|
fc7cfd1c
|
2015-03-31T14:46:18
|
|
Fix array function parameter syntax in HLSL equality function
The fact that passing shaders to the platform compiler is deferred until
linking is performed allowed this bug to pass undetected in earlier manual
testing.
TEST=WebGL conformance tests
BUG=angleproject:941
Change-Id: Ic12b5d0c5547057551df90086453e897a161d559
Reviewed-on: https://chromium-review.googlesource.com/263221
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
6d5463bd
|
2015-03-31T10:31:48
|
|
Always sync the texture sampler state.
The sampler state may have changed even if the texture is already bound.
BUG=angleproject:884
Change-Id: I591f493099397bb07608096cf30ff46ed5090224
Reviewed-on: https://chromium-review.googlesource.com/263147
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3ad467df
|
2015-03-27T09:46:41
|
|
Remove shared_utils.h, use angle_common instead.
This saves us from needing to replicate the same code in two places.
BUG=angleproject:956
Change-Id: Ibc80997eec184d0d5aa9c6c076c9d4507fbf8caa
Reviewed-on: https://chromium-review.googlesource.com/262776
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
9bd4dbef
|
2015-03-27T09:46:40
|
|
Split ANGLEPerfTest into a Render and basic test.
The basic test we can use for perf testing internal classes with
mocks. The render tests are more specific to doing draw calls.
BUG=angleproject:956
Change-Id: Iade393facc30c8d7288b1b94a159ce3afe993021
Reviewed-on: https://chromium-review.googlesource.com/262775
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
fd1bf4e6
|
2015-03-31T09:46:02
|
|
Add an BufferFactoryD3D class to help mocking.
This D3D-only class has one method, used to generate the D3D
IndexBuffer/VertexBuffer. This can help us mock up
IndexDataManager.
At a later point we can refactor the VertexFormat queries
from Renderer into a Caps struct that mirrors our Texure
Caps.
BUG=angleproject:956
Change-Id: Id8b1220a763873ee871ce92365bbee03633789c7
Reviewed-on: https://chromium-review.googlesource.com/262774
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
7dcd2c7b
|
2015-03-18T17:22:38
|
|
Add stubs for EGL pixmap surface creation.
BUG=angleproject:795
Change-Id: I76b44e837eb6919f9d3c1eb56c2d3af84bc5ab09
Reviewed-on: https://chromium-review.googlesource.com/260943
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3d5f2687
|
2015-03-25T17:05:59
|
|
Remove unused streamOffset from IndexRangeCache
This value is now redundant - it is always the same as regular offset.
TEST=angle_end2end_tests
BUG=angleproject:956
Change-Id: If4b6c8bcbebf24fbf84723fe081fd058916cc504
Reviewed-on: https://chromium-review.googlesource.com/262423
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
ff5e7374
|
2015-03-25T16:52:11
|
|
Recompute stream offset instead of fetching a cached value
Recomputing the stream offset is relatively cheap now after recent changes.
Remove caching it to make the code less complex.
TEST=angle_end2end_tests
BUG=angleproject:956
Change-Id: Icb9cc4e4ffd685a78b7f8a45958992a471ebb0f5
Reviewed-on: https://chromium-review.googlesource.com/262422
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
5f3f372a
|
2015-03-27T15:48:55
|
|
Remove unused tests folder.
This is now located in src/ and Chromium no longer refers to it.
BUG=None
Change-Id: I64fd302629ca28aa367d8714bfbac2657774fc3b
Reviewed-on: https://chromium-review.googlesource.com/262920
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f1bd2d90
|
2015-03-30T22:36:04
|
|
Fix maxVertexUniformComponents initialization in GenerateCaps()
Change-Id: Ie10398e148dc0b88e5d7a5330307dc49553c6665
Reviewed-on: https://chromium-review.googlesource.com/263092
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5ead927f
|
2015-03-25T12:27:43
|
|
Don't use a helper function to get the vertex attributes.
The overhead of the function call ended up being a hot spot for draw calls
since the attributes are iterated over many times in VertexDataManager.
BUG=angleproject:959
Change-Id: I9bbfcbd115661ad629db9ed93d683cd8d0dc9a78
Reviewed-on: https://chromium-review.googlesource.com/263102
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5b97287e
|
2015-03-30T19:52:55
|
|
Revert "Don't use a helper function to get the vertex attributes."
Caused a warning on 32-bit builds.
This reverts commit 20d78d241b448aa0b2e3f49d902d3ab63a551932.
Change-Id: I4d61024fb29978e7f1bacdd693fc6f1bc00bd0cc
Reviewed-on: https://chromium-review.googlesource.com/262918
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
7159ea67
|
2015-03-24T14:03:37
|
|
Add UBO offset support for D3D11.1.
Also fixes the uniform count upper limit in glGetActiveUniformsiv.
BUG=angleproject:507
Change-Id: Icfc90ed64cf94b1bab2d4cc93a8fb5e11b28d666
Reviewed-on: https://chromium-review.googlesource.com/261874
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
69c11b5d
|
2015-03-26T12:59:00
|
|
Move validation from Intermediate::addUnaryMath to ParseContext
Intermediate should only have logic for creating node objects, validation
of parameter types belongs in ParseContext.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
Change-Id: Ie90697641fabb2a837ccc4571a93616d63ea64e6
Reviewed-on: https://chromium-review.googlesource.com/262414
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
7a26a1ad
|
2015-03-25T12:29:06
|
|
Cache std::vectors in ProgramD3D to avoid allocations during draw calls.
BUG=angleproject:959
Change-Id: Ie08e68ae27372a97bd118e61478201b0d3dad955
Reviewed-on: https://chromium-review.googlesource.com/262337
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
20d78d24
|
2015-03-25T12:27:43
|
|
Don't use a helper function to get the vertex attributes.
The overhead of the function call ended up being a hot spot for draw calls
since the attributes are iterated over many times in VertexDataManager.
BUG=angleproject:959
Change-Id: I6c11d4a5a22c314c69b3403dfdeb2d950b1c7639
Reviewed-on: https://chromium-review.googlesource.com/262336
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
45795dbe
|
2015-03-25T12:25:01
|
|
Inline commonly used Error methods and add move operators.
The function call overhead of the constructors and assignement operators
ended up being a hotspot even though the functions didn't do any
significant work.
BUG=angleproject:959
Change-Id: I96769879dabdbba7a222f98d87c5be0a829cb7dd
Reviewed-on: https://chromium-review.googlesource.com/262335
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
11ffe1b8
|
2015-03-24T17:28:18
|
|
Micro-optimize math in IndexDataManager
Use bitwise operations instead of division, which is expensive on multiple CPU
architectures.
BUG=angleproject:956
TEST=angle_end2end_tests
Change-Id: I57ab540d447c03dae5a96bafb4975fc37e310261
Reviewed-on: https://chromium-review.googlesource.com/262181
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
5e5c826c
|
2015-03-26T14:04:54
|
|
Fix float-int conversion return type precision tracking
Float-int conversion functions are defined to always return highp values.
BUG=angleproject:865
TEST=angle_unittests
Change-Id: Idf243b483f7b5edfcb54de2755af11e17c3756d3
Reviewed-on: https://chromium-review.googlesource.com/262413
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
cd69f1c9
|
2015-03-18T14:33:23
|
|
Implement RenderbufferGL.
BUG=angleproject:886
Change-Id: I7480943d678b2cdf6e997c3f8316acdef32f5f0d
Reviewed-on: https://chromium-review.googlesource.com/260889
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a08e1bd0
|
2015-03-24T10:17:18
|
|
Split Renderbuffer::setStorage into two functions to match the API.
BUG=angleproject:886
Change-Id: I74375351339464b450c2f058adbeed7a1ba18cdd
Reviewed-on: https://chromium-review.googlesource.com/262125
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4ad1709f
|
2015-03-10T16:47:44
|
|
Implement FramebufferGL.
BUG=angleproject:885
Change-Id: Ifb5818f185236c671cd7f20ed352edb887b49675
Reviewed-on: https://chromium-review.googlesource.com/258420
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0728514a
|
2015-03-26T11:36:16
|
|
Fix mipmapped GL_ALPHA UBYTE textures on 9_3
Change-Id: I59020f8152d47091533d69d20fe5ff56e5f96bc1
Reviewed-on: https://chromium-review.googlesource.com/262551
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
31f8f4f5
|
2015-03-25T16:03:57
|
|
Use switch/case in GetTypeInfo instead of a map lookup
This should be faster, and also matches the C++ style rules better: static
variables should not have complex class types.
BUG=angleproject:956
TEST=angle_end2end_tests, WebGL conformance tests
Change-Id: I628db95febab309e241be216e2998305525da76e
Reviewed-on: https://chromium-review.googlesource.com/262421
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1ea584c5
|
2015-03-26T21:08:33
|
|
Revert "Implement EXT_discard_framebuffer in D3D11 renderer"
Causes failures in video related WebGL tests. Either there is a bug in the implementation or how chrome is using it.
This reverts commit b13daa8f79f4d16a990d968d7d2c04da6b72d302.
Change-Id: Ic0d74840c664bf4de18d85cc3ff7f7153936d9b0
Reviewed-on: https://chromium-review.googlesource.com/262715
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e4ea202a
|
2015-03-26T20:35:05
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|
Revert "Compile the D3D11 VS and PS on separate threads at GL link time"
Causing a high-volume crashe in Chrome.
This reverts commit 434953e20002666f66d721aaacbcb8410f7dbd56.
BUG=470695
Change-Id: I2062c706ab6ca6b4c3117685df67c33572518da5
Reviewed-on: https://chromium-review.googlesource.com/262704
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
e842eabd
|
2015-03-26T16:50:35
|
|
Fixed compilation with mingw.
Change-Id: I027cedc383efbd215e55a7ddf4e41eb1c368a1ae
Reviewed-on: https://chromium-review.googlesource.com/262590
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jacek Caban <cjacek@gmail.com>
|
|
b13daa8f
|
2015-03-19T17:00:44
|
|
Implement EXT_discard_framebuffer in D3D11 renderer
Change-Id: I0e39a196796813203c841c46aa2a6b89957f6051
Reviewed-on: https://chromium-review.googlesource.com/261355
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ecbfc5c6
|
2015-03-23T15:15:59
|
|
Fix formatting in compiler tests
Remove extraneous semicolons and fix indentation in a couple of places.
TEST=angle_unittests
Change-Id: Iaa51eb50990c0435f41dfd346ec161216cd8d372
Reviewed-on: https://chromium-review.googlesource.com/261823
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ff699005
|
2015-03-23T14:38:42
|
|
Disallow operations on structs containing samplers
ESSL 1.00 spec section 5.9 says that equality operators don't operate on
structs containing sampler types. Section 5.7 also suggests this. ESSL
3.00 doesn't have a similar restriction.
ESSL 1.00 spec section 4.1.7 says that structs containing samplers can't
be used as l-values. This is interpreted to apply also in the case of
ESSL 3.00, which similarly disallows samplers as l-values, but doesn't
explicitly mention structs.
BUG=angleproject:954
TEST=angle_unittests, WebGL conformance tests
Change-Id: I73f74962a192e8d9449990ffa5f3d8c851491601
Reviewed-on: https://chromium-review.googlesource.com/261822
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ae37a5c8
|
2015-03-20T16:50:15
|
|
Support equality between structs containing arrays in HLSL output
This requires sorting all equality functions together so that struct
equality functions can have dependencies on array equality functions, but
support for array equality functions that have dependencies on struct
equality functions is also maintained.
There's no automated test coverage for this specifically. The change was
tested by manually inspecting shader output and ensuring that there were
no test regressions in tests listed below.
TEST=dEQP-GLES3.functional.shaders.*
BUG=angleproject:954
Change-Id: If7199ab2446804afae50f103bb625101172882b9
Reviewed-on: https://chromium-review.googlesource.com/261550
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
7fb4955d
|
2015-03-18T17:27:44
|
|
Support array equality operator in HLSL output
This requires adding functions to the shader source that can do the
comparison for a specific array size.
There's no automated test coverage specifically for this functionality,
since all deqp tests that cover this also require array constructors to
be supported. The change has been tested by manually inspecting shader
output. No regressions were seen in automated tests listed below.
TEST=dEQP-GLES3.functional.shaders.*, angle_unittests
BUG=angleproject:941
Change-Id: Ie2ca7c016a3f0bcb3392a96d6d20d6f803d28bf0
Reviewed-on: https://chromium-review.googlesource.com/261530
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
8fcd4e0c
|
2015-03-24T16:19:33
|
|
Fix redundant index validation on the D3D9 backend
Make sure that the computed index range is added to the cache of the main
buffer object, instead of just to the static buffer object created for the
buffer object. This applies to the code path used for D3D9. This way the
front-end code in ValidateDrawElements gets the index range from the cache
instead of having to iterate over all the indices used on every draw call.
BUG=chromium:461274
TEST=WebGL conformance tests, angle_end2end_tests
Change-Id: I07cf493d2771dab8e76d69bafda7ac49e5a04808
Reviewed-on: https://chromium-review.googlesource.com/262180
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
19a43dbe
|
2015-03-20T16:14:04
|
|
Add a perf test for draw call overhead.
These perf tests use the D3D NULL renderers to measure pure CPU
time, with no GPU limitations. Also fix our D3D9 SwapChain code
to skip creating a SwapChain for NULLREF D3D9 devices, and the
vertex decl code to reinitialize the formats when finding a
mismatch with the previous value.
BUG=angleproject:955
Change-Id: I449e63177b48afd1559c36244de0bc252814e813
Reviewed-on: https://chromium-review.googlesource.com/262208
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b9c0d3b6
|
2015-03-20T12:46:33
|
|
Move buffer::markTransformFeedbackUsage to BufferD3D only.
BUG=angleproject:681
Change-Id: Ia9f4ac9cee2c3e4fa140eba12bdb9ab0cc423f6c
Reviewed-on: https://chromium-review.googlesource.com/261709
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1c0ad625
|
2015-03-24T10:27:45
|
|
Emulate TextureStorage when it is not available.
BUG=angleproject:884
Change-Id: Ie6e809477253502d88f599172eaed17638e58dd3
Reviewed-on: https://chromium-review.googlesource.com/262112
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9d3ae5fe
|
2015-03-18T17:20:33
|
|
Use the Surface type for validation and fix incorrect window validation.
The window passed to surface creation should not be used by any surface
owned by any display, not just the current one. Store a global window
surface list for validation.
BUG=angleproject:795
Change-Id: I2314979f2f27848b21fcb00676194d7671d1db68
Reviewed-on: https://chromium-review.googlesource.com/260942
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4b91262a
|
2015-03-18T17:17:59
|
|
Pass the Surface type, config and attributes to the constructor.
BUG=angleproject:795
Change-Id: I15e7f2f51ecc243edf83d9a9544eba137d8bb599
Reviewed-on: https://chromium-review.googlesource.com/260941
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3cd438d1
|
2015-03-17T11:25:27
|
|
Add dEQP tests.
We integrate dEQP as a console application and a shared library which
runs all of the test logic. Using a shared library lets us compile
dEQP with all the specific compiler options it needs, without
conflicting with the compile settings in ANGLE proper.
Currently we only support Windows D3D11, ES 2 and 3. We can add
other targets in the future.
We also have a few bugs preventing us from running the test suite in
full. We run into infinite loop problems in some shader tests, and
have crashes or UNIMPLEMENTED in others.
BUG=angleproject:901
Change-Id: Ib6fe66041a6fe547eb2cba497c52de7fd080d667
Reviewed-on: https://chromium-review.googlesource.com/238084
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f9c7a67b
|
2015-03-23T14:41:42
|
|
Fix copyTexImage2D failures on D3D11 9_3
Change-Id: I16453248c2cb0aaf53a748eb8d6e32c63fa73394
Reviewed-on: https://chromium-review.googlesource.com/261983
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7e8320d8
|
2015-03-23T14:22:15
|
|
Make angle perftests build with clang.
::testing::WithParamInterface ends up calling deleting an object
with the type of the template parameter, and the pointer it deletes
could arguably point to a subclass of the param object -- so clang
warns that there's a delete on a class with a virtual method but
without a virtual dtor. Make the param classes final to let the
compiler know that this can't happen in practice.
BUG=chromium:82385
Change-Id: I49a4120b15670d876613b22ba709d50bf4685006
Reviewed-on: https://chromium-review.googlesource.com/261965
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Nico Weber <thakis@chromium.org>
|
|
7c82bc46
|
2015-03-09T16:18:08
|
|
Handle client data for draw calls with RendererGL.
BUG=angleproject:880
Change-Id: I67839d4934767db77cff7b501002c5aafbcbaef2
Reviewed-on: https://chromium-review.googlesource.com/257672
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
84e91d39
|
2015-03-20T13:38:35
|
|
Add a comment explaining the buffer binding points.
BUG=angleproject:881
Change-Id: If81675ef4931c920edac56249461db7c91cc170c
Reviewed-on: https://chromium-review.googlesource.com/261708
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9dd217bc
|
2015-03-20T14:24:31
|
|
Disallow operations on structures containing arrays in ESSL1
Comparing structures that contain arrays to each other and assigning
structures that contain arrays is "not defined" in ESSL 1.00 (section
5.7). Sections 5.8 and 5.9 further suggest that these operations are not
allowed. Additionally some platform drivers on Linux seem to reject
shaders produced by ANGLE which compare structures containing arrays.
This might require changing the output GLSL version for ESSL 3.00.
BUG=angleproject:954
TEST=angle_unittests
Change-Id: I5f3a016f360f940f2fc1ec1ff8e60d13a977eb69
Reviewed-on: https://chromium-review.googlesource.com/261531
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
bdd419f9
|
2015-03-20T15:29:42
|
|
Fix ResourceManager create-on-bind reallocations.
*re-land with build fix for Clang*
We had a funny bug where the Handle Allocator would re-allocate
reserved handles after the app layer creates one with Bind rather
than using Gen. This affects Textures, Buffers and Renderbuffers.
Fix this by using a different allocation scheme. It should still
be fast on the "good" case (using Gen) and use tree lookups on the
bind case. Also add some unit tests.
BUG=angleproject:942
Change-Id: I63ce608fcd6a11f92e2b5421f090551934e729ed
Reviewed-on: https://chromium-review.googlesource.com/261591
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
21045f5a
|
2015-03-20T19:28:45
|
|
Revert "Fix ResourceManager create-on-bind reallocations."
Build break on GPU FYI Bots on Linux/Mac:
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/28092
This reverts commit 61ce1a414e74f6a72a520d6adf59bff13aff03a0.
Change-Id: If2e7fb35c769708a783a32932b777dc97eaba8a4
Reviewed-on: https://chromium-review.googlesource.com/261590
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
47fd36a7
|
2015-03-19T14:22:24
|
|
Move some validation from IntermBinary::promote to ParseContext
This makes the role of promote() in the system clearer and helps to make
the code more understandable, since more of the checks are in the same
logical place.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
Change-Id: Idb2de927d872e46210d71cf6de06a6f8c1fc5da1
Reviewed-on: https://chromium-review.googlesource.com/260803
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
4904a79b
|
2015-03-20T11:54:37
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|
Use the GL_COPY_READ_BUFFER binding for copy sources.
Using the ELEMENT_ARRAY binding can cause issues such as rebinding the
current VAO's index buffer unexpectedly.
BUG=angleproject:881
Change-Id: Ieeed52ac81c23a46bfe9fc4365239c2b177ff6ac
Reviewed-on: https://chromium-review.googlesource.com/261563
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
61ce1a41
|
2015-03-20T13:13:04
|
|
Fix ResourceManager create-on-bind reallocations.
We had a funny bug where the Handle Allocator would re-allocate
reserved handles after the app layer creates one with Bind rather
than using Gen. This affects Textures, Buffers and Renderbuffers.
Fix this by using a different allocation scheme. It should still
be fast on the "good" case (using Gen) and use tree lookups on the
bind case. Also add some unit tests.
BUG=angleproject:942
Change-Id: I2e3f4c31b28cb86bd3699035f5d55568a2a1d7d5
Reviewed-on: https://chromium-review.googlesource.com/258904
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4bcf5b56
|
2015-03-19T14:00:19
|
|
Uninitialize the debug annotations when unloading a renderer
Change-Id: I125de997853c9deda365e4827322c29d1f20edf2
Reviewed-on: https://chromium-review.googlesource.com/261253
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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be13ffca
|
2015-03-19T13:42:16
|
|
Use google test to wrap our perf tests.
This provides easy implementation with the Chromium perf bots.
BUG=angleproject:744
Change-Id: I71c04e3d67cae9344ddca9fd95fd3c9849494922
Reviewed-on: https://chromium-review.googlesource.com/260644
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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6ae6efca
|
2015-03-09T14:42:35
|
|
Only sync the VAO state just before the draw call.
BUG=angleproject:880
Change-Id: Ifd59c0f67aeab0e4700b3dca57c1b75e3fae48b8
Reviewed-on: https://chromium-review.googlesource.com/257671
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
fb2a5597
|
2015-03-20T11:25:37
|
|
Fix incorrect assertion.
BUG=angleproject:884
Change-Id: I3406eec99609b85c407797c50b71611b445a6ca5
Reviewed-on: https://chromium-review.googlesource.com/261462
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
30ceb3a1
|
2015-03-19T19:20:06
|
|
Update Canary WebGL CTS expectations.
Change-Id: Ia8375595b34e00a48143a568a4a9ab7157a12cd2
Reviewed-on: https://chromium-review.googlesource.com/261171
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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64af27bd
|
2015-03-19T13:42:14
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|
Make Optional a proper helper class.
Move this to a common area, out of perf tests.
Change-Id: I53d36accfe0c53789c007edfb20ba7e964947def
Reviewed-on: https://chromium-review.googlesource.com/260643
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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f55d4d17
|
2015-03-19T10:17:00
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|
Remove hardcoded additional include/lib paths from WinRT projects
Change-Id: Ic78a7dc3a1b3027f4fffc352fa2fb097b6024970
Reviewed-on: https://chromium-review.googlesource.com/261185
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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8b695ee3
|
2015-03-12T13:12:20
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|
Reduce unnecessary built-in varying usage in D3D renderer
Change-Id: I0c404e77aa3f56ddc5b97a206b06c7907edfb1eb
Reviewed-on: https://chromium-review.googlesource.com/259812
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
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c8ef69d2
|
2015-03-18T16:43:22
|
|
Fix C4702 issues (unreachable code) in ANGLE, excluding <xtree>
Change-Id: Ia7603139af266fd7b14efc8c3465225738456e67
Reviewed-on: https://chromium-review.googlesource.com/261038
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
ed54e5db
|
2015-03-17T16:51:24
|
|
Fix framebuffer zero used after being destroyed in Context destructor.
BUG=angleproject:950
Change-Id: I06e9e6ccf92ee8ca0b1de98cc48ef68a85107214
Reviewed-on: https://chromium-review.googlesource.com/260573
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
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e79904c3
|
2015-03-18T16:56:42
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|
Accept equality and assignment for arrays in parsing
This is enough to support the operations in GLSL output. HLSL output will
likely require additional work to support this.
BUG=angleproject:941
Change-Id: I728d511ab07af94bc3382dc2796c1e9ac79d1442
Reviewed-on: https://chromium-review.googlesource.com/260801
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
1ade24db
|
2015-03-19T16:29:32
|
|
Add #version 300 es to ESSL output when needed
BUG=angleproject:953
Change-Id: Ib9e45fab1d35f8c78abd0ac2209ac4f63afe4465
Reviewed-on: https://chromium-review.googlesource.com/261170
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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|
d6b14287
|
2015-03-17T14:31:35
|
|
Move binary op array check to ParseContext
Also piece together an addAssign function in ParseContext that uses the
binary op array check. This will make it easier to change the
array-related checks in the future to use shaderVersion. Moving
validation out from IntermBinary::promote also makes the architecture
clearer, promote()'s role should be mainly to determine the type of the
return value of the binary operation, not to do validation.
BUG=angleproject:941
TEST=angle_unittests, WebGL conformance tests
Change-Id: If1de33ea250893527be7f0d7930d4678a0864684
Reviewed-on: https://chromium-review.googlesource.com/260571
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
b2983c95
|
2015-03-18T14:02:46
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|
Correctly insert unmangled function names to symbol table
This fixes detecting some cases of function parameter mismatch
(previously a mangled function name corresponding to no function
parameters was added to the symbol table for each user-defined function,
and this was returned when doing function lookups with no parameters).
Also fixes detection of reusing a function name as a variable/struct
name.
New unit tests are added to ensure that these fixes don't regress.
BUG=angleproject:936
TEST=angle_unittests, WebGL conformance tests
Change-Id: I2dadde9dcc01c7a4a653c1982c36377b89e6d437
Reviewed-on: https://chromium-review.googlesource.com/260800
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5659619a
|
2015-03-19T10:23:13
|
|
Fix uninitialized ConfigSorter read.
We were not initializaing the mWant* members to false.
BUG=468638
Change-Id: I90ef131c930c6f9c31e9bc9cec951c1f91816eb0
Reviewed-on: https://chromium-review.googlesource.com/261047
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
a17e77fe
|
2015-03-18T14:58:49
|
|
Replace stray reference to cpu_arch in BUILD.gn.
cpu_arch has been replaced by target_cpu and current_cpu in GN.
R=geofflang@chromium.org
BUG=344767
Change-Id: Id1c0e37238db5fac41572244aeac0908ac5a412a
Reviewed-on: https://chromium-review.googlesource.com/260971
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d4475816
|
2015-03-18T10:53:05
|
|
Always use static_assert for compile-time assertions and remove META_ASSERT.
BUG=468139
Change-Id: I696ef307f2faa54bb72df66784bc79a055499987
Reviewed-on: https://chromium-review.googlesource.com/260776
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
fc1806e1
|
2015-03-17T13:03:11
|
|
Move most of addBinaryMath from Intermediate to ParseContext
Some type checks for binary math will be different based on the shading
language version, which is easily accessible in ParseContext. Because of
this and also for architectural simplicity it makes more sense to have
the checks in ParseContext.
BUG=angle:941
TEST=angle_unittests, WebGL conformance tests
Change-Id: I92a499f47e1cbc6a7b6391ce0fa04284803e7140
Reviewed-on: https://chromium-review.googlesource.com/260570
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2c7c625a
|
2015-03-12T14:15:38
|
|
Refactor D3D Debug Annotations code.
This encapsultates the different implementations and allows us to
compile debug.cpp in the common libraries without link errors.
BUG=angleproject:513
Change-Id: I16dc4c666fb4266ee5146d64d77eb9925c7584a8
Reviewed-on: https://chromium-review.googlesource.com/256450
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b8af723d
|
2015-03-16T22:33:25
|
|
Fix and enable warning C4245 (signed/unsigned mismatch)
Change-Id: If48043835fcc98341a0626e3ece7d0e3f7958059
Reviewed-on: https://chromium-review.googlesource.com/260630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cooper Partin <coopp@microsoft.com>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5899aadb
|
2015-03-17T14:30:04
|
|
Fix Winrt Project generation
Change-Id: I5688f17d8fc18f36363afbfd2728b0b3475fb2bd
Reviewed-on: https://chromium-review.googlesource.com/260606
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
968992e3
|
2015-03-17T18:01:49
|
|
Fix unreferenced function warning.
Change-Id: I66b1821e5effcb761a5a0268f7f375289aa3a621
Reviewed-on: https://chromium-review.googlesource.com/260632
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6bd58312
|
2015-03-13T10:45:27
|
|
Make Platform methods global.
This will allow them to be imported dynamically without name
mangling. This is necessary because sometimes SwiftShader
overrides libGLESv2 and libEGL, so we need to determine at
run-time if we are running with "actual" ANGLE.
BUG=466735
Change-Id: I396d717b79066feb8ed0d577ee7386b33eb1d160
Reviewed-on: https://chromium-review.googlesource.com/259954
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1f40291c
|
2015-03-09T14:28:02
|
|
Remove the non-templated RefCountObjectBindingPointer class.
This allows the regular BindingPointer class to template on const types.
Also added assignment and copy operators that don't leak the resources.
BUG=angleproject:880
Change-Id: If3efa26a7fa89306d783c3e8a5fb92b16861d77a
Reviewed-on: https://chromium-review.googlesource.com/257670
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6341939f
|
2015-03-13T11:51:07
|
|
Fix code duplication in OutputHLSL
While debugging, I came across the piece of code in
OutputHLSL::OutputHLSL which is unnecessarily duplicated,
this change just fixes it.
Change-Id: I0549d58696417ccf651bacfa19f489b290d4ba6e
Reviewed-on: https://chromium-review.googlesource.com/259960
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
0110e172
|
2015-03-11T12:26:30
|
|
Update ANGLE_platform_angle_d3d to be able to disable automatic trim.
BUG=angleproject:946
Change-Id: I5652495842b057998318b1583f8e1a586eba39aa
Reviewed-on: https://chromium-review.googlesource.com/258940
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c05f7065
|
2015-03-10T09:50:57
|
|
TextureGL implementation.
BUG=angleproject:884
Change-Id: I877c0a9f753dacff96bbb82486bee71d1996ecb7
Reviewed-on: https://chromium-review.googlesource.com/252982
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
559a2e8c
|
2015-03-16T17:25:51
|
|
Move the ANGLE tests project to src/
*re-re-land with fix for Chrome's angle tests*
BUG=angleproject:945
Change-Id: I3c64e2edc776c299791440f65f22450855eb6dfa
Reviewed-on: https://chromium-review.googlesource.com/260448
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
96e3f556
|
2015-03-16T21:24:20
|
|
Revert "Move the ANGLE tests project to src/"
Still causing build issues on Chrome.
This reverts commit 64a3b2a92fe3bbd28972638e6759fae0b98d81b9.
Change-Id: I8d40fe3dfd0a877343357153a02b8ef66d571c64
Reviewed-on: https://chromium-review.googlesource.com/260425
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
64a3b2a9
|
2015-03-16T11:00:20
|
|
Move the ANGLE tests project to src/
*re-land with fix for Chromium build*
BUG=angleproject:945
Change-Id: I82bff1760e681987fb26e479734aa62fb845898a
Reviewed-on: https://chromium-review.googlesource.com/260362
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5491fe66
|
2015-03-16T17:56:18
|
|
Revert "Move the ANGLE tests project to src/"
Causing build break in Chromium.
This reverts commit 71c2d85c4af2f6cb213d4f3e15f0ae16b63790f3.
Change-Id: Iedf001c1f4c60a759f69009610fbce978d193d17
Reviewed-on: https://chromium-review.googlesource.com/260370
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
71c2d85c
|
2015-03-16T10:47:04
|
|
Move the ANGLE tests project to src/
BUG=angleproject:945
Change-Id: I2eb44ac43f65b916ddd838d39e6aae62580d7fa0
Reviewed-on: https://chromium-review.googlesource.com/258903
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
48115b6f
|
2015-03-16T10:46:57
|
|
Use rx::ImplFactory in Framebuffer init.
BUG=angleproject:942
Change-Id: Idf14a4e42148b379b64b129ab649a9222cf1fb52
Reviewed-on: https://chromium-review.googlesource.com/258902
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ae6495e5
|
2015-03-16T10:46:56
|
|
Use rx::ImplFactory in ResourceManager.
This will make mocking easier for unit testing ResourceManager.
BUG=angleproject:942
Change-Id: I24b9d0be550991845225141d6e7d5630383a8718
Reviewed-on: https://chromium-review.googlesource.com/258901
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
87de3627
|
2015-03-16T10:41:44
|
|
Implement pass-through pack state params.
Same as for unpack, this allows us to pass through the state reset
code of dEQP without UNIMPLEMENTED errors, while still throwing
asserts if they are set to non-default values.
BUG=angleproject:901,angleproject:512
Change-Id: I0ce0258b0e91eb83c066c241693aaa5c164b2989
Reviewed-on: https://chromium-review.googlesource.com/257131
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
67102f01
|
2015-03-16T10:41:42
|
|
Add pass-through for new unpack store params.
Move the UNIMPLEMENTED checks to where they are used with non-default
values. This allows dEQP to pass the prerequisite tests like state
reset without throwing assertion failures in debug.
BUG=angleproject:901,angleproject:512
Change-Id: I3bd35f6dea61e7d80d1379ba4e8e13437e68431a
Reviewed-on: https://chromium-review.googlesource.com/257130
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2728eda4
|
2015-03-16T10:23:50
|
|
Revert "A special state to track field selection is not necessary."
This reverts commit f8dc4fb66d2ee473b6ba37626f02756422863f6c.
The special state to track field selection is actually necessary to avoid
reduce/reduce conflicts when array constructors are added to the grammar.
BUG=angleproject:941
TEST=WebGL conformance tests, angle_unittests
Change-Id: I55476483c9e83241e8978cd58f05ef303c7c8680
Reviewed-on: https://chromium-review.googlesource.com/260260
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
28291c5a
|
2015-03-16T10:46:54
|
|
Add an ImplFactory base class.
This class helps make mocking easier for unit tests.
Also update the back-end generator script.
BUG=angleproject:942
Change-Id: Ib0cee2b40c3a0faaac32b22c986b824b7b2dddde
Reviewed-on: https://chromium-review.googlesource.com/258900
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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f75ab350
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2015-03-16T10:46:52
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Make ClearParameters an rx-only type.
This legacy struct duplicates some methods in the gl::State. We
can restrict its use to D3D and on newer back-ends use the State
directly.
BUG=angleproject:930
Change-Id: I2c298e76b072ee73f2b3e17f6696693031ce1f91
Reviewed-on: https://chromium-review.googlesource.com/258070
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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14fc83b6
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2015-03-12T14:40:53
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Fix EGLQueryContextTest.
BUG=466704
Change-Id: I6d87d6cd155fea347cac50b6cb5d1f9641f23e4a
Reviewed-on: https://chromium-review.googlesource.com/259761
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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4f52da4a
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2015-03-11T10:48:41
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Remove no-op functionality from IdentifyBuiltIns and refactor
Adding array built-ins like gl_FragData and gl_LastFragData to the
symbol table with a name that included their size in brackets was
incorrect and unnecessary. Remove this. The array built-ins should only
be added with their proper name and with an array type.
Also refactor the code to reduce unnecessary repetition of conditions.
The previous version attempted to split the built-ins that had
dependencies on resources into their own part of the code, but this split
was not clearly defined and only made the code harder to follow and
prone to issues.
TEST=WebGL conformance tests
Change-Id: I7a77865a594864a22f3b566f9d3da1d0ead46466
Reviewed-on: https://chromium-review.googlesource.com/258751
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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61ffec88
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2015-03-11T10:35:01
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Fix formatting of IdentifyBuiltIns
Fix indentation of case labels, fix too long lines, put braces on their
own lines and remove extraneous spacing and comments that didn't
contribute to the readability of the code.
TEST=WebGL conformance tests
Change-Id: Ie33d0a7c4412c448081f5d879fa9f64baaf8d537
Reviewed-on: https://chromium-review.googlesource.com/258750
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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434953e2
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2015-02-20T10:49:51
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Compile the D3D11 VS and PS on separate threads at GL link time
Change-Id: Ib534483f2ec3922cfeaf71cf1d9e9c433fe04b08
Reviewed-on: https://chromium-review.googlesource.com/251612
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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bc8a1772
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2015-02-26T14:11:43
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Fix WinRT build break due to D3D9 histogram assumption
Change-Id: Id8e8bed76a813e5cf082659671bb6f4a112ecf24
Reviewed-on: https://chromium-review.googlesource.com/254340
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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44efa0b8
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2015-03-04T17:11:05
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Conditionally enable IEEE strictness for isnan()
ANGLE's ESSL3 built-in function isnan() implementation just uses HLSL
intrinsic function isnan(). For HLSL intrinsic function isnan() to work
properly, IEEE strictness needs to be enabled for D3D compiler.
This change detects use of isnan() in shaders and passes compiler flag
D3DCOMPILE_IEEE_STRICTNESS whenever isnan is used in shaders. This
change also moves existing workarounds in D3DWorkaroundType to
D3DCompilerWorkarounds.
BUG=angle:927
TEST= dEQP tests
dEQP-GLES3.functional.shaders.builtin_functions.common.isnan.*
Change-Id: I1ce5b1a7a825fdd720a37dc9aeb71320e55162d9
Reviewed-on: https://chromium-review.googlesource.com/255834
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
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56d1003e
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2015-03-05T14:59:56
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Add a D3D11 Debug member var.
This is useful for dumping live objects on exit, to debug resource leaks.
Change-Id: Ie88787defa37853d0a33c951b107ceac289e58df
Reviewed-on: https://chromium-review.googlesource.com/256461
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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fd67b1bf
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2015-03-10T16:13:24
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Move implementation unit tests to angle_unittests.
Now that libANGLE is cross-platform, this should work on OSX/Linux
and Android. Includes a warning fixes for test comparisons, and fix
to our META_ASSERT wrapper macro for clang.
BUG=angleproject:773
Change-Id: I6b88a85c62a2e07734ae81fb8276c28c5f8f9f47
Reviewed-on: https://chromium-review.googlesource.com/258300
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f90353e8
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2015-03-05T19:37:58
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Fix typo "setDepthttachment".
BUG=angleproject:930
Change-Id: I7680bbc912c0d961143c38ad82d19746dc9b113d
Reviewed-on: https://chromium-review.googlesource.com/256732
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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85a1804d
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2015-03-05T15:41:41
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Make getColorAttachmentsForRender D3D-only.
This encapsulates the workaround in the D3D renderer, and also
optimizes the workaround to only compute a new set of attachments
when there is a change to the state.
BUG=angleproject:930
Change-Id: Ibdc15078236e2d19b544fae8e65b7f2554f31844
Reviewed-on: https://chromium-review.googlesource.com/254102
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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7147f01a
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2015-03-05T15:41:40
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Cleanups to FramebufferD3D.
With the new shared state structure, we can eliminate a lot of the
state tracking within the FramebufferD3D implementation.
BUG=angleproject:930
Change-Id: I0953e321bae3afe7cde7b73c55af62546665c890
Reviewed-on: https://chromium-review.googlesource.com/254101
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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d1405e51
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2015-03-05T15:41:39
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Share FBO state with object and Impl.
This patch introduces a new Framebuffer::Data class, which stores
attachment related state. This will eliminate the need to store
duplicated state between the classes.
BUG=angleproject:930
Change-Id: I80de4db39ab99d623b0ad8306bf3cbb794cd8bd5
Reviewed-on: https://chromium-review.googlesource.com/254100
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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