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kc3-lang/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp

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  • Author : Jiacheng Lu
    Date : 2019-08-30 15:00:52
    Hash : c3f7873b
    Message : Use TransformFeedbackID in place of GLuint handle Bug: angleproject:3804 Change-Id: Ib8fbec89f28645790df98a184f47303f4a8d64c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1779343 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>

  • src/libGLESv2/entry_points_gles_3_0_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gles_3_0_autogen.cpp:
    //   Defines the GLES 3.0 entry points.
    
    #include "libGLESv2/entry_points_gles_3_0_autogen.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Context.inl.h"
    #include "libANGLE/capture_gles_3_0_autogen.h"
    #include "libANGLE/entry_points_utils.h"
    #include "libANGLE/gl_enum_utils_autogen.h"
    #include "libANGLE/validationES3.h"
    #include "libGLESv2/global_state.h"
    
    namespace gl
    {
    void GL_APIENTRY BeginQuery(GLenum target, GLuint id)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBeginQuery", "context = %d, GLenum target = %s, GLuint id = %u", CID(context),
              GLenumToString(GLenumGroup::QueryTarget, target), id);
    
        if (context)
        {
            QueryType targetPacked                        = FromGL<QueryType>(target);
            QueryID idPacked                              = FromGL<QueryID>(id);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateBeginQuery(context, targetPacked, idPacked));
            if (isCallValid)
            {
                context->beginQuery(targetPacked, idPacked);
            }
            ANGLE_CAPTURE(BeginQuery, isCallValid, context, targetPacked, idPacked);
        }
    }
    
    void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBeginTransformFeedback", "context = %d, GLenum primitiveMode = %s", CID(context),
              GLenumToString(GLenumGroup::PrimitiveType, primitiveMode));
    
        if (context)
        {
            PrimitiveMode primitiveModePacked             = FromGL<PrimitiveMode>(primitiveMode);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateBeginTransformFeedback(context, primitiveModePacked));
            if (isCallValid)
            {
                context->beginTransformFeedback(primitiveModePacked);
            }
            ANGLE_CAPTURE(BeginTransformFeedback, isCallValid, context, primitiveModePacked);
        }
    }
    
    void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBindBufferBase",
              "context = %d, GLenum target = %s, GLuint index = %u, GLuint buffer = %u", CID(context),
              GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer);
    
        if (context)
        {
            BufferBinding targetPacked                    = FromGL<BufferBinding>(target);
            BufferID bufferPacked                         = FromGL<BufferID>(buffer);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateBindBufferBase(context, targetPacked, index, bufferPacked));
            if (isCallValid)
            {
                context->bindBufferBase(targetPacked, index, bufferPacked);
            }
            ANGLE_CAPTURE(BindBufferBase, isCallValid, context, targetPacked, index, bufferPacked);
        }
    }
    
    void GL_APIENTRY
    BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBindBufferRange",
              "context = %d, GLenum target = %s, GLuint index = %u, GLuint buffer = %u, GLintptr "
              "offset = %llu, GLsizeiptr size = %llu",
              CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer,
              static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size));
    
        if (context)
        {
            BufferBinding targetPacked                    = FromGL<BufferBinding>(target);
            BufferID bufferPacked                         = FromGL<BufferID>(buffer);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateBindBufferRange(context, targetPacked, index, bufferPacked, offset, size));
            if (isCallValid)
            {
                context->bindBufferRange(targetPacked, index, bufferPacked, offset, size);
            }
            ANGLE_CAPTURE(BindBufferRange, isCallValid, context, targetPacked, index, bufferPacked,
                          offset, size);
        }
    }
    
    void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBindSampler", "context = %d, GLuint unit = %u, GLuint sampler = %u", CID(context),
              unit, sampler);
    
        if (context)
        {
            SamplerID samplerPacked                       = FromGL<SamplerID>(sampler);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateBindSampler(context, unit, samplerPacked));
            if (isCallValid)
            {
                context->bindSampler(unit, samplerPacked);
            }
            ANGLE_CAPTURE(BindSampler, isCallValid, context, unit, samplerPacked);
        }
    }
    
    void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBindTransformFeedback", "context = %d, GLenum target = %s, GLuint id = %u",
              CID(context), GLenumToString(GLenumGroup::BindTransformFeedbackTarget, target), id);
    
        if (context)
        {
            TransformFeedbackID idPacked                  = FromGL<TransformFeedbackID>(id);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateBindTransformFeedback(context, target, idPacked));
            if (isCallValid)
            {
                context->bindTransformFeedback(target, idPacked);
            }
            ANGLE_CAPTURE(BindTransformFeedback, isCallValid, context, target, idPacked);
        }
    }
    
    void GL_APIENTRY BindVertexArray(GLuint array)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBindVertexArray", "context = %d, GLuint array = %u", CID(context), array);
    
        if (context)
        {
            VertexArrayID arrayPacked                     = FromGL<VertexArrayID>(array);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateBindVertexArray(context, arrayPacked));
            if (isCallValid)
            {
                context->bindVertexArray(arrayPacked);
            }
            ANGLE_CAPTURE(BindVertexArray, isCallValid, context, arrayPacked);
        }
    }
    
    void GL_APIENTRY BlitFramebuffer(GLint srcX0,
                                     GLint srcY0,
                                     GLint srcX1,
                                     GLint srcY1,
                                     GLint dstX0,
                                     GLint dstY0,
                                     GLint dstX1,
                                     GLint dstY1,
                                     GLbitfield mask,
                                     GLenum filter)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBlitFramebuffer",
              "context = %d, GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
              "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask "
              "= %s, GLenum filter = %s",
              CID(context), srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
              GLbitfieldToString(GLenumGroup::ClearBufferMask, mask).c_str(),
              GLenumToString(GLenumGroup::BlitFramebufferFilter, filter));
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateBlitFramebuffer(context, srcX0, srcY0, srcX1, srcY1, dstX0,
                                                        dstY0, dstX1, dstY1, mask, filter));
            if (isCallValid)
            {
                context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
                                         filter);
            }
            ANGLE_CAPTURE(BlitFramebuffer, isCallValid, context, srcX0, srcY0, srcX1, srcY1, dstX0,
                          dstY0, dstX1, dstY1, mask, filter);
        }
    }
    
    void GL_APIENTRY ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glClearBufferfi",
              "context = %d, GLenum buffer = %s, GLint drawbuffer = %d, GLfloat depth = %f, GLint "
              "stencil = %d",
              CID(context), GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, depth, stencil);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateClearBufferfi(context, buffer, drawbuffer, depth, stencil));
            if (isCallValid)
            {
                context->clearBufferfi(buffer, drawbuffer, depth, stencil);
            }
            ANGLE_CAPTURE(ClearBufferfi, isCallValid, context, buffer, drawbuffer, depth, stencil);
        }
    }
    
    void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glClearBufferfv",
              "context = %d, GLenum buffer = %s, GLint drawbuffer = %d, const GLfloat *value = "
              "0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateClearBufferfv(context, buffer, drawbuffer, value));
            if (isCallValid)
            {
                context->clearBufferfv(buffer, drawbuffer, value);
            }
            ANGLE_CAPTURE(ClearBufferfv, isCallValid, context, buffer, drawbuffer, value);
        }
    }
    
    void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glClearBufferiv",
              "context = %d, GLenum buffer = %s, GLint drawbuffer = %d, const GLint *value = "
              "0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateClearBufferiv(context, buffer, drawbuffer, value));
            if (isCallValid)
            {
                context->clearBufferiv(buffer, drawbuffer, value);
            }
            ANGLE_CAPTURE(ClearBufferiv, isCallValid, context, buffer, drawbuffer, value);
        }
    }
    
    void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glClearBufferuiv",
              "context = %d, GLenum buffer = %s, GLint drawbuffer = %d, const GLuint *value = "
              "0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateClearBufferuiv(context, buffer, drawbuffer, value));
            if (isCallValid)
            {
                context->clearBufferuiv(buffer, drawbuffer, value);
            }
            ANGLE_CAPTURE(ClearBufferuiv, isCallValid, context, buffer, drawbuffer, value);
        }
    }
    
    GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glClientWaitSync",
              "context = %d, GLsync sync = 0x%016" PRIxPTR
              ", GLbitfield flags = %s, GLuint64 timeout = %llu",
              CID(context), (uintptr_t)sync,
              GLbitfieldToString(GLenumGroup::SyncObjectMask, flags).c_str(),
              static_cast<unsigned long long>(timeout));
    
        GLenum returnValue;
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateClientWaitSync(context, sync, flags, timeout));
            if (isCallValid)
            {
                returnValue = context->clientWaitSync(sync, flags, timeout);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::ClientWaitSync, GLenum>();
            }
            ANGLE_CAPTURE(ClientWaitSync, isCallValid, context, sync, flags, timeout, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::ClientWaitSync, GLenum>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY CompressedTexImage3D(GLenum target,
                                          GLint level,
                                          GLenum internalformat,
                                          GLsizei width,
                                          GLsizei height,
                                          GLsizei depth,
                                          GLint border,
                                          GLsizei imageSize,
                                          const void *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glCompressedTexImage3D",
              "context = %d, GLenum target = %s, GLint level = %d, GLenum internalformat = %s, GLsizei "
              "width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei "
              "imageSize = %d, const void *data = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level,
              GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth, border,
              imageSize, (uintptr_t)data);
    
        if (context)
        {
            TextureTarget targetPacked                    = FromGL<TextureTarget>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateCompressedTexImage3D(context, targetPacked, level, internalformat, width,
                                              height, depth, border, imageSize, data));
            if (isCallValid)
            {
                context->compressedTexImage3D(targetPacked, level, internalformat, width, height, depth,
                                              border, imageSize, data);
            }
            ANGLE_CAPTURE(CompressedTexImage3D, isCallValid, context, targetPacked, level,
                          internalformat, width, height, depth, border, imageSize, data);
        }
    }
    
    void GL_APIENTRY CompressedTexSubImage3D(GLenum target,
                                             GLint level,
                                             GLint xoffset,
                                             GLint yoffset,
                                             GLint zoffset,
                                             GLsizei width,
                                             GLsizei height,
                                             GLsizei depth,
                                             GLenum format,
                                             GLsizei imageSize,
                                             const void *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glCompressedTexSubImage3D",
              "context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = "
              "%d, GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
              "GLenum format = %s, GLsizei imageSize = %d, const void *data = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset,
              zoffset, width, height, depth, GLenumToString(GLenumGroup::PixelFormat, format),
              imageSize, (uintptr_t)data);
    
        if (context)
        {
            TextureTarget targetPacked                    = FromGL<TextureTarget>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateCompressedTexSubImage3D(context, targetPacked, level, xoffset,
                                                                yoffset, zoffset, width, height, depth,
                                                                format, imageSize, data));
            if (isCallValid)
            {
                context->compressedTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width,
                                                 height, depth, format, imageSize, data);
            }
            ANGLE_CAPTURE(CompressedTexSubImage3D, isCallValid, context, targetPacked, level, xoffset,
                          yoffset, zoffset, width, height, depth, format, imageSize, data);
        }
    }
    
    void GL_APIENTRY CopyBufferSubData(GLenum readTarget,
                                       GLenum writeTarget,
                                       GLintptr readOffset,
                                       GLintptr writeOffset,
                                       GLsizeiptr size)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glCopyBufferSubData",
              "context = %d, GLenum readTarget = %s, GLenum writeTarget = %s, GLintptr readOffset = "
              "%llu, GLintptr writeOffset = %llu, GLsizeiptr size = %llu",
              CID(context), GLenumToString(GLenumGroup::CopyBufferSubDataTarget, readTarget),
              GLenumToString(GLenumGroup::CopyBufferSubDataTarget, writeTarget),
              static_cast<unsigned long long>(readOffset), static_cast<unsigned long long>(writeOffset),
              static_cast<unsigned long long>(size));
    
        if (context)
        {
            BufferBinding readTargetPacked                = FromGL<BufferBinding>(readTarget);
            BufferBinding writeTargetPacked               = FromGL<BufferBinding>(writeTarget);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked,
                                                          readOffset, writeOffset, size));
            if (isCallValid)
            {
                context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset,
                                           size);
            }
            ANGLE_CAPTURE(CopyBufferSubData, isCallValid, context, readTargetPacked, writeTargetPacked,
                          readOffset, writeOffset, size);
        }
    }
    
    void GL_APIENTRY CopyTexSubImage3D(GLenum target,
                                       GLint level,
                                       GLint xoffset,
                                       GLint yoffset,
                                       GLint zoffset,
                                       GLint x,
                                       GLint y,
                                       GLsizei width,
                                       GLsizei height)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glCopyTexSubImage3D",
              "context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = "
              "%d, GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height "
              "= %d",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset,
              zoffset, x, y, width, height);
    
        if (context)
        {
            TextureTarget targetPacked                    = FromGL<TextureTarget>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateCopyTexSubImage3D(context, targetPacked, level, xoffset,
                                                          yoffset, zoffset, x, y, width, height));
            if (isCallValid)
            {
                context->copyTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, x, y, width,
                                           height);
            }
            ANGLE_CAPTURE(CopyTexSubImage3D, isCallValid, context, targetPacked, level, xoffset,
                          yoffset, zoffset, x, y, width, height);
        }
    }
    
    void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDeleteQueries", "context = %d, GLsizei n = %d, const GLuint *ids = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)ids);
    
        if (context)
        {
            const QueryID *idsPacked                      = FromGL<const QueryID *>(ids);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDeleteQueries(context, n, idsPacked));
            if (isCallValid)
            {
                context->deleteQueries(n, idsPacked);
            }
            ANGLE_CAPTURE(DeleteQueries, isCallValid, context, n, idsPacked);
        }
    }
    
    void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDeleteSamplers",
              "context = %d, GLsizei count = %d, const GLuint *samplers = 0x%016" PRIxPTR "",
              CID(context), count, (uintptr_t)samplers);
    
        if (context)
        {
            const SamplerID *samplersPacked               = FromGL<const SamplerID *>(samplers);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDeleteSamplers(context, count, samplersPacked));
            if (isCallValid)
            {
                context->deleteSamplers(count, samplersPacked);
            }
            ANGLE_CAPTURE(DeleteSamplers, isCallValid, context, count, samplersPacked);
        }
    }
    
    void GL_APIENTRY DeleteSync(GLsync sync)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDeleteSync", "context = %d, GLsync sync = 0x%016" PRIxPTR "", CID(context),
              (uintptr_t)sync);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateDeleteSync(context, sync));
            if (isCallValid)
            {
                context->deleteSync(sync);
            }
            ANGLE_CAPTURE(DeleteSync, isCallValid, context, sync);
        }
    }
    
    void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDeleteTransformFeedbacks",
              "context = %d, GLsizei n = %d, const GLuint *ids = 0x%016" PRIxPTR "", CID(context), n,
              (uintptr_t)ids);
    
        if (context)
        {
            const TransformFeedbackID *idsPacked          = FromGL<const TransformFeedbackID *>(ids);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDeleteTransformFeedbacks(context, n, idsPacked));
            if (isCallValid)
            {
                context->deleteTransformFeedbacks(n, idsPacked);
            }
            ANGLE_CAPTURE(DeleteTransformFeedbacks, isCallValid, context, n, idsPacked);
        }
    }
    
    void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDeleteVertexArrays",
              "context = %d, GLsizei n = %d, const GLuint *arrays = 0x%016" PRIxPTR "", CID(context), n,
              (uintptr_t)arrays);
    
        if (context)
        {
            const VertexArrayID *arraysPacked             = FromGL<const VertexArrayID *>(arrays);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDeleteVertexArrays(context, n, arraysPacked));
            if (isCallValid)
            {
                context->deleteVertexArrays(n, arraysPacked);
            }
            ANGLE_CAPTURE(DeleteVertexArrays, isCallValid, context, n, arraysPacked);
        }
    }
    
    void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDrawArraysInstanced",
              "context = %d, GLenum mode = %s, GLint first = %d, GLsizei count = %d, GLsizei "
              "instancecount = %d",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), first, count,
              instancecount);
    
        if (context)
        {
            PrimitiveMode modePacked                      = FromGL<PrimitiveMode>(mode);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateDrawArraysInstanced(context, modePacked, first, count, instancecount));
            if (isCallValid)
            {
                context->drawArraysInstanced(modePacked, first, count, instancecount);
            }
            ANGLE_CAPTURE(DrawArraysInstanced, isCallValid, context, modePacked, first, count,
                          instancecount);
        }
    }
    
    void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDrawBuffers", "context = %d, GLsizei n = %d, const GLenum *bufs = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)bufs);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateDrawBuffers(context, n, bufs));
            if (isCallValid)
            {
                context->drawBuffers(n, bufs);
            }
            ANGLE_CAPTURE(DrawBuffers, isCallValid, context, n, bufs);
        }
    }
    
    void GL_APIENTRY DrawElementsInstanced(GLenum mode,
                                           GLsizei count,
                                           GLenum type,
                                           const void *indices,
                                           GLsizei instancecount)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDrawElementsInstanced",
              "context = %d, GLenum mode = %s, GLsizei count = %d, GLenum type = %s, const void "
              "*indices = 0x%016" PRIxPTR ", GLsizei instancecount = %d",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count,
              GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, instancecount);
    
        if (context)
        {
            PrimitiveMode modePacked                      = FromGL<PrimitiveMode>(mode);
            DrawElementsType typePacked                   = FromGL<DrawElementsType>(type);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateDrawElementsInstanced(context, modePacked, count, typePacked,
                                                              indices, instancecount));
            if (isCallValid)
            {
                context->drawElementsInstanced(modePacked, count, typePacked, indices, instancecount);
            }
            ANGLE_CAPTURE(DrawElementsInstanced, isCallValid, context, modePacked, count, typePacked,
                          indices, instancecount);
        }
    }
    
    void GL_APIENTRY DrawRangeElements(GLenum mode,
                                       GLuint start,
                                       GLuint end,
                                       GLsizei count,
                                       GLenum type,
                                       const void *indices)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDrawRangeElements",
              "context = %d, GLenum mode = %s, GLuint start = %u, GLuint end = %u, GLsizei count = %d, "
              "GLenum type = %s, const void *indices = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), start, end, count,
              GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices);
    
        if (context)
        {
            PrimitiveMode modePacked                      = FromGL<PrimitiveMode>(mode);
            DrawElementsType typePacked                   = FromGL<DrawElementsType>(type);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDrawRangeElements(context, modePacked, start, end,
                                                                        count, typePacked, indices));
            if (isCallValid)
            {
                context->drawRangeElements(modePacked, start, end, count, typePacked, indices);
            }
            ANGLE_CAPTURE(DrawRangeElements, isCallValid, context, modePacked, start, end, count,
                          typePacked, indices);
        }
    }
    
    void GL_APIENTRY EndQuery(GLenum target)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glEndQuery", "context = %d, GLenum target = %s", CID(context),
              GLenumToString(GLenumGroup::QueryTarget, target));
    
        if (context)
        {
            QueryType targetPacked                        = FromGL<QueryType>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateEndQuery(context, targetPacked));
            if (isCallValid)
            {
                context->endQuery(targetPacked);
            }
            ANGLE_CAPTURE(EndQuery, isCallValid, context, targetPacked);
        }
    }
    
    void GL_APIENTRY EndTransformFeedback()
    {
        Context *context = GetValidGlobalContext();
        EVENT("glEndTransformFeedback", "context = %d", CID(context));
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateEndTransformFeedback(context));
            if (isCallValid)
            {
                context->endTransformFeedback();
            }
            ANGLE_CAPTURE(EndTransformFeedback, isCallValid, context);
        }
    }
    
    GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glFenceSync", "context = %d, GLenum condition = %s, GLbitfield flags = %s", CID(context),
              GLenumToString(GLenumGroup::SyncCondition, condition),
              GLbitfieldToString(GLenumGroup::DefaultGroup, flags).c_str());
    
        GLsync returnValue;
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateFenceSync(context, condition, flags));
            if (isCallValid)
            {
                returnValue = context->fenceSync(condition, flags);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::FenceSync, GLsync>();
            }
            ANGLE_CAPTURE(FenceSync, isCallValid, context, condition, flags, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::FenceSync, GLsync>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glFlushMappedBufferRange",
              "context = %d, GLenum target = %s, GLintptr offset = %llu, GLsizeiptr length = %llu",
              CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target),
              static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length));
    
        if (context)
        {
            BufferBinding targetPacked                    = FromGL<BufferBinding>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateFlushMappedBufferRange(context, targetPacked, offset, length));
            if (isCallValid)
            {
                context->flushMappedBufferRange(targetPacked, offset, length);
            }
            ANGLE_CAPTURE(FlushMappedBufferRange, isCallValid, context, targetPacked, offset, length);
        }
    }
    
    void GL_APIENTRY
    FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glFramebufferTextureLayer",
              "context = %d, GLenum target = %s, GLenum attachment = %s, GLuint texture = %u, GLint "
              "level = %d, GLint layer = %d",
              CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target),
              GLenumToString(GLenumGroup::FramebufferAttachment, attachment), texture, level, layer);
    
        if (context)
        {
            TextureID texturePacked                       = FromGL<TextureID>(texture);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateFramebufferTextureLayer(context, target, attachment,
                                                                texturePacked, level, layer));
            if (isCallValid)
            {
                context->framebufferTextureLayer(target, attachment, texturePacked, level, layer);
            }
            ANGLE_CAPTURE(FramebufferTextureLayer, isCallValid, context, target, attachment,
                          texturePacked, level, layer);
        }
    }
    
    void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGenQueries", "context = %d, GLsizei n = %d, GLuint *ids = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)ids);
    
        if (context)
        {
            QueryID *idsPacked                            = FromGL<QueryID *>(ids);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateGenQueries(context, n, idsPacked));
            if (isCallValid)
            {
                context->genQueries(n, idsPacked);
            }
            ANGLE_CAPTURE(GenQueries, isCallValid, context, n, idsPacked);
        }
    }
    
    void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGenSamplers", "context = %d, GLsizei count = %d, GLuint *samplers = 0x%016" PRIxPTR "",
              CID(context), count, (uintptr_t)samplers);
    
        if (context)
        {
            SamplerID *samplersPacked                     = FromGL<SamplerID *>(samplers);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGenSamplers(context, count, samplersPacked));
            if (isCallValid)
            {
                context->genSamplers(count, samplersPacked);
            }
            ANGLE_CAPTURE(GenSamplers, isCallValid, context, count, samplersPacked);
        }
    }
    
    void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGenTransformFeedbacks",
              "context = %d, GLsizei n = %d, GLuint *ids = 0x%016" PRIxPTR "", CID(context), n,
              (uintptr_t)ids);
    
        if (context)
        {
            TransformFeedbackID *idsPacked                = FromGL<TransformFeedbackID *>(ids);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGenTransformFeedbacks(context, n, idsPacked));
            if (isCallValid)
            {
                context->genTransformFeedbacks(n, idsPacked);
            }
            ANGLE_CAPTURE(GenTransformFeedbacks, isCallValid, context, n, idsPacked);
        }
    }
    
    void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGenVertexArrays", "context = %d, GLsizei n = %d, GLuint *arrays = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)arrays);
    
        if (context)
        {
            VertexArrayID *arraysPacked                   = FromGL<VertexArrayID *>(arrays);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGenVertexArrays(context, n, arraysPacked));
            if (isCallValid)
            {
                context->genVertexArrays(n, arraysPacked);
            }
            ANGLE_CAPTURE(GenVertexArrays, isCallValid, context, n, arraysPacked);
        }
    }
    
    void GL_APIENTRY GetActiveUniformBlockName(GLuint program,
                                               GLuint uniformBlockIndex,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLchar *uniformBlockName)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetActiveUniformBlockName",
              "context = %d, GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, "
              "GLsizei *length = 0x%016" PRIxPTR ", GLchar *uniformBlockName = 0x%016" PRIxPTR "",
              CID(context), program, uniformBlockIndex, bufSize, (uintptr_t)length,
              (uintptr_t)uniformBlockName);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetActiveUniformBlockName(context, programPacked, uniformBlockIndex, bufSize,
                                                   length, uniformBlockName));
            if (isCallValid)
            {
                context->getActiveUniformBlockName(programPacked, uniformBlockIndex, bufSize, length,
                                                   uniformBlockName);
            }
            ANGLE_CAPTURE(GetActiveUniformBlockName, isCallValid, context, programPacked,
                          uniformBlockIndex, bufSize, length, uniformBlockName);
        }
    }
    
    void GL_APIENTRY GetActiveUniformBlockiv(GLuint program,
                                             GLuint uniformBlockIndex,
                                             GLenum pname,
                                             GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetActiveUniformBlockiv",
              "context = %d, GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = %s, "
              "GLint *params = 0x%016" PRIxPTR "",
              CID(context), program, uniformBlockIndex,
              GLenumToString(GLenumGroup::UniformBlockPName, pname), (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetActiveUniformBlockiv(context, programPacked,
                                                                uniformBlockIndex, pname, params));
            if (isCallValid)
            {
                context->getActiveUniformBlockiv(programPacked, uniformBlockIndex, pname, params);
            }
            ANGLE_CAPTURE(GetActiveUniformBlockiv, isCallValid, context, programPacked,
                          uniformBlockIndex, pname, params);
        }
    }
    
    void GL_APIENTRY GetActiveUniformsiv(GLuint program,
                                         GLsizei uniformCount,
                                         const GLuint *uniformIndices,
                                         GLenum pname,
                                         GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetActiveUniformsiv",
              "context = %d, GLuint program = %u, GLsizei uniformCount = %d, const GLuint "
              "*uniformIndices = 0x%016" PRIxPTR ", GLenum pname = %s, GLint *params = 0x%016" PRIxPTR
              "",
              CID(context), program, uniformCount, (uintptr_t)uniformIndices,
              GLenumToString(GLenumGroup::UniformPName, pname), (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetActiveUniformsiv(context, programPacked, uniformCount,
                                                            uniformIndices, pname, params));
            if (isCallValid)
            {
                context->getActiveUniformsiv(programPacked, uniformCount, uniformIndices, pname,
                                             params);
            }
            ANGLE_CAPTURE(GetActiveUniformsiv, isCallValid, context, programPacked, uniformCount,
                          uniformIndices, pname, params);
        }
    }
    
    void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetBufferParameteri64v",
              "context = %d, GLenum target = %s, GLenum pname = %s, GLint64 *params = 0x%016" PRIxPTR
              "",
              CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target),
              GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
    
        if (context)
        {
            BufferBinding targetPacked                    = FromGL<BufferBinding>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetBufferParameteri64v(context, targetPacked, pname, params));
            if (isCallValid)
            {
                context->getBufferParameteri64v(targetPacked, pname, params);
            }
            ANGLE_CAPTURE(GetBufferParameteri64v, isCallValid, context, targetPacked, pname, params);
        }
    }
    
    void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetBufferPointerv",
              "context = %d, GLenum target = %s, GLenum pname = %s, void **params = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target),
              GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
    
        if (context)
        {
            BufferBinding targetPacked                    = FromGL<BufferBinding>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetBufferPointerv(context, targetPacked, pname, params));
            if (isCallValid)
            {
                context->getBufferPointerv(targetPacked, pname, params);
            }
            ANGLE_CAPTURE(GetBufferPointerv, isCallValid, context, targetPacked, pname, params);
        }
    }
    
    GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetFragDataLocation",
              "context = %d, GLuint program = %u, const GLchar *name = 0x%016" PRIxPTR "", CID(context),
              program, (uintptr_t)name);
    
        GLint returnValue;
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetFragDataLocation(context, programPacked, name));
            if (isCallValid)
            {
                returnValue = context->getFragDataLocation(programPacked, name);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::GetFragDataLocation, GLint>();
            }
            ANGLE_CAPTURE(GetFragDataLocation, isCallValid, context, programPacked, name, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::GetFragDataLocation, GLint>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetInteger64i_v",
              "context = %d, GLenum target = %s, GLuint index = %u, GLint64 *data = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetInteger64i_v(context, target, index, data));
            if (isCallValid)
            {
                context->getInteger64i_v(target, index, data);
            }
            ANGLE_CAPTURE(GetInteger64i_v, isCallValid, context, target, index, data);
        }
    }
    
    void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetInteger64v", "context = %d, GLenum pname = %s, GLint64 *data = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::GetPName, pname), (uintptr_t)data);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetInteger64v(context, pname, data));
            if (isCallValid)
            {
                context->getInteger64v(pname, data);
            }
            ANGLE_CAPTURE(GetInteger64v, isCallValid, context, pname, data);
        }
    }
    
    void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetIntegeri_v",
              "context = %d, GLenum target = %s, GLuint index = %u, GLint *data = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetIntegeri_v(context, target, index, data));
            if (isCallValid)
            {
                context->getIntegeri_v(target, index, data);
            }
            ANGLE_CAPTURE(GetIntegeri_v, isCallValid, context, target, index, data);
        }
    }
    
    void GL_APIENTRY GetInternalformativ(GLenum target,
                                         GLenum internalformat,
                                         GLenum pname,
                                         GLsizei bufSize,
                                         GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetInternalformativ",
              "context = %d, GLenum target = %s, GLenum internalformat = %s, GLenum pname = %s, "
              "GLsizei bufSize = %d, GLint *params = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target),
              GLenumToString(GLenumGroup::InternalFormat, internalformat),
              GLenumToString(GLenumGroup::InternalFormatPName, pname), bufSize, (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetInternalformativ(context, target, internalformat, pname, bufSize, params));
            if (isCallValid)
            {
                context->getInternalformativ(target, internalformat, pname, bufSize, params);
            }
            ANGLE_CAPTURE(GetInternalformativ, isCallValid, context, target, internalformat, pname,
                          bufSize, params);
        }
    }
    
    void GL_APIENTRY GetProgramBinary(GLuint program,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLenum *binaryFormat,
                                      void *binary)
    {
        Context *context = GetValidGlobalContext();
        EVENT(
            "glGetProgramBinary",
            "context = %d, GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
            ", GLenum *binaryFormat = 0x%016" PRIxPTR ", void *binary = 0x%016" PRIxPTR "",
            CID(context), program, bufSize, (uintptr_t)length, (uintptr_t)binaryFormat,
            (uintptr_t)binary);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetProgramBinary(context, programPacked, bufSize,
                                                                       length, binaryFormat, binary));
            if (isCallValid)
            {
                context->getProgramBinary(programPacked, bufSize, length, binaryFormat, binary);
            }
            ANGLE_CAPTURE(GetProgramBinary, isCallValid, context, programPacked, bufSize, length,
                          binaryFormat, binary);
        }
    }
    
    void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetQueryObjectuiv",
              "context = %d, GLuint id = %u, GLenum pname = %s, GLuint *params = 0x%016" PRIxPTR "",
              CID(context), id, GLenumToString(GLenumGroup::QueryObjectParameterName, pname),
              (uintptr_t)params);
    
        if (context)
        {
            QueryID idPacked                              = FromGL<QueryID>(id);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetQueryObjectuiv(context, idPacked, pname, params));
            if (isCallValid)
            {
                context->getQueryObjectuiv(idPacked, pname, params);
            }
            ANGLE_CAPTURE(GetQueryObjectuiv, isCallValid, context, idPacked, pname, params);
        }
    }
    
    void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetQueryiv",
              "context = %d, GLenum target = %s, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::QueryTarget, target),
              GLenumToString(GLenumGroup::QueryParameterName, pname), (uintptr_t)params);
    
        if (context)
        {
            QueryType targetPacked                        = FromGL<QueryType>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetQueryiv(context, targetPacked, pname, params));
            if (isCallValid)
            {
                context->getQueryiv(targetPacked, pname, params);
            }
            ANGLE_CAPTURE(GetQueryiv, isCallValid, context, targetPacked, pname, params);
        }
    }
    
    void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetSamplerParameterfv",
              "context = %d, GLuint sampler = %u, GLenum pname = %s, GLfloat *params = 0x%016" PRIxPTR
              "",
              CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname),
              (uintptr_t)params);
    
        if (context)
        {
            SamplerID samplerPacked                       = FromGL<SamplerID>(sampler);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetSamplerParameterfv(context, samplerPacked, pname, params));
            if (isCallValid)
            {
                context->getSamplerParameterfv(samplerPacked, pname, params);
            }
            ANGLE_CAPTURE(GetSamplerParameterfv, isCallValid, context, samplerPacked, pname, params);
        }
    }
    
    void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetSamplerParameteriv",
              "context = %d, GLuint sampler = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
              CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname),
              (uintptr_t)params);
    
        if (context)
        {
            SamplerID samplerPacked                       = FromGL<SamplerID>(sampler);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetSamplerParameteriv(context, samplerPacked, pname, params));
            if (isCallValid)
            {
                context->getSamplerParameteriv(samplerPacked, pname, params);
            }
            ANGLE_CAPTURE(GetSamplerParameteriv, isCallValid, context, samplerPacked, pname, params);
        }
    }
    
    const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetStringi", "context = %d, GLenum name = %s, GLuint index = %u", CID(context),
              GLenumToString(GLenumGroup::StringName, name), index);
    
        const GLubyte *returnValue;
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateGetStringi(context, name, index));
            if (isCallValid)
            {
                returnValue = context->getStringi(name, index);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::GetStringi, const GLubyte *>();
            }
            ANGLE_CAPTURE(GetStringi, isCallValid, context, name, index, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::GetStringi, const GLubyte *>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY
    GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
    {
        Context *context = GetGlobalContext();
        EVENT("glGetSynciv",
              "context = %d, GLsync sync = 0x%016" PRIxPTR
              ", GLenum pname = %s, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
              ", GLint *values = 0x%016" PRIxPTR "",
              CID(context), (uintptr_t)sync, GLenumToString(GLenumGroup::SyncParameterName, pname),
              bufSize, (uintptr_t)length, (uintptr_t)values);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetSynciv(context, sync, pname, bufSize, length, values));
            if (isCallValid)
            {
                context->getSynciv(sync, pname, bufSize, length, values);
            }
            ANGLE_CAPTURE(GetSynciv, isCallValid, context, sync, pname, bufSize, length, values);
        }
    }
    
    void GL_APIENTRY GetTransformFeedbackVarying(GLuint program,
                                                 GLuint index,
                                                 GLsizei bufSize,
                                                 GLsizei *length,
                                                 GLsizei *size,
                                                 GLenum *type,
                                                 GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetTransformFeedbackVarying",
              "context = %d, GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei "
              "*length = 0x%016" PRIxPTR ", GLsizei *size = 0x%016" PRIxPTR
              ", GLenum *type = 0x%016" PRIxPTR ", GLchar *name = 0x%016" PRIxPTR "",
              CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
              (uintptr_t)type, (uintptr_t)name);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetTransformFeedbackVarying(context, programPacked, index,
                                                                    bufSize, length, size, type, name));
            if (isCallValid)
            {
                context->getTransformFeedbackVarying(programPacked, index, bufSize, length, size, type,
                                                     name);
            }
            ANGLE_CAPTURE(GetTransformFeedbackVarying, isCallValid, context, programPacked, index,
                          bufSize, length, size, type, name);
        }
    }
    
    GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetUniformBlockIndex",
              "context = %d, GLuint program = %u, const GLchar *uniformBlockName = 0x%016" PRIxPTR "",
              CID(context), program, (uintptr_t)uniformBlockName);
    
        GLuint returnValue;
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetUniformBlockIndex(context, programPacked, uniformBlockName));
            if (isCallValid)
            {
                returnValue = context->getUniformBlockIndex(programPacked, uniformBlockName);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>();
            }
            ANGLE_CAPTURE(GetUniformBlockIndex, isCallValid, context, programPacked, uniformBlockName,
                          returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GetUniformIndices(GLuint program,
                                       GLsizei uniformCount,
                                       const GLchar *const *uniformNames,
                                       GLuint *uniformIndices)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetUniformIndices",
              "context = %d, GLuint program = %u, GLsizei uniformCount = %d, const GLchar "
              "*const*uniformNames = 0x%016" PRIxPTR ", GLuint *uniformIndices = 0x%016" PRIxPTR "",
              CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetUniformIndices(context, programPacked, uniformCount,
                                                          uniformNames, uniformIndices));
            if (isCallValid)
            {
                context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices);
            }
            ANGLE_CAPTURE(GetUniformIndices, isCallValid, context, programPacked, uniformCount,
                          uniformNames, uniformIndices);
        }
    }
    
    void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetUniformuiv",
              "context = %d, GLuint program = %u, GLint location = %d, GLuint *params = 0x%016" PRIxPTR
              "",
              CID(context), program, location, (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetUniformuiv(context, programPacked, location, params));
            if (isCallValid)
            {
                context->getUniformuiv(programPacked, location, params);
            }
            ANGLE_CAPTURE(GetUniformuiv, isCallValid, context, programPacked, location, params);
        }
    }
    
    void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetVertexAttribIiv",
              "context = %d, GLuint index = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
              CID(context), index, GLenumToString(GLenumGroup::VertexAttribEnum, pname),
              (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetVertexAttribIiv(context, index, pname, params));
            if (isCallValid)
            {
                context->getVertexAttribIiv(index, pname, params);
            }
            ANGLE_CAPTURE(GetVertexAttribIiv, isCallValid, context, index, pname, params);
        }
    }
    
    void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetVertexAttribIuiv",
              "context = %d, GLuint index = %u, GLenum pname = %s, GLuint *params = 0x%016" PRIxPTR "",
              CID(context), index, GLenumToString(GLenumGroup::VertexAttribEnum, pname),
              (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetVertexAttribIuiv(context, index, pname, params));
            if (isCallValid)
            {
                context->getVertexAttribIuiv(index, pname, params);
            }
            ANGLE_CAPTURE(GetVertexAttribIuiv, isCallValid, context, index, pname, params);
        }
    }
    
    void GL_APIENTRY InvalidateFramebuffer(GLenum target,
                                           GLsizei numAttachments,
                                           const GLenum *attachments)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glInvalidateFramebuffer",
              "context = %d, GLenum target = %s, GLsizei numAttachments = %d, const GLenum "
              "*attachments = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), numAttachments,
              (uintptr_t)attachments);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateInvalidateFramebuffer(context, target, numAttachments, attachments));
            if (isCallValid)
            {
                context->invalidateFramebuffer(target, numAttachments, attachments);
            }
            ANGLE_CAPTURE(InvalidateFramebuffer, isCallValid, context, target, numAttachments,
                          attachments);
        }
    }
    
    void GL_APIENTRY InvalidateSubFramebuffer(GLenum target,
                                              GLsizei numAttachments,
                                              const GLenum *attachments,
                                              GLint x,
                                              GLint y,
                                              GLsizei width,
                                              GLsizei height)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glInvalidateSubFramebuffer",
              "context = %d, GLenum target = %s, GLsizei numAttachments = %d, const GLenum "
              "*attachments = 0x%016" PRIxPTR
              ", GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d",
              CID(context), GLenumToString(GLenumGroup::DefaultGroup, target), numAttachments,
              (uintptr_t)attachments, x, y, width, height);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateInvalidateSubFramebuffer(context, target, numAttachments,
                                                                 attachments, x, y, width, height));
            if (isCallValid)
            {
                context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width,
                                                  height);
            }
            ANGLE_CAPTURE(InvalidateSubFramebuffer, isCallValid, context, target, numAttachments,
                          attachments, x, y, width, height);
        }
    }
    
    GLboolean GL_APIENTRY IsQuery(GLuint id)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glIsQuery", "context = %d, GLuint id = %u", CID(context), id);
    
        GLboolean returnValue;
        if (context)
        {
            QueryID idPacked                              = FromGL<QueryID>(id);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIsQuery(context, idPacked));
            if (isCallValid)
            {
                returnValue = context->isQuery(idPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::IsQuery, GLboolean>();
            }
            ANGLE_CAPTURE(IsQuery, isCallValid, context, idPacked, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::IsQuery, GLboolean>();
        }
        return returnValue;
    }
    
    GLboolean GL_APIENTRY IsSampler(GLuint sampler)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glIsSampler", "context = %d, GLuint sampler = %u", CID(context), sampler);
    
        GLboolean returnValue;
        if (context)
        {
            SamplerID samplerPacked                       = FromGL<SamplerID>(sampler);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIsSampler(context, samplerPacked));
            if (isCallValid)
            {
                returnValue = context->isSampler(samplerPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::IsSampler, GLboolean>();
            }
            ANGLE_CAPTURE(IsSampler, isCallValid, context, samplerPacked, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::IsSampler, GLboolean>();
        }
        return returnValue;
    }
    
    GLboolean GL_APIENTRY IsSync(GLsync sync)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glIsSync", "context = %d, GLsync sync = 0x%016" PRIxPTR "", CID(context),
              (uintptr_t)sync);
    
        GLboolean returnValue;
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIsSync(context, sync));
            if (isCallValid)
            {
                returnValue = context->isSync(sync);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::IsSync, GLboolean>();
            }
            ANGLE_CAPTURE(IsSync, isCallValid, context, sync, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::IsSync, GLboolean>();
        }
        return returnValue;
    }
    
    GLboolean GL_APIENTRY IsTransformFeedback(GLuint id)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glIsTransformFeedback", "context = %d, GLuint id = %u", CID(context), id);
    
        GLboolean returnValue;
        if (context)
        {
            TransformFeedbackID idPacked                  = FromGL<TransformFeedbackID>(id);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateIsTransformFeedback(context, idPacked));
            if (isCallValid)
            {
                returnValue = context->isTransformFeedback(idPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::IsTransformFeedback, GLboolean>();
            }
            ANGLE_CAPTURE(IsTransformFeedback, isCallValid, context, idPacked, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::IsTransformFeedback, GLboolean>();
        }
        return returnValue;
    }
    
    GLboolean GL_APIENTRY IsVertexArray(GLuint array)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glIsVertexArray", "context = %d, GLuint array = %u", CID(context), array);
    
        GLboolean returnValue;
        if (context)
        {
            VertexArrayID arrayPacked                     = FromGL<VertexArrayID>(array);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateIsVertexArray(context, arrayPacked));
            if (isCallValid)
            {
                returnValue = context->isVertexArray(arrayPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::IsVertexArray, GLboolean>();
            }
            ANGLE_CAPTURE(IsVertexArray, isCallValid, context, arrayPacked, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::IsVertexArray, GLboolean>();
        }
        return returnValue;
    }
    
    void *GL_APIENTRY MapBufferRange(GLenum target,
                                     GLintptr offset,
                                     GLsizeiptr length,
                                     GLbitfield access)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glMapBufferRange",
              "context = %d, GLenum target = %s, GLintptr offset = %llu, GLsizeiptr length = %llu, "
              "GLbitfield access = %s",
              CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target),
              static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length),
              GLbitfieldToString(GLenumGroup::BufferAccessMask, access).c_str());
    
        void *returnValue;
        if (context)
        {
            BufferBinding targetPacked                    = FromGL<BufferBinding>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateMapBufferRange(context, targetPacked, offset, length, access));
            if (isCallValid)
            {
                returnValue = context->mapBufferRange(targetPacked, offset, length, access);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::MapBufferRange, void *>();
            }
            ANGLE_CAPTURE(MapBufferRange, isCallValid, context, targetPacked, offset, length, access,
                          returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::MapBufferRange, void *>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY PauseTransformFeedback()
    {
        Context *context = GetValidGlobalContext();
        EVENT("glPauseTransformFeedback", "context = %d", CID(context));
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidatePauseTransformFeedback(context));
            if (isCallValid)
            {
                context->pauseTransformFeedback();
            }
            ANGLE_CAPTURE(PauseTransformFeedback, isCallValid, context);
        }
    }
    
    void GL_APIENTRY ProgramBinary(GLuint program,
                                   GLenum binaryFormat,
                                   const void *binary,
                                   GLsizei length)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glProgramBinary",
              "context = %d, GLuint program = %u, GLenum binaryFormat = %s, const void *binary = "
              "0x%016" PRIxPTR ", GLsizei length = %d",
              CID(context), program, GLenumToString(GLenumGroup::DefaultGroup, binaryFormat),
              (uintptr_t)binary, length);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramBinary(context, programPacked, binaryFormat, binary, length));
            if (isCallValid)
            {
                context->programBinary(programPacked, binaryFormat, binary, length);
            }
            ANGLE_CAPTURE(ProgramBinary, isCallValid, context, programPacked, binaryFormat, binary,
                          length);
        }
    }
    
    void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glProgramParameteri",
              "context = %d, GLuint program = %u, GLenum pname = %s, GLint value = %d", CID(context),
              program, GLenumToString(GLenumGroup::ProgramParameterPName, pname), value);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateProgramParameteri(context, programPacked, pname, value));
            if (isCallValid)
            {
                context->programParameteri(programPacked, pname, value);
            }
            ANGLE_CAPTURE(ProgramParameteri, isCallValid, context, programPacked, pname, value);
        }
    }
    
    void GL_APIENTRY ReadBuffer(GLenum src)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glReadBuffer", "context = %d, GLenum src = %s", CID(context),
              GLenumToString(GLenumGroup::ReadBufferMode, src));
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateReadBuffer(context, src));
            if (isCallValid)
            {
                context->readBuffer(src);
            }
            ANGLE_CAPTURE(ReadBuffer, isCallValid, context, src);
        }
    }
    
    void GL_APIENTRY RenderbufferStorageMultisample(GLenum target,
                                                    GLsizei samples,
                                                    GLenum internalformat,
                                                    GLsizei width,
                                                    GLsizei height)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glRenderbufferStorageMultisample",
              "context = %d, GLenum target = %s, GLsizei samples = %d, GLenum internalformat = %s, "
              "GLsizei width = %d, GLsizei height = %d",
              CID(context), GLenumToString(GLenumGroup::RenderbufferTarget, target), samples,
              GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateRenderbufferStorageMultisample(context, target, samples,
                                                                       internalformat, width, height));
            if (isCallValid)
            {
                context->renderbufferStorageMultisample(target, samples, internalformat, width, height);
            }
            ANGLE_CAPTURE(RenderbufferStorageMultisample, isCallValid, context, target, samples,
                          internalformat, width, height);
        }
    }
    
    void GL_APIENTRY ResumeTransformFeedback()
    {
        Context *context = GetValidGlobalContext();
        EVENT("glResumeTransformFeedback", "context = %d", CID(context));
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateResumeTransformFeedback(context));
            if (isCallValid)
            {
                context->resumeTransformFeedback();
            }
            ANGLE_CAPTURE(ResumeTransformFeedback, isCallValid, context);
        }
    }
    
    void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glSamplerParameterf",
              "context = %d, GLuint sampler = %u, GLenum pname = %s, GLfloat param = %f", CID(context),
              sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), param);
    
        if (context)
        {
            SamplerID samplerPacked                       = FromGL<SamplerID>(sampler);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateSamplerParameterf(context, samplerPacked, pname, param));
            if (isCallValid)
            {
                context->samplerParameterf(samplerPacked, pname, param);
            }
            ANGLE_CAPTURE(SamplerParameterf, isCallValid, context, samplerPacked, pname, param);
        }
    }
    
    void GL_APIENTRY SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glSamplerParameterfv",
              "context = %d, GLuint sampler = %u, GLenum pname = %s, const GLfloat *param = "
              "0x%016" PRIxPTR "",
              CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname),
              (uintptr_t)param);
    
        if (context)
        {
            SamplerID samplerPacked                       = FromGL<SamplerID>(sampler);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateSamplerParameterfv(context, samplerPacked, pname, param));
            if (isCallValid)
            {
                context->samplerParameterfv(samplerPacked, pname, param);
            }
            ANGLE_CAPTURE(SamplerParameterfv, isCallValid, context, samplerPacked, pname, param);
        }
    }
    
    void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glSamplerParameteri",
              "context = %d, GLuint sampler = %u, GLenum pname = %s, GLint param = %d", CID(context),
              sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), param);
    
        if (context)
        {
            SamplerID samplerPacked                       = FromGL<SamplerID>(sampler);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateSamplerParameteri(context, samplerPacked, pname, param));
            if (isCallValid)
            {
                context->samplerParameteri(samplerPacked, pname, param);
            }
            ANGLE_CAPTURE(SamplerParameteri, isCallValid, context, samplerPacked, pname, param);
        }
    }
    
    void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
    {
        Context *context = GetValidGlobalContext();
        EVENT(
            "glSamplerParameteriv",
            "context = %d, GLuint sampler = %u, GLenum pname = %s, const GLint *param = 0x%016" PRIxPTR
            "",
            CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname),
            (uintptr_t)param);
    
        if (context)
        {
            SamplerID samplerPacked                       = FromGL<SamplerID>(sampler);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateSamplerParameteriv(context, samplerPacked, pname, param));
            if (isCallValid)
            {
                context->samplerParameteriv(samplerPacked, pname, param);
            }
            ANGLE_CAPTURE(SamplerParameteriv, isCallValid, context, samplerPacked, pname, param);
        }
    }
    
    void GL_APIENTRY TexImage3D(GLenum target,
                                GLint level,
                                GLint internalformat,
                                GLsizei width,
                                GLsizei height,
                                GLsizei depth,
                                GLint border,
                                GLenum format,
                                GLenum type,
                                const void *pixels)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glTexImage3D",
              "context = %d, GLenum target = %s, GLint level = %d, GLint internalformat = %d, GLsizei "
              "width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = "
              "%s, GLenum type = %s, const void *pixels = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, internalformat,
              width, height, depth, border, GLenumToString(GLenumGroup::PixelFormat, format),
              GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
    
        if (context)
        {
            TextureTarget targetPacked                    = FromGL<TextureTarget>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateTexImage3D(context, targetPacked, level, internalformat, width,
                                                   height, depth, border, format, type, pixels));
            if (isCallValid)
            {
                context->texImage3D(targetPacked, level, internalformat, width, height, depth, border,
                                    format, type, pixels);
            }
            ANGLE_CAPTURE(TexImage3D, isCallValid, context, targetPacked, level, internalformat, width,
                          height, depth, border, format, type, pixels);
        }
    }
    
    void GL_APIENTRY
    TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glTexStorage2D",
              "context = %d, GLenum target = %s, GLsizei levels = %d, GLenum internalformat = %s, "
              "GLsizei width = %d, GLsizei height = %d",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), levels,
              GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height);
    
        if (context)
        {
            TextureType targetPacked                      = FromGL<TextureType>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateTexStorage2D(context, targetPacked, levels, internalformat, width, height));
            if (isCallValid)
            {
                context->texStorage2D(targetPacked, levels, internalformat, width, height);
            }
            ANGLE_CAPTURE(TexStorage2D, isCallValid, context, targetPacked, levels, internalformat,
                          width, height);
        }
    }
    
    void GL_APIENTRY TexStorage3D(GLenum target,
                                  GLsizei levels,
                                  GLenum internalformat,
                                  GLsizei width,
                                  GLsizei height,
                                  GLsizei depth)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glTexStorage3D",
              "context = %d, GLenum target = %s, GLsizei levels = %d, GLenum internalformat = %s, "
              "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), levels,
              GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth);
    
        if (context)
        {
            TextureType targetPacked                      = FromGL<TextureType>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateTexStorage3D(context, targetPacked, levels, internalformat,
                                                     width, height, depth));
            if (isCallValid)
            {
                context->texStorage3D(targetPacked, levels, internalformat, width, height, depth);
            }
            ANGLE_CAPTURE(TexStorage3D, isCallValid, context, targetPacked, levels, internalformat,
                          width, height, depth);
        }
    }
    
    void GL_APIENTRY TexSubImage3D(GLenum target,
                                   GLint level,
                                   GLint xoffset,
                                   GLint yoffset,
                                   GLint zoffset,
                                   GLsizei width,
                                   GLsizei height,
                                   GLsizei depth,
                                   GLenum format,
                                   GLenum type,
                                   const void *pixels)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glTexSubImage3D",
              "context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = "
              "%d, GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
              "GLenum format = %s, GLenum type = %s, const void *pixels = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset,
              zoffset, width, height, depth, GLenumToString(GLenumGroup::PixelFormat, format),
              GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
    
        if (context)
        {
            TextureTarget targetPacked                    = FromGL<TextureTarget>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateTexSubImage3D(context, targetPacked, level, xoffset, yoffset, zoffset, width,
                                       height, depth, format, type, pixels));
            if (isCallValid)
            {
                context->texSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width, height,
                                       depth, format, type, pixels);
            }
            ANGLE_CAPTURE(TexSubImage3D, isCallValid, context, targetPacked, level, xoffset, yoffset,
                          zoffset, width, height, depth, format, type, pixels);
        }
    }
    
    void GL_APIENTRY TransformFeedbackVaryings(GLuint program,
                                               GLsizei count,
                                               const GLchar *const *varyings,
                                               GLenum bufferMode)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glTransformFeedbackVaryings",
              "context = %d, GLuint program = %u, GLsizei count = %d, const GLchar *const*varyings = "
              "0x%016" PRIxPTR ", GLenum bufferMode = %s",
              CID(context), program, count, (uintptr_t)varyings,
              GLenumToString(GLenumGroup::DefaultGroup, bufferMode));
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateTransformFeedbackVaryings(
                                                  context, programPacked, count, varyings, bufferMode));
            if (isCallValid)
            {
                context->transformFeedbackVaryings(programPacked, count, varyings, bufferMode);
            }
            ANGLE_CAPTURE(TransformFeedbackVaryings, isCallValid, context, programPacked, count,
                          varyings, bufferMode);
        }
    }
    
    void GL_APIENTRY Uniform1ui(GLint location, GLuint v0)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform1ui", "context = %d, GLint location = %d, GLuint v0 = %u", CID(context),
              location, v0);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateUniform1ui(context, location, v0));
            if (isCallValid)
            {
                context->uniform1ui(location, v0);
            }
            ANGLE_CAPTURE(Uniform1ui, isCallValid, context, location, v0);
        }
    }
    
    void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform1uiv",
              "context = %d, GLint location = %d, GLsizei count = %d, const GLuint *value = "
              "0x%016" PRIxPTR "",
              CID(context), location, count, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform1uiv(context, location, count, value));
            if (isCallValid)
            {
                context->uniform1uiv(location, count, value);
            }
            ANGLE_CAPTURE(Uniform1uiv, isCallValid, context, location, count, value);
        }
    }
    
    void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform2ui", "context = %d, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u",
              CID(context), location, v0, v1);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform2ui(context, location, v0, v1));
            if (isCallValid)
            {
                context->uniform2ui(location, v0, v1);
            }
            ANGLE_CAPTURE(Uniform2ui, isCallValid, context, location, v0, v1);
        }
    }
    
    void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform2uiv",
              "context = %d, GLint location = %d, GLsizei count = %d, const GLuint *value = "
              "0x%016" PRIxPTR "",
              CID(context), location, count, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform2uiv(context, location, count, value));
            if (isCallValid)
            {
                context->uniform2uiv(location, count, value);
            }
            ANGLE_CAPTURE(Uniform2uiv, isCallValid, context, location, count, value);
        }
    }
    
    void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform3ui",
              "context = %d, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u",
              CID(context), location, v0, v1, v2);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform3ui(context, location, v0, v1, v2));
            if (isCallValid)
            {
                context->uniform3ui(location, v0, v1, v2);
            }
            ANGLE_CAPTURE(Uniform3ui, isCallValid, context, location, v0, v1, v2);
        }
    }
    
    void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform3uiv",
              "context = %d, GLint location = %d, GLsizei count = %d, const GLuint *value = "
              "0x%016" PRIxPTR "",
              CID(context), location, count, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform3uiv(context, location, count, value));
            if (isCallValid)
            {
                context->uniform3uiv(location, count, value);
            }
            ANGLE_CAPTURE(Uniform3uiv, isCallValid, context, location, count, value);
        }
    }
    
    void GL_APIENTRY Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform4ui",
              "context = %d, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u, "
              "GLuint v3 = %u",
              CID(context), location, v0, v1, v2, v3);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform4ui(context, location, v0, v1, v2, v3));
            if (isCallValid)
            {
                context->uniform4ui(location, v0, v1, v2, v3);
            }
            ANGLE_CAPTURE(Uniform4ui, isCallValid, context, location, v0, v1, v2, v3);
        }
    }
    
    void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform4uiv",
              "context = %d, GLint location = %d, GLsizei count = %d, const GLuint *value = "
              "0x%016" PRIxPTR "",
              CID(context), location, count, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform4uiv(context, location, count, value));
            if (isCallValid)
            {
                context->uniform4uiv(location, count, value);
            }
            ANGLE_CAPTURE(Uniform4uiv, isCallValid, context, location, count, value);
        }
    }
    
    void GL_APIENTRY UniformBlockBinding(GLuint program,
                                         GLuint uniformBlockIndex,
                                         GLuint uniformBlockBinding)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniformBlockBinding",
              "context = %d, GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint "
              "uniformBlockBinding = %u",
              CID(context), program, uniformBlockIndex, uniformBlockBinding);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateUniformBlockBinding(context, programPacked, uniformBlockIndex,
                                                            uniformBlockBinding));
            if (isCallValid)
            {
                context->uniformBlockBinding(programPacked, uniformBlockIndex, uniformBlockBinding);
            }
            ANGLE_CAPTURE(UniformBlockBinding, isCallValid, context, programPacked, uniformBlockIndex,
                          uniformBlockBinding);
        }
    }
    
    void GL_APIENTRY UniformMatrix2x3fv(GLint location,
                                        GLsizei count,
                                        GLboolean transpose,
                                        const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniformMatrix2x3fv",
              "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
              "GLfloat *value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateUniformMatrix2x3fv(context, location, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix2x3fv(location, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix2x3fv, isCallValid, context, location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY UniformMatrix2x4fv(GLint location,
                                        GLsizei count,
                                        GLboolean transpose,
                                        const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniformMatrix2x4fv",
              "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
              "GLfloat *value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateUniformMatrix2x4fv(context, location, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix2x4fv(location, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix2x4fv, isCallValid, context, location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY UniformMatrix3x2fv(GLint location,
                                        GLsizei count,
                                        GLboolean transpose,
                                        const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniformMatrix3x2fv",
              "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
              "GLfloat *value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateUniformMatrix3x2fv(context, location, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix3x2fv(location, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix3x2fv, isCallValid, context, location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY UniformMatrix3x4fv(GLint location,
                                        GLsizei count,
                                        GLboolean transpose,
                                        const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniformMatrix3x4fv",
              "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
              "GLfloat *value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateUniformMatrix3x4fv(context, location, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix3x4fv(location, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix3x4fv, isCallValid, context, location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY UniformMatrix4x2fv(GLint location,
                                        GLsizei count,
                                        GLboolean transpose,
                                        const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniformMatrix4x2fv",
              "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
              "GLfloat *value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateUniformMatrix4x2fv(context, location, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix4x2fv(location, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix4x2fv, isCallValid, context, location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY UniformMatrix4x3fv(GLint location,
                                        GLsizei count,
                                        GLboolean transpose,
                                        const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniformMatrix4x3fv",
              "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
              "GLfloat *value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateUniformMatrix4x3fv(context, location, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix4x3fv(location, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix4x3fv, isCallValid, context, location, count, transpose, value);
        }
    }
    
    GLboolean GL_APIENTRY UnmapBuffer(GLenum target)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUnmapBuffer", "context = %d, GLenum target = %s", CID(context),
              GLenumToString(GLenumGroup::BufferTargetARB, target));
    
        GLboolean returnValue;
        if (context)
        {
            BufferBinding targetPacked                    = FromGL<BufferBinding>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUnmapBuffer(context, targetPacked));
            if (isCallValid)
            {
                returnValue = context->unmapBuffer(targetPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::UnmapBuffer, GLboolean>();
            }
            ANGLE_CAPTURE(UnmapBuffer, isCallValid, context, targetPacked, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::UnmapBuffer, GLboolean>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttribDivisor", "context = %d, GLuint index = %u, GLuint divisor = %u",
              CID(context), index, divisor);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribDivisor(context, index, divisor));
            if (isCallValid)
            {
                context->vertexAttribDivisor(index, divisor);
            }
            ANGLE_CAPTURE(VertexAttribDivisor, isCallValid, context, index, divisor);
        }
    }
    
    void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttribI4i",
              "context = %d, GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d",
              CID(context), index, x, y, z, w);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI4i(context, index, x, y, z, w));
            if (isCallValid)
            {
                context->vertexAttribI4i(index, x, y, z, w);
            }
            ANGLE_CAPTURE(VertexAttribI4i, isCallValid, context, index, x, y, z, w);
        }
    }
    
    void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttribI4iv",
              "context = %d, GLuint index = %u, const GLint *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI4iv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttribI4iv(index, v);
            }
            ANGLE_CAPTURE(VertexAttribI4iv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttribI4ui",
              "context = %d, GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w "
              "= %u",
              CID(context), index, x, y, z, w);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI4ui(context, index, x, y, z, w));
            if (isCallValid)
            {
                context->vertexAttribI4ui(index, x, y, z, w);
            }
            ANGLE_CAPTURE(VertexAttribI4ui, isCallValid, context, index, x, y, z, w);
        }
    }
    
    void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttribI4uiv",
              "context = %d, GLuint index = %u, const GLuint *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI4uiv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttribI4uiv(index, v);
            }
            ANGLE_CAPTURE(VertexAttribI4uiv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY
    VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttribIPointer",
              "context = %d, GLuint index = %u, GLint size = %d, GLenum type = %s, GLsizei stride = "
              "%d, const void *pointer = 0x%016" PRIxPTR "",
              CID(context), index, size, GLenumToString(GLenumGroup::VertexAttribPointerType, type),
              stride, (uintptr_t)pointer);
    
        if (context)
        {
            VertexAttribType typePacked                   = FromGL<VertexAttribType>(type);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateVertexAttribIPointer(context, index, size, typePacked, stride, pointer));
            if (isCallValid)
            {
                context->vertexAttribIPointer(index, size, typePacked, stride, pointer);
            }
            ANGLE_CAPTURE(VertexAttribIPointer, isCallValid, context, index, size, typePacked, stride,
                          pointer);
        }
    }
    
    void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glWaitSync",
              "context = %d, GLsync sync = 0x%016" PRIxPTR
              ", GLbitfield flags = %s, GLuint64 timeout = %llu",
              CID(context), (uintptr_t)sync,
              GLbitfieldToString(GLenumGroup::DefaultGroup, flags).c_str(),
              static_cast<unsigned long long>(timeout));
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateWaitSync(context, sync, flags, timeout));
            if (isCallValid)
            {
                context->waitSync(sync, flags, timeout);
            }
            ANGLE_CAPTURE(WaitSync, isCallValid, context, sync, flags, timeout);
        }
    }
    }  // namespace gl