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ee019f58
|
2023-08-01T17:03:24
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|
Group fixed sized data of LinkedUniform into a struct
Most of gl::LinkedUniform struct is a basic types and can be simply
initialized with memcpy. This CL groups these together and encapsulate
them with get APIs. The load/save is now a single memcpy for the entire
fixed size data structure of basic types.
Bug: b/275102061
Change-Id: I49120c06ec941c783790ac0ecb0ee314a4234b26
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4740298
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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|
ec1f18db
|
2023-06-21T10:16:51
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|
Vulkan: Remove ShaderVariableType and flatten info map
With the conversion of the interface variable info map keys to SPIR-V
ids, there is no longer a benefit to bucket resources by their type.
This change removes this bucketing and flattens the map.
Bug: angleproject:7220
Change-Id: If83cb02ca9e91f72dddb2deb7313fee40f9f06c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4632577
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
b5f87c04
|
2023-06-20T20:22:15
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|
Vulkan: Simplify shader interface variable map
The shader interface variable map had a "resource index" -> info map to
optimize descriptor set building. That avoided hashing the resource
name when the rest of the map was name-based.
With the map using SPIR-V ids now, there is no reason to maintain this
map; SPIR-V ids can be used to look up the info just as efficiently.
Bug: angleproject:7220
Change-Id: I619783dce558a59184955cc314c1f41e6733f1b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4630728
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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16d65289
|
2023-06-20T17:27:01
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Vulkan: Remove hashing of the SPIR-V id in variable map
The interface variable ids are already mostly packed, so a flat array
will do with the id as key.
Bug: angleproject:7220
Change-Id: I17cded0378b1b67379b979b00d69bbe04088a840
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4628975
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
c1ba8e6f
|
2023-06-20T16:03:20
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|
Vulkan: Flatten shader interface variable maps
This change removes duplicate entries added in the shader shader
interface variable maps. One level of arrayness (indexed by shader
type) is removed from these maps as now there is only a single entry
per linked resource/etc.
Bug: angleproject:7220
Change-Id: Ibf2d06a0e1f68e68797c2066f36e14cb9e667f77
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4628677
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
bbcf54bc
|
2023-06-16T16:02:08
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|
Vulkan: Refactor uniform/block binding duplication code
Previously, resource binding assignment was done as such:
```
for each shader stage
assign bindings to textures
assign bindings to blocks
assign bindings to images
etc
```
To deduplicate bindings when the same resource was used in multiple
stages, a map was used, keyed by the resource's name, to detect when an
already visited resource is encountered in a future stage. This was
both inefficient and unnecessarily complicated.
With this change, resource binding assignment is done as such:
```
for each texture
assign one binding to all shader stages
for each block
assign one binding to all shader stages
for each image
assign one binding to all shader stages
etc
```
The aforementioned map is removed.
Because the resource bindings are now changed, the rest of the code
(which sets up the pipeline layout, updates descriptor sets, sets
dynamic buffer offsets, etc) are all updated to follow the above
pattern. As a result, nested loops are avoided and duplicate entries in
the variable map are never visited.
Bug: angleproject:7220
Change-Id: Iaff7b5f8b2bada8ac5078d21e5c790bf0d27aca7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4622011
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
681ca074
|
2023-06-16T15:03:13
|
|
Vulkan: Deduplicate SpvAssignLocations call in program pipeline
Some logic already in SpvGetShaderSpirvCode was duplicated for program
pipelines. In particular, this necessitated exposing UniformBindingInfo
which is an internal detail of SpvAssignLocations.
In a follow up, UniformBindingInfo will be removed altogether.
Bug: angleproject:7220
Change-Id: I9fa60c716de6dfb0d3a72c4f4dd3822043bab308
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4622010
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
84379a52
|
2023-06-16T14:12:54
|
|
Vulkan: Mark the location of vertex output in the compiler
So the SPIR-V transformer doesn't have to discover it.
Bug: angleproject:7220
Change-Id: I13a4c7a205e664195a9631169a207c248497143a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4621789
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
803c3b10
|
2023-06-16T13:53:25
|
|
Vulkan: Mark the location of xfb emulation in the compiler
So the SPIR-V transformer doesn't have to discover it.
Bug: angleproject:7220
Change-Id: I5c74e5f3cbd8fe0c03ee2c445fddb7a0ef36fb91
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4621788
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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|
ad13d41f
|
2023-06-16T13:28:58
|
|
Vulkan: Mark the beginning of the shader in the compiler
So the SPIR-V transformer doesn't have to discover it.
Bug: angleproject:7220
Change-Id: I2a41656cc224d1fc02e656da15d9781705a6e785
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4621787
Reviewed-by: Roman Lavrov <romanl@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
b37df0c7
|
2023-06-16T12:05:03
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|
Vulkan: Don't output SPIR-V debug info in release
Now that the SPIR-V transformer no longer relies on names, we can avoid
generating them in the compiler in the first place.
This both removes the need for stripping them out and makes the shaders
(which are cached) a bit smaller.
Bug: angleproject:7220
Change-Id: Ie636ac0ee62cf2730a409872041d22c066fc22ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4615238
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
04f609d7
|
2023-06-09T16:03:28
|
|
Vulkan: Use user names directly in SPIR-V
... instead of prefixing them with _u. The transformer no longer relies
on debug info, which means SPIR-V names can be completely arbitrary.
There is no risk of collision with ANGLE internal names because it
doesn't matter for SPIR-V, and SPIR-V Cross is able to handle duplicate
names.
This change makes the output of SPIR-V Cross on generated shaders more
readable as it's not cluttered with _u before every name.
Bug: angleproject:7220
Change-Id: If46f7c82f908b0d65f8be49e297384ab659369e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4615237
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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24f4007b
|
2023-06-08T00:41:55
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|
Vulkan: Use SPIR-V ids instead of names in the transformer
This change removes the SPIR-V transformer's reliance on type and
variable names. As a result:
- String hashing is removed from the info map data structure and the
SPIR-V transformer
- The ID discovery class is entirely removed
- Internal variable names have become a detail of the compiler alone
(and are no longer exposed as part of the compiler interface)
- Some front-end name tracking is removed ("parentStructMappedName",
etc)
This change also properly cleans up xfb emulation types that were
previously left over.
This change allows the SPIR-V compiler to emit user strings as-is
instead of prefixing them with `u_` leading to more readable debug
shaders. Additionally, it will make it possible not to emit debug info
at all. Both of these changes will be done in follow ups.
Bug: angleproject:7220
Change-Id: Iaa127496209a27aaae2e0d14c41b22fffb0b72a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4600610
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
10380f4b
|
2023-06-06T11:52:08
|
|
Vulkan: Output SPIR-V ids from compiler
In this change, the shader interface variables are given SPIR-V ids by
the compiler before SPIR-V generation. Those ids are made available
through the ShaderVariable interface.
The transformer does not yet rely on this information. A follow up
change will rework the backend's name->info map and the transformer to
directly use ids instead of names.
Bug: angleproject:7220
Change-Id: Ic0a62681d4bcf3ed171c39c3ecd83e438ea068c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4600609
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
acdf8722
|
2023-06-07T11:26:37
|
|
Vulkan: Remove reliance on names for gl_PerVertex-trimmer
Instead of passing in gl_Position etc built-in names and then find their
index by looking at OpMemberName instructions, this change has the
front-end create a bitset of active gl_PerVertex members. The SPIR-V
transformer then directly uses this information to trim gl_PerVertex.
Bug: angleproject:7220
Change-Id: I5c3d56784801abb310d09d98d9c82c9e6e019de8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4600608
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
76b0e7f3
|
2023-06-01T11:25:54
|
|
Vulkan: Use reserved SPIR-V ids for internal variables
With this change, the SPIR-V transformer does not need to discover these
ids through name matching. Ultimately, user variables would also be
identified by their SPIR-V ids (instead of name), removing the Vulkan
backend's reliance on strings.
Bug: angleproject:7220
Change-Id: I241c3247b89a28f9eed28f23c06b7c8b7fbbeaa0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4583133
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4ff41604
|
2023-05-31T11:12:33
|
|
Vulkan: Declare common SPIR-V ids in the compiler
The SPIR-V transformer no longer needs to discover these ids.
Bug: angleproject:7220
Change-Id: I7082e831308eaac97ace3c128f398ff5f5497739
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4573825
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5f833ff2
|
2023-05-31T00:06:24
|
|
Vulkan: Pass non-semantic info from translator to transformer
The SPV_KHR_non_semantic_info extension is set up in this change to
allow the translator to communicate an overview of the SPIR-V to the
SPIR-V transformer as well as mark locations of interest. This would
help the SPIR-V transformer avoid having to discover basic ids and such
locations.
In this change, a few basic types are predefined and the location where
new types and variables need to be defined are marked.
Bug: angleproject:7220
Change-Id: I237b9a79efa9c192b3b11f1d97bc9b6a5cc2f8fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4573823
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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93eee5d2
|
2023-05-18T16:33:25
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|
Vulkan: Add the Sample decoration when sample shading
The Vulkan spec was clarified that per-sample interpolation is not
necessarily done when sample shading is enabled in the API. In this
change, a SPIR-V transformation is added to add the Sample decoration to
whatever varying is missing it when sample shading is enabled in the
API.
Bug: b/283017896
Change-Id: I121c740add6fc015c9140e6a04d37ea5300c8e57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4544591
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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12b3d52d
|
2023-03-10T17:02:55
|
|
Prevent bugs in "FastVector" class.
FastVector does not call destructors when resizing down and constructors
when resizing up. This may cause reuse of previous values after resizing
up and prevent releasing resource in destructors.
Above problems only relevant for non trivially
constructible/destructible types.
For performance reasons (chromium:1417087) this CL disables using
trivially destructible types at all and adds special resizing methods
for non trivially constructible types.
Almost all uses of FastVector was already using trivially destructible
types. Except "angle::FixedVector" used in "rx::vk::SubpassVector<>".
However, "angle::FixedVector" is unnecessarily calls "clear()" in the
destructor. This CL removed "clear()" and made the destructor trivial.
All non trivial constructor cases are limited to
"angle::spirv::BoxedUint32<>" used in
"angle::spirv::FastVectorHelper<>".
No problems found because of the possibility to reuse previous values.
All "resize(count)" methods replaced with special versions.
Therefore, this CL does not fix actual bugs, but rather prevents
incorrect use in the future.
Bug: angleproject:8021
Bug: chromium:1417087
Change-Id: Id65d75575f2f582450b1cc45dc6b1f2bf3bc5289
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4328286
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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|
c3209b13
|
2022-12-13T16:05:51
|
|
Vulkan: Remove GlslangWrapperVk
This class was just forwarding functions, and had over time become too
thin.
Bug: angleproject:7220
Change-Id: I7ae84ba017478d5c36b1e6d5f98a52d6b1cffb66
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4103744
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
40c17b58
|
2022-12-13T15:35:23
|
|
Vulkan: Move SPIR-V transform to vulkan/
No longer used by metal/.
Bug: angleproject:7220
Change-Id: Idb3a6369fefbcf87e7993daa652c8702ec53c20f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4104002
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|