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 44183cce 2017-08-01T12:48:34 Micro-optimizations to draw call entry point. Thanks to Markus from NVIDIA. This inlines some methods and optimizes the check if a uniform is a bool type. BUG=angleproject:2119 Change-Id: I6f2c2d22c577458b39de600d3c56ec8e1a456a7a Reviewed-on: https://chromium-review.googlesource.com/591699 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang 5788d24b 2017-07-10T11:13:36 D3D11: Support stencil-only EGL configs. WebGL can request contexts with a stencil buffer but no depth buffer. BUG=angleproject:2075 Change-Id: I46b272089e44d5f1725fa6252b68d34c9e9f37f6 Reviewed-on: https://chromium-review.googlesource.com/565052 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 23176cea 2017-07-31T14:14:33 Fix performance regression in stream init. Regressed: https://chromium-review.googlesource.com/531798 This was because the std::stringstream constructor was being called every draw call, for the InfoLog of the dynamically recompiled shaders in the D3D back-ends. The constructor was allocating memory and freeing it on destruction. Instead use a lazy init for the std::stringstream in InfoLog like we do for Error. BUG=chromium:750685 Change-Id: I9cd429ae4e1439ae504943a9cad31cbbed17ef32 Reviewed-on: https://chromium-review.googlesource.com/594629 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 878c8b1e 2017-07-28T09:51:04 Handle viewport and scissor state changes for side-by-side framebuffers Side-by-side framebuffers have viewport offsets as part of their state which have to be applied to the viewport and scissor rectangles to generate the final viewport and scissor rectangles of each view. Whenever there is a transition to or from a side-by-side framebuffer, viewport and scissor state has to be synced. Also, because rendering is done on the same 2D texture the scissor test has to be always enabled to guarantee that no fragments leak to a neighboring view. The patch addresses this by extending the viewport and scissor state in StateManagerGL to be a vector of rectangles instead of a single rectangle. Two new dirty bits are added to cover changes in the viewport offsets and whether the framebuffer has a side-by-side layout. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I8107d7ba97d06b20cf24358f19963fa494844592 Reviewed-on: https://chromium-review.googlesource.com/585012 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev ffe754b7 2017-07-31T10:38:07 Disallow timer queries with multi-view draw framebuffers According to the ANGLE_multiview spec Draw* commands should generate an INVALID_OPERATION error if there is an active query object for target TIME_ELAPSED_EXT and the number of views in the active draw framebuffer is greater than 1. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I8a4434784ecec753a39c5ef82fa3ee46255a0851 Reviewed-on: https://chromium-review.googlesource.com/593315 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Martin Radev <mradev@nvidia.com>
Martin Radev 2803168e 2017-07-28T14:47:56 Disallow glReadPixels with multi-view read framebuffers According to the ANGLE_multiview spec, glReadPixels must generate an INVALID_FRAMEBUFFER_OPERATION error if the active read framebuffer has a multi-view layout. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ia5311ff7a62c5ff732491eb80befd32de57b9d44 Reviewed-on: https://chromium-review.googlesource.com/591368 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 2bde9199 2017-07-28T14:15:01 Extend suppression for new test that fails on AMD Linux too BUG=angleproject:1987 Change-Id: Iebf9aeba61bfaa300de3ed50d7d57c61996f67dc Reviewed-on: https://chromium-review.googlesource.com/592139 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
jchen10 05c31dae 2017-07-18T16:11:39 ES31: Enable atomic counter for GL backend This simply translates the offset qualifier and synchronizes the buffer binding state for GL translator and renderer. BUG=angleproject:1729 TEST=angle_end2end_tests:AtomicCounterBufferTest31 Change-Id: Ib8424918478ae4c47049d5856ea20ef022f12913 Reviewed-on: https://chromium-review.googlesource.com/575913 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev a3ed4576 2017-07-27T18:29:37 Disallow glBlitFramebuffer for multi-view framebuffers According to the ANGLE_multiview spec, glBlitFramebuffer must generate an INVALID_FRAMEBUFFER_OPERATION error if either the active read framebuffer, or active draw framebuffer has a multi-view layout. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I885bdc970c9606cfad882f31759f5780c65d15e5 Reviewed-on: https://chromium-review.googlesource.com/590237 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 04e2c3bc 2017-07-27T16:54:35 Disallow glCopyTex* with multi-view read framebuffers According to the ANGLE_multiview spec, glCopyTex* functions must generate an INVALID_FRAMEBUFFER_OPERATION error if the active read framebuffer has a multi-view layout. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Icadc4ac79843986076594da25a90ba807e511d1e Reviewed-on: https://chromium-review.googlesource.com/589447 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Martin Radev <mradev@nvidia.com>
Martin Radev 7e69f76a 2017-07-27T14:54:13 Disallow active transform feedback with a multi-view draw framebuffer According to the ANGLE_multiview spec Draw* commands should generate an INVALID_OPERATION error if there is an active transform feedback object and the number of views in the active draw framebuffer is greater than 1. The patch addresses this by extending the base draw call validation. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I67221cb2cfee6febae8d97697b234aeffff313de Reviewed-on: https://chromium-review.googlesource.com/589268 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 7cf6166a 2017-07-26T17:10:53 Generate error on program-framebuffer num views mismatch According to the ANGLE_multiview spec Draw* commands should generate an INVALID_OPERATION error if the program uses the multiview extension and the number of views in the active draw framebuffer and active program differs. The patch addresses this by extending the base draw call validation. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I369070beb5ccb17211dbe61ebec40bfcbcf5bc4e Reviewed-on: https://chromium-review.googlesource.com/586605 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kenneth Russell 6938285b 2017-07-21T16:38:44 Fix BlitFramebuffer validation for BGRA sources and targets. It is legal to blit between GL_RGBA8 and GL_BGRA8 sources and destinations when resolving multisampled renderbuffers. Expand BlitFramebuffer's validation to handle this case. Query GL_MAX_VERTEX_OUTPUT_COMPONENTS on the Core Profile to work around an error generated on macOS when querying GL_MAX_VARYING_COMPONENTS. Expand the BlitFramebuffer tests to cover these cases and start running them on the OpenGL backend. Fix detectition of multisampled D3D11 rendertargets when the sample count is 1. BUG=angleproject:891 Change-Id: Ief5531756651caa66f612e647d3d5c05c8c51ff5 Reviewed-on: https://chromium-review.googlesource.com/587459 Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang 40ac783b 2017-07-26T14:38:46 Implement remaining eglQuerySurface and eglSurfaceAttrib enums. BUG=angleproject:2075 Change-Id: I3b500fe80512e7a3e3a9ae9a9724015952c9cbc8 Reviewed-on: https://chromium-review.googlesource.com/587299 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Xinghua Cao 0328b575 2017-06-26T15:51:36 Bind all elements of unbound image arrays to unit zero Spec GLSL ES 3.10, section 4.4.5, Any uniform sampler, image or atomic counter variable declared without a binding qualifier is initially bound to unit zero. If the binding qualifier is used with an array, the first element of the array takes the specified unit and each subsequent element takes the next consecutive unit. BUG=angleproject:1987 TEST=angle_end2end_tests:ComputeShaderTest Change-Id: I6a8188449a91bf3e8ded37e067205dcae4e47fa7 Reviewed-on: https://chromium-review.googlesource.com/547977 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 31ecbd70 2017-07-26T13:01:27 Refactor eglQuerySurface and eglSurfaceAttrib. BUG=angleproject:2075 Change-Id: I6911a2a1e665237e1d262c06f3ccf2d84cc09669 Reviewed-on: https://chromium-review.googlesource.com/586860 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5505bdc7 2017-07-26T14:39:27 Fix Win32Window::takeScreenshot. Several parts of this function were incorrectly checking for errors or passing the wrong parameters. If screenshotting fails, throw an exception in dEQP so that it is converted to a test failure instead of hanging the test. BUG=angleproject:2075 Change-Id: I19b55b273d0d3f1b47c1dac6affca69de8db21e0 Reviewed-on: https://chromium-review.googlesource.com/587300 Commit-Queue: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shao b5cc1198 2017-07-06T10:47:20 ES31: Add Geometry Shader layout qualifiers in GLSL compiler This patch intends to implement Geometry Shader layout qualifiers required in OpenGL ES 3.1 extension GL_OES_geometry_shader in ANGLE GLSL compiler. 1. Add support to the shader type GL_GEOMETRY_SHADER_OES. 2. Implement Geometry Shader layout qualifiers in the GLSL compiler: (1) Add support to OpenGL ES 3.1 extension "GL_OES_geometry_shader". (2) Add validations of the input and output primitive declarations in the Geometry Shader layout declarations. (3) Add 'invocations' and 'max_vertices' support in the Geometry Shader layout declarations 3. Add unit tests to cover all the new features added in this patch. BUG=angleproject:1941 TEST=angle_unittests Change-Id: Ie693e11f8a00dab3552626ed63e9336c7fbd3cb8 Reviewed-on: https://chromium-review.googlesource.com/560647 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 4c19a8a8 2017-07-24T11:46:06 D3D11: Update cached dynamically recompiled programs. This change makes it so that when we need to recompile a program on a draw call, we also update the cache. It also streamlines the internal queries of the dynamic vertex and fragment shaders such that we only update the input and output signatures a single time per draw. This should also facilitate dirty bit implementations for the D3D11 back- end. BUG=angleproject:2116 Change-Id: Iccb0501b700bc894f40a8c68d7f297ff0c8f46bd Reviewed-on: https://chromium-review.googlesource.com/531798 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b6664925 2017-07-25T12:55:04 Add error handling macro to Context. This is a small specialized macro to remove all the redundant handleError calls and return value checking. Also add a Context::prepareForDraw member that will be used in follow-up patches to do necessary work prior to a draw call. BUG=angleproject:2107 BUG=angleproject:2116 Change-Id: I8a32d2206c218fcca5236abfd3f2ce370296ca99 Reviewed-on: https://chromium-review.googlesource.com/585288 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Martin Radev 14a26aea 2017-07-24T15:56:29 Disallow indirect draw calls for multi-view framebuffers According to the ANGLE_multiview spec indirect draw calls must generate an INVALID_OPERATION error if the number of views in the active draw framebuffer is greater than 1. The patch addresses this by extending the indirect draw call validation. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ic30ef9a0eabba454aeea6176df1be8bd2ccd9783 Reviewed-on: https://chromium-review.googlesource.com/583027 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Martin Radev <mradev@nvidia.com>
Jamie Madill 4c56c607 2017-07-25T13:22:58 D3D: Make draw call translation check non-virtual. We don't support this call in D3D9, so need for it to be in RendererD3D. In general we want to have as few virtual calls in the hot draw call path as possible. Also rename it to 'drawCallNeedsTranslation' (with inverted condition checks). BUG=angleproject:1393 Change-Id: Ib212ec35aca4b5d45579acec65c20691b5853230 Reviewed-on: https://chromium-review.googlesource.com/584826 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 6caf405c 2017-07-26T07:50:08 StateManager11: Fix casing of include BUG= Change-Id: Ib237ce44644dba72bd55487756e0e69b724d30a3 Reviewed-on: https://chromium-review.googlesource.com/586429 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 26cf35a8 2017-07-26T11:01:02 Revert "Fix BlitFramebuffer validation for BGRA sources and targets." This reverts commit 17d270311efcd8c72f251a67e726518278e81c26. Reason for revert: - New test fails on NVIDIA and AMD on Windows when using the backbuffer FAST_PATH. - SetUp code ASSERT_GL_NO_ERROR (line 269) but a GL error happens on all Windows and Linux Intel OpenGL. Original change's description: > Fix BlitFramebuffer validation for BGRA sources and targets. > > It is legal to blit between GL_RGBA8 and GL_BGRA8 sources and > destinations when resolving multisampled renderbuffers. Expand > BlitFramebuffer's validation to handle this case. > > Work around a bug in macOS' OpenGL driver querying the number of > samples for GL_BGRA8. > > Query GL_MAX_VERTEX_OUTPUT_COMPONENTS on the Core Profile to work > around an error generated on macOS when querying > GL_MAX_VARYING_COMPONENTS. > > Expand the BlitFramebuffer tests to cover these cases and start > running them on the OpenGL backend. > > BUG=angleproject:891 > > Change-Id: I4829585d2b6428ce0bc7509c4734d33709a0930b > Reviewed-on: https://chromium-review.googlesource.com/582268 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,kbr@chromium.org Change-Id: I220bc482194cf7fad5e7e732a6d043ce0d504d79 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:891 Reviewed-on: https://chromium-review.googlesource.com/586428 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kenneth Russell 17d27031 2017-07-21T16:38:44 Fix BlitFramebuffer validation for BGRA sources and targets. It is legal to blit between GL_RGBA8 and GL_BGRA8 sources and destinations when resolving multisampled renderbuffers. Expand BlitFramebuffer's validation to handle this case. Work around a bug in macOS' OpenGL driver querying the number of samples for GL_BGRA8. Query GL_MAX_VERTEX_OUTPUT_COMPONENTS on the Core Profile to work around an error generated on macOS when querying GL_MAX_VARYING_COMPONENTS. Expand the BlitFramebuffer tests to cover these cases and start running them on the OpenGL backend. BUG=angleproject:891 Change-Id: I4829585d2b6428ce0bc7509c4734d33709a0930b Reviewed-on: https://chromium-review.googlesource.com/582268 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>