Hash :
b980c563
Author :
Date :
2018-11-27T11:34:27
Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// HLSLCompiler: Wrapper for the D3DCompiler DLL.
//
#ifndef LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
#define LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
#include "libANGLE/Error.h"
#include "common/angleutils.h"
#include "common/platform.h"
#include <string>
#include <vector>
namespace gl
{
class InfoLog;
} // namespace gl
namespace rx
{
namespace d3d
{
class Context;
} // namespace d3d
struct CompileConfig
{
UINT flags;
std::string name;
CompileConfig();
CompileConfig(UINT flags, const std::string &name);
};
class HLSLCompiler : angle::NonCopyable
{
public:
HLSLCompiler();
~HLSLCompiler();
void release();
// Attempt to compile a HLSL shader using the supplied configurations, may output a NULL
// compiled blob even if no GL errors are returned.
angle::Result compileToBinary(d3d::Context *context,
gl::InfoLog &infoLog,
const std::string &hlsl,
const std::string &profile,
const std::vector<CompileConfig> &configs,
const D3D_SHADER_MACRO *overrideMacros,
ID3DBlob **outCompiledBlob,
std::string *outDebugInfo);
angle::Result disassembleBinary(d3d::Context *context,
ID3DBlob *shaderBinary,
std::string *disassemblyOut);
angle::Result ensureInitialized(d3d::Context *context);
private:
bool mInitialized;
HMODULE mD3DCompilerModule;
pD3DCompile mD3DCompileFunc;
pD3DDisassemble mD3DDisassembleFunc;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_