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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderGL.h: Defines the class interface for ShaderGL.
#ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_
#define LIBANGLE_RENDERER_GL_SHADERGL_H_
#include "libANGLE/renderer/ShaderImpl.h"
namespace rx
{
class FunctionsGL;
class ShaderGL : public ShaderImpl
{
public:
ShaderGL(GLenum type, const FunctionsGL *functions);
~ShaderGL() override;
bool compile(gl::Compiler *compiler, const std::string &source) override;
std::string getDebugInfo() const override;
GLuint getShaderID() const;
private:
const FunctionsGL *mFunctions;
GLenum mType;
GLuint mShaderID;
};
}
#endif // LIBANGLE_RENDERER_GL_SHADERGL_H_