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kc3-lang/angle/src/libANGLE/validationGL44.cpp

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  • Author : Jamie Madill
    Date : 2019-08-12 16:20:21
    Hash : 2ab08edc
    Message : Use TextureID in place of GLuint handles. Bug: angleproject:3611 Change-Id: Ie6156e8732b3ca4dc6c4439c059a5481a4dfd250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738753 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/validationGL44.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationGL44.cpp: Validation functions for OpenGL 4.4 entry point parameters
    
    #include "libANGLE/validationGL44_autogen.h"
    
    namespace gl
    {
    
    bool ValidateBindBuffersBase(Context *context,
                                 GLenum target,
                                 GLuint first,
                                 GLsizei count,
                                 const BufferID *buffers)
    {
        return true;
    }
    
    bool ValidateBindBuffersRange(Context *context,
                                  GLenum target,
                                  GLuint first,
                                  GLsizei count,
                                  const BufferID *buffers,
                                  const GLintptr *offsets,
                                  const GLsizeiptr *sizes)
    {
        return true;
    }
    
    bool ValidateBindImageTextures(Context *context,
                                   GLuint first,
                                   GLsizei count,
                                   const GLuint *textures)
    {
        return true;
    }
    
    bool ValidateBindSamplers(Context *context, GLuint first, GLsizei count, const GLuint *samplers)
    {
        return true;
    }
    
    bool ValidateBindTextures(Context *context, GLuint first, GLsizei count, const GLuint *textures)
    {
        return true;
    }
    
    bool ValidateBindVertexBuffers(Context *context,
                                   GLuint first,
                                   GLsizei count,
                                   const BufferID *buffers,
                                   const GLintptr *offsets,
                                   const GLsizei *strides)
    {
        return true;
    }
    
    bool ValidateBufferStorage(Context *context,
                               GLenum target,
                               GLsizeiptr size,
                               const void *data,
                               GLbitfield flags)
    {
        return true;
    }
    
    bool ValidateClearTexImage(Context *context,
                               TextureID texture,
                               GLint level,
                               GLenum format,
                               GLenum type,
                               const void *data)
    {
        return true;
    }
    
    bool ValidateClearTexSubImage(Context *context,
                                  TextureID texture,
                                  GLint level,
                                  GLint xoffset,
                                  GLint yoffset,
                                  GLint zoffset,
                                  GLsizei width,
                                  GLsizei height,
                                  GLsizei depth,
                                  GLenum format,
                                  GLenum type,
                                  const void *data)
    {
        return true;
    }
    
    }  // namespace gl