src/libANGLE/renderer/metal

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Sunny Sachanandani 99c47333 2025-10-15T13:21:19 [metal] Fix data race in commands scheduled sync The recently added commands scheduled sync object adds a callback to the command queue to be invoked when the scheduled handler for the committed command buffer runs. This callback could be called after the sync object is destoyed, so make sure it doesn't reference the original sync object, but only a thread-safe ref-counted state object. Bug: chromium:444702048 Change-Id: Ifaef54eae5dfdb0b6eb6b767120947e66a6a6964 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/7046662 Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Sunny Sachanandani 774bca93 2025-10-08T18:41:13 [metal] Add commands scheduled sync object We need a thread-safe way to wait for ANGLE Metal command buffers to be scheduled for IOSurface synchronization with DrDC + Graphite on Mac. The existing eglWaitUntilWorkScheduledANGLE API isn't thread-safe as it reaches into ContextMtl innards to flush the command buffer. This CL adds the EGL_ANGLE_metal_commands_scheduled_sync extension which introduces a EGL_SYNC_METAL_COMMANDS_SCHEDULED_ANGLE sync object type. This sync object is signaled when pending Metal commands are scheduled to run on the GPU (MTLCommandBufferStatusScheduled). These sync objects are thread-safe - eglClientWaitSync() can be called on any thread even without a current context which is needed for DrDC + Graphite on Mac. Bug: chromium:444702048 Change-Id: Ia13b352385a6fefaa026526ef74f6e596a6a6964 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/7027996 Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Geoff Lang e3dc97b1 2025-09-22T16:38:28 Metal: fix SDK condition macro for mathMode. It was missing conditions for tvOS and visionOS and the conditions were > instead of >=. Bug: chromium:383994655 Change-Id: I0a565a7028a3fe43b745419d9bac1da0abcc99be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6972592 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0e719508 2025-09-22T11:37:36 Metal: Gate mathMode usage on compile time SDK versions. Integrators of ANGLE who compile with SDK versions lower than macOS 15 would get compile errors by referencing mathMode. Bug: chromium:383994655 Change-Id: I152403977c1233e4049f13f3d99cdd12fdf87073 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6973058 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Avi Drissman <avi@chromium.org>
Geoff Lang 1b5fc24c 2025-09-17T16:36:33 Metal: Avoid deprecated fastMathEnabled on newer MacOS. Use the mathMode and mathFloatingPointFunctions properties instead. The new enum properties are set to the equivalent bool value from before. Bug: chromium:383994655 Change-Id: Ia28f5b8358fe0721183dd6041432856d25e16475 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6962694 Reviewed-by: Avi Drissman <avi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Mark Mentovai 2f564f1c 2025-09-16T16:46:36 mac: handle Metal toolchain being unbundled from Xcode 26 The Metal toolchain was formerly part of Xcode, but in Xcode 26, it has been unbundled and is now a separate install. Attempting to use the Metal toolchain without installing it results in a build error, such as: error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain By running the suggested command, the Metal toolchain can be installed, but the existing angle build does not know how to find it correctly. For system Xcode installations, tools from the Metal toolchain (`metal` and `metallib`) can be run via `xcrun`. This construct should work equally well for older Xcode versions, for situations where it’s still in use. For the hermetic toolchain, we’ll continue splicing the Metal toolchain into the location it had previously been avialable (see https://chromium-review.googlesource.com/c/6950738), although this is subject to change in the future. Bug: chromium:423933062, chromium:445400016 Change-Id: I139eca51938f7cecfec9b90fd488947160ef4ec9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6955000 Auto-Submit: Mark Mentovai <mark@chromium.org> Commit-Queue: Mark Mentovai <mark@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tom Sepez a02670d6 2025-08-26T20:41:16 Move unsafe buffers inside header guard macros While this is exactly opposite of what Chromium has chosen to do, there is an issue with clang-format trying to indent preprocessor directives four spaces relative to include guard. This is because Angle's .clang-format file specifies IndentPPDirectives: AfterHash but Chromium's does not. The current placement is sufficient to throw off clang-format's guard detection since the guard macro no longer covers the entire file. Bug: b/436880895 Change-Id: Ic6b99c8cef6213939cdf9b42af8730e1eb423065 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6885892 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Tom Sepez <tsepez@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tom Sepez 25390156 2025-08-21T00:13:19 Suppress unsafe buffers on a file-by-file basis in src/ [1 of N] In this CL, we suppress many files but stop short of actually enabling the warning by not removing the line from the unsafe_buffers_paths.txt file. That will happen in a follow-on CL, along with resolving any stragglers missed here. This is mostly a manual change so as to familiarize myself with the kinds of issues faced by the Angle codebase when applying buffer safety warnings. -- Re-generate affected hashes. -- Clang-format applied to all changed files. -- Add a few missing .reserve() calls to vectors as noticed. -- Fix some mismatches between file names and header comments. -- Be more consistent with header comment format (blank lines and trailing //-only lines when a filename comment adjoins license boilerplate). Bug: b/436880895 Change-Id: I3bde5cc2059acbe8345057289214f1a26f1c34aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6869022 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 86a8d11c 2025-08-11T16:45:39 Metal: Fix potential incorrect format used for texSubImage TextureMtl caches the most recent format used for a texture redefinition in mFormat. During subImage calls, this format may not be the same as the image being uploaded to. Pass ImageDefinitionMtl to these functions which reference mFormat, it contains the format of the image being updated. MacOS OpenGL is skipped because the driver generates errors in glCompressedTexImage2D. Bug: chromium:435683799 Change-Id: Idec6f71870c2d376cad3a5e3628b957009bdced9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6838878 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Charlie Lao fa29f604 2025-07-02T13:23:31 Remove sharedContextLock from {Enable|Disable}VertexAttribArray VertexArray objects are per context objects. In theory they do not need to protected by shared context lock. The reason we are taking locks because all these functions end up accessing Buffer object which are shared. In prior CLs we have removed subject observer usage from VertexArray which means VertexArray no longer accessed from other thread. In prior CLs we also split VertexArray into two classes: VertexArrayPrivate which has no buffer, and VertexArray which is subclass from VertexArrayPrivate and owns buffer. In this CL, glEnableVertexAttribArray and glDisableVertexAttribArray calls no longer take shared context lock. ContextPrivateEnableVertexAttribArray and ContextPrivateDisableVertexAttribArray are called from these two APIs and they only have access to StatePrivate. State Private holds a VertexArrayPrivate pointer, which means they do not have anyway to access buffer objects. The main challenge I run into here is mCachedActiveClientAttribsMask, mCachedActiveBufferedAttribsMask, mCachedActiveDefaultAttribsMask, mCachedHasAnyEnabledClientAttrib, mCachedNonInstancedVertexElementLimit, mCachedInstancedVertexElementLimit. These StateCache variable needs to be updated when these two APIs are called, and calculating these variable needs access to buffer object. The solution here is adding a bool mIsCachedActiveAttribMasksValid in the PrivateStateCache so that instead of immediately update these mCached* variable, we just set mIsCachedActiveAttribMasksValid to false. Then whenever any of these mCached* variable is needed, we will check mIsCachedActiveAttribMasksValid and calculate these cached variables. It adds one if check when accessing these caches, but the other benefit is that we may have avoided duplicated calculation when multiple states changed. Bug: b/433331119 Change-Id: I3227c72bc40501712db93fb3d540b835f07150b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4514436 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Igor Nazarov 5fd368aa 2025-07-30T14:45:55 Replace Surface::getWidth/Height() with getSize() Most places in the code use both `getWidth/Height()` methods at the same time. On some back-ends it is more optimal to have single method. For example, `WindowSurfaceWGL` first uses `GetClientRect()` Win32 API inside each method to then calculate width and hight in each method, causing repeated `GetClientRect()` call. The only place where only one of the methods may be used is from `SurfaceImpl::getUserSize()` when one of the parameters is `nullptr`, which is only possible from `QuerySurfaceAttrib()` function. This method is rewritten to use new `getSize()` method and then use whatever dimensions is requested by the caller. This may cause `QuerySurfaceAttrib()` inefficiency on some back-ends that get width and height of the surface differently (`SurfaceEGL` for example). In such cases `getUserSize()` is overridden to avoid returning a dimension which is not required. After this change all places in the code that previously used both `getWidth/Height()` methods (like `Surface::getAttachmentSize()`) will be more efficient. The `QuerySurfaceAttrib()`, on the other hand, will have slightly more overhead on back-ends where base `SurfaceImpl::getUserSize()` method is used, which only happens on back-ends with trivial `getSize()` implementation. Bug: angleproject:397848903 Change-Id: I4a22701a1e62ee4e7d07e77cac5b388050d98e4d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6802440 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Charlie Lao b4d84458 2025-05-23T18:08:19 Move Buffer from VertexBinding to VertexArray In later CL we will not taking shared context lock for certain VertexArray API calls. VertexArray itself is per context, so this sounds reasonable to do. The main challenge here is a lot of VertexArray function end up accessing gl::Buffer object, which could be modified by other shared contexts. In order to safely not taking the shared context lock, we need to separate out Buffer object out of VertexArray itself so that these lockless APIs will take VertexArray that does not have access to buffer. In this CL, VertexArray is split into two classes: VertexArrayPrivate is everything in VertexArray except buffers. VertexArray is a subclass of VertexArrayPrivate and owns all the buffers. Buffer is removed from gl::VertexBinding class. In order to let back end access to buffers, VertexArrayImpl holds a weak reference to VertexArray::mVertexArrayBuffers (which is a vector of buffers). Further, VertexArrayBufferBindingMask mBufferBindingMask is moved from VertexArrayState into VertexArray class well, since it tracks which index has a non-null buffer. The bulk of change are due to the VertexARrayImpl constructor change, since it now takes vertexArrayBuffers argument. Other bulk of changes are due to VertexBinding no long has the buffer, but you need to get it directly from VertexArray or VertexArrayImpl. This CL also reverts some of the change in crrev.com/c/6758215 that mVertexBindings no longer contains kElementArrayBufferIndex. BYPASS_LARGE_CHANGE_WARNING Bug: b/433331119 Change-Id: I15f4576f7c5c8d8f4d9c9c07d38a60ce539bfeea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6774702 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 8dca0efe 2025-07-21T15:29:10 Replace VertexArray::DIRTY_BIT_LOST_OBSERVATION with API call This dirty bit was added so that back end can inspect buffers and set proper VertexArray::DirtyBitType. The same thing can achieved by add a virtual function on VertexArrayImpl class. The advantage of virtual function on VertexArrayImpl is that all back end essentially have the same implementation and we can just implemented in VertexArrayImpl instead of duplicate in each back end. The other advantage is after this CL DIRTY_BIT_BINDING_n and DIRTY_BIT_BUFFER_DATA_n will be well aligned instead of offset by 1 caused by DIRTY_BIT_LOST_OBSERVATION. The other motivation of this change is in later CL I want to move mBufferBindingMask out of VertexArrayState, which means back end will not have access to it. By using VertexArrayImpl API, I can pass mBufferBindingMask directly to the back end via function parameter. So, this CL removed DIRTY_BIT_LOST_OBSERVATION, added VertexArrayImpl::checkBufferForDirtyBits(). Bug: b/433331119 Change-Id: I5c8cbc9bace63db416e86c2ae3631f74a12b20b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6775986 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang b7582680 2025-02-24T18:04:32 Reland: GL: Allow untranslated shaders to pass through on GLES Add an EGL extension EGL_ANGLE_create_context_passthrough_shaders which uses the NULL translator and passes the original shader to the driver. The parser is still used for shader reflection. Always enable the null compiler backend. It has almost no binary size cost and is now potentially used when the null ANGLE backend is not enabled. Bug: angleproject:398857482 Change-Id: Id528189ccbbacb1c444eacb151baadfda9fcc04b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6488609 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Charlie Lao 2ac49bb6 2025-07-01T12:11:12 Reland "Vulkan: Move VertexArray::ElementBuffer away from observer" This reverts commit 79ac1a8cd767a32cce6401203e20c4bd4ca4d539. Reason for revert: the regression bug is fixed in PS6 The regression bug with the original CL is caused by when we bind a vertex array without element buffer rebind, we missed to reset mIndexRangeInlineCache. The other bug is that VertexArray::mDiryBits is 64 bit but VertexArrayBufferBindingMask is 16 bit, in VertexArray::setDependentDirtyBits(), bufferBindingMask.to_ulong() << DIRTY_BIT_BUFFER_DATA_0 is only producing the 32 bit value on windows platform due to unsigned long is 32 bit value. bits() is used and bit shift is operated on to uint64_t here to avoid dropping high bits on windows. Two tests are added that reproduce the regression bug caused by the original CL. Bug: angleproject:400711938 Original change's description: > Revert "Vulkan: Move VertexArray::ElementBuffer away from observer" > > This reverts commit 3f012a43ee2c101543785720eedfeaa80708479d. > > Reason for revert: https://issues.chromium.org/427064102 > > Bug: angleproject:400711938 > Original change's description: > > Vulkan: Move VertexArray::ElementBuffer away from observer > > > > Right now, VertexArray's element buffer is always observing buffer's > > change. In previous CLs, we have moved vertex array away from > > subject/observer usage. This CL moves element buffer away from > > subject/observer as well. Since the gl::Buffer tracks buffer's binding > > to each context's current vertex array's binding point, > > kElementArrayBufferIndex is added to VertexArrayBufferBindingMask bits > > so that the element buffer is tracked exactly the same as other vertex > > array buffer bindings. The VerextArray code has been modified to handle > > this special bit, since element buffer has its own binding point > > VertexArrayState::mElementArrayBuffer as opposed to > > VertexArrayState::mVertexBindings. After this CL, VertexArray object > > should be completely off subject/observer usages. > > > > Bug: angleproject:400711938 > > Change-Id: I662ddfabc95034bdc7734939c944ab033f41801c > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6552160 > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > Commit-Queue: Charlie Lao <cclao@google.com> > > Bug: angleproject:400711938 > Change-Id: I9487ba8b108baaeda1c8a27189dba64f77616774 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6663539 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Bug: angleproject:400711938 Change-Id: I3f47ad1238c41f12b5cbd7a59b84be3fce1e9562 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6664004 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Avi Drissman d28c6adf 2025-06-19T09:41:26 Modernize for macOS 12 macOS 12 is the minimum OS requirement, so remove the "main port" workaround and do other modernization. Bug: b/40250210 Change-Id: I9638014732f0589fc6171c0fe617b3c563f00c28 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6655558 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev beae1b4a 2025-06-19T00:00:00 Metal: Remove obsolete workarounds Removed Intel-specific Metal workarounds that are not used on macOS 12 and later. Removed a redundant version check. Bug: angleproject:427600175 Change-Id: I34c7e53108f7e030512c9436ab2b9ae38ad17946 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6672312 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen 94ee620d 2025-05-22T10:07:05 Metal: Allow optimization of simple loops Reimplement the feature to avoid undefined behavior of infinite loops. Add EnsureLoopForwardProgress rewrite pass that inserts a volatile variable access to all loops that it cannot analyze as being finite. Detect loops of form `for (; i <op> x; ++i)` as being finite. The <op> can be any of <,<=,>,>=,==, != operator. The i can be int or uint. The ++i can be -- or ++, -=1, +=1. This assumes that backends using the feature emit signed int arithmetic with defined wraparound semantics. Uses volatile write instead of asm("") due to asm not forcing the behavior in some compiler versions. The volatile variable access is defined in C++ as forward progress, and by inheritance this works in MSL. Later commits may remove injectAsmStatementIntoLoopBodies if ensureLoopForwardProgress is appropriate for all use-cases. Bug: angleproject:418918522 Change-Id: Ic9c29f57044b792195386483208632354d24c854 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6575051 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Shashank Sharma c6b3440b 2025-06-06T23:34:33 Vulkan: Add G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 support. Add support for YCBCR_P010 format. Bug: b/408996471 Change-Id: I899533b604e5b2fd0ad1fb1e940dd1f119179794 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6628658 Reviewed-by: Solti Ho <solti@google.com> Auto-Submit: Shashank Sharma <shawshanks@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen 27a1b2c9 2025-03-13T09:10:54 Metal: Fix crash with 3d tex, alpha, depth Fix a crash when generating mipmaps for a 3d texture that has mipmaps with w,h == 1, i.e. depth > max(2*w, 2*h). Bug: angleproject:419755713 Change-Id: I7bf7f1f71c03b2bf6f8a30df30dc77ad06d433fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6580167 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Kimmo Kinnunen 150f1242 2025-03-11T18:34:37 Metal: Provoking vertex conv. reads out of buffer The provoking vertex helper would encode the addresses of index count and primitive count variables, not their values. This would cause the provoking vertex conversion shader to read overly many indices. Not testable easily from the API, as the excessive read is hard to test. Would cause context loss on the existing tests when run with validation. Bug: angleproject:419755715 Change-Id: Id81ecc66513c0eac1e95d11937f12d9bebb5e11e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6578202 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Charlie Lao 937cf23c 2025-05-13T16:11:47 Vulkan: Remove VertexArrayBufferContentsObservers When vertex array needs to convert buffer's data, right now it uses Subject/Observer to subscribe notifications from buffers about the data change. Since we always dirty all binding point when we bind VertexArray, or app has to rebind buffer to vertex array if its on the other context, this notification really is only needed for the current context's vertex array. In prior CLs we already moved notification from buffer to the current context's vertex array away from Subject/Observer usage pattern. This CL did similar things to VertexArrayBufferContentsObservers::mContentsObservers. VertexArrayBufferContentsObservers has been deleted in this CL. Each VertexArrayImpl now tracks the need of content observer with a bit mask of each bindingIndex (which is tracked by mContentsObserverBindingsMask). When a buffer's content changes, gl::Buffer will retrieve this bit mask from backend and pass it to the current gl::Context, which sends to current VertexArray object, which then set proper DATA dirty bits on VertexArray based on the binding bit mask. If back end think it does not need any data conversion, then the bit mask is zero and nothing will be done. This further removes dependence on subject observer, which enables us to avoid taking shared context lock for glEnableVertexAttribArray and glDisableVertexAttribArray. Bug: angleproject:400711938 Change-Id: Ieb0c09c042a560dd121242b63ec24478482399b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6549157 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev a06e4d49 2025-05-08T00:00:00 Metal: Implement InsertEventMarker * Added a missing command buffer call. * Renamed related symbols to match Metal API. * Removed ConvertMarkerToString helper because marker length is now handled in the frontend. Bug: angleproject:417857731 Change-Id: Ifa9edaafaf16af9913420554e5847a5a25b8d2f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6549282 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Charlie Lao 3bbdee0f 2025-03-28T11:55:24 Vulkan: Remove Subject/Observer from BufferImpl Right now the gl::Buffer back end send message to the front end and then gl::Buffer propagate the message to the observers (vertex array, textures, transform feedback). We are seeing many of these kind of message passing (mainly to vertexArray), and each message is a virtual function call. The message call also lacks of context information that we can not do certain optimizations. This CL adopts the new API feedback argument approach for buffer APIs from the back end to the front end. The only difficulty I ran into is D3D backend where the message could be delivered from draw calls. For now the subject/observer code path is still kept in the gl::Buffer, but no back end will use it except D3D11. That will be removed in the later CL when D3D11 switch to use feedback mechanism. BYPASS_LARGE_CHANGE_WARNING Bug: angleproject:400711938 Change-Id: I5fb3b660fd4260b9ba691239ad777b575b31e2ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6408892 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 60d6c94f 2025-04-24T00:00:00 Metal: Implement draw_elements_base_vertex extensions Fixed: angleproject:40096829 Change-Id: I288a38fbfa6a39cd9d683302722ebfaf495ba8db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6527729 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Sunny Sachanandani 8ea69d84 2025-05-07T12:26:48 metal: Synchronize imported IOSurfaces with command buffer We want to skip the various Metal waitUntilScheduled calls in Chromium on single GPU systems and use only shared events for synchronization. However, this doesn't work correctly today because ANGLE can do CPU readbacks from the IOSurface without synchronizing with the command buffer which contains the shared event wait. This is because ANGLE doesn't know about the dependency between the IOSurface texture and the shared event wait in the command buffer. This CL makes BindTexImage mark the IOSurface texture as used so that we wait for command buffer execution if we do a CPU readback. It reuses the setWriteDependency mechanism on mtl::CommandBuffer. Bug: chromium:40273077 Change-Id: I5d480f2c28abbd6d36cf1e1045461c84b3e4a1f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6514098 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Xin Yuan cdcf6a63 2025-04-22T10:19:33 Add R10X6G10X6B10X6A10X6 support on angle Bug: angleproject:409355677 Change-Id: I8115ca73a038360f673552532e9d9b87ff846867 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6438114 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Le Hoang Quyen 07eeca12 2025-04-17T20:58:19 Metal: prevent padding in state cache's structs. Fixed: angleproject:411845677 Change-Id: I8a9635634e66f86c132205f75825a916481f7ad0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6468239 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Le Hoang Quyen f6a350de 2025-04-17T20:43:08 Metal: fix rasterSamplecount not used in comparing render passes. RenderPassDesc's rasterSamplecount was not used to comparing two render passes' descriptors. Note: no reported bug found related to this missing comparison yet. This bug most likely affects render passes without any attachment (PLS?). Because if the 2 render passes have the same attachments, their rasterSamplecount values must also be equal. There was also a missing rasterSamplecount comparison in RenderPipelineOutputDesc::operator==. However, this function is not used. When comparing two render pipelines, RenderPipelineDesc::operator== is used instead, which is currently implemented using memcmp. So removing the former to avoid confusions. Bug: angleproject:411845677 Change-Id: Ic9b1867226561d096c1fb8ca2194b657d29daa18 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6468238 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Alexey Knyazev 4b9525b2 2025-04-04T00:00:00 Remove all getClientMajorVersion helpers Client version checks should use proper struct compare operations. Bug: angleproject:408843436 Change-Id: I92cd91d1e7e6daa761f79060835aa534c5671264 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6467460 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 5dd05578 2025-04-14T07:34:57 Revert "GL: Allow untranslated shaders to pass through on GLES" This reverts commit 4e77552b86a89b449ada6d6c18f84285f5812b1d. Reason for revert: breaks ChromeOS and fuzzers Bug: angleproject:398857482 Original change's description: > GL: Allow untranslated shaders to pass through on GLES > > Add an EGL extension EGL_ANGLE_create_context_passthrough_shaders which > uses the NULL translator and passes the original shader to the driver. > The parser is still used for shader reflection. > > Bug: angleproject:398857482 > Change-Id: I7c5fcc318c7e11931f78c08dcbf4764bf77d397d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6297527 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:398857482, angleproject:410423936 Bug: chromium:410114655, chromium:410100607, chromium:410121218 Bug: chromium:410052365, chromium:410290507, chromium:410178288 No-Presubmit: true Change-Id: I45b01960637a1cda05d21a7df6d07465f6a8f5e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6448984 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 4e77552b 2025-02-24T18:04:32 GL: Allow untranslated shaders to pass through on GLES Add an EGL extension EGL_ANGLE_create_context_passthrough_shaders which uses the NULL translator and passes the original shader to the driver. The parser is still used for shader reflection. Bug: angleproject:398857482 Change-Id: I7c5fcc318c7e11931f78c08dcbf4764bf77d397d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6297527 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 595d79e4 2025-04-04T00:00:00 Do not expose GL_ARB_sync That extension does not exist in OpenGL ES. Fixed: angleproject:409717088 Change-Id: I82234f0051c2c646ef15c22e1a0da1704ef3a35b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6448233 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 02ae054c 2025-04-07T13:48:29 Translator: Fix init of inactive output variables Bug: chromium:398401939 Change-Id: I0df494b945b8d0e805a62cf7645d06bf233f36ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6438495 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 4d478713 2025-04-03T08:10:40 Revert "Metal: Make StateCache descriptors hash consistent" This reverts commit 4334125be506e0c2c5dde4cfc29b31a7ff2bdec6. Reason for revert: Pipeline creation failures. Bug: chromium:407310859 Original change's description: > Metal: Make StateCache descriptors hash consistent > > Various descriptors would compare equality and do hashing based on the > underlying storage. The storage contains alignment padding and > bitfields. The contents of these are not defined, even when the > constructors tried to memset and memcpy. > > The various hash and compare functions also seemed to be missing some > elements, like rasterSampleCount. > > Missing == on fields and hashing unused memory may lead to inconsistency > where a==b is true but hash(a) != hash(b). > > Fix by: > Remove the memset/memcpy and write out the operator== and > hash() consistently. > > Initialize the members to their default values. > > Use uint32_t : 1 instead of bool if the struct tries to optimize for > size, since mixing types stops the packing. > > Use uint32_t to get the alignment to uint32_t, which is mostly what > is expected. > > Use uint32 someVar : N where N is payload bits + padding bits for > the last member. This way the assignment clears the padding bits. > The goal os to get the operator== to compare the padding bits, which > lets the compiler elide the memberwise compares and use word-wise > compares where it makes sense. > > This is an attempt to fix rare crashes related to map inserts > and lookups. std::unordered_map will crash if operator== is not > consistent with hash. > > Bug: angleproject:403372465 > Change-Id: I0a3a2ff327ac9f65e7d41bc9585cda54ce93ab86 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6355828 > Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> > Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> > Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:403372465 Change-Id: Id111c0728b603776fd8085fd395819bb5aa14722 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6428466 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Le Hoang Quyen 0f9feb49 2025-03-15T23:51:04 Metal: Use render passes for B2T PBO copies. This would make it possible to avoid setting ShaderWrite usage to all textures in future. Bug: chromium:392521084 Change-Id: I25145f3578589c71ee469df08162d3a3f17c8cbe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6356129 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Charlie Lao ecc378cc 2025-03-03T16:43:33 Reland "Dont use Subject/Observer for SwapchainImageChanged" This is reland of the following CL https://chromium-review.googlesource.com/c/angle/angle/+/6319893 Because we do deferred ANI (VkAcquireNextImage) call until image is needed, we need a way to force Context to go through FramebufferVk::syncState call (FramebufferVk::syncState calls WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI. Right now we uses subject/observer mechanism, by sending angle::SubjectMessage::SwapchainImageChanged to all observers of WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface redirects this message to its observers, which are all gl::Framebuffer's attachments: color, depth, stencil. Even though only color attachment needs to be notified, but because we don't have a separate list of observers, depth/stencil attachment also receive the notification and they early out. Then gl::Framebuffer sets DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO and ReadFBO and dirty cached state. Note that this is specific for swap image changed case, there is no surface property change (surface property change will still trigger the subject/observer message with SubjectMessage::SubjectChanged message, but this occurs rarely). This gets worse for apps that uses multiple contexts, for the example pokemon_masters_ex has three contexts, each context has its own default frame buffer that attach to the same surface, and we never remove non-current context from the observer list. This end up with egl::Surface has 12 observers and for every frame, it loop over the list of 12 observers and send message (virtual function call) to each of them. Color attachment also ends up sending two messages to Context, one for Read FBO and another for Draw FBO. There are total 21 virtual function calls. Even for single context usage, you have 6 virtual function calls, for every frame. EGL spec says "an EGLSurface must be current on only one thread at a time", any other context must call EGLMakeCurrent in order to use this surface, which will add all necessary dirty bits at that time. So we really only need to notify current context. In this CL, SwapchainImageChanged no longer uses subject/observer mechanism, so this message is removed. This CL still uses subject/observer mechanism to send DirtyBitsFlagged from Framebuffer back to context. We could call setDrawFramebufferDirty and setReadFramebufferDirty directly, but that will require to remove the "const" decoration out of gl::Context which generates too much code diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still used. Bug: angleproject:400711938 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Change-Id: I017b0e8934b5194a520828fa5c4af1d6e3ef9aac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6404621
Kimmo Kinnunen 4334125b 2025-03-14T16:12:32 Metal: Make StateCache descriptors hash consistent Various descriptors would compare equality and do hashing based on the underlying storage. The storage contains alignment padding and bitfields. The contents of these are not defined, even when the constructors tried to memset and memcpy. The various hash and compare functions also seemed to be missing some elements, like rasterSampleCount. Missing == on fields and hashing unused memory may lead to inconsistency where a==b is true but hash(a) != hash(b). Fix by: Remove the memset/memcpy and write out the operator== and hash() consistently. Initialize the members to their default values. Use uint32_t : 1 instead of bool if the struct tries to optimize for size, since mixing types stops the packing. Use uint32_t to get the alignment to uint32_t, which is mostly what is expected. Use uint32 someVar : N where N is payload bits + padding bits for the last member. This way the assignment clears the padding bits. The goal os to get the operator== to compare the padding bits, which lets the compiler elide the memberwise compares and use word-wise compares where it makes sense. This is an attempt to fix rare crashes related to map inserts and lookups. std::unordered_map will crash if operator== is not consistent with hash. Bug: angleproject:403372465 Change-Id: I0a3a2ff327ac9f65e7d41bc9585cda54ce93ab86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6355828 Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 3cfc0ce2 2025-03-24T07:41:33 Revert "Vulkan:Dont use Subject/Observer for SwapchainImageChanged" This reverts commit 48103cb2f2b292cb50cc5a29546b358b2e47fd29. Reason for revert: assert fails https://ci.chromium.org/ui/p/angle/builders/ci/android-arm64-exp-test/7085/overview I 22:27:33.697 77.533s _RunTestsOnDevice(17221FDF6000A4) [ RUN ] EGLAndroidAutoRefreshTest.SwapCPUThrottling/ES3_Vulkan_NoFixture INFO:root:ERR: SurfaceVk.cpp:3165 (getCurrentFramebuffer): ! Assert failed in getCurrentFramebuffer (../../src/libANGLE/renderer/vulkan/SurfaceVk.cpp:3165): mAcquireOperation.state == ImageAcquireState::Ready Original change's description: > Vulkan:Dont use Subject/Observer for SwapchainImageChanged > > Because we do deferred ANI (VkAcquireNextImage) call until image is > needed, we need a way to force Context to go through > FramebufferVk::syncState call (FramebufferVk::syncState calls > WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI. > Right now we uses subject/observer mechanism, by sending > angle::SubjectMessage::SwapchainImageChanged to all observers of > WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface > redirects this message to its observers, which are all gl::Framebuffer's > attachments: color, depth, stencil. Even though only color attachment > needs to be notified, but because we don't have a separate list of > observers, depth/stencil attachment also receive the notification and > they early out. Then gl::Framebuffer sets > DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the > angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO > and ReadFBO and dirty cached state. Note that this is specific for swap > image changed case, there is no surface property change (surface > property change will still trigger the subject/observer message with > SubjectMessage::SubjectChanged message, but this occurs rarely). This > gets worse for apps that uses multiple contexts, for the example > pokemon_masters_ex has three contexts, each context has its own default > frame buffer that attach to the same surface, and we never remove > non-current context from the observer list. This end up with > egl::Surface has 12 observers and for every frame, it loop over the list > of 12 observers and send message (virtual function call) to each of > them. Color attachment also ends up sending two messages to Context, one > for Read FBO and another for Draw FBO. There are total 21 virtual > function calls. Even for single context usage, you have 6 virtual > function calls, for every frame. > > EGL spec says "an EGLSurface must be current on only one thread at a > time", any other context must call EGLMakeCurrent in order to use this > surface, which will add all necessary dirty bits at that time. So we > really only need to notify current context. In this CL, > SwapchainImageChanged no longer uses subject/observer mechanism, so this > message is removed. > > This CL still uses subject/observer mechanism to send DirtyBitsFlagged > from Framebuffer back to context. We could call setDrawFramebufferDirty > and setReadFramebufferDirty directly, but that will require to remove > the "const" decoration out of gl::Context which generates too much code > diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still > used. > > Bug: angleproject:400711938 > Change-Id: I61354516fd0aa307714b7abd30c6b6e45ff7b496 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Yuxin Hu <yuxinhu@google.com> Bug: angleproject:400711938 Change-Id: Ib7899d1ac63a1f86af0953a1d25922578c470fc9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6387755 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Charlie Lao 48103cb2 2025-03-03T16:43:33 Vulkan:Dont use Subject/Observer for SwapchainImageChanged Because we do deferred ANI (VkAcquireNextImage) call until image is needed, we need a way to force Context to go through FramebufferVk::syncState call (FramebufferVk::syncState calls WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI. Right now we uses subject/observer mechanism, by sending angle::SubjectMessage::SwapchainImageChanged to all observers of WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface redirects this message to its observers, which are all gl::Framebuffer's attachments: color, depth, stencil. Even though only color attachment needs to be notified, but because we don't have a separate list of observers, depth/stencil attachment also receive the notification and they early out. Then gl::Framebuffer sets DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO and ReadFBO and dirty cached state. Note that this is specific for swap image changed case, there is no surface property change (surface property change will still trigger the subject/observer message with SubjectMessage::SubjectChanged message, but this occurs rarely). This gets worse for apps that uses multiple contexts, for the example pokemon_masters_ex has three contexts, each context has its own default frame buffer that attach to the same surface, and we never remove non-current context from the observer list. This end up with egl::Surface has 12 observers and for every frame, it loop over the list of 12 observers and send message (virtual function call) to each of them. Color attachment also ends up sending two messages to Context, one for Read FBO and another for Draw FBO. There are total 21 virtual function calls. Even for single context usage, you have 6 virtual function calls, for every frame. EGL spec says "an EGLSurface must be current on only one thread at a time", any other context must call EGLMakeCurrent in order to use this surface, which will add all necessary dirty bits at that time. So we really only need to notify current context. In this CL, SwapchainImageChanged no longer uses subject/observer mechanism, so this message is removed. This CL still uses subject/observer mechanism to send DirtyBitsFlagged from Framebuffer back to context. We could call setDrawFramebufferDirty and setReadFramebufferDirty directly, but that will require to remove the "const" decoration out of gl::Context which generates too much code diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still used. Bug: angleproject:400711938 Change-Id: I61354516fd0aa307714b7abd30c6b6e45ff7b496 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Kimmo Kinnunen c36d0cf0 2025-03-14T14:09:41 Metal: Improve ColorBlitUtils shader key hash Did not hash transformLinearToSrgb. Bug: angleproject:403372465 Change-Id: Ie06cf3535775f753e0468505e8b31fd513130b98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6356891 Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Chris Dalton 292bb458 2025-03-14T12:17:49 Cut MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE Since the number of real devices that support framebuffer fetch, but do not support draw_buffers_indexed, is effectively zero, MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE is an unnecessary complication. These hypothetical devices can fall back on shader images or just not support pixel local storage at all. This closes the door for WEBGL_shader_pixel_local_storage to ever be implemented on top of the ES2 extension that inspired it all, EXT_shader_pixel_local_storage, but WebGL can just use framebuffer fetch instead, or maybe even EXT_shader_pixel_local_storage2 some day. This dramatically simplifies the WEBGL_shader_pixel_local_storage extension. Bug: angleproject:40096838 Change-Id: I9c51f2ce000620f883cb7917d4e8618c8e9ee803 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6354657 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Le Hoang Quyen f64a9547 2025-03-15T23:45:33 Metal: remove "Compute" from EnsureComputeShaderInitialized() name Previously this function was named EnsureComputePipelineInitialized() because it would create a compute pipeline. However at some point, the pipeline's creation was moved to a pipeline cache. Thus this function now only creates a shader function. This can be used to create both compute & graphics shader functions so we should remove the "Compute" part from its name. Bug: None Change-Id: I73d101142ec1fc72d150579bc409b1dea3196940 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6357511 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kimmo Kinnunen 62bf97d9 2025-03-10T14:23:31 Metal: Fix line loop indexes for primitive restart Use the existing code to generate line strips from line loops. Bug: angleproject:401284933 Change-Id: Ie131199c23b93364fabb8f0dc6766f7e8d5f2b8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6333539 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Kimmo Kinnunen 9a753dba 2025-01-16T13:00:07 Metal: remove unused, buggy primitive restart code Remove functions related to primitive restart that are not used and are buggy. Bug: angleproject:401284933 Change-Id: I4b64fda45f2d1654fafd180aeaaf17fe365d5016 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6333537 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Roman Lavrov cfb430c8 2025-02-10T13:19:05 Remove angle::ErrorStream helper Most uses of the helper either use just the code or a fixed string, which compiles to a few instructions. Using this helper adds 200+ bytes of assembly to each use, due to the unneeded instantiation of ostringstream which allocates a buffer etc. The combined effect of this CL on an Android perf build is ~12KB (0.2%) reduction in size. The cases where the message is actually formatted are converted to an explicit use of ostringstream. Removing the helper so that the new code is explicit about the intent to use ostringstream, or an alternative way to format the message. Discovered accidentally while looking into size reduction due to __builtin_unreachable() Semi-automated code change, risk of copy-paste mistakes should be minimal. Bug: angleproject:394129077 Change-Id: I47c2642d750d31416b08a1cfa435d5463c294e35 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6250078 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Geoff Lang 869dde72 2025-02-07T15:44:12 Remove code paths for invoking the offline Metal compiler We experimented with invoking the Metal shader compiler directly to create cacheable shader libraries but the project did not show useful gains. It is currently all dead code, remove it. Bug: b/391990604 Change-Id: I6d13278d1a27d8b3ae961a0846f31292f2506b23 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6245258 Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen d4083c79 2025-01-31T15:06:36 Metal: Make ObjCPtr available to all modules Move ObjCPtr implementation to src/common/ObjCPtr.h, angle::ObjCPtr so that it's available also outside libANGLE. Bug: angleproject:393263506 Change-Id: I8ecd5632c7ae33ef4b409fc820fad229e91bc0ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6219318 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Kimmo Kinnunen 4e5f2ca3 2025-01-31T14:30:05 Metal: Rewrite AutoObjCPtr as ObjCPtr Rewrite without WrappedObject base class, the base class only convolutes things and does not help. This way the class can be moved upwards in the software layers in subsequent commits. Fix the class so that it can be used with ObjCPtr<T> and ObjCPtr<id<P>> signatures, to resemble other smart pointers. Remove the Auto prefix, ObjCPtr should be relatable to other smart pointers such as unique_ptr. Bug: angleproject:393263506 Change-Id: Ia5a5728514b7f9182c2ec8380c04716e8b9d2351 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6219317 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Kimmo Kinnunen 1675d47f 2025-01-31T10:05:03 Metal: Remove incorrect AutoObjCPtr construct on T && The T && constructor and operator= were incorrectly marked up as "ownership transfer", clearing the source. However, there is no ownership transfer in the assignment, and the call sites only work due to the T source holding is never unretained directly. Consider correct sequence (T is NSMutableArray *): NSMutableArray *obj = [[NSMutableArray alloc] init]; AutoObjCPtr<NSMutableArray *> myHolder = std::move(obj); [obj release]; Since the construct was retaining, the correct operation would need a release on the original raw obj-c pointer. However, the T && constructor would clear out the raw obj-c pointer, and thus calling release on the original pointer would not be possible. Remove the T && constructor, and use just normal T constructor. There's no ownership transfer when constructing AutoObjCPtr -- it is a retaining operation. The constructor does need T &&, raw obj-c objects are just passed normally as pointers, T. Call sites keep their std::move()s, which are no-ops. When functions accepting obj-c pointers get changed to accepting AutoObjCPtrs, the move will start actually transferring the ownership. Bug: angleproject:393263506 Change-Id: I5847f2ec98ab372343d0d2559c92dee9a327e126 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6219316 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen bee34ea7 2025-01-30T18:39:00 Metal: Remove redundant AutoObjCObj template alias Some members were held with AutoObjCObj<T> and some with AutoObjCPtr<T *>. Use the latter. Bug: angleproject:393263506 Change-Id: I9d8d56e9ffe3281d5e9087de7959249cbb4b9bd4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6216872 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen 81412e88 2025-01-30T16:46:26 Metal: Avoid using retainAssign() Use more native C++ name for assign: operator=. Bug: angleproject:393263506 Change-Id: Ia31a79fbb15474ba754034338340ef5c3ed6e8ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6216871 Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen a04cb42a 2025-01-30T16:26:44 Metal: Remove autorelease use from libANGLE parts Use adoptObjCPtr() instead of AUTORELEASE to make all code uniform and more easy to reason about. Bug: angleproject:393263506 Change-Id: I15ea7e29784bcbe6bee6341fe288b340db813538 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6216870 Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Kimmo Kinnunen c411081f 2025-01-30T15:18:20 Metal: Remove RenderUtils mtl::Context base RenderUtils is not using mtl::Context error handling for anything. Bug: angleproject:392938089 Change-Id: I1ef86db8f03ff34bb54726a0aad31d07fb1b44ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6218788 Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Kimmo Kinnunen 7d37d970 2025-01-30T13:47:59 Make error messages end in a dot Some messages had dot and some not. Fix by adding dot to all error message string literals. Best effort, for free form string literals, check ANGLE_CHECK invocation sites only. Bug: angleproject:392938089 Change-Id: Idedc3fe1d1e186fb91b5e54407df87f6830995a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6218460 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen 5325904b 2025-01-29T14:43:35 Metal: Simplify error checking Use normal ANGLE_CHECK, ANGLE_CHECK_GL_ALLOC, ANGLE_CHECK_GL_MATH when appropriate. Use ANGLE_MTL_CHECK for checking Metal NSError return value. Remove mtl::ErrorHandler::handleError variant that responds to NSError. Uses "Internal error." that occur due to implementation bugs. Binary size is already expended with __FILE__ et al to disambiguate the location. The descriptions were not actionable for the API client and sometimes wrong cut-and-paste. Bug: angleproject:392938089 Change-Id: If9525d3d1610d5bc757855053600d78d2a1526c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6211841 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen 43e7384d 2025-01-28T18:28:44 Metal: Fix a race in failing compilation subtasks Program link invokes two link subtasks, one MSL compilation per shader in program. If these tasks would fail, they would race to write the error message to the error string held in link object. Fix by recording the error message to the compile tasks and forwarding it to the context when sub task result is fetched. Bug: angleproject:392652319 Change-Id: Icb369f7bd62da5155d7915f2743ac53d91d61ea8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6207769 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
WeiCong Yu 2f9047cd 2024-10-21T21:56:14 Add CHECK when MTLCommandBufferErrorOutOfMemory occurs Bug: angleproject:374574265 Change-Id: I3c1f6cdf86f9ad73b10f1299f4bd4e348dffb001 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5947983 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Alexey Knyazev e6c8f06a 2024-11-29T00:00:00 Metal: Remove line markers from internal shaders Line markers generated by Clang preprocessor are platform-dependent and cause extra git noise. Metal shader compiler does not need them anyway. Fixed: angleproject:382564808 Change-Id: I792a523ac9269a097c7f52a4cd64a24ed6145567 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6074518 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Panfeng Hou a504b6a2 2024-11-25T15:59:05 Support GL_OES_required_internalformat Enable GL_OES_required_internalformat GLES extension. Bug: angleproject:364069034 Change-Id: Ia57548469abff189472aa20b13ca99179c45f2c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038448 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Panfeng Hou <panfeng.hou@arm.com>
Kimmo Kinnunen 4aaeffd8 2024-11-25T11:33:30 Metal: Limit simulator texture size to 8k Regressed in commit d44204893a1725a74cd20b332fbb6f595b0975c3. Bug: angleproject:380712807 Change-Id: Ic5e298412b35451e87b76f70d5b1b253ed1406cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6039222 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Alexey Knyazev 239ef680 2024-11-21T00:00:00 Metal: Support ANGLE_texture_multisample * Added explicit multisample texture creation support * Added support for SAMPLE_MASK frontend state * Adjusted Metal backend caps Fixed: angleproject:380475003 Change-Id: I90250e14da52869cb954b5a61d9c670e958a526c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6048958 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Kimmo Kinnunen 8e9dc1a6 2024-11-19T11:08:31 Validate anonymous struct names with namespace Consider GLSL: struct { vec4 e; } g; struct sbbf { vec4 f; }; The struct name validation would fail if user chosen struct name would clash with a symbol name that ANGLE internally gave to an anonymous struct. Fix by importing Name abstraction from MSL backend. A symbol name is a pair (namespace, string). Move operator<<(std::ostream &os, const ImmutableString &str) to sh namespace because that is more natural for operator overloading name resolution. MSVC works with this. Bug: angleproject:379758201 Change-Id: Icc9b02aa8cb532e1d925e2fba4c45468f01b9144 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6035029 Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Kimmo Kinnunen a402f9cb 2024-11-11T15:08:41 Metal: Do not use number digit separator in .mm The review system turns ' to strings for Obj-C syntax highlighting. Bug: angleproject:378421872 Change-Id: I201f6561def7c4b945f37e3e02ec0b8915954e8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6011209 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen eb614d7e 2024-11-11T13:24:35 Metal: Avoid leaking library and binary sources Reland: Fix build with metal_internal_shader_compilation_supported = false Fix leak of dispatch_data during binary load. The dispatch object was not released. Dispatch objects are Obj-C objects, so hold with AutoObjCPtr. Fix leak of MTLLibrary objects when creating the objects. The method newLibraryWithData returns +1 due to being "new" type method. This ref must be adopted. Avoid using autoreleased objects, use AutoObjCPtr. Some leaks regressed in commit c5ab1cebccaab0f8de466e5f797faa3d5a84bea5. Bug: angleproject:351165323 Change-Id: I08bc6bcb787cdc3f71e9487d80a44e24b01b6b4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6017845 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Solti Ho b2d84a66 2024-11-12T20:14:48 Revert "Metal: Avoid leaking library and binary sources" This reverts commit 6359ec111595c57e6be04b0468ca866f91593f2f. Reason for revert: https://chromium-review.googlesource.com/c/angle/angle/+/6011208/comments/c1453ef2_2c6a5e49 Original change's description: > Metal: Avoid leaking library and binary sources > > Fix leak of dispatch_data during binary load. The dispatch object > was not released. Dispatch objects are Obj-C objects, so hold with > AutoObjCPtr. > > Fix leak of MTLLibrary objects when creating the objects. > The method newLibraryWithData returns +1 due to being "new" type > method. This ref must be adopted. > > Avoid using autoreleased objects, use AutoObjCPtr. > > Some leaks regressed in c5ab1cebccaab0f8de466e5f797faa3d5a84bea5. > > Bug: angleproject:351165323 > Change-Id: If23859fbddd21693d923f66f6fb015eed494f06e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6011208 > Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Note: the revert merges the changes of https://crrev.com/c/6011902 Bug: angleproject:351165323 Change-Id: Iec1a14c8043e0883190723edf7302127c27f2de4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6013090 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen f5b9e0ed 2024-11-11T16:06:30 Metal: Query MSL print env var with bool getter Use angle::GetBoolEnvironmentVar. Bug: angleproject:378404988 Change-Id: I45778690e215325e9e4eb67c6feefa9b17941f49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6011902 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Kimmo Kinnunen 6359ec11 2024-11-11T13:24:35 Metal: Avoid leaking library and binary sources Fix leak of dispatch_data during binary load. The dispatch object was not released. Dispatch objects are Obj-C objects, so hold with AutoObjCPtr. Fix leak of MTLLibrary objects when creating the objects. The method newLibraryWithData returns +1 due to being "new" type method. This ref must be adopted. Avoid using autoreleased objects, use AutoObjCPtr. Some leaks regressed in c5ab1cebccaab0f8de466e5f797faa3d5a84bea5. Bug: angleproject:351165323 Change-Id: If23859fbddd21693d923f66f6fb015eed494f06e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6011208 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Lichen Liu d4420489 2024-10-25T08:53:17 Add check for iOS simulator when initializing caps in metal On Intel-arch MacBook, the system API [supportsFamily:MTLGPUFamilyApple3] returns false on the iOS simulator, causing maxVertexOutputComponents to be set to 60, which is below than the required value of 64, resulting in WebGL2 initialization failure on chromium iOS. Add a TARGET_OS_SIMULATOR check to ensure the values of caps can be set correctly in the siumulator environment. Bug: angleproject:375244081 Change-Id: Iafc44a2aa62130b09127bbec7ea6940506a4165c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5961039 Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen 4397ff2f 2024-10-25T16:55:30 Metal: SeparateCompoundStructDeclarations fails validation Consider GLSL: struct S { int i; } s; s=s; SeparateCompoundStructDeclarations would rewrite this to: struct S { int i; }; S s'; s=s; The interm rewrite would rewrite the specification and declaration of s, but not the use sites. The use sites would use the old type, and thus something that was not in the tree anymore. This would fail the validation. This kind of bug was previously fixed for SeparateDeclarations in commit 18fa02bebf901dd8501de3176f6052ae4ce984be. Fix by adding the logic to SeparateDeclarations, as it is already doing almost the exact task, separating `struct S { ..} a, b`. The separation is tested in GLSLTests.StructInShader and various other draw tests. These pass with MSL, but these would also fail validation if that was enabled. Bug: angleproject:375523825 Change-Id: I1697103d0ba47616dbd3159f36f9e71cb2831c4b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5964899 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen 12584049 2024-10-21T14:04:55 Make SimplifyLoopConditions testable Add ShCompileOptions::simplifyLoopConditions, so that tests can turn it on. Later edits to simplify loop condition logic are simpler to review when the testing related edits are landed separately. Test the feature by having ESSL as the input and ESSL as the natural output, to reflect how AST changes. To make the test expectations more deterministic across code changes, change SymbolTable::kLastBuiltInId to SymbolTable::kFirstUserDefinedSymbolId. This is simpler as no code needs to know exact last built in id, so we can just ensure that the user defined symbol ids do not clash with the builtin ids. Bug: angleproject:374585769 Change-Id: Iea0efb8ac2878691d0fd5ff5cfe9a49ac754515d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5946724 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Alexey Knyazev 4aa12e9e 2024-10-07T00:00:00 Metal: Remove macOS 11.0 availability checks Chromium now requires at least macOS 11.0. This also implies MSL 2.3 support. Bug: angleproject:371829506 Change-Id: I6aaf4d9775bfe58747df28173d3931aa11fa8d25 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5912903 Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Le Hoang Quyen 182aa407 2024-08-14T19:52:30 Reland "Metal: translate IOSurface pbuffer's GL_RGB to RGBX/BGRX format." This is a reland of commit f102d75a39ec8980a617c179034c24f337b12d1c Nothing changed, it's just that the root cause was already fixed in https://chromium-review.googlesource.com/c/angle/angle/+/5937060. Original change's description: > Metal: translate IOSurface pbuffer's GL_RGB to RGBX/BGRX format. > > Currently when IOSurface is bound to a pbuffer with GL_RGB internal > format, we asign angle format=B8G8R8A8_UNORM/R8G8B8A8_UNORM to it. > And then disable alpha write to the respective MTLTexture. > > However, when an implicit MSAA texture is created for the above > pbuffer, it will be assigned B8G8R8A8_UNORM/R8G8B8A8_UNORM angle format > but has no knowledge about alpha write disable. Consequently, when a > render pass uses this implicit MSAA texture, its alpha channel won't be > cleared properly and would contain garbage values. > > In order to avoid the above bug, we should use > B8G8R8X8_UNORM/R8G8B8X8_UNORM angle format for the IOSurface pbuffer. > > This will fix the render corruptions found in chromium:358957665. > > Bug: angleproject:42261786 > Bug: chromium:358957665 > Change-Id: I8aa1e24ace2de80dd08e21711445515ba4b339ff > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5788801 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Bug: angleproject:42261786 Bug: chromium:358957665 Change-Id: I1e090886ed493eafce35d2ba98010c3be7bc16c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5937061 Reviewed-by: Kenneth Russell <kbr@chromium.org> Auto-Submit: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Le Hoang Quyen 2b329ee4 2024-10-18T01:37:10 Metal: fix memory leaks in Texture::getStencilView The leaks were because we stored a strong ref to the texture itself in mStencilView member if the texture already has a stencil format. This caused a circular reference preventing the texture from being released. This indirectly caused MSRTT's memory leaks in chromium:374072906 due to MSRTT using getStencilView for blitting step. Bug: chromium:374072906 Change-Id: I8ced300c2da2de1282c623780dd1affd9d45fb05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5937060 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Auto-Submit: Quyen Le <lehoangquyen@chromium.org>
Alexey Knyazev 78f146e3 2024-10-14T00:00:00 Remove EAGL support Fixed: angleproject:362530620 Change-Id: I6157655a7ad5b1e30c5d0a155d3ae3e8a81997e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5938872 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Geoff Lang 5b96316b 2024-10-17T14:00:41 Revert "Metal: translate IOSurface pbuffer's GL_RGB to RGBX/BGRX format." This reverts commit f102d75a39ec8980a617c179034c24f337b12d1c. Reason for revert: Suspecting this caused an GPU memory regression on Mac. Bug: chromium:374072906 Original change's description: > Metal: translate IOSurface pbuffer's GL_RGB to RGBX/BGRX format. > > Currently when IOSurface is bound to a pbuffer with GL_RGB internal > format, we asign angle format=B8G8R8A8_UNORM/R8G8B8A8_UNORM to it. > And then disable alpha write to the respective MTLTexture. > > However, when an implicit MSAA texture is created for the above > pbuffer, it will be assigned B8G8R8A8_UNORM/R8G8B8A8_UNORM angle format > but has no knowledge about alpha write disable. Consequently, when a > render pass uses this implicit MSAA texture, its alpha channel won't be > cleared properly and would contain garbage values. > > In order to avoid the above bug, we should use > B8G8R8X8_UNORM/R8G8B8X8_UNORM angle format for the IOSurface pbuffer. > > This will fix the render corruptions found in chromium:358957665. > > Bug: angleproject:42261786 > Bug: chromium:358957665 > Change-Id: I8aa1e24ace2de80dd08e21711445515ba4b339ff > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5788801 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Bug: angleproject:42261786 Bug: chromium:358957665 Change-Id: I29238588f78f2d01c77a317b2a22670a8036d2e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5939455 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Kenneth Russell 831a52f2 2024-10-16T13:46:04 Hold on to error message in LinkTaskMtl as C++ string. Make a copy of the incoming C string because the error message might be dynamically allocated and deallocated by the caller. Bug: angleproject:370425451 Change-Id: If4aaa93a90a1da8bc60f7839e29b705b0d2864e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5938484 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kenneth Russell <kbr@chromium.org>
hoonee.cho 2ee914a4 2024-03-04T06:54:29 CL: Add cl_image_format map autogeneration * Added map JSON files containing CL image formats * Updated ANGLE format table generator to include CL foramts Tests-Passing: GN Build Signed-off-by: hoonee.cho <hoonee.cho@samsung.com> Bug: angleproject:42266936 Change-Id: I2967ea6d26f69223ffa3ca12d469c05a3844200f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5798054 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafay Khurram <r.khurram@samsung.com>
Geoff Lang 166b72c9 2024-09-30T19:07:26 GL_ANGLE_blob_cache implementation. Bug: chromium:370538323 Change-Id: Ic51a951e78b48b315e36f518bcc39ff2d54660a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5900761 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev cd10ad46 2024-09-30T00:00:00 Metal: Rework allowSamplerCompareGradient feature * AMD drivers may fail when a sample_compare function is used with explicit derivatives. To avoid such failures, the effective level is computed from the texture size, passed derivatives, and texture coordinates, if needed. The level value is then used for sample_compare instead of the explicit derivatives. * Apple2 GPUs do not support setting texture sampler compare state via Metal API. As a result, all sample_compare functions including those without LOD options do not work on Apple2 GPUs. This feature was attempting to incorrectly emulate a subset of sample_compare functions with a hard-coded compare state. There are no plans to support shadow samplers on Apple2 GPUs, as it would require non-trivial emulation, so this feature is no longer relevant for that platform. * Metal on macOS 10.15 only supports constant zero as the level parameter for sample_compare functions. Ignoring the passed derivatives and using zero LOD on old OS versions is a better fallback than dropping the derivatives altogether because many applications use the derivatives to set the level to zero anyway. Bug: angleproject:365066518 Bug: angleproject:368059227 Change-Id: I4028421b785ae49328b72658e0a9783275461779 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5903970 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev a921694b 2024-09-30T00:00:00 Metal: Support EXT_texture_shadow_lod Bug: angleproject:365108862 Change-Id: Ieb0b53253c5d9091e0c74baccf808622d9578d5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5907407 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev d550d96f 2024-09-30T00:00:00 Metal: Remove allowSamplerCompareLod feature * Apple2 GPUs do not support setting texture sampler compare state via Metal API. As a result, all sample_compare functions including those without LOD options do not work on Apple2 GPUs. This feature was attempting to incorrectly emulate a subset of sample_compare functions with a hard-coded compare state. There are no plans to support shadow samplers on Apple2 GPUs, as it would require non-trivial emulation, so this feature is not needed. * Metal on macOS 10.15 only supports constant zero as the level parameter for sample_compare functions. Ignoring the requested level and using zero on old OS versions is a better fallback than dropping the parameter altogether because many applications set the level to zero anyway. Bug: angleproject:365066518 Bug: angleproject:368059227 Change-Id: I2cdc0bda5842842d62ad5663427da7f1f37bddda Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5907619 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi b16d105f 2024-10-03T10:25:32 Remove Desktop GL front-end support For Desktop GL applications, please use Zink! Bug: angleproject:370937467 Change-Id: Ie734634bb62a2e98c80e1b32d8b3d34624da3c04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905428 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Hailin Zhang 8c12874c 2024-09-12T11:26:29 vulkan: add double buffer swapchain for fifo mode. Double buffer swapchain usually drop the performance. But at B* the default fps cap for silver device still at 30fps. This change is for reduce latency. Bug: b/311022968 Change-Id: Ida4044f439bbe3f235d53f5d1d2f945533cbb094 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5858255 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Dan Glastonbury d40d1a67 2024-09-05T14:56:46 Metal: Fix OverrideMTLClearColor handling of no texture It's possible for OverrideMTLClearColor to be called with no texture. This can happen with multiple draw buffers where the bound program executable and framebuffer has incompatible component types. When the render pass is prepared by a drawing command, these incompatible attachments are skipped. As demonstated by the new test case, when switching to the framebuffer that has previously been prepared by such a draw, if the state is clean, the render pass attachments are not updated and |texture| is unavailable for use in determining any emulated clear color. Fixed: angleproject:364687937 Change-Id: I1ec9b564dc8cdb5faf7a1ed0f935d38502ca5514 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5836314 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Dan Glastonbury a0126d55 2024-09-06T11:58:58 Metal: Clear mRenderPassesSinceFlush to avoid infinite recursion When there is more than kMaxRenderPassesPerCommandBuffer render passes with active occlusion query, it's possible for the Metal backend to end up in infinite recursion of the following call sequence: `ensureCommandBufferReady` -> `flushCommandBufferIfNeeded` -> `flushCommandBuffer` -> `endEncoding` -> `endRenderEncoding` -> `prepareRenderPassVisibilityPoolBuffer` -> `getBlitCommandEncoderWithoutEndingRenderEncoder` -> `ensureCommandBufferReady` This recursion is caused by the checks in flushCommandBufferIfNeeded not being disarmed once the flush has started and is most likely caused by |mRenderPassesSinceFlush| exceeding |kMaxRenderPassesPerCommandBuffer|. This change moves the clearing of |mRenderPassesSinceFlush| to the top of of `flushCommandBuffer`, before any calls to `endEncoding`, breaking the need to call `flushCommandBuffer` via `getBlitCommandEncoderWithoutEndingRenderEncoder`. Additionally, |OcclusionQueryPool::mUsed| is set to false before the results are cleared. This will also break the recursion and is added for the `mCmdBuffer.needsFlushForDrawCallLimits` case in `flushCommandBufferIfNeeded`. Change-Id: Ib54c0a87ae9c5365ae56d487b6bef99b681d9f59 Fixed: chromium:362791944 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5839224 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen edc6d2fc 2024-09-02T19:02:11 Metal: Fix watchOS supports32BitFloatFiltering use Avoid using supports32BitFloatFiltering on watchOS, turns out it is not available. Bug: angleproject:360147119 Change-Id: I9ac7101b72d05e06807ba2d18e0fabe7579f62a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5830352 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen 8b8b3d4d 2024-09-02T21:04:11 Metal: Flush with NoWait on iOS when hitting renderpass count limits Avoid deviating between iOS and macOS in this regard. The behavior should be the same for the caller as well as the implementation. Bug: chromium:1466696 Bug: angleproject:363984104 Change-Id: I39160bcc0a54ea9c767e1109d80cb4d71ecdf207 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5830799 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen 8c211b10 2024-06-20T13:51:20 Metal: Clear depth pbuffers to 1 for robust init Robust resource initialization would init depth pbuffers as 0.0 instead of 1.0. This would differ from the FBO initialization, where the uninitialized depth buffers would be initialized to 1.0. Bug: angleproject:348199042 Change-Id: I0f251e85d6e08ce992fe323b257a0906d237f5b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5642763 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Alexey Knyazev e2afdd3c 2024-08-29T00:00:00 Metal: Fix depth/stencil FBO attachments validation Simplified and fixed depth/stencil attachments validation to match Metal behavior; added a new error message. Updated allowSeparateDepthStencilBuffers feature condition to enable it on Apple silicon Macs. Fixed: angleproject:362901599 Change-Id: Ib60020f157976240ebfd652254d63380341cddbd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5823534 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 3f5ede8f 2024-08-20T00:00:00 Metal: Remove obsolete availability macros from context MTLSharedEvent * macOS 10.14 (min deploy 10.15) * iOS/tvOS 12.0 (min deploy 15.0) MTLDevice.hasUnifiedMemory * macOS 10.15 (min deploy 10.15) * iOS/tvOS 13.0 (min deploy 15.0) Bug: angleproject:360147119 Change-Id: I8c7e09b1fd9d16cf2bc9dcdca50a7fe577ad25a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5816833 Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev e39d08b9 2024-08-20T00:00:00 Metal: Remove obsolete code from caps and extensions init MSL 2.1 * macOS 10.14 (min deploy 10.15) * iOS/tvOS 12.0 (min deploy 15.0) MSL 2.2 * macOS 10.15 (min deploy 10.15) * iOS/tvOS 13.0 (min deploy 15.0) Volume BC textures * macOS 10.15 (min deploy 10.15) Depth clipping mode * macOS 10.11 (min deploy 10.15) * iOS/tvOS 11.0 (min deploy 15.0) Dual-source blending * macOS 10.12 (min deploy 10.15) * iOS/tvOS 11.0 (min deploy 15.0) Bug: angleproject:360147119 Change-Id: I00d33d2b6b5c80a305bfbe9316c0ea670b9a4b04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5814950 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev b52f281a 2024-08-20T00:00:00 Metal: Remove unused and obsolete availability macros * Both usages of ANGLE_APPLE_AVAILABLE_XC are obsolete. * ANGLE_APPLE_AVAILABLE_CI and ANGLE_APPLE_AVAILABLE_I are unused. * iOS and tvOS SDK version ranges are supported without redefinitions. * Mac Catalyst is defined in the supported SDK versions. Bug: angleproject:360147119 Change-Id: I8e7730c31f73c03d491373a0a5d316432513d8a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5817148 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 2609e02c 2024-08-20T00:00:00 Metal: Remove unused branches from StartFrameCapture The used APIs are supported on all deployment targets. Bug: angleproject:360147119 Change-Id: Ieaa8662e97b71e97bdab3cd0f5c5ef6db3d1b305 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5817150 Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 8cfb9ea2 2024-08-20T00:00:00 Metal: Align OS macro usage Consistenty used TARGET_OS_* macro instead of ANGLE_PLATFORM_* in the Metal backend code for better searchability. Bug: angleproject:360147119 Change-Id: I754ddc158daa6b1894b0b4fb0489d59f14605b66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5816828 Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 6ef39db0 2024-08-20T00:00:00 Metal: Remove obsolete compile guards for texture helpers MTLDevice.supports32BitFloatFiltering - macOS 11.0 (min compile 12.0, min deploy 10.15) - iOS 14.0 (min compile 17.0, min deploy 15.0) - tvOS 16.0 (min compile 17.0, min deploy 17.0) MTLDevice.supportsBCTextureCompression - macOS 11.0 (min compile 12.0, min deploy 10.15) - iOS 16.4 (min compile 17.0, min deploy 15.0) - tvOS 16.4 (min compile 17.0, min deploy 17.0) MTLPixelFormatPVRTC* enums - macOS 11.0 (min compile 12.0) - iOS 8.0 (min compile 17.0) - tvOS 9.0 (min compile 17.0) Bug: angleproject:360147119 Change-Id: Iafb010efc233f9c677a2c6f65cb4efdf0bb9cf9c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5805290 Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 939fafc8 2024-08-20T00:00:00 Metal: Remove MSL version compile guards MTLLanguageVersion1_0 - Deprecated MTLLanguageVersion2_3 - macOS 11.0 (min compile 12.0, min deploy 10.15) - iOS/tvOS 14.0 (min compile 17.0, min deploy 15.0) MTLLanguageVersion2_4 - macOS 12.0 (min compile 12.0, min deploy 10.15) - iOS/tvOS 15.0 (min compile 17.0, min deploy 15.0) Bug: angleproject:360147119 Change-Id: I4a0da9d92ef86e899766bc860f3bc6e7e614f4a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5806332 Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 966d0a1a 2024-08-20T00:00:00 Metal: Cleanup memoryless storage mode support detection Bug: angleproject:360147119 Change-Id: Ic47f1d84e748f65194aa819a39418db66b1948c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5802956 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Alexey Knyazev 003737c8 2024-08-20T00:00:00 Metal: Adjust texture storage mode compile guards Used managed mode only for macOS and Mac Catalyst compile targets. Fixed compilation for visionOS. Bug: angleproject:360147119 Change-Id: I88fae28ff6d1ecb5ba303d32c4a3874bf3f8aa87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5802959 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev a36c459e 2024-08-20T00:00:00 Metal: Remove redundant symbol redeclarations MTLBlitOptionRowLinearPVRTC - macOS 11.0 (min compile 12.0) - iOS/tvOS 9.0 (min compile 17.0) MTLBarrierScope - macOS 10.14 (min compile 12.0) - iOS/tvOS 12.0 (min compile 17.0) MTLBarrierScopeRenderTargets - Moved compile guards to call sites MTLRenderStages, MTLRenderStageVertex, MTLRenderStageFragment - macOS 10.13 (min compile 12.0) - iOS/tvOS 10.0 (min compile 17.0) Bug: angleproject:360147119 Change-Id: I7dac46accde63be486a7de918284bbd6e8367a4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5806896 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>