Edit

kc3-lang/angle/src/libANGLE/validationGL32_autogen.h

Branch :

  • Show log

    Commit

  • Author : Jamie Madill
    Date : 2019-08-12 16:20:21
    Hash : 2ab08edc
    Message : Use TextureID in place of GLuint handles. Bug: angleproject:3611 Change-Id: Ie6156e8732b3ca4dc6c4439c059a5481a4dfd250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738753 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/validationGL32_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // validationGL32_autogen.h:
    //   Validation functions for the OpenGL 3.2 entry points.
    
    #ifndef LIBANGLE_VALIDATION_GL32_AUTOGEN_H_
    #define LIBANGLE_VALIDATION_GL32_AUTOGEN_H_
    
    #include "common/PackedEnums.h"
    
    namespace gl
    {
    class Context;
    
    bool ValidateDrawElementsBaseVertex(Context *context,
                                        GLenum mode,
                                        GLsizei count,
                                        GLenum type,
                                        const void *indices,
                                        GLint basevertex);
    bool ValidateDrawElementsInstancedBaseVertex(Context *context,
                                                 GLenum mode,
                                                 GLsizei count,
                                                 GLenum type,
                                                 const void *indices,
                                                 GLsizei instancecount,
                                                 GLint basevertex);
    bool ValidateDrawRangeElementsBaseVertex(Context *context,
                                             GLenum mode,
                                             GLuint start,
                                             GLuint end,
                                             GLsizei count,
                                             GLenum type,
                                             const void *indices,
                                             GLint basevertex);
    bool ValidateFramebufferTexture(Context *context,
                                    GLenum target,
                                    GLenum attachment,
                                    TextureID texturePacked,
                                    GLint level);
    bool ValidateMultiDrawElementsBaseVertex(Context *context,
                                             GLenum mode,
                                             const GLsizei *count,
                                             GLenum type,
                                             const void *const *indices,
                                             GLsizei drawcount,
                                             const GLint *basevertex);
    bool ValidateProvokingVertex(Context *context, ProvokingVertexConvention modePacked);
    bool ValidateTexImage2DMultisample(Context *context,
                                       GLenum target,
                                       GLsizei samples,
                                       GLenum internalformat,
                                       GLsizei width,
                                       GLsizei height,
                                       GLboolean fixedsamplelocations);
    bool ValidateTexImage3DMultisample(Context *context,
                                       GLenum target,
                                       GLsizei samples,
                                       GLenum internalformat,
                                       GLsizei width,
                                       GLsizei height,
                                       GLsizei depth,
                                       GLboolean fixedsamplelocations);
    }  // namespace gl
    
    #endif  // LIBANGLE_VALIDATION_GL32_AUTOGEN_H_