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03786d77
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2015-05-27T11:22:30
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After a create-on-bind, the subsequent glGen* should not waste handle space.
Consider this calling sequence:
glBindTexture(GL_TEXTURE_2D, 3); // create-on-bind
glGenTextures(1, tex);
Before this fix, mUnallocatedList in HandleAllocator is in reverse sorted
order. It's split into (4, MAX_UINT) and (1, 3). The glGen gets tex = 4,
and handles 1 and 2 will not be allocated until it reaches MAX_UINT.
With this fix, the elements in mUnallocatedList is in sorted order
(1, 3) and (4, MAX_UINT). So tex is 1, and we can have all rest handles.
Change-Id: If408ea92f7c243791119fe386e3e0ea27954e55c
Reviewed-on: https://chromium-review.googlesource.com/273886
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Minmin Gong <mgong@microsoft.com>
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d3e7aa33
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2015-06-29T12:25:24
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Allow calling HandleAllocator::reserve with MAX_UINT.
BUG=angleproject:1052
Change-Id: I03883799ef334f39c9e855a0a4b7af1ab02d5da9
Reviewed-on: https://chromium-review.googlesource.com/282414
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Minmin Gong <mgong@microsoft.com>
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bdd419f9
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2015-03-20T15:29:42
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Fix ResourceManager create-on-bind reallocations.
*re-land with build fix for Clang*
We had a funny bug where the Handle Allocator would re-allocate
reserved handles after the app layer creates one with Bind rather
than using Gen. This affects Textures, Buffers and Renderbuffers.
Fix this by using a different allocation scheme. It should still
be fast on the "good" case (using Gen) and use tree lookups on the
bind case. Also add some unit tests.
BUG=angleproject:942
Change-Id: I63ce608fcd6a11f92e2b5421f090551934e729ed
Reviewed-on: https://chromium-review.googlesource.com/261591
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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21045f5a
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2015-03-20T19:28:45
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Revert "Fix ResourceManager create-on-bind reallocations."
Build break on GPU FYI Bots on Linux/Mac:
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/28092
This reverts commit 61ce1a414e74f6a72a520d6adf59bff13aff03a0.
Change-Id: If2e7fb35c769708a783a32932b777dc97eaba8a4
Reviewed-on: https://chromium-review.googlesource.com/261590
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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61ce1a41
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2015-03-20T13:13:04
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Fix ResourceManager create-on-bind reallocations.
We had a funny bug where the Handle Allocator would re-allocate
reserved handles after the app layer creates one with Bind rather
than using Gen. This affects Textures, Buffers and Renderbuffers.
Fix this by using a different allocation scheme. It should still
be fast on the "good" case (using Gen) and use tree lookups on the
bind case. Also add some unit tests.
BUG=angleproject:942
Change-Id: I2e3f4c31b28cb86bd3699035f5d55568a2a1d7d5
Reviewed-on: https://chromium-review.googlesource.com/258904
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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