|
fe59f6b5
|
2019-01-16T09:34:30
|
|
Vulkan: Implement EGL Images for 2D and Renderbuffer sources.
No support for non-zero mipmaps as sources yet.
Suppress dEQP tests due to apparent driver bugs with scissored clears on depth
or stencil attachments.
BUG=angleproject:2668
Change-Id: Idaa5e70ce9b0c91232fbb989cbf4de1b9134aafb
Reviewed-on: https://chromium-review.googlesource.com/c/1415010
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
abf6dbbb
|
2019-02-08T13:24:10
|
|
Disable MultithreadingTest on Vulkan
This test applies to the OpenGL ES renderer only. Vulkan-only builds fail
this tests because EGL_ANGLE_platform_angle_context_virtualization isn't
provided.
BUG=angleproject:2475
TEST=angle_end2end_tests on Fuchsia
Change-Id: I4668d88a43a707cf385c78a0582a81cfd722ec90
Reviewed-on: https://chromium-review.googlesource.com/c/1461636
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
75d577fb
|
2019-02-04T16:28:28
|
|
Fixed Bug where array initialized with same name of
previously declared variable fails on DirectX.
Combined user defined variables with their unique ids to avoid
overwriting same name variables of different scope.
Bug: angleproject:2126
Change-Id: If9ad9e48f629d83b105d43ee28a50b8176d0e0a1
Reviewed-on: https://chromium-review.googlesource.com/c/1456484
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
|
38833111
|
2019-02-06T16:19:49
|
|
Vulkan: implement eglSwapInterval
Uses FIFO with interval 1 and mailbox/immediate with interval 0 (with a
fallback to FIFO). An end2end test is added to make sure the present
mode is correctly set.
Bug: angleproject:2932
Change-Id: I45d2b1e551b5c63c42ca3c8964bd5e62abd2d459
Reviewed-on: https://chromium-review.googlesource.com/c/1456622
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2b0553ce
|
2019-02-08T10:07:21
|
|
Implement EXT_instanced_arrays
Bug: angleproject:3015
Change-Id: Ib01cc5e0df6db27981cb843a6bd386de5d10c2db
Reviewed-on: https://chromium-review.googlesource.com/c/1452740
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d058774b
|
2019-02-08T13:32:10
|
|
Refine Ozone suppression.
It's possible that IsOpenGLES doesn't work SurfaceTest. Also there was a
second failing test that should be skipped.
Bug: angleproject:3138
Change-Id: I5950819c343ce1413f4617c4c410aaba42b5a268
Reviewed-on: https://chromium-review.googlesource.com/c/1459602
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e03498f2
|
2018-11-22T21:27:29
|
|
Increase instanced draw testing.
Fill some gaps in the ANGLE end2end instanced draw test.
The only testing of points was on D3D11 and D3D11_FL9_3.
There was little testing of number of instances and different divisors.
Remove old one-off tests which are now redundant.
Disable the D3D11_FL9_3 points test which was passing purely by chance.
That code has bugs and only supports data from a buffer, while the
test uses data in client memory.
BUG=angleproject:2672
Change-Id: I5b5707a6fdd0960e81c25a2eb8ed96a1452d9868
Reviewed-on: https://chromium-review.googlesource.com/c/1450789
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cd4f1fba
|
2019-02-07T15:26:10
|
|
Fix gtest main from including the wrong headers.
We would accidentally propagate include directories to the test
main target. This would show up as compile errors of the form:
In file included from ../../third_party/angle/testing/gtest/include/gtest/gtest.h:10:
../../third_party/angle/third_party/googletest/src/googletest/include/gtest/gtest.h:303:22: error: no member named 'ImplicitlyConvertible' in namespace 'testing::internal'
!internal::ImplicitlyConvertible<T, AssertionResult>::value>::type*
~~~~~~~~~~^
This fixes the GN properties such that we no longer get the wrong
/testing/ and /third_party/googletest/ directories included. This
regressed when glslang was rolled.
Bug: angleproject:3088
Change-Id: I710f767cfe476454c10dacf2103b9203f1b5ee19
Reviewed-on: https://chromium-review.googlesource.com/c/1459596
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2c94c1e3
|
2019-02-07T17:10:32
|
|
Suppress EGLSurfaceTest.MessageLoopBugContext on Ozone.
Bug: angleproject:3138
Change-Id: If82467a0ab98d2b2f77337be41b33ee817e44e58
Reviewed-on: https://chromium-review.googlesource.com/c/1459597
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ab5acbd5
|
2019-01-23T13:58:09
|
|
Vulkan: implement swapchain resizing
Vulkan allows a swapchain to be created based off of an older swapchain
that's still presenting, to support seamless window resizing. The old
swapchain will remain alive (though no image can be acquired from it)
and automatically cleaned once no image is being presented from it.
The retired swapchain can be destroyed once all operations on its images
are completed. We store the old swapchain next to the serial of
submission that's used for CPU throttling and defer the destroy call
until after `finishToSerial` for that serial is called.
Bug: angleproject:2942
Change-Id: Ic62a5a57b712ffa2b087f5fecde0dc8942194075
Reviewed-on: https://chromium-review.googlesource.com/c/1435634
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
088e5217
|
2019-02-06T17:07:57
|
|
Vulkan: Suppress flaky test on Nexus5X
Bug: angleproject:3124
Change-Id: Idfcd84f92126eb7548f86f8c327887a34e3218a9
Reviewed-on: https://chromium-review.googlesource.com/c/1457025
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
603ad164
|
2018-12-04T07:34:23
|
|
GLES1: dirty bit pass
This CL introduces a coarse layer of dirty bits and on-demand sending of
some uniforms to the underlying driver, instead of sending all uniforms
every draw, which should improve performance in cases where not much is
changing between draws.
BUG=angleproject:2306
Change-Id: I530515dfad2e4be74c73d8659acd4fe5decaa8b0
Reviewed-on: https://chromium-review.googlesource.com/c/1361222
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
36433590
|
2019-02-06T10:45:44
|
|
Fix ShCompileTest.DecimalSepLocale failing on Linux/AMD
Bug: angleproject:3132
Change-Id: I4bbaaab732cd64e6f2f44d6a09a236533a1abc20
Reviewed-on: https://chromium-review.googlesource.com/c/1456616
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
bf5dbd8d
|
2019-02-05T16:41:41
|
|
Skip WhitelistMatchesSupport test on Android.
Seems to have issues with stranger configs like the Sheild TV.
Bug: angleproject:2286
Change-Id: I12d0dedeee9fbaaecb7341d376200a1afc758f12
Reviewed-on: https://chromium-review.googlesource.com/c/1454331
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5f662c00
|
2019-01-31T13:53:59
|
|
Fix unit test for setting locale creating malformed HLSL shader code
Fix malformed HLSL shader code in other locales than classic
Bug: angleproject:1433
Change-Id: I30bad0bd0cfda465ec7200e48e12800d7d8efd26
Reviewed-on: https://chromium-review.googlesource.com/c/1447862
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
e1a763d1
|
2019-01-25T15:43:33
|
|
Vulkan: Implement basic barrier perf test
There's a lot more that can go into this perf test, but it requires
further work on the Vulkan back end.
Bug: angleproject:2999
Change-Id: Iea62bfd09639af108674dcf0a9e7c9d36ccddcef
Reviewed-on: https://chromium-review.googlesource.com/c/1437734
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
e923a63e
|
2019-02-05T08:32:33
|
|
Move ozone detection earlier in white list.
Apparently IsOzone and IsLinux can both be true at the same time. This was
confounding the config detection.
Bug: angleproject:2286
Bug: chromium:928583
Change-Id: Ifd28242f396fd97447720b0c11caf8c1590f7222
Reviewed-on: https://chromium-review.googlesource.com/c/1454319
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d01c504e
|
2019-02-04T21:52:09
|
|
Fix issues with config whitelisting.
The Android Shield TV confing was not properly initializing on ES1/Vulkan.
Also Ozone configs were failing to initialize ES 3.0 contexts.
Bug: angleproject:2286
Bug: chromium:928583
Change-Id: I7e54cdd1bf29791dffee3c70f7ebd3a1283eb5c4
Reviewed-on: https://chromium-review.googlesource.com/c/1453480
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7085305f
|
2019-02-04T17:47:04
|
|
Use whitelist to filter test configs.
Before we would try all the configs and filter those which fail to
init. Now we gather the System Info and if successful check a list of
supported configs. If System Info init fails we fall back to the prior
method.
This speeds up end2end tests init. It also allows for more reliable
profile captures with VTune. It also will cause a test failure if a
config unexpectedly fails. Previously we would silently pass without
running the config's test. Includes a few changes:
* D3D reference tests are disabled. They don't appear to be working.
* Mac ES 3.1 is disabled due to lack of support.
* WGL on AMD Windows is disabled due to lack of ES compatibility.
* ES 3.2 contexts are explicitly disabled.
* Vulkan is limited to ES 2.0.
* The Windows GLES back-end is limited to NVIDIA with ES 2.0 & 3.0.
* A unit test that verifies the whitelist matches availability.
Bug: angleproject:2472
Change-Id: Ib72214bfbbff13c124fa15a6494d0aabb52f2e62
Reviewed-on: https://chromium-review.googlesource.com/c/1436168
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
eb67ca6e
|
2019-02-04T11:18:54
|
|
Improve EGLRecordableTest
The initial implementation called eglInitialize() and eglTerminate()
and didn't call ANGLETest::TearDown().
BUG=angleproject:2511
Change-Id: I563a84a72fe9bd20739519301023062f85446557
Reviewed-on: https://chromium-review.googlesource.com/c/1452529
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
3d6e3004
|
2019-02-01T15:43:59
|
|
Implement EGL_ANDROID_recordable for Vulkan back-end.
This initial implementation provides the extension, and always answers
that the ANativeWindow is not recordable.
BUG=angleproject:2511
Change-Id: Id3c57351dd1029bff7adf7166f9c82eee6e634b3
Reviewed-on: https://chromium-review.googlesource.com/c/1412507
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c09ae15c
|
2019-02-01T14:16:32
|
|
Enable -Wextra-semi and -Wextra-semi-stmt.
This will prevent users from accidentally making semicolon errors in
the future.
Bug: chromium:926235
Change-Id: I79a6fa376fb1ad8f0fcf1b65b1f572a035d1f4e9
Reviewed-on: https://chromium-review.googlesource.com/c/1446493
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
48d040e8
|
2019-01-18T10:43:45
|
|
D3D11: Fix reads and writes to EGL image textures with mip offsets.
RenderTarget11 knows how to render to a specific mip of a texture but if
TextureStorage11 attempts to read or write to the backing resource directly
it does not select the correct subresource index. This manifested in calls
to glTexSubImage going to the wrong mip of the resource.
Fix TextureStorage11::getSubresourceIndex to look up the correct subresource
in TextureStorage11_EGLImage.
Add a test to cover this case in ImageTest.MipLevels.
BUG=angleproject:2668
Change-Id: Id9270ab3bf9f37c7c671639bb8b7ce9578daaed6
Reviewed-on: https://chromium-review.googlesource.com/c/1422058
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
794364eb
|
2019-01-17T17:54:29
|
|
Add test cases of image built-in functions
Add test cases that image accesses a mipmap level
of texture, meanwhile exposes two driver bugs.
Bug: angleproject:1987
TEST=angle_end2end_tests.ComputeShaderTest.*
Change-Id: I4c43cdb97de8223d5e9af3757f41eb01eac81d0a
Reviewed-on: https://chromium-review.googlesource.com/c/1415727
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fa7ca18f
|
2019-01-15T11:20:58
|
|
Vulkan: Enable dEQP point limit raster test.
This requires enabling a workaround in the ANGLE shader translator to
clamp the point size.
Bug: angleproject:2599
Change-Id: I3171bdca5dd2e5af965e94ee2a955f46f8d706da
Reviewed-on: https://chromium-review.googlesource.com/c/1412235
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
915d4068
|
2019-01-28T18:15:43
|
|
Roll dEQP (January/February 2019).
Includes some new GLES tests added by kainino@.
Bug: angleproject:3112
Change-Id: I0d81c8263eab3473dec49bb0cf3bca73cd38c6fb
Reviewed-on: https://chromium-review.googlesource.com/c/1441051
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
82fddcb1
|
2019-01-18T14:27:43
|
|
Vulkan: Implement GLsync and EGLSync fence syncs
That is required in GLES 3 for GLsync and EGL_KHR_fence_sync and
EGL_KHR_wait_sync (or EGL 1.5) for EGLSync.
The two constructs (GLsync and EGLSync) have similar semantics and share
the implementation on the Vulkan backend.
The implementation of a fence sync object is achieved through the
combined use of a vkEvent and the implicit vkFence inserted at the end
of every submission. Imagine the following command buffer:
glDraw : Draw
glCreateSync: Set Event <-- insertion of fence sync
glDraw : Draw
: Signal Fence <-- implicit fence at the end of submission
glFlush : Submit
Assume the serial S is associated to this submission. The following
hold:
- If event is set, the fence sync is signaled
- If S is already finished, the fence sync is signaled
- If client is waiting on the sync and S is not yet flushed, there will
be a deadlock (unless multi-threaded and another thread performs the
flush).
The event is used to implement server waits (glWaitSync), as vkEvent is
the only entity the GPU can signal and wait on within the command
buffer. The wait is inserted in the command graph without incurring a
flush, i.e. the wait can be within the same command buffer as event set.
The event however does not support CPU waits (glClientWaitSync).
vkFence is the only entity the CPU can wait on. For client wait
therefore, the following algorithm is used:
- If the event is already set, there's no wait -> already signaled
- If timeout is zero, there's no wait -> timeout expired
- If S is not flushed, flush it to ensure forward progress.
- Wait until S is finished -> condition satisfied / timeout expired.
Bug: angleproject:2466
Change-Id: I678995a6139dd9533fa8ad361a3d292b202c52a4
Reviewed-on: https://chromium-review.googlesource.com/c/1422552
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4b2e00f4
|
2019-01-28T23:37:55
|
|
Suppress EmptyBuffer test on Android GLES.
Seems to fail on the Pixel XL.
Bug: angleproject:2861
Change-Id: Ic1690abccd867251e83c0ae5e38c2bbd1c41615b
Reviewed-on: https://chromium-review.googlesource.com/c/1441774
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0cb3b0f1
|
2019-01-28T09:55:20
|
|
Vulkan: Use glslang's internal BUILD.gn.
This retires the ANGLE BUILD.gn file for glslang. Also makes a few more
repos sync from Chromium's copy using build overrides. This should
speed up Chrome checkouts slightly.
Bug: angleproject:3088
Change-Id: I530f28d9b13469bbe6471a4c61e7353d599d81ec
Reviewed-on: https://chromium-review.googlesource.com/c/1422545
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8922ac23
|
2018-12-14T13:44:29
|
|
ES31: Enable glBindBufferRange on SSBOs in the D3D renderer
This patch enables binding a subset of a buffer with glBindBufferRange on the
D3D renderer.
Bug: angleproject:2990
Test: angle_end2end_tests
Change-Id: Ib15b6257891191e28801f52c539b8b2daa80fa68
Reviewed-on: https://chromium-review.googlesource.com/c/1409880
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4704eb02
|
2019-01-25T13:25:52
|
|
Add possibility to track GPU time in perf tests
This paves the way for perf tests that measure GPU performance.
Bug: angleproject:2999
Change-Id: I9d49d3e1256d8d18514885ae63264a5fbc5c29d1
Reviewed-on: https://chromium-review.googlesource.com/c/1436839
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4c94788c
|
2019-01-28T11:12:31
|
|
Suppress RobustBufferAccessBehaviorTest.EmptyBuffer on Pixel XL Vk
BUG=angleproject:3109
Change-Id: Ib8565e7a99dea90bb5fc966ffe0606a8ebc62fcc
Reviewed-on: https://chromium-review.googlesource.com/c/1436052
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
d51fbe34
|
2019-01-25T15:03:39
|
|
Fold buffer access validation into extensions.
We only need to perform vertex array buffer validation if the WebGL
compatiblity extension is enabled and robust access is not available.
Although sometimes the range checks are useful for determining
undefined behaviour they are not required by the OpenGL spec. They also
slow down state updates significantly.
This migrates the OOR tests into specific WebGL tests. It also requires
a change to a Chromium test on the passthrough decoder.
Improves perf by about 10% in the Vulkan VBO state change test.
Also fixes some robust resource access cases for D3D11.
Bug: angleproject:3000
Change-Id: Ice37f38f01c2f27bf32ed55657a30e69d8508335
Reviewed-on: https://chromium-review.googlesource.com/c/1390362
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
59d756e5
|
2019-01-16T15:26:49
|
|
Vulkan: Add a test for scissored depth and stencil clears.
BUG=angleproject:3081
Change-Id: Ib6b17dbabdcb2a5ad5cf34b306bf5d3bd683ba0a
Reviewed-on: https://chromium-review.googlesource.com/c/1415913
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
47ca1b2f
|
2019-01-23T16:11:41
|
|
Revert "Vulkan: Adding custom pool allocator"
This reverts commit 05459e06fde5047ae8f5f90fe091c3255e6bc88e.
Reason for revert: Clusterfuzz bugs flagged this commit
Original change's description:
> Vulkan: Adding custom pool allocator
>
> Copied pool allocator used by compiler to common and hooking it up as
> custom allocator for CommandPools. Modified it to support reallocation.
>
> RendererVk now has a private poolAllocator and VkAllocationCallbacks
> struct. The allocation callbacks are initialized to static functions
> in RendererVk::initializeDevice() and then passed to CommandPool init()
> and destroy() functions.
>
> Using the pool allocator saves Command Pool/Buffer clean-up time which
> was showing us as a bottleneck is some cases.
>
> Bug: angleproject:2951
> Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4
> Reviewed-on: https://chromium-review.googlesource.com/c/1409867
> Commit-Queue: Tobin Ehlis <tobine@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=jmadill@chromium.org,tobine@google.com,ianelliott@google.com,syoussefi@chromium.org
Change-Id: I363a351667c4dddef79833061790da90de477e70
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2951
Reviewed-on: https://chromium-review.googlesource.com/c/1430679
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
5313c8a8
|
2019-01-14T17:02:52
|
|
Implement EGL_KHR_fence_sync and EGL_KHR_wait_sync
EGL_KHR_fence_sync introduces the EGLSync object and associated
create/destroy/clientWait functions. EGL_KHR_wait_sync adds the
serverWait function on top of that.
Bug: angleproject:2466
Change-Id: Iebb239a85c4471ea18b3c3a8a83b793af555e31d
Reviewed-on: https://chromium-review.googlesource.com/c/1412261
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
828acb39
|
2019-01-22T15:01:55
|
|
Enable ParallelCompile for Mac
Linked in parallel, GLSLTest_ES3.LargeNumberOfFloat4Parameters
fails on the Mac asan bots. It looks a driver bug caused by
handling some long GLSL expressions. This works around it by
breaking down the expression in the test from:
return a0 + a1 + ... + alast;
to:
vec4 sum = vec4(0, 0, 0, 0);
sum += a0;
sum += a1;
...
sum += alast;
return sum;
This also fixes a CGLPixelFormat leak, although it's irrelevant
to the bot failures.
BUG=922936
BUG=angleproject:3087
BUG=angleproject:3047
Change-Id: I20249ada43e9dd226f582a568ed4ed50a0e4375d
Reviewed-on: https://chromium-review.googlesource.com/c/1426430
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
05459e06
|
2019-01-17T12:25:54
|
|
Vulkan: Adding custom pool allocator
Copied pool allocator used by compiler to common and hooking it up as
custom allocator for CommandPools. Modified it to support reallocation.
RendererVk now has a private poolAllocator and VkAllocationCallbacks
struct. The allocation callbacks are initialized to static functions
in RendererVk::initializeDevice() and then passed to CommandPool init()
and destroy() functions.
Using the pool allocator saves Command Pool/Buffer clean-up time which
was showing us as a bottleneck is some cases.
Bug: angleproject:2951
Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4
Reviewed-on: https://chromium-review.googlesource.com/c/1409867
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
37d2e606
|
2019-01-10T12:46:16
|
|
Make BlobCache use independent from ANGLE_program_cache_control
The decision to enable caching or not was based on the size of the cache
as directed by eglProgramCacheResizeANGLE, which is incorrect for
applications that only use the ANDROID_blob_cache extension.
The new behavior is as follows:
- If EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE is specifically
requested and set to true, but the size of the cache is 0, caching is
disabled for the context.
- If EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE is specifically
requested and set to false, caching is disabled for the context.
- Otherwise, caching is left enabled for the context, although the cache
possibly has a size of zero, which effectively disables it. During
application execution, if the blob cache callbacks are set, the
application cache will be used.
Bug: 896406, angleproject:2516
Change-Id: Ic0cabda03fb6bf53994e86e3ede30afc8021d67e
Reviewed-on: https://chromium-review.googlesource.com/c/1405708
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6ae34889
|
2019-01-18T11:44:54
|
|
Suppress test crashing on Mac ASAN AMD too.
The initial suppression didn't apply to AMD but the test crashes there
too.
BUG=angleproject:3087
BUG=chromium:923399
Change-Id: I8ccffbb7746dd6fc6aa3eb6edaaef30aaae8c097
Reviewed-on: https://chromium-review.googlesource.com/c/1423057
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
15214423
|
2019-01-07T12:44:44
|
|
ES31: Add top_level_array_stride support
Bug: angleproject:1920
Change-Id: Id18c6cc1bb840c05f73a019156c462886f01d9eb
Reviewed-on: https://chromium-review.googlesource.com/c/1396745
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
3159b2e5
|
2019-01-17T16:39:03
|
|
Suppress test crashing on Mac ASAN.
GLSLTest_ES3.LargeNumberOfFloat4Parameters/ES3_OPENGL started crashing
after the parallel compile enablement on OpenGL and disabling the
workers didn't fix it.
BUG=angleproject:3087
Change-Id: I317b140e66b04102059486381ef70e16600fad12
Reviewed-on: https://chromium-review.googlesource.com/c/1419007
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
5fe7c5b9
|
2019-01-17T12:16:34
|
|
Include common/platform.h where used
Bug: 922443
Change-Id: I35b9e34266d4a15f8d0769c2770801b1b0511398
Reviewed-on: https://chromium-review.googlesource.com/c/1418091
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
b3bdd2ac
|
2019-01-17T15:51:19
|
|
Revert "Re-enable 2DArray Copy Texture Tests"
This reverts commit 91b95ce0afbb55ebde1d39c2ed9632526ee365c5.
Reason for revert: Tests passing in release but failing in Debug.
https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Win10%20FYI%20Debug%20%28NVIDIA%29/2556
[ RUN ] Texture2DArrayCopy.SnormFormats/ES3_D3D11
Error getting extension string from EGL Window.
../../third_party/angle/src/tests/test_utils/ANGLETest.cpp(493): error: Expected equality of these values:
(0x3000)
Which is: 12288
eglGetError()
Which is: 12289
Stack trace:
Backtrace:
StackTraceGetter::CurrentStackTrace [0x00AD4A9A+90]
testing::internal::UnitTestImpl::CurrentOsStackTraceExceptTop [0x00AEAD5A+74]
testing::internal::AssertHelper::operator= [0x00AEA86B+75]
ANGLETestBase::swapBuffers [0x00A743C0+256]
ANGLETestBase::ANGLETestTearDown [0x00A73817+167]
ANGLETest::TearDown [0x00A7671A+26]
angle::CopyTexture3DTest::TearDown [0x002A085D+29]
[ FAILED ] Texture2DArrayCopy.SnormFormats/ES3_D3D11, where GetParam() = ES3_D3D11 (59 ms)
[----------] 1 test from Texture2DArrayCopy (59 ms total)
[----------] 3 tests from CubeMapTextureTest
[ RUN ] CubeMapTextureTest.RenderToFacesConsecutively/ES2_D3D11_10_0
Assertion failed: mState.surfaceSet.empty(), file ../../third_party/angle/src/libANGLE/renderer/DisplayImpl.cpp, line 23
abort() has been called
Received fatal exception EXCEPTION_BREAKPOINT
Backtrace:
Original change's description:
> Re-enable 2DArray Copy Texture Tests
>
> Re-enables 3 tests that were previously failing on Nvidia hardware on
> D3D11. The tests seem stable after a trybot driver update.
>
> Bug: angleproject:2896
> Change-Id: I17d76a5a67fd57ba7257ef22aa5a1371bf5ed55e
> Reviewed-on: https://chromium-review.googlesource.com/c/1308735
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,brandon1.jones@intel.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:2896
Change-Id: I509756e8e6433fd3d04bc68a72e7cc7647485b56
Reviewed-on: https://chromium-review.googlesource.com/c/1417771
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
94d8a9a4
|
2019-01-17T08:47:57
|
|
ES31: Enable several SSBO end2end tests on D3D11
This patch enables several SSBO tests on D3D11 in ANGLE end2end
tests.
Bug: angleproject:1951
Change-Id: I1ba78133e5bbe581e8330c1c43755c174e28bf39
Reviewed-on: https://chromium-review.googlesource.com/c/1415721
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
|
|
a100d8f4
|
2018-12-29T16:39:55
|
|
ParallelCompile: add GL backend support
For GL backend, at first each worker thread must have a naitve context
for its own to work in. These worker contexts have to be shared from
the main context, so that all shader and program objects are seen in
any context. This extends backend displays to create and destroy the
worker contexts. RendererGL manages and allocates them to the worker
threads. ShaderImpl has a new compile method added to do the actual
glCompile work in worker thread. The ProgramGL's link method is broken
down by introducing the LinkEventGL class.
Bug: chromium:849576
Change-Id: Idc2c51b4b6c978781ae77810e62c480acc67ebb5
Reviewed-on: https://chromium-review.googlesource.com/c/1373015
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
bb4be1ad
|
2019-01-16T14:43:45
|
|
Suppress OcclusionQueriesTest.MultiContext on Win NVIDIA Vk
BUG=angleproject:3080
Change-Id: I915778ee239755bfd8aadc25235d36cd52383415
Reviewed-on: https://chromium-review.googlesource.com/c/1415852
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
465d6090
|
2019-01-02T16:21:18
|
|
Add GL_ANGLE_provoking_vertex on D3D11 and GL.
This extension is a subset of GL_ARB_provoking_vertex without the
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION query.
Bug: angleproject:2829
Change-Id: I907a4d16b7b13d3bbfb948842091eedd7b6a8b77
Reviewed-on: https://chromium-review.googlesource.com/c/1410289
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a5d2d55d
|
2019-01-16T13:21:05
|
|
Remove expected SSBO failures on Windows NVIDIA
These failures no longer occur in version 411.95,
the version that the drivers in testbots are currently
being updated to.
Bug: angleproject:2272
Change-Id: I826ab973ed6fe1a08372c8139676d2f7a328d47b
Reviewed-on: https://chromium-review.googlesource.com/c/1411546
Reviewed-by: Joonatan Saarhelo FI <jsaarhelo@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7098cff5
|
2019-01-15T18:33:42
|
|
Make BUILD.gn targets into templates.
This allows us to "globally" add and remove certain configs as long as
we use the new templates. This simplifies the logic of adding configs
for stuff like extra warnings and default include dirs. As well it
simplifies removing certain common unwanted configs.
Generally simplifies the logic in BUILD.gn. Will allow for easily
suppressing the clang-plugins config instead of using a global setting
in .gn. Then we can enable the additional warnings config-by-config.
Also fixes some warnings that turned up after we enabled the extra
warnings config in our tests. Also moves the dEQP tests main to be
consistent with the other test main files.
Bug: angleproject:3069
Change-Id: I5a8166cd0f5a7926822c171fcaf473fc86b3ffc1
Reviewed-on: https://chromium-review.googlesource.com/c/1409871
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
f3179a6a
|
2018-07-12T16:22:06
|
|
ES31: Implement bindImageTexture binds a single layer on D3D backend
Dynamically generate image2D variables' declaration and function
definition in libANGLE.
Bug: angleproject:1987
TEST=angle_end2end_tests.ComputeShaderTest.*
Change-Id: Idacc756f7bd15f22eccb1d689e18e997f3e74159
Reviewed-on: https://chromium-review.googlesource.com/c/1142885
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fc99468d
|
2019-01-14T23:46:59
|
|
Revert "Fix Android ASAN tests when is_component_build=false"
This reverts commit e4a52cb53f877637ffb17677396d02d9f8a907a4.
Reason for revert: No longer necessary after https://chromium-review.googlesource.com/c/chromium/src/+/1409558
Original change's description:
> Fix Android ASAN tests when is_component_build=false
>
> Context in Chromium CL:
> https://chromium-review.googlesource.com/c/chromium/src/+/1405277/
>
> This CL must be landed first.
>
> BUG=chromium:916973
> R=thakis,cwallez,fjhenigman,geofflang,jmadill,ynovikov
>
> Change-Id: Icde4ec98c9031a262e0dfafa5cfe2a702c4c4e3e
> Reviewed-on: https://chromium-review.googlesource.com/c/1405908
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Nico Weber <thakis@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
TBR=thakis@chromium.org,ynovikov@chromium.org,fjhenigman@google.com,geofflang@chromium.org,jmadill@chromium.org,cwallez@google.com,thomasanderson@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: chromium:916973
Change-Id: Ie9609db8e5d5f71acdc22d839b94f3e843bfe3ca
Reviewed-on: https://chromium-review.googlesource.com/c/1410282
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Nico Weber <thakis@chromium.org>
|
|
91b95ce0
|
2018-10-30T12:32:25
|
|
Re-enable 2DArray Copy Texture Tests
Re-enables 3 tests that were previously failing on Nvidia hardware on
D3D11. The tests seem stable after a trybot driver update.
Bug: angleproject:2896
Change-Id: I17d76a5a67fd57ba7257ef22aa5a1371bf5ed55e
Reviewed-on: https://chromium-review.googlesource.com/c/1308735
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c2ee2ccb
|
2019-01-11T10:39:15
|
|
Vulkan: Don't support EGL_SWAP_BEHAVIOR_PRESERVED_BIT
dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#no_draw
dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#post_clear
dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#post_render
dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_clear
dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_clear_post_clear
dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_clear_post_render
dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_render
dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_render_post_clear
dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_render_post_render
Bug: angleproject:3051 angleproject:2716
Change-Id: I3607f45cd2f447fb0a95f91ffd9aa93000dfa18c
Reviewed-on: https://chromium-review.googlesource.com/c/1407248
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
a3b64e86
|
2019-01-11T14:07:21
|
|
Fix skip for InterleavedAttributeDataBenchmark on GL.
Should be setting mSkipTest instead of calling abortTest().
Bug: 921004
Change-Id: I7bead806eef0c7825348d509a9dce7ed1bf34825
Reviewed-on: https://chromium-review.googlesource.com/c/1407250
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
92ee1f9f
|
2019-01-11T08:02:07
|
|
Suppress InterleavedAttributeDataBenchmark on GL.
This is timing out on Intel. Would be nice to narrow the suppression
but we don't have that check yet in perf tests.
Bug: chromium:921004
Change-Id: Icb8bf2d1222b9ff9790877dc051797a1291ad02b
Reviewed-on: https://chromium-review.googlesource.com/c/1406892
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e4a52cb5
|
2019-01-10T11:02:50
|
|
Fix Android ASAN tests when is_component_build=false
Context in Chromium CL:
https://chromium-review.googlesource.com/c/chromium/src/+/1405277/
This CL must be landed first.
BUG=chromium:916973
R=thakis,cwallez,fjhenigman,geofflang,jmadill,ynovikov
Change-Id: Icde4ec98c9031a262e0dfafa5cfe2a702c4c4e3e
Reviewed-on: https://chromium-review.googlesource.com/c/1405908
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a3b2e71f
|
2018-12-08T16:46:48
|
|
ES31: Support for GL_BUFFER_DATA_SIZE on GL_ATOMIC_COUNTER_BUFFER in D3D
This commit adds support for querying the GL_BUFFER_DATA_SIZE of
GL_ATOMIC_COUNTER_BUFFER in the D3D renderer.
Bug: angleproject:1729
Test: angle_end2end_tests
Change-Id: Id6aae0d92c5e0960b2b245ba7d83970b04ba4eed
Reviewed-on: https://chromium-review.googlesource.com/c/1399143
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3f0c4a56
|
2019-01-10T10:20:35
|
|
Vulkan: Faster state transitions.
Implements a transition table from Pipeline Cache entry to
state change neighbouring Pipeline Cache entries. We use
a 64-bit mask to do a quick scan over the pipeline desc.
This ends up being a lot faster than doing a full hash
and memcmp over the pipeline description.
Note that there could be future optimizations to this design.
We might keep a hash map of the pipeline transitions instead
of a list. Or use a sorted list. This could speed up the search
when there are many transitions for cache entries. Also we could
skip the transition table and opt to do a full hash when there
are more than a configurable number of dirty states. This might
be a bit faster in some cases. Likely this will be something we
can add performance tests for in the future.
Documentation is also added in a README file for the Vulkan back
end. This will be extended over time.
Improves performance about 30-35% on the VBO state change test.
Bug: angleproject:3013
Change-Id: I793f9e3efd8887acf00ad60e4ac2502a54c95dee
Reviewed-on: https://chromium-review.googlesource.com/c/1369287
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
29b49417
|
2019-01-07T14:03:06
|
|
Make copy texture test more extensive
By doing the copy multiple times, we exercise both paths where the
destination is already initialized and when it's not.
This adds tests for all combinations of formats and flags.
Bug: angleproject:2958
Change-Id: I56afb44496acd1b4d5a8527f4dbee29afbac9c81
Reviewed-on: https://chromium-review.googlesource.com/c/1398643
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6344d8ea
|
2019-01-02T13:23:21
|
|
Fix a crash on checking NVIDIA driver version with incorrect X11 DISPLAY
Check if the display was valid (non-null Display pointer) before
querying NVCTRL X11 extension.
Bug: 840249
Change-Id: I299f87e2eb150d56649dd71c7becbe8f8abf7841
Reviewed-on: https://chromium-review.googlesource.com/c/1392906
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
5df1d281
|
2019-01-04T14:22:59
|
|
Add std430 support (continue)
This patch enables that the interface block information can be correctly
collected in API side for std430 layout. So we can get right offset value when
we use glGetProgramResourceiv to query.
BUG=angleproject:1920
Change-Id: Ib936f6e25936c07c5bbc29f6b567d282a0f257c2
Reviewed-on: https://chromium-review.googlesource.com/c/1345891
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
86b0868d
|
2019-01-05T19:12:26
|
|
Enable RenderingProgramFailsWithProgramInstalled.
Enable end2end test
LinkAndRelinkTest.RenderingProgramFailsWithProgramInstalled on Vulkan.
It works now because Vulkan was rolled and a shader with no output is
now a warning instead of an error.
BUG=angleproject:2648
Change-Id: Ie92d28b53c18a9a2b74fc2d1b951923512910a33
Reviewed-on: https://chromium-review.googlesource.com/c/1396264
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
f75e654d
|
2019-01-05T16:28:34
|
|
Add DrawElements on WGL perf test.
Bug: angleproject:2995
Change-Id: I3ed814935ba587d260502b664976322a57f32d98
Reviewed-on: https://chromium-review.googlesource.com/c/1396502
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e4109f27
|
2018-12-13T16:25:53
|
|
WebGL: validate texture format matches sampler type
WebGL requires that drawing produces INVALID_OPERATION if a texture's
format doesn't match the sampler type it is bound to. This is a little
confusing because samplers have two attributes that could be called
"type": addressing mode (2D/3D/Cube), and component format
(float/signed/unsigned/shadow). ANGLE already handled checking the
addressing mode; this change adds checking for the component format.
Fixes WebGL conformance test
conformance2/uniforms/incompatible-texture-type-for-sampler.html
Bug: chromium:809237
Change-Id: I52ebfecd92625e3ee10274cb5f548d7e53de72dd
Reviewed-on: https://chromium-review.googlesource.com/c/1377611
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
1f56ed2a
|
2019-01-03T15:24:22
|
|
Add WGLWindow and WGL test configs.
WGLWindow lets us use a Windows driver's bindings instead of ANGLE.
This only works if the underlying driver supports OpenGL ES
compatibility.
Also adds the WGL headers, WGL XML, and a specialized WGL loader.
Because of a small driver issue with NVIDIA I added a retry for the WGL
Window initialization.
Bug: angleproject:2995
Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec
Reviewed-on: https://chromium-review.googlesource.com/c/1366021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
4e712be2
|
2019-01-03T13:53:59
|
|
Refactor BlockLayoutEncoder APIs for std430.
This splits HLSL SSBO access into two steps.
First we compute a mapping from the collected SSBO variable names to
TField pointers. Then during tree traversal we use a block encoding
visitor class that uses the shader names to store BlockMemberInfo
structures for the structures and variables. Each nested structure
is traversed separately so that the BlockMemberInfo offsets are
relative to the structure start rather than the enclosing block. The
array stride for a structure is the size of the struct after all the
alignment is included.
This gives the correct results for the SSBO access chain in the HLSL
code. It also will allow us to use the same encoding and visiting logic
for SSBOs on the API side.
Bug: angleproject:3024
Change-Id: I42b1db0e7547782ae77fe5f64a797f803f203f45
Reviewed-on: https://chromium-review.googlesource.com/c/1352731
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ad398ee8
|
2019-01-03T13:01:08
|
|
Free OSWindow and EGLWindow through helpers.
This cleans up any potential problems with allocating and freeing
resources in different shared objects or DLLs. Previously we were
using a dynamically linked allocation function and then calling
the standard delete function.
Also adds a base class helper for EGLWindow. Will base the WGL
Window class on this.
Needed for running ANGLE tests against native drivers.
Bug: angleproject:2995
Change-Id: Ic92b447649ebb32c547605c20086c07a601842f0
Reviewed-on: https://chromium-review.googlesource.com/c/1393443
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
4627b370
|
2019-01-02T18:38:32
|
|
Add gl null driver tests to DrawElements.
Requires a couple tweaks to the back-end to be compatible with the
null driver.
Bug: angleproject:2966
Change-Id: Ia83651aabb0dd14b7d6f64152c276463a8fb28fc
Reviewed-on: https://chromium-review.googlesource.com/c/1392392
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
48bbc53e
|
2018-12-03T16:17:00
|
|
ES31: Fix for reading back initialized SSBO buffers in D3D11
If a SSBO is initialized with data, a staging buffer was created. When the
data was read back, it was read from the staging buffer instead of the GPU.
This patch fixes that by making the UAV buffer the latest buffer.
Bug: angleproject:2990
Test: angle_end2end_tests
Change-Id: I43c8c85144c74cc9b317577b7c834e3f7e347f72
Reviewed-on: https://chromium-review.googlesource.com/c/1359712
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
441649f7
|
2019-01-02T14:09:13
|
|
Suppress flaky Linux/Intel/OpenGL test.
SimpleStateChangeTestES31.DispatchImageTextureAThenTextureBThenTextureA/ES3_1_OPENGL
Bug: angleproject:3044
Change-Id: I21a4e4dadcb1dea23d3a7b2e9089e395e33dc1cd
Reviewed-on: https://chromium-review.googlesource.com/c/1392398
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bbdeee91
|
2019-01-02T09:57:49
|
|
Suppress FL 9_3 failing test.
RobustBufferAccessBehaviorTest.RobustBufferAccessBehaviorTest
Bug: angleproject:3042
Change-Id: I40186eeeb69ee2939844117b661209a433773db9
Reviewed-on: https://chromium-review.googlesource.com/c/1392396
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
76f66954
|
2018-12-18T17:59:00
|
|
ES31: Fix the bug that SSBO is active but not statically used
If a SSBO is active but not statically used, there will be no UAV slot is
bound. So we should skip this kind of block.
Bug: angleproject:1951
Change-Id: I4d813ddefcce6c31fa02701f26148eb21c00f380
Reviewed-on: https://chromium-review.googlesource.com/c/1381847
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
0c667215
|
2019-01-01T14:40:36
|
|
Pass ErrorSet to ContextImpl constructor.
This removes the need for the setErrorSet method.
Also update some egl::Error TODO bugs.
Bug: angleproject:2491
Change-Id: I0aba07c4a53b579835a88c3dacae294f752e6b17
Reviewed-on: https://chromium-review.googlesource.com/c/1392393
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ba319ba3
|
2018-12-29T10:29:33
|
|
Re-land "Load entry points dynamically in tests and samples."
Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL
headers.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57
Reviewed-on: https://chromium-review.googlesource.com/c/1392382
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c3dc5d48
|
2018-12-30T12:12:04
|
|
Merge gl::Context and gl::ContextState.
This reduces the number of indrections when accessing the Extensions
or Caps structures. It will provide a small speed-up to some methods.
It also cleans up the code.
Bug: angleproject:2966
Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685
Reviewed-on: https://chromium-review.googlesource.com/c/1392391
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
|
|
9f088621
|
2018-12-29T20:46:15
|
|
Revert "Load entry points dynamically in tests and samples."
This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f.
Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624
Original change's description:
> Load entry points dynamically in tests and samples.
>
> This CL adds a dynamic loader generator based on XML files. It also
> refactors the entry point generation script to move the XML parsing
> into a helper class.
>
> Additionally this includes a new GLES 1.0 base header. The new
> header allows for function pointer types and hiding prototypes.
>
> All tests and samples now load ANGLE dynamically. In the future this
> will be extended to load entry points from the driver directly when
> possible. This will allow us to perform more accurate A/B testing.
>
> The new build configuration leads to some tests having more warnings
> applied. The CL includes fixes for the new warnings.
>
> Bug: angleproject:2995
> Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
> Reviewed-on: https://chromium-review.googlesource.com/c/1359516
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2995
Reviewed-on: https://chromium-review.googlesource.com/c/1392381
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
03923558
|
2018-12-29T10:29:33
|
|
Load entry points dynamically in tests and samples.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
Reviewed-on: https://chromium-review.googlesource.com/c/1359516
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
af4cef51
|
2018-12-28T16:56:47
|
|
Improve CopyTexImageTest
The test is enhanced to perform the copy multiple times. Initially, the
copy creates a new texture from a 16x16 framebuffer. Then, a copy is
made from another 16x16 framebuffer (which should not trigger the
recreation of the texture). Finally, a copy is made from a 32x32
framebuffer (which should trigger the recreation of the texture).
Bug: angleproject:2958
Change-Id: Idc934d6f3d6312a2122d079309a4c2ae2608ba7f
Reviewed-on: https://chromium-review.googlesource.com/c/1392388
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c5117571
|
2018-12-28T15:56:41
|
|
Add test case for storage buffer
When storage buffer bound is unchanged and shader writes it,
buffer content should also be updated. Currently, this case
cannot work normally on D3D backend.
Bug: angleproject:2814
TEST=angle_end2end_tests.ComputeShaderTest.StorageBufferBoundUnchanged
Change-Id: I6f25b7eac84c44392befaca61a33bdf2457f29f9
Reviewed-on: https://chromium-review.googlesource.com/c/1391880
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3f01f53c
|
2018-12-11T15:13:51
|
|
ES31: Add state change tests for image
This change adds dirty bit state change tests for image textures.
Meanwhile, syncImages related codes are removed since syncTextures will do
all texture states sync.
Bug: angleproject:3015
Change-Id: I9b299c86af1d589e72c08c5d7c55ac74cc7833aa
Reviewed-on: https://chromium-review.googlesource.com/c/1390596
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7f6b3674
|
2018-12-24T20:09:20
|
|
Disable null pointer arithmetic warnings for GLES1 conformance tests
Required for the rest of Chromium to compile with the warning enabled.
Bug: chromium:766891
Change-Id: Ie319df01599434011dc953532a30ad68d6a7c9a3
Reviewed-on: https://chromium-review.googlesource.com/c/1390659
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
84412860
|
2018-12-21T17:41:24
|
|
Set dirty for uniform on D3D backend
When uniform's value had been updated, set dirty and
update its content on D3D backend.
Bug: angleproject:2814
TEST=angle_end2end_tests.ComputeShaderTest
.UniformDirty/ES3_1_D3D11
dEQP.GLES31/functional_image_load_store_cube*
dEQP.GLES31/functional_image_load_store_3d*
dEQP.GLES31/functional_image_load_store_2d_array*
Change-Id: Ic135c140559925fe33790475d03dc608afa92384
Reviewed-on: https://chromium-review.googlesource.com/c/1387967
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
|
|
1e853266
|
2018-12-21T09:07:38
|
|
Cache common DrawElements states.
Similar to how we cache the base common draw states. This will improve
DrawElements performance. Several state checks are optimized into a
single 'if' check of a cached value.
Also includes a regression test for mapping the element array buffer.
Bug: angleproject:2966
Change-Id: Ia6e524a58ad6b7df2e455d67733e15d324b1b893
Reviewed-on: https://chromium-review.googlesource.com/c/1357150
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2b35654d
|
2018-12-20T12:43:37
|
|
compiler: Fix const non-square matrix component mult.
It seems like there weren't any dEQP tests for constant folding of
nonsquare matrices component-wise multiplication. There were a couple
bugs in our implementation which could lead to undefined behaviour.
Fixes the code and cleans up a few style issues.
Also includes a regression test.
Bug: chromium:912505
Bug: chromium:912508
Change-Id: I7fb85d1404a32950fa9fe4c3bbba9edc9f38ddd1
Reviewed-on: https://chromium-review.googlesource.com/c/1387065
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
6f087e9e
|
2018-12-19T16:10:49
|
|
Modify end2end_tests main to not import ANGLETest.h.
This will allow for easier dependency management in the build files.
Bug: angleproject:2995
Change-Id: Ia3464bf622b861df03c3d06bcf1b34874a9a5400
Reviewed-on: https://chromium-review.googlesource.com/c/1385025
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4638dc9d
|
2018-12-17T13:13:49
|
|
Re-land "Load correct libGLESv2 on Linux and Mac."
Re-land fixes build to ensure commit_id is built before libEGL.
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Bug: chromium:915731
Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab
Reviewed-on: https://chromium-review.googlesource.com/c/1380511
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
720ca449
|
2018-12-17T14:04:10
|
|
Pass GN header visibility check.
This fixes a few things:
* removes includes that weren't supposed to be present
* scopes some compiler code into white_box_perftests
* makes version.h/commit and angle_common id more visible
* roll zlib to a version that passes check
This should help prevent build problems from popping up in the
downstream Chromium build. We could also potentially look at
including gn check in our CQ recipe.
Bug: chromium:915429
Change-Id: I350f543e16de13c84eb2c43260f4966d47185114
Reviewed-on: https://chromium-review.googlesource.com/c/1380771
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0d218da4
|
2018-12-17T11:53:52
|
|
Specify texture LOD in compute shader on D3D backend
D3D does not define LOD in compute shader, so Sample()
is not supported, try to use SampleLevel().
Bug: angleproject:2756
TEST=angle_end2end_tests.ComputeShaderTest
.TextureFunction/ES3_1_D3D11
dEQP.GLES31/functional_image_load_store_2d_store*
Change-Id: I63e707d2b56e807cfe766cc21bc6b0819982ce80
Reviewed-on: https://chromium-review.googlesource.com/c/1379672
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4622905b
|
2018-12-10T13:31:00
|
|
ES31: Add atomic memory functions for SSBO
Due to SSBO is translated to RWByteAddressBuffer in HLSL, the corresponding
atomic memory functions atomic* will be translated to
RWByteAddressBuffer.Interlocked*. The translation is like below:
atomicAdd(instanceName.data[0], 5u);
// becomes
uint _ssbo_atomicAdd_uint(RWByteAddressBuffer buffer, uint loc, uint value)
{
uint original_value;
buffer.InterlockedAdd(loc, value, original_value);
return original_value;
}
_ssbo_atomicAdd_uint(_instanceName, 0 + 16 * 0, 5);
Bug: angleproject:1951
Change-Id: If2af8bedb67a4135b443d2512d43c6058a78888d
Reviewed-on: https://chromium-review.googlesource.com/c/1370676
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
175d918a
|
2018-12-16T19:53:23
|
|
Revert "Load correct libGLESv2 on Linux and Mac."
This reverts commit dd815b623e60a1e1550f328104ffcd7caf20fde1.
Reason for revert: Broke https://luci-milo.appspot.com/p/chromium/builders/luci.chromium.ci/win-rel/8006
Original change's description:
> Load correct libGLESv2 on Linux and Mac.
>
> libEGL was implicitly loading libGLESv2 on startup. This is bad
> because on platforms like Linux and Mac we could sometimes use the
> incorrect rpath. This in turn meant we needed workarounds like using
> "_angle" extensions to our shared objects to get the correct loading
> behaviour.
>
> Fix this by loading libGLESv2 dynamically in libEGL. We build the
> loader automatically from egl.xml. The loader itself is lazily
> initialized on every EGL entry point call. This is necessary because
> on Linux, etc, there is no equivalent to Windows' DLLMain.
>
> We also use an EGL.h with different generation options so we have the
> proper function pointer types. A README is included for instructions
> on how to regenerate EGL.h.
>
> The entry point generation script is refactored into a helper class
> that is used in the loader generator. Also adds the libGLESv2 versions
> of the EGL entry points in the DEF file on Windows. This allows them to
> be imported properly in 32-bit configurations.
>
> Also fixes up some errors in ANGLE's entry point definitions. Also
> includes a clang-format disable rule for the Khronos headers.
>
> This CL will help us to run ANGLE tests against native drivers.
>
> Bug: angleproject:2871
> Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
> Reviewed-on: https://chromium-review.googlesource.com/c/1370725
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org
Change-Id: I921b3c45435ab4f05cbc2d1c1172b4185d6257b0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2871
Reviewed-on: https://chromium-review.googlesource.com/c/1378887
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
dd815b62
|
2018-12-15T10:39:00
|
|
Load correct libGLESv2 on Linux and Mac.
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
Reviewed-on: https://chromium-review.googlesource.com/c/1370725
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9a51daf6
|
2018-12-14T17:32:21
|
|
Fix angle_apk build
Bug: angleproject:2995
Change-Id: I277a36b58dc6e0a9268b43d89e1da46635b5e1d1
Reviewed-on: https://chromium-review.googlesource.com/c/1378691
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a7af56be
|
2018-12-14T14:20:28
|
|
Vulkan: Print the device id in the renderer string.
Add a end2end test that prints all strings to help debug on the bots.
BUG=angleproject:3026
Change-Id: Ia524a0d7dac88e55e0aa67412339e646a5564e64
Reviewed-on: https://chromium-review.googlesource.com/c/1378686
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
70fd9b5d
|
2018-12-14T10:27:33
|
|
Fix compile error in angle_white_box_perftests.
This seems to have slipped through our CQ coverage.
Bug: angleproject:3025
Change-Id: I2975eed3026feaa39b0cb3b897821e3bfc112f43
Reviewed-on: https://chromium-review.googlesource.com/c/1378385
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
828c5946
|
2018-12-13T23:09:05
|
|
Split angle_perftests into white and black box.
The black box version tests traditional GL API features. The white box
version is designed to test internal classes and uses a static link
against libANGLE and libGLESv2. The black box version will also be
extendable to test native drivers directly instead of going through
ANGLE.
Bug: angleproject:2995
Change-Id: I0b672db37ed38f82157c7a1db70080ff539337ce
Reviewed-on: https://chromium-review.googlesource.com/c/1359515
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4a9f9b08
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2018-12-06T17:49:39
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ES31: support ssbo as the operand of unary operator
Bug: angleproject:1951
Change-Id: I71c2cf2ca35d7b1fe5d14358a0749f47e223816b
Reviewed-on: https://chromium-review.googlesource.com/c/1367405
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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bec39877
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2018-12-12T16:23:30
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tests:Fix memory leak in MipmapTest
Update createRGBInitData() to use/return std::vector instead of raw ptr
w/ "new." This prevents potential for memory leaks.
Bug: angleproject:2958
Change-Id: I4b1bb4ee293e171f56d1221a562e607ff8eb0fb3
Reviewed-on: https://chromium-review.googlesource.com/c/1375229
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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9b02506c
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2018-12-12T15:44:12
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Cache valid draw modes with transform feedback.
Enabling transform feedback can affect which draw modes are valid. We
can use the exiting draw modes cache to save having to check the draw
modes twice. We update the cached draw modes on any change to the
transform feedback activity state. e.g. when transform feedback is
started, or resumed.
There are also spec changes that comes into effect in ES 3.2 or when
EXT_geometry_shader is enabled. Again we cache these draw modes in the
packed valid draw modes map.
Will allow for faster validation for draw calls once the other checks
for transform feedback are optimized. Also adds a new regression test.
Bug: angleproject:2966
Change-Id: Iab901e45aab70980b9e631ec8383fdeadbd32368
Reviewed-on: https://chromium-review.googlesource.com/c/1357149
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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64f62f4a
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2018-12-12T11:57:35
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Skip external texture ImageTest tests on Ozone
Since Ozone supports external target only
for images created with EGL_EXT_image_dma_buf_import
Bug: 914146, angleproject:2507
Change-Id: I454b26bbb7aa8ed638045dc0c9c98065c9ed76e4
Reviewed-on: https://chromium-review.googlesource.com/c/1374269
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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