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kc3-lang/angle/src/libANGLE/queryutils.cpp

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  • Author : Zhenyao Mo
    Date : 2019-09-13 22:06:56
    Hash : d32dae1b
    Message : Revert "EGL: Implement EGL_KHR_no_config_context" This reverts commit c4b1fbd69b12c0af30a58d0810f88d1301b8dabd. Reason for revert: https://crbug.com/1003971 Original change's description: > EGL: Implement EGL_KHR_no_config_context > > Add extension string and flag to all renderers that pass > Modify eglCreateContext to accept EGL_NO_CONFIG > Modify eglQueryContext per specification > Modify eglMakeCurrent to bypass surface-context config compatibility checks > Add check for client API > Create new end2end test EGLNoConfigContextTest > Disable on most renderers to prevent possible fail with future configs > > Bug: angleproject:3635 > Test: dEQP-EGL.functional.create_context.no_config* > angle_end2end_tests --gtest_filter=EGLNoConfigContextTest* > Change-Id: I7fbb137f1222ae7eebff4192013b7d3c5fcf0436 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762709 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,timvp@google.com,jmadill@chromium.org,m.maiya@samsung.com,j.vigil@samsung.com Change-Id: I849aa796803e3cda9b480a39be813ef9105325bb No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3635 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1803789 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>

  • src/libANGLE/queryutils.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // queryutils.cpp: Utilities for querying values from GL objects
    
    #include "libANGLE/queryutils.h"
    
    #include "common/utilities.h"
    
    #include "libANGLE/Buffer.h"
    #include "libANGLE/Config.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Display.h"
    #include "libANGLE/EGLSync.h"
    #include "libANGLE/Fence.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/GLES1State.h"
    #include "libANGLE/Program.h"
    #include "libANGLE/Renderbuffer.h"
    #include "libANGLE/Sampler.h"
    #include "libANGLE/Shader.h"
    #include "libANGLE/Surface.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/Uniform.h"
    #include "libANGLE/VertexAttribute.h"
    #include "libANGLE/queryconversions.h"
    
    namespace gl
    {
    
    namespace
    {
    
    template <bool isPureInteger>
    ColorGeneric ConvertToColor(const GLfloat *params)
    {
        if (isPureInteger)
        {
            UNREACHABLE();
            return ColorGeneric(ColorI());
        }
        else
        {
            return ColorGeneric(ColorF::fromData(params));
        }
    }
    
    template <bool isPureInteger>
    ColorGeneric ConvertToColor(const GLint *params)
    {
        if (isPureInteger)
        {
            return ColorGeneric(ColorI(params[0], params[1], params[2], params[3]));
        }
        else
        {
            return ColorGeneric(ColorF(normalizedToFloat(params[0]), normalizedToFloat(params[1]),
                                       normalizedToFloat(params[2]), normalizedToFloat(params[3])));
        }
    }
    
    template <bool isPureInteger>
    ColorGeneric ConvertToColor(const GLuint *params)
    {
        if (isPureInteger)
        {
            return ColorGeneric(ColorUI(params[0], params[1], params[2], params[3]));
        }
        else
        {
            UNREACHABLE();
            return ColorGeneric(ColorF());
        }
    }
    
    template <bool isPureInteger>
    void ConvertFromColor(const ColorGeneric &color, GLfloat *outParams)
    {
        if (isPureInteger)
        {
            UNREACHABLE();
        }
        else
        {
            ASSERT(color.type == ColorGeneric::Type::Float);
            color.colorF.writeData(outParams);
        }
    }
    
    template <bool isPureInteger>
    void ConvertFromColor(const ColorGeneric &color, GLint *outParams)
    {
        if (isPureInteger)
        {
            ASSERT(color.type == ColorGeneric::Type::Int);
            outParams[0] = color.colorI.red;
            outParams[1] = color.colorI.green;
            outParams[2] = color.colorI.blue;
            outParams[3] = color.colorI.alpha;
        }
        else
        {
            ASSERT(color.type == ColorGeneric::Type::Float);
            outParams[0] = floatToNormalized<GLint>(color.colorF.red);
            outParams[1] = floatToNormalized<GLint>(color.colorF.green);
            outParams[2] = floatToNormalized<GLint>(color.colorF.blue);
            outParams[3] = floatToNormalized<GLint>(color.colorF.alpha);
        }
    }
    
    template <bool isPureInteger>
    void ConvertFromColor(const ColorGeneric &color, GLuint *outParams)
    {
        if (isPureInteger)
        {
            ASSERT(color.type == ColorGeneric::Type::UInt);
            outParams[0] = color.colorUI.red;
            outParams[1] = color.colorUI.green;
            outParams[2] = color.colorUI.blue;
            outParams[3] = color.colorUI.alpha;
        }
        else
        {
            UNREACHABLE();
        }
    }
    
    template <typename ParamType>
    void QueryTexLevelParameterBase(const Texture *texture,
                                    TextureTarget target,
                                    GLint level,
                                    GLenum pname,
                                    ParamType *params)
    {
        ASSERT(texture != nullptr);
        const InternalFormat *info = texture->getTextureState().getImageDesc(target, level).format.info;
    
        switch (pname)
        {
            case GL_TEXTURE_RED_TYPE:
                *params = CastFromGLintStateValue<ParamType>(
                    pname, info->redBits ? info->componentType : GL_NONE);
                break;
            case GL_TEXTURE_GREEN_TYPE:
                *params = CastFromGLintStateValue<ParamType>(
                    pname, info->greenBits ? info->componentType : GL_NONE);
                break;
            case GL_TEXTURE_BLUE_TYPE:
                *params = CastFromGLintStateValue<ParamType>(
                    pname, info->blueBits ? info->componentType : GL_NONE);
                break;
            case GL_TEXTURE_ALPHA_TYPE:
                *params = CastFromGLintStateValue<ParamType>(
                    pname, info->alphaBits ? info->componentType : GL_NONE);
                break;
            case GL_TEXTURE_DEPTH_TYPE:
                *params = CastFromGLintStateValue<ParamType>(
                    pname, info->depthBits ? info->componentType : GL_NONE);
                break;
            case GL_TEXTURE_RED_SIZE:
                *params = CastFromGLintStateValue<ParamType>(pname, info->redBits);
                break;
            case GL_TEXTURE_GREEN_SIZE:
                *params = CastFromGLintStateValue<ParamType>(pname, info->greenBits);
                break;
            case GL_TEXTURE_BLUE_SIZE:
                *params = CastFromGLintStateValue<ParamType>(pname, info->blueBits);
                break;
            case GL_TEXTURE_ALPHA_SIZE:
                *params = CastFromGLintStateValue<ParamType>(pname, info->alphaBits);
                break;
            case GL_TEXTURE_DEPTH_SIZE:
                *params = CastFromGLintStateValue<ParamType>(pname, info->depthBits);
                break;
            case GL_TEXTURE_STENCIL_SIZE:
                *params = CastFromGLintStateValue<ParamType>(pname, info->stencilBits);
                break;
            case GL_TEXTURE_SHARED_SIZE:
                *params = CastFromGLintStateValue<ParamType>(pname, info->sharedBits);
                break;
            case GL_TEXTURE_INTERNAL_FORMAT:
                *params = CastFromGLintStateValue<ParamType>(
                    pname, info->internalFormat ? info->internalFormat : GL_RGBA);
                break;
            case GL_TEXTURE_WIDTH:
                *params = CastFromGLintStateValue<ParamType>(
                    pname, static_cast<uint32_t>(texture->getWidth(target, level)));
                break;
            case GL_TEXTURE_HEIGHT:
                *params = CastFromGLintStateValue<ParamType>(
                    pname, static_cast<uint32_t>(texture->getHeight(target, level)));
                break;
            case GL_TEXTURE_DEPTH:
                *params = CastFromGLintStateValue<ParamType>(
                    pname, static_cast<uint32_t>(texture->getDepth(target, level)));
                break;
            case GL_TEXTURE_SAMPLES:
                *params = CastFromStateValue<ParamType>(pname, texture->getSamples(target, level));
                break;
            case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
                *params = CastFromStateValue<ParamType>(
                    pname, static_cast<GLint>(texture->getFixedSampleLocations(target, level)));
                break;
            case GL_TEXTURE_COMPRESSED:
                *params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(info->compressed));
                break;
            case GL_MEMORY_SIZE_ANGLE:
                *params =
                    CastFromStateValue<ParamType>(pname, texture->getLevelMemorySize(target, level));
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    template <bool isPureInteger, typename ParamType>
    void QueryTexParameterBase(const Texture *texture, GLenum pname, ParamType *params)
    {
        ASSERT(texture != nullptr);
    
        switch (pname)
        {
            case GL_TEXTURE_MAG_FILTER:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getMagFilter());
                break;
            case GL_TEXTURE_MIN_FILTER:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getMinFilter());
                break;
            case GL_TEXTURE_WRAP_S:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapS());
                break;
            case GL_TEXTURE_WRAP_T:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapT());
                break;
            case GL_TEXTURE_WRAP_R:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapR());
                break;
            case GL_TEXTURE_IMMUTABLE_FORMAT:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getImmutableFormat());
                break;
            case GL_TEXTURE_IMMUTABLE_LEVELS:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getImmutableLevels());
                break;
            case GL_TEXTURE_USAGE_ANGLE:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getUsage());
                break;
            case GL_TEXTURE_MAX_ANISOTROPY_EXT:
                *params = CastFromStateValue<ParamType>(pname, texture->getMaxAnisotropy());
                break;
            case GL_TEXTURE_SWIZZLE_R:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleRed());
                break;
            case GL_TEXTURE_SWIZZLE_G:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleGreen());
                break;
            case GL_TEXTURE_SWIZZLE_B:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleBlue());
                break;
            case GL_TEXTURE_SWIZZLE_A:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleAlpha());
                break;
            case GL_TEXTURE_BASE_LEVEL:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getBaseLevel());
                break;
            case GL_TEXTURE_MAX_LEVEL:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getMaxLevel());
                break;
            case GL_TEXTURE_MIN_LOD:
                *params = CastFromStateValue<ParamType>(pname, texture->getMinLod());
                break;
            case GL_TEXTURE_MAX_LOD:
                *params = CastFromStateValue<ParamType>(pname, texture->getMaxLod());
                break;
            case GL_TEXTURE_COMPARE_MODE:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getCompareMode());
                break;
            case GL_TEXTURE_COMPARE_FUNC:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getCompareFunc());
                break;
            case GL_TEXTURE_SRGB_DECODE_EXT:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getSRGBDecode());
                break;
            case GL_DEPTH_STENCIL_TEXTURE_MODE:
                *params =
                    CastFromGLintStateValue<ParamType>(pname, texture->getDepthStencilTextureMode());
                break;
            case GL_TEXTURE_CROP_RECT_OES:
            {
                const gl::Rectangle &crop = texture->getCrop();
                params[0]                 = CastFromGLintStateValue<ParamType>(pname, crop.x);
                params[1]                 = CastFromGLintStateValue<ParamType>(pname, crop.y);
                params[2]                 = CastFromGLintStateValue<ParamType>(pname, crop.width);
                params[3]                 = CastFromGLintStateValue<ParamType>(pname, crop.height);
                break;
            }
            case GL_GENERATE_MIPMAP:
                *params = CastFromGLintStateValue<ParamType>(pname, texture->getGenerateMipmapHint());
                break;
            case GL_MEMORY_SIZE_ANGLE:
                *params = CastFromStateValue<ParamType>(pname, texture->getMemorySize());
                break;
            case GL_TEXTURE_BORDER_COLOR:
                ConvertFromColor<isPureInteger>(texture->getBorderColor(), params);
                break;
            case GL_TEXTURE_NATIVE_ID_ANGLE:
                *params = CastFromStateValue<ParamType>(pname, texture->getNativeID());
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    template <bool isPureInteger, typename ParamType>
    void SetTexParameterBase(Context *context, Texture *texture, GLenum pname, const ParamType *params)
    {
        ASSERT(texture != nullptr);
    
        switch (pname)
        {
            case GL_TEXTURE_WRAP_S:
                texture->setWrapS(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_WRAP_T:
                texture->setWrapT(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_WRAP_R:
                texture->setWrapR(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_MIN_FILTER:
                texture->setMinFilter(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_MAG_FILTER:
                texture->setMagFilter(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_USAGE_ANGLE:
                texture->setUsage(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_MAX_ANISOTROPY_EXT:
                texture->setMaxAnisotropy(context, CastQueryValueTo<GLfloat>(pname, params[0]));
                break;
            case GL_TEXTURE_COMPARE_MODE:
                texture->setCompareMode(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_COMPARE_FUNC:
                texture->setCompareFunc(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_SWIZZLE_R:
                texture->setSwizzleRed(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_SWIZZLE_G:
                texture->setSwizzleGreen(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_SWIZZLE_B:
                texture->setSwizzleBlue(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_SWIZZLE_A:
                texture->setSwizzleAlpha(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_BASE_LEVEL:
            {
                (void)(texture->setBaseLevel(
                    context, clampCast<GLuint>(CastQueryValueTo<GLint>(pname, params[0]))));
                break;
            }
            case GL_TEXTURE_MAX_LEVEL:
                texture->setMaxLevel(context,
                                     clampCast<GLuint>(CastQueryValueTo<GLint>(pname, params[0])));
                break;
            case GL_TEXTURE_MIN_LOD:
                texture->setMinLod(context, CastQueryValueTo<GLfloat>(pname, params[0]));
                break;
            case GL_TEXTURE_MAX_LOD:
                texture->setMaxLod(context, CastQueryValueTo<GLfloat>(pname, params[0]));
                break;
            case GL_DEPTH_STENCIL_TEXTURE_MODE:
                texture->setDepthStencilTextureMode(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_SRGB_DECODE_EXT:
                texture->setSRGBDecode(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_CROP_RECT_OES:
                texture->setCrop(gl::Rectangle(CastQueryValueTo<GLint>(pname, params[0]),
                                               CastQueryValueTo<GLint>(pname, params[1]),
                                               CastQueryValueTo<GLint>(pname, params[2]),
                                               CastQueryValueTo<GLint>(pname, params[3])));
                break;
            case GL_GENERATE_MIPMAP:
                texture->setGenerateMipmapHint(ConvertToGLenum(params[0]));
                break;
            case GL_TEXTURE_BORDER_COLOR:
                texture->setBorderColor(context, ConvertToColor<isPureInteger>(params));
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    template <bool isPureInteger, typename ParamType>
    void QuerySamplerParameterBase(const Sampler *sampler, GLenum pname, ParamType *params)
    {
        switch (pname)
        {
            case GL_TEXTURE_MIN_FILTER:
                *params = CastFromGLintStateValue<ParamType>(pname, sampler->getMinFilter());
                break;
            case GL_TEXTURE_MAG_FILTER:
                *params = CastFromGLintStateValue<ParamType>(pname, sampler->getMagFilter());
                break;
            case GL_TEXTURE_WRAP_S:
                *params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapS());
                break;
            case GL_TEXTURE_WRAP_T:
                *params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapT());
                break;
            case GL_TEXTURE_WRAP_R:
                *params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapR());
                break;
            case GL_TEXTURE_MAX_ANISOTROPY_EXT:
                *params = CastFromStateValue<ParamType>(pname, sampler->getMaxAnisotropy());
                break;
            case GL_TEXTURE_MIN_LOD:
                *params = CastFromStateValue<ParamType>(pname, sampler->getMinLod());
                break;
            case GL_TEXTURE_MAX_LOD:
                *params = CastFromStateValue<ParamType>(pname, sampler->getMaxLod());
                break;
            case GL_TEXTURE_COMPARE_MODE:
                *params = CastFromGLintStateValue<ParamType>(pname, sampler->getCompareMode());
                break;
            case GL_TEXTURE_COMPARE_FUNC:
                *params = CastFromGLintStateValue<ParamType>(pname, sampler->getCompareFunc());
                break;
            case GL_TEXTURE_SRGB_DECODE_EXT:
                *params = CastFromGLintStateValue<ParamType>(pname, sampler->getSRGBDecode());
                break;
            case GL_TEXTURE_BORDER_COLOR:
                ConvertFromColor<isPureInteger>(sampler->getBorderColor(), params);
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    template <bool isPureInteger, typename ParamType>
    void SetSamplerParameterBase(Context *context,
                                 Sampler *sampler,
                                 GLenum pname,
                                 const ParamType *params)
    {
        switch (pname)
        {
            case GL_TEXTURE_WRAP_S:
                sampler->setWrapS(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_WRAP_T:
                sampler->setWrapT(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_WRAP_R:
                sampler->setWrapR(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_MIN_FILTER:
                sampler->setMinFilter(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_MAG_FILTER:
                sampler->setMagFilter(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_MAX_ANISOTROPY_EXT:
                sampler->setMaxAnisotropy(context, CastQueryValueTo<GLfloat>(pname, params[0]));
                break;
            case GL_TEXTURE_COMPARE_MODE:
                sampler->setCompareMode(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_COMPARE_FUNC:
                sampler->setCompareFunc(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_MIN_LOD:
                sampler->setMinLod(context, CastQueryValueTo<GLfloat>(pname, params[0]));
                break;
            case GL_TEXTURE_MAX_LOD:
                sampler->setMaxLod(context, CastQueryValueTo<GLfloat>(pname, params[0]));
                break;
            case GL_TEXTURE_SRGB_DECODE_EXT:
                sampler->setSRGBDecode(context, ConvertToGLenum(pname, params[0]));
                break;
            case GL_TEXTURE_BORDER_COLOR:
                sampler->setBorderColor(context, ConvertToColor<isPureInteger>(params));
                break;
            default:
                UNREACHABLE();
                break;
        }
    
        sampler->onStateChange(angle::SubjectMessage::ContentsChanged);
    }
    
    // Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
    template <typename ParamType, typename CurrentDataType, size_t CurrentValueCount>
    void QueryVertexAttribBase(const VertexAttribute &attrib,
                               const VertexBinding &binding,
                               const CurrentDataType (&currentValueData)[CurrentValueCount],
                               GLenum pname,
                               ParamType *params)
    {
        switch (pname)
        {
            case GL_CURRENT_VERTEX_ATTRIB:
                for (size_t i = 0; i < CurrentValueCount; ++i)
                {
                    params[i] = CastFromStateValue<ParamType>(pname, currentValueData[i]);
                }
                break;
            case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
                *params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(attrib.enabled));
                break;
            case GL_VERTEX_ATTRIB_ARRAY_SIZE:
                *params = CastFromGLintStateValue<ParamType>(pname, attrib.format->channelCount);
                break;
            case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
                *params = CastFromGLintStateValue<ParamType>(pname, attrib.vertexAttribArrayStride);
                break;
            case GL_VERTEX_ATTRIB_ARRAY_TYPE:
                *params = CastFromGLintStateValue<ParamType>(
                    pname, gl::ToGLenum(attrib.format->vertexAttribType));
                break;
            case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
                *params =
                    CastFromStateValue<ParamType>(pname, static_cast<GLint>(attrib.format->isNorm()));
                break;
            case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
                *params = CastFromGLintStateValue<ParamType>(pname, binding.getBuffer().id());
                break;
            case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
                *params = CastFromStateValue<ParamType>(pname, binding.getDivisor());
                break;
            case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
                *params = CastFromGLintStateValue<ParamType>(pname, attrib.format->isPureInt());
                break;
            case GL_VERTEX_ATTRIB_BINDING:
                *params = CastFromGLintStateValue<ParamType>(pname, attrib.bindingIndex);
                break;
            case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
                *params = CastFromGLintStateValue<ParamType>(pname, attrib.relativeOffset);
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    template <typename ParamType>
    void QueryBufferParameterBase(const Buffer *buffer, GLenum pname, ParamType *params)
    {
        ASSERT(buffer != nullptr);
    
        switch (pname)
        {
            case GL_BUFFER_USAGE:
                *params = CastFromGLintStateValue<ParamType>(pname, ToGLenum(buffer->getUsage()));
                break;
            case GL_BUFFER_SIZE:
                *params = CastFromStateValue<ParamType>(pname, buffer->getSize());
                break;
            case GL_BUFFER_ACCESS_FLAGS:
                *params = CastFromGLintStateValue<ParamType>(pname, buffer->getAccessFlags());
                break;
            case GL_BUFFER_ACCESS_OES:
                *params = CastFromGLintStateValue<ParamType>(pname, buffer->getAccess());
                break;
            case GL_BUFFER_MAPPED:
                *params = CastFromStateValue<ParamType>(pname, buffer->isMapped());
                break;
            case GL_BUFFER_MAP_OFFSET:
                *params = CastFromStateValue<ParamType>(pname, buffer->getMapOffset());
                break;
            case GL_BUFFER_MAP_LENGTH:
                *params = CastFromStateValue<ParamType>(pname, buffer->getMapLength());
                break;
            case GL_MEMORY_SIZE_ANGLE:
                *params = CastFromStateValue<ParamType>(pname, buffer->getMemorySize());
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    GLint GetCommonVariableProperty(const sh::ShaderVariable &var, GLenum prop)
    {
        switch (prop)
        {
            case GL_TYPE:
                return clampCast<GLint>(var.type);
    
            case GL_ARRAY_SIZE:
                // Queryable variables are guaranteed not to be arrays of arrays or arrays of structs,
                // see GLES 3.1 spec section 7.3.1.1 page 77.
                return clampCast<GLint>(var.getBasicTypeElementCount());
    
            case GL_NAME_LENGTH:
                // ES31 spec p84: This counts the terminating null char.
                return clampCast<GLint>(var.name.size() + 1u);
    
            default:
                UNREACHABLE();
                return GL_INVALID_VALUE;
        }
    }
    
    GLint GetInputResourceProperty(const Program *program, GLuint index, GLenum prop)
    {
        const sh::ShaderVariable &variable = program->getInputResource(index);
    
        switch (prop)
        {
            case GL_TYPE:
            case GL_ARRAY_SIZE:
                return GetCommonVariableProperty(variable, prop);
    
            case GL_NAME_LENGTH:
                return clampCast<GLint>(program->getInputResourceName(index).size() + 1u);
    
            case GL_LOCATION:
                return variable.location;
    
            // The query is targeted at the set of active input variables used by the first shader stage
            // of program. If program contains multiple shader stages then input variables from any
            // stage other than the first will not be enumerated. Since we found the variable to get
            // this far, we know it exists in the first attached shader stage.
            case GL_REFERENCED_BY_VERTEX_SHADER:
                return program->getState().getFirstAttachedShaderStageType() == ShaderType::Vertex;
            case GL_REFERENCED_BY_FRAGMENT_SHADER:
                return program->getState().getFirstAttachedShaderStageType() == ShaderType::Fragment;
            case GL_REFERENCED_BY_COMPUTE_SHADER:
                return program->getState().getFirstAttachedShaderStageType() == ShaderType::Compute;
            case GL_REFERENCED_BY_GEOMETRY_SHADER_EXT:
                return program->getState().getFirstAttachedShaderStageType() == ShaderType::Geometry;
    
            default:
                UNREACHABLE();
                return GL_INVALID_VALUE;
        }
    }
    
    GLint GetOutputResourceProperty(const Program *program, GLuint index, const GLenum prop)
    {
        const auto &outputVariable = program->getOutputResource(index);
        switch (prop)
        {
            case GL_TYPE:
            case GL_ARRAY_SIZE:
            case GL_NAME_LENGTH:
                return GetCommonVariableProperty(outputVariable, prop);
    
            case GL_LOCATION:
                return program->getFragDataLocation(outputVariable.name);
    
            case GL_LOCATION_INDEX_EXT:
                // EXT_blend_func_extended
                return program->getFragDataIndex(outputVariable.name);
    
            case GL_REFERENCED_BY_FRAGMENT_SHADER:
                return 1;
    
            case GL_REFERENCED_BY_VERTEX_SHADER:
            case GL_REFERENCED_BY_COMPUTE_SHADER:
            case GL_REFERENCED_BY_GEOMETRY_SHADER_EXT:
                return 0;
    
            default:
                UNREACHABLE();
                return GL_INVALID_VALUE;
        }
    }
    
    GLint GetTransformFeedbackVaryingResourceProperty(const Program *program,
                                                      GLuint index,
                                                      const GLenum prop)
    {
        const auto &tfVariable = program->getTransformFeedbackVaryingResource(index);
        switch (prop)
        {
            case GL_TYPE:
                return clampCast<GLint>(tfVariable.type);
    
            case GL_ARRAY_SIZE:
                return clampCast<GLint>(tfVariable.size());
    
            case GL_NAME_LENGTH:
                return clampCast<GLint>(tfVariable.nameWithArrayIndex().size() + 1);
    
            default:
                UNREACHABLE();
                return GL_INVALID_VALUE;
        }
    }
    
    GLint QueryProgramInterfaceActiveResources(const Program *program, GLenum programInterface)
    {
        switch (programInterface)
        {
            case GL_PROGRAM_INPUT:
                return clampCast<GLint>(program->getState().getProgramInputs().size());
    
            case GL_PROGRAM_OUTPUT:
                return clampCast<GLint>(program->getState().getOutputVariables().size());
    
            case GL_UNIFORM:
                return clampCast<GLint>(program->getState().getUniforms().size());
    
            case GL_UNIFORM_BLOCK:
                return clampCast<GLint>(program->getState().getUniformBlocks().size());
    
            case GL_ATOMIC_COUNTER_BUFFER:
                return clampCast<GLint>(program->getState().getAtomicCounterBuffers().size());
    
            case GL_BUFFER_VARIABLE:
                return clampCast<GLint>(program->getState().getBufferVariables().size());
    
            case GL_SHADER_STORAGE_BLOCK:
                return clampCast<GLint>(program->getState().getShaderStorageBlocks().size());
    
            case GL_TRANSFORM_FEEDBACK_VARYING:
                return clampCast<GLint>(program->getTransformFeedbackVaryingCount());
    
            default:
                UNREACHABLE();
                return 0;
        }
    }
    
    template <typename T, typename M>
    GLint FindMaxSize(const std::vector<T> &resources, M member)
    {
        GLint max = 0;
        for (const T &resource : resources)
        {
            max = std::max(max, clampCast<GLint>((resource.*member).size()));
        }
        return max;
    }
    
    GLint QueryProgramInterfaceMaxNameLength(const Program *program, GLenum programInterface)
    {
        GLint maxNameLength = 0;
        switch (programInterface)
        {
            case GL_PROGRAM_INPUT:
                maxNameLength = program->getInputResourceMaxNameSize();
                break;
    
            case GL_PROGRAM_OUTPUT:
                maxNameLength =
                    FindMaxSize(program->getState().getOutputVariables(), &sh::ShaderVariable::name);
                break;
    
            case GL_UNIFORM:
                maxNameLength = FindMaxSize(program->getState().getUniforms(), &LinkedUniform::name);
                break;
    
            case GL_UNIFORM_BLOCK:
                return program->getActiveUniformBlockMaxNameLength();
    
            case GL_BUFFER_VARIABLE:
                maxNameLength =
                    FindMaxSize(program->getState().getBufferVariables(), &BufferVariable::name);
                break;
    
            case GL_SHADER_STORAGE_BLOCK:
                return program->getActiveShaderStorageBlockMaxNameLength();
    
            case GL_TRANSFORM_FEEDBACK_VARYING:
                return clampCast<GLint>(program->getTransformFeedbackVaryingMaxLength());
    
            default:
                UNREACHABLE();
                return 0;
        }
        // This length includes an extra character for the null terminator.
        return (maxNameLength == 0 ? 0 : maxNameLength + 1);
    }
    
    GLint QueryProgramInterfaceMaxNumActiveVariables(const Program *program, GLenum programInterface)
    {
        switch (programInterface)
        {
            case GL_UNIFORM_BLOCK:
                return FindMaxSize(program->getState().getUniformBlocks(),
                                   &InterfaceBlock::memberIndexes);
            case GL_ATOMIC_COUNTER_BUFFER:
                return FindMaxSize(program->getState().getAtomicCounterBuffers(),
                                   &AtomicCounterBuffer::memberIndexes);
    
            case GL_SHADER_STORAGE_BLOCK:
                return FindMaxSize(program->getState().getShaderStorageBlocks(),
                                   &InterfaceBlock::memberIndexes);
    
            default:
                UNREACHABLE();
                return 0;
        }
    }
    
    GLenum GetUniformPropertyEnum(GLenum prop)
    {
        switch (prop)
        {
            case GL_UNIFORM_TYPE:
                return GL_TYPE;
            case GL_UNIFORM_SIZE:
                return GL_ARRAY_SIZE;
            case GL_UNIFORM_NAME_LENGTH:
                return GL_NAME_LENGTH;
            case GL_UNIFORM_BLOCK_INDEX:
                return GL_BLOCK_INDEX;
            case GL_UNIFORM_OFFSET:
                return GL_OFFSET;
            case GL_UNIFORM_ARRAY_STRIDE:
                return GL_ARRAY_STRIDE;
            case GL_UNIFORM_MATRIX_STRIDE:
                return GL_MATRIX_STRIDE;
            case GL_UNIFORM_IS_ROW_MAJOR:
                return GL_IS_ROW_MAJOR;
    
            default:
                return prop;
        }
    }
    
    GLenum GetUniformBlockPropertyEnum(GLenum prop)
    {
        switch (prop)
        {
            case GL_UNIFORM_BLOCK_BINDING:
                return GL_BUFFER_BINDING;
    
            case GL_UNIFORM_BLOCK_DATA_SIZE:
                return GL_BUFFER_DATA_SIZE;
    
            case GL_UNIFORM_BLOCK_NAME_LENGTH:
                return GL_NAME_LENGTH;
    
            case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
                return GL_NUM_ACTIVE_VARIABLES;
    
            case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
                return GL_ACTIVE_VARIABLES;
    
            case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
                return GL_REFERENCED_BY_VERTEX_SHADER;
    
            case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
                return GL_REFERENCED_BY_FRAGMENT_SHADER;
    
            default:
                return prop;
        }
    }
    
    void GetShaderVariableBufferResourceProperty(const ShaderVariableBuffer &buffer,
                                                 GLenum pname,
                                                 GLint *params,
                                                 GLsizei bufSize,
                                                 GLsizei *outputPosition)
    
    {
        switch (pname)
        {
            case GL_BUFFER_BINDING:
                params[(*outputPosition)++] = buffer.binding;
                break;
            case GL_BUFFER_DATA_SIZE:
                params[(*outputPosition)++] = clampCast<GLint>(buffer.dataSize);
                break;
            case GL_NUM_ACTIVE_VARIABLES:
                params[(*outputPosition)++] = buffer.numActiveVariables();
                break;
            case GL_ACTIVE_VARIABLES:
                for (size_t memberIndex = 0;
                     memberIndex < buffer.memberIndexes.size() && *outputPosition < bufSize;
                     ++memberIndex)
                {
                    params[(*outputPosition)++] = clampCast<GLint>(buffer.memberIndexes[memberIndex]);
                }
                break;
            case GL_REFERENCED_BY_VERTEX_SHADER:
                params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Vertex));
                break;
            case GL_REFERENCED_BY_FRAGMENT_SHADER:
                params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Fragment));
                break;
            case GL_REFERENCED_BY_COMPUTE_SHADER:
                params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Compute));
                break;
            case GL_REFERENCED_BY_GEOMETRY_SHADER_EXT:
                params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Geometry));
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void GetInterfaceBlockResourceProperty(const InterfaceBlock &block,
                                           GLenum pname,
                                           GLint *params,
                                           GLsizei bufSize,
                                           GLsizei *outputPosition)
    {
        if (pname == GL_NAME_LENGTH)
        {
            params[(*outputPosition)++] = clampCast<GLint>(block.nameWithArrayIndex().size() + 1);
            return;
        }
        GetShaderVariableBufferResourceProperty(block, pname, params, bufSize, outputPosition);
    }
    
    void GetUniformBlockResourceProperty(const Program *program,
                                         GLuint blockIndex,
                                         GLenum pname,
                                         GLint *params,
                                         GLsizei bufSize,
                                         GLsizei *outputPosition)
    
    {
        ASSERT(*outputPosition < bufSize);
        const auto &block = program->getUniformBlockByIndex(blockIndex);
        GetInterfaceBlockResourceProperty(block, pname, params, bufSize, outputPosition);
    }
    
    void GetShaderStorageBlockResourceProperty(const Program *program,
                                               GLuint blockIndex,
                                               GLenum pname,
                                               GLint *params,
                                               GLsizei bufSize,
                                               GLsizei *outputPosition)
    
    {
        ASSERT(*outputPosition < bufSize);
        const auto &block = program->getShaderStorageBlockByIndex(blockIndex);
        GetInterfaceBlockResourceProperty(block, pname, params, bufSize, outputPosition);
    }
    
    void GetAtomicCounterBufferResourceProperty(const Program *program,
                                                GLuint index,
                                                GLenum pname,
                                                GLint *params,
                                                GLsizei bufSize,
                                                GLsizei *outputPosition)
    
    {
        ASSERT(*outputPosition < bufSize);
        const auto &buffer = program->getState().getAtomicCounterBuffers()[index];
        GetShaderVariableBufferResourceProperty(buffer, pname, params, bufSize, outputPosition);
    }
    
    bool IsTextureEnvEnumParameter(TextureEnvParameter pname)
    {
        switch (pname)
        {
            case TextureEnvParameter::Mode:
            case TextureEnvParameter::CombineRgb:
            case TextureEnvParameter::CombineAlpha:
            case TextureEnvParameter::Src0Rgb:
            case TextureEnvParameter::Src1Rgb:
            case TextureEnvParameter::Src2Rgb:
            case TextureEnvParameter::Src0Alpha:
            case TextureEnvParameter::Src1Alpha:
            case TextureEnvParameter::Src2Alpha:
            case TextureEnvParameter::Op0Rgb:
            case TextureEnvParameter::Op1Rgb:
            case TextureEnvParameter::Op2Rgb:
            case TextureEnvParameter::Op0Alpha:
            case TextureEnvParameter::Op1Alpha:
            case TextureEnvParameter::Op2Alpha:
            case TextureEnvParameter::PointCoordReplace:
                return true;
            default:
                return false;
        }
    }
    
    }  // anonymous namespace
    
    void QueryFramebufferAttachmentParameteriv(const Context *context,
                                               const Framebuffer *framebuffer,
                                               GLenum attachment,
                                               GLenum pname,
                                               GLint *params)
    {
        ASSERT(framebuffer);
    
        const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(context, attachment);
    
        if (attachmentObject == nullptr)
        {
            // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
            // is NONE, then querying any other pname will generate INVALID_ENUM.
    
            // ES 3.0.2 spec pg 235 states that if the attachment type is none,
            // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
            // INVALID_OPERATION for all other pnames
    
            switch (pname)
            {
                case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
                    *params = GL_NONE;
                    break;
    
                case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                    *params = 0;
                    break;
    
                default:
                    UNREACHABLE();
                    break;
            }
    
            return;
        }
    
        switch (pname)
        {
            case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
                *params = attachmentObject->type();
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                *params = attachmentObject->id();
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
                *params = attachmentObject->mipLevel();
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
            {
                TextureTarget face = attachmentObject->cubeMapFace();
                if (face != TextureTarget::InvalidEnum)
                {
                    *params = ToGLenum(attachmentObject->cubeMapFace());
                }
                else
                {
                    // This happens when the attachment isn't a texture cube map face
                    *params = GL_NONE;
                }
            }
            break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
                *params = attachmentObject->getRedSize();
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
                *params = attachmentObject->getGreenSize();
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
                *params = attachmentObject->getBlueSize();
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
                *params = attachmentObject->getAlphaSize();
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
                *params = attachmentObject->getDepthSize();
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
                *params = attachmentObject->getStencilSize();
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
                *params = attachmentObject->getComponentType();
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
                *params = attachmentObject->getColorEncoding();
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
                *params = attachmentObject->layer();
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR:
                *params = attachmentObject->getNumViews();
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR:
                *params = attachmentObject->getBaseViewIndex();
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT:
                *params = attachmentObject->isLayered();
                break;
    
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params)
    {
        QueryBufferParameterBase(buffer, pname, params);
    }
    
    void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params)
    {
        QueryBufferParameterBase(buffer, pname, params);
    }
    
    void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params)
    {
        switch (pname)
        {
            case GL_BUFFER_MAP_POINTER:
                *params = buffer->getMapPointer();
                break;
    
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void QueryProgramiv(Context *context, const Program *program, GLenum pname, GLint *params)
    {
        ASSERT(program != nullptr || pname == GL_COMPLETION_STATUS_KHR);
    
        switch (pname)
        {
            case GL_DELETE_STATUS:
                *params = program->isFlaggedForDeletion();
                return;
            case GL_LINK_STATUS:
                *params = program->isLinked();
                return;
            case GL_COMPLETION_STATUS_KHR:
                if (context->isContextLost())
                {
                    *params = GL_TRUE;
                }
                else
                {
                    *params = program->isLinking() ? GL_FALSE : GL_TRUE;
                }
                return;
            case GL_VALIDATE_STATUS:
                *params = program->isValidated();
                return;
            case GL_INFO_LOG_LENGTH:
                *params = program->getInfoLogLength();
                return;
            case GL_ATTACHED_SHADERS:
                *params = program->getAttachedShadersCount();
                return;
            case GL_ACTIVE_ATTRIBUTES:
                *params = program->getActiveAttributeCount();
                return;
            case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
                *params = program->getActiveAttributeMaxLength();
                return;
            case GL_ACTIVE_UNIFORMS:
                *params = program->getActiveUniformCount();
                return;
            case GL_ACTIVE_UNIFORM_MAX_LENGTH:
                *params = program->getActiveUniformMaxLength();
                return;
            case GL_PROGRAM_BINARY_LENGTH_OES:
                *params = context->getCaps().programBinaryFormats.empty()
                              ? 0
                              : program->getBinaryLength(context);
                return;
            case GL_ACTIVE_UNIFORM_BLOCKS:
                *params = program->getActiveUniformBlockCount();
                return;
            case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
                *params = program->getActiveUniformBlockMaxNameLength();
                break;
            case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
                *params = program->getTransformFeedbackBufferMode();
                break;
            case GL_TRANSFORM_FEEDBACK_VARYINGS:
                *params = clampCast<GLint>(program->getTransformFeedbackVaryingCount());
                break;
            case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
                *params = program->getTransformFeedbackVaryingMaxLength();
                break;
            case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
                *params = program->getBinaryRetrievableHint();
                break;
            case GL_PROGRAM_SEPARABLE:
                *params = program->isSeparable();
                break;
            case GL_COMPUTE_WORK_GROUP_SIZE:
            {
                const sh::WorkGroupSize &localSize = program->getComputeShaderLocalSize();
                params[0]                          = localSize[0];
                params[1]                          = localSize[1];
                params[2]                          = localSize[2];
            }
            break;
            case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
                *params = program->getActiveAtomicCounterBufferCount();
                break;
            case GL_GEOMETRY_LINKED_INPUT_TYPE_EXT:
                *params = ToGLenum(program->getGeometryShaderInputPrimitiveType());
                break;
            case GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT:
                *params = ToGLenum(program->getGeometryShaderOutputPrimitiveType());
                break;
            case GL_GEOMETRY_LINKED_VERTICES_OUT_EXT:
                *params = program->getGeometryShaderMaxVertices();
                break;
            case GL_GEOMETRY_SHADER_INVOCATIONS_EXT:
                *params = program->getGeometryShaderInvocations();
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void QueryRenderbufferiv(const Context *context,
                             const Renderbuffer *renderbuffer,
                             GLenum pname,
                             GLint *params)
    {
        ASSERT(renderbuffer != nullptr);
    
        switch (pname)
        {
            case GL_RENDERBUFFER_WIDTH:
                *params = renderbuffer->getWidth();
                break;
            case GL_RENDERBUFFER_HEIGHT:
                *params = renderbuffer->getHeight();
                break;
            case GL_RENDERBUFFER_INTERNAL_FORMAT:
                // Special case the WebGL 1 DEPTH_STENCIL format.
                if (context->isWebGL1() &&
                    renderbuffer->getFormat().info->internalFormat == GL_DEPTH24_STENCIL8)
                {
                    *params = GL_DEPTH_STENCIL;
                }
                else
                {
                    *params = renderbuffer->getFormat().info->internalFormat;
                }
                break;
            case GL_RENDERBUFFER_RED_SIZE:
                *params = renderbuffer->getRedSize();
                break;
            case GL_RENDERBUFFER_GREEN_SIZE:
                *params = renderbuffer->getGreenSize();
                break;
            case GL_RENDERBUFFER_BLUE_SIZE:
                *params = renderbuffer->getBlueSize();
                break;
            case GL_RENDERBUFFER_ALPHA_SIZE:
                *params = renderbuffer->getAlphaSize();
                break;
            case GL_RENDERBUFFER_DEPTH_SIZE:
                *params = renderbuffer->getDepthSize();
                break;
            case GL_RENDERBUFFER_STENCIL_SIZE:
                *params = renderbuffer->getStencilSize();
                break;
            case GL_RENDERBUFFER_SAMPLES_ANGLE:
                *params = renderbuffer->getSamples();
                break;
            case GL_MEMORY_SIZE_ANGLE:
                *params = renderbuffer->getMemorySize();
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params)
    {
        ASSERT(shader != nullptr || pname == GL_COMPLETION_STATUS_KHR);
    
        switch (pname)
        {
            case GL_SHADER_TYPE:
                *params = static_cast<GLint>(ToGLenum(shader->getType()));
                return;
            case GL_DELETE_STATUS:
                *params = shader->isFlaggedForDeletion();
                return;
            case GL_COMPILE_STATUS:
                *params = shader->isCompiled() ? GL_TRUE : GL_FALSE;
                return;
            case GL_COMPLETION_STATUS_KHR:
                if (context->isContextLost())
                {
                    *params = GL_TRUE;
                }
                else
                {
                    *params = shader->isCompleted() ? GL_TRUE : GL_FALSE;
                }
                return;
            case GL_INFO_LOG_LENGTH:
                *params = shader->getInfoLogLength();
                return;
            case GL_SHADER_SOURCE_LENGTH:
                *params = shader->getSourceLength();
                return;
            case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
                *params = shader->getTranslatedSourceWithDebugInfoLength();
                return;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void QueryTexLevelParameterfv(const Texture *texture,
                                  TextureTarget target,
                                  GLint level,
                                  GLenum pname,
                                  GLfloat *params)
    {
        QueryTexLevelParameterBase(texture, target, level, pname, params);
    }
    
    void QueryTexLevelParameteriv(const Texture *texture,
                                  TextureTarget target,
                                  GLint level,
                                  GLenum pname,
                                  GLint *params)
    {
        QueryTexLevelParameterBase(texture, target, level, pname, params);
    }
    
    void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params)
    {
        QueryTexParameterBase<false>(texture, pname, params);
    }
    
    void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params)
    {
        QueryTexParameterBase<false>(texture, pname, params);
    }
    
    void QueryTexParameterIiv(const Texture *texture, GLenum pname, GLint *params)
    {
        QueryTexParameterBase<true>(texture, pname, params);
    }
    
    void QueryTexParameterIuiv(const Texture *texture, GLenum pname, GLuint *params)
    {
        QueryTexParameterBase<true>(texture, pname, params);
    }
    
    void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params)
    {
        QuerySamplerParameterBase<false>(sampler, pname, params);
    }
    
    void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params)
    {
        QuerySamplerParameterBase<false>(sampler, pname, params);
    }
    
    void QuerySamplerParameterIiv(const Sampler *sampler, GLenum pname, GLint *params)
    {
        QuerySamplerParameterBase<true>(sampler, pname, params);
    }
    
    void QuerySamplerParameterIuiv(const Sampler *sampler, GLenum pname, GLuint *params)
    {
        QuerySamplerParameterBase<true>(sampler, pname, params);
    }
    
    void QueryVertexAttribfv(const VertexAttribute &attrib,
                             const VertexBinding &binding,
                             const VertexAttribCurrentValueData &currentValueData,
                             GLenum pname,
                             GLfloat *params)
    {
        QueryVertexAttribBase(attrib, binding, currentValueData.Values.FloatValues, pname, params);
    }
    
    void QueryVertexAttribiv(const VertexAttribute &attrib,
                             const VertexBinding &binding,
                             const VertexAttribCurrentValueData &currentValueData,
                             GLenum pname,
                             GLint *params)
    {
        QueryVertexAttribBase(attrib, binding, currentValueData.Values.FloatValues, pname, params);
    }
    
    void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, void **pointer)
    {
        switch (pname)
        {
            case GL_VERTEX_ATTRIB_ARRAY_POINTER:
                *pointer = const_cast<void *>(attrib.pointer);
                break;
    
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void QueryVertexAttribIiv(const VertexAttribute &attrib,
                              const VertexBinding &binding,
                              const VertexAttribCurrentValueData &currentValueData,
                              GLenum pname,
                              GLint *params)
    {
        QueryVertexAttribBase(attrib, binding, currentValueData.Values.IntValues, pname, params);
    }
    
    void QueryVertexAttribIuiv(const VertexAttribute &attrib,
                               const VertexBinding &binding,
                               const VertexAttribCurrentValueData &currentValueData,
                               GLenum pname,
                               GLuint *params)
    {
        QueryVertexAttribBase(attrib, binding, currentValueData.Values.UnsignedIntValues, pname,
                              params);
    }
    
    void QueryActiveUniformBlockiv(const Program *program,
                                   GLuint uniformBlockIndex,
                                   GLenum pname,
                                   GLint *params)
    {
        GLenum prop = GetUniformBlockPropertyEnum(pname);
        QueryProgramResourceiv(program, GL_UNIFORM_BLOCK, uniformBlockIndex, 1, &prop,
                               std::numeric_limits<GLsizei>::max(), nullptr, params);
    }
    
    void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params)
    {
        switch (pname)
        {
            case GL_NUM_SAMPLE_COUNTS:
                if (bufSize != 0)
                {
                    *params = clampCast<GLint>(format.sampleCounts.size());
                }
                break;
    
            case GL_SAMPLES:
            {
                size_t returnCount   = std::min<size_t>(bufSize, format.sampleCounts.size());
                auto sampleReverseIt = format.sampleCounts.rbegin();
                for (size_t sampleIndex = 0; sampleIndex < returnCount; ++sampleIndex)
                {
                    params[sampleIndex] = *sampleReverseIt++;
                }
            }
            break;
    
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void QueryFramebufferParameteriv(const Framebuffer *framebuffer, GLenum pname, GLint *params)
    {
        ASSERT(framebuffer);
    
        switch (pname)
        {
            case GL_FRAMEBUFFER_DEFAULT_WIDTH:
                *params = framebuffer->getDefaultWidth();
                break;
            case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
                *params = framebuffer->getDefaultHeight();
                break;
            case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
                *params = framebuffer->getDefaultSamples();
                break;
            case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
                *params = ConvertToGLBoolean(framebuffer->getDefaultFixedSampleLocations());
                break;
            case GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT:
                *params = framebuffer->getDefaultLayers();
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    angle::Result QuerySynciv(const Context *context,
                              const Sync *sync,
                              GLenum pname,
                              GLsizei bufSize,
                              GLsizei *length,
                              GLint *values)
    {
        ASSERT(sync != nullptr || pname == GL_SYNC_STATUS);
    
        // All queries return one value, exit early if the buffer can't fit anything.
        if (bufSize < 1)
        {
            if (length != nullptr)
            {
                *length = 0;
            }
            return angle::Result::Continue;
        }
    
        switch (pname)
        {
            case GL_OBJECT_TYPE:
                *values = clampCast<GLint>(GL_SYNC_FENCE);
                break;
            case GL_SYNC_CONDITION:
                *values = clampCast<GLint>(sync->getCondition());
                break;
            case GL_SYNC_FLAGS:
                *values = clampCast<GLint>(sync->getFlags());
                break;
            case GL_SYNC_STATUS:
                if (context->isContextLost())
                {
                    *values = GL_SIGNALED;
                }
                else
                {
                    ANGLE_TRY(sync->getStatus(context, values));
                }
                break;
    
            default:
                UNREACHABLE();
                break;
        }
    
        if (length != nullptr)
        {
            *length = 1;
        }
    
        return angle::Result::Continue;
    }
    
    void SetTexParameterf(Context *context, Texture *texture, GLenum pname, GLfloat param)
    {
        SetTexParameterBase<false>(context, texture, pname, &param);
    }
    
    void SetTexParameterfv(Context *context, Texture *texture, GLenum pname, const GLfloat *params)
    {
        SetTexParameterBase<false>(context, texture, pname, params);
    }
    
    void SetTexParameteri(Context *context, Texture *texture, GLenum pname, GLint param)
    {
        SetTexParameterBase<false>(context, texture, pname, &param);
    }
    
    void SetTexParameteriv(Context *context, Texture *texture, GLenum pname, const GLint *params)
    {
        SetTexParameterBase<false>(context, texture, pname, params);
    }
    
    void SetTexParameterIiv(Context *context, Texture *texture, GLenum pname, const GLint *params)
    {
        SetTexParameterBase<true>(context, texture, pname, params);
    }
    
    void SetTexParameterIuiv(Context *context, Texture *texture, GLenum pname, const GLuint *params)
    {
        SetTexParameterBase<true>(context, texture, pname, params);
    }
    
    void SetSamplerParameterf(Context *context, Sampler *sampler, GLenum pname, GLfloat param)
    {
        SetSamplerParameterBase<false>(context, sampler, pname, &param);
    }
    
    void SetSamplerParameterfv(Context *context, Sampler *sampler, GLenum pname, const GLfloat *params)
    {
        SetSamplerParameterBase<false>(context, sampler, pname, params);
    }
    
    void SetSamplerParameteri(Context *context, Sampler *sampler, GLenum pname, GLint param)
    {
        SetSamplerParameterBase<false>(context, sampler, pname, &param);
    }
    
    void SetSamplerParameteriv(Context *context, Sampler *sampler, GLenum pname, const GLint *params)
    {
        SetSamplerParameterBase<false>(context, sampler, pname, params);
    }
    
    void SetSamplerParameterIiv(Context *context, Sampler *sampler, GLenum pname, const GLint *params)
    {
        SetSamplerParameterBase<true>(context, sampler, pname, params);
    }
    
    void SetSamplerParameterIuiv(Context *context, Sampler *sampler, GLenum pname, const GLuint *params)
    {
        SetSamplerParameterBase<true>(context, sampler, pname, params);
    }
    
    void SetFramebufferParameteri(const Context *context,
                                  Framebuffer *framebuffer,
                                  GLenum pname,
                                  GLint param)
    {
        ASSERT(framebuffer);
    
        switch (pname)
        {
            case GL_FRAMEBUFFER_DEFAULT_WIDTH:
                framebuffer->setDefaultWidth(context, param);
                break;
            case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
                framebuffer->setDefaultHeight(context, param);
                break;
            case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
                framebuffer->setDefaultSamples(context, param);
                break;
            case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
                framebuffer->setDefaultFixedSampleLocations(context, ConvertToBool(param));
                break;
            case GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT:
                framebuffer->setDefaultLayers(param);
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void SetProgramParameteri(Program *program, GLenum pname, GLint value)
    {
        ASSERT(program);
    
        switch (pname)
        {
            case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
                program->setBinaryRetrievableHint(ConvertToBool(value));
                break;
            case GL_PROGRAM_SEPARABLE:
                program->setSeparable(ConvertToBool(value));
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    GLint GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop)
    {
        const auto &uniform = program->getUniformByIndex(index);
        GLenum resourceProp = GetUniformPropertyEnum(prop);
        switch (resourceProp)
        {
            case GL_TYPE:
            case GL_ARRAY_SIZE:
            case GL_NAME_LENGTH:
                return GetCommonVariableProperty(uniform, resourceProp);
    
            case GL_LOCATION:
                return program->getUniformLocation(uniform.name);
    
            case GL_BLOCK_INDEX:
                return (uniform.isAtomicCounter() ? -1 : uniform.bufferIndex);
    
            case GL_OFFSET:
                return uniform.blockInfo.offset;
    
            case GL_ARRAY_STRIDE:
                return uniform.blockInfo.arrayStride;
    
            case GL_MATRIX_STRIDE:
                return uniform.blockInfo.matrixStride;
    
            case GL_IS_ROW_MAJOR:
                return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
    
            case GL_REFERENCED_BY_VERTEX_SHADER:
                return uniform.isActive(ShaderType::Vertex);
    
            case GL_REFERENCED_BY_FRAGMENT_SHADER:
                return uniform.isActive(ShaderType::Fragment);
    
            case GL_REFERENCED_BY_COMPUTE_SHADER:
                return uniform.isActive(ShaderType::Compute);
    
            case GL_REFERENCED_BY_GEOMETRY_SHADER_EXT:
                return uniform.isActive(ShaderType::Geometry);
    
            case GL_ATOMIC_COUNTER_BUFFER_INDEX:
                return (uniform.isAtomicCounter() ? uniform.bufferIndex : -1);
    
            default:
                UNREACHABLE();
                return 0;
        }
    }
    
    GLint GetBufferVariableResourceProperty(const Program *program, GLuint index, const GLenum prop)
    {
        const BufferVariable &bufferVariable = program->getBufferVariableByIndex(index);
        switch (prop)
        {
            case GL_TYPE:
            case GL_ARRAY_SIZE:
            case GL_NAME_LENGTH:
                return GetCommonVariableProperty(bufferVariable, prop);
    
            case GL_BLOCK_INDEX:
                return bufferVariable.bufferIndex;
    
            case GL_OFFSET:
                return bufferVariable.blockInfo.offset;
    
            case GL_ARRAY_STRIDE:
                return bufferVariable.blockInfo.arrayStride;
    
            case GL_MATRIX_STRIDE:
                return bufferVariable.blockInfo.matrixStride;
    
            case GL_IS_ROW_MAJOR:
                return static_cast<GLint>(bufferVariable.blockInfo.isRowMajorMatrix);
    
            case GL_REFERENCED_BY_VERTEX_SHADER:
                return bufferVariable.isActive(ShaderType::Vertex);
    
            case GL_REFERENCED_BY_FRAGMENT_SHADER:
                return bufferVariable.isActive(ShaderType::Fragment);
    
            case GL_REFERENCED_BY_COMPUTE_SHADER:
                return bufferVariable.isActive(ShaderType::Compute);
    
            case GL_REFERENCED_BY_GEOMETRY_SHADER_EXT:
                return bufferVariable.isActive(ShaderType::Geometry);
    
            case GL_TOP_LEVEL_ARRAY_SIZE:
                return bufferVariable.topLevelArraySize;
    
            case GL_TOP_LEVEL_ARRAY_STRIDE:
                return bufferVariable.blockInfo.topLevelArrayStride;
    
            default:
                UNREACHABLE();
                return 0;
        }
    }
    
    GLuint QueryProgramResourceIndex(const Program *program,
                                     GLenum programInterface,
                                     const GLchar *name)
    {
        switch (programInterface)
        {
            case GL_PROGRAM_INPUT:
                return program->getInputResourceIndex(name);
    
            case GL_PROGRAM_OUTPUT:
                return program->getOutputResourceIndex(name);
    
            case GL_UNIFORM:
                return program->getState().getUniformIndexFromName(name);
    
            case GL_BUFFER_VARIABLE:
                return program->getState().getBufferVariableIndexFromName(name);
    
            case GL_SHADER_STORAGE_BLOCK:
                return program->getShaderStorageBlockIndex(name);
    
            case GL_UNIFORM_BLOCK:
                return program->getUniformBlockIndex(name);
    
            case GL_TRANSFORM_FEEDBACK_VARYING:
                return program->getTransformFeedbackVaryingResourceIndex(name);
    
            default:
                UNREACHABLE();
                return GL_INVALID_INDEX;
        }
    }
    
    void QueryProgramResourceName(const Program *program,
                                  GLenum programInterface,
                                  GLuint index,
                                  GLsizei bufSize,
                                  GLsizei *length,
                                  GLchar *name)
    {
        switch (programInterface)
        {
            case GL_PROGRAM_INPUT:
                program->getInputResourceName(index, bufSize, length, name);
                break;
    
            case GL_PROGRAM_OUTPUT:
                program->getOutputResourceName(index, bufSize, length, name);
                break;
    
            case GL_UNIFORM:
                program->getUniformResourceName(index, bufSize, length, name);
                break;
    
            case GL_BUFFER_VARIABLE:
                program->getBufferVariableResourceName(index, bufSize, length, name);
                break;
    
            case GL_SHADER_STORAGE_BLOCK:
                program->getActiveShaderStorageBlockName(index, bufSize, length, name);
                break;
    
            case GL_UNIFORM_BLOCK:
                program->getActiveUniformBlockName(index, bufSize, length, name);
                break;
    
            case GL_TRANSFORM_FEEDBACK_VARYING:
                program->getTransformFeedbackVarying(index, bufSize, length, nullptr, nullptr, name);
                break;
    
            default:
                UNREACHABLE();
        }
    }
    
    GLint QueryProgramResourceLocation(const Program *program,
                                       GLenum programInterface,
                                       const GLchar *name)
    {
        switch (programInterface)
        {
            case GL_PROGRAM_INPUT:
                return program->getInputResourceLocation(name);
    
            case GL_PROGRAM_OUTPUT:
                return program->getFragDataLocation(name);
    
            case GL_UNIFORM:
                return program->getUniformLocation(name);
    
            default:
                UNREACHABLE();
                return -1;
        }
    }
    
    void QueryProgramResourceiv(const Program *program,
                                GLenum programInterface,
                                GLuint index,
                                GLsizei propCount,
                                const GLenum *props,
                                GLsizei bufSize,
                                GLsizei *length,
                                GLint *params)
    {
        if (!program->isLinked())
        {
            return;
        }
    
        if (length != nullptr)
        {
            *length = 0;
        }
    
        if (bufSize == 0)
        {
            // No room to write the results
            return;
        }
    
        GLsizei pos = 0;
        for (GLsizei i = 0; i < propCount; i++)
        {
            switch (programInterface)
            {
                case GL_PROGRAM_INPUT:
                    params[i] = GetInputResourceProperty(program, index, props[i]);
                    ++pos;
                    break;
    
                case GL_PROGRAM_OUTPUT:
                    params[i] = GetOutputResourceProperty(program, index, props[i]);
                    ++pos;
                    break;
    
                case GL_UNIFORM:
                    params[i] = GetUniformResourceProperty(program, index, props[i]);
                    ++pos;
                    break;
    
                case GL_BUFFER_VARIABLE:
                    params[i] = GetBufferVariableResourceProperty(program, index, props[i]);
                    ++pos;
                    break;
    
                case GL_UNIFORM_BLOCK:
                    GetUniformBlockResourceProperty(program, index, props[i], params, bufSize, &pos);
                    break;
    
                case GL_SHADER_STORAGE_BLOCK:
                    GetShaderStorageBlockResourceProperty(program, index, props[i], params, bufSize,
                                                          &pos);
                    break;
    
                case GL_ATOMIC_COUNTER_BUFFER:
                    GetAtomicCounterBufferResourceProperty(program, index, props[i], params, bufSize,
                                                           &pos);
                    break;
    
                case GL_TRANSFORM_FEEDBACK_VARYING:
                    params[i] = GetTransformFeedbackVaryingResourceProperty(program, index, props[i]);
                    ++pos;
                    break;
    
                default:
                    UNREACHABLE();
                    params[i] = GL_INVALID_VALUE;
            }
            if (pos == bufSize)
            {
                // Most properties return one value, but GL_ACTIVE_VARIABLES returns an array of values.
                // This checks not to break buffer bounds for such case.
                break;
            }
        }
    
        if (length != nullptr)
        {
            *length = pos;
        }
    }
    
    void QueryProgramInterfaceiv(const Program *program,
                                 GLenum programInterface,
                                 GLenum pname,
                                 GLint *params)
    {
        switch (pname)
        {
            case GL_ACTIVE_RESOURCES:
                *params = QueryProgramInterfaceActiveResources(program, programInterface);
                break;
    
            case GL_MAX_NAME_LENGTH:
                *params = QueryProgramInterfaceMaxNameLength(program, programInterface);
                break;
    
            case GL_MAX_NUM_ACTIVE_VARIABLES:
                *params = QueryProgramInterfaceMaxNumActiveVariables(program, programInterface);
                break;
    
            default:
                UNREACHABLE();
        }
    }
    
    ClientVertexArrayType ParamToVertexArrayType(GLenum param)
    {
        switch (param)
        {
            case GL_VERTEX_ARRAY:
            case GL_VERTEX_ARRAY_BUFFER_BINDING:
            case GL_VERTEX_ARRAY_STRIDE:
            case GL_VERTEX_ARRAY_SIZE:
            case GL_VERTEX_ARRAY_TYPE:
            case GL_VERTEX_ARRAY_POINTER:
                return ClientVertexArrayType::Vertex;
            case GL_NORMAL_ARRAY:
            case GL_NORMAL_ARRAY_BUFFER_BINDING:
            case GL_NORMAL_ARRAY_STRIDE:
            case GL_NORMAL_ARRAY_TYPE:
            case GL_NORMAL_ARRAY_POINTER:
                return ClientVertexArrayType::Normal;
            case GL_COLOR_ARRAY:
            case GL_COLOR_ARRAY_BUFFER_BINDING:
            case GL_COLOR_ARRAY_STRIDE:
            case GL_COLOR_ARRAY_SIZE:
            case GL_COLOR_ARRAY_TYPE:
            case GL_COLOR_ARRAY_POINTER:
                return ClientVertexArrayType::Color;
            case GL_POINT_SIZE_ARRAY_OES:
            case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
            case GL_POINT_SIZE_ARRAY_STRIDE_OES:
            case GL_POINT_SIZE_ARRAY_TYPE_OES:
            case GL_POINT_SIZE_ARRAY_POINTER_OES:
                return ClientVertexArrayType::PointSize;
            case GL_TEXTURE_COORD_ARRAY:
            case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
            case GL_TEXTURE_COORD_ARRAY_STRIDE:
            case GL_TEXTURE_COORD_ARRAY_SIZE:
            case GL_TEXTURE_COORD_ARRAY_TYPE:
            case GL_TEXTURE_COORD_ARRAY_POINTER:
                return ClientVertexArrayType::TextureCoord;
            default:
                UNREACHABLE();
                return ClientVertexArrayType::InvalidEnum;
        }
    }
    
    void SetLightModelParameters(GLES1State *state, GLenum pname, const GLfloat *params)
    {
        LightModelParameters &lightModel = state->lightModelParameters();
    
        switch (pname)
        {
            case GL_LIGHT_MODEL_AMBIENT:
                lightModel.color = ColorF::fromData(params);
                break;
            case GL_LIGHT_MODEL_TWO_SIDE:
                lightModel.twoSided = *params == 1.0f ? true : false;
                break;
            default:
                break;
        }
    }
    
    void GetLightModelParameters(const GLES1State *state, GLenum pname, GLfloat *params)
    {
        const LightModelParameters &lightModel = state->lightModelParameters();
    
        switch (pname)
        {
            case GL_LIGHT_MODEL_TWO_SIDE:
                *params = lightModel.twoSided ? 1.0f : 0.0f;
                break;
            case GL_LIGHT_MODEL_AMBIENT:
                lightModel.color.writeData(params);
                break;
            default:
                break;
        }
    }
    
    bool IsLightModelTwoSided(const GLES1State *state)
    {
        return state->lightModelParameters().twoSided;
    }
    
    void SetLightParameters(GLES1State *state,
                            GLenum light,
                            LightParameter pname,
                            const GLfloat *params)
    {
        uint32_t lightIndex = light - GL_LIGHT0;
    
        LightParameters &lightParams = state->lightParameters(lightIndex);
    
        switch (pname)
        {
            case LightParameter::Ambient:
                lightParams.ambient = ColorF::fromData(params);
                break;
            case LightParameter::Diffuse:
                lightParams.diffuse = ColorF::fromData(params);
                break;
            case LightParameter::Specular:
                lightParams.specular = ColorF::fromData(params);
                break;
            case LightParameter::Position:
            {
                angle::Mat4 mv = state->getModelviewMatrix();
                angle::Vector4 transformedPos =
                    mv.product(angle::Vector4(params[0], params[1], params[2], params[3]));
                lightParams.position[0] = transformedPos[0];
                lightParams.position[1] = transformedPos[1];
                lightParams.position[2] = transformedPos[2];
                lightParams.position[3] = transformedPos[3];
            }
            break;
            case LightParameter::SpotDirection:
            {
                angle::Mat4 mv = state->getModelviewMatrix();
                angle::Vector4 transformedPos =
                    mv.product(angle::Vector4(params[0], params[1], params[2], 0.0f));
                lightParams.direction[0] = transformedPos[0];
                lightParams.direction[1] = transformedPos[1];
                lightParams.direction[2] = transformedPos[2];
            }
            break;
            case LightParameter::SpotExponent:
                lightParams.spotlightExponent = *params;
                break;
            case LightParameter::SpotCutoff:
                lightParams.spotlightCutoffAngle = *params;
                break;
            case LightParameter::ConstantAttenuation:
                lightParams.attenuationConst = *params;
                break;
            case LightParameter::LinearAttenuation:
                lightParams.attenuationLinear = *params;
                break;
            case LightParameter::QuadraticAttenuation:
                lightParams.attenuationQuadratic = *params;
                break;
            default:
                return;
        }
    }
    
    void GetLightParameters(const GLES1State *state,
                            GLenum light,
                            LightParameter pname,
                            GLfloat *params)
    {
        uint32_t lightIndex                = light - GL_LIGHT0;
        const LightParameters &lightParams = state->lightParameters(lightIndex);
    
        switch (pname)
        {
            case LightParameter::Ambient:
                lightParams.ambient.writeData(params);
                break;
            case LightParameter::Diffuse:
                lightParams.diffuse.writeData(params);
                break;
            case LightParameter::Specular:
                lightParams.specular.writeData(params);
                break;
            case LightParameter::Position:
                memcpy(params, lightParams.position.data(), 4 * sizeof(GLfloat));
                break;
            case LightParameter::SpotDirection:
                memcpy(params, lightParams.direction.data(), 3 * sizeof(GLfloat));
                break;
            case LightParameter::SpotExponent:
                *params = lightParams.spotlightExponent;
                break;
            case LightParameter::SpotCutoff:
                *params = lightParams.spotlightCutoffAngle;
                break;
            case LightParameter::ConstantAttenuation:
                *params = lightParams.attenuationConst;
                break;
            case LightParameter::LinearAttenuation:
                *params = lightParams.attenuationLinear;
                break;
            case LightParameter::QuadraticAttenuation:
                *params = lightParams.attenuationQuadratic;
                break;
            default:
                break;
        }
    }
    
    void SetMaterialParameters(GLES1State *state,
                               GLenum face,
                               MaterialParameter pname,
                               const GLfloat *params)
    {
        MaterialParameters &material = state->materialParameters();
        switch (pname)
        {
            case MaterialParameter::Ambient:
                material.ambient = ColorF::fromData(params);
                break;
            case MaterialParameter::Diffuse:
                material.diffuse = ColorF::fromData(params);
                break;
            case MaterialParameter::AmbientAndDiffuse:
                material.ambient = ColorF::fromData(params);
                material.diffuse = ColorF::fromData(params);
                break;
            case MaterialParameter::Specular:
                material.specular = ColorF::fromData(params);
                break;
            case MaterialParameter::Emission:
                material.emissive = ColorF::fromData(params);
                break;
            case MaterialParameter::Shininess:
                material.specularExponent = *params;
                break;
            default:
                return;
        }
    }
    
    void GetMaterialParameters(const GLES1State *state,
                               GLenum face,
                               MaterialParameter pname,
                               GLfloat *params)
    {
        const ColorF &currentColor         = state->getCurrentColor();
        const MaterialParameters &material = state->materialParameters();
        const bool colorMaterialEnabled    = state->isColorMaterialEnabled();
    
        switch (pname)
        {
            case MaterialParameter::Ambient:
                if (colorMaterialEnabled)
                {
                    currentColor.writeData(params);
                }
                else
                {
                    material.ambient.writeData(params);
                }
                break;
            case MaterialParameter::Diffuse:
                if (colorMaterialEnabled)
                {
                    currentColor.writeData(params);
                }
                else
                {
                    material.diffuse.writeData(params);
                }
                break;
            case MaterialParameter::Specular:
                material.specular.writeData(params);
                break;
            case MaterialParameter::Emission:
                material.emissive.writeData(params);
                break;
            case MaterialParameter::Shininess:
                *params = material.specularExponent;
                break;
            default:
                return;
        }
    }
    
    unsigned int GetLightModelParameterCount(GLenum pname)
    {
        switch (pname)
        {
            case GL_LIGHT_MODEL_AMBIENT:
                return 4;
            case GL_LIGHT_MODEL_TWO_SIDE:
                return 1;
            default:
                return 0;
        }
    }
    
    unsigned int GetLightParameterCount(LightParameter pname)
    {
        switch (pname)
        {
            case LightParameter::Ambient:
            case LightParameter::Diffuse:
            case LightParameter::Specular:
            case LightParameter::Position:
                return 4;
            case LightParameter::SpotDirection:
                return 3;
            case LightParameter::SpotExponent:
            case LightParameter::SpotCutoff:
            case LightParameter::ConstantAttenuation:
            case LightParameter::LinearAttenuation:
            case LightParameter::QuadraticAttenuation:
                return 1;
            default:
                return 0;
        }
    }
    
    unsigned int GetMaterialParameterCount(MaterialParameter pname)
    {
        switch (pname)
        {
            case MaterialParameter::Ambient:
            case MaterialParameter::Diffuse:
            case MaterialParameter::Specular:
            case MaterialParameter::Emission:
                return 4;
            case MaterialParameter::Shininess:
                return 1;
            default:
                return 0;
        }
    }
    
    void SetFogParameters(GLES1State *state, GLenum pname, const GLfloat *params)
    {
        FogParameters &fog = state->fogParameters();
        switch (pname)
        {
            case GL_FOG_MODE:
                fog.mode = FromGLenum<FogMode>(static_cast<GLenum>(params[0]));
                break;
            case GL_FOG_DENSITY:
                fog.density = params[0];
                break;
            case GL_FOG_START:
                fog.start = params[0];
                break;
            case GL_FOG_END:
                fog.end = params[0];
                break;
            case GL_FOG_COLOR:
                fog.color = ColorF::fromData(params);
                break;
            default:
                return;
        }
    }
    
    void GetFogParameters(const GLES1State *state, GLenum pname, GLfloat *params)
    {
        const FogParameters &fog = state->fogParameters();
        switch (pname)
        {
            case GL_FOG_MODE:
                params[0] = static_cast<GLfloat>(ToGLenum(fog.mode));
                break;
            case GL_FOG_DENSITY:
                params[0] = fog.density;
                break;
            case GL_FOG_START:
                params[0] = fog.start;
                break;
            case GL_FOG_END:
                params[0] = fog.end;
                break;
            case GL_FOG_COLOR:
                fog.color.writeData(params);
                break;
            default:
                return;
        }
    }
    
    unsigned int GetFogParameterCount(GLenum pname)
    {
        switch (pname)
        {
            case GL_FOG_MODE:
            case GL_FOG_DENSITY:
            case GL_FOG_START:
            case GL_FOG_END:
                return 1;
            case GL_FOG_COLOR:
                return 4;
            default:
                return 0;
        }
    }
    
    unsigned int GetTextureEnvParameterCount(TextureEnvParameter pname)
    {
        switch (pname)
        {
            case TextureEnvParameter::Mode:
            case TextureEnvParameter::CombineRgb:
            case TextureEnvParameter::CombineAlpha:
            case TextureEnvParameter::Src0Rgb:
            case TextureEnvParameter::Src1Rgb:
            case TextureEnvParameter::Src2Rgb:
            case TextureEnvParameter::Src0Alpha:
            case TextureEnvParameter::Src1Alpha:
            case TextureEnvParameter::Src2Alpha:
            case TextureEnvParameter::Op0Rgb:
            case TextureEnvParameter::Op1Rgb:
            case TextureEnvParameter::Op2Rgb:
            case TextureEnvParameter::Op0Alpha:
            case TextureEnvParameter::Op1Alpha:
            case TextureEnvParameter::Op2Alpha:
            case TextureEnvParameter::RgbScale:
            case TextureEnvParameter::AlphaScale:
            case TextureEnvParameter::PointCoordReplace:
                return 1;
            case TextureEnvParameter::Color:
                return 4;
            default:
                return 0;
        }
    }
    
    void ConvertTextureEnvFromInt(TextureEnvParameter pname, const GLint *input, GLfloat *output)
    {
        if (IsTextureEnvEnumParameter(pname))
        {
            ConvertGLenumValue(input[0], output);
            return;
        }
    
        switch (pname)
        {
            case TextureEnvParameter::RgbScale:
            case TextureEnvParameter::AlphaScale:
                output[0] = static_cast<GLfloat>(input[0]);
                break;
            case TextureEnvParameter::Color:
                for (int i = 0; i < 4; i++)
                {
                    output[i] = input[i] / 255.0f;
                }
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void ConvertTextureEnvFromFixed(TextureEnvParameter pname, const GLfixed *input, GLfloat *output)
    {
        if (IsTextureEnvEnumParameter(pname))
        {
            ConvertGLenumValue(input[0], output);
            return;
        }
    
        switch (pname)
        {
            case TextureEnvParameter::RgbScale:
            case TextureEnvParameter::AlphaScale:
                output[0] = FixedToFloat(input[0]);
                break;
            case TextureEnvParameter::Color:
                for (int i = 0; i < 4; i++)
                {
                    output[i] = FixedToFloat(input[i]);
                }
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void ConvertTextureEnvToInt(TextureEnvParameter pname, const GLfloat *input, GLint *output)
    {
        if (IsTextureEnvEnumParameter(pname))
        {
            ConvertGLenumValue(input[0], output);
            return;
        }
    
        switch (pname)
        {
            case TextureEnvParameter::RgbScale:
            case TextureEnvParameter::AlphaScale:
                output[0] = static_cast<GLint>(input[0]);
                break;
            case TextureEnvParameter::Color:
                for (int i = 0; i < 4; i++)
                {
                    output[i] = static_cast<GLint>(input[i] * 255.0f);
                }
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void ConvertTextureEnvToFixed(TextureEnvParameter pname, const GLfloat *input, GLfixed *output)
    {
        if (IsTextureEnvEnumParameter(pname))
        {
            ConvertGLenumValue(input[0], output);
            return;
        }
    
        switch (pname)
        {
            case TextureEnvParameter::RgbScale:
            case TextureEnvParameter::AlphaScale:
                output[0] = FloatToFixed(input[0]);
                break;
            case TextureEnvParameter::Color:
                for (int i = 0; i < 4; i++)
                {
                    output[i] = FloatToFixed(input[i]);
                }
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void SetTextureEnv(unsigned int unit,
                       GLES1State *state,
                       TextureEnvTarget target,
                       TextureEnvParameter pname,
                       const GLfloat *params)
    {
        TextureEnvironmentParameters &env = state->textureEnvironment(unit);
        GLenum asEnum                     = ConvertToGLenum(params[0]);
    
        switch (target)
        {
            case TextureEnvTarget::Env:
                switch (pname)
                {
                    case TextureEnvParameter::Mode:
                        env.mode = FromGLenum<TextureEnvMode>(asEnum);
                        break;
                    case TextureEnvParameter::CombineRgb:
                        env.combineRgb = FromGLenum<TextureCombine>(asEnum);
                        break;
                    case TextureEnvParameter::CombineAlpha:
                        env.combineAlpha = FromGLenum<TextureCombine>(asEnum);
                        break;
                    case TextureEnvParameter::Src0Rgb:
                        env.src0Rgb = FromGLenum<TextureSrc>(asEnum);
                        break;
                    case TextureEnvParameter::Src1Rgb:
                        env.src1Rgb = FromGLenum<TextureSrc>(asEnum);
                        break;
                    case TextureEnvParameter::Src2Rgb:
                        env.src2Rgb = FromGLenum<TextureSrc>(asEnum);
                        break;
                    case TextureEnvParameter::Src0Alpha:
                        env.src0Alpha = FromGLenum<TextureSrc>(asEnum);
                        break;
                    case TextureEnvParameter::Src1Alpha:
                        env.src1Alpha = FromGLenum<TextureSrc>(asEnum);
                        break;
                    case TextureEnvParameter::Src2Alpha:
                        env.src2Alpha = FromGLenum<TextureSrc>(asEnum);
                        break;
                    case TextureEnvParameter::Op0Rgb:
                        env.op0Rgb = FromGLenum<TextureOp>(asEnum);
                        break;
                    case TextureEnvParameter::Op1Rgb:
                        env.op1Rgb = FromGLenum<TextureOp>(asEnum);
                        break;
                    case TextureEnvParameter::Op2Rgb:
                        env.op2Rgb = FromGLenum<TextureOp>(asEnum);
                        break;
                    case TextureEnvParameter::Op0Alpha:
                        env.op0Alpha = FromGLenum<TextureOp>(asEnum);
                        break;
                    case TextureEnvParameter::Op1Alpha:
                        env.op1Alpha = FromGLenum<TextureOp>(asEnum);
                        break;
                    case TextureEnvParameter::Op2Alpha:
                        env.op2Alpha = FromGLenum<TextureOp>(asEnum);
                        break;
                    case TextureEnvParameter::Color:
                        env.color = ColorF::fromData(params);
                        break;
                    case TextureEnvParameter::RgbScale:
                        env.rgbScale = params[0];
                        break;
                    case TextureEnvParameter::AlphaScale:
                        env.alphaScale = params[0];
                        break;
                    default:
                        UNREACHABLE();
                        break;
                }
                break;
            case TextureEnvTarget::PointSprite:
                switch (pname)
                {
                    case TextureEnvParameter::PointCoordReplace:
                        env.pointSpriteCoordReplace = static_cast<bool>(params[0]);
                        break;
                    default:
                        UNREACHABLE();
                        break;
                }
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void GetTextureEnv(unsigned int unit,
                       const GLES1State *state,
                       TextureEnvTarget target,
                       TextureEnvParameter pname,
                       GLfloat *params)
    {
        const TextureEnvironmentParameters &env = state->textureEnvironment(unit);
    
        switch (target)
        {
            case TextureEnvTarget::Env:
                switch (pname)
                {
                    case TextureEnvParameter::Mode:
                        ConvertPackedEnum(env.mode, params);
                        break;
                    case TextureEnvParameter::CombineRgb:
                        ConvertPackedEnum(env.combineRgb, params);
                        break;
                    case TextureEnvParameter::CombineAlpha:
                        ConvertPackedEnum(env.combineAlpha, params);
                        break;
                    case TextureEnvParameter::Src0Rgb:
                        ConvertPackedEnum(env.src0Rgb, params);
                        break;
                    case TextureEnvParameter::Src1Rgb:
                        ConvertPackedEnum(env.src1Rgb, params);
                        break;
                    case TextureEnvParameter::Src2Rgb:
                        ConvertPackedEnum(env.src2Rgb, params);
                        break;
                    case TextureEnvParameter::Src0Alpha:
                        ConvertPackedEnum(env.src0Alpha, params);
                        break;
                    case TextureEnvParameter::Src1Alpha:
                        ConvertPackedEnum(env.src1Alpha, params);
                        break;
                    case TextureEnvParameter::Src2Alpha:
                        ConvertPackedEnum(env.src2Alpha, params);
                        break;
                    case TextureEnvParameter::Op0Rgb:
                        ConvertPackedEnum(env.op0Rgb, params);
                        break;
                    case TextureEnvParameter::Op1Rgb:
                        ConvertPackedEnum(env.op1Rgb, params);
                        break;
                    case TextureEnvParameter::Op2Rgb:
                        ConvertPackedEnum(env.op2Rgb, params);
                        break;
                    case TextureEnvParameter::Op0Alpha:
                        ConvertPackedEnum(env.op0Alpha, params);
                        break;
                    case TextureEnvParameter::Op1Alpha:
                        ConvertPackedEnum(env.op1Alpha, params);
                        break;
                    case TextureEnvParameter::Op2Alpha:
                        ConvertPackedEnum(env.op2Alpha, params);
                        break;
                    case TextureEnvParameter::Color:
                        env.color.writeData(params);
                        break;
                    case TextureEnvParameter::RgbScale:
                        *params = env.rgbScale;
                        break;
                    case TextureEnvParameter::AlphaScale:
                        *params = env.alphaScale;
                        break;
                    default:
                        UNREACHABLE();
                        break;
                }
                break;
            case TextureEnvTarget::PointSprite:
                switch (pname)
                {
                    case TextureEnvParameter::PointCoordReplace:
                        *params = static_cast<GLfloat>(env.pointSpriteCoordReplace);
                        break;
                    default:
                        UNREACHABLE();
                        break;
                }
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    unsigned int GetPointParameterCount(PointParameter pname)
    {
        switch (pname)
        {
            case PointParameter::PointSizeMin:
            case PointParameter::PointSizeMax:
            case PointParameter::PointFadeThresholdSize:
                return 1;
            case PointParameter::PointDistanceAttenuation:
                return 3;
            default:
                return 0;
        }
    }
    
    void SetPointParameter(GLES1State *state, PointParameter pname, const GLfloat *params)
    {
    
        PointParameters &pointParams = state->pointParameters();
    
        switch (pname)
        {
            case PointParameter::PointSizeMin:
                pointParams.pointSizeMin = params[0];
                break;
            case PointParameter::PointSizeMax:
                pointParams.pointSizeMax = params[0];
                break;
            case PointParameter::PointFadeThresholdSize:
                pointParams.pointFadeThresholdSize = params[0];
                break;
            case PointParameter::PointDistanceAttenuation:
                for (unsigned int i = 0; i < 3; i++)
                {
                    pointParams.pointDistanceAttenuation[i] = params[i];
                }
                break;
            default:
                UNREACHABLE();
        }
    }
    
    void GetPointParameter(const GLES1State *state, PointParameter pname, GLfloat *params)
    {
        const PointParameters &pointParams = state->pointParameters();
    
        switch (pname)
        {
            case PointParameter::PointSizeMin:
                params[0] = pointParams.pointSizeMin;
                break;
            case PointParameter::PointSizeMax:
                params[0] = pointParams.pointSizeMax;
                break;
            case PointParameter::PointFadeThresholdSize:
                params[0] = pointParams.pointFadeThresholdSize;
                break;
            case PointParameter::PointDistanceAttenuation:
                for (unsigned int i = 0; i < 3; i++)
                {
                    params[i] = pointParams.pointDistanceAttenuation[i];
                }
                break;
            default:
                UNREACHABLE();
        }
    }
    
    void SetPointSize(GLES1State *state, GLfloat size)
    {
        PointParameters &params = state->pointParameters();
        params.pointSize        = size;
    }
    
    void GetPointSize(GLES1State *state, GLfloat *sizeOut)
    {
        const PointParameters &params = state->pointParameters();
        *sizeOut                      = params.pointSize;
    }
    
    unsigned int GetTexParameterCount(GLenum pname)
    {
        switch (pname)
        {
            case GL_TEXTURE_CROP_RECT_OES:
            case GL_TEXTURE_BORDER_COLOR:
                return 4;
            case GL_TEXTURE_MAG_FILTER:
            case GL_TEXTURE_MIN_FILTER:
            case GL_TEXTURE_WRAP_S:
            case GL_TEXTURE_WRAP_T:
            case GL_TEXTURE_USAGE_ANGLE:
            case GL_TEXTURE_MAX_ANISOTROPY_EXT:
            case GL_TEXTURE_IMMUTABLE_FORMAT:
            case GL_TEXTURE_WRAP_R:
            case GL_TEXTURE_IMMUTABLE_LEVELS:
            case GL_TEXTURE_SWIZZLE_R:
            case GL_TEXTURE_SWIZZLE_G:
            case GL_TEXTURE_SWIZZLE_B:
            case GL_TEXTURE_SWIZZLE_A:
            case GL_TEXTURE_BASE_LEVEL:
            case GL_TEXTURE_MAX_LEVEL:
            case GL_TEXTURE_MIN_LOD:
            case GL_TEXTURE_MAX_LOD:
            case GL_TEXTURE_COMPARE_MODE:
            case GL_TEXTURE_COMPARE_FUNC:
            case GL_TEXTURE_SRGB_DECODE_EXT:
            case GL_DEPTH_STENCIL_TEXTURE_MODE:
            case GL_TEXTURE_NATIVE_ID_ANGLE:
                return 1;
            default:
                return 0;
        }
    }
    
    }  // namespace gl
    
    namespace egl
    {
    
    void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value)
    {
        ASSERT(config != nullptr);
        switch (attribute)
        {
            case EGL_BUFFER_SIZE:
                *value = config->bufferSize;
                break;
            case EGL_ALPHA_SIZE:
                *value = config->alphaSize;
                break;
            case EGL_BLUE_SIZE:
                *value = config->blueSize;
                break;
            case EGL_GREEN_SIZE:
                *value = config->greenSize;
                break;
            case EGL_RED_SIZE:
                *value = config->redSize;
                break;
            case EGL_DEPTH_SIZE:
                *value = config->depthSize;
                break;
            case EGL_STENCIL_SIZE:
                *value = config->stencilSize;
                break;
            case EGL_CONFIG_CAVEAT:
                *value = config->configCaveat;
                break;
            case EGL_CONFIG_ID:
                *value = config->configID;
                break;
            case EGL_LEVEL:
                *value = config->level;
                break;
            case EGL_NATIVE_RENDERABLE:
                *value = config->nativeRenderable;
                break;
            case EGL_NATIVE_VISUAL_ID:
                *value = config->nativeVisualID;
                break;
            case EGL_NATIVE_VISUAL_TYPE:
                *value = config->nativeVisualType;
                break;
            case EGL_SAMPLES:
                *value = config->samples;
                break;
            case EGL_SAMPLE_BUFFERS:
                *value = config->sampleBuffers;
                break;
            case EGL_SURFACE_TYPE:
                *value = config->surfaceType;
                break;
            case EGL_TRANSPARENT_TYPE:
                *value = config->transparentType;
                break;
            case EGL_TRANSPARENT_BLUE_VALUE:
                *value = config->transparentBlueValue;
                break;
            case EGL_TRANSPARENT_GREEN_VALUE:
                *value = config->transparentGreenValue;
                break;
            case EGL_TRANSPARENT_RED_VALUE:
                *value = config->transparentRedValue;
                break;
            case EGL_BIND_TO_TEXTURE_RGB:
                *value = config->bindToTextureRGB;
                break;
            case EGL_BIND_TO_TEXTURE_RGBA:
                *value = config->bindToTextureRGBA;
                break;
            case EGL_MIN_SWAP_INTERVAL:
                *value = config->minSwapInterval;
                break;
            case EGL_MAX_SWAP_INTERVAL:
                *value = config->maxSwapInterval;
                break;
            case EGL_LUMINANCE_SIZE:
                *value = config->luminanceSize;
                break;
            case EGL_ALPHA_MASK_SIZE:
                *value = config->alphaMaskSize;
                break;
            case EGL_COLOR_BUFFER_TYPE:
                *value = config->colorBufferType;
                break;
            case EGL_RENDERABLE_TYPE:
                *value = config->renderableType;
                break;
            case EGL_MATCH_NATIVE_PIXMAP:
                *value = false;
                UNIMPLEMENTED();
                break;
            case EGL_CONFORMANT:
                *value = config->conformant;
                break;
            case EGL_MAX_PBUFFER_WIDTH:
                *value = config->maxPBufferWidth;
                break;
            case EGL_MAX_PBUFFER_HEIGHT:
                *value = config->maxPBufferHeight;
                break;
            case EGL_MAX_PBUFFER_PIXELS:
                *value = config->maxPBufferPixels;
                break;
            case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE:
                *value = config->optimalOrientation;
                break;
            case EGL_COLOR_COMPONENT_TYPE_EXT:
                *value = config->colorComponentType;
                break;
            case EGL_RECORDABLE_ANDROID:
                *value = config->recordable;
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void QueryContextAttrib(const gl::Context *context, EGLint attribute, EGLint *value)
    {
        switch (attribute)
        {
            case EGL_CONFIG_ID:
                *value = context->getConfig()->configID;
                break;
            case EGL_CONTEXT_CLIENT_TYPE:
                *value = context->getClientType();
                break;
            case EGL_CONTEXT_CLIENT_VERSION:
                *value = context->getClientMajorVersion();
                break;
            case EGL_RENDER_BUFFER:
                *value = context->getRenderBuffer();
                break;
            case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
                *value = context->isRobustResourceInitEnabled();
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void QuerySurfaceAttrib(const Surface *surface, EGLint attribute, EGLint *value)
    {
        switch (attribute)
        {
            case EGL_GL_COLORSPACE:
                *value = surface->getGLColorspace();
                break;
            case EGL_VG_ALPHA_FORMAT:
                *value = surface->getVGAlphaFormat();
                break;
            case EGL_VG_COLORSPACE:
                *value = surface->getVGColorspace();
                break;
            case EGL_CONFIG_ID:
                *value = surface->getConfig()->configID;
                break;
            case EGL_HEIGHT:
                *value = surface->getHeight();
                break;
            case EGL_HORIZONTAL_RESOLUTION:
                *value = surface->getHorizontalResolution();
                break;
            case EGL_LARGEST_PBUFFER:
                // The EGL spec states that value is not written if the surface is not a pbuffer
                if (surface->getType() == EGL_PBUFFER_BIT)
                {
                    *value = surface->getLargestPbuffer();
                }
                break;
            case EGL_MIPMAP_TEXTURE:
                // The EGL spec states that value is not written if the surface is not a pbuffer
                if (surface->getType() == EGL_PBUFFER_BIT)
                {
                    *value = surface->getMipmapTexture();
                }
                break;
            case EGL_MIPMAP_LEVEL:
                // The EGL spec states that value is not written if the surface is not a pbuffer
                if (surface->getType() == EGL_PBUFFER_BIT)
                {
                    *value = surface->getMipmapLevel();
                }
                break;
            case EGL_MULTISAMPLE_RESOLVE:
                *value = surface->getMultisampleResolve();
                break;
            case EGL_PIXEL_ASPECT_RATIO:
                *value = surface->getPixelAspectRatio();
                break;
            case EGL_RENDER_BUFFER:
                *value = surface->getRenderBuffer();
                break;
            case EGL_SWAP_BEHAVIOR:
                *value = surface->getSwapBehavior();
                break;
            case EGL_TEXTURE_FORMAT:
                // The EGL spec states that value is not written if the surface is not a pbuffer
                if (surface->getType() == EGL_PBUFFER_BIT)
                {
                    *value = ToEGLenum(surface->getTextureFormat());
                }
                break;
            case EGL_TEXTURE_TARGET:
                // The EGL spec states that value is not written if the surface is not a pbuffer
                if (surface->getType() == EGL_PBUFFER_BIT)
                {
                    *value = surface->getTextureTarget();
                }
                break;
            case EGL_VERTICAL_RESOLUTION:
                *value = surface->getVerticalResolution();
                break;
            case EGL_WIDTH:
                *value = surface->getWidth();
                break;
            case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
                *value = surface->isPostSubBufferSupported();
                break;
            case EGL_FIXED_SIZE_ANGLE:
                *value = surface->isFixedSize();
                break;
            case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
                *value = surface->flexibleSurfaceCompatibilityRequested();
                break;
            case EGL_SURFACE_ORIENTATION_ANGLE:
                *value = surface->getOrientation();
                break;
            case EGL_DIRECT_COMPOSITION_ANGLE:
                *value = surface->directComposition();
                break;
            case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
                *value = surface->isRobustResourceInitEnabled();
                break;
            case EGL_TIMESTAMPS_ANDROID:
                *value = surface->isTimestampsEnabled();
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void SetSurfaceAttrib(Surface *surface, EGLint attribute, EGLint value)
    {
        switch (attribute)
        {
            case EGL_MIPMAP_LEVEL:
                surface->setMipmapLevel(value);
                break;
            case EGL_MULTISAMPLE_RESOLVE:
                surface->setMultisampleResolve(value);
                break;
            case EGL_SWAP_BEHAVIOR:
                surface->setSwapBehavior(value);
                break;
            case EGL_WIDTH:
                surface->setFixedWidth(value);
                break;
            case EGL_HEIGHT:
                surface->setFixedHeight(value);
                break;
            case EGL_TIMESTAMPS_ANDROID:
                surface->setTimestampsEnabled(value != EGL_FALSE);
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    Error GetSyncAttrib(Display *display, Sync *sync, EGLint attribute, EGLint *value)
    {
        switch (attribute)
        {
            case EGL_SYNC_TYPE_KHR:
                *value = sync->getType();
                return NoError();
    
            case EGL_SYNC_STATUS_KHR:
                return sync->getStatus(display, value);
    
            case EGL_SYNC_CONDITION_KHR:
                *value = sync->getCondition();
                return NoError();
    
            default:
                break;
        }
    
        UNREACHABLE();
        return NoError();
    }
    
    }  // namespace egl