|
591e6afe
|
2014-06-18T18:08:57
|
|
Add support for ANGLE_platform_angle.
BUG=angle:490
Change-Id: If3c897a9ae3d27b96e4b9bf9475a9ac23a1090ba
Reviewed-on: https://chromium-review.googlesource.com/185396
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2b5f3b36
|
2014-06-18T18:07:49
|
|
Add support for EGL_EXT_client_extensions.
BUG=angle:490
Change-Id: Iafc476cef7a3d11b3bb3640e673c28c6df3cf2a1
Reviewed-on: https://chromium-review.googlesource.com/204566
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
83217796
|
2014-01-16T09:52:38
|
|
Remove system.h.
The gyp files already define NOMINMAX and WIN32_LEAN_AND_MEAN. windows.h
is also included via the D3D includes.
This ends up speeding up the build process significantly by not having
windows.h included in nearly every file.
Also fixes issues on non-windows systems by not having stdarg.h included
in debug.cpp.
Change-Id: Id32d9aac37a5a29df832a062dd8024302a798a1c
Reviewed-on: https://chromium-review.googlesource.com/183251
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6e4f2a6b
|
2013-05-30T00:15:19
|
|
Add adapter LUID to EGL vendor string.
This is so Chrome can create another D3D device on the same adapter that can
share resources with ANGLE's D3D device.
Review URL: https://codereview.appspot.com/9225046
SVN URL: https://code.google.com/p/angleproject/source/detail?r=2210
TRAC #23166
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Merged-by: Jamie Madill
Author: apatrick@chromium.org
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2367 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
eff3a127
|
2013-05-30T00:10:04
|
|
Control the creation of DX9 or DX11 renderers through eglGetDisplay.
TRAC #23029
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2328 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8bce3f59
|
2013-04-13T03:35:32
|
|
Add SwapChain::recreate for dealing with certain cases of lost devices.
See https://code.google.com/p/angleproject/source/detail?r=1993
TRAC #22826
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2107 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
daea4b45
|
2013-04-13T03:28:54
|
|
eglCreateContext passes the client version to the context. gl::Context stores the client version to validate gl function parameters.
TRAC #22694
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2067 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
486d9e9b
|
2013-02-28T23:15:41
|
|
Remove a lot of unnecessary include files and break include chains.
This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a9b96d0d
|
2013-01-25T21:56:18
|
|
Include windows.h from one place to ensure that min and max macros are not defined.
These conflict with the STL functions of the same name.
This is to make the standalone ANGLE gyp build work again.
Review URL: https://codereview.appspot.com/7211043
Also includes r1729 which adds the missing new file.
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1790 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
dd6ad22c
|
2013-01-11T21:16:47
|
|
Fix a few unnecessary uses of Renderer9
Trac #22394
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1716 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
28e3692d
|
2012-11-28T21:02:47
|
|
Remove getRenderer9 from Display
Trac #22200
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1525 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1f57d18a
|
2012-11-28T21:02:38
|
|
Remove unnecessary d3d9.h includes
Trac #22200
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1524 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
76d3e6e0
|
2012-10-31T19:55:33
|
|
Rename renderer namespace to rx
Trac #21999
Author: Shannon Woods
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1379 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bdfb3914
|
2012-10-31T19:55:21
|
|
Explicitly retrieve a Renderer9 or Renderer interface from Display.
TRAC #21963
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1377 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2507f41e
|
2012-10-31T18:46:48
|
|
Split Renderer into version independent interface and Renderer9 implementation.
TRAC #21963
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1358 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
114bd460
|
2012-10-31T18:42:47
|
|
Remove min/max swapinterval from Display. Get from Renderer if needed.
Trac #21810
Signed-off-by: Nicolas Capens
Also have the Surface explicitly hang onto the Renderer
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1353 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e4733d7e
|
2012-10-31T18:07:01
|
|
Move shader cache into Renderer
Trac #21727
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1333 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ef21ab29
|
2012-10-31T17:52:47
|
|
Move query and sync support to Renderer
Trac #21727
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1331 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
313e3924
|
2012-10-31T17:52:39
|
|
Move Sharehandle support query to renderer
Trac #21727
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1330 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
621ce053
|
2012-10-31T17:52:29
|
|
Add Renderer class and move functionality from Display
Trac #21727
Conflicts:
src/libGLESv2/Texture.cpp
src/libGLESv2/libGLESv2.vcxproj
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1329 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0806cb27
|
2012-08-27T18:14:32
|
|
Disable npot texture support on AMD cards on XP.
We had been seeing some BSODs due to this.
BUG=
Review URL: https://codereview.appspot.com/6485058
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1264 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3cfd7225
|
2012-07-13T22:36:58
|
|
Cache D3D vertex and pixel shader objects so they can be reused and shared by multiple contexts.
WebGL conformance tests did not regress. I verified they exercise the Blit code.
Review URL: https://codereview.appspot.com/6345105
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1225 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
07ab841a
|
2012-07-12T15:17:09
|
|
Implement Anisotropic Texture filtering support
Bug=297
Authored-by: Conor Dickinson, Cloud Party, Inc.
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1219 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e32d5699
|
2012-05-31T01:14:22
|
|
Pass the usage parameter into TextureStorage instead of passing a boolean
Trac #20875
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1108 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1c49f79d
|
2012-05-31T01:14:02
|
|
Detect depth texture support using INTZ and NULL textures
Trac #20875
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1103 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6c762d08
|
2012-02-03T23:31:53
|
|
Disable getting share handles when PIX is enabled.
PIX doesn't seem to work with share handles, so disable them when we detect that pix is enabled.
BUG=
TEST=
Review URL: https://codereview.appspot.com/5625048
git-svn-id: https://angleproject.googlecode.com/svn/trunk@982 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c6f7f9d5
|
2012-01-27T15:40:00
|
|
Centralize detection of instancing support.
TRAC #19489
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@976 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
86bdb824
|
2012-01-20T18:24:39
|
|
Adds support for EXT_occlusion_query_boolean
TRAC #19360
Signed-off-by: Daniel Koch
Authored-by: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@951 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f289ee8d
|
2012-01-11T20:03:29
|
|
Allocate D3D queries from a pool for the Display.
This is a workaround for an Intel bug.
The crash looks like this:
0x5f816c53 [d3d9.dll + 0x00036c53] CQuery::~CQuery()
0x5f816bec [d3d9.dll + 0x00036bec] CQuery::`vector deleting
destructor'(unsigned int)
0x5f7e8129 [d3d9.dll + 0x00008129] CBaseObject::~CBaseObject()
0x5f9e19c7 [libglesv2.dll + 0x000319c7] gl::Fence::`vector deleting
destructor'(unsigned int)
0x5f9de78e [libglesv2.dll - context.cpp:975] gl::Context::deleteFence(unsigned
int)
0x5f9e1491 [libglesv2.dll - context.cpp:198] gl::Context::~Context()
0x5f9e182f [libglesv2.dll - context.cpp:3936] glDestroyContext
0x717654ec [libegl.dll -
display.cpp:749] egl::Display::destroyContext(gl::Context *)
0x7176a3da [libegl.dll - libegl.cpp:907] eglDestroyContext
0x64fbaf33 [chrome.dll - gl_context_egl.cc:75] gfx::GLContextEGL::Destroy()
The vendor ID is always 8086 (Intel). Not an XP issue - it's happening on Win
7.
With this change, D3D queries are only released when the display is destroyed or reset or if a very high number of D3D queries have been allocated.
Tested by stepping exercising the NV_fence entry points in a debugger.
Review URL: http://codereview.appspot.com/5534065
git-svn-id: https://angleproject.googlecode.com/svn/trunk@941 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a5ddde91
|
2012-01-10T23:00:07
|
|
Move Context::sync to Display::sync.
This is a workaround for an Intel bug.
The crash looks like this:
0x5f816c53 [d3d9.dll + 0x00036c53] CQuery::~CQuery()
0x5f816bec [d3d9.dll + 0x00036bec] CQuery::`vector deleting
destructor'(unsigned int)
0x5f7e8129 [d3d9.dll + 0x00008129] CBaseObject::~CBaseObject()
0x5f9e19c7 [libglesv2.dll + 0x000319c7] gl::Fence::`vector deleting
destructor'(unsigned int)
0x5f9de78e [libglesv2.dll - context.cpp:975] gl::Context::deleteFence(unsigned
int)
0x5f9e1491 [libglesv2.dll - context.cpp:198] gl::Context::~Context()
0x5f9e182f [libglesv2.dll - context.cpp:3936] glDestroyContext
0x717654ec [libegl.dll -
display.cpp:749] egl::Display::destroyContext(gl::Context *)
0x7176a3da [libegl.dll - libegl.cpp:907] eglDestroyContext
0x64fbaf33 [chrome.dll - gl_context_egl.cc:75] gfx::GLContextEGL::Destroy()
This is a crash in deleteFence but the same could happen in flush. Fix for the former to follow.
The vendor ID is always 8086 (Intel). Not an XP issue - it's happening on Win
7.
Tested by stepping through a call to glFinish in the debugger and ensuring that
it sleeps but eventually returns.
Review URL: http://codereview.appspot.com/5503094
git-svn-id: https://angleproject.googlecode.com/svn/trunk@940 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e19d8328
|
2011-12-13T17:30:48
|
|
Ensure the device states are reinitialized after a device Reset
Trac #19246
Issue=262
After a device lost the "mSceneStarted" variable was getting out
of sync and thus we were never restarting the scene before drawing.
It's probably best to ensure that any default states we need are
also set after a reset.
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@909 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
59580a3d
|
2011-11-12T04:23:44
|
|
Used the MANAGED pool for non-renderable textures on XP.
TRAC #14743
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@874 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4ff960d9
|
2011-11-09T17:47:09
|
|
Implemented context creation with reset notification.
TRAC #18607
Signed-off-by: Daniel Koch
Authors: Shannon Woods, Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@848 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
17f548cb
|
2011-11-09T17:47:02
|
|
Implemented reset status.
TRAC #18607
Signed-off-by: Daniel Koch
Authors: Shannon Woods, Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@847 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
09fcc9fe
|
2011-11-09T17:46:47
|
|
Notify the display of a lost device and mark all contexts lost.
TRAC #18606
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@845 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bbeffbb6
|
2011-11-09T17:46:11
|
|
Be more explicit about floating-point format support.
TRAC #16284
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@839 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8c9c4521
|
2011-09-09T18:22:28
|
|
Adding code to try and reset the device if eglCreateWindowSurface and eglCreateSurface are
called while the device is reported as lost.
Currently only eglCreateContext attempts to reset the device. This is a short term fix until the whole device lost issue can be revisited. One of the issues here is that if any of these egl entry points are called while the device is lost (e.g. while the screen saver is on in XP) ANGLE will spin until the device comes back.
Review URL: http://codereview.appspot.com/4961070
git-svn-id: https://angleproject.googlecode.com/svn/trunk@746 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
50c526d2
|
2011-08-10T05:19:44
|
|
Add support for DXT3 and DXT5
TEST=none
BUG=none
Review URL: http://codereview.appspot.com/4809068
git-svn-id: https://angleproject.googlecode.com/svn/trunk@721 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
84d7cbc3
|
2011-07-14T22:53:19
|
|
Add extension to create software device.
Add an extension so that users can receive a device that renders in software. Currently this is done by loading a swiftshader dll.
BUG=
TEST=
Review URL: http://codereview.appspot.com/4631093
git-svn-id: https://angleproject.googlecode.com/svn/trunk@705 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
03208d5d
|
2011-06-15T01:15:24
|
|
Attempt to ensure pipeline flush on rendertarget change
Some ATI cards appear not to flush the pipeline correctly, causing textures not to pick up newly-drawn contexts, so do an extra no-op draw when necessary.
BUG=169
TEST=chromium on hulu.com
Review URL: http://codereview.appspot.com/4576051
git-svn-id: https://angleproject.googlecode.com/svn/trunk@693 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4f9ef0d6
|
2011-05-30T23:51:19
|
|
Implemented OES_texture_npot support.
TRAC #16871
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@661 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4e297707
|
2011-05-12T23:04:07
|
|
Add support for eglCreatePbufferFromClientBuffer, taking as input a D3D share handle corresponding to the enum EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE. No spec as of yet, but it does the obvious thing.
BUG=129
TEST=
Review URL: http://codereview.appspot.com/4325048
git-svn-id: https://angleproject.googlecode.com/svn/trunk@650 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3b1703f4
|
2011-05-11T15:36:26
|
|
Detect support for vertex shader texture lookups.
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@636 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
06d7a755
|
2011-04-30T01:02:52
|
|
Move attrib-list handling into Display
Move the handling of attrib-lists in eglCreatePbufferSurface and eglCreateWindowList into methods in Display, so we can keep libEGL.cpp as a thin layer.
BUG=
TEST=
Review URL: http://codereview.appspot.com/4453051
git-svn-id: https://angleproject.googlecode.com/svn/trunk@628 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ae345807
|
2011-03-30T22:04:25
|
|
Add support for eglBindTexImage and eglReleaseTexImage
With this patch we can bind pbuffers as textures. Once we add support for using
a sharing handle to create a pbuffer we can use this to allow us to use it as a
texture as well.
BUG=129
TEST=modified Simple_Texture2D works
Review URL: http://codereview.appspot.com/4291066/
git-svn-id: https://angleproject.googlecode.com/svn/trunk@604 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
721b7f26
|
2011-02-11T00:54:47
|
|
Issue=91 -- implement pbuffers in ANGLE; add D3D share handle support
git-svn-id: https://angleproject.googlecode.com/svn/trunk@558 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9e83b593
|
2011-02-10T22:04:34
|
|
Check for device lost with CheckDeviceState when using D3D9Ex.
According to the docs, TestCooperativeLevel is a no-op with D3D9Ex.
http://msdn.microsoft.com/en-us/library/bb174348(VS.85).aspx
I believe it is safe to ignore the additional return values from CheckDeviceState. Some appear to be to allow optimization when a window is occluded. The new errors seem to be best treated as device lost as we were before. Although if the device is removed (!) I'm not sure what to do. It might also be useful to communicate D3DERR_DEVICEHUNG to Chromium in the future so it can use it as a hint to back off.
Tested that D3D9 and D3D9Ex take the appropriate paths through Display::isDeviceLost.
Bug: http://code.google.com/p/angleproject/issues/detail?id=113
Review URL: http://codereview.appspot.com/4154042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@557 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ee04e455
|
2011-01-08T05:46:27
|
|
Create dynamic buffers in the default pool.
TRAC #14889
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@529 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
37b141e2
|
2011-01-08T05:46:13
|
|
Create buffers in the managed pool on Windows XP.
TRAC #14888
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@527 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ed828e5b
|
2010-10-15T17:57:30
|
|
Detect L8 and A8L8 texture support.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@455 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
36af61c5
|
2010-09-22T17:14:02
|
|
Reset a lost device before releasing it
TRAC #13622
This prevents the driver from getting stuck in an undefined state and returning errors when trying to create a new device or querying capabilities.
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@436 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1297d92b
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2010-09-01T15:47:47
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Implements support for renderable floating point textures.
TRAC #12909
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@409 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0db0d6c8
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2010-08-31T20:00:18
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Replaces swap chain lazily when the swap interval is changed.
It does not appear to be possible to pass a presentation interval to Present() or change it after creating the swap chain, short of calling Reset(). I decided to try fixing it by replacing the swap chain under the same conditions as a window resize.
I tested it with a modified version of the simple vertex shader sample, passing various values to eglSwapInterval.
My reading of the EGL spec might be wrong but I believe the interval state should be associated with the surface bound to the current context, rather than the display.
Review URL: http://codereview.appspot.com/2036044
git-svn-id: https://angleproject.googlecode.com/svn/trunk@408 736b8ea6-26fd-11df-bfd4-992fa37f6226
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d36c6a0a
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2010-08-31T12:15:09
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Implemented recovering from a lost device by context recreation.
TRAC #13222
Singed-off-by: Daniel Koch
Author: Nicolas Capens <nicolas@transgaming.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@406 736b8ea6-26fd-11df-bfd4-992fa37f6226
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d3bd0ad3
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2010-08-30T18:55:36
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Implemented GL_NV_fence extension.
I believe I have implemented all features according to the spec.
The application is to allow the Chrome command buffer scheduler to be smarter about deciding which command buffer to process. For example, if a WebGL app issued a call to ReadPixels, the scheduler will issue a fence and defer executing the ReadPixels until the status goes true. It can continue to work on other command buffers in the meantime.
I tested by modifying the vertex shader demo. After issuing the SwapBuffers i made issue a fence and loop until the status went true and verified it looped several times. I also tested that by calling FinishFence before going into the loop that is did not loop at all.
Review URL: http://codereview.appspot.com/1965043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@405 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0a337e93
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2010-08-28T17:38:27
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Implement support for floating point textures.
Trac #12909
Implements GL_OES_texture_float, GL_OES_texture_half_float,
GL_OES_texture_float_linear, and GL_OES_texture_half_float_linear
when supported by the hardware.
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods <shannon.woods@transgaming.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@404 736b8ea6-26fd-11df-bfd4-992fa37f6226
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01868135
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2010-08-24T19:21:17
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Implements compressed textures.
TRAC #12714
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@397 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1f135d86
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2010-08-24T19:20:36
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Implements glRenderbufferMultisampleStorage
TRAC #12714
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@390 736b8ea6-26fd-11df-bfd4-992fa37f6226
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94e1934d
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2010-08-17T22:19:58
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Fixed crash on context lost.
This fixes the crash on lost context for vista and windows 7 if suitable drivers are available. It now uses D3D9Ex when available and this only reports lost contexts for hardware failures and suchlike.
Testing procedure was:
- run simple_vertex_shader without this change.
- ctrl+alt+del to lock machine.
- return to desktop.
- observe that simple_vertex_shader crashes.
- repeat with this change and check that simple_vertex_shader is still animating.
- simulate the code path that an XP machine would take using the debugger and check that old behavior is preserved.
I decided to load D3D9.DLL at runtime for a couple of reasons. First, I didn't want to assume that older implementations of D3D9 would have the Direct3DCreate9Ex entry point. Second, it might be advantageous for some applications to not have a load time dependency on D3D9. I didn't address this for D3DX9 because it's a little harder - there's no clear way to determine which D3DX9_x.DLL library to open. At least D3DX9_x.DLL does not seem to import D3D9.DLL and D3DX is separately redistributable so there is still some advantage to be had.
Review URL: http://codereview.appspot.com/1951044
git-svn-id: https://angleproject.googlecode.com/svn/trunk@384 736b8ea6-26fd-11df-bfd4-992fa37f6226
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da6e263c
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2010-07-28T19:21:18
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Support window resizing
TRAC #12660
Automatically resize the D3D swap chain when the eglSwapBuffers is called and the presentation window has changed size.
Also change D3D device init to be performed once when the Display is created using a hidden 1x1 window.
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@365 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0d25b005
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2010-07-28T19:21:07
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Create shared contexts.
TRAC #12498
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@363 736b8ea6-26fd-11df-bfd4-992fa37f6226
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353569a9
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2010-06-24T13:02:12
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Eliminates redundant calls to GetDeviceCaps
TRAC #12283
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@339 736b8ea6-26fd-11df-bfd4-992fa37f6226
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616ffcf4
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2010-05-07T19:01:49
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Optimized getPresentInterval
TRAC #12180
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@252 736b8ea6-26fd-11df-bfd4-992fa37f6226
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b6bd727d
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2010-05-05T18:48:22
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Implemented eglSwapInterval
TRAC #12137
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@235 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ae072afe
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2010-05-05T18:47:28
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Minimize BeginScene / EndScene calls
TRAC #12139
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@231 736b8ea6-26fd-11df-bfd4-992fa37f6226
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e6842296
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2010-04-20T18:52:50
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Fix more relative #include paths (mostly header files)
Trac #11408
Signed-off-by: Andrew Lewycky
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@171 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ea0e1af4
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2010-03-22T19:33:14
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Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work.
1. Added include/GLSLANG which includes compiler API
2. Deleted src/include and moved the header files to the same directory as the corresponding source files
3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from.
I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend.
Review URL: http://codereview.appspot.com/662042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
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