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kc3-lang/angle/src/libANGLE/validationGL46.cpp

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  • Author : Clemen Deng
    Date : 2019-07-15 10:56:26
    Hash : 523dbf40
    Message : Add GL versions to desktop implementation The current implementation generates entry points for GL up to version 3.1. Will need to support later versions for some apps. Bug: angleproject:3698 Change-Id: Ic44d07b12a9eeeceb8cd98dd9c44652dca728dc0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700572 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/validationGL46.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationGL46.cpp: Validation functions for OpenGL 4.6 entry point parameters
    
    #include "libANGLE/validationGL46_autogen.h"
    
    namespace gl
    {
    
    bool ValidateMultiDrawArraysIndirectCount(Context *context,
                                              GLenum mode,
                                              const void *indirect,
                                              GLintptr drawcount,
                                              GLsizei maxdrawcount,
                                              GLsizei stride)
    {
        return true;
    }
    
    bool ValidateMultiDrawElementsIndirectCount(Context *context,
                                                GLenum mode,
                                                GLenum type,
                                                const void *indirect,
                                                GLintptr drawcount,
                                                GLsizei maxdrawcount,
                                                GLsizei stride)
    {
        return true;
    }
    
    bool ValidatePolygonOffsetClamp(Context *context, GLfloat factor, GLfloat units, GLfloat clamp)
    {
        return true;
    }
    
    bool ValidateSpecializeShader(Context *context,
                                  GLuint shader,
                                  const GLchar *pEntryPoint,
                                  GLuint numSpecializationConstants,
                                  const GLuint *pConstantIndex,
                                  const GLuint *pConstantValue)
    {
        return true;
    }
    
    }  // namespace gl