|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f3acb8c1
|
2018-11-14T16:24:25
|
|
Retool perf test running.
This change does a few things involving the way we run the perf tests:
- Perf test runner can capture different metrics
Useful for capturing the new "nanoSecPerIteration" metric.
- Removes the "score" metric
We'll move to the new time-based metrics. These new metrics are scaled
correctly with iteration counts.
- Runs three trials per perf test
This gives more measurements per test. Each trial is approximately one
second. First the perf tests set a fixed number of iterations after
calibrating the number of steps that we can run in one second. After
that the three trials are run. This should give more stable results.
- Apply more CPU stabilization on Windows
Use SetPriorityClass to apply more CPU priority. Also upgrade
SetThreadPriority to the highest level.
- Always build the Vulkan command buffer test
This catches build regressions more easily. We still skip the test on
non-Android platforms.
Bug: angleproject:2923
Change-Id: I7da234c5af07775ba4a232bb8d65e0138ee7073f
Reviewed-on: https://chromium-review.googlesource.com/c/1330262
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
092481ad
|
2018-11-08T00:25:50
|
|
Vulkan: prepare for ES3
This makes ES3_VULKAN() pass the instantiability test, allowing it to be
specified in end2end tests.
Bug: angleproject:2950
Change-Id: Ife70a22fb8193f9eebe64bec491a24b47bc76939
Reviewed-on: https://chromium-review.googlesource.com/c/1325729
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d856ca48
|
2018-10-31T16:55:12
|
|
Vulkan: add clear test for emulated stencil or depth formats
S8_UINT and D24_UNORM_X8_UINT are the only formats currently that are
single-aspect and are possibly emulated with a packed depth-stencil
format if it's not supported. A flag to FeaturesVk has been added as a
way to force this behavior for the sake of testing.
This test is added to ensure the correct clear algorithm is used for
this case. Additionally, this case is detected and the other aspect is
forcefully cleared to 0 whenever the original aspect is cleared.
Bug: angleproject:2815
Change-Id: Ief3039d66bbf46468213b9e3224f7cc7541c3a2e
Reviewed-on: https://chromium-review.googlesource.com/c/1312453
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6f1dc51b
|
2018-10-04T14:36:04
|
|
Vulkan: Use a specialized macro for wrapped vulkan calls
Vulkan wrapper functions are fairly straightforward. They call the
Vulkan function and return immediately. The specialized macros
introduced in this commit take care of the final return for brevity of
the warpper.
Additionally, this commit gets rid of ANGLE_EMPTY_STATEMENT in favor of
the more robust macro definition using do {} while (0).
Bug: none
Change-Id: Ia7c68962d1aeee2c06ef210122b345b1a2e54f08
Reviewed-on: https://chromium-review.googlesource.com/c/1262020
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
120b13f8
|
2018-10-09T07:58:39
|
|
Add more draw buffer related tests.
Some of these are targeting our workaround for a mac bug. The bug was
that the driver was somehow modifying output attachments that the
program wasn't writing to. A new test shows a bug where we wouldn't
re-sync the state properly after a clear.
Also adds more pretty printing for GLColor.
Bug: angleproject:2872
Change-Id: I5485893b5f1b269c5407678db27978a789f7acc6
Reviewed-on: https://chromium-review.googlesource.com/c/1269255
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2c8f0845
|
2018-09-12T14:44:55
|
|
Add ANGLE_multiview_multisample
We add a novel multiview multisampling extension that includes the
requirement to explicitly resolve the multisampled framebuffer. The
explicit resolve is much more straightforward to implement on top of
OpenGL and D3D11 than implicit resolve found in the native extension
OVR_multiview_multisampled_render_to_texture. It also has predictable
performance characteristics.
The extension allows multiview drawing to 2D multisample texture
arrays and is now enabled on both the GL backend and the D3D11
backend. The implementation is fairly simple, as it involves just
small changes in validation to allow multisampled framebuffer
attachments. The multiview rendering logic is exactly the same
regardless of whether multisampling is enabled.
For the most part the same tests are used to test both multisampled
and non-multisampled rendering. The tests will use a different
framebuffer setup depending on the test param. They resolve the
multisampled framebuffer to a non-multisampled framebuffer prior to
any readbacks from the framebuffer.
Some of the tests are adjusted so that they have the correct sub-pixel
positioning of multisampled quads, so there won't be any pixels that
would be just partially covered.
The tests don't have any tolerance for partially covered pixels - if
we find any platforms where the tests run into a sub-pixel positioning
corner case, tolerance may need to be added later.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I590d7f300a92ea5439f2720d9db14a7976db2e1d
Reviewed-on: https://chromium-review.googlesource.com/1221214
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c4097441
|
2018-08-22T12:14:52
|
|
Fix x64 visual studio build errors
Bug: angleproject:2740
Change-Id: I44fd2a1daf3dca764e2eef73e437feb32b36dbaa
Reviewed-on: https://chromium-review.googlesource.com/1185234
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a7b35c33
|
2018-08-21T16:32:24
|
|
Add helpers for multiview framebuffer init
Multiview tests now use common helpers to create textures for
multiview framebuffers and often also to attach the textures to the
framebuffers.
The tests now rely on uploaded texture data to initialize the buffers
instead of clearing the framebuffers with glClear.
BUG=angleproject:2765
TEST=angle_end2end_tests
Change-Id: I7d6d63add5943cab610ab888045d5b0f8ba29215
Reviewed-on: https://chromium-review.googlesource.com/1184712
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
f26b27e2
|
2018-08-17T11:01:19
|
|
Add some shared utilities for multiview tests
This prepares for fixing multiview test resource init/teardown order.
BUG=angleproject:2765
TEST=angle_end2end_tests
Change-Id: I841327416fa76ac682310ef1b2309f5bb4e9fbac
Reviewed-on: https://chromium-review.googlesource.com/1179155
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2363356f
|
2018-07-17T15:02:36
|
|
Make sure index ranges outside of the GLint range are handled correctly.
IndexRange uses size_t values but DrawCallParams::mFirstVertex is a GLint. This
makes sure all casting is safe.
BUG=864528
Change-Id: Iaa95019615af4d3f79b12bbcb0df13b44cb54339
Reviewed-on: https://chromium-review.googlesource.com/1140898
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b0c8be85
|
2018-08-10T14:36:39
|
|
Fix AMD detection in angle_end2end_tests.
Some Radeon cards in D3D11 would not report AMD or ATI in the
Renderer string. Fix this by also checking for 'Radeon'.
Bug: angleproject:2572
Change-Id: I866c3042e35448deff627efdb8e94fcbc68abf01
Reviewed-on: https://chromium-review.googlesource.com/1171363
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
077cd858
|
2018-08-06T10:46:22
|
|
Vulkan: Introduce Command Buffer Perf Test
Implemented command buffer performance test based on
LunarG samples. Includes a lot of utility functions and
should build/run on Linux, Android
Bug: angleproject:2758
Change-Id: I8606802fb3e8e0621856860c45ef50ba836c26f8
Reviewed-on: https://chromium-review.googlesource.com/1162119
Commit-Queue: Omar El Sheikh <theoking@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cc1dc5ee
|
2018-08-07T15:27:49
|
|
Add a perf test for draw calls with texture changes.
This perf test highlights the performance hotspots with
State::syncProgramTextures.
Also includes a fix to the perf test runner script.
Bug: angleproject:2763
Change-Id: I69ffa0cc0d5e023944495b7a1c844770a54f7ddc
Reviewed-on: https://chromium-review.googlesource.com/1166041
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8acb1b61
|
2018-07-30T16:20:54
|
|
Allow reads from a multiview framebuffer with one view
It's safe to read from a multiview framebuffer if it is layered and
has just one view. The native OVR_multiview spec supports this as
well.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I04e1364390574075f7e06e39a64e3bf05a539a05
Reviewed-on: https://chromium-review.googlesource.com/1156509
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
24ddc7a8
|
2018-06-11T14:56:34
|
|
WGL: Support unvirtualized contexts and unsafe multithreading.
When using unvirtualized contexts, DisplayWGL still creates a Renderer for
managing any internal GL resources such as emulated back buffers for
DXGISwapChainWindowSurfaceWGL or D3DTextureSurfaceWGL but also creates a new
Renderer for each GL context. All created contexts share resources.
BUG=angleproject:2464
Change-Id: I945502514079368e062beef70bed49c61ed44403
Reviewed-on: https://chromium-review.googlesource.com/1097459
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
75359664
|
2018-04-11T01:42:27
|
|
Implement EGL_KHR_debug.
BUG=angleproject:1618
Change-Id: I790944b49badc910b6c72266469fcb8e86ac4252
Reviewed-on: https://chromium-review.googlesource.com/1019387
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e1a057e8
|
2018-06-07T15:09:00
|
|
Fully format some files.
Change-Id: Id6ea245849696d4c6d7eabc6860c0ac424dd8013
Reviewed-on: https://chromium-review.googlesource.com/1091309
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b26ab825
|
2018-05-29T11:19:00
|
|
Return a program binary size of 0 when the program is not linked.
From the GLES3 spec:
"... When a program object's LINK_STATUS is FALSE, its program binary
length is zero ..."
Querying the size was generating errors in the GL backend.
BUG=angleproject:2569
Change-Id: I1be511040331abaec2bba98502d8aa88fb4bd19c
Reviewed-on: https://chromium-review.googlesource.com/1076317
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2cfc4f50
|
2018-05-11T11:42:13
|
|
Request EGL_DONT_CARE version instead of 0 on GL NULL configs.
This caused the backends to fail native context creation and skip tests
on these configs.
BUG=angleproject:2464
Change-Id: I04922853a33c4bd8b38c87145f65431d8eb3db10
Reviewed-on: https://chromium-review.googlesource.com/1054482
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
c0a403e2
|
2018-05-08T18:55:54
|
|
Revert "ANGLETest: Reuse test windows per-renderer"
This reverts commit fad918f85445f19bc2aa6e6b3ee52f104690ff2a.
Reason for revert: attempt to fix anglebug.com/2537
Original change's description:
> ANGLETest: Reuse test windows per-renderer
>
> When running angle_end2end_tests unfiltered with the OpenGL and Vulkan
> backends enabled, the test window was recreated all the time and grabbed
> focus every-time it was created. This made it impossible to do anything
> with the machine running the tests.
>
> Fix this by having one OSWindow per renderer group that's lazily created:
> this solves most of the issue since only a couple windows end up being
> created, and at the beginning of the test suite.
>
> BUG=
>
> Change-Id: I7a51300f0d59d8b6bb79e54d20b3acbf01068002
> Reviewed-on: https://chromium-review.googlesource.com/1038433
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I93bdfa38757cbe2a6ce939c0c3e3da806307e7dd
Reviewed-on: https://chromium-review.googlesource.com/1050326
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
9f394f8c
|
2018-05-07T15:42:25
|
|
Fix use-after-free in drawQuad with useVertexBuffer false
quadVertices.data() pointer needs to remain valid until drawArrays
is called. To guarantee that quadVertices should stay in the stack
until the end of drawQuad().
BUG=angleproject:2533
TEST=angle_end2end_tests
Change-Id: I263262db9a9ed9c9cd0d8679addd09677ad7179e
Reviewed-on: https://chromium-review.googlesource.com/1046600
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
fad918f8
|
2018-05-07T09:17:30
|
|
ANGLETest: Reuse test windows per-renderer
When running angle_end2end_tests unfiltered with the OpenGL and Vulkan
backends enabled, the test window was recreated all the time and grabbed
focus every-time it was created. This made it impossible to do anything
with the machine running the tests.
Fix this by having one OSWindow per renderer group that's lazily created:
this solves most of the issue since only a couple windows end up being
created, and at the beginning of the test suite.
BUG=
Change-Id: I7a51300f0d59d8b6bb79e54d20b3acbf01068002
Reviewed-on: https://chromium-review.googlesource.com/1038433
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c6f82872
|
2018-04-24T14:14:50
|
|
ES31: Add REFERENCED_BY_GEOMETRY_SHADER as program interface property
This patch implements GL_REFERENCED_BY_GEOMETRY_SHADER as a valid
property of program interfaces.
BUG=angleproject:1941
TEST=angle_end2end_tests
dEQP-GLES31.functional.geometry_shading.query.referenced_by_geometry_shader
Change-Id: Id9659313d371dbfc7d00bf9d816df4449fbf29ec
Reviewed-on: https://chromium-review.googlesource.com/1025281
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
|
|
a912046d
|
2018-04-12T13:11:03
|
|
Vulkan: DrawElements with line loops client side memory support
- Also enables 6 new tests in LineLoopTests.cpp in angle_end2end
Bug: angleproject:2458
Change-Id: I4aec12b0ac780e81e6811f1199a5acaf17d9b982
Reviewed-on: https://chromium-review.googlesource.com/1010411
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
a3b220f3
|
2018-03-06T16:22:13
|
|
Vulkan: Adding null driver as device option
Bug: angleproject:2159
Plumbing to allow VK Mock ICD to be selected as the Vulkan driver.
Adding new ANGLE env var "ANGLE_VK_ICD_JSON" to point to json file
of mock ICD in angle and use this to override Vk loader ICD search
path.
At Vulkan renderer initialization time, enable the Mock ICD if device
is EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE.
Default physicalDevice is still the first detected device.
If Mock ICD is requested but not available, fall back to the first
device that was detected.
Added a VULKAN_NULL() testing config that uses Vulkan as renderer but
NULL as device. Turned on Vulkan NULL testing for DrawCallPerf.
Change-Id: I04e15c14e998448f8c98f9fd72e796389f297993
Reviewed-on: https://chromium-review.googlesource.com/961494
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c26214de
|
2018-03-16T10:43:11
|
|
Move AST utilities to a subdirectory
Move AST related utilities to compiler/translator/tree_util.
BUG=angleproject:2409
TEST=angle_unittests
Change-Id: I7567c2f6f2710292029263257c7ac26e2a144ac8
Reviewed-on: https://chromium-review.googlesource.com/966032
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
0ab41fa5
|
2018-03-14T11:03:30
|
|
Add an EGL extension to disable GL extensions by default.
BUG=angleproject:2404
Change-Id: I2667ddc92d5c9ef6e0ef115f2fdf0c3d3643d945
Reviewed-on: https://chromium-review.googlesource.com/962702
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6ae51611
|
2018-02-23T14:03:25
|
|
ES31: Add missing checks for querying GL_COMPUTE_WORK_GROUP_SIZE
This patch adds missing checks for querying GL_COMPUTE_WORK_GROUP_SIZE
by glGetProgramiv.
When querying GL_COMPUTE_WORK_GROUP_SIZE, an INVALID_OPERATION error
should be generated when this program hasn't been linked successfully
or it doesn't contain any objects to form a compute shader.
BUG=angleproject:2324
TEST=angle_end2end_tests
dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.invalid_program_query
Change-Id: I13dcebef8a0abede5c18a038d4cf915ee4164e2e
Reviewed-on: https://chromium-review.googlesource.com/933627
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
7c8567a3
|
2018-02-20T15:44:07
|
|
Always add most extension symbols to symbol table
An error will be generated either way if the extension symbols are
used incorrectly since each use of an extension function or variable
checks whether the extension is enabled.
We now also track extension in unmangled built-in names, so that
redefining built-ins of extensions that are not enabled can be
supported.
This includes refactoring the shader extension tests to share a common
helper class ShaderExtensionTest.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I9cc5e9bd62fa07796e69256a6a9a493531a62446
Reviewed-on: https://chromium-review.googlesource.com/926526
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6108b766
|
2018-02-08T18:17:43
|
|
Remove angle::Library and its usages
No longer needed after https://chromium-review.googlesource.com/513519
Loading libGLESv2 interferes with API tracing tools
BUG=angleproject:1892,angleproject:2343
Change-Id: I2ccbc99377d75d107fd644301402c52466dded21
Reviewed-on: https://chromium-review.googlesource.com/910094
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
fbb1c792
|
2018-01-19T16:26:59
|
|
Store symbol names as a ImmutableString
This will enable compile-time initialization of built-in symbols as
well as reducing copying strings.
Most of the code that deals with names is changed to use
ImmutableString where it makes sense to avoid conversions.
The lexer/parser now allocate const char pointers into pool memory
instead of allocating TStrings. These are then converted to
ImmutableString upon entering TParseContext.
BUG=angleproject:2267
TEST=angle_unittests, angle_end2end_tests
Change-Id: I244d6271ea1ecf7150d4f89dfa388a7745a1150c
Reviewed-on: https://chromium-review.googlesource.com/881561
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
95ed1947
|
2018-02-01T14:01:19
|
|
Add a class for function lookups
Using a purpose-built class for function lookups instead of using
a combination of TFunction and a struct container for the this node
and arguments makes the code clearer.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I3f345d836abeaa7f84cc46b4b840fd06c7e2e1a7
Reviewed-on: https://chromium-review.googlesource.com/897363
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
1436d434
|
2018-01-24T14:38:22
|
|
Add a simple compiler perf test
The perf test initializes the compiler once and then translates the
same shader to HLSL, GLSL or ESSL repeatedly.
There are three variations of the test compiling different shaders.
One is a real-world shader.
BUG=angleproject:2267
TEST=angle_perftests
Change-Id: Ie07b67d7548d105c4c93dff3b6196233d83b5b8c
Reviewed-on: https://chromium-review.googlesource.com/883784
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
aba14ff5
|
2018-01-15T14:55:03
|
|
Add GLES1 conformance tests.
BUG=angleproject:2303
Change-Id: I5955485e2392c573125bd8785ece103a9607f7d1
Reviewed-on: https://chromium-review.googlesource.com/867311
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
|
|
ea22b7a5
|
2018-01-04T17:09:11
|
|
Constant fold array indexing and comparison
A virtual function to get the constant value of an AST node is added
to TIntermTyped. This way a constant value can be retrieved
conveniently from multiple different types of nodes. TIntermSymbol
nodes pointing to a const variable can return the value associated
with the variable, constructor nodes can build a constant value from
their arguments, and indexing nodes can index into a constant array.
This enables constant folding operations on constant arrays, while
making sure that large amounts of data are not duplicated in the
output shader. When folding an operation makes sense, the values of
the arguments can be retrieved by using the new
TIntermTyped::getConstantValue(). When folding an operation would
result in duplicating data, the AST can just be left to be written out
as is.
For example, if the code contains a constant array of arrays, indexing
into individual elements of the inner arrays can be folded, but
indexing the top level array is left in place and not replaced with
duplicated array literals.
Constant folding is supported for indexing and comparisons of arrays.
In case constant arrays are only referenced through foldable
operations, the variable declarations will be pruned from the AST by
the RemoveUnreferencedVariables step.
BUG=angleproject:2298
TEST=angle_unittests
Change-Id: I5b3be237b7e9fdba56aa9bf0a41b691f4d8f01eb
Reviewed-on: https://chromium-review.googlesource.com/850973
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
765924f0
|
2018-01-04T12:48:36
|
|
Fold ternary and comma ops only after parsing is done
In case folding a ternary op or a comma op would change the qualifier
of the expression, the folding is deferred to a separate traversal
step.
After this there are no more cases where the type of a TIntermSymbol
node needs to differ from the type of the variable it is referring to.
There are still some cases where some parts of TIntermSymbol type are
changed while keeping the TVariable type the same though, like when
assigning array size to gl_PerVertex nodes or sanitizing qualifiers of
struct declarations.
BUG=angleproject:2267
TEST=angle_unittests, angle_end2end_tests
Change-Id: I1501c8d361f5f765f43ca810d1b7248d9e2c5986
Reviewed-on: https://chromium-review.googlesource.com/850672
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
f3e23295
|
2018-01-04T18:19:21
|
|
EGL: Expose NULL driver device selection.
This makes the device type selection part of the ANGLE platform
extension. We currently support NULL driver selection on all
available back-ends (although on the NULL back-end, it already
has no device type). Optionally we could expose certain features
of this as separate extensions.
This currently also supports the old hidden enum, until we can
update Chrome and consolidate to the new exposed official enum.
Bug: angleproject:2159
Change-Id: I85d0811098e644e8192c207673af9e18ed7c1da2
Reviewed-on: https://chromium-review.googlesource.com/846021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
18841310
|
2017-11-28T12:48:47
|
|
Clean up MatchOutputCodeTest usage
It's cleaner to use a generic function to test that a sequence of
strings is found in a specific order rather than fetching and
comparing string locations in test case code.
Also make sure that string occurrences can't overlap when looking for
a specific number of occurrences of the same string.
TEST=angle_unittests
Change-Id: I8ca66c73c7aaa5be8469ded466f51d97a36c801b
Reviewed-on: https://chromium-review.googlesource.com/793041
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
ae04e1e4
|
2017-11-27T16:00:39
|
|
Fix scalarizing vec and mat constructor args
Scalarizing vec and mat constructor args can generate new statements
in the parent block of the constructor. To preserve the correct
execution order of expressions, scalarized vector and matrix
constructors need to be first moved out from inside loop conditions
and sequence operators. This is done whenever the compiler flag to
scalarize args is on.
BUG=chromium:772653
TEST=angle_unittests
Change-Id: Id40f8d848a9d087e186ef2e680c8e4cd440221d9
Reviewed-on: https://chromium-review.googlesource.com/790412
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0a05df48
|
2017-11-02T21:39:08
|
|
Add TextureUploadFormatTest for texture unpack/upload behavior checks.
Also force ANGLE_SKIP_TEST_IF() to require a semicolon.
BUG=angleproject:2220
TEST=angle_end2end_tests
Change-Id: I2dc777ec75babb8fbb1a2dd8949636c5c05c5767
Reviewed-on: https://chromium-review.googlesource.com/754337
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b8d2664f
|
2017-10-27T18:14:14
|
|
Run angle_perftests on GLES backend
Adds OPENGLES_NULL configuration
and selects between OPENGL and OPENGLES based on whether building for Android.
Also 2 small changes to get the newly enabled tests to pass on N5X:
1. Require GL_EXT_texture_storage in TexSubImage test
2. Limit numVertexUniforms and numFragmentUniforms to 64 in MatrixUniforms test
BUG=675997
Change-Id: I5439e5fb7e93b3a928f12594761115d56f60d81b
Reviewed-on: https://chromium-review.googlesource.com/748522
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
65c56dd9
|
2017-10-13T16:18:57
|
|
Fix incorrect hashing on built-in interface block fields
This patch intends to fix an error in translating built-in interface
block fields. Any field of a built-in interface block should be kept
and cannot be hashed.
This patch can fix a bug in handling the interface block gl_in when
we try to output the translated geometry shader string.
BUG=angleproject:1941
TEST=angle_unittest
Change-Id: Iebfba4b6a30c8942ed0f66131ad30d12ad96c62a
Reviewed-on: https://chromium-review.googlesource.com/719454
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
de03e003
|
2017-10-21T14:04:20
|
|
Vulkan: Add shader handling for textures.
BUG=angleproject:2167
Change-Id: I33940288331a23b940753795e5e43b8cabcb87f5
Reviewed-on: https://chromium-review.googlesource.com/732189
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3755c48d
|
2017-10-13T15:40:26
|
|
Fix multiview transform feedback test
The multiview transform feedback test was not compliant with the GLES
spec for transform feedback. The issue had to do with this part of
section 2.15.2 of GLES 3.0.5 spec:
"The error INVALID_OPERATION is also generated by
BeginTransformFeedback if no binding points would be used, either
because no program object is active or because the active program
object has speciļ¬ed no output variables to record."
Fix this.
BUG=angleproject:2184
TEST=angle_end2end_tests on NVIDIA 387.92 drivers
Change-Id: I24816d2c24df0072179f21ead892bd2c9ba696d2
Reviewed-on: https://chromium-review.googlesource.com/718702
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8c5b31c2
|
2017-09-26T18:07:44
|
|
Make query extensions enableable.
BUG=angleproject:1523
Change-Id: If2da4bff180664de997c981165672858c19ebe78
Reviewed-on: https://chromium-review.googlesource.com/685649
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
05b35b21
|
2017-10-03T09:01:44
|
|
D3D11: Lazy robust resource init.
This patch moves the robust resource init logic to the GL front-end.
Instead of initializing texture resources immediately on creation in
D3D11, it defers the clear until before a draw call in some cases, or
skips the update if we can determine if a texture (or other resource)
has been fully initialized.
Currently lazy init is only implemented for Textures, Renderbuffers,
and Surfaces.
Various places where lazy resource init is triggered:
* Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels)
* Texture operations (SubImage, GenerateMipmap, CopyTexImage)
Some efficiency gains remain to be implemented, such as when a
SubImage call fills the entire object. Similarly for Blit, and a few
other operations. In these cases we can skip lazy init as an
optimization. Edge cases with EGLImage are mostly untested.
BUG=angleproject:2107
Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8
Reviewed-on: https://chromium-review.googlesource.com/576058
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2a9e107c
|
2017-09-22T11:31:57
|
|
Vulkan: Support multiple vertex outputs.
This is a bit of a hack, similar to how D3D11 works. We need to write
output locations in the GLSL shader before we send them to glslang,
so we wait until the link call, then string-replace some hard-coded
identifeir code to the attribute location determined by ANGLE.
This CL also fills in some of the vertex format conversion tables in
formatutilsvk.cpp.
BUG=angleproject:2167
Change-Id: I2424d0d990bdbcd831a4dd130e61e87d8f8f479f
Reviewed-on: https://chromium-review.googlesource.com/677555
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
a336b90f
|
2017-08-02T16:05:21
|
|
ES31: Impl program pipeline object management entries for GL backend.
The program pipeline object management entries are:
GenProgramPipelines
DeleteProgramPipelines
BindProgramPipeline
IsProgramPipeline
BUG:angleproject:2123
Change-Id: I114d054b90caf2ee3f9befef7439552a1c309bc4
Reviewed-on: https://chromium-review.googlesource.com/629978
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a20af6d7
|
2017-09-18T13:32:29
|
|
Use C++11 raw string literals instead of SHADER_SOURCE macro
This is better in many ways:
1. It doesn't confuse clang format
2. \n doesn't need to be included after preprocessor directives like
the version directive.
3. It's using built-in functionality instead of something custom.
Raw string literals should be the preferred way to include shader
source in C++ files going forward.
BUG=angleproject:2157
TEST=angle_end2end_tests
Change-Id: I8b236a6e2d5c25d920297e5bc5b5b143eddeba1f
Reviewed-on: https://chromium-review.googlesource.com/671046
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
67a8a014
|
2017-09-08T13:03:52
|
|
Clean up MultiviewDrawTest.cpp
The patch cleans up MultiviewDrawTest.cpp by removing some calls to
glUseProgram as that would be done by drawQuad anyway.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: If9aff686b0ea25e63467852845c46582fdf741c5
Reviewed-on: https://chromium-review.googlesource.com/657678
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
371ed53a
|
2017-09-14T13:38:26
|
|
Enable D3D11 warnings in Release end2end_tests.
Now that we have support for the Debug runtime on the Chromium bots,
we can enable the feature in angle_end2end_tests that checks for any
runtime messages after test execution. They should now show up in the
Chromium CQ.
BUG=angleproject:1878
Change-Id: Ie7502b031a49bcb6a68cf7e3f5e40760fa076ec1
Reviewed-on: https://chromium-review.googlesource.com/667724
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3ed60424
|
2017-09-07T11:32:52
|
|
Test using the same texture with multiple samplers.
This covers a regression introduced with texture dirty bits.
BUG=angleproject:1387
Change-Id: Ic8112718c185298ef54ec5a6f6ed2cd519e010d6
Reviewed-on: https://chromium-review.googlesource.com/653586
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
630d558f
|
2017-09-06T12:45:38
|
|
TextureRectangleTest: Fix RAII ignore lifetime
BUG=angleproject:2122
Change-Id: Ia51c139197e1b90e54505278d301ae8ac7dab53d
Reviewed-on: https://chromium-review.googlesource.com/653240
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
7d738e26
|
2017-09-05T12:02:10
|
|
Disable platform message when expecting OOM
BUG=angleproject:2122
Change-Id: I99eed52b1f12004f0bab3f94bd3acddda8dafd69
Reviewed-on: https://chromium-review.googlesource.com/650526
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
8a7b3a0c
|
2017-08-25T16:05:48
|
|
Reland 'Remove IndexRange retrieving in validation'
This change adds GL_KHR_robust_buffer_access_behavior support.
The old change is in https://chromium-review.googlesource.com/c/angle/angle/+/607413
BUG=755897, angleproject:1393, angleproject:1463
Change-Id: I04a1132c3ae8d3a766194df61c4ff7bf0b084f03
Reviewed-on: https://chromium-review.googlesource.com/640750
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0abb7a2a
|
2017-08-28T15:34:45
|
|
Update multiview state on program executable change
Relinking the active program can change its number of views and the
state has to be correspondingly adjusted.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I20102a428d7566a8cec5d81eeaa55980665812f4
Reviewed-on: https://chromium-review.googlesource.com/637994
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d28758de
|
2017-08-30T15:32:48
|
|
D3D11: Re-enable updateVertexBuffer dirty bits.
In some cases, when the app would call glBufferSubData to do a small
data update in an existing vertex buffer, the sync code would not
flush out the data to the native D3D11 buffer from the temporary
staging buffer.
Fix this problem by notifying the VertexArray11 class when buffer
data is updated. Note that in the future we can improve this by
using a different update notification for when the buffer data changes
and when the underlying storage changes. For now take a very broad
approach.
BUG=angleproject:1156
Change-Id: I2e0fabc97c1f1d5a14d609247e61c602e9a5a85f
Reviewed-on: https://chromium-review.googlesource.com/644208
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a42a4e5e
|
2017-08-28T14:02:12
|
|
D3D11: Copy external offscreen texture when required.
In some cases ANGLE gets an external back buffer texture for our
SwapChain11 class, and in some of these cases we get an offscreen
texture that can't be used as a shader resource. The becomes a problem
for some copy operations that use a shader to convert texture formats.
Work around this problem by making a shadow copy of the texture that
has sampling enabled - it is possible to use CopyResource to copy
between them.
BUG=chromium:752917
Change-Id: Ib757949d3d06295a118b055bf37311f820f7149c
Reviewed-on: https://chromium-review.googlesource.com/638551
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
abf66fb3
|
2017-08-23T11:58:27
|
|
D3D11: Use dirty bits for applyVertexBuffers.
If the vertex array has any dirty or dynamic attribs, we must do an
update. Similarly, if a prior state change has left the vertex
state invalidated, we do an update. For instance, a program change
means we need a new input layout. If there was no such invalidation
or dirtyness we can skip the call to InputLayoutCache.
This improves the performance of the draw call benchmark (with no
state changes) by about 50% on the D3D11 null driver. Increases the
frames per second count of the aquarium demo with the passthrough
command buffer by about 25% on a test machine.
BUG=angleproject:1156
Change-Id: I8381999029f5b1912030a3342e96285a58f95e82
Reviewed-on: https://chromium-review.googlesource.com/616784
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8f276e25
|
2017-05-30T12:05:52
|
|
Handle multiview Draw* calls
Because the ANGLE_multiview extension uses instancing to multiply
geometry for each view, Draw* calls with an active multiview program
have to be handled in the follwing way:
1) Convert non-instanced Draw calls to their instanced versions.
2) Multiply the number of instances in an instanced Draw call by the
number of views.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I19119e8178f70336e5dbb1e5eed0658b5b9f43d7
Reviewed-on: https://chromium-review.googlesource.com/593657
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Martin Radev <mradev@nvidia.com>
|
|
7e69f76a
|
2017-07-27T14:54:13
|
|
Disallow active transform feedback with a multi-view draw framebuffer
According to the ANGLE_multiview spec Draw* commands should generate
an INVALID_OPERATION error if there is an active transform feedback
object and the number of views in the active draw framebuffer is greater
than 1. The patch addresses this by extending the base draw call
validation.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I67221cb2cfee6febae8d97697b234aeffff313de
Reviewed-on: https://chromium-review.googlesource.com/589268
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
14a26aea
|
2017-07-24T15:56:29
|
|
Disallow indirect draw calls for multi-view framebuffers
According to the ANGLE_multiview spec indirect draw calls
must generate an INVALID_OPERATION error if the number of
views in the active draw framebuffer is greater than 1.
The patch addresses this by extending the indirect draw call
validation.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ic30ef9a0eabba454aeea6176df1be8bd2ccd9783
Reviewed-on: https://chromium-review.googlesource.com/583027
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Martin Radev <mradev@nvidia.com>
|
|
222c517f
|
2017-07-19T16:15:42
|
|
Control Debug layers in ANGLE_platform_angle.
Debug layers seem to be a universal thing among functional back-ends.
D3D, OpenGL and Vulkan all need some kind of controls for debugging,
so it seems to make sense to make this control part of the base
extension.
Default the extension to EGL_DONT_CARE, which allows the back-end to
have a lot of flexibility in terms of implementation.
Also enable the extension in the D3D11 and OpenGL back-ends, and set
the extension to enabled for angle_end2end_tests.
Remove EGLVulkanEXTTest since it no longer tests anything not tested
in the base ANGLETest class.
BUG=angleproject:2086
Change-Id: I52d8170effd1846b9afbe6e4052c699fe5cb0de8
Reviewed-on: https://chromium-review.googlesource.com/578369
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
dde78e8c
|
2017-05-22T14:13:27
|
|
ES31: Implement Vertex Attrib Binding on OpenGL
This patch intends to implement Vertex Attrib Binding on OpenGL
back-ends:
1. Add supports for updating vertex attributes by Vertex Attrib
Binding APIs.
2. Refactor the process of updating vertex attribtues in class
VertexArray to make it easier to implement this feature.
BUG=angleproject:1593
TEST=dEQP-GLES31.functional.vertex_attribute_binding.*
Change-Id: I800e61518c552b94b84c415895ad31668b0a84b2
Reviewed-on: https://chromium-review.googlesource.com/510251
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
293e114d
|
2017-07-11T13:51:05
|
|
Add tests for the cache control extension.
A first test verifies the validation of the extension, and a second
compiles a simple shader and checks the cache behaviour.
These tests don't currently run since the extension is disabled,
but they will start running as soon as we expose it.
BUG=angleproject:1897
Change-Id: Id4a76b83090712a267576069b711eeee29aa81dd
|
|
70c95fa6
|
2017-07-07T18:45:49
|
|
Add function in MatchOutputCodeTest to find occurrence of a string
The patch adds a function in MatchOutputCodeTest to get the position
of the first occurrence of an expression in the translated output code.
This can help design more complicated tests like a test which checks
for the order of simple expressions.
BUG=angleproject:2062
TEST=angle_unittests
Change-Id: I1249d4762c247848c4eec64ecb8c1357b5e8d40a
Reviewed-on: https://chromium-review.googlesource.com/563659
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
cccf2b00
|
2017-07-05T14:50:54
|
|
Reorganize AST traversal utility code
Define TIntermTraverser and TIntermLValueTrackingTraverser in a
separate header file. hash() function is moved out from
TIntermTraverser as it is not related to the core functionality
of traversing and transforming ASTs.
Also reorganize some traversers to follow common conventions:
- Intermediate output is now in OutputTree.h/.cpp
- Max tree depth check is now in IsASTDepthBelowLimit.h/.cpp
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Id4968aa9d4e24d0c5bac90dc147fc9f310de0184
Reviewed-on: https://chromium-review.googlesource.com/559531
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
115fc55e
|
2017-07-05T17:11:06
|
|
Populate gl_InstanceID attribute information explicitly
While compiling ESSL1 shaders, with the compiler having both
SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW and SH_VARIABLES
set, variable collection terminates with an assertion failure. The reason
behind this is that SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW
adds gl_InstanceID to the AST to initialize the multiview builtins, but
the variable collection pass cannot find gl_InstanceID information in
the symbol table because the builtin is only available in ESSL 3.00 and
greater.
To address this the patch populates the gl_InstanceID attribute
information explicitly in the variable collection pass instead of
retrieving it from the symbol table.
BUG=angleproject:2062
TEST=angle_unittests
Change-Id: I5ecb9967ebe6658e956d17a2637090f9b685ef33
Reviewed-on: https://chromium-review.googlesource.com/559669
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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b12040c4
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2017-06-27T14:20:45
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Clean up redundant initialization of gl_Position
In case gl_Position is statically used in the input shader, setting
the INIT_OUTPUT_VARIABLES flag will initialize gl_Position. Avoid
redundant initialization of gl_Position in this case.
Includes cleaning up memory management in InitOutputVariables_test:
all the pool-allocated variables will be freed at the end of each test
when the memory pool is cleared, so manual memory management is not
needed.
Also includes making the zero node check used in unit tests stricter
so that the tests are more reliable and moving it to
ShaderCompileTreeTest.h so that it can be reused in the future.
BUG=angleproject:2092
TEST=angle_unittests
Change-Id: I323a0a094afa6cea95c8a64e681d9fc485137423
Reviewed-on: https://chromium-review.googlesource.com/549418
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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cdadb3ff
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2017-06-09T15:13:30
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Decouple ANGLETest functionality and test parameters
ANGLETest provides useful functionality for end2end tests, but it
cannot be used for tests which take other test parameters than the
platform. The patch introduces another level of abstraction by moving
all of ANGLETest's functionality to another class - ANGLETestBase -
which does not inherit from ::testing::TestWithParam<>. New tests can
either inherit from ANGLETest as before to have only platform
parameters, or they can inherit from ANGLETestBase and add handling
of custom test parameters.
Example:
// The new parameter type must inherit from PlatformParameters.
struct MyCustomParameters : PlatformParameters
{
bool mWorkaroundState;
};
class MyTest : public ANGLETestBase,
public ::testing::TestWithParam<MyCustomParameters>
{
protected:
void overrideWorkaroundsD3D(
angle::WorkaroundsD3D *workaroundsD3D) override
{
workaroundsD3D->myCustomWorkaround = GetParam().mWorkaroundState;
}
};
ANGLE_INSTANTIATE_TEST(MyTest, MyCustomParameters(ES3_D3D11(), false),
MyCustomParameters(ES3_D3D11(), true));
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ia36e429cff8c4c291fc87a286a1d1a3004d6fad6
Reviewed-on: https://chromium-review.googlesource.com/530945
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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60f6eb20
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2017-05-08T15:34:46
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Add WebGL test that draws to missing attachment.
In WebGL one can Clear, DrawArrays, and DrawElements to a framebuffer
with a missing attachment with no error.
BUG=angleproject:1822
Change-Id: I4dece2fa8fad31c812e24ae18bdc380c2857a1f8
Reviewed-on: https://chromium-review.googlesource.com/502967
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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bd044ed8
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2017-06-05T12:59:21
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Defer shader compiles when possible.
When using the program binary memory cache inside ANGLE, this will
give a potential fast path. If the user doesn't query the shader
compile status or info log before calling LinkProgram, then we can
check the program cache before translating the program, and if it
finds a hit, we don't even need to call the translator.
To preserve the shader settings at compile time, a reference to the
current shader translator is kept in a binding pointer on the call
to compile. This mirrors a similar implementation in Chromium's
command buffer. Also the compile options and source are cached at
compile to preserve the correct shader state.
BUG=angleproject:1897
Change-Id: I3c046d7ac8c3b5c8cc169c4802ffe47f95537212
Reviewed-on: https://chromium-review.googlesource.com/517379
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b7d5e303
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2017-06-01T16:04:46
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D3D11: Default init all textures.
The resource manager factory methods will use ClearView or zero-filled
buffers to set initial data. It assumes there are no 3D depth/stencil
textures. This will lead to some wasteful re-creation of RTVs in some
cases.
This is a temporary measure until we can implement more efficient
lazy resource init strategies.
BUG=angleproject:1635
Change-Id: I590e76587d3d96a359beedb79e21d24930e5f2e0
Reviewed-on: https://chromium-review.googlesource.com/503254
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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948bbe51
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2017-06-01T13:10:42
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Redesign robust resource init as a display extension.
Also correct the enum allocation to values that are available to ANGLE.
BUG=angleproject:1635
Change-Id: I443f5654aa6a5049b4a1ae4c253cd6473b4e446e
Reviewed-on: https://chromium-review.googlesource.com/520002
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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98de826c
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2017-05-29T13:01:02
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Platform: Fix initialization order in tests.
Because of the platform refactor in abf38572062b91 we broke the way
the tests override the D3D workarounds for the tiny depth/stencil bug.
This change passes a pointer to the platform directly in the EGL init
logic, which solves this issue. It also removes all decltype code in
the platform header which might fix the UBSAN problem we were seeing
previously.
Also change a present mode selection error into a warning in the Vk
back-end, since this was being triggered on AMD, but is safe.
BUG=angleproject:2042
Change-Id: Ibbd0c69ce11a840cf4b33c616f56020001e553aa
Reviewed-on: https://chromium-review.googlesource.com/513519
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4f0e003e
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2017-05-01T16:04:35
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Implement the new formats/features of the ES3 CHROMIUM_copy_texture.
Some non-renderable texture formats remain unimplemented.
BUG=angleproject:1932
Change-Id: Id206432d6e26a70fc0e84478a4e43e9eefadcf2f
Reviewed-on: https://chromium-review.googlesource.com/491948
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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aa7203ef
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2017-05-03T23:32:29
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Inherit privately from angle::NonCopyable.
Make all inheritance from angle::NonCopyable private so the compiler
complains about this (admittedly unlikely) code:
class Foo: angle::NonCopyable {
virtual ~Foo() { ... }
};
angle::NonCopyable *p = new Foo;
delete p;
In the above code ~Foo() is not called, only ~NonCopyable(), because the
latter is not virtual. Making it virtual would add overhead to all derived
classes which don't already have a virtual method.
Also tighten access in NonCopyable, because we can.
BUG=angleproject:2026
Change-Id: Id0dc4d959cfb7bb82cf49382118129abb1d3a4f0
Reviewed-on: https://chromium-review.googlesource.com/495352
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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677bb6ff
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2017-04-05T12:40:40
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Update checks for floating point renderability.
* Expose GL_CHROMIUM_color_buffer_float_rgb and
GL_CHROMIUM_color_buffer_float_rgba
* Fix many texture formats that were incorrectly checking the wrong
extension for support or renderability.
* Make all floating point texture extensions dynamically enableable.
BUG=angleproject:1958
BUG=angleproject:1715
Change-Id: Iefccc8b5ae5edd97623affa9de05b1d9af5c9598
Reviewed-on: https://chromium-review.googlesource.com/468450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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f81ce4a3
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2017-04-24T10:49:17
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Refactoring: replace NULL by nullptr for pointers (3rd CL).
This CL mainly handles passing/returning NULL to/from a function.
BUG=angleproject:2001
Change-Id: I34802f792e710e3d7ff697cbe4701dc1bf5ab009
Reviewed-on: https://chromium-review.googlesource.com/485060
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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151d5de6
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2017-04-13T09:52:23
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Enable MSAA for texture client buffers
Enhancement to the EGL_ANGLE_d3d_texture_client_buffer extension to
allow use of a shared D3D texture that can be multi-sampled.
BUG=angleproject:1917
Change-Id: Iaf59bbd575a5dfb29345f55b549bc4017bf2d7d0
Reviewed-on: https://chromium-review.googlesource.com/446907
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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d7297bfb
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2017-04-19T15:27:10
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Code refactoring: replace NULL by nullptr for pointers.
This is the frist change to replace NULL by nullptr.
It handles the initialization and assignment for pointers.
BUG=angleproject:2001
Change-Id: I6d4bb198a72e38b867cd2f65a6e6f2f61339a0b5
Reviewed-on: https://chromium-review.googlesource.com/481600
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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5ed601b4
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2017-04-10T18:50:10
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Fix IsOzone() predicate.
ANGLE_USE_OZONE is not defined in tests, but USE_OZONE is so use the latter.
BUG=angleproject:1423
Change-Id: Ib758fec6a1bb8d5cc66d0994cba2142e6a7f82b0
Reviewed-on: https://chromium-review.googlesource.com/474113
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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6e0d8410
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2017-04-05T15:15:10
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Add IsOzone().
Add a function to check for the Ozone back end for use in skipping tests.
BUG=angleproject:1423
Change-Id: Ida3313e8cce5179422bdca85ba68f9765dfac840
Reviewed-on: https://chromium-review.googlesource.com/469068
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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f2209f74
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2017-04-01T12:45:55
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Clean up function name mangling code
Fix a few incorrect comments about mangled names, and refactor
generating mangled names from function call nodes.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I3ee68c4c0982f1a9c28d8e87aafa19f19559bbf8
Reviewed-on: https://chromium-review.googlesource.com/465826
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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ec9232bd
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2017-03-27T17:01:37
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Store unmangled function names in the AST
This makes the code simpler across the board. There are a few cases
where mangled names still need to be generated in AST traversers, but
they are outweighed by much leaner output code for all function nodes.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: Id3638e0fca6019bbbe6fc5e1b7763870591da2d8
Reviewed-on: https://chromium-review.googlesource.com/461077
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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8aeeed6e
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2017-03-15T18:09:26
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D3D11: Work around compiler nested sampling bug.
We can potentially work around a bug in the HLSL compiler by
omitting the const qualifier from some sampling operations.
BUG=angleproject:1923
Change-Id: I8a5d119707721e9c19f06be4ad808f87bfcdbee5
Reviewed-on: https://chromium-review.googlesource.com/454938
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e08a1d36
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2017-03-07T17:24:06
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Plumb robust resource init extensions.
This also cleans up a few minor glitches in the extension texts,
and renames the EGL extension for consistency.
It incidentally fixes a bug in our EGL init where we were checking
the wrong client versions for KHR_create_context.
It also implements a new feature for tests which allow them to defer
Context creation until the test body. This allows tests to check for
EGL extension available before trying to create a context with certain
extensions.
BUG=angleproject:1635
Change-Id: I9311991332c357e36214082b16f2a4a57bfa8865
Reviewed-on: https://chromium-review.googlesource.com/450920
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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61f0db8e
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2017-02-24T15:34:19
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Fix GCC build
Change-Id: I30e6e8d82821ed86cc7f53a48b1b23fc0cbf060c
Reviewed-on: https://chromium-review.googlesource.com/446866
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4e0e6f8a
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2017-02-17T11:06:03
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WebGL Compat: Add DEPTH_STENCIL renderbuffers.
This special internal format was defined in the WebGL 1 spec as a
special unsized format with at least 16 bits of depth and at least
8 bits of stencil. Intenally ANGLE will translate this to packed
24/8 depth/stencil.
The new test is adapted from the WebGL test:
conformance/renderbuffers/framebuffer-object-attachment
BUG=angleproject:1708
Change-Id: I44b03e41889eed02481f603b8d52c530dcfed5ce
Reviewed-on: https://chromium-review.googlesource.com/442094
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3764b257
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2017-02-15T10:41:31
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Vulkan: Run simple triangle perf test.
The most basic perf test possible.
BUG=angleproject:xxxx
Change-Id: I71b28098c0a1f2174a0177b08bddf74d337438e9
Reviewed-on: https://chromium-review.googlesource.com/427270
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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feb8c686
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2017-02-13T16:07:35
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Add extensions to disable client arrays.
Chrome doesn't allow any client data in its command buffer. Add an ANGLE
extension to request a context that disallows client data.
BUG=602737
Change-Id: If9d5144daea3c629a73562396000df59a671aad3
Reviewed-on: https://chromium-review.googlesource.com/441986
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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abf38572
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2017-02-14T16:47:59
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Remove old C++ ANGLE platform.
Now that the new platform is in place, we can remove the old methods.
Must be landed after https://codereview.chromium.org/2697463003/
BUG=angleproject:1892
BUG=chromium:678870
Change-Id: Ia29a3b120cf3521fc0409019c2e64e4dbc6f460d
Reviewed-on: https://chromium-review.googlesource.com/441274
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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ce02f086
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2017-02-06T16:46:21
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Add an extension to share textures at the display level.
BUG=angleproject:1639
Change-Id: If9140142ebce89f33921c13d9d212c17d1894162
Reviewed-on: https://chromium-review.googlesource.com/437618
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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bcb3f9ba
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2017-01-27T22:45:18
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Direct logging to Platform when available
All logging should be done via ERR() and WARN(),
which call angle::Platform's logError and logWarning,
if there is current Platform which supports logging.
Otherwise, ERR() is directed to std::cerr.
Misc fixes to keep tests passing.
BUG=angleproject:1660, angleproject:1644
Change-Id: I2bca33a021537185d0c236a3083789af3236b5f3
Reviewed-on: https://chromium-review.googlesource.com/434188
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f6d14799
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2017-02-03T10:33:54
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Vulkan: Move window re-init to test constructor.
Moving it from SetUp to the constructor allows the swapping to work
even if the test decides to not call the SetUp base function. This
fixes the Vulkan extension test, which skips normal test init.
This requires us to change an ERR invocation into a print.
BUG=angleproject:1810
Change-Id: I3be4bdb6df8c02fc1c9bbc7834ba485054272b8e
Reviewed-on: https://chromium-review.googlesource.com/437284
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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cad97eee
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2017-02-02T18:52:44
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WebGL: Add test for MRT feedback loop detection.
BUG=angleproject:1685
Change-Id: Id5b1a9bfc33bada014a77ba2cbf4c2b92981df2a
Reviewed-on: https://chromium-review.googlesource.com/425490
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ea20d622
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2017-01-19T19:12:12
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Vulkan: Workaround NVIDIA not sharing with OpenGL window.
NVIDIA seems to have the limitation of not being able to work with a
window handle on both OpenGL and Vulkan. Apparently this also happens
with NVIDIA on Linux, but doesn't happen with any other vendor. Work
around this by opening a new OS window when switching between Vulkan
and non-Vulkan.
BUG=angleproject:1810
Change-Id: Id6bfcc2229be5a0d97202dfc87944001b4ab7871
Reviewed-on: https://chromium-review.googlesource.com/430887
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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25aef453
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2017-01-29T16:15:44
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Add new ESSL 3.10 pack/unpack builtins
This adds new built-ins found in ESSL 3.10 section 8.4 Floating-Point
Pack and Unpack Functions.
This includes constant folding support and support for both GLSL and
HLSL output. In HLSL all of these functions need to be emulated.
BUG=angleproject:1730
TEST=angle_unittests
TEST=dEQP-GLES31.functional.shaders.*pack*norm4x8*
Change-Id: Ibed60286a366cd35c4faafd405e79af562a02a06
Reviewed-on: https://chromium-review.googlesource.com/434170
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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1ecd14b8
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2017-01-26T13:54:15
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Fold user-definedness of function nodes into TOperator
Whether a function call is user-defined is not orthogonal to TOperator
associated with the call node - other ops than function calls can't be
user-defined. Because of this it makes sense to store the user-
definedness by having different TOperator enums for different types of
calls.
This patch also tags internal helper functions that have a raw
definition outside the AST with a separate TOperator enum. This way
they can be handled with logic that is easy to understand. Before this,
function calls like this left the user-defined bit unset, despite not
really being built-ins either. The EmulatePrecision traverser uses
this. This is also something that could be used to clean up built-in
emulation in the future.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I597fcd9789d0cc22b689ef3ce5a0cc3f621d4859
Reviewed-on: https://chromium-review.googlesource.com/433443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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