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kc3-lang/angle/src/libANGLE/renderer/gl/CompilerGL.cpp

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  • Author : Geoff Lang
    Date : 2015-06-15 13:40:19
    Hash : 8273e006
    Message : Add new GLSL target versions. Test the emulated GLSL functions against multiple GL versions. BUG=angleproject:1044 Change-Id: I1e12523301042f0d541ab2f4e73f02319d1584ef Reviewed-on: https://chromium-review.googlesource.com/277702 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/renderer/gl/CompilerGL.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // CompilerGL.cpp: Implements the class methods for CompilerGL.
    
    #include "libANGLE/renderer/gl/CompilerGL.h"
    
    #include "common/debug.h"
    #include "libANGLE/Caps.h"
    #include "libANGLE/Data.h"
    #include "libANGLE/renderer/gl/FunctionsGL.h"
    
    namespace rx
    {
    
    // Global count of active shader compiler handles. Needed to know when to call ShInitialize and ShFinalize.
    static size_t activeCompilerHandles = 0;
    
    static ShShaderOutput GetShaderOutputType(const FunctionsGL *functions)
    {
        ASSERT(functions);
    
        if (functions->standard == STANDARD_GL_DESKTOP)
        {
            // GLSL outputs
            if (functions->isAtLeastGL(gl::Version(4, 5)))
            {
                return SH_GLSL_450_CORE_OUTPUT;
            }
            else if (functions->isAtLeastGL(gl::Version(4, 4)))
            {
                return SH_GLSL_440_CORE_OUTPUT;
            }
            else if (functions->isAtLeastGL(gl::Version(4, 3)))
            {
                return SH_GLSL_430_CORE_OUTPUT;
            }
            else if (functions->isAtLeastGL(gl::Version(4, 2)))
            {
                return SH_GLSL_420_CORE_OUTPUT;
            }
            else if (functions->isAtLeastGL(gl::Version(4, 1)))
            {
                return SH_GLSL_410_CORE_OUTPUT;
            }
            else if (functions->isAtLeastGL(gl::Version(4, 0)))
            {
                return SH_GLSL_400_CORE_OUTPUT;
            }
            else if (functions->isAtLeastGL(gl::Version(3, 3)))
            {
                return SH_GLSL_330_CORE_OUTPUT;
            }
            else if (functions->isAtLeastGL(gl::Version(3, 2)))
            {
                return SH_GLSL_150_CORE_OUTPUT;
            }
            else if (functions->isAtLeastGL(gl::Version(3, 1)))
            {
                return SH_GLSL_140_OUTPUT;
            }
            else if (functions->isAtLeastGL(gl::Version(3, 0)))
            {
                return SH_GLSL_130_OUTPUT;
            }
            else
            {
                return SH_GLSL_COMPATIBILITY_OUTPUT;
            }
        }
        else if (functions->standard == STANDARD_GL_ES)
        {
            // ESSL outputs
            return SH_ESSL_OUTPUT;
        }
        else
        {
            UNREACHABLE();
            return ShShaderOutput(0);
        }
    }
    
    CompilerGL::CompilerGL(const gl::Data &data, const FunctionsGL *functions)
        : CompilerImpl(),
          mSpec(data.clientVersion > 2 ? SH_GLES3_SPEC : SH_GLES2_SPEC),
          mOutputType(GetShaderOutputType(functions)),
          mResources(),
          mFragmentCompiler(nullptr),
          mVertexCompiler(nullptr)
    {
        ASSERT(data.clientVersion == 2 || data.clientVersion == 3);
    
        const gl::Caps &caps = *data.caps;
        const gl::Extensions &extensions = *data.extensions;
    
        ShInitBuiltInResources(&mResources);
        mResources.MaxVertexAttribs = caps.maxVertexAttributes;
        mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors;
        mResources.MaxVaryingVectors = caps.maxVaryingVectors;
        mResources.MaxVertexTextureImageUnits = caps.maxVertexTextureImageUnits;
        mResources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
        mResources.MaxTextureImageUnits = caps.maxTextureImageUnits;
        mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors;
        mResources.MaxDrawBuffers = caps.maxDrawBuffers;
        mResources.OES_standard_derivatives = extensions.standardDerivatives;
        mResources.EXT_draw_buffers = extensions.drawBuffers;
        mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD;
        mResources.OES_EGL_image_external = 0; // TODO: disabled until the extension is actually supported.
        mResources.FragmentPrecisionHigh = 1; // TODO: use shader precision caps to determine if high precision is supported?
        mResources.EXT_frag_depth = extensions.fragDepth;
    
        // GLSL ES 3.0 constants
        mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4;
        mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4;
        mResources.MinProgramTexelOffset = caps.minProgramTexelOffset;
        mResources.MaxProgramTexelOffset = caps.maxProgramTexelOffset;
    }
    
    CompilerGL::~CompilerGL()
    {
        release();
    }
    
    gl::Error CompilerGL::release()
    {
        if (mFragmentCompiler)
        {
            ShDestruct(mFragmentCompiler);
            mFragmentCompiler = NULL;
    
            ASSERT(activeCompilerHandles > 0);
            activeCompilerHandles--;
        }
    
        if (mVertexCompiler)
        {
            ShDestruct(mVertexCompiler);
            mVertexCompiler = NULL;
    
            ASSERT(activeCompilerHandles > 0);
            activeCompilerHandles--;
        }
    
        if (activeCompilerHandles == 0)
        {
            ShFinalize();
        }
    
        return gl::Error(GL_NO_ERROR);
    }
    
    ShHandle CompilerGL::getCompilerHandle(GLenum type)
    {
        ShHandle *compiler = NULL;
        switch (type)
        {
          case GL_VERTEX_SHADER:
            compiler = &mVertexCompiler;
            break;
    
          case GL_FRAGMENT_SHADER:
            compiler = &mFragmentCompiler;
            break;
    
          default:
            UNREACHABLE();
            return NULL;
        }
    
        if ((*compiler) == nullptr)
        {
            if (activeCompilerHandles == 0)
            {
                ShInitialize();
            }
    
            *compiler = ShConstructCompiler(type, mSpec, mOutputType, &mResources);
            activeCompilerHandles++;
        }
    
        return *compiler;
    }
    
    }