Hash :
5546fb4f
Author :
Date :
2019-01-17T12:25:54
Vulkan:Adding custom pool allocator Migrated pool allocator used by compiler to common. Planning to use this for ANGLE custom command buffers so this some refactoring in preparation for that work. Added a unit test to check PoolAllocator functionality. Bug: angleproject:2951 Reviewed-on: https://chromium-review.googlesource.com/c/1476953 Reviewed-by: Jamie Madill <jmadill@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com> Change-Id: I0b4f3d55ea1799e35c9799c221f7129233f30b24 Reviewed-on: https://chromium-review.googlesource.com/c/1492972
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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderCompileTreeTest.h:
// Test that shader validation results in the correct compile status.
//
#ifndef TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_
#define TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "compiler/translator/PoolAlloc.h"
#include "gtest/gtest.h"
namespace sh
{
class TIntermBlock;
class TIntermNode;
class TranslatorESSL;
class ShaderCompileTreeTest : public testing::Test
{
public:
ShaderCompileTreeTest() : mExtraCompileOptions(0) {}
protected:
void SetUp() override;
void TearDown() override;
// Return true when compilation succeeds
bool compile(const std::string &shaderString);
void compileAssumeSuccess(const std::string &shaderString);
bool hasWarning() const;
const std::vector<sh::Uniform> &getUniforms() const;
const std::vector<sh::Attribute> &getAttributes() const;
virtual void initResources(ShBuiltInResources *resources) {}
virtual ::GLenum getShaderType() const = 0;
virtual ShShaderSpec getShaderSpec() const = 0;
std::string mInfoLog;
ShCompileOptions mExtraCompileOptions;
TIntermBlock *mASTRoot;
private:
TranslatorESSL *mTranslator;
angle::PoolAllocator mAllocator;
};
// Returns true if the node is some kind of a zero node - either constructor or a constant union
// node.
bool IsZero(TIntermNode *node);
} // namespace sh
#endif // TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_