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kc3-lang/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp

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  • Author : Geoff Lang
    Date : 2015-05-12 19:28:10
    Hash : 6cd03cf9
    Message : Revert "Create a child window in SurfaceD3D when needed." Reverting until chromium sandbox issues are resolved. This reverts commit b7f1a8b0ab3489a7463749e7fc088187bfafbd35. BUG=484963 BUG=angleproject:961 Change-Id: I4b030329a322d0a96a18e6ae875d500c5f755ddd Reviewed-on: https://chromium-review.googlesource.com/270490 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/renderer/d3d/DisplayD3D.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // DisplayD3D.cpp: D3D implementation of egl::Display
    
    #include "libANGLE/renderer/d3d/DisplayD3D.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Config.h"
    #include "libANGLE/Display.h"
    #include "libANGLE/Surface.h"
    #include "libANGLE/histogram_macros.h"
    #include "libANGLE/renderer/d3d/RendererD3D.h"
    #include "libANGLE/renderer/d3d/SurfaceD3D.h"
    #include "libANGLE/renderer/d3d/SwapChainD3D.h"
    #include "libANGLE/renderer/d3d/DeviceD3D.h"
    
    #include <EGL/eglext.h>
    
    #if defined (ANGLE_ENABLE_D3D9)
    #   include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
    #endif // ANGLE_ENABLE_D3D9
    
    #if defined (ANGLE_ENABLE_D3D11)
    #   include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
    #endif // ANGLE_ENABLE_D3D11
    
    #if defined (ANGLE_TEST_CONFIG)
    #   define ANGLE_DEFAULT_D3D11 1
    #endif
    
    #if !defined(ANGLE_DEFAULT_D3D11)
    // Enables use of the Direct3D 11 API for a default display, when available
    #   define ANGLE_DEFAULT_D3D11 1
    #endif
    
    namespace rx
    {
    
    typedef RendererD3D *(*CreateRendererD3DFunction)(egl::Display*);
    
    template <typename RendererType>
    static RendererD3D *CreateTypedRendererD3D(egl::Display *display)
    {
        return new RendererType(display);
    }
    
    egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer)
    {
        ASSERT(outRenderer != nullptr);
    
        std::vector<CreateRendererD3DFunction> rendererCreationFunctions;
    
        const auto &attribMap = display->getAttributeMap();
        EGLNativeDisplayType nativeDisplay = display->getNativeDisplayId();
    
        EGLint requestedDisplayType = attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
    
    #   if defined(ANGLE_ENABLE_D3D11)
            if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
                nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE ||
                requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
            {
                rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
            }
    #   endif
    
    #   if defined(ANGLE_ENABLE_D3D9)
            if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
                requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
            {
                rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
            }
    #   endif
    
        if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE &&
            nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE &&
            requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)
        {
            // The default display is requested, try the D3D9 and D3D11 renderers, order them using
            // the definition of ANGLE_DEFAULT_D3D11
    #       if ANGLE_DEFAULT_D3D11
    #           if defined(ANGLE_ENABLE_D3D11)
                    rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
    #           endif
    #           if defined(ANGLE_ENABLE_D3D9)
                    rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
    #           endif
    #       else
    #           if defined(ANGLE_ENABLE_D3D9)
                    rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
    #           endif
    #           if defined(ANGLE_ENABLE_D3D11)
                    rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
    #           endif
    #       endif
        }
    
        egl::Error result(EGL_NOT_INITIALIZED, "No available renderers.");
        for (size_t i = 0; i < rendererCreationFunctions.size(); i++)
        {
            RendererD3D *renderer = rendererCreationFunctions[i](display);
            result = renderer->initialize();
    
    #       if defined(ANGLE_ENABLE_D3D11)
                if (renderer->getRendererClass() == RENDERER_D3D11)
                {
                    ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D11_INIT_ERRORS);
                    ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D11InitializeResult",
                                                result.getID(),
                                                NUM_D3D11_INIT_ERRORS);
                }
    #       endif
    
    #       if defined(ANGLE_ENABLE_D3D9)
                if (renderer->getRendererClass() == RENDERER_D3D9)
                {
                    ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D9_INIT_ERRORS);
                    ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D9InitializeResult",
                                                result.getID(),
                                                NUM_D3D9_INIT_ERRORS);
                }
    #       endif
    
            if (!result.isError())
            {
                *outRenderer = renderer;
                break;
            }
            else
            {
                // Failed to create the renderer, try the next
                SafeDelete(renderer);
            }
        }
    
        return result;
    }
    
    DisplayD3D::DisplayD3D()
        : mRenderer(nullptr),
          mDevice(nullptr)
    {
    }
    
    
    SurfaceImpl *DisplayD3D::createWindowSurface(const egl::Config *configuration,
                                                 EGLNativeWindowType window,
                                                 const egl::AttributeMap &attribs)
    {
        ASSERT(mRenderer != nullptr);
    
        EGLint width = attribs.get(EGL_WIDTH, 0);
        EGLint height = attribs.get(EGL_HEIGHT, 0);
        EGLint fixedSize = attribs.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE);
    
        if (!fixedSize)
        {
            width = -1;
            height = -1;
        }
    
        return SurfaceD3D::createFromWindow(
            mRenderer, mDisplay, configuration, window, fixedSize, width, height);
    }
    
    SurfaceImpl *DisplayD3D::createPbufferSurface(const egl::Config *configuration,
                                                  const egl::AttributeMap &attribs)
    {
        ASSERT(mRenderer != nullptr);
    
        EGLint width = attribs.get(EGL_WIDTH, 0);
        EGLint height = attribs.get(EGL_HEIGHT, 0);
    
        return SurfaceD3D::createOffscreen(mRenderer, mDisplay, configuration, nullptr, width, height);
    }
    
    SurfaceImpl *DisplayD3D::createPbufferFromClientBuffer(const egl::Config *configuration,
                                                           EGLClientBuffer shareHandle,
                                                           const egl::AttributeMap &attribs)
    {
        ASSERT(mRenderer != nullptr);
    
        EGLint width = attribs.get(EGL_WIDTH, 0);
        EGLint height = attribs.get(EGL_HEIGHT, 0);
    
        return SurfaceD3D::createOffscreen(
            mRenderer, mDisplay, configuration, shareHandle, width, height);
    }
    
    SurfaceImpl *DisplayD3D::createPixmapSurface(const egl::Config *configuration,
                                                 NativePixmapType nativePixmap,
                                                 const egl::AttributeMap &attribs)
    {
        UNIMPLEMENTED();
        return nullptr;
    }
    
    egl::Error DisplayD3D::getDevice(DeviceImpl **device)
    {
        *device = reinterpret_cast<DeviceImpl*>(mDevice);
        ASSERT(*device != nullptr);
        return egl::Error(EGL_SUCCESS);
    }
    
    egl::Error DisplayD3D::createContext(const egl::Config *config, const gl::Context *shareContext, const egl::AttributeMap &attribs,
                                         gl::Context **outContext)
    {
        ASSERT(mRenderer != nullptr);
    
        EGLint clientVersion = attribs.get(EGL_CONTEXT_CLIENT_VERSION, 1);
        bool notifyResets = (attribs.get(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, EGL_NO_RESET_NOTIFICATION_EXT) == EGL_LOSE_CONTEXT_ON_RESET_EXT);
        bool robustAccess = (attribs.get(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_FALSE) == EGL_TRUE);
    
        *outContext = new gl::Context(config, clientVersion, shareContext, mRenderer, notifyResets, robustAccess);
        return egl::Error(EGL_SUCCESS);
    }
    
    egl::Error DisplayD3D::makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context)
    {
        return egl::Error(EGL_SUCCESS);
    }
    
    egl::Error DisplayD3D::initialize(egl::Display *display)
    {
        ASSERT(mRenderer == nullptr && display != nullptr);
        mDisplay = display;
        egl::Error error = CreateRendererD3D(display, &mRenderer);
        if (error.isError())
        {
            return error;
        }
    
        ASSERT(mDevice == nullptr);
        mDevice = new DeviceD3D(mRenderer);
    
        return egl::Error(EGL_SUCCESS);
    }
    
    void DisplayD3D::terminate()
    {
        SafeDelete(mDevice);
        SafeDelete(mRenderer);
    }
    
    egl::ConfigSet DisplayD3D::generateConfigs() const
    {
        ASSERT(mRenderer != nullptr);
        return mRenderer->generateConfigs();
    }
    
    bool DisplayD3D::isDeviceLost() const
    {
        ASSERT(mRenderer != nullptr);
        return mRenderer->isDeviceLost();
    }
    
    bool DisplayD3D::testDeviceLost()
    {
        ASSERT(mRenderer != nullptr);
        return mRenderer->testDeviceLost();
    }
    
    egl::Error DisplayD3D::restoreLostDevice()
    {
        // Release surface resources to make the Reset() succeed
        for (auto &surface : mSurfaceSet)
        {
            if (surface->getBoundTexture())
            {
                surface->releaseTexImage(EGL_BACK_BUFFER);
            }
            SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
            surfaceD3D->releaseSwapChain();
        }
    
        if (!mRenderer->resetDevice())
        {
            return egl::Error(EGL_BAD_ALLOC);
        }
    
        // Restore any surfaces that may have been lost
        for (const auto &surface : mSurfaceSet)
        {
            SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
    
            egl::Error error = surfaceD3D->resetSwapChain();
            if (error.isError())
            {
                return error;
            }
        }
    
        return egl::Error(EGL_SUCCESS);
    }
    
    bool DisplayD3D::isValidNativeWindow(EGLNativeWindowType window) const
    {
        return NativeWindow::isValidNativeWindow(window);
    }
    
    void DisplayD3D::generateExtensions(egl::DisplayExtensions *outExtensions) const
    {
        outExtensions->createContextRobustness = true;
    
        // ANGLE-specific extensions
        if (mRenderer->getShareHandleSupport())
        {
            outExtensions->d3dShareHandleClientBuffer = true;
            outExtensions->surfaceD3DTexture2DShareHandle = true;
        }
    
        outExtensions->querySurfacePointer = true;
        outExtensions->windowFixedSize = true;
    
        if (mRenderer->getPostSubBufferSupport())
        {
            outExtensions->postSubBuffer = true;
        }
    
        outExtensions->createContext = true;
    
        outExtensions->deviceQuery = true;
    }
    
    std::string DisplayD3D::getVendorString() const
    {
        std::string vendorString = "Google Inc.";
        if (mRenderer)
        {
            vendorString += " " + mRenderer->getVendorString();
        }
    
        return vendorString;
    }
    
    void DisplayD3D::generateCaps(egl::Caps *outCaps) const
    {
        // Display must be initialized to generate caps
        ASSERT(mRenderer != nullptr);
    
        outCaps->textureNPOT = mRenderer->getRendererExtensions().textureNPOT;
    }
    
    }