Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| be73728d | 2020-10-03 17:52:25 | Improve capture replay tests. Removes the custom logger class and uses the python logging class. Moves the argument descriptions into argparse help. Keep build directories around by default. Essential for normal use. Print more debug messages. Bug: angleproject:5133 Change-Id: Ida48828512abe60ee7d16873cbdb87c58529a60a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446898 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> | ||
| 0ff24ae0 | 2020-10-05 14:54:31 | Suppress failing Mac GL dEQP tests. dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.stencil_index8 dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.stencil_index8 dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.stencil_index8 Bug: angleproject:5136 Change-Id: I787bf4505a5c10d47fa669423df8a7510e28bcab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2450916 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 61b13f8f | 2020-09-30 16:29:04 | Tests: Update two traces, remove one * Update candy_crush and temple_run to use more recent capture headers. * Remove subway_surfer because the app no longer uses GLES. Its Unity backend now runs Vulkan, so we can't re-record it. Test: angle_perftests --gtest_filter="*Trace*" Bug: angleproject:4845 Change-Id: I9d219f2be05813c50b31287a65bfc099787d114c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441851 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 23825b12 | 2020-10-02 16:32:32 | Test Runner: Set interrupted to 'false' normally. The bug here was to output 'interrupted: true' when running in --bot-mode. Instead in normal execution we will output that we were not interrupted. Bug: angleproject:3162 Bug: chromium:1134619 Change-Id: I3842e90466473ff05b0b90bc4660f88606a3c9f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446851 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| c488f0c9 | 2020-10-02 16:23:08 | Suppress flaky test on Win/Intel/GL. CopyTextureTestES3.ES3UnormFormats/ES3_OpenGL Bug: angleproject:5127 Change-Id: I93628beb92b8d9b4d8c6f70b32d15ed9add54667 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446595 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| e815afbf | 2020-09-07 22:09:22 | First pass at increasing inclusivity Link to the inclusivity rules https://source.android.com/setup/contribute/respectful-code Bug: b/162834212 Bug: chromium:1097198 Change-Id: Ied5a9e3879d72bff3f77ea6fcda9b82f30c32c2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396737 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Trevor Black <vantablack@google.com> | ||
| 513095e9 | 2020-10-02 11:47:19 | Disable AMD OpenGL testing on Windows ANGLE tests. Our current CI testing for AMD is quite out-of-date and unsupported. If necessary we could skip based on a GPU device ID. Bug: angleproject:5123 Change-Id: Idf919a330aa9903ad80aba38f745d4a35d1b501e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446092 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| c6dc9d73 | 2020-09-19 20:09:34 | Vulkan: Add a test and fix the bug with draw/invalidate/clear This adds a test that does draw with depth enabled, then disable depth test but with depth mask still enabled. Then invalidate framebuffer and followed by a clear. That clear will go down clearWithCommand path and should still work and data stored. Bug: b/169590459 Change-Id: I6dd30d6a1e12ad7820d98fe79445c336cfa3a643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422081 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com> | ||
| e9a82849 | 2020-10-02 11:29:44 | Skip ResizeWindowWithDraw test on all Linux. Flakes on NVIDIA Linux as well when run in certain orders. Bug: angleproject:4453 Change-Id: I7565b7868518d01d5e928ce95d0edb8abd651e28 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446091 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| a2d9abef | 2020-10-01 16:28:59 | Vulkan: Add OES_sample_shading extension entry points Addition of just the entry points for OES_sample_shading extension. Bug: angleproject:3587 Change-Id: I7ef5ceb846d130c2d1e0b4ea7dcbe92452b5d7d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444212 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 2f3d18f2 | 2020-10-01 05:58:44 | Vulkan: Fix unresolve disagreement between FB and RP FramebufferVk::updateRenderPass reset the render pass description, but not the framebuffer description. This caused a disagreement between the two regarding which attachments need to be unresolved. Later, FramebufferVk::startNewRenderPass could miscalculate whether a new framebuffer needs to be generated based on changes in unresolve attachments. For example: - say in the first render pass color needs to be unresolved. Both RP and FB desc would remember this (each being keys for their respective caches). - A following operation triggers syncState such that FB desc changes (for example rebind of attachment), which cleared RP desc but not FB desc's unresolve attachment state. - If the next render pass does not require an unresolve (for example due to a clear or invalidate), then the framebuffer is not recreated because according to RP desc at the start and end of FramebufferVk::startNewRenderPass there has been no change in unresolve mask. * At start there's no unresolve because of syncState clearing it. * At end there's no unresolve because there's no need for unresolve. - In the end, the framebuffer used for the first render pass would be used for the second render pass as well. Note that: * The first render pass included an unresolve, i.e. two subpasses. * The second render pass requires one subpass according to its RP desc. It's quite easy to accidentally have the framebuffer correctly recreated (based on the reset RP desc) before FramebufferVk::startNewRenderPass. Note that since syncState has called updateRenderPass, FB desc has necessarily changed, and mFramebuffer is nullptr, so any call to FramebufferVk::getFramebuffer would recreate the framebuffer. Both clear and invalidate call FramebufferVk::getFramebuffer. The issue is reproducible in situations where clear/invalidate has been called before the framebuffer is modified, and then draw is issued after the modification. An ASSERT is added to catch discrepencies between RP desc and FB desc to catch bugs even when the issue doesn't manifest itself as a VVL error. Bug: angleproject:4836 Change-Id: I8a0d116402a6c298377d03e0908baa942019ccd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2442379 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 1fd3e5d8 | 2020-10-01 10:00:18 | Test Runner: Fix race in watchdog timeouts. This fixes a TSAN warning that popped up with the standalone test runner. The watchdog timer actually was never started so timeouts were not working as intended. It also switches the timeout mode to call _Exit which skips all the atexit handlers and avoids some races on teardown. This change also speeds up the TestSuiteTest. Also a small fix to GetTempDir that was including an extra path separator on Windows. Bug: angleproject:3162 Bug: angleproject:5117 Change-Id: I0e7880a08b61bbb6e30c65665d5c0acec2d78db2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2442381 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 01641c7a | 2020-09-30 15:25:28 | Vulkan: Fix UtilsVk clear in non-zero subpass Mid-render-pass clears (through UtilsVk) run on the current subpass, which in the presence of multisampled-render-to-texture unresolve would be subpass 1. The graphics pipeline for that draw call should set the correct subpass index. Bug: angleproject:4836 Change-Id: Iba4a03ea96a63b0f5d09c27e5283ff8a8b534e05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441509 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| eb1df14b | 2020-10-01 16:25:33 | Suppress MultisampledRenderToTextureBenchmark on Pixel2/GLES This test started failing, but we don't care about performance on GLES so we can suppress it for now. Bug: angleproject:5120 Change-Id: If5eb865956ee5fb6f798d110d42e3493294bc18e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2443590 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| a8872e6d | 2020-10-01 15:54:25 | Skip MSRTT tests on Nvidia/Windows7 These bots don't have VK_EXT_depth_stencil_resolve. Bug: chromium:1134286 Change-Id: I4cc5a627996139bf03dc3cc334435d08876a0a8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2443584 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 6136cbcb | 2020-09-23 21:31:05 | Metal: Implement transform feedback - XFB is currently emulated by writing to storage buffers. - Metal doesn't allow vertex shader to both write to storage buffers and to stage output (i.e clip position). So if GL_RASTERIZER_DISCARD is NOT enabled, the draw with XFB enabled will have 2 passes: + First pass: vertex shader writes to XFB buffers + not write to stage output + disable rasterizer. + Second pass: vertex shader writes to stage output (i.e. [[position]]) + enable rasterizer. If GL_RASTERIZER_DISCARD is enabled, the second pass is omitted. + This effectively executes the same vertex shader twice. TODO: possible improvement is writing vertex outputs to buffer in first pass then re-use that buffer as input for second pass which has a passthrough vertex shader. - If GL_RASTERIZER_DISCARD is enabled, and XFB is enabled: + Only first pass above will be executed, and the render pass will use an empty 1x1 texture attachment since rasterization is not needed. - If GL_RASTERIZER_DISCARD is enabled, but XFB is NOT enabled: + we still enable Metal rasterizer. + but vertex shader must emulate the discard by writing gl_Position = (-3, -3, -3, 1). This effectively moves the vertex out of clip space's visible area. + This is because GLSL still allows vertex shader to write to stage output when rasterizer is disabled. However, Metal doesn't allow that. In Metal, if rasterizer is disabled, then vertex shader must not write to stage output. - See src/libANGLE/renderer/metal/doc/TransformFeedback.md for more details. Bug: angleproject:2634 Change-Id: I6c700e031052560326b7f660ee7597202d38e6aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408594 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| 11d94d86 | 2020-09-23 15:16:19 | Integrate Skia Gold with restricted trace tests. The implementation is based heavily on the Chromium Skia Gold Python classes in //build/skia_gold_common . Results will be visible here: https://angle-gold.skia.org/ Currently results are not visible until this CL lands. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I7a5d64fe35583ad7ea6360804a0f6b72cd9f6d8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430179 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brian Sheedy <bsheedy@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| f8e5b97e | 2020-09-28 23:31:41 | Additional perf test cleanup & functionality. Adds several new command line arguments and documents all args in the README. Changes the trace tests to output milliseconds. Bug: b/169600938 Change-Id: Ie8c7840a6a8958951992c806979dde6dc7d8a709 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2438194 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| 43163491 | 2020-09-22 11:45:06 | Vulkan: Unresolve depth/stencil MSRTT attachments Using the same shader that unresolves color, this change allows depth/stencil to be unresolved as well. In turn, this allows the depth and stencil loadOp/storeOp of the implicit multisampled image associated with a multisampled-render-to-texture renderbuffer to be set to DONT_CARE. Stencil unresolve depends on VK_EXT_shader_stencil_export. In the absence of this extension, the stencil aspect is not unresolved and must continue to use loadOp=LOAD and storeOp=STORE. This is not ideal, but the expected use-case of depth/stencil MSRTT renderbuffers is that they get invalidated, so that load and store wouldn't happen in practice. Bug: angleproject:4836 Change-Id: I9939d1e15e10fa8ed285acdd6fe6edb42c59054f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427049 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 74ed9b65 | 2020-09-16 16:50:31 | Support EXT_color_buffer_half_float on WebGL 2.0 contexts EXT_color_buffer_half_float was recently updated to be valid for WebGL 2 contexts because iOS can't support EXT_color_buffer_float. Bug: angleproject:5038 Change-Id: Ib0d35c6b26a6cd215ff6725e92c47d1efd64e048 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415187 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> | ||
| 6e36029d | 2020-09-28 21:57:08 | Disable Mock ICD perf tests on Android. Bug: angleproject:5084 Change-Id: Iafff2adbd8bfc2844c43ca31329f3f8be1250631 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2438193 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 2663e601 | 2020-09-24 18:28:31 | Vulkan: Dynamically grow descriptor pool sizes Initial testing using benchmarks shows that the majority of the descriptor pools allocate fewer than 32 descriptor sets worth of descriptors. This CL reduces the initial size of each pool from 128 to 32 to reduce memory consumption. Additionally, when a pool is exhausted and a new one is created, the size of the pool doubles each time, up to a max of 512 descriptor sets worth of descriptors. This allows us to aggressively increase the size of the pools that appear to be very hot and decrease the total number of pools created. Bug: angleproject:5067 Test: CQ Change-Id: I190059cf04134902d6251d475dd908c1cbb82b58 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430193 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com> | ||
| 19e9df68 | 2020-09-23 23:37:17 | Re-land "Add a small unit test that dumps system info." Re-land fixes the GL APIs accidentally leaking into the test. We can use this in the trace gold tests to identify system properties. The test uses Vulkan info collection when available and dumps out the known GPU info as JSON. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I1481fee14ed8c573f10164d74ec27701e1ad80ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433090 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 88dd1a59 | 2020-09-26 18:21:19 | Revert "Add a small unit test that dumps system info." This reverts commit 52ee81cfdc13d3f44c1b5db041b14f236c57188c. Reason for revert: Causes build failure on Android (https://ci.chromium.org/b/8868097753228061152), and is blocking ANGLE roll (crrev.com/c/2433419) Original change's description: > Add a small unit test that dumps system info. > > We can use this in the trace gold tests to identify system properties. > The test uses Vulkan info collection when available and dumps out the > known GPU info as JSON. > > Bug: angleproject:4090 > Bug: b/168049670 > Change-Id: Ib8d2244d82b650b94818da30adab180b471af556 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427872 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Cody Northrop <cnorthrop@google.com> TBR=cnorthrop@google.com,jmadill@chromium.org Change-Id: I2b87c323c896be67aa9fbee2cad980927d551d7f No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:4090 Bug: b/168049670 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433089 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| d2d9e682 | 2020-09-15 16:06:42 | Vulkan: Use DepthStencilReadOnly when it is read only. We are tracking depth and stencil read or write during the renderpass. We can use that to switch to DepthStencilReadOnly layout if both depth and stencil are not writing. This allows drivers to optimize out the storeOp for the renderpass. Bug: b/168953278 Change-Id: Id82e06b4bae1ae8c83d880bb5e58accfa61f8191 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411336 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 52ee81cf | 2020-09-23 23:37:17 | Add a small unit test that dumps system info. We can use this in the trace gold tests to identify system properties. The test uses Vulkan info collection when available and dumps out the known GPU info as JSON. Bug: angleproject:4090 Bug: b/168049670 Change-Id: Ib8d2244d82b650b94818da30adab180b471af556 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427872 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| 32ed3e71 | 2020-09-21 23:42:34 | Vulkan: Make UtilsVk not contribute to occlusion queries UtilsVk implements some functionality with draw calls. Of these draw calls, clear was accidentally contributing to occlusion query results. Additionally, the copyImage utility creates its own framebuffer and thus directly creates a render pass, bypassing ContextVk::startRenderPass. This change also fixes bugs where occlusion query handling assumed mRenderPassCommandBuffer to be valid and correspond to the started render pass command buffer, which is not true for the copyImage render pass. Bug: angleproject:5042 Change-Id: I19cdbb8fbeabf139791b314a6da265ac5cfd68e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423209 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 353b7bdd | 2020-09-25 16:56:29 | Skip BootAnimationTest.DefaultBootAnimation on Win NVIDIA Vulkan Flaky fails and leads to hangs on GTX 1660 with 456.38 driver. Bug: angleproject:5085 Change-Id: Id95b1784e484694b96ba9fc7ce084b30951c260a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432625 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 001c7e8c | 2020-09-21 13:25:46 | Vulkan: Link PPO during draw validation From the OpenGL ES 3.1 spec: 11.1.3.11 Validation It is not always possible to determine at link time if a program object can execute successfully, given that LinkProgram can not know the state of the remainder of the pipeline. Therefore validation is done when the first rendering command which triggers shader invocations is issued, to determine if the set of active program objects can be executed. For draws, this CL moves the PPO link operation to ValidateDrawStates() to generate PPO link failures within ANGLE's validation layer, so we fail any rendering commands during command validation. For dispatch, PPOs are linked during Context::prepareForDispatch(), where the PPO is converted from draw to compute, since that conversion requires a re-link. This re-link shouldn't fail due to errors that would have been caught during validation, since the compute shader must have successfully linked before it can be included in the PPO in the first place. We don't re-link when converting back to draw, since it's possible there are validation errors (which we want to catch during validation of the next rendering command). Bug: angleproject:5064 Test: dEQP.GLES31/functional_separate_shader_validation_es31_* Test: ContextNoErrorTest31.DrawWithPPO Test: ProgramPipelineTest31.VerifyPpoLinkErrorSignalledCorrectly Change-Id: Ibb249e893c007a83cc6b813f848a660bfa34ecb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422375 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> | ||
| a2d8bbb5 | 2020-09-18 18:18:34 | Vulkan: Add GL_EXT_buffer_storage extension support Addition of support for immutable storage to buffer objects. Also adds new end2end tests for these usecases * Basic BufferStorage * SubData update * map/unmap buffer Bug: angleproject:5056 Tests: angle_end2end_tests --gtest_filter=BufferStorageTestES3*Vulkan Change-Id: Iba74b372ad033711927b63c6a04cec0eeb4db699 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419952 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> | ||
| 68dcea7b | 2020-09-25 10:52:32 | Suppress flaky Multithread Android end2end_test. MultithreadingTest.MultiContextDrawWithSwapBuffers/ES3_OpenGLES_NoVirtual Bug: angleproject:5099 Change-Id: Ide1376702c95103cf988f05ffe0d61e1166f3beb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432064 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 1677cf14 | 2020-09-13 20:14:59 | Metal: Implement Uniform buffers Uniform buffer is implemented in two forms: - If number of ubo used in shader program is low, each buffer will use one discrete Metal buffer slot. - If number of ubo used is large, they will be embedded into one Metal argument buffer. Argument buffer is similar to Vulkan descriptor set. This is due to limit of number of Metal's discrete buffer slots which is only 31 and over half of them are already used by vertex attributes, default uniforms, driver uniforms, etc. The downside is that whenever a buffer binding is changed, the argument buffer must be updated also. Added empty TransformFeedbackMtl implementation to enable ES3 context creation on Metal. Bug: angleproject:2634 Change-Id: I69325696fac735cb45ab88ab55468c0991abc317 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408593 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| 962e3473 | 2020-09-25 00:22:27 | Fix return code of restricted trace tests. The prior script was incorrectly comparing a boolean result with a number and producing the opposite result: True would be reported as a failure, and False would be reported as success. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I47ec684a57c455c6a833232d0a49774b265f7b39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430667 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 69da0b92 | 2020-09-13 20:00:19 | Metal: Use shared memory for small dynamic buffers. - If BufferMtl is static or large size, don't use shadow copy. Use one MTLBuffer and map directly on it. - If BufferMtl is dynamic and small size, use shadow copy and buffer pool of 10 MTLBuffer (s). The MTLBuffer is allocated in shared memory in this case (PCI-E memory for example). MTLBuffer in shared memory region doesn't need to sync content between CPU and GPU. - When copyBuffer, if BufferMtl is being used by GPU use blit command to do the copy on GPU side. - Also implemented GL_MAP_UNSYNCHRONIZED_BIT. Bug: angleproject:2634 Change-Id: I7a5aab309d24c76106a7087358ee5883ee05d250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408592 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| d59bccb5 | 2020-09-23 10:20:35 | Vulkan: updateRenderPassDesc may lose color attachment data FramebufferVk::updateRenderPassDesc() is resetting entire mRenderPassDesc, which may lose color unresolve attachments. This CL makes sure that when we toggle depth stencil buffer's read/write access, we do not reset the whole mRenderPassDesc. Instead we only update the depth stencil attachment's access. Bug: b/168953278 Change-Id: Ia9df2d8ac81ebf2da8a360ba1293faf6c14b2738 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426468 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| 7bd8bd9f | 2020-09-24 17:11:56 | Skip PBO test on TSAN. Texture2DTest.TexStorageWithPBO/ES2_OpenGL is flaky. Bug: b/168744561 Bug: angleproject:5097 Change-Id: Ide9b5a7d22e86c6eccd83ebc3bce6797b90150a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430163 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 54dbd5e7 | 2020-09-23 16:10:12 | Vulkan: Add mutex around queueSubmit related data There are several queueSubmit related members of RendererVk that can be accessed from multiple threads. Adding mutex around thoses accesses resolves race condition flagged by TSAN. Add stress test for QueueSerial handling Add test to catch race issue in garbage collection found by TSAN. Test: angle_end2end_tests MultithreadingTest.MultiContextDrawWithSwapBuffers angle_end2end_tests MultithreadingTest.MultiContextCreateAndDeleteResources Bug: b/168744561 Change-Id: I238cce9052476710778a3b35f8531891d90ddd6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415402 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| 7a0faa82 | 2020-09-24 20:15:26 | Revert "Pass #pragma optimize setting down to compilation." This reverts commit 499173de1c91932ba272269cab6918bf7e8d7c11. Reason for revert: Causes unexpected HLSL compiler errors in some cases. See bug. Bug: angleproject:5094 Original change's description: > Pass #pragma optimize setting down to compilation. > > This will allow us to disable optimizations in the back-end. This can > be useful both for developers and for ANGLE to disable very slow > shader compilation on D3D11. > > Also apply this pragma to VerifyMaxVertexUniformVectorsWithSamplers. > Reduces compilation time by half in local testing. > > Bug: angleproject:5076 > Change-Id: I64ad576e11b9cee5b41f8af0d3621570304d65c2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420749 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:5076 Change-Id: I733e788fe8e9421ae0af662c0eb51af1ed79dde3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2429517 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| a76b6836 | 2020-09-17 22:40:42 | Vulkan: Support MSRTT depth/stencil resolve VK_KHR_depth_stencil_resolve is used by this change to resolve depth/stencil multisampled-render-to-texture renderbuffers. This extension is not widely supported yet. If it's not present, the depth/stencil resolve operation is silently ignored and the renderbuffer acts as a normal multisampled one. This is not correct, but our primary user (Chrome), and most applications don't care for the resolved depth/stencil data. In fact, it's recommended for the depth/stencil attachment to be invalidated after rendering. Exposing EXT_multisampled_render_to_texture even in the absence of depth/stencil resolve allows the majority of the applications to still take advantage of MSRTT color attachments. Bug: angleproject:4836 Change-Id: I6ba4187344a0c9330d2c77bdc5e2c6fc5483c299 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417645 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| b6c17996 | 2020-09-23 13:37:48 | Auto-generate restricted trace .gitignore. I'm going to add a non-ignored subdirectory so it behooves us to fix our blanket suppression. This will also allow users to clean up stale trace files. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I5b0879eb3eebf3b352bb78e3b927203f9483c89f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426885 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| cd83b608 | 2020-09-18 14:54:54 | Use ImageHelper staging buffers for copyImageDataToBuffer Revert change from using context staging buffers for copyImageDataToBuffer. There are scenarios where the staging buffer will become invalid before flushing the staged update. Added a test for this case. Bug: angleproject:5092 Test: angle_end2end_tests --gtest_filter=*ETC1CompressedImageDraws* Change-Id: I41c457fda919938600c20336f65836952d73748a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425250 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> | ||
| 6c394220 | 2020-09-09 18:55:48 | Vulkan: Fix bug in compressed texel block computation When performing a staged update to compressed images, ensure that the bufferRowLength and bufferImageHeight is a multiple of the compressed texel block Bug: angleproject:5017 Test: angle_end2end_test --gtest_filter=*ETC1CompressedImageNPOT* Change-Id: I54327ec610d1050465d112c7eff385d19dc0c390 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2393754 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> | ||
| 6b4962e8 | 2020-09-22 16:37:16 | Allow GL_UNSIGNED_BYTE as a type for glColorPointer Previously glColorPointer would reject GL_UNSIGNED_BYTE. This should be allowed in both the gles 1 and 1.1 specifications. See page 6 of the gles 1 specification and page 20 of the gles 1.1 specification. This change allows doodle jump to work on angle on both the gl and vulkan backend Bug: angleproject:4308 Tests: angle_end2end_tests --gtest_filter=VertexPointerTest.AssignRetrieveColorUnsignedByte* Change-Id: I35f41b28d94cb34bc36256420b57793691b78cff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2424465 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 2a09e891 | 2020-09-22 09:32:32 | Isolated script args in restricted trace tests. This will allow us to pass CQ since CQ requires isolated script output args. We can also update this logic later to fail CQ if the golden image check fails. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I81c5571e8742e641ebd8c9cbd8e1c89f583c725c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423212 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| f0b0e3e8 | 2020-09-22 19:35:58 | Suppress two more compute shader tests. Failing due to test ordering on Linux. Likely a driver bug that's already fixed in ToT Mesa. ComputeShaderTest.DispatchDrawDrawDispatch/ES3_1_OpenGL ComputeShaderTest.DrawDispatchDrawPreserve/ES3_1_OpenGL Bug: angleproject:5072 Change-Id: I857ef3c7ba5d97f7c619ebe37aec1b5e188a2ffd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2424682 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| ee7ae7ab | 2020-09-22 19:36:57 | Skip another slow test on Win/Intel/D3D11. GLSLTest.VerifyMaxVertexUniformVectors/ES2_D3D11 Bug: angleproject:5076 Change-Id: I178ec224ca6b93f3290de6fb7e5cc3a4f348ba12 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425323 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 15617b4b | 2020-09-21 11:16:49 | Vulkan: Add a alpha to coverage test Early fragment test optimization has to be disabled if alpha to coverage is enabled. This test that the intersection between alpha to coverage test and early fragment test optimization. Bug: angleproject:5082 Change-Id: I628efc2fae7c998467e1daff4167f16fe0c28142 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422899 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 9ff58ddd | 2020-08-26 01:08:00 | Metal: Support array of matrices varying. MSL doesn't support array of matrices as varying variable. This CL converts array of matrices varying to array of vectors. This fixes WebGL test: conformance/glsl/misc/shader-varying-packing-restrictions.html Bug: angleproject:4846 Bug: angleproject:2634 Change-Id: I3cfc638dc01092ddf1add7df02c131d1a5c8ba1d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2392172 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 499173de | 2020-09-20 10:42:56 | Pass #pragma optimize setting down to compilation. This will allow us to disable optimizations in the back-end. This can be useful both for developers and for ANGLE to disable very slow shader compilation on D3D11. Also apply this pragma to VerifyMaxVertexUniformVectorsWithSamplers. Reduces compilation time by half in local testing. Bug: angleproject:5076 Change-Id: I64ad576e11b9cee5b41f8af0d3621570304d65c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420749 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| eed069b3 | 2020-09-22 08:55:32 | Give restricted gold tests executable bit. Bug: angleproject:4090 Bug: b/168049670 Change-Id: Ie3a46d4689e40958460c1f26a228645d84b3305c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423211 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 867358b7 | 2020-09-21 23:40:57 | Test Runner: Improve sharding validation. The prior check was incorrectly flagging index=0/count=2 as invalid. It also missed a few cases like a shard count of 0. Bug: angleproject:3162 Change-Id: Ida4c0f454ece15e4304d024d205475acf0f135e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423207 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 566821cb | 2020-09-21 23:57:13 | Suppress 3 more Intel/GL/Compute shader fails. Happen when run in different orders. This time with a test variation with 2 shards instead of 4. ComputeShaderTest.DrawTexture1DispatchTexture2/ES3_1_OpenGL ComputeShaderTest.UniformBuffer/ES3_1_OpenGL ComputeShaderTest.BindImageTextureWithMixTextureTypes/ES3_1_OpenGL Bug: angleproject:5072 Change-Id: Iddec2b795dc380e29a0124195491fcf6ec0520bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423208 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| f39e0f01 | 2020-09-07 23:07:37 | Vulkan: Use subpass to unresolve render-to-texture attachments GL_EXT_multisampled_render_to_texture allows singlesampled textures to be used with multisampled framebuffers in such a way that the final resolve operation is automatically done. In Vulkan terminology, the render-to-texture GL attachment is used as a Vulkan subpass resolve attachment with an implicit (ideally-)lazy-memory multisampled image as the color attachment. This extension expects that if the texture is drawn to after the automatic resolve, the implicit multisampled image would take its fragment colors from the singlesampled image. In other words, the opposite of a resolve operation should be automatically performed at the start of the render pass. This change refers to this operation as "unresolve". The goal of this extension is to allow tiling GPUs to always keep multisampled data on tile memory and only ever load/store singlesampled data. The latter is achieved by using a subpass resolve attachment and setting storeOp of the multisampled color attachment to DONT_CARE. This change achieves the former by using an initial subpass that uses the resolve attachment as input attachment, draws into the multisampled color attachment and sets loadOp of said attachment to DONT_CARE. Bug: angleproject:4881 Change-Id: I99f410530365963567c77a7d62fc9db1500e5e3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2397206 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 5ec560fb | 2020-09-17 17:18:25 | Add restricted trace golden image script test. The script reads the list of tests from the restricted traces JSON and runs angle_perftests once for each test. Running the tests in a batch seems unstable on some platfroms so running each test separately works around that limitation. It does not yet interact with Skia Gold. The Gold integration will come later once this basic skeleton is running on the bots. Also updates the perf tests to exit more quickly with --one-frame-only. This will speed up the screenshots. Example run with trigger.py: https://chromium-swarm.appspot.com/task?id=4ecb985330a33910 Bug: angleproject:4090 Bug: b/168049670 Test: tested with trigger.py Change-Id: I52820dfba2acfbc5d638673c37297877e8476adb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417641 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| 8f7970cb | 2020-09-21 18:25:21 | Trace/Replay: Reset replay after taking a screenshot. This was causing a replay state tracking error that could fail some traces. For example, Mobile Legends. Bug: angleproject:4090 Bug: b/168049670 Change-Id: Ia4c2db795bb861fba77c9c35217ab22c2004c492 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422686 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| a7e03ed7 | 2020-09-21 14:56:00 | Vulkan: Further refine invalidate for depth/stencil Bug: angleproject:5079 Change-Id: Idc732b1e6729b2776d66c63c3ae2bd94e11bdbb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422684 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com> | ||
| edc0d2ee | 2020-09-15 16:02:05 | Vulkan: Disallow loadOp=LOAD for MSRTT depth/stencil textures EXT_multisampled_render_buffer2 specifies that depth/stencil textures are expected to be in a perpetual state of invalidated, except during rendering. This change makes sure that they never use loadOp=LOAD. Additionally fixes a bug where clears applied to MSRTT depth/stencil textures didn't take effect because they were applied to the multisampled image (since the resolved image was not given to the render target). Bug: angleproject:4836 Bug: angleproject:5063 Change-Id: I4506f4de415dca6c222111a1ae62017d2fb1e2b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412848 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| bdecaf33 | 2020-08-04 20:16:27 | Metal: Implement PBO. Bug: angleproject:2634 Change-Id: I77f085227298bf46361825d1886e04830dc9987a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336558 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| e56ccc49 | 2020-09-21 14:38:39 | Skip Texture2DTest.TexStorageWithPBO on Win NVIDIA GL Fails on 456.38 driver. Bug: angleproject:5081 Change-Id: Ic92f4a9911d97209fd7240f5ba93ee6f81dd3ace Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422083 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 5d7de5fd | 2020-09-20 13:09:07 | Test Runner: Fix default config grouping. Running "angle_unittests" with --bot-mode would produce noisy test groupings for each permutation of parameterized tests. Fix this by only splitting configs that begin with "ES". e.g. ES2_Vulkan, ES3_OpenGL, etc. Bug: angleproject:3162 Change-Id: I0b0ebe1c9cef9cbbce0489a2bc3f62761d43a1c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419046 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 763e8b81 | 2020-09-20 21:59:23 | Test Runner: Add more timeout logging. Will help diagnose a timeout failure on Windows Intel. Also reduce the significant digits in time output. Bug: angleproject:3162 Change-Id: I6d6a852f572875f613dec8e4ab6e798dfde0ca9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420331 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| dd0a9ec9 | 2020-09-20 12:50:21 | Test Runner: Allow empty sharding parameters. The prior check was incorrectly validating a shard index of zero and a shard count of one as inconsistent. Bug: angleproject:3162 Change-Id: I63184c16e82f08080b275672a43e6dacf291560d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419045 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| a87964cd | 2020-09-20 21:59:23 | Suppress Linux GL Compute Tests on Intel. ComputeShaderTest.AtomicFunctionsInNonInitializerSingleAssignment/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsInitializerWithUnsigned/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsNoReturnValue/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsReturnWithMultipleTypes/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsReturnWithUnsigned/ES3_1_OpenGL ComputeShaderTest.DispatchDraw/ES3_1_OpenGL ComputeShaderTest.DrawDispatchDispatchDraw/ES3_1_OpenGL ComputeShaderTest.LoadImageThenStore/ES3_1_OpenGL ComputeShaderTest.NonArraySharedVariable/ES3_1_OpenGL ComputeShaderTest.NonStructArrayAsSharedVariable/ES3_1_OpenGL ComputeShaderTest.StoreImageThenLoad/ES3_1_OpenGL ComputeShaderTest.StructArrayAsSharedVariable/ES3_1_OpenGL ComputeShaderTest.UniformDirty/ES3_1_OpenGL ComputeShaderTest.groupMemoryBarrierAndBarrierTest/ES3_1_OpenGL GLSLTest_ES31.ArraysOfArraysImage/ES3_1_OpenGL GLSLTest_ES31.MixOfAllResources/ES3_1_OpenGL LinkAndRelinkTestES31.RelinkProgramSucceedsFromRenderingToCompute/ES3_1_OpenGL Bug: angleproject:5072 Change-Id: I506c931d7e8714e0393fb5a7b9671b2fc74caeee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420332 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| 9f70b6b2 | 2020-09-20 13:28:37 | Disable slow max uniform count test on D3D11/Intel. Bug: angleproject:5076 Change-Id: I21fc0504513e092003e19fb845d6759eba0a3866 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420750 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| 48588bd1 | 2020-09-18 17:33:55 | Vulkan: Add GL_EXT_buffer_storage extension entry points Addition of just the entry points for GL_EXT_buffer_storage extension. Bug: angleproject:5056 Change-Id: I7a3d7c151f004f89fd945d5d06dbe7afcd491578 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419951 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 76e90947 | 2020-09-19 10:48:55 | Test Runner: Really reuse displays with --bot-mode. The prior design didn't pass the correct flag to the subprocess. Instead add a new --reuse-displays flag that forces display reuse on in ANGLE tests. Pass the new flag to the child processes when running with --bot-mode. Bug: angleproject:3162 Change-Id: I5f62125d83d339b5e8b2506b4ca4656976f7398e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419638 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 3f20c713 | 2020-09-19 11:29:56 | Test Runner: Fix "--bot-mode" error level return value. Previously the runner was returning "1" on success and "0" on failure. Swap this so that it correctly returns "0" on success and "1" on fail. This only affected "--bot-mode" which isn't yet enabled. Bug: angleproject:3162 Change-Id: I1ee942223272d24eff137279d5a0638d3a65694e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419639 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 93f58c15 | 2020-09-19 09:58:23 | Vulkan: Allow no validation layers in ExternalImageTest. Similarly to common test init, these specific tests init the Vulkan resources with validation layers when they might not be available. Fix this by checking for the appropriate define. Bug: b/168744561 Change-Id: I93dd3bac839297ced07cb2c4cbbcf64db2e65a1f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419041 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| d6806d73 | 2020-09-18 17:56:48 | Test Runner: Fix sharding and --bot-mode. We were using the incorrect test list to set up initial test expectations. Fix this by using the already generated test set in the test suite. Test: angle_unittests with --bot-mode, sharding, and filter Bug: angleproject:3162 Change-Id: Id108943494130410caab404faad25115792e794d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419596 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 357caadb | 2020-09-16 21:44:56 | Vulkan: Optimize Attribute Change Perf (2/5) This patch series optimizes programs that use the pattern: for (;;) { glVertexAttribPointer(...) glDraw(...) } Change 2: Micro-optimize XFB resume CPU overhead. We don't need to set resume on every new command buffer. We only need to set the dirty bit when we have an unexpected pause. In total the patch series reduces test iteration time by 25%. Test: DrawCallPerfBenchmark.Run/vulkan_attrib_change Bug: angleproject:5045 Bug: b/168493024 Change-Id: I8f6c68ff0513be4f405276e395d80bc1a185a061 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2409174 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| e8d01272 | 2020-09-18 10:34:06 | Vulkan: Additional "invalidate" white-box tests These are additional tests that were written when trying to refactor mContentDefined and move it from RenderTargetVk to ImageHelper for depth/stencil attachments. We still want to land the tests. Bug: b/167275320 Change-Id: I12f6bf8cece6499e4474a8f114b177626c1aa4d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419117 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com> | ||
| 512059a9 | 2020-09-16 21:33:32 | Tests: Allow tests to function without VVLs. This is necessary to run angle_end2end_tests with sanitizers. We don't currently support building the VVL in sanitized configs. Bug: b/168744561 Change-Id: If16a25ac5786f5f5aeb8ae50d9f7fa22c6c87995 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415513 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| bda2205d | 2020-09-17 14:37:25 | Traces: Move up from tests/perf_tests/ to tests/. The trace tests aren't strictly for performance. Since we'll be using them for correctenss testing as well it makes sense to move them out of the perf_tests/ folder. Also renames RestrictedTraceTests.md to README.md so it'll load automatically in gitiles. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I8be9f1d831489a9abf534d049a93441687850142 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416913 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| 37457d08 | 2020-09-15 14:38:53 | Vulkan: Support MSRTT color renderbuffers Color renderbuffers are similar to multisampled-render-to-texture textures, but much simpler. The same mechanism is used to implement them. Bug: angleproject:4836 Change-Id: I298529c9fd1b03e78b1e37cdbe595e66166ee130 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412847 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| c99c22bb | 2020-09-15 16:53:26 | EGL: Add support for EGL_ANDROID_create_native_client_buffer This EGL extension will add support for creating EGLClientBuffer backed by an Android window buffer (struct ANativeWindowBuffer) which can be later used to create an EGLImage. Bug: angleproject:5018 Tests: angle_end2end_tests --gtest_filter=ImageTest.SourceNativeClientBufferTarget* Change-Id: If78ed7b80ad09629b8c5f5b5a0eb07a548e82e6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404320 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> | ||
| 83c7e1ae | 2020-09-17 16:42:19 | Fix the regression of color blit. Move the offset aligning code to stencilBlitResolveNoShaderExport to avoid affecting color blit. Test: dEQP-GLES3.functional.fbo.blit.default_framebuffer.*_linear_* Bug: angleproject:5044 Change-Id: Ic2ebef94091853146424d567b0035161611ba32d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416008 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 0a8a3ea2 | 2020-09-14 11:12:43 | Vulkan: Skip nested pow test on NVIDIA, Windows Suspect possible NVIDIA driver issue as unable to repro on some NVIDIA, Windows, NVIDIA configurations. Test: angle_end2end_tests --gtest_filter=GLSLTest.NestedPowStatements/ES3_Vulkan Bug: chromium:1127866 Change-Id: Ic6a95915af72aab086753a0e0199ac1dee8bfb62 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2410560 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| f12e4123 | 2020-08-25 12:01:12 | Vulkan: Match descriptor pool sizes to descriptor set layouts When a descriptor pool is created, a list of descriptor types and counts are given to vkCreateDescriptorPool(). Later, when allocating a descriptor set from the pool, we pass along a descriptor set layout to vkAllocateDescriptorSets() which is used to determine how many of each type of descriptor (i.e. binding) to allocate from the pool. In order for our "free descriptor set" counts to be accurate for each pool, the descriptor pools need to be created with descriptor counts that match the descriptor set layout binding counts. This change fixes a bug where the descriptor set layouts were created with more bindings than the descriptor pool sizes, causing the "free descriptor set" count to be inaccurate, leading to allocating too many descriptor sets from a pool. Bug: angleproject:3570 Test: VulkanDescriptorSetTest Change-Id: I660bf02d29a1291391fb15f39e6479bf348d0f83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2391114 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 58463573 | 2020-09-16 19:30:56 | Test Runner: Fix dirty thread teardown. When the standalone tests shut down they would not wait for the watchdog thread to exit cleanly. Fix this by setting a flag that shuts down the watchdog and attempting to wait. This was detected by running angle_end2end_tests with TSAN. Bug: angleproject:3162 Bug: b/168744561 Change-Id: I765ce7a21c3be11703619470a81adb1882b009e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415175 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| a2d670c5 | 2020-08-15 21:13:33 | Run trace tests against Vulkan Mock ICD. Required an upstream fix: https://github.com/KhronosGroup/Vulkan-Tools/pull/437 Also a workaround filed as an issue: https://github.com/KhronosGroup/Vulkan-Tools/issues/445 Bug: angleproject:4950 Change-Id: I21333464d2a8e52d5d85d35654f0e6372f9650db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358517 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 07c03b6d | 2020-09-11 14:43:37 | Validate GLSL attribute location range The location index of a vertex shader input's layout qualifier must be less than GL_MAX_VERTEX_ATTRIBS to link successfully. We can check for this during shader compilation to not rely on other layers to handle pathological cases. While strictly speaking only 'active' attributes are considered during shader linking, this is merely intended to allow for 'uber' shaders to declare more inputs than GL_MAX_VERTEX_ATTRIBS but only use a subset of them. There is no known reasonable use case for a manually specified location to exceed the valid range. Note that according to http://opengl.gpuinfo.org, the highest GL_MAX_VERTEX_ATTRIBS value at the time of writing is 32. Also, D3D12_VS_INPUT_REGISTER_COUNT = 32. Hence the unit test's value of 1000 should be sufficiently future proof. Also address the case where the uniform location might be close to INT_MAX and not be detected as out-of-range due to numeric overflow. Bug: chromium:1110800 Change-Id: I9985c8eab3bb8a2a59b8f985e8f5b6884756383c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405368 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Nicolas Capens <capn@chromium.org> | ||
| 23cff4e1 | 2020-09-16 13:41:49 | Test Runner: Handle GTest sharding args. These were messing up the test runner when used in combination with the test runner's specific args. Make it an error if the arguments are used together. Bug: angleproject:3162 Change-Id: I6fa1c0fb346a8c376ca455f7f4bf0492cfc0198a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2414931 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 99b71417 | 2020-09-16 11:41:24 | Vulkan: Disable BlitStencilWithFlip test on Win These tests fail on the Windows NVIDIA bots Bug: angleproject:5044 Bug: chromium:1128064 Change-Id: Idad4cc33d8e49b0b468b8e560b44f9a9c6a2f37f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2414932 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com> | ||
| ed01473e | 2020-09-12 13:01:05 | Vulkan: Fix blendEnable-02023 VU Enable BlendIntegerTest Add DrawBuffersTest.BlendWithGaps test Add BlendPackedTest Bug: angleproject:4548 Bug: angleproject:4571 Bug: angleproject:4583 Change-Id: I139183099b26f0fe1ac9e43f96d18b8ccb134a2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407772 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 4d3a0f60 | 2020-09-11 12:36:05 | GN: Componentize D3D format tables. These tables are used by both the GL and D3D11 back-ends. Also moves them to renderer_utils to be in a shared place. Bug: angleproject:3943 Change-Id: I1f5d79842396a87e795547fa03c6855d6f9c5e9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405805 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 377e7487 | 2020-08-27 17:11:35 | Vulkan: Support array of array image type Implement supporting the array of array of image type in uniform. Add a new end2end test for it. Bug: angleproject:3881 Change-Id: Idd757ae1d0ed34d585ae1ca5e0b6577459a0acb7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2379335 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 39185acc | 2020-09-12 13:47:16 | Test Runner: Re-use displays when using "bot mode". This will allow us to speed up test execution by using multiple processes on non-Windows platforms. Because of the process isolation of "bot mode" we don't run into display re-use bugs like we do when running in a single process. Bug: angleproject:3162 Change-Id: I25370d4a07236e34f87e1c1efef8684f9891ecf8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407835 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| c03c4490 | 2020-08-28 11:03:20 | Vulkan: Defer glFlush issued in middle of renderpass to endRenderpass Manhattan is calling glFlush in middle of a renderpass. This CL defers the flush that issued in the middle of renderpass to the end of renderpass. Bug: b/166475273 Change-Id: I6baa3898d5efc456e2205c44e13c64f3d79d1464 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2381942 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| 7fc325cc | 2020-09-12 13:48:38 | Test Runner: Print total test execution time. Also has a few other tweaks to test spin-up. Bug: angleproject:3162 Change-Id: I8753f1afedbcc5c4b5ae257965ce68dc4a02ae06 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407836 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| e4e2a016 | 2020-09-01 11:23:09 | Vulkan: Use color mask to handle draw buffer disabled case When draw buffers set to GL_NONE, instead of remove the attachment from renderpass which breaks renderpass, we force vulkan's per buffer color mask to false while keep the disabled draw buffer attached. This CL also always create FrameBuffer with all color attachments regardless it is enabled or not. Bug: b/167301719 Change-Id: Ice9fca9aacf774a47d13b749f822b222cc050174 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2389007 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com> | ||
| ba7f8913 | 2020-09-12 23:23:01 | Samples: Enable Debug callback. This moves the debug callback code into a common location. For ease of access it's in shader_utils since that file has access to the GL API. Bug: angleproject:5040 Change-Id: Iab9de47c2d520a5618ea6825852f8afa63565c8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408715 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| b3c7d39a | 2020-09-03 15:51:02 | Align the sample position in blitResolveStencil compute shader The input coordinates of blitResolveStencil compute shader start from 0,we need to align the sample position to start from 0 if x/y is flipped. Test: dEQP-GLES3.functional.fbo.invalidate.*.unbind_blit_msaa_* Bug: b/159995959 Change-Id: If0c9f5b7cacddbe1a2d7062469a757a63bcc1378 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2392162 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| ed518d15 | 2020-09-11 12:47:52 | EGL: Refcount external AHB when backing an image When an image is backed by an external source like an AHB we need to refcount the buffer appropriately to prevent deletion of the buffer while in use. Bug: angleproject:5018 Tests: angle_end2end_tests --gtest_filter=ImageTest.SourceAHBTarget2DEarlyDelete* Change-Id: Ib6318fc3dc442460d1a2bdd6d75a4458895667bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2406615 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 2879eb55 | 2020-09-12 09:04:16 | TestRunner: Fix missing "=" on swarming args. These were missing from debe4683095450940883164ca6. Also fixes a misnamed "perf" parameter. Bug: angleproject:3162 Change-Id: Iad4c4d8d35cc8a08d0e30d50dd9bbf159a4a7ab9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407833 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 6830eb60 | 2020-09-11 12:37:31 | EGL: Fix a bug in ImageTest During cleanup, we were incorrectly calling glDeleteRenderbuffers on a texture object. Also update comments to correctly reflect intent. Bug: angleproject:5018 Change-Id: I28eaf6a23056f3b09eebb7331620e6a27cb14302 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2406614 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> | ||
| bca88739 | 2020-08-16 11:32:40 | Add a perf test that cycles through many VBOs. Stresses the RenderPass buffer tracking in the Vulkan back-end. Bug: angleproject:4950 Change-Id: I33d38d8703d0e333d0092195d34228d90f1af52a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358522 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| ae09e889 | 2020-09-10 17:00:13 | Fix mismatch issue with precision qualifiers. GLSL allows varyings passed from one stage to another to not match in precision (e.g. float & half-float). Vulkan doesn't allow that so adjust those mismatches to use the higher precision. To fix we keep track of the precision of varyings and in the Vulkan backend if we see they are different patch up the SPIR-V to make them match. Bug: angleproject:3078 Change-Id: I385d31e082da46ccdd4817b6612f5f9d9cbce17c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2337755 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| 90a9cf96 | 2020-09-11 02:40:34 | Expand is_linux to is_linux || is_chromeos. Currently is_linux is set to true on Chrome OS build, but it is planned to set to false. This CL is the preparation to keep the current behavior. Bug: chromium:1110266 Test: Built locally. Tryjob. Change-Id: I4124dfb251d68a519fed3e08555d1aa5a694c77c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404500 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| a3bf9092 | 2020-09-09 12:16:54 | Suppress AtomicCounterBufferRangeRead failure on Nexus6P TBR=syoussefi@chromium.org Bug: angleproject:3726 Change-Id: I8e4eb420ef43ee50b7e4df563148ed296f260adb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2401545 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Shrek Shao <shrekshao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 41c93c55 | 2020-09-01 11:34:32 | Vulkan: Bug fix in atomic counter buffer count calculation When binding a new atomic counter buffer to a slot it is necessary to take into account the previous binding of that slot. This rectifies a bug introduced in f7b607c63c Bug: angleproject:3566 Test: angle_unittests.exe --gtest_filter=AtomicCounterBufferTest31.AtomicCounterBuffer* Change-Id: If78954d27c3345e8620294a84e839058d7dd7b9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2388431 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> |