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kc3-lang/angle/src/libANGLE/validationGL32.cpp

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  • Author : Jamie Madill
    Date : 2019-08-12 16:20:21
    Hash : 2ab08edc
    Message : Use TextureID in place of GLuint handles. Bug: angleproject:3611 Change-Id: Ie6156e8732b3ca4dc6c4439c059a5481a4dfd250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738753 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/validationGL32.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationGL32.cpp: Validation functions for OpenGL 3.2 entry point parameters
    
    #include "libANGLE/validationGL32_autogen.h"
    
    namespace gl
    {
    
    bool ValidateDrawElementsBaseVertex(Context *context,
                                        GLenum mode,
                                        GLsizei count,
                                        GLenum type,
                                        const void *indices,
                                        GLint basevertex)
    {
        return true;
    }
    
    bool ValidateDrawElementsInstancedBaseVertex(Context *context,
                                                 GLenum mode,
                                                 GLsizei count,
                                                 GLenum type,
                                                 const void *indices,
                                                 GLsizei instancecount,
                                                 GLint basevertex)
    {
        return true;
    }
    
    bool ValidateDrawRangeElementsBaseVertex(Context *context,
                                             GLenum mode,
                                             GLuint start,
                                             GLuint end,
                                             GLsizei count,
                                             GLenum type,
                                             const void *indices,
                                             GLint basevertex)
    {
        return true;
    }
    
    bool ValidateFramebufferTexture(Context *context,
                                    GLenum target,
                                    GLenum attachment,
                                    TextureID texture,
                                    GLint level)
    {
        return true;
    }
    
    bool ValidateMultiDrawElementsBaseVertex(Context *context,
                                             GLenum mode,
                                             const GLsizei *count,
                                             GLenum type,
                                             const void *const *indices,
                                             GLsizei drawcount,
                                             const GLint *basevertex)
    {
        return true;
    }
    
    bool ValidateProvokingVertex(Context *context, ProvokingVertexConvention modePacked)
    {
        return true;
    }
    
    bool ValidateTexImage2DMultisample(Context *context,
                                       GLenum target,
                                       GLsizei samples,
                                       GLenum internalformat,
                                       GLsizei width,
                                       GLsizei height,
                                       GLboolean fixedsamplelocations)
    {
        return true;
    }
    
    bool ValidateTexImage3DMultisample(Context *context,
                                       GLenum target,
                                       GLsizei samples,
                                       GLenum internalformat,
                                       GLsizei width,
                                       GLsizei height,
                                       GLsizei depth,
                                       GLboolean fixedsamplelocations)
    {
        return true;
    }
    
    }  // namespace gl