Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
#include "libANGLE/renderer/d3d/d3d9/VertexBuffer9.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/Context.h"
#include "libANGLE/VertexAttribute.h"
#include "libANGLE/renderer/d3d/BufferD3D.h"
#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
#include "libANGLE/renderer/d3d/d3d9/vertexconversion.h"
namespace rx
{
VertexBuffer9::VertexBuffer9(Renderer9 *renderer) : mRenderer(renderer)
{
mVertexBuffer = nullptr;
mBufferSize = 0;
mDynamicUsage = false;
}
VertexBuffer9::~VertexBuffer9()
{
SafeRelease(mVertexBuffer);
}
angle::Result VertexBuffer9::initialize(const gl::Context *context,
unsigned int size,
bool dynamicUsage)
{
SafeRelease(mVertexBuffer);
updateSerial();
if (size > 0)
{
DWORD flags = D3DUSAGE_WRITEONLY;
if (dynamicUsage)
{
flags |= D3DUSAGE_DYNAMIC;
}
HRESULT result = mRenderer->createVertexBuffer(size, flags, &mVertexBuffer);
ANGLE_TRY_HR(GetImplAs<Context9>(context), result,
"Failed to allocate internal vertex buffer");
}
mBufferSize = size;
mDynamicUsage = dynamicUsage;
return angle::Result::Continue;
}
angle::Result VertexBuffer9::storeVertexAttributes(const gl::Context *context,
const gl::VertexAttribute &attrib,
const gl::VertexBinding &binding,
gl::VertexAttribType currentValueType,
GLint start,
size_t count,
GLsizei instances,
unsigned int offset,
const uint8_t *sourceData)
{
ASSERT(mVertexBuffer);
size_t inputStride = gl::ComputeVertexAttributeStride(attrib, binding);
size_t elementSize = gl::ComputeVertexAttributeTypeSize(attrib);
DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
uint8_t *mapPtr = nullptr;
unsigned int mapSize = 0;
ANGLE_TRY(
mRenderer->getVertexSpaceRequired(context, attrib, binding, count, instances, &mapSize));
HRESULT result =
mVertexBuffer->Lock(offset, mapSize, reinterpret_cast<void **>(&mapPtr), lockFlags);
ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to lock internal vertex buffer");
const uint8_t *input = sourceData;
if (instances == 0 || binding.getDivisor() == 0)
{
input += inputStride * start;
}
angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValueType);
const d3d9::VertexFormat &d3dVertexInfo =
d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormatID);
bool needsConversion = (d3dVertexInfo.conversionType & VERTEX_CONVERT_CPU) > 0;
if (!needsConversion && inputStride == elementSize)
{
size_t copySize = count * inputStride;
memcpy(mapPtr, input, copySize);
}
else
{
d3dVertexInfo.copyFunction(input, inputStride, count, mapPtr);
}
mVertexBuffer->Unlock();
return angle::Result::Continue;
}
unsigned int VertexBuffer9::getBufferSize() const
{
return mBufferSize;
}
angle::Result VertexBuffer9::setBufferSize(const gl::Context *context, unsigned int size)
{
if (size > mBufferSize)
{
return initialize(context, size, mDynamicUsage);
}
else
{
return angle::Result::Continue;
}
}
angle::Result VertexBuffer9::discard(const gl::Context *context)
{
ASSERT(mVertexBuffer);
void *dummy;
HRESULT result;
Context9 *context9 = GetImplAs<Context9>(context);
result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
ANGLE_TRY_HR(context9, result, "Failed to lock internal vertex buffer for discarding");
result = mVertexBuffer->Unlock();
ANGLE_TRY_HR(context9, result, "Failed to unlock internal vertex buffer for discarding");
return angle::Result::Continue;
}
IDirect3DVertexBuffer9 *VertexBuffer9::getBuffer() const
{
return mVertexBuffer;
}
} // namespace rx