src/libANGLE/HandleAllocator_unittest.cpp


Log

Author Commit Date CI Message
Minmin Gong 03786d77 2015-05-27T11:22:30 After a create-on-bind, the subsequent glGen* should not waste handle space. Consider this calling sequence: glBindTexture(GL_TEXTURE_2D, 3); // create-on-bind glGenTextures(1, tex); Before this fix, mUnallocatedList in HandleAllocator is in reverse sorted order. It's split into (4, MAX_UINT) and (1, 3). The glGen gets tex = 4, and handles 1 and 2 will not be allocated until it reaches MAX_UINT. With this fix, the elements in mUnallocatedList is in sorted order (1, 3) and (4, MAX_UINT). So tex is 1, and we can have all rest handles. Change-Id: If408ea92f7c243791119fe386e3e0ea27954e55c Reviewed-on: https://chromium-review.googlesource.com/273886 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Minmin Gong <mgong@microsoft.com>
Minmin Gong d3e7aa33 2015-06-29T12:25:24 Allow calling HandleAllocator::reserve with MAX_UINT. BUG=angleproject:1052 Change-Id: I03883799ef334f39c9e855a0a4b7af1ab02d5da9 Reviewed-on: https://chromium-review.googlesource.com/282414 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Minmin Gong <mgong@microsoft.com>
Jamie Madill bdd419f9 2015-03-20T15:29:42 Fix ResourceManager create-on-bind reallocations. *re-land with build fix for Clang* We had a funny bug where the Handle Allocator would re-allocate reserved handles after the app layer creates one with Bind rather than using Gen. This affects Textures, Buffers and Renderbuffers. Fix this by using a different allocation scheme. It should still be fast on the "good" case (using Gen) and use tree lookups on the bind case. Also add some unit tests. BUG=angleproject:942 Change-Id: I63ce608fcd6a11f92e2b5421f090551934e729ed Reviewed-on: https://chromium-review.googlesource.com/261591 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 21045f5a 2015-03-20T19:28:45 Revert "Fix ResourceManager create-on-bind reallocations." Build break on GPU FYI Bots on Linux/Mac: http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/28092 This reverts commit 61ce1a414e74f6a72a520d6adf59bff13aff03a0. Change-Id: If2e7fb35c769708a783a32932b777dc97eaba8a4 Reviewed-on: https://chromium-review.googlesource.com/261590 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 61ce1a41 2015-03-20T13:13:04 Fix ResourceManager create-on-bind reallocations. We had a funny bug where the Handle Allocator would re-allocate reserved handles after the app layer creates one with Bind rather than using Gen. This affects Textures, Buffers and Renderbuffers. Fix this by using a different allocation scheme. It should still be fast on the "good" case (using Gen) and use tree lookups on the bind case. Also add some unit tests. BUG=angleproject:942 Change-Id: I2e3f4c31b28cb86bd3699035f5d55568a2a1d7d5 Reviewed-on: https://chromium-review.googlesource.com/258904 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>