Hash :
ba319ba3
Author :
Date :
2018-12-29T10:29:33
Re-land "Load entry points dynamically in tests and samples." Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL headers. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57 Reviewed-on: https://chromium-review.googlesource.com/c/1392382 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// draw_call_perf_utils.h:
// Common utilities for performance tests that need to do a large amount of draw calls.
//
#ifndef TESTS_TEST_UTILS_DRAW_CALL_PERF_UTILS_H_
#define TESTS_TEST_UTILS_DRAW_CALL_PERF_UTILS_H_
#include <stddef.h>
#include "util/gles_loader_autogen.h"
// Returns program ID. The program is left in use, no uniforms.
GLuint SetupSimpleDrawProgram();
// Returns program ID. Uses a 2D texture.
GLuint SetupSimpleTextureProgram();
// Returns program ID. The program is left in use and the uniforms are set to default values:
// uScale = 0.5, uOffset = -0.5
GLuint SetupSimpleScaleAndOffsetProgram();
// Returns buffer ID filled with 2-component triangle coordinates. The buffer is left as bound.
// Generates triangles like this with 2-component coordinates:
// A
// / \.
// / \.
// B-----C
GLuint Create2DTriangleBuffer(size_t numTris, GLenum usage);
// Creates an FBO with a texture color attachment. The texture is GL_RGBA and has dimensions
// width/height. The FBO and texture ids are written to the out parameters.
void CreateColorFBO(GLsizei width, GLsizei height, GLuint *fbo, GLuint *texture);
#endif // TESTS_TEST_UTILS_DRAW_CALL_PERF_UTILS_H_