Hash :
892d1805
Author :
Date :
2019-03-27T14:21:34
Vulkan: Have the WindowSurfaceVk own the submit semaphores. Chaining of submit semaphores is only needed for window surfaces because they are required for the first usage of the swap chain image and final present of the image. Move ownership of the submit semaphores from RendererVk to WindowSurfaceVk and update all calls to finish and flush to be piped through a ContextVk which tracks the currently bound window surface. BUG=angleproject:2464 Change-Id: I4b3083124d7910a5dee297afc219e3a3f28057f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542257 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016-2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// QueryVk.cpp:
// Implements the class methods for QueryVk.
//
#include "libANGLE/renderer/vulkan/QueryVk.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
#include "common/debug.h"
namespace rx
{
QueryVk::QueryVk(gl::QueryType type) : QueryImpl(type), mCachedResult(0), mCachedResultValid(false)
{}
QueryVk::~QueryVk() = default;
void QueryVk::onDestroy(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
vk::DynamicQueryPool *queryPool = contextVk->getQueryPool(getType());
queryPool->freeQuery(contextVk, &mQueryHelper);
queryPool->freeQuery(contextVk, &mQueryHelperTimeElapsedBegin);
}
angle::Result QueryVk::begin(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
mCachedResultValid = false;
if (!mQueryHelper.getQueryPool())
{
ANGLE_TRY(contextVk->getQueryPool(getType())->allocateQuery(contextVk, &mQueryHelper));
}
// Note: TimeElapsed is implemented by using two Timestamp queries and taking the diff.
if (getType() == gl::QueryType::TimeElapsed)
{
if (!mQueryHelperTimeElapsedBegin.getQueryPool())
{
ANGLE_TRY(contextVk->getQueryPool(getType())->allocateQuery(
contextVk, &mQueryHelperTimeElapsedBegin));
}
mQueryHelperTimeElapsedBegin.writeTimestamp(contextVk);
}
else
{
mQueryHelper.beginQuery(contextVk);
}
return angle::Result::Continue;
}
angle::Result QueryVk::end(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
if (getType() == gl::QueryType::TimeElapsed)
{
mQueryHelper.writeTimestamp(contextVk);
}
else
{
mQueryHelper.endQuery(contextVk);
}
return angle::Result::Continue;
}
angle::Result QueryVk::queryCounter(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
mCachedResultValid = false;
if (!mQueryHelper.getQueryPool())
{
ANGLE_TRY(contextVk->getQueryPool(getType())->allocateQuery(contextVk, &mQueryHelper));
}
ASSERT(getType() == gl::QueryType::Timestamp);
mQueryHelper.writeTimestamp(contextVk);
return angle::Result::Continue;
}
angle::Result QueryVk::getResult(const gl::Context *context, bool wait)
{
if (mCachedResultValid)
{
return angle::Result::Continue;
}
ContextVk *contextVk = vk::GetImpl(context);
RendererVk *renderer = contextVk->getRenderer();
// glGetQueryObject* requires an implicit flush of the command buffers to guarantee execution in
// finite time.
// Note regarding time-elapsed: end should have been called after begin, so flushing when end
// has pending work should flush begin too.
if (mQueryHelper.hasPendingWork(renderer))
{
ANGLE_TRY(contextVk->flushImpl());
ASSERT(!mQueryHelperTimeElapsedBegin.hasPendingWork(renderer));
ASSERT(!mQueryHelper.hasPendingWork(renderer));
}
// If the command buffer this query is being written to is still in flight, its reset command
// may not have been performed by the GPU yet. To avoid a race condition in this case, wait
// for the batch to finish first before querying (or return not-ready if not waiting).
ANGLE_TRY(renderer->checkCompletedCommands(contextVk));
if (renderer->isSerialInUse(mQueryHelper.getStoredQueueSerial()))
{
if (!wait)
{
return angle::Result::Continue;
}
ANGLE_TRY(renderer->finishToSerial(contextVk, mQueryHelper.getStoredQueueSerial()));
}
VkQueryResultFlags flags = (wait ? VK_QUERY_RESULT_WAIT_BIT : 0) | VK_QUERY_RESULT_64_BIT;
VkResult result = mQueryHelper.getQueryPool()->getResults(
contextVk->getDevice(), mQueryHelper.getQuery(), 1, sizeof(mCachedResult), &mCachedResult,
sizeof(mCachedResult), flags);
// If the results are not ready, do nothing. mCachedResultValid remains false.
if (result == VK_NOT_READY)
{
// If VK_QUERY_RESULT_WAIT_BIT was given, VK_NOT_READY cannot have been returned.
ASSERT(!wait);
return angle::Result::Continue;
}
ANGLE_VK_TRY(contextVk, result);
double timestampPeriod = renderer->getPhysicalDeviceProperties().limits.timestampPeriod;
// Fix up the results to what OpenGL expects.
switch (getType())
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
// OpenGL query result in these cases is binary
mCachedResult = !!mCachedResult;
break;
case gl::QueryType::Timestamp:
mCachedResult = static_cast<uint64_t>(mCachedResult * timestampPeriod);
break;
case gl::QueryType::TimeElapsed:
{
uint64_t timeElapsedEnd = mCachedResult;
result = mQueryHelperTimeElapsedBegin.getQueryPool()->getResults(
contextVk->getDevice(), mQueryHelperTimeElapsedBegin.getQuery(), 1,
sizeof(mCachedResult), &mCachedResult, sizeof(mCachedResult), flags);
// Since the result of the end query of time-elapsed is already available, the
// result of begin query must be available too.
ASSERT(result != VK_NOT_READY);
ANGLE_VK_TRY(contextVk, result);
mCachedResult = timeElapsedEnd - mCachedResult;
mCachedResult = static_cast<uint64_t>(mCachedResult * timestampPeriod);
break;
}
default:
UNREACHABLE();
break;
}
mCachedResultValid = true;
return angle::Result::Continue;
}
angle::Result QueryVk::getResult(const gl::Context *context, GLint *params)
{
ANGLE_TRY(getResult(context, true));
*params = static_cast<GLint>(mCachedResult);
return angle::Result::Continue;
}
angle::Result QueryVk::getResult(const gl::Context *context, GLuint *params)
{
ANGLE_TRY(getResult(context, true));
*params = static_cast<GLuint>(mCachedResult);
return angle::Result::Continue;
}
angle::Result QueryVk::getResult(const gl::Context *context, GLint64 *params)
{
ANGLE_TRY(getResult(context, true));
*params = static_cast<GLint64>(mCachedResult);
return angle::Result::Continue;
}
angle::Result QueryVk::getResult(const gl::Context *context, GLuint64 *params)
{
ANGLE_TRY(getResult(context, true));
*params = mCachedResult;
return angle::Result::Continue;
}
angle::Result QueryVk::isResultAvailable(const gl::Context *context, bool *available)
{
ANGLE_TRY(getResult(context, false));
*available = mCachedResultValid;
return angle::Result::Continue;
}
} // namespace rx