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  • Hash : 1703c730
    Author : Peng Huang
    Date : 2023-02-02T10:29:12

    Fix glMapBufferRange() failure with D3D11 backend
    
    ID3D11DeviceContext::Map() with flag D3D11_MAP_FLAG_DO_NOT_WAIT will
    fail and return DXGI_ERROR_WAS_STILL_DRAWING, if the GPU is not yet
    finished with the resource. It is not equivalent to
    GL_MAP_UNSYNCHRONIZED_BIT. So we shouldn't use
    D3D11_MAP_FLAG_DO_NOT_WAIT for glMapBufferRange() with
    GL_MAP_UNSYNCHRONIZED_BIT.
    
    Bug: angleproject:8000
    Change-Id: Ifb2c10d3d102f7f9efdd6d3e9f56f04446b26d38
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4219251
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Peng Huang <penghuang@chromium.org>
    Auto-Submit: Peng Huang <penghuang@chromium.org>
    

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