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kc3-lang/angle/src/libANGLE/Renderbuffer.h

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  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Renderbuffer.h
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer.
    // Implements GL renderbuffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #ifndef LIBANGLE_RENDERBUFFER_H_
    #define LIBANGLE_RENDERBUFFER_H_
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/Debug.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/RenderbufferImpl.h"
    
    namespace rx
    {
    class GLImplFactory;
    }  // namespace rx
    
    namespace gl
    {
    // A GL renderbuffer object is usually used as a depth or stencil buffer attachment
    // for a framebuffer object. The renderbuffer itself is a distinct GL object, see
    // FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
    // attachment point.
    
    class RenderbufferState final : angle::NonCopyable
    {
      public:
        RenderbufferState();
        ~RenderbufferState();
    
        GLsizei getWidth() const;
        GLsizei getHeight() const;
        const Format &getFormat() const;
        GLsizei getSamples() const;
    
      private:
        friend class Renderbuffer;
    
        void update(GLsizei width,
                    GLsizei height,
                    const Format &format,
                    GLsizei samples,
                    InitState initState);
    
        GLsizei mWidth;
        GLsizei mHeight;
        Format mFormat;
        GLsizei mSamples;
    
        // For robust resource init.
        InitState mInitState;
    };
    
    class Renderbuffer final : public RefCountObject, public egl::ImageSibling, public LabeledObject
    {
      public:
        Renderbuffer(rx::GLImplFactory *implFactory, RenderbufferID id);
        ~Renderbuffer() override;
    
        void onDestroy(const Context *context) override;
    
        void setLabel(const Context *context, const std::string &label) override;
        const std::string &getLabel() const override;
    
        angle::Result setStorage(const Context *context,
                                 GLenum internalformat,
                                 size_t width,
                                 size_t height);
        angle::Result setStorageMultisample(const Context *context,
                                            size_t samples,
                                            GLenum internalformat,
                                            size_t width,
                                            size_t height);
        angle::Result setStorageEGLImageTarget(const Context *context, egl::Image *imageTarget);
    
        rx::RenderbufferImpl *getImplementation() const;
    
        GLsizei getWidth() const;
        GLsizei getHeight() const;
        const Format &getFormat() const;
        GLsizei getSamples() const;
        GLuint getRedSize() const;
        GLuint getGreenSize() const;
        GLuint getBlueSize() const;
        GLuint getAlphaSize() const;
        GLuint getDepthSize() const;
        GLuint getStencilSize() const;
    
        GLint getMemorySize() const;
    
        // FramebufferAttachmentObject Impl
        Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
        Format getAttachmentFormat(GLenum binding, const ImageIndex &imageIndex) const override;
        GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const override;
        bool isRenderable(const Context *context,
                          GLenum binding,
                          const ImageIndex &imageIndex) const override;
    
        void onAttach(const Context *context) override;
        void onDetach(const Context *context) override;
        GLuint getId() const override;
    
        InitState initState(const ImageIndex &imageIndex) const override;
        void setInitState(const ImageIndex &imageIndex, InitState initState) override;
    
      private:
        rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
    
        RenderbufferState mState;
        std::unique_ptr<rx::RenderbufferImpl> mImplementation;
    
        std::string mLabel;
    };
    
    }  // namespace gl
    
    #endif  // LIBANGLE_RENDERBUFFER_H_