Edit

kc3-lang/angle/src/libANGLE/validationGL31.cpp

Branch :

  • Show log

    Commit

  • Author : Jiacheng Lu
    Date : 2019-08-21 12:51:58
    Hash : 120b61d3
    Message : Use ShaderProgramID in place of GLuint handles Bug: angleproject:3804 Change-Id: I5dc640004c2cc054c53261e8e939b6a9f5fc23bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762363 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>

  • src/libANGLE/validationGL31.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationGL31.cpp: Validation functions for OpenGL 3.1 entry point parameters
    
    #include "libANGLE/validationGL31_autogen.h"
    
    namespace gl
    {
    
    bool ValidateGetActiveUniformName(Context *context,
                                      ShaderProgramID program,
                                      GLuint uniformIndex,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLchar *uniformName)
    {
        return true;
    }
    
    bool ValidatePrimitiveRestartIndex(Context *context, GLuint index)
    {
        return true;
    }
    
    bool ValidateTexBuffer(Context *context, GLenum target, GLenum internalformat, BufferID buffer)
    {
        return true;
    }
    
    }  // namespace gl