Hash :
ea84f6ff
Author :
Date :
2017-09-20T13:20:30
Pass Context to Framebuffer11 dirty callback. This allows us to call StateManager11::invalidateRenderTarget from the Framebuffer11::signal function, which will then trigger state refresh on the next draw call. This requires passing Context through a few more Renderbuffer methods, and reorganizing the RenderTarget signalling so that it doesn't signal dirty in the destructor. Instead they are signaled as they are destroyed in the containing classes. BUG=angleproject:2151 Change-Id: I4cf575e4a01b48275ff78d75bc55b2d1fced591d Reviewed-on: https://chromium-review.googlesource.com/673139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image_unittest.cpp : Unittets of the Image and ImageSibling classes.
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include "libANGLE/Image.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/renderer/ImageImpl_mock.h"
#include "libANGLE/renderer/TextureImpl_mock.h"
#include "libANGLE/renderer/RenderbufferImpl_mock.h"
#include "tests/angle_unittests_utils.h"
using ::testing::_;
using ::testing::NiceMock;
using ::testing::Return;
namespace angle
{
ACTION(CreateMockImageImpl)
{
return new rx::MockImageImpl(arg0, arg1, arg2);
}
// Verify ref counts are maintained between images and their siblings when objects are deleted
TEST(ImageTest, RefCounting)
{
NiceMock<rx::MockGLFactory> mockGLFactory;
NiceMock<rx::MockEGLFactory> mockEGLFactory;
// Create a texture and an EGL image that uses the texture as its source
rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl();
EXPECT_CALL(mockGLFactory, createTexture(_)).WillOnce(Return(textureImpl));
gl::Texture *texture = new gl::Texture(&mockGLFactory, 1, GL_TEXTURE_2D);
texture->addRef();
EXPECT_CALL(mockEGLFactory, createImage(_, _, _))
.WillOnce(CreateMockImageImpl())
.RetiresOnSaturation();
egl::Image *image =
new egl::Image(&mockEGLFactory, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap());
image->addRef();
// Verify that the image added a ref to the texture and the texture has not added a ref to the
// image
EXPECT_EQ(2u, texture->getRefCount());
EXPECT_EQ(1u, image->getRefCount());
// Create a renderbuffer and set it as a target of the EGL image
rx::MockRenderbufferImpl *renderbufferImpl = new rx::MockRenderbufferImpl();
gl::Renderbuffer *renderbuffer = new gl::Renderbuffer(renderbufferImpl, 1);
renderbuffer->addRef();
EXPECT_CALL(*renderbufferImpl, setStorageEGLImageTarget(_, _))
.WillOnce(Return(gl::NoError()))
.RetiresOnSaturation();
EXPECT_FALSE(renderbuffer->setStorageEGLImageTarget(nullptr, image).isError());
// Verify that the renderbuffer added a ref to the image and the image did not add a ref to
// the renderbuffer
EXPECT_EQ(2u, texture->getRefCount());
EXPECT_EQ(2u, image->getRefCount());
EXPECT_EQ(1u, renderbuffer->getRefCount());
// Simulate deletion of the texture and verify that it still exists because the image holds a
// ref
texture->release(nullptr);
EXPECT_EQ(1u, texture->getRefCount());
EXPECT_EQ(2u, image->getRefCount());
EXPECT_EQ(1u, renderbuffer->getRefCount());
// Simulate deletion of the image and verify that it still exists because the renderbuffer holds
// a ref
image->release(nullptr);
EXPECT_EQ(1u, texture->getRefCount());
EXPECT_EQ(1u, image->getRefCount());
EXPECT_EQ(1u, renderbuffer->getRefCount());
// Simulate deletion of the renderbuffer and verify that the deletion cascades to all objects
rx::MockImageImpl *imageImpl = static_cast<rx::MockImageImpl *>(image->getImplementation());
EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation();
EXPECT_CALL(*imageImpl, orphan(_, _)).WillOnce(Return(gl::NoError())).RetiresOnSaturation();
EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
EXPECT_CALL(*renderbufferImpl, destructor()).Times(1).RetiresOnSaturation();
renderbuffer->release(nullptr);
}
// Verify that respecifiying textures releases references to the Image.
TEST(ImageTest, RespecificationReleasesReferences)
{
NiceMock<rx::MockGLFactory> mockGLFactory;
NiceMock<rx::MockEGLFactory> mockEGLFactory;
// Create a texture and an EGL image that uses the texture as its source
rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl();
EXPECT_CALL(mockGLFactory, createTexture(_)).WillOnce(Return(textureImpl));
gl::Texture *texture = new gl::Texture(&mockGLFactory, 1, GL_TEXTURE_2D);
texture->addRef();
gl::PixelUnpackState defaultUnpackState;
EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _, _))
.WillOnce(Return(gl::NoError()))
.RetiresOnSaturation();
EXPECT_FALSE(texture
->setImage(nullptr, defaultUnpackState, GL_TEXTURE_2D, 0, GL_RGBA8,
gl::Extents(1, 1, 1), GL_RGBA, GL_UNSIGNED_BYTE, nullptr)
.isError());
EXPECT_CALL(mockEGLFactory, createImage(_, _, _))
.WillOnce(CreateMockImageImpl())
.RetiresOnSaturation();
egl::Image *image =
new egl::Image(&mockEGLFactory, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap());
image->addRef();
// Verify that the image added a ref to the texture and the texture has not added a ref to the
// image
EXPECT_EQ(2u, texture->getRefCount());
EXPECT_EQ(1u, image->getRefCount());
// Respecify the texture and verify that the image releases its reference
rx::MockImageImpl *imageImpl = static_cast<rx::MockImageImpl *>(image->getImplementation());
EXPECT_CALL(*imageImpl, orphan(_, _)).WillOnce(Return(gl::NoError())).RetiresOnSaturation();
EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _, _))
.WillOnce(Return(gl::NoError()))
.RetiresOnSaturation();
EXPECT_FALSE(texture
->setImage(nullptr, defaultUnpackState, GL_TEXTURE_2D, 0, GL_RGBA8,
gl::Extents(1, 1, 1), GL_RGBA, GL_UNSIGNED_BYTE, nullptr)
.isError());
EXPECT_EQ(1u, texture->getRefCount());
EXPECT_EQ(1u, image->getRefCount());
// Delete the texture and verify that the image still exists
EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
texture->release(nullptr);
EXPECT_EQ(1u, image->getRefCount());
// Delete the image
EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation();
image->release(nullptr);
}
} // namespace angle