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  • Hash : 6276b922
    Author : Jamie Madill
    Date : 2017-09-25T02:35:57

    Vulkan: Implement basic uniform shader parsing.
    
    This is a first step at implementing uniforms with descriptor sets.
    It does not actually bind uniforms and upload data, but it does
    implement uniform shader parsing. Uniforms are gathered into a single
    uniform block which is bound to set 0, with binding 0 for vertex
    uniforms and binding 1 for fragment uniforms.
    
    Also adds a ReplaceSubstring helper to string_utils.
    
    Also removes the precision writing from OutputVulkanGLSL since this
    was generating warnings with glslang.
    
    BUG=angleproject:2167
    
    Change-Id: I9ec8351ec1973e583100f99292b0080ee968067b
    Reviewed-on: https://chromium-review.googlesource.com/699938
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
    Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
    

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