Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 2ff573c6 | 2011-05-11 15:37:17 | Enable vertex texture fetch support. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@644 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 3b1703f4 | 2011-05-11 15:36:26 | Detect support for vertex shader texture lookups. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@636 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 192a1810 | 2011-05-05 00:00:30 | Implemented semantics for eglDestroySurface when surface is current on thread. The spec has this to say. " All resources associated with surface which were allocated by EGL are marked for deletion as soon as possible. If surface is current to any thread (see section 3.7.3), resources are not actually released while the surface remains current. Future references to surface remain valid only so long as it is current; it will be destroyed, and all future references to it will become invalid, as soon as any otherwise valid eglMakeCurrent call is made from the thread it is bound to." Review URL: http://codereview.appspot.com/4449064 git-svn-id: https://angleproject.googlecode.com/svn/trunk@632 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 06d7a755 | 2011-04-30 01:02:52 | Move attrib-list handling into Display Move the handling of attrib-lists in eglCreatePbufferSurface and eglCreateWindowList into methods in Display, so we can keep libEGL.cpp as a thin layer. BUG= TEST= Review URL: http://codereview.appspot.com/4453051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@628 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a114c273 | 2011-04-22 04:18:50 | Advertise depthbuffer-less surface configs. TRAC #16493 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@617 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ae345807 | 2011-03-30 22:04:25 | Add support for eglBindTexImage and eglReleaseTexImage With this patch we can bind pbuffers as textures. Once we add support for using a sharing handle to create a pbuffer we can use this to allow us to use it as a texture as well. BUG=129 TEST=modified Simple_Texture2D works Review URL: http://codereview.appspot.com/4291066/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@604 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 721b7f26 | 2011-02-11 00:54:47 | Issue=91 -- implement pbuffers in ANGLE; add D3D share handle support git-svn-id: https://angleproject.googlecode.com/svn/trunk@558 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9e83b593 | 2011-02-10 22:04:34 | Check for device lost with CheckDeviceState when using D3D9Ex. According to the docs, TestCooperativeLevel is a no-op with D3D9Ex. http://msdn.microsoft.com/en-us/library/bb174348(VS.85).aspx I believe it is safe to ignore the additional return values from CheckDeviceState. Some appear to be to allow optimization when a window is occluded. The new errors seem to be best treated as device lost as we were before. Although if the device is removed (!) I'm not sure what to do. It might also be useful to communicate D3DERR_DEVICEHUNG to Chromium in the future so it can use it as a hint to back off. Tested that D3D9 and D3D9Ex take the appropriate paths through Display::isDeviceLost. Bug: http://code.google.com/p/angleproject/issues/detail?id=113 Review URL: http://codereview.appspot.com/4154042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@557 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0f4cefe9 | 2011-01-26 19:30:57 | Map D3D calls and HLSL shaders back to GLES2 calls and GLSL ES shaders in PIX. This makes debugging and profiling using PIX a lot more convenient. The top level of events are the GLES calls with their arguments. Those can be expanded to see the D3D calls that were issued for a particular GLES call. When PIX is attached, the shaders are saved out to temporary files and referenced from the translated HLSL shaders via #line directives. This enabled source level debugging of the original GLSL from PIX for pixel and vertex shaders. The HLSL is also saved to a temporary file so that intrinsic functions like texture2D can be stepped into. It also avoids creating a text file in the current working directory, which has continued to be an issue. I made the dependency on d3d9.dll static again so it can be accessed by GetModuleHandle witihin DllMain. I added an EVENT macro that issues D3DPERF_BeginEvent and D3DPERF_EndEvent around a C++ block. I replaced TRACE with EVENT for all the entry points. I removed the tracing of shader source since the source is visible in PIX. The means by which the filename of the temporary shader file is passed into the shader compiler is a little clunky. I did it that way to avoid changing the function signatures and breaking folks using the translator. I plan to make the compiler respect #pragma optimize so that optimization can be disabled for debugging purposes. For now it just disables shader optimization in debug builds of ANGLE. Review URL: http://codereview.appspot.com/3945043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@541 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a0ce7e61 | 2011-01-25 14:47:16 | Added version info resources. TRAC #15181 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@539 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| b31f532d | 2011-01-19 19:02:52 | All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces. I took out the gl_Position.y flip from the vertex shader so FBOs are rendered according to D3D conventions. Texture lookups are flipped on Y to compensate. Cube map +Y and -Y faces are swapped. Y is now flipped in various other places, including uploading and reading back texture data from / to system memory, functions that take pixel space coordinates, winding order for culling, the implementation of ddy, the calculation of gl_Position and gl_FragCoord in fragment shaders and the flipping of compressed texture tiles. Review URL: http://codereview.appspot.com/3265041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@536 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| f759f7a4 | 2011-01-13 21:42:53 | Review: http://codereview.appspot.com/3969041/ Fixed dangling pointers in Surface. When the surface is reset, either because of device lost or a window resize, and any of these fail: CreateDepthStencilSurface CreateTexture Some subsset of mSwapChain and/or mDepthStencil would be left uninitialized. This seemed to happen frequently on WIndows XP boxes. Example crash dumps: Thread 0 *CRASHED* ( EXCEPTION_ACCESS_VIOLATION_READ @ 0xffffffff800f0004 ) 0x014f1aac [libegl.dll - surface.cpp:479] egl::Surface::getDepthStencil() 0x1001324c [libglesv2.dll - context.cpp:301] gl::Context::makeCurrent(egl::Display *,egl::Surface *) 0x10018c7e [libglesv2.dll - main.cpp:85] gl::makeCurrent(gl::Context *,egl::Display *,egl::Surface *) 0x10017366 [libglesv2.dll - context.cpp:3524] glMakeCurrent 0x014f607c [libegl.dll - libegl.cpp:884] eglMakeCurrent Thread 0 *CRASHED* ( EXCEPTION_ACCESS_VIOLATION_READ @ 0xffffffffe95b5a5d ) 0x01131a14 [libegl.dll - surface.cpp:433] egl::Surface::swap() 0x01136310 [libegl.dll - libegl.cpp:1043] eglSwapBuffers 0x0214ac64 [chrome.dll - gl_context_egl.cc:240] gfx::NativeViewEGLContext::SwapBuffers() git-svn-id: https://angleproject.googlecode.com/svn/trunk@531 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ee04e455 | 2011-01-08 05:46:27 | Create dynamic buffers in the default pool. TRAC #14889 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@529 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 37b141e2 | 2011-01-08 05:46:13 | Create buffers in the managed pool on Windows XP. TRAC #14888 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@527 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 83921386 | 2011-01-08 05:46:00 | rewrite buffers implementation to support static buffers more efficiently Bug=89 Trac #13565 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@526 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d2fed1c7 | 2011-01-06 21:51:20 | Fixed compile errors that show up when _UNICODE is not defined. Review URL: http://codereview.appspot.com/3772045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@525 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 7595a122 | 2010-12-12 08:53:27 | Fix infinite loop in eglCreateWindowSurface Issue=90 Contributed by vladimirv git-svn-id: https://angleproject.googlecode.com/svn/trunk@503 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| db9cac07 | 2010-12-09 20:16:17 | Don't unsubclass the surface's output window if the window has been destroyed. Review URL: http://codereview.appspot.com/3357041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@499 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| beb2a273 | 2010-11-26 16:26:16 | Render directly to a render target texture. TRAC #14506 This speeds up surface swapping by avoiding an unnecessary StretchRect from a render target surface to a render target texture (anti-aliased surfaces are unsupported so no resolve is needed). Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@493 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a6e31e58 | 2010-11-18 00:24:27 | Resize surface on receipt of WM_SIZE to avoid corruption during resize. We hook WM_SIZE using window subclassing. This is a continuation of http://codereview.appspot.com/3038042/ Review URL: http://codereview.appspot.com/3122041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@486 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 74d760bc | 2010-11-03 12:27:18 | Preserve the scissor and viewport rectangles on swap and blit TRAC #14054 The SetRenderTarget calls used in Blit::boxFilter() and Surface::swap() implicitly reset the scissor and viewport rectangles. So we need to ensure that the original rectangles get captured, and restored afterwards (the Context only keeps track of explicitly changed state). Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@472 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 24e39699 | 2010-11-01 21:19:43 | Fixed null dereference when null passed as attribute list to eglCreateContext. I tested that the samples still work and that they fail as expected, but do not crash, if the attribute list argument is null. Review URL: http://codereview.appspot.com/2725042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@471 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 78477fc0 | 2010-10-27 17:57:14 | eglCreateContext checks client version is 2. I believe we don't support version 1 since we are missing things like the fixed function pipeline. This is motivated by consistency with other EGL implementations, which return a v1 context if the EGL_CONTEXT_CLIENT_VERSION attribute is not specified. Review URL: http://codereview.appspot.com/2760041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@468 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 73a5db67 | 2010-10-15 17:58:13 | Initialize renderbuffer variables. Make serials constant. Removed X1R5G5B5 support. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@460 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ed828e5b | 2010-10-15 17:57:30 | Detect L8 and A8L8 texture support. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@455 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 1c76801e | 2010-10-07 00:35:24 | - Check for D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES capability during initialization to fail on DirectX8 drivers. - Fail in GetDeviceCaps loop after one second. Review URL: http://codereview.appspot.com/2354042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@446 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e979ead8 | 2010-09-23 18:03:14 | Restore line endings Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@438 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 36af61c5 | 2010-09-22 17:14:02 | Reset a lost device before releasing it TRAC #13622 This prevents the driver from getting stuck in an undefined state and returning errors when trying to create a new device or querying capabilities. Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@436 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 677a1517 | 2010-09-22 17:13:59 | Empty the surface and context sets on terminate TRAC #13623 This prevents a crash when the application calls eglTerminate multiple times without destroying the contexts or surfaces. Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@435 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e860f079 | 2010-09-20 19:06:56 | Trying to fix bug crash when eglCreateWindowSurface (or any other code that causes createDevice to be invoked) is called and CreateDevice reports DEVICELOST or NOTAVAILABLE. This was a Windows XP service pack 3 box. 0x10002545 [libegl.dll - display.cpp:340] egl::Display::createDevice() 0x10002912 [libegl.dll - display.cpp:468] egl::Display::getDevice() 0x01d6a80f [chrome.dll - gpu_info_collector_win.cc:29] gpu_info_collector::CollectGraphicsInfo(GPUInfo *) 0x01d68eca [chrome.dll - gpu_thread.cc:104] GpuThread::OnEstablishChannel(int) Previously createDevice only checked for out of memory and the ASSERT(SUCCEEDED(result)) has no effect in release builds. I simulated the failure in a debugger and discovered a second place where a null dereference would occur in this case. I don't think this crash is technically correct but it prevents crashes. Review URL: http://codereview.appspot.com/2217043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@428 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 1297d92b | 2010-09-01 15:47:47 | Implements support for renderable floating point textures. TRAC #12909 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@409 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0db0d6c8 | 2010-08-31 20:00:18 | Replaces swap chain lazily when the swap interval is changed. It does not appear to be possible to pass a presentation interval to Present() or change it after creating the swap chain, short of calling Reset(). I decided to try fixing it by replacing the swap chain under the same conditions as a window resize. I tested it with a modified version of the simple vertex shader sample, passing various values to eglSwapInterval. My reading of the EGL spec might be wrong but I believe the interval state should be associated with the surface bound to the current context, rather than the display. Review URL: http://codereview.appspot.com/2036044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@408 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d36c6a0a | 2010-08-31 12:15:09 | Implemented recovering from a lost device by context recreation. TRAC #13222 Singed-off-by: Daniel Koch Author: Nicolas Capens <nicolas@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@406 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d3bd0ad3 | 2010-08-30 18:55:36 | Implemented GL_NV_fence extension. I believe I have implemented all features according to the spec. The application is to allow the Chrome command buffer scheduler to be smarter about deciding which command buffer to process. For example, if a WebGL app issued a call to ReadPixels, the scheduler will issue a fence and defer executing the ReadPixels until the status goes true. It can continue to work on other command buffers in the meantime. I tested by modifying the vertex shader demo. After issuing the SwapBuffers i made issue a fence and loop until the status went true and verified it looped several times. I also tested that by calling FinishFence before going into the loop that is did not loop at all. Review URL: http://codereview.appspot.com/1965043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@405 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0a337e93 | 2010-08-28 17:38:27 | Implement support for floating point textures. Trac #12909 Implements GL_OES_texture_float, GL_OES_texture_half_float, GL_OES_texture_float_linear, and GL_OES_texture_half_float_linear when supported by the hardware. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods <shannon.woods@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@404 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 01868135 | 2010-08-24 19:21:17 | Implements compressed textures. TRAC #12714 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@397 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 1f135d86 | 2010-08-24 19:20:36 | Implements glRenderbufferMultisampleStorage TRAC #12714 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@390 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| b707a3b7 | 2010-08-23 23:12:51 | Added runtime checks for GetClientRect errors. I noticed that if the window handle is invalid, the resulting rect will be uninitialized. This change makes it fail immediately. Review URL: http://codereview.appspot.com/2009042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@386 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 94e1934d | 2010-08-17 22:19:58 | Fixed crash on context lost. This fixes the crash on lost context for vista and windows 7 if suitable drivers are available. It now uses D3D9Ex when available and this only reports lost contexts for hardware failures and suchlike. Testing procedure was: - run simple_vertex_shader without this change. - ctrl+alt+del to lock machine. - return to desktop. - observe that simple_vertex_shader crashes. - repeat with this change and check that simple_vertex_shader is still animating. - simulate the code path that an XP machine would take using the debugger and check that old behavior is preserved. I decided to load D3D9.DLL at runtime for a couple of reasons. First, I didn't want to assume that older implementations of D3D9 would have the Direct3DCreate9Ex entry point. Second, it might be advantageous for some applications to not have a load time dependency on D3D9. I didn't address this for D3DX9 because it's a little harder - there's no clear way to determine which D3DX9_x.DLL library to open. At least D3DX9_x.DLL does not seem to import D3D9.DLL and D3DX is separately redistributable so there is still some advantage to be had. Review URL: http://codereview.appspot.com/1951044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@384 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 6ad6ce8d | 2010-08-12 00:16:16 | Fixed Display::initialize so it does not crash for devices that do not support PS 2.0. The crash occurs when createDevice attempts to dereference mD3d9, which is NULL. Review URL: http://codereview.appspot.com/1956042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@382 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 37fa3c8e | 2010-07-28 19:21:21 | Removes Windows-style line endings from Display.cpp TRAC #12714 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@366 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| da6e263c | 2010-07-28 19:21:18 | Support window resizing TRAC #12660 Automatically resize the D3D swap chain when the eglSwapBuffers is called and the presentation window has changed size. Also change D3D device init to be performed once when the Display is created using a hidden 1x1 window. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@365 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0d25b005 | 2010-07-28 19:21:07 | Create shared contexts. TRAC #12498 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@363 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| be5a0867 | 2010-07-28 19:20:37 | Implement gl_PointCoord on SM3 hardware TRAC #11594 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@355 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| b75e523a | 2010-07-28 19:13:47 | Use TestCooperativeLevel instead of ValidateDevice to check for device loss. TRAC #12547 ValidateDevice checks for correct rendering state as well, which we don't need. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@354 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 353569a9 | 2010-06-24 13:02:12 | Eliminates redundant calls to GetDeviceCaps TRAC #12283 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@339 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 7d3849bd | 2010-06-08 16:07:55 | Fix build when a project patch contains spaces Trac #11553 With improvements so it works in release mode and on Win7 as well. Original-Author: Jim Hauxwell git-svn-id: https://angleproject.googlecode.com/svn/trunk@334 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e37888d1 | 2010-05-27 16:45:46 | Add support for various egl Get methods Trac #12375 This patch stores the current READ/DRAW and display in the context and allows these eglGets to work. Original-Author: Jim Hauxwell <james@dattrax.co.uk> Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@321 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 5ac5dd25 | 2010-05-27 15:02:27 | Correct the eglMakeCurrent return value on lost context (syntax) TRAC #11233 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@320 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 81655a72 | 2010-05-20 19:18:17 | Use instancing for non-array vertex attributes. TRAC #12303 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@314 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| c6c6f027 | 2010-05-20 19:18:00 | Report an EGL_CONTEXT_LOST error on D3DERR_DEVICELOST Trac #11233 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@311 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 8b9f4cc8 | 2010-05-20 19:17:35 | Fix FORCE_REF_RAST definition TRAC #12343 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@307 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 741a588e | 2010-05-20 19:17:29 | Add defines to enable the reference rasterizer TRAC #12343 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@306 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 178adff7 | 2010-05-18 18:52:04 | Give sorted configs a unique ID without changing the original set TRAC #12323 This fixes building on Visual C++ 2010, which has const iterators for STL sets as specified by C++0x. Signed-off-by: Shannon Woods Singed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@302 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 15a4d2ef | 2010-05-18 18:51:34 | Explicitly set optimizations to /O2 in Release build TRAC #12287 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@297 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 5a722c7f | 2010-05-18 18:51:26 | Disable checked STL iterators in Release build TRAC #12287 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@296 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e7273f4e | 2010-05-18 18:51:17 | Inline any suitable function in Release build TRAC #12287 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@295 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 6a94b97d | 2010-05-13 02:02:34 | eglChooseConfig must return filtered size when configs is NULL. TRAC #12234 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@275 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 2c42c6c3 | 2010-05-12 16:51:11 | eglInitialize must not update major and minor if they are NULL. TRAC #12235 Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@269 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 73248ecc | 2010-05-12 03:40:40 | Mark configs with a format different from the display mode as conformant TRAC #12197 EGL_NON_CONFORMANT_CONFIG is not a flag, and these configs do pass conformance on all tested devices. Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@262 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| db1afef6 | 2010-05-11 02:29:31 | Improve performance in Surface::swap TRAC #12145 - Create the flip RT texture once. - Use state blocks for swap and restore all previous state. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@256 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 616ffcf4 | 2010-05-07 19:01:49 | Optimized getPresentInterval TRAC #12180 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@252 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d091b198 | 2010-05-07 19:01:47 | Mark configs with a format different from the display mode as non-conformant TRAC #12197 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@251 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d1f6fdeb | 2010-05-07 19:01:43 | Don't enumerate configs for depth/stencil formats not supported by any hardware TRAC #12197 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@250 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| adf02846 | 2010-05-07 13:03:33 | Clarify config enumeration TRAC #12170 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@247 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| f2f8d3c9 | 2010-05-05 18:49:29 | Don't use a depth buffer on swap TRAC #12160 This prevents the draw call from failing when the depth buffer isn't as large as the render target. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@238 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| b9ab9a29 | 2010-05-05 18:48:40 | Output final .lib and .dll files to the top-level lib/ folder Trac #11499 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@236 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| b6bd727d | 2010-05-05 18:48:22 | Implemented eglSwapInterval TRAC #12137 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@235 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| fc23fe28 | 2010-05-05 18:48:17 | Fixed retrieving a render target interface and not releasing it TRAC #12149 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@234 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| c9def0b6 | 2010-05-05 18:48:06 | Reset mSceneStarted on Reset TRAC #12139 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@233 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ae072afe | 2010-05-05 18:47:28 | Minimize BeginScene / EndScene calls TRAC #12139 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@231 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| c28e76be | 2010-05-05 18:47:16 | Fix config depth bits and centralize device type control TRAC #12120 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@230 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ce3d0f2f | 2010-05-04 03:35:14 | Implemented eglGetProcAddress TRAC #12102 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@223 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e6842296 | 2010-04-20 18:52:50 | Fix more relative #include paths (mostly header files) Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@171 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e8c0ca29 | 2010-04-20 18:52:47 | Don't advertise 10, 10, 10, 2 RGBA format TRAC #11610 The color_ramp conformance test renders each colour and reads it back to verify it, but it uses ReadPixels with UNSIGNED_BYTE with does not have enough precision. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@170 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 3e7c8033 | 2010-04-20 18:52:35 | Remove usage of relative paths for #include search path Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@166 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| bbf56f75 | 2010-04-20 18:52:13 | Use directory qualified #include files Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 02bc1594 | 2010-03-30 03:36:13 | Support software vertex processing TRAC #11632 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@84 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| b994e3bd | 2010-03-26 04:08:50 | fix warning from "normalized" cast TRAC #11556 * Restore warning C4800. * Compare GLboolean normalized against GL_TRUE per the spec. Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@73 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| f64dd04c | 2010-03-24 09:44:00 | Fix warning from "normalized" cast. TRAC #11556 Disable warning C4800 as it does not indicate defects in the code, just the compiler. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@64 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ea0e1af4 | 2010-03-22 19:33:14 | Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| b5b06160 | 2010-03-21 04:31:32 | Refactor the parenthesis from the TRACE/FIXME/ERR macros Trac #11526 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@60 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| adb5087a | 2010-03-21 04:30:52 | ANGLE | Don't perform any filtering when swapping TRAC #11513 Author: Nicolas Capens Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@50 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 14c4631c | 2010-03-17 13:13:30 | Fix include paths in libEGL.vcproj Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@46 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 203934dc | 2010-03-17 13:12:52 | mv libEGL -> src/libEGL Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@39 736b8ea6-26fd-11df-bfd4-992fa37f6226 |