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kc3-lang/angle/src/libANGLE/renderer/gl/FenceSyncGL.cpp

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  • Author : Geoff Lang
    Date : 2015-04-02 11:21:20
    Hash : 7d433ddc
    Message : Implement FenceSyncGL. BUG=angleproject:888 Change-Id: Ie811266ed1cb08d29344fb11cd9afe77f9587cd7 Reviewed-on: https://chromium-review.googlesource.com/263654 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/renderer/gl/FenceSyncGL.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // FenceSyncGL.cpp: Implements the class methods for FenceSyncGL.
    
    #include "libANGLE/renderer/gl/FenceSyncGL.h"
    
    #include "common/debug.h"
    #include "libANGLE/renderer/gl/FunctionsGL.h"
    
    namespace rx
    {
    
    FenceSyncGL::FenceSyncGL(const FunctionsGL *functions)
        : FenceSyncImpl(),
          mFunctions(functions),
          mSyncObject(0)
    {
        ASSERT(mFunctions);
    }
    
    FenceSyncGL::~FenceSyncGL()
    {
        if (mSyncObject != 0)
        {
            mFunctions->deleteSync(mSyncObject);
        }
    }
    
    gl::Error FenceSyncGL::set(GLenum condition, GLbitfield flags)
    {
        ASSERT(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
        mSyncObject = mFunctions->fenceSync(condition, flags);
        if (mSyncObject == 0)
        {
            // if glFenceSync fails, it returns 0.
            return gl::Error(GL_OUT_OF_MEMORY, "glFenceSync failed to create a GLsync object.");
        }
    
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error FenceSyncGL::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
    {
        ASSERT(mSyncObject != 0);
        *outResult = mFunctions->clientWaitSync(mSyncObject, flags, timeout);
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error FenceSyncGL::serverWait(GLbitfield flags, GLuint64 timeout)
    {
        ASSERT(mSyncObject != 0);
        mFunctions->waitSync(mSyncObject, flags, timeout);
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error FenceSyncGL::getStatus(GLint *outResult)
    {
        ASSERT(mSyncObject != 0);
        mFunctions->getSynciv(mSyncObject, GL_SYNC_STATUS, 1, nullptr, outResult);
        return gl::Error(GL_NO_ERROR);
    }
    
    }