Hash :
acf2f3ad
        
        Author :
  
        
        Date :
2017-11-21T19:22:44
        
      
Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SystemInfo.h: gathers information available without starting a GPU driver.
#ifndef GPU_INFO_UTIL_SYSTEM_INFO_H_
#define GPU_INFO_UTIL_SYSTEM_INFO_H_
#include <cstdint>
#include <string>
#include <vector>
namespace angle
{
using VendorID = uint32_t;
using DeviceID = uint32_t;
constexpr VendorID kVendorID_AMD      = 0x1002;
constexpr VendorID kVendorID_Intel    = 0x8086;
constexpr VendorID kVendorID_Nvidia   = 0x10DE;
constexpr VendorID kVendorID_Qualcomm = 0x5143;
struct GPUDeviceInfo
{
    GPUDeviceInfo();
    ~GPUDeviceInfo();
    GPUDeviceInfo(const GPUDeviceInfo &other);
    VendorID vendorId = 0;
    DeviceID deviceId = 0;
    std::string driverVendor;
    std::string driverVersion;
    std::string driverDate;
};
struct SystemInfo
{
    SystemInfo();
    ~SystemInfo();
    SystemInfo(const SystemInfo &other);
    std::vector<GPUDeviceInfo> gpus;
    int primaryGPUIndex = -1;
    int activeGPUIndex  = -1;
    bool isOptimus       = false;
    bool isAMDSwitchable = false;
    // Only available on macOS
    std::string machineModelName;
    std::string machineModelVersion;
    // Only available on Windows, set even on failure.
    std::string primaryDisplayDeviceId;
};
bool GetSystemInfo(SystemInfo *info);
bool IsAMD(VendorID vendorId);
bool IsIntel(VendorID vendorId);
bool IsNvidia(VendorID vendorId);
bool IsQualcomm(VendorID vendorId);
}  // namespace angle
#endif  // GPU_INFO_UTIL_SYSTEM_INFO_H_