src/libANGLE/Context.h


Log

Author Commit Date CI Message
Igor Nazarov 959ccb96 2023-08-02T13:40:16 Add EGL_BAD_ACCESS validation into ValidateMakeCurrent Current code does not generate EGL_BAD_ACCESS in `eglMakeCurrent()` according to the specification: - If context is current to some other thread, or if either draw or read are bound to contexts in another thread, an EGL_BAD_ACCESS error is generated. Additional changes: - replace `Context::getRefCount()` with `isReferenced()` for consistency with added `Surface::isReferenced()` method. - remove duplicate `ValidateSurface` call for the `drawSurface` in case if `readSurface` is the same. - remove duplicate `ValidateCompatibleSurface()` call for the `readSurface` in case if `drawSurface` is different. - Fix EGLContextASANTest.DestroyContextInUse test. - Fix EGLContextSharingTestNoSyncTextureUploads.NoSync test. Bug: angleproject:8282 Change-Id: I2af0d7f50019c2445b42279bdd0e0197dd8ad20f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742382 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Shahbaz Youssefi 6c1bab07 2023-08-02T12:25:51 Add surface to eglAcquireExternalContextANGLE Bug: angleproject:5509 Change-Id: I51284ae4dc865dc31d1c5540c24e1e0abb95fe0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4743719 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 01ee134b 2023-08-02T13:43:36 Revert "GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE" This reverts commit 4e0250f1926d25e39023c4ad7862ed358a0ec4b6. Reason for revert: Chromium change was reverted. crbug.com/1468956 Original change's description: > GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE > > Now that Chromium no longer uses it. > > Bug: angleproject:5509 > Change-Id: Ibb8d9cdc4d67dad77ca50437423b18d81e838203 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4724768 > Reviewed-by: Peng Huang <penghuang@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:5509 Change-Id: Id8143b1715ec8162be9351437fbd34a2aa4c2e00 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742521 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4e0250f1 2023-07-27T10:51:07 GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE Now that Chromium no longer uses it. Bug: angleproject:5509 Change-Id: Ibb8d9cdc4d67dad77ca50437423b18d81e838203 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4724768 Reviewed-by: Peng Huang <penghuang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov faca95f7 2023-07-27T21:28:08 Fix memory leak destroying never current Context Regression from the very old CL: Fix gl::Context::unMakeCurrent crashes https://chromium-review.googlesource.com/c/angle/angle/+/3017210 Memory leak may happen when releasing invalid Contexts in `destroyInvalidEglObjects()`. Bug: chromium:1171371 Change-Id: I282baa92cf3ce7faf1b4239c7ed4b85bd52543a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4732893 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Shahbaz Youssefi 2d5fb09d 2023-07-22T22:34:20 Stubs for EGL_ANGLE_external_context_and_surface Bug: angleproject:5509 Change-Id: I8e2395784abcd2b4e3e1f888e70a879ef49287bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4706026 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi bd8001e5 2023-07-17T11:32:23 Fix deadlock on device loss Some backends generate a device loss (propagated to all contexts) while querying the device status. The latter is held under a lock, and the former would attempt to hold the lock when marking the calling context with device loss. Bug: chromium:1465262 Change-Id: I55fd96f3573732953daf2a305b0120dbcae6ea30 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4690063 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 972f8107 2023-07-14T12:05:40 Reject program binaries when the renderer string changes If the underlying driver changes, reject program binaries from the old versions. The driver is supposed to do this for us (on OpenGL, at least) but this adds some extra protection. Bug: angleproject:4981 Change-Id: Id9486d8e6f9136970c0d7c37d59dea5d43b0a50e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4685317 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 74cf6a3a 2023-07-12T14:44:17 Ensure lockless entry point validations only access private data Bug: angleproject:8224 Change-Id: I19e867923b088879f9f37d0a3b4ff8b681470be0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678352 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c9a42949 2023-07-12T15:07:17 Make validation make straight calls to ErrorSet ... and avoid going through the context (just to get a const cast). This change is also in preparation for an follow up where some entry points directly use ErrorSet and don't access context at all. Bug: angleproject:8224 Change-Id: Idef0a88d9407870e7a84b4fe6967fbff175c269b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678350 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 79f5b73a 2023-07-12T12:55:51 Make error handling and debug messages thread safe Bug: angleproject:8135 Bug: angleproject:8224 Change-Id: I1527b6a02d917724034873b5206f2006ae0eaf05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678284 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 8ae9f28d 2023-07-11T16:35:19 Make context-loss state atomic This state can be set by other threads, including those without a context in the share group; context loss can originate from the Display and is propagated to all contexts. This change makes the relevant flags atomic which are read with relaxed memory order to minimize their impact on performance. Bug: angleproject:8224 Change-Id: I1f0a29210e07cd153db79fdc01d551cf96df4143 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678784 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9962f078 2023-07-11T15:39:50 Pass only context-private state to private entry points This change ensures that the implementation for these entry points cannot access anything other than context-private state. Bug: angleproject:8224 Change-Id: I988672b138d861db25e91d71ab8c34baa4e8ebee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678783 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 491c2a54 2023-07-11T15:20:09 Split the context-private part of the state cache In preparation for passing it directly to entry point implementations, ensuring no access to the share-group-accessible part. Bug: angleproject:8224 Change-Id: I705e6a8fb5204bab71caffff4dcb56d16c3d6e10 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678782 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 40111c68 2023-07-11T14:21:21 Rename context-local to context-private state Bug: angleproject:8224 Change-Id: I1bb39475043f8fb14d683d11a038b4850692a8c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678781 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 208dfe28 2023-07-05T15:18:57 Make glStencil* entry points lockless These entry points only set context-local state and thus don't require locking. Bug: angleproject:8224 Change-Id: I612d8219ba038464173490b2c261e9e7b229c83f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4661702 Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c3c2f450 2023-07-05T14:52:10 Make glBlend* entry points lockless These entry points only set context-local state and thus don't require locking. Bug: angleproject:8224 Change-Id: Ie811c35ae7b65106db9af9f7531ad3a5e0bd4f8c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4661701 Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 44395930 2023-07-05T11:59:23 Make various state setting entry points lockless These entry points only set context-local state and thus don't require locking. Bug: angleproject:8224 Change-Id: I428c23cc862e9356d571bc085b5df0bf48017175 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4661700 Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9daac2b7 2023-07-05T11:36:46 Make glEnable/Disable entry points lockless These entry points only set context-local state and thus don't require locking. Bug: angleproject:8224 Change-Id: Id4eab729115bd75f82e1ec7a27355c821a7c4320 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4661697 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi be41fe29 2023-07-04T15:35:46 Make glColor/DepthMask entry points lockless These entry points only set state that is entirely accessed by the owning context (context-local) and thus don't require locking. glColorMask* functions also affect the cached context state (in particular draw validity), so the relevant cached state is also modified to support being locklessly modified. Bug: angleproject:8224 Change-Id: I221b4efa25fc1c11419d1ac942f1c37e59ec92c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4658173 Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4db13081 2023-07-04T14:40:31 Make glClearColor/Depth/Stencil entry points lockless These entry points only set state that is entirely accessed by the owning context and thus don't require locking. Bug: angleproject:8224 Change-Id: I6cddee865ffd38e228f8f87dd14adffb916e0fed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4658172 Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 5f581f87 2023-06-27T20:38:03 Pass dirty bits by value Split CL from follow up change where the dirty bits need to be passed by value as they are calculated from two sets. Many cached dirty bits are turned to constexpr as a result. Bug: angleproject:8224 Change-Id: Ibdb3090d6ee93788e1502b72bce55f4677937c58 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4650074 Reviewed-by: Roman Lavrov <romanl@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
L. E. Segovia ed391dae 2022-03-25T16:36:39 Replace `extern thread_local` to avoid GCC < 9.1 bug GCC generates broken code for mingw-w64 target when accessing `extern thread_local` variables from another compilation unit. See: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=104862 See: https://invent.kde.org/graphics/krita/-/blob/master/3rdparty/ext_googleangle/02-patches_krita/0017-Replace-extern-thread_local-to-avoid-GCC-mingw-w64-b.patch Co-authored-by: Alvin Wong <alvinhochun@gmail.com> Bug: None Change-Id: Ief0036054e644d40b8b0e86ed990280e566da2a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4637587 Auto-Submit: L. E. Segovia <amy@amyspark.me> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2e209516 2023-06-26T11:58:50 Move state dirty bits definitions out of the class This is in preparation for a follow up change that splits the state class. Bug: angleproject:8224 Change-Id: Ic9b253583e40fcc93ff37605b6b6e1deb55a6e55 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4631843 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 8bc7fffb 2023-06-21T10:54:27 Include framebuffer completeness reason in draw errors Framebuffers have a much more detailed "reason" string for framebuffer completeness errors. Make sure that reason is printed when a draw call fails due to incomplete framebuffer. Rework how draw validation errors are stored to keep the extra GL error enum. Bug: chromium:1455725 Change-Id: I5984452c5aab4f8ccb73d43bd63bca1aae53e847 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4632578 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi fb0174fa 2023-06-16T12:08:51 Fix clearing of extended dirty bits in draw calls When syncing all dirty bits (i.e. in draw calls), the extended dirty bits were not cleared. This caused the extended dirty bits to be resynced every time. Credit Steven Noonan <steven@uplinklabs.net> Bug: chromium:1410191 Change-Id: I7042462bbc4346880eb99128b3501cf130987505 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4615239 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Igor Nazarov 3545ae0c 2023-06-09T16:11:47 Add isContextMutexStateConsistent() ASSERT Added `gl::Context::isContextMutexStateConsistent()` method. This method is primarily used to check if "SharedContextMutex" activation worked successfully. It is automatically called in the updated `ScopedContextMutexLock` before unlocking. This is to catch possible errors using ASSERT during normal ANGLE operation in applications and tests. The `ScopedContextMutexLock` is now also used instead of the `std::lock_guard<egl::ContextMutex>` in the `SCOPED_SHARE_CONTEXT_LOCK`. No performance regression observed. Important note: `lockAndActivateSharedContextMutex()` is NOT 100% safe regardless of the `kActivationDelayMicro` value, so `ASSERT` may still fail. However, failure does not necessary mean that there will be an undefined behavior, it means that UB might happen. Bug: angleproject:6957 Bug: chromium:1336126 Change-Id: Iee7357fede0d37fa315fe2cc7d27a4e30a304194 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4610227 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Igor Nazarov 36c3e0f5 2023-01-17T17:42:59 Implement "Shared Context Mutex" functionality. Existing implementation uses single `GlobalMutex` for - EGL calls - GL calls for Contexts with concurrent access. This CL introduces abstract `egl::ContextMutex` with two implementations: - SingleContextMutex; - SharedContextMutex<Mutex>; Note: `std::mutex` is used in this commit. It is very easy to change mutex type either at compile-time or at run-time (single type per Display). When Context: - is not Shared; - does not use `EGLImage`s; - does not use EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE - does not use EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE then it will be using `SingleContextMutex` with minimal overhead. Before such Context is used as `shareContext` or uses `EGLImage` its mutex replaced by `SharedContextMutex<Mutex>`. The `GlobalMutex` is only used for EGL calls, while `egl::ContextMutex` implementations for GL calls. Because some EGL calls use Context, explicit `egl::ContextMutex` lock is required. This is implemented by generating "egl_context_mutex_autogen.h" header, and insertion of `ANGLE_EGL_SCOPED_CONTEXT_LOCK()` macro before `ANGLE_EGL_VALIDATE()` in each EGL entry point. Implementation in "egl_context_lock_impl.h" returns lock for required APIs. Special cases of `egl::ContextMutex` lock handled separately. `std::unique_lock<>` is not used for performance reasons. `egl::ContextMutex` explicitly locked when capturing EGL calls. Fixes EGLImage problem: https://chromium.googlesource.com/angle/angle/+/e18240d136d15e5cdfa4fa4a6355ca21c8d807b6 Mark contexts as shared when importing EGL images. Details: - EGLImage inherits Context's mutex when created. Mutex is used when the EGLImage accessed or destroyed. - When EGLImage is used in Context with other `egl::ContextMutex`, two mutexes are merged into one. - After the mutex merge, Context Groups will remain separate, but will not be able to run in parallel. Fixes race when checking `context->isShared()` in the `SCOPED_SHARE_CONTEXT_LOCK()` macro. One Context may start executing GL call while not "Shared", but become "Shared" inside the call. New (second) "Shared" Context may immediately start using GL and potentially corrupt some "Shared" state. Possible performance benefit: allows parallel execution in some cases, when single `GlobalMutex` would block. Important note: Process of replacing the `SingleContextMutex` by `SharedContextMutex<Mutex>` is not 100% safe. This mean that original Context may still be using `SingleContextMutex` after activating `SharedContextMutex<Mutex>`. However, this was always the case before introduction of this CL. Old `Context::mShared` member update was not synchronized in any way at all. In other words, this solution does not 100% fix the original problem. For 100% safe solution `SingleContextMutex` should not be used (always pass `SharedContextMutex<Mutex>` to the `gl::Context` constructor). See `lockAndActivateSharedContextMutex()` for more details. CL adds new build option: angle_enable_shared_context_mutex = true Behavior with other build options: - When: `angle_enable_shared_context_mutex` is disabled or `angle_enable_share_context_lock` is disabled or `angle_force_context_check_every_call` is enabled, Contexts will always have `SingleContextMutex`, however it will be only used in special cases. `SCOPED_SHARE_CONTEXT_LOCK()` will use `GlobalMutex` when applicable. - Otherwise, `SCOPED_SHARE_CONTEXT_LOCK()` will use `egl::ContextMutex`. Some GFXBench "1080p Driver Overhead 2 Offscreen" performance numbers. Tested on S906B (Samsung Galaxy S22+) on old ANGLE base: https://chromium.googlesource.com/angle/angle/+/807c94ea85e046c6f279d081d99f0fb1bcf1191a Capture/Replay: Adjust tests do adhere to capture limits Each test result is an average frame number from 6 runs. SingleContextMutex 6579 ( +0.13%) (old) GetContextLock() (mShared is false) 6570 Forced `mShared = true` or NOT using `SingleContextMutex`. SharedContextMutex<std::mutex> FORCE 5061 (-22.97%) (old) GetContextLock() FORCE 4766 (-27.46%) Bug: angleproject:6957 Bug: chromium:1336126 Change-Id: Idcd919f9d4bf482b9ae489bd8b4415ec96048e32 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374545 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton 7d4c6d1d 2023-05-09T12:19:54 Allow glDelete* while PLS is active Banning glDelete* is extremely dangerous. It will almost definitely cause memory leaks in client code, and it makes JS garbage collection needlessly complex. Instead, specify that PLS is implicity deactivated if the client deletes anything that is attached to the current draw framebuffer during a PLS rendering pass. Bug: chromium:1421437 Change-Id: I3a18ee6b5d5567431e6fa3eccea58cb049845502 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4521436 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Shahbaz Youssefi 1acc6d40 2023-04-21T17:03:49 Vulkan: Use Android TLS for *valid* global context ... instead of just global context. This means that the majority of calls which call GetValidGlobalContext() will be faster (because they don't need to check for context loss). Bug: angleproject:8135 Change-Id: Ia91f8fadb5799088542c58d417f31c3e5028b3e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4454769 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Geoff Lang c6ec59dc 2023-03-27T11:15:48 Explicitly pass the extended dirty bits to syncState. Add a the extended dirty bits and bit mask to syncState instead of calling gl::State::getAndResetExtendedDirtyBits when encountering DIRTY_BIT_EXTENDED. It disallowed us from masking the extended dirty bits and feels like an anti-pattern to modify the extended dirty bits in gl::State from the backend. This is a refactor only. Bug: chromium:1410191 Change-Id: I66fdec3eb57e3426cf0fda9ccb759700eafdda14 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374100 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Kimmo Kinnunen 0bbb5033 2023-01-31T13:33:09 Check if multidraw calls are no-ops Patch by: David Li <jingye_li@apple.com> Avoid assertion when prepareForDraw would try to use a program state without program. Fixed: angleproject:7990 Change-Id: I9cdac0467deafb1975664ee999067ca3813aaa7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4205893 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill fdada9ee 2022-12-13T14:52:53 Re-land: "Make SyncIDs a packed type." This re-land fixes the sync map size tracking. This prepares syncs to use a simple resource map like other types, which will make life easier in the trace interpreter. Bug: angleproject:7775 Change-Id: If2114c51d5b68503890eacbf549182823667fedc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4178012 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8971a592 2023-01-18T14:35:09 Revert "Make SyncIDs a packed type." This reverts commit 9de913077a5fcc3d2f2e327b56bbe30efe2fde96. Reason for revert: Fails win-trace, somewhat flakily. Original change's description: > Make SyncIDs a packed type. > > This prepares syncs to use a simple resource map like other > types, which will make life easier in the trace interpreter. > > Bug: angleproject:7775 > Change-Id: Ic2867f6133256f5ce2320eb2b322c1059266b201 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4103720 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Cody Northrop <cnorthrop@google.com> Bug: angleproject:7775 Change-Id: I29534b14c973fa34a4cb7457d534cd6156f33cd2 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4178010 Auto-Submit: Jamie Madill <jmadill@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Jamie Madill 9de91307 2022-12-13T14:52:53 Make SyncIDs a packed type. This prepares syncs to use a simple resource map like other types, which will make life easier in the trace interpreter. Bug: angleproject:7775 Change-Id: Ic2867f6133256f5ce2320eb2b322c1059266b201 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4103720 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Chris Dalton 9bda9a79 2022-10-22T22:05:11 Add Store Ops to pixel local storage Browsers will need the ability to pre-empt pixel local storage, which means every plane will need a backing store to dump to. Store Ops allow the app to still avoid memory transactions at the end of PLS even if their plane has a backing texture. Bug: angleproject:7279 Change-Id: I3a3efa21773f87c03cd346a996e3c638028c68ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3974652 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Chris Dalton 3605b399 2022-10-20T17:00:02 Move PLS clear values back into context state The API that required packing raw data into a buffer was un-ergonomic for developers and difficult to implement for WebGL vendors. Bug: angleproject:7279 Change-Id: If7c98908c285462c5775e8e2d8811883be139f64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3972376 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton 5e95a4d9 2022-10-07T00:52:38 Add an EXT_shader_pixel_local_storage impl of PLS Translates ANGLE_shader_pixel_local_storage shaders directly to EXT_shader_pixel_local_storage. Polyfills load/store operations using internal fullscreen draws. Since the ANGLE extension needs the ability to preserve all active PLS planes to textures, we can only support this extension when the backend context also has access to ES 3.1 shader images. Bug: angleproject:7279 Bug: angleproject:7771 Change-Id: Id348bde412efcc081ff29ee05ec59ad652f77569 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3966075 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b5929ac6 2022-10-17T18:06:32 Move worker pools to Display It doesn't make sense for each context to have its own set of CPU-count workers. This change also facilitates access to the thread pools where gl::Context is not available (but egl::Display is). Bug: b/250688943 Change-Id: I240353abba26c15338d59631b4179a58dfd662f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961334 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi fbd7d5fa 2022-10-17T17:20:09 Move thread pool classes to common/ In preparation for access by image_util files. Bug: b/250688943 Change-Id: I24777269a5071eae9a60f939635d01ed7246461f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961454 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 7c4dc253 2022-10-12T08:38:46 Capture/Replay: Clean up EGL capture. This switches the EGL capture types to ANGLE-casted pointers since that's what we receive in the capture layer. Note that even if the capture layer were used as a pure layer, not an EGL implementation, we'd still have these types for state tracking. This also prefixes each EGL class in the entry points with the egl namespace for consistency and for simplifying the ParamType code. Required changing to non-const gl::Context * in a few places. Also changes the gSurfaceMap to be indexed by the raw pointer value, which cleans up the code somewhat. Bug: angleproject:4035 Change-Id: Id800c1ba25e5819ac7ea1df8aab806bc393fe192 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3949910 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 135022e4 2022-10-11T00:03:11 Vulkan: Create robust pipelines based on context state Previously, pipelines were made robust based on whether any context in the share group has so far been made robust. This means that pipelines created on non-robust contexts would still be compiled as robust. Inefficiency aside, this was buggy because robustness was not part of the pipeline cache key, so if a pipeline was created as non-robust first, then recreated in a robust context, it would reuse the non-robust variant. With VK_EXT_pipeline_protected_access, a similar situation arises for context protected-ness. However, it is incorrect in that case to create pipelines as protected unnecessarily. This change makes pipeline robustness a part of the pipeline cache key, in preparation for protectedness to be added similarly. Compute programs may now generate multiple pipelines as a result too. Bug: angleproject:7629 Change-Id: Ie95f10eff878f8c8b221c1018da44385c7aad15e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3943534 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 5d7c4eca 2022-10-02T02:27:27 Vulkan: Don't flush depth/stencil on color blit When syncing the read framebuffer for blit, deferred clears are picked up for the attachments that are not being synced. They are then redeferred so a future command would pick them hopefully as loadOp. This change improves the frame time of Pretty Derby on Pixel 6 by ~23%. Bug: angleproject:7727 Change-Id: Ie7d84c58315cd09204e5229f1ec73605d5a7f639 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3931973 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2796cbfd 2022-09-15T16:18:47 GLES1: Implement logic op through ANGLE_logic_op Bug: angleproject:7654 Change-Id: I88c784d87c1cb7cb7e5ccf8f020203553513bbb3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3899381 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Peng Huang 79aa846e 2022-08-17T13:40:33 Reland "Not recreate Framebuffer for eglMakeCurrent() call" This is a reland of commit bf9c815263455403e587a9d2b0fdb9fb8e964208 Original change's description: > Not recreate Framebuffer for eglMakeCurrent() call > > Right now, in eglMakeCurrent() call, ANGLE always release the > default framebuffer object associated to the current context, > and create a new default framebuffer object for the new current > context. It impacts chrome performance, since chrome call > eglMakeCurrent() a lot. With this CL, the default framebuffer > will be created with gl::Context. When the surface is changed > by eglMakeCurrent() call, ANGLE will detach the previous surface > from the associated framebuffer, and attach the new surface to > the next current context's default framebuffer. > > Bug: chromium:1336126 > Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 > Commit-Queue: Peng Huang <penghuang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1336126 Change-Id: Iade19004a4335ac7bc6ca176a3c14d34afff8c9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877405 Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Peng Huang 02e8497f 2022-09-07T01:12:31 Revert "Not recreate Framebuffer for eglMakeCurrent() call" This reverts commit bf9c815263455403e587a9d2b0fdb9fb8e964208. Reason for revert: compile errors https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-rel/1303510/overview Original change's description: > Not recreate Framebuffer for eglMakeCurrent() call > > Right now, in eglMakeCurrent() call, ANGLE always release the > default framebuffer object associated to the current context, > and create a new default framebuffer object for the new current > context. It impacts chrome performance, since chrome call > eglMakeCurrent() a lot. With this CL, the default framebuffer > will be created with gl::Context. When the surface is changed > by eglMakeCurrent() call, ANGLE will detach the previous surface > from the associated framebuffer, and attach the new surface to > the next current context's default framebuffer. > > Bug: chromium:1336126 > Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 > Commit-Queue: Peng Huang <penghuang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1336126 Change-Id: I7c07f62236f57523b29c536c04f9a9de79da2f4b No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877404 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Peng Huang bf9c8152 2022-08-17T13:40:33 Not recreate Framebuffer for eglMakeCurrent() call Right now, in eglMakeCurrent() call, ANGLE always release the default framebuffer object associated to the current context, and create a new default framebuffer object for the new current context. It impacts chrome performance, since chrome call eglMakeCurrent() a lot. With this CL, the default framebuffer will be created with gl::Context. When the surface is changed by eglMakeCurrent() call, ANGLE will detach the previous surface from the associated framebuffer, and attach the new surface to the next current context's default framebuffer. Bug: chromium:1336126 Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuxin Hu f10625d3 2022-08-11T14:32:45 Enable Robustness Extension on ARM These dEQP tests failed due to Robustness was disabled: dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer#readn_pixels dEQP-GLES31.functional.debug.negative_coverage.log.buffer#readn_pixels dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer#readn_pixels dEQP-GLES31.functional.debug.error_filters#case_12 dEQP-GLES31.functional.debug.error_groups#case_12 Re-enable the Robustness Extension on ARM to check if mali driver supports GL_EXT_robustness extension now. If it does we can enable the robustness feature in ANGLE so that the above dEQP tests can pass. Bug: angleproject:7351 Bug: angleproject:4823 Bug: angleproject:2330 Change-Id: Ifce20e410607f2d4b6b3b55235081fef690c983c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3828441 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Eddie Hatfield 955adb77 2022-08-12T10:14:48 Cache compiled shader By storing the compiled shader in the blob cache, the time to recompile the same shader is reduced. Based on work by <hckim.kim@samsung.com> Bug: angleproject:7036 Change-Id: I884ae40e715c49a9ccd12903012e8327811e3557 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3808235 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Lingfeng Yang 7d6f3d94 2022-07-14T13:25:04 glValidateProgramPipelines: Skip draw state error check Certain apps will call this API while having a surfaceless context, making it improperly fail. dEQP tests that previously relied on the full draw states check were actually relying on the part where the draw state check included a check that the pipeline object had programs/shaders. Relax the validation of the pipeline to only include that validation, and not also the framebuffer state / VBO state / etc. Bug: b/223456677 Change-Id: I9211761934668aae8a20f07ac4f36b7f6c1281da Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3764434 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Eddie Hatfield 91976352 2022-06-21T15:41:02 Use C++17 attributes instead of custom macros Bug: angleproject:6747 Change-Id: Iad6c7cd8a18d028e01da49b647c5d01af11e0522 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3718999 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7a85d114 2022-03-25T15:01:17 Use [[nodiscard]] on RAII classes Scoped* classes provide an RAII way of adding cleanup/restore state/etc in a robust way. Unfortunatley, it's very easy to mistakenly leave the variable name, leading to the destructor being called immediately instead of at the end of the scope: { ScopedX(parameters); // instead of ScopedX x(parameters); // Code here is run after destructor } The [[nodiscard]] attribute, if specified on the ScopedX class would lead to a warning (turned to error with -Werror). This change does that for classes named *Scoped* in ANGLE. Bug: chromium:1103817 Change-Id: I65c9922c9b4eba1f9c033e093fe8fe534648ab62 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3552092 Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 3ddb21fd 2022-02-23T14:15:48 Front-end support for KHR_blend_equation_advanced Bug: angleproject:3586 Change-Id: I27086295e7455ce8848db1c6004917fea40202e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3484785 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill a956162c 2022-03-01T13:05:29 Vulkan: Expose performance counters via extension. This CL rewrites the Vulkan perf counters test to work in the angle_end2end_test suite using the newly exposed AMD extension. Note that we implement only a subset of the extension. Instead of generating monitors and starting/stopping them we simply read back all performance counter data at once using the special montior value "0". The CL also enables these tests on SwiftShader. Bug: angleproject:4918 Change-Id: I5d8f6eecb1ccff448657cbdb65b51a225dfb90c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3497538 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi adb80238 2022-01-21T22:02:22 On invalidate, only sync the relevant framebuffer binding ... instead of syncing both framebuffer bindings. This showed up as a bug in the dithering emulation where the draw framebuffer was never sync'ed (so its render target cache was not populated), but its binding was. The test only ever accessed the read framebuffer. Bug: angleproject:6755 Change-Id: I29445d1c896712b9ccf4c7127baa6b9e4fc63527 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3407958 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peng Huang a64d52fd 2022-01-21T13:09:34 Add ANGLE_FORMAT_PRINTF() for catching format errors Bug: chromium:1288391 Change-Id: I0856d09b924ccce8192cad8cd7b590e0098ec5d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3402851 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peng Huang e5c9b385 2022-01-19T11:11:20 Add object label in glBindTexture() error message Bug: chromium:1288391 Change-Id: Ic1d1e96c33d5fde7659107735846dbf2c3ce9360 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3399244 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Tim Van Patten b0e15ee4 2021-12-28T20:37:33 Decide GL_KHR_parallel_shader_compile in backends GL_KHR_parallel_shader_compile was previously being enabled unconditionally in the front end. However, some backends (Vulkan) perform worse with parallel shader compilation. This CL moves the decision of enabling GL_KHR_parallel_shader_compile to the backends. To support single-threaded shader compilation without affecting the generic worker thread pool, Context::mSingleThreadPool is added to own the single-threaded WorkerThreadPool and can be returned by the new function Context::getShaderCompileThreadPool(). Otherwise, if the extension is enabled, the (renamed) Context::mMultiThreadPool is returned. Bug: angleproject:6748 Change-Id: Ic8d3a183f397608f3002a05480deb976dfe44792 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3360337 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 0e20c680 2021-11-08T15:24:09 Sync framebuffer bindings in glInvalidateFramebuffer If a framebuffer binding change is followed by glInvalidateFramebuffer, ANGLE was not syncing the framebuffer binding. - This means that invalidation was being done on the previous framebuffer. - Paired with deferred clears, this was causing ContextVk to start a render pass on the previous, potentially deleted, framebuffer. Bug: chromium:1267027 Change-Id: I092a0c8dd764db9e49258b694c970babb19cf24b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3266175 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3a9f18f1 2021-10-18T10:44:38 Refactor program pipeline handling. In preparation for moving more code from gl::Program to gl::ProgramExecutable so it can be shared with ProgramPipeline. Bug: angleproject:6566 Change-Id: Icb7ecccb37ae8e0d7d5fef8968f0dd7ef6fe6150 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226305 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 66e8faf7 2021-10-20T14:06:08 Remove ProgramExecutable's "isCompute" property. This consolidates the lists of uniforms, ssbos, etc into one. Requires a few checks to change from graphics shader stages into all shaders. Bug: angleproject:6596 Change-Id: Ic8f6bfc4fa295c3bea9f5f1ded11e8fbca1c3164 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233361 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill bdc633a8 2021-10-20T12:33:42 Pass command type down to ContextImpl::syncState. This mirrors the command type passed to the object sync functions. It will be useful to determine if we're syncing for a draw or a dispatch call. Bug: angleproject:6595 Change-Id: Ia04bd14a3c2dd2eb211c47a6e55f8ddcbfedfaaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233904 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
YuxinHu 2aa5286d 2021-10-12T17:05:48 Add Entry Point name to validation errors Add gl/gles entry point names to validation error messages some special cases: 1. Debug::insertPerfWarning() is invoked from multiple places, such as TextureVK, ContextVK, adding an extra entryPoint function parameter in these files will need extra investigations. I am passing the entryPoint name GLInvalid as a temp workaround. 2.ErrorSet::hangleError() is invoked from multiple Context*.cpp files, adding an extra entryPoint function parameter in these files will need extra investigations. I am passing the entryPoint name GLInvalid as a temp workaround. 3. Debug::insertMessage(), Debug::popGroup(), Debug::pushGroup() can be invoked from more than one GL entry points, e.g. Debug::pushGroup() can be invoked from either GL_APIENTRY GL_PushDebugGroup() or GL_APIENTRY GL_PushDebugGroupKHR() through context->pushDebugGroup() call. Right now the same entry point name glPushDebugGroup will be printed out in the error message for both cases. However, we should be able to tell the actual entry point by checking which version: KHR version or core version the application uses, and this helps avoid the confusion. For now we will let the same entry point name getting printed for both cases. Bug: angleproject:6523 Change-Id: I64a5463d9168d8444d376d1f428c3b3d894f2ea9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3215063 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Kyle Piddington 54d4bfe5 2021-09-28T17:27:57 Update ANGLE Metal to Webkit at Sept 29 2021 This commit merges changes from Webkit into ANGLE upstream. The following commits were used: Current: https://git.webkit.org/?p=WebKit.git;a=commit;h=e01d0bda8f4b7dc2fd834b92802d15d8c15735f Previous: https://git.webkit.org/?p=WebKit.git;a=commit;h=492f078198748e8ff248eea0bb979cf79e5f5adfj The following commits were merged in from the Webkit Repository: (Hashes from git://git.webkit.org/WebKit-https.git) 03ea44c78ce5665d4ec9add271260121cbc7bc6c Problems with drawElements in some conditions https://bugs.webkit.org/show_bug.cgi?id=230107 c8dc8e0c4d1109d39a62eb197b45e95132380290 ANGLE Metal: single-component swizzles do not compile https://bugs.webkit.org/show_bug.cgi?id=230472 7285dbaaf5af15877d6c332b30ef7a4d67225460 webgl-compressed-texture-s3tc-srgb.html fails on Intel+AMD Metal https://bugs.webkit.org/show_bug.cgi?id=229941 4c72f92967ecd2a095666fef431384c4f5f60fb4 fragcolor-fragdata-invariant.html fails https://bugs.webkit.org/show_bug.cgi?id=223317 cd943145467f54e5928793c0dd3dfa2313c007dd ANGLE Metal index buffer restart range cache could be maintained.. https://bugs.webkit.org/show_bug.cgi?id=227451 f075ff77e592eabd54dd659a8e13617cc5faedc8 ANGLE Metal infinities and NaNs generated with incorrect syntax https://bugs.webkit.org/show_bug.cgi?id=229439 5862073269122f4b2d43d96d3922757557755e86 [Metal ANGLE] Fix over-autorelease of rx::DisplayMtl::getMetalDeviceMatchingAttribute()... <https://webkit.org/b/229128> 85f797ad31db048cb82cbafd428ef77f0b839312 ANGLE Cocoa compiles.... https://bugs.webkit.org/show_bug.cgi?id=228987 a67918ba279ad4842b6ae84a79c3f1c0cdc35ace Avoid infinite recursion... https://bugs.webkit.org/show_bug.cgi?id=228978 d341f67de0033adcf1ec6373ace6a54b06c4a031 Cherry-pick ANGLE: Revise WebGL's shaderSource validation https://bugs.webkit.org/show_bug.cgi?id=228951 1e2714d981e97de8234ba055570dfdf56e8b6944 3.5 MB system-wide footprint impact due to thread-locals... https://bugs.webkit.org/show_bug.cgi?id=228240 d32e5cca34081997d32504b0b56c18b9703ff3be Build Default Metal library offline https://bugs.webkit.org/show_bug.cgi?id=227333 33702279faccfd4c8d1c8a6d549925f9ca9a4e8f WebGL2 demo doesn't work due to failing compilation.... https://bugs.webkit.org/show_bug.cgi?id=226865 0a075885d242db38c4e435a6597173dc3b082173 rAF driven WebGL submits excessive amount of GPU work... https://bugs.webkit.org/show_bug.cgi?id=227059 f38a92b3e7c17efda269caa7066e7ffe2f828e72 WebGL shader link error in iOS 15 beta: "Internal error..." https://bugs.webkit.org/show_bug.cgi?id=227723 98d48f011d561531470d97f26a022767b5452fb7 REGRESSION (r279466): [Big Sur] webgl/1.0.3/conformance &... https://bugs.webkit.org/show_bug.cgi?id=227596 Bug: angleproject:6471 Change-Id: I07166d0dc4b5c3579d98353485b3245b81c7b882 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3194322 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Jamie Madill 49ac15a5 2021-09-20T11:29:01 Optimize VAO bindings. This CL makes the XFB binding tracking WebGL-only. That will speed up VAO binding changes in non-WebGL considerably. Also has a few inline micro-optimizations that may not have a large effect. Bug: angleproject:6371 Change-Id: Ib0a26a3b956dcd6ff78626e5cd6514b46270d882 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3170116 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9c05f55a 2021-07-15T10:58:10 Capture/Replay: Add replay state validation. We can use this to validate traces that have slight differences when retracing. The valdation works by embedding the "expected" JSON into a string at the end of each captured frame. The replay also embeds a callback which fires right before the swap in the replay harness. The harness then gets the "actual" JSON and runs a comparison. On a mismatch it calls "diff" externally. Currently the diff call is hard-coded to work on Linux only. Note that when running validation it's important to replay on SwiftShader since that's what we use to retrace. Bug: angleproject:5133 Change-Id: Icbf0031d07be8bd916607c537dec235f9a512c43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3066008 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 8bb3c827 2021-07-22T19:06:40 Fix Multithreaded eglDestroyContext()/eglTerminate() The following EGL calls can lead to a crash in eglMakeCurrent(): Thread A: eglMakeCurrent(context A) Thread B: eglDestroyContext(context A) B: eglTerminate() <<--- this release context A Thread A: eglMakeCurrent(context B) The eglMakeCurrent(context B) call will assert when attempting to unMakeCurrent(), since thread A doesn't know that context A was already destroyed by thread B. To fix this: 1.) A Context will only be released once there are no Threads that currently have a reference to it (no longer have the Context current). - Context::mIsCurrent is being removed, since it was inaccurate and not thread-safe. For example, when eglTerminate() was called, the eglTerminate()'ing-Thread would "steal" the Context that was current on another Thread to destroy it. 2.) A Display will only be fully terminated and its resources released once all Contexts have been destroyed and are no longer current. Otherwise, Display::terminate() will return if any Contexts are still in use by a Thread. EGL 1.5 Specification 3.2 Initialization If contexts or surfaces, created with respect to dpy are current (see section 3.7.3) to any thread, then they are not actually destroyed while they remain current. If other resources created with respect to dpy are in use by any current context or surface, then they are also not destroyed until the corresponding context or surface is no longer current. With this fix, the app com.netmarble.sknightsmmo can start. This also exposed an issue with GlslangFinalize(), since glslang can only be initialized/finalized once per process. Otherwise, the following EGL commands will call GlslangFinalize() without ever being able to GlslangInitialize() again, leading to crashes since GlslangFinalize() cleans up glslang for the entire process. dpy1 = eglGetPlatformDisplay() | eglInitialize(dpy1) | GlslangInitialize() dpy2 = eglGetPlatformDisplay() | eglInitialize(dpy2) | GlslangInitialize() eglTerminate(dpy2) | GlslangFinalize() eglInitialize(dpy1) | isInitialized() == true Since Display::isInitialized() == true, the rest of Display::initialize() is skipped and GlslangInitialize() is not called. Later, the next test that attempts to compile a program will crash due to glslang no longer being initialized. Finally, this exposed the following tests leaking EGLContext handles: - EGLSurfaceTest::initializeContext() - EGLContextSharingTest.DisplayShareGroupContextCreation - EGLCreateContextAttribsTest.IMGContextPriorityExtension - EGLMultiContextTest.TestContextDestroySimple Other tests were failing to reset the context, preventing the Display from being terminated since there were still references to Contexts owned by the display: eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); Bug: angleproject:6208 Bug: angleproject:6304 Bug: angleproject:6322 Test: EGLContextSharingTest.EglTerminateMultiThreaded Test: EGLContextSharingTestNoFixture.EglDestoryContextManyTimesSameContext Test: Load com.netmarble.sknightsmmo Change-Id: I160922af93db6cabe0ed396be77762fa8dfc7656 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046961 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill ad286e71 2021-08-17T10:43:47 Capture/Replay: Clean up ResourceTracker access. This reduces the boilerplate needed to tracked genned/deleted resources. Refactoring change only. Bug: angleproject:5133 Change-Id: I81f8877b2c308fe9d4136999f3ca63371a070720 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100591 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Charlie Lao 934ffac6 2021-08-05T15:43:32 Vulkan: Propagate BufferData changes to shader storage buffer binding This CL adds context to the observer list of shader storage buffer. When BufferData is called on the current bound shader storage buffer, context gets notified and DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING gets set. Bug: b/195678877 Change-Id: Id8a5266942e33f0a834d7c57fdde75f57e93d347 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076177 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao e28fb127 2021-08-05T14:32:16 Vulkan: Propagate BufferData changes to atomic counter binding This CL adds context to the observer list of atomic counter buffer so that it gets notified when BufferData is called on atomic counter buffer and set dirty bit accordingly. Bug: b/195678877 Change-Id: I924cf12ef54b5986d5c56b9e3b71584039490206 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076170 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 232e5236 2021-07-08T15:08:35 Remove the explicit context extension. This extension currently has no known users and doubles the number of entry points that ANGLE exports which is a significant binary size cost. This saves about 130kb of binary size on Android. Bug: chromium:1084580 Change-Id: Ib0fc4930b38a33bd61434f7d0030ba9fb9b93ba7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3015518 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 223cd0ac 2021-06-15T18:46:07 Capture/Replay: Refactor shared context handling This is the initial CL to enable capture/replay of multi-context applications. This CL refactors FrameCapture and FrameCaptureShared to move much of the functionality into FrameCaptureShared, since most everything is shared by Contexts in the share group. For example, the setup of the majority of the GL objects is done in the new SetupReplayContextShared() function in the new $LABEL_capture_context_shared_frame001.cpp file. The setup is performed by (for example): void SetupReplay() { $LABEL::InitReplay(); $LABEL::SetupReplayContextShared(); SetupReplayContext2(); } This performs the shared setup first, followed by the context-specific setup, which may reference shared objects careated by LABEL::SetupReplayContextShared(). No re-capturing is required with this change, since the external APIs (i.e., SetupReplay()) are still the same. Bug: angleproject:5878 Test: Manual MEC and replay of Magic Tiles 3, Candy Crush Soda Saga, Temple Run 2 Change-Id: Iab7bfe651437e9be1dee83514cd97acc20c61d1d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2965780 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Peng Huang a8e98a23 2021-07-10T15:25:20 Fix gl::Context::unMakeCurrent crashes The crash is because Display::makeCurrent() may fail, in that case, egl_stubs.cpp will not update the current context in global_state and Thread accordingly. And then Context::refCount could be reach 0, and be released, however egl_stubs.cpp still thinks the context is current, and then user-after-free happens. This CL fixes the problem by updating current context of Thread in Display::makeCurrent, and reading the current context of Thread in egl_stubs.cpp and setting it to global_state. Bug: chromium:1171371 Change-Id: Ifc5fffb0e4902c9c72514839d03e5783d50fe283 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3017210 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Mark Lobodzinski c37b1ef8 2021-05-13T14:31:59 Balance debuglabel begin/end pairs for skipped drawcalls Some drawcalls may be no-op'd due to shader issues or having zero instance or element counts. In these cases, the ANGLE markers used for AGI will become imbalanced as it is the drawcalls that trigger the 'begin' marker. This patch ensures that the dirty-bit draw event handler is called for no-op'd drawcalls to keep the AGI commandTree in balance. Bug: b/184888395 Change-Id: I1041d2f06fb313934365340c35e458bc5a66ba64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895330 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Jamie Madill 9b0911a0 2021-04-02T12:46:37 Add GL_ANGLE_get_serialized_context_string. This will provide a front-door entry point where we can get a serialized string representing the context state. Previously we would have to call ANGLE internal directly. This will enable a refactor of the replays to work more like standalone plugin libraries. Bug: angleproject:5811 Change-Id: I5a97d7aa3cd70c49199264c2eb7ca953943ac3c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2803391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Peng Huang 0e8f7727 2021-02-10T15:03:10 Fix crash in gl::Context::unMakeCurrent() gl::Context's ctor may need to create a native EGL context and it can fail. If it fails, the context->mImplementation will be nullptr, and it will cause crash elsewhere. Fix the problem by checking it after create a gl::Context instance. Bug: chromium:1171371 Change-Id: Ic57f088dcbf9716b85fee92bf54d557eb94642d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2686439 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Mohan Maiya f1cbcaba 2021-02-07T13:37:49 Use const reference when possible When retrieving BitSet masks return a const reference of the mask to avoid invoking the copy-constructor. Bug: angleproject:3877 Change-Id: I9f724a4864f3db17aa6f1ab74b81053c65313764 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2681767 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Trevor David Black 192a0147 2020-10-08T16:47:35 Multithreading in D3D11 minimum viable product Bug: b/168046573 Change-Id: I676a148333cbf5e9ca508768503e62cb14d8eeb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2629618 Commit-Queue: Doug Horn <doughorn@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Trevor David Black <vantablack@google.com>
Jamie Madill b912eec5 2020-11-27T11:08:41 Vulkan: Support GL_EXT_tessellation_shader. Shader translator changes done in http://crrev.com/c/2633936 Adds a new DIRTY_BIT_PATCH_VERTICES state to Context. Supportes state query and transform feedback. 4 test suppressions remain as follow-up fixes. Adds a new varying packing mode for a simple Vulkan rule set. Based on work by Mohan Maiya (m.maiya@samsung.com). Test: dEQP-GLES31.functional.tessellation.* Bug: angleproject:3572 Change-Id: I4cad2cca30adb754fd12c83027673906541f566a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568234 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Peng Huang 043fcf18 2021-01-07T13:23:57 Support create ANGLE EGLContext from an external EGLContext For Android WebView, Android creates an EGLContext, EGLSurface and FBO, and makeCurrent on them, and then calls WebView draw function to draw the WebView content on the current EGLSurface or binded FBO. So to use ANGLE in WebView, this CL adds a way to create ANGLE EGLContext from an external EGLContext, and save and restore GL state in eglMakeCurrent(). Bug: angleproject:5509 Change-Id: I874986813117f125e23e975ea1adc51ac5b3a631 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615239 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Peng Huang 5635dbb9 2021-01-15T09:43:25 Only call context::unMakeCurrent() if context is changed. Bug: angleproject:5509 Change-Id: Ifbc6aa23a218498c5e2f6a094296045b2d5dfacf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633421 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0be3f296 2020-11-30T17:27:39 Entry Points: Combine desktop GL minor versions. This reduces the proliferation of small entry point files. Bug: angleproject:2621 Change-Id: Ib882fd9e32e165279439d5d6cab7205eae0732ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2566592 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill fb82b119 2020-11-22T09:05:06 EGL: Add const to several methods. This is in preparatino for auto-generating the EGL validation header. The auto-generation script will force multiple parameters to const. Bug: angleproject:2621 Change-Id: I04e442c6ff118fd7c296341f12f442901f6fb8c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552979 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Brandon Schade 1e494cae 2020-10-07T19:26:01 Vulkan: Add support for EXT_copy_image Add support for GL_EXT_copy_image which allows image data transfer between image objects. This is implemented by using the vkCmdCopyImage API call. Bug: angleproject:3593 Test: dEQP-GLES31.functional.copy_image.* Change-Id: I30a34a8711b5d2e5834064d7453e03d6ec0df478 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2393955 Commit-Queue: Brandon Schade <b.schade@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 2882e1af 2020-10-20T09:45:23 Fix missing validation cache update on VAO binding. Bug: chromium:1139398 Change-Id: I85a0d7a72bc2c97b07ebc5f86effd8e36aefd544 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2485581 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 102074d1 2020-10-06T17:13:16 Pass in Command::Clear to framebuffer syncState In preparation for some clear-related optimizations. Bug: angleproject:4836 Change-Id: I32ceb2b8a690ed13dac81e1ffe073436d6e24421 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453464 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten 001c7e8c 2020-09-21T13:25:46 Vulkan: Link PPO during draw validation From the OpenGL ES 3.1 spec: 11.1.3.11 Validation It is not always possible to determine at link time if a program object can execute successfully, given that LinkProgram can not know the state of the remainder of the pipeline. Therefore validation is done when the first rendering command which triggers shader invocations is issued, to determine if the set of active program objects can be executed. For draws, this CL moves the PPO link operation to ValidateDrawStates() to generate PPO link failures within ANGLE's validation layer, so we fail any rendering commands during command validation. For dispatch, PPOs are linked during Context::prepareForDispatch(), where the PPO is converted from draw to compute, since that conversion requires a re-link. This re-link shouldn't fail due to errors that would have been caught during validation, since the compute shader must have successfully linked before it can be included in the PPO in the first place. We don't re-link when converting back to draw, since it's possible there are validation errors (which we want to catch during validation of the next rendering command). Bug: angleproject:5064 Test: dEQP.GLES31/functional_separate_shader_validation_es31_* Test: ContextNoErrorTest31.DrawWithPPO Test: ProgramPipelineTest31.VerifyPpoLinkErrorSignalledCorrectly Change-Id: Ibb249e893c007a83cc6b813f848a660bfa34ecb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422375 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Jamie Madill cb286073 2020-09-20T21:59:24 Use c++ thread_local for current thread. This solves a race condition using the global context. Sadly we can't use an unprotected variable safely because it can be written/read from multiple threads doing MakeCurrent. Has about a 2 ns regression when tested in Linux/Release per call. "null" benchmark test went from 27 -> 29 ns/iteration. Fixes a TSAN warning that popped up in angle_end2end_tests. Test: DrawCallPerfBenchmark.Run/vulkan_null Test: EGLContextASANTest.DestroyContextInUse/ES3_Vulkan Bug: b/168744561 Change-Id: Ic56f3faae81c1087b942a3cfc0e011b9ab439e0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419641 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4043b9d1 2020-09-17T12:03:12 Guard against data race with MemoryProgramCache. Uses the display global mutex. Caught with angle_end2end_tests MultithreadingTest and TSAN. Bug: b/168744561 Change-Id: I5a60346cb5f95ff506dc166604eeae501863a774 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415182 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi b3a8f0bc 2020-09-11T15:41:16 Distinguish MSRTT renderbuffers in the front-end glRenderbufferStorageMultisampleEXT has different semantics from glRenderbufferStorageMultisample. This change makes this differentiation in the front-end and passes a flag to the backends. This extension is currently only supported on Vulkan and D3D backends. Support for the former will be done in a follow up. Support for the latter is not planned. Bug: angleproject:4836 Change-Id: I75bc3d7990a4b1ce06264280a386d5e467983b7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405396 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d0b270e6 2020-08-14T21:55:17 Feedback Loop Redesign 1/3: Framebuffer Serials. Currently we track feedback loops by counting the times a Texture is bound as a sampler or image in a particular context. This is a bit tricky because Texture bindings change frequently. Relative to the number of times we need to check for a feedback loop this causes excess overhead. Usually Framebuffers have a low number of Textures bound (in many cases just 1). And Textures aren't usually bound to many different FBOs. So instead of counting the number of times a Texture is bound as a sampler or image we will track the Framebuffers that the Texture is bound to. Because FBOs are unique to a Context, a Texture could be bound to two different FBOs with the same ID. In this CL we introduce a new Serial for the FBO which is unique to an EGL Share Group. This way we can ensure we don't make the wrong call when a Texture is referenced by a Framebuffer. It also replaces the old FB serial which was again only unique to a particular Context. Bug: angleproject:4500 Bug: angleproject:4959 Change-Id: I0a9989d861a4132bd3b7ed85f699a4448ff37a4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358849 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 81370214 2020-07-29T12:54:02 Pass the Command when sync'ing dirty objects A new enum is being created that contains command types, which are then passed to each dirty object when they are synced. This allows the syncState() methods to perform special handling for each command type. This change is in preparation for optimizing resolving multisample images with glBlit, since the render pass needs to be updated before it's ended. Bug: angleproject:4753 Change-Id: I77701f79418d35cff689e864c8a8b47b6fca0255 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327335 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter 3a3d419d 2020-08-04T09:06:01 Reference count context to fix ASAN issues Running with ASAN there are several use after free issues because a eglDestroyContext destroys the context right away even though it's in use in other thread(s). Adding reference count to context so that it's not destroyed until all users are done using it. Bug: b/162609728 Change-Id: I00b24b53d760e38ff61dd9ce652a49b1f32f0cd2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336447 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Peng Huang 4cf2501c 2020-07-27T13:19:27 Add extension EGL_ANGLE_display_semaphore_share_group For sharing semaphores globally. Bug: angleproject:4877 Change-Id: I472e0902fd04ca8350d74e6c0ae6925ee930ccf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2319370 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 248119b3 2020-07-20T16:05:45 Vulkan: Fix render target's tracking of content defined Imagine the following scenario: 1. Clear draw framebuffer 2. Invalidate draw framebuffer 3. Update texture attached to draw framebuffer 4. Draw again into draw framebuffer Step 3 could be a number of things, such as glCopyTex[Sub]Image, glBlitFramebuffer, glTex[Sub]Image2D, glGenerateMipmap etc. In the above scenario, at step 2, the framebuffer's render target remembers it being invalidated (mContentDefined = false). This is used to set the loadOp of the next render pass to DONT_CARE. However, mContentDefined was implemented for a very specific optimization regarding the swapchain's depth buffer. The reuse of this variable for glInvalidateFramebuffer was erroneous as this variable didn't track whether the contents are defined for the general case. With this change, mContentDefined is set to true during FramebufferVk::syncState for each render target whose contents are marked dirty. This change additionally makes glBlitFramebuffer signal the contents of the blit targets as dirty, as well as textures that are used as storage images. Bug: angleproject:4859 Change-Id: I68c829f75ff4a3d03bb293ec72c609384983026d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309110 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi c757e607 2020-07-21T10:18:41 Vulkan: Fix deferred clears and noop clear and blit Imagine the following situation: 1. Clear draw framebuffer 2. Noop operation on the framebuffer (Clear, ClearBuffer, BlitFramebuffer with flags specifying non-existing attachments) 3. Change framebuffer's attachment 4. Draw into framebuffer At step 2, FramebufferVk::syncState was called before noop-ing the operation. During syncState, deferred clears were stored in the framebuffer and weren't flushed because the actual operation was not performed. At step 4, the deferred clear meant for the prior attachment gets applied to the new attachment. Bug: angleproject:4865 Change-Id: I5b096bacf00356b4dccd4cbc9561b87b1bb557d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309224 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 80d7725d 2020-07-15T15:14:17 Use Subject/Observer pattern for Programs/Executables in PPOs This CL updates the frontend to use the subject/observer pattern for Programs and ProgramExecutables in PPOs. This allows us to remove the hack that iterated through all PPOs and marking them all dirty when a Program is re-linked. Instead, just the PPOs the Program is bound to are signalled, and only when the Program is in a PPO. Additionally the necessary PPOs are signalled when an Executable's textures are updated, rather than iterating through all PPOs and signalling them. Bug: angleproject:4559 Test: CQ Change-Id: Iaefb88c64c13259e921c8dfe95cf640247d17f85 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2300705 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Jamie Madill f9e01f12 2020-07-14T17:20:18 Fix stale validation cache on buffer deletion. When we would delete the currently bound element array buffer we would neglect to invalidate a specific validation cache variable. This incorrectly would let us skip buffer size validation and lead to internal invalid memory accesses. Bug: chromium:1105202 Change-Id: I23ab28ccd3ac6b5d461cb8745b930f4d42d53b35 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2298145 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
shrekshao 796df76c 2020-06-25T11:49:12 MultiDraw Refactor Refactor MultiDraw* from general Context to different ContextImpl. Move general multiDraw code to renderer_utils.cpp. Bug: angleproject:3402 Change-Id: I85cb4b781afa2b3a8beb382a9c735910057f2ebe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2268580 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Manh Nguyen dce37b7d 2020-06-21T22:27:06 Serialize framebuffers + compare contexts for CaptureReplayTests Adds to frame capture the ability to serialize a frame's pre-swap GL state and store it in the binary data file Adds to CaptureReplayTests the ability to compare its serialized GL state with the serialized state pulled from the binary data file Adds a serialization module that serializes framebuffers' GL states and the contents of their color attachments Adds checks to automation script so that it would skips tests that do not produce the expected trace files Adds exception handling to automation script so that it will not crash when a replay build crashes Bug: angleproject:4779 Change-Id: I40a02e018073749e79f0ddbfd3d4065745548f46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2258295 Commit-Queue: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>