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kc3-lang/angle/src/libANGLE/ResourceManager.h

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  • Author : Jamie Madill
    Date : 2019-09-03 18:45:43
    Hash : 66e0feec
    Message : Remove default template args in ResourceMap. Only need GLuints now for GLsyncs. Bug: angleproject:3611 Change-Id: Id8b11851d8d5d30e6743433c772b9fa85eb875f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1783406 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/ResourceManager.h
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ResourceManager.h : Defines the ResourceManager classes, which handle allocation and lifetime of
    // GL objects.
    
    #ifndef LIBANGLE_RESOURCEMANAGER_H_
    #define LIBANGLE_RESOURCEMANAGER_H_
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/HandleAllocator.h"
    #include "libANGLE/HandleRangeAllocator.h"
    #include "libANGLE/ResourceMap.h"
    
    namespace rx
    {
    class GLImplFactory;
    }
    
    namespace gl
    {
    class Buffer;
    struct Caps;
    class Context;
    class Sync;
    class Framebuffer;
    struct Limitations;
    class MemoryObject;
    class Path;
    class Program;
    class ProgramPipeline;
    class Renderbuffer;
    class Sampler;
    class Shader;
    class Semaphore;
    class Texture;
    
    template <typename HandleAllocatorType>
    class ResourceManagerBase : angle::NonCopyable
    {
      public:
        ResourceManagerBase();
    
        void addRef();
        void release(const Context *context);
    
      protected:
        virtual void reset(const Context *context) = 0;
        virtual ~ResourceManagerBase() {}
    
        HandleAllocatorType mHandleAllocator;
    
      private:
        size_t mRefCount;
    };
    
    template <typename ResourceType, typename HandleAllocatorType, typename ImplT, typename IDType>
    class TypedResourceManager : public ResourceManagerBase<HandleAllocatorType>
    {
      public:
        TypedResourceManager() {}
    
        void deleteObject(const Context *context, IDType handle);
        ANGLE_INLINE bool isHandleGenerated(IDType handle) const
        {
            // Zero is always assumed to have been generated implicitly.
            return GetIDValue(handle) == 0 || mObjectMap.contains(handle);
        }
    
      protected:
        ~TypedResourceManager() override;
    
        // Inlined in the header for performance.
        template <typename... ArgTypes>
        ANGLE_INLINE ResourceType *checkObjectAllocation(rx::GLImplFactory *factory,
                                                         IDType handle,
                                                         ArgTypes... args)
        {
            ResourceType *value = mObjectMap.query(handle);
            if (value)
            {
                return value;
            }
    
            if (GetIDValue(handle) == 0)
            {
                return nullptr;
            }
    
            return checkObjectAllocationImpl(factory, handle, args...);
        }
    
        void reset(const Context *context) override;
    
        ResourceMap<ResourceType, IDType> mObjectMap;
    
      private:
        template <typename... ArgTypes>
        ResourceType *checkObjectAllocationImpl(rx::GLImplFactory *factory,
                                                IDType handle,
                                                ArgTypes... args)
        {
            ResourceType *object = ImplT::AllocateNewObject(factory, handle, args...);
    
            if (!mObjectMap.contains(handle))
            {
                this->mHandleAllocator.reserve(GetIDValue(handle));
            }
            mObjectMap.assign(handle, object);
    
            return object;
        }
    };
    
    class BufferManager : public TypedResourceManager<Buffer, HandleAllocator, BufferManager, BufferID>
    {
      public:
        BufferID createBuffer();
        Buffer *getBuffer(BufferID handle) const;
    
        ANGLE_INLINE Buffer *checkBufferAllocation(rx::GLImplFactory *factory, BufferID handle)
        {
            return checkObjectAllocation(factory, handle);
        }
    
        // TODO(jmadill): Investigate design which doesn't expose these methods publicly.
        static Buffer *AllocateNewObject(rx::GLImplFactory *factory, BufferID handle);
        static void DeleteObject(const Context *context, Buffer *buffer);
    
      protected:
        ~BufferManager() override {}
    };
    
    class ShaderProgramManager : public ResourceManagerBase<HandleAllocator>
    {
      public:
        ShaderProgramManager();
    
        ShaderProgramID createShader(rx::GLImplFactory *factory,
                                     const Limitations &rendererLimitations,
                                     ShaderType type);
        void deleteShader(const Context *context, ShaderProgramID shader);
        Shader *getShader(ShaderProgramID handle) const;
    
        ShaderProgramID createProgram(rx::GLImplFactory *factory);
        void deleteProgram(const Context *context, ShaderProgramID program);
    
        ANGLE_INLINE Program *getProgram(ShaderProgramID handle) const
        {
            return mPrograms.query(handle);
        }
    
      protected:
        ~ShaderProgramManager() override;
    
      private:
        template <typename ObjectType, typename IDType>
        void deleteObject(const Context *context,
                          ResourceMap<ObjectType, IDType> *objectMap,
                          IDType id);
    
        void reset(const Context *context) override;
    
        ResourceMap<Shader, ShaderProgramID> mShaders;
        ResourceMap<Program, ShaderProgramID> mPrograms;
    };
    
    class TextureManager
        : public TypedResourceManager<Texture, HandleAllocator, TextureManager, TextureID>
    {
      public:
        TextureID createTexture();
        ANGLE_INLINE Texture *getTexture(TextureID handle) const
        {
            ASSERT(mObjectMap.query({0}) == nullptr);
            return mObjectMap.query(handle);
        }
    
        void signalAllTexturesDirty() const;
    
        ANGLE_INLINE Texture *checkTextureAllocation(rx::GLImplFactory *factory,
                                                     TextureID handle,
                                                     TextureType type)
        {
            return checkObjectAllocation(factory, handle, type);
        }
    
        static Texture *AllocateNewObject(rx::GLImplFactory *factory,
                                          TextureID handle,
                                          TextureType type);
        static void DeleteObject(const Context *context, Texture *texture);
    
        void enableHandleAllocatorLogging();
    
      protected:
        ~TextureManager() override {}
    };
    
    class RenderbufferManager : public TypedResourceManager<Renderbuffer,
                                                            HandleAllocator,
                                                            RenderbufferManager,
                                                            RenderbufferID>
    {
      public:
        RenderbufferID createRenderbuffer();
        Renderbuffer *getRenderbuffer(RenderbufferID handle) const;
    
        Renderbuffer *checkRenderbufferAllocation(rx::GLImplFactory *factory, RenderbufferID handle)
        {
            return checkObjectAllocation(factory, handle);
        }
    
        static Renderbuffer *AllocateNewObject(rx::GLImplFactory *factory, RenderbufferID handle);
        static void DeleteObject(const Context *context, Renderbuffer *renderbuffer);
    
      protected:
        ~RenderbufferManager() override {}
    };
    
    class SamplerManager
        : public TypedResourceManager<Sampler, HandleAllocator, SamplerManager, SamplerID>
    {
      public:
        SamplerID createSampler();
        Sampler *getSampler(SamplerID handle) const;
        bool isSampler(SamplerID sampler) const;
    
        Sampler *checkSamplerAllocation(rx::GLImplFactory *factory, SamplerID handle)
        {
            return checkObjectAllocation(factory, handle);
        }
    
        static Sampler *AllocateNewObject(rx::GLImplFactory *factory, SamplerID handle);
        static void DeleteObject(const Context *context, Sampler *sampler);
    
      protected:
        ~SamplerManager() override {}
    };
    
    class SyncManager : public TypedResourceManager<Sync, HandleAllocator, SyncManager, GLuint>
    {
      public:
        GLuint createSync(rx::GLImplFactory *factory);
        Sync *getSync(GLuint handle) const;
    
        static void DeleteObject(const Context *context, Sync *sync);
    
      protected:
        ~SyncManager() override {}
    };
    
    class PathManager : public ResourceManagerBase<HandleRangeAllocator>
    {
      public:
        PathManager();
    
        angle::Result createPaths(Context *context, GLsizei range, PathID *numCreated);
        void deletePaths(PathID first, GLsizei range);
        Path *getPath(PathID handle) const;
        bool hasPath(PathID handle) const;
    
      protected:
        ~PathManager() override;
        void reset(const Context *context) override;
    
      private:
        ResourceMap<Path, PathID> mPaths;
    };
    
    class FramebufferManager
        : public TypedResourceManager<Framebuffer, HandleAllocator, FramebufferManager, FramebufferID>
    {
      public:
        FramebufferID createFramebuffer();
        Framebuffer *getFramebuffer(FramebufferID handle) const;
        void setDefaultFramebuffer(Framebuffer *framebuffer);
    
        void invalidateFramebufferCompletenessCache() const;
    
        Framebuffer *checkFramebufferAllocation(rx::GLImplFactory *factory,
                                                const Caps &caps,
                                                FramebufferID handle)
        {
            return checkObjectAllocation<const Caps &>(factory, handle, caps);
        }
    
        static Framebuffer *AllocateNewObject(rx::GLImplFactory *factory,
                                              FramebufferID handle,
                                              const Caps &caps);
        static void DeleteObject(const Context *context, Framebuffer *framebuffer);
    
      protected:
        ~FramebufferManager() override {}
    };
    
    class ProgramPipelineManager : public TypedResourceManager<ProgramPipeline,
                                                               HandleAllocator,
                                                               ProgramPipelineManager,
                                                               ProgramPipelineID>
    {
      public:
        ProgramPipelineID createProgramPipeline();
        ProgramPipeline *getProgramPipeline(ProgramPipelineID handle) const;
    
        ProgramPipeline *checkProgramPipelineAllocation(rx::GLImplFactory *factory,
                                                        ProgramPipelineID handle)
        {
            return checkObjectAllocation(factory, handle);
        }
    
        static ProgramPipeline *AllocateNewObject(rx::GLImplFactory *factory, ProgramPipelineID handle);
        static void DeleteObject(const Context *context, ProgramPipeline *pipeline);
    
      protected:
        ~ProgramPipelineManager() override {}
    };
    
    class MemoryObjectManager : public ResourceManagerBase<HandleAllocator>
    {
      public:
        MemoryObjectManager();
    
        MemoryObjectID createMemoryObject(rx::GLImplFactory *factory);
        void deleteMemoryObject(const Context *context, MemoryObjectID handle);
        MemoryObject *getMemoryObject(MemoryObjectID handle) const;
    
      protected:
        ~MemoryObjectManager() override;
    
      private:
        void reset(const Context *context) override;
    
        ResourceMap<MemoryObject, MemoryObjectID> mMemoryObjects;
    };
    
    class SemaphoreManager : public ResourceManagerBase<HandleAllocator>
    {
      public:
        SemaphoreManager();
    
        SemaphoreID createSemaphore(rx::GLImplFactory *factory);
        void deleteSemaphore(const Context *context, SemaphoreID handle);
        Semaphore *getSemaphore(SemaphoreID handle) const;
    
      protected:
        ~SemaphoreManager() override;
    
      private:
        void reset(const Context *context) override;
    
        ResourceMap<Semaphore, SemaphoreID> mSemaphores;
    };
    
    }  // namespace gl
    
    #endif  // LIBANGLE_RESOURCEMANAGER_H_