Hash :
1ce78397
Author :
Date :
2021-07-30T16:51:45
Remove support for WEBGL_debug_shader_precision This extension was rejected, and the implementation was hacky. This clean up is part of an ongoing work to improve precision handling. Bug: angleproject:6059 Change-Id: If08581ec6f19cf1698ffa3dd6d248dc5e68a1d31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3064303 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
//
// Copyright 2021 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// OutputSPIRV: Generate SPIR-V from the AST.
//
#ifndef COMPILER_TRANSLATOR_OUTPUTSPIRV_H_
#define COMPILER_TRANSLATOR_OUTPUTSPIRV_H_
#include "compiler/translator/Compiler.h"
namespace sh
{
bool OutputSPIRV(TCompiler *compiler, TIntermBlock *root, ShCompileOptions compileOptions);
} // namespace sh
#endif // COMPILER_TRANSLATOR_OUTPUTSPIRV_H_