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kc3-lang/angle/src/libANGLE/RefCountObject.h

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  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/RefCountObject.h
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // RefCountObject.h: Defines the gl::RefCountObject base class that provides
    // lifecycle support for GL objects using the traditional BindObject scheme, but
    // that need to be reference counted for correct cross-context deletion.
    // (Concretely, textures, buffers and renderbuffers.)
    
    #ifndef LIBANGLE_REFCOUNTOBJECT_H_
    #define LIBANGLE_REFCOUNTOBJECT_H_
    
    #include "angle_gl.h"
    #include "common/debug.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/Observer.h"
    
    #include <cstddef>
    
    namespace angle
    {
    
    template <typename ContextT, typename ErrorT>
    class RefCountObject : angle::NonCopyable
    {
      public:
        using ContextType = ContextT;
        using ErrorType   = ErrorT;
    
        RefCountObject() : mRefCount(0) {}
    
        virtual void onDestroy(const ContextType *context) {}
    
        void addRef() const { ++mRefCount; }
    
        ANGLE_INLINE void release(const ContextType *context)
        {
            ASSERT(mRefCount > 0);
            if (--mRefCount == 0)
            {
                onDestroy(context);
                delete this;
            }
        }
    
        size_t getRefCount() const { return mRefCount; }
    
      protected:
        virtual ~RefCountObject() { ASSERT(mRefCount == 0); }
    
        mutable size_t mRefCount;
    };
    
    template <class ObjectType, typename ContextT, typename ErrorT = angle::Result>
    class BindingPointer
    {
      public:
        using ContextType = ContextT;
        using ErrorType   = ErrorT;
    
        BindingPointer() : mObject(nullptr) {}
    
        BindingPointer(ObjectType *object) : mObject(object)
        {
            if (mObject)
            {
                mObject->addRef();
            }
        }
    
        BindingPointer(const BindingPointer &other) : mObject(other.mObject)
        {
            if (mObject)
            {
                mObject->addRef();
            }
        }
    
        BindingPointer &operator=(BindingPointer &&other)
        {
            std::swap(mObject, other.mObject);
            return *this;
        }
    
        virtual ~BindingPointer()
        {
            // Objects have to be released before the resource manager is destroyed, so they must be
            // explicitly cleaned up.
            ASSERT(mObject == nullptr);
        }
    
        void set(const ContextType *context, ObjectType *newObject)
        {
            // addRef first in case newObject == mObject and this is the last reference to it.
            if (newObject != nullptr)
            {
                reinterpret_cast<RefCountObject<ContextType, ErrorType> *>(newObject)->addRef();
            }
    
            // Store the old pointer in a temporary so we can set the pointer before calling release.
            // Otherwise the object could still be referenced when its destructor is called.
            ObjectType *oldObject = mObject;
            mObject               = newObject;
            if (oldObject != nullptr)
            {
                reinterpret_cast<RefCountObject<ContextType, ErrorType> *>(oldObject)->release(context);
            }
        }
    
        void assign(ObjectType *object) { mObject = object; }
    
        ObjectType *get() const { return mObject; }
        ObjectType *operator->() const { return mObject; }
    
        bool operator==(const BindingPointer &other) const { return mObject == other.mObject; }
    
        bool operator!=(const BindingPointer &other) const { return !(*this == other); }
    
      protected:
        ANGLE_INLINE void setImpl(ObjectType *obj) { mObject = obj; }
    
      private:
        ObjectType *mObject;
    };
    }  // namespace angle
    
    namespace gl
    {
    class Context;
    
    template <class ObjectType>
    class BindingPointer;
    
    using RefCountObjectNoID = angle::RefCountObject<Context, angle::Result>;
    
    class RefCountObject : public gl::RefCountObjectNoID
    {
      public:
        explicit RefCountObject(GLuint id) : mId(id) {}
    
        GLuint id() const { return mId; }
    
      protected:
        ~RefCountObject() override {}
    
      private:
        GLuint mId;
    };
    
    template <class ObjectType>
    class BindingPointer : public angle::BindingPointer<ObjectType, Context>
    {
      public:
        using ContextType = typename angle::BindingPointer<ObjectType, Context>::ContextType;
        using ErrorType   = typename angle::BindingPointer<ObjectType, Context>::ErrorType;
    
        BindingPointer() {}
    
        BindingPointer(ObjectType *object) : angle::BindingPointer<ObjectType, Context>(object) {}
    
        GLuint id() const
        {
            ObjectType *obj = this->get();
            return obj ? obj->id() : 0;
        }
    };
    
    template <class ObjectType>
    class OffsetBindingPointer : public BindingPointer<ObjectType>
    {
      public:
        using ContextType = typename BindingPointer<ObjectType>::ContextType;
        using ErrorType   = typename BindingPointer<ObjectType>::ErrorType;
    
        OffsetBindingPointer() : mOffset(0), mSize(0) {}
    
        void set(const ContextType *context, ObjectType *newObject, GLintptr offset, GLsizeiptr size)
        {
            set(context, newObject);
            mOffset = offset;
            mSize   = size;
        }
    
        GLintptr getOffset() const { return mOffset; }
        GLsizeiptr getSize() const { return mSize; }
    
        bool operator==(const OffsetBindingPointer<ObjectType> &other) const
        {
            return this->get() == other.get() && mOffset == other.mOffset && mSize == other.mSize;
        }
    
        bool operator!=(const OffsetBindingPointer<ObjectType> &other) const
        {
            return !(*this == other);
        }
    
        void assign(ObjectType *object, GLintptr offset, GLsizeiptr size)
        {
            assign(object);
            mOffset = offset;
            mSize   = size;
        }
    
      private:
        // Delete the unparameterized functions. This forces an explicit offset and size.
        using BindingPointer<ObjectType>::set;
        using BindingPointer<ObjectType>::assign;
    
        GLintptr mOffset;
        GLsizeiptr mSize;
    };
    
    template <typename SubjectT>
    class SubjectBindingPointer : protected BindingPointer<SubjectT>, public angle::ObserverBindingBase
    {
      public:
        SubjectBindingPointer(angle::ObserverInterface *observer, angle::SubjectIndex index)
            : ObserverBindingBase(observer, index)
        {}
        ~SubjectBindingPointer() {}
        SubjectBindingPointer(const SubjectBindingPointer &other) = default;
        SubjectBindingPointer &operator=(const SubjectBindingPointer &other) = default;
    
        void bind(const Context *context, SubjectT *subject)
        {
            // AddRef first in case subject == get()
            if (subject)
            {
                subject->addObserver(this);
                subject->addRef();
            }
    
            if (get())
            {
                get()->removeObserver(this);
                get()->release(context);
            }
    
            this->setImpl(subject);
        }
    
        using BindingPointer<SubjectT>::get;
        using BindingPointer<SubjectT>::operator->;
    
        friend class State;
    };
    }  // namespace gl
    
    namespace egl
    {
    class Display;
    
    using RefCountObject = angle::RefCountObject<Display, Error>;
    
    template <class ObjectType>
    using BindingPointer = angle::BindingPointer<ObjectType, Display, Error>;
    
    }  // namespace egl
    
    #endif  // LIBANGLE_REFCOUNTOBJECT_H_