Hash :
baf5d945
Author :
Date :
2017-08-28T20:45:48
ES31: Add UNIFORM support for ProgramInterface Add program resource properties for uniform. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* Change-Id: Ia5cf6219db43b8b1f73efbb3565d21c86e9d3ec0 Reviewed-on: https://chromium-review.googlesource.com/638050 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197
//
// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "libANGLE/Uniform.h"
#include "common/utilities.h"
#include <cstring>
namespace gl
{
template <typename T>
void MarkResourceStaticUse(T *resource, GLenum shaderType, bool used)
{
switch (shaderType)
{
case GL_VERTEX_SHADER:
resource->vertexStaticUse = used;
break;
case GL_FRAGMENT_SHADER:
resource->fragmentStaticUse = used;
break;
case GL_COMPUTE_SHADER:
resource->computeStaticUse = used;
break;
default:
UNREACHABLE();
}
}
template void MarkResourceStaticUse(LinkedUniform *resource, GLenum shaderType, bool used);
template void MarkResourceStaticUse(InterfaceBlock *resource, GLenum shaderType, bool used);
LinkedUniform::LinkedUniform()
: typeInfo(nullptr),
bufferIndex(-1),
blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo()),
vertexStaticUse(false),
fragmentStaticUse(false),
computeStaticUse(false)
{
}
LinkedUniform::LinkedUniform(GLenum typeIn,
GLenum precisionIn,
const std::string &nameIn,
unsigned int arraySizeIn,
const int bindingIn,
const int offsetIn,
const int locationIn,
const int bufferIndexIn,
const sh::BlockMemberInfo &blockInfoIn)
: typeInfo(&GetUniformTypeInfo(typeIn)),
bufferIndex(bufferIndexIn),
blockInfo(blockInfoIn),
vertexStaticUse(false),
fragmentStaticUse(false),
computeStaticUse(false)
{
type = typeIn;
precision = precisionIn;
name = nameIn;
arraySize = arraySizeIn;
binding = bindingIn;
offset = offsetIn;
location = locationIn;
}
LinkedUniform::LinkedUniform(const sh::Uniform &uniform)
: sh::Uniform(uniform),
typeInfo(&GetUniformTypeInfo(type)),
bufferIndex(-1),
blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo()),
vertexStaticUse(false),
fragmentStaticUse(false),
computeStaticUse(false)
{
}
LinkedUniform::LinkedUniform(const LinkedUniform &uniform)
: sh::Uniform(uniform),
typeInfo(uniform.typeInfo),
bufferIndex(uniform.bufferIndex),
blockInfo(uniform.blockInfo),
vertexStaticUse(uniform.vertexStaticUse),
fragmentStaticUse(uniform.fragmentStaticUse),
computeStaticUse(uniform.computeStaticUse)
{
}
LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform)
{
sh::Uniform::operator=(uniform);
typeInfo = uniform.typeInfo;
bufferIndex = uniform.bufferIndex;
blockInfo = uniform.blockInfo;
vertexStaticUse = uniform.vertexStaticUse;
fragmentStaticUse = uniform.fragmentStaticUse;
computeStaticUse = uniform.computeStaticUse;
return *this;
}
LinkedUniform::~LinkedUniform()
{
}
bool LinkedUniform::isInDefaultBlock() const
{
return bufferIndex == -1;
}
bool LinkedUniform::isSampler() const
{
return typeInfo->isSampler;
}
bool LinkedUniform::isImage() const
{
return typeInfo->isImageType;
}
bool LinkedUniform::isAtomicCounter() const
{
return IsAtomicCounterType(type);
}
bool LinkedUniform::isField() const
{
return name.find('.') != std::string::npos;
}
size_t LinkedUniform::getElementSize() const
{
return typeInfo->externalSize;
}
size_t LinkedUniform::getElementComponents() const
{
return typeInfo->componentCount;
}
ShaderVariableBuffer::ShaderVariableBuffer()
: binding(0),
dataSize(0),
vertexStaticUse(false),
fragmentStaticUse(false),
computeStaticUse(false)
{
}
InterfaceBlock::InterfaceBlock() : isArray(false), arrayElement(0)
{
}
InterfaceBlock::InterfaceBlock(const std::string &nameIn,
const std::string &mappedNameIn,
bool isArrayIn,
unsigned int arrayElementIn,
int bindingIn)
: name(nameIn), mappedName(mappedNameIn), isArray(isArrayIn), arrayElement(arrayElementIn)
{
binding = bindingIn;
}
std::string InterfaceBlock::nameWithArrayIndex() const
{
std::stringstream fullNameStr;
fullNameStr << name;
if (isArray)
{
fullNameStr << "[" << arrayElement << "]";
}
return fullNameStr.str();
}
std::string InterfaceBlock::mappedNameWithArrayIndex() const
{
std::stringstream fullNameStr;
fullNameStr << mappedName;
if (isArray)
{
fullNameStr << "[" << arrayElement << "]";
}
return fullNameStr.str();
}
}