Hash :
e4faae21
Author :
Date :
2019-05-10T08:27:00
Rename state change notification messages. This makes the style use CamelCase instead of ALL_CAPS. It also cleans up some of the naming. It also changes some uses of the messages in some of the objects to hopefully be more consistent. See the comments added to the enum SubjectMessage in Observer.h for more details. Bug: angleproject:3427 Change-Id: I6dff4f6d335ecf1a27e48df65743b1490bd3025a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1600411 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLImageD3D.cpp: Implements the rx::EGLImageD3D class, the D3D implementation of EGL images
#include "libANGLE/renderer/d3d/EGLImageD3D.h"
#include "common/debug.h"
#include "common/utilities.h"
#include "libANGLE/AttributeMap.h"
#include "libANGLE/Context.h"
#include "libANGLE/Texture.h"
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/TextureD3D.h"
#include "libANGLE/renderer/d3d/TextureStorage.h"
#include <EGL/eglext.h>
namespace rx
{
EGLImageD3D::EGLImageD3D(const egl::ImageState &state,
EGLenum target,
const egl::AttributeMap &attribs,
RendererD3D *renderer)
: ImageImpl(state), mRenderer(renderer), mRenderTarget(nullptr)
{
ASSERT(renderer != nullptr);
}
EGLImageD3D::~EGLImageD3D()
{
SafeDelete(mRenderTarget);
}
egl::Error EGLImageD3D::initialize(const egl::Display *display)
{
return egl::NoError();
}
angle::Result EGLImageD3D::orphan(const gl::Context *context, egl::ImageSibling *sibling)
{
if (sibling == mState.source)
{
ANGLE_TRY(copyToLocalRendertarget(context));
}
return angle::Result::Continue;
}
angle::Result EGLImageD3D::getRenderTarget(const gl::Context *context,
RenderTargetD3D **outRT) const
{
if (mState.source != nullptr)
{
ASSERT(!mRenderTarget);
FramebufferAttachmentRenderTarget *rt = nullptr;
ANGLE_TRY(
mState.source->getAttachmentRenderTarget(context, GL_NONE, mState.imageIndex, &rt));
*outRT = static_cast<RenderTargetD3D *>(rt);
return angle::Result::Continue;
}
ASSERT(mRenderTarget);
*outRT = mRenderTarget;
return angle::Result::Continue;
}
angle::Result EGLImageD3D::copyToLocalRendertarget(const gl::Context *context)
{
ASSERT(mState.source != nullptr);
ASSERT(mRenderTarget == nullptr);
RenderTargetD3D *curRenderTarget = nullptr;
ANGLE_TRY(getRenderTarget(context, &curRenderTarget));
// Invalidate FBOs with this Image attached. Only currently applies to D3D11.
for (egl::ImageSibling *target : mState.targets)
{
target->onStateChange(context, angle::SubjectMessage::SubjectChanged);
}
return mRenderer->createRenderTargetCopy(context, curRenderTarget, &mRenderTarget);
}
} // namespace rx