Hash :
e4faae21
Author :
Date :
2019-05-10T08:27:00
Rename state change notification messages. This makes the style use CamelCase instead of ALL_CAPS. It also cleans up some of the naming. It also changes some uses of the messages in some of the objects to hopefully be more consistent. See the comments added to the enum SubjectMessage in Observer.h for more details. Bug: angleproject:3427 Change-Id: I6dff4f6d335ecf1a27e48df65743b1490bd3025a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1600411 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Sampler.cpp : Implements the Sampler class, which represents a GLES 3
// sampler object. Sampler objects store some state needed to sample textures.
#include "libANGLE/Sampler.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/SamplerImpl.h"
namespace gl
{
Sampler::Sampler(rx::GLImplFactory *factory, GLuint id)
: RefCountObject(id), mState(), mImpl(factory->createSampler(mState)), mLabel()
{}
Sampler::~Sampler()
{
SafeDelete(mImpl);
}
void Sampler::onDestroy(const Context *context) {}
void Sampler::setLabel(const Context *context, const std::string &label)
{
mLabel = label;
}
const std::string &Sampler::getLabel() const
{
return mLabel;
}
void Sampler::setMinFilter(const Context *context, GLenum minFilter)
{
mState.setMinFilter(minFilter);
onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getMinFilter() const
{
return mState.getMinFilter();
}
void Sampler::setMagFilter(const Context *context, GLenum magFilter)
{
mState.setMagFilter(magFilter);
onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getMagFilter() const
{
return mState.getMagFilter();
}
void Sampler::setWrapS(const Context *context, GLenum wrapS)
{
mState.setWrapS(wrapS);
onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getWrapS() const
{
return mState.getWrapS();
}
void Sampler::setWrapT(const Context *context, GLenum wrapT)
{
mState.setWrapT(wrapT);
onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getWrapT() const
{
return mState.getWrapT();
}
void Sampler::setWrapR(const Context *context, GLenum wrapR)
{
mState.setWrapR(wrapR);
onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getWrapR() const
{
return mState.getWrapR();
}
void Sampler::setMaxAnisotropy(const Context *context, float maxAnisotropy)
{
mState.setMaxAnisotropy(maxAnisotropy);
onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
}
float Sampler::getMaxAnisotropy() const
{
return mState.getMaxAnisotropy();
}
void Sampler::setMinLod(const Context *context, GLfloat minLod)
{
mState.setMinLod(minLod);
onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
}
GLfloat Sampler::getMinLod() const
{
return mState.getMinLod();
}
void Sampler::setMaxLod(const Context *context, GLfloat maxLod)
{
mState.setMaxLod(maxLod);
onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
}
GLfloat Sampler::getMaxLod() const
{
return mState.getMaxLod();
}
void Sampler::setCompareMode(const Context *context, GLenum compareMode)
{
mState.setCompareMode(compareMode);
onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getCompareMode() const
{
return mState.getCompareMode();
}
void Sampler::setCompareFunc(const Context *context, GLenum compareFunc)
{
mState.setCompareFunc(compareFunc);
onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getCompareFunc() const
{
return mState.getCompareFunc();
}
void Sampler::setSRGBDecode(const Context *context, GLenum sRGBDecode)
{
mState.setSRGBDecode(sRGBDecode);
onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getSRGBDecode() const
{
return mState.getSRGBDecode();
}
void Sampler::setBorderColor(const Context *context, const ColorGeneric &color)
{
mState.setBorderColor(color);
onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
}
const ColorGeneric &Sampler::getBorderColor() const
{
return mState.getBorderColor();
}
const SamplerState &Sampler::getSamplerState() const
{
return mState;
}
rx::SamplerImpl *Sampler::getImplementation() const
{
return mImpl;
}
void Sampler::syncState(const Context *context)
{
// TODO(jmadill): Use actual dirty bits for sampler.
mImpl->syncState(context);
}
} // namespace gl