Hash :
3244736a
Author :
Date :
2017-06-28T14:53:52
Use MemoryProgramCache. Add the member functions for saving and loading from the binary cache, and hook them into the Program class. Requires that the Renderer supports the program binary extension. BUG=angleproject:1897 Change-Id: I2dc8d21b02da705ded58c5cd1943562c9c97c49b Reviewed-on: https://chromium-review.googlesource.com/522874 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler
// that a GL context holds.
#ifndef LIBANGLE_COMPILER_H_
#define LIBANGLE_COMPILER_H_
#include "GLSLANG/ShaderLang.h"
#include "libANGLE/Error.h"
#include "libANGLE/RefCountObject.h"
namespace rx
{
class CompilerImpl;
class GLImplFactory;
}
namespace gl
{
class ContextState;
class Compiler final : public RefCountObjectNoID
{
public:
Compiler(rx::GLImplFactory *implFactory, const ContextState &data);
ShHandle getCompilerHandle(GLenum type);
ShShaderOutput getShaderOutputType() const { return mOutputType; }
const std::string &getBuiltinResourcesString(GLenum type);
private:
~Compiler() override;
std::unique_ptr<rx::CompilerImpl> mImplementation;
ShShaderSpec mSpec;
ShShaderOutput mOutputType;
ShBuiltInResources mResources;
ShHandle mFragmentCompiler;
ShHandle mVertexCompiler;
ShHandle mComputeCompiler;
};
} // namespace gl
#endif // LIBANGLE_COMPILER_H_