Hash :
48e40ef6
Author :
Date :
2023-01-06T13:35:21
Add per-heap memory allocation trackers * For each member of MemoryAllocationType, we now have a per-heap counter to keep track of the allocation size in each available heap. * mActivePerHeapMemoryAllocationsSize * mActivePerHeapMemoryAllocationsCount (debug mode only) * Added the memory type index to onMemoryAlloc() and onMemoryDealloc() as an input. It can then be used to determine the used memory heap index for that allocation using the memory properties defined in the renderer. * checkForCurrentMemoryAllocations() will now log the heap index of the current memory allocations in debug mode and during an OOM crash. * logPendingMemoryAllocation() will now log the heap index of the pending allocation during an OOM crash. * Renamed constexpr values used for tracking for more consistency. * kTrackMemoryAllocation -> kTrackMemoryAllocationSizes * kDebugMemoryAllocationLogs -> kTrackMemoryAllocationDebug Bug: b/262029018 Change-Id: I178a3556b3107edc0c72c6b23ea2f2d6b12da947 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4149431 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Ivan Neulander <ineula@google.com>
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//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Suballocation.cpp:
// Implements class methods for BufferBlock and Suballocation and other related classes
//
// #include "libANGLE/renderer/vulkan/vk_utils.h"
#include "libANGLE/renderer/vulkan/Suballocation.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
#include "libANGLE/renderer/vulkan/vk_mem_alloc_wrapper.h"
namespace rx
{
namespace vk
{
// BufferBlock implementation.
BufferBlock::BufferBlock()
: mMemoryPropertyFlags(0),
mSize(0),
mAllocatedBufferSize(0),
mMemoryAllocationType(MemoryAllocationType::InvalidEnum),
mMemoryTypeIndex(kInvalidMemoryTypeIndex),
mMappedMemory(nullptr)
{}
BufferBlock::BufferBlock(BufferBlock &&other)
: mVirtualBlock(std::move(other.mVirtualBlock)),
mBuffer(std::move(other.mBuffer)),
mDeviceMemory(std::move(other.mDeviceMemory)),
mMemoryPropertyFlags(other.mMemoryPropertyFlags),
mSize(other.mSize),
mAllocatedBufferSize(other.mAllocatedBufferSize),
mMemoryAllocationType(other.mMemoryAllocationType),
mMemoryTypeIndex(other.mMemoryTypeIndex),
mMappedMemory(other.mMappedMemory),
mSerial(other.mSerial),
mCountRemainsEmpty(0)
{}
BufferBlock &BufferBlock::operator=(BufferBlock &&other)
{
std::swap(mVirtualBlock, other.mVirtualBlock);
std::swap(mBuffer, other.mBuffer);
std::swap(mDeviceMemory, other.mDeviceMemory);
std::swap(mMemoryPropertyFlags, other.mMemoryPropertyFlags);
std::swap(mSize, other.mSize);
std::swap(mAllocatedBufferSize, other.mAllocatedBufferSize);
std::swap(mMemoryAllocationType, other.mMemoryAllocationType);
std::swap(mMemoryTypeIndex, other.mMemoryTypeIndex);
std::swap(mMappedMemory, other.mMappedMemory);
std::swap(mSerial, other.mSerial);
std::swap(mCountRemainsEmpty, other.mCountRemainsEmpty);
return *this;
}
BufferBlock::~BufferBlock()
{
ASSERT(!mVirtualBlock.valid());
ASSERT(!mBuffer.valid());
ASSERT(!mDeviceMemory.valid());
ASSERT(mDescriptorSetCacheManager.empty());
}
void BufferBlock::destroy(RendererVk *renderer)
{
VkDevice device = renderer->getDevice();
mDescriptorSetCacheManager.destroyKeys(renderer);
if (mMappedMemory)
{
unmap(device);
}
renderer->onMemoryDealloc(mMemoryAllocationType, mAllocatedBufferSize, mMemoryTypeIndex,
mDeviceMemory.getHandle());
mVirtualBlock.destroy(device);
mBuffer.destroy(device);
mDeviceMemory.destroy(device);
}
angle::Result BufferBlock::init(Context *context,
Buffer &buffer,
uint32_t memoryTypeIndex,
vma::VirtualBlockCreateFlags flags,
DeviceMemory &deviceMemory,
VkMemoryPropertyFlags memoryPropertyFlags,
VkDeviceSize size)
{
RendererVk *renderer = context->getRenderer();
ASSERT(!mVirtualBlock.valid());
ASSERT(!mBuffer.valid());
ASSERT(!mDeviceMemory.valid());
ANGLE_VK_TRY(context, mVirtualBlock.init(renderer->getDevice(), flags, size));
mBuffer = std::move(buffer);
mDeviceMemory = std::move(deviceMemory);
mMemoryPropertyFlags = memoryPropertyFlags;
mSize = size;
mAllocatedBufferSize = size;
mMemoryAllocationType = MemoryAllocationType::Buffer;
mMemoryTypeIndex = memoryTypeIndex;
mMappedMemory = nullptr;
mSerial = renderer->getResourceSerialFactory().generateBufferSerial();
return angle::Result::Continue;
}
void BufferBlock::initWithoutVirtualBlock(Context *context,
Buffer &buffer,
MemoryAllocationType memoryAllocationType,
uint32_t memoryTypeIndex,
DeviceMemory &deviceMemory,
VkMemoryPropertyFlags memoryPropertyFlags,
VkDeviceSize size,
VkDeviceSize allocatedBufferSize)
{
RendererVk *renderer = context->getRenderer();
ASSERT(!mVirtualBlock.valid());
ASSERT(!mBuffer.valid());
ASSERT(!mDeviceMemory.valid());
mBuffer = std::move(buffer);
mDeviceMemory = std::move(deviceMemory);
mMemoryPropertyFlags = memoryPropertyFlags;
mSize = size;
mAllocatedBufferSize = allocatedBufferSize;
mMemoryAllocationType = memoryAllocationType;
mMemoryTypeIndex = memoryTypeIndex;
mMappedMemory = nullptr;
mSerial = renderer->getResourceSerialFactory().generateBufferSerial();
}
VkResult BufferBlock::map(const VkDevice device)
{
ASSERT(mMappedMemory == nullptr);
return mDeviceMemory.map(device, 0, mSize, 0, &mMappedMemory);
}
void BufferBlock::unmap(const VkDevice device)
{
mDeviceMemory.unmap(device);
mMappedMemory = nullptr;
}
VkResult BufferBlock::allocate(VkDeviceSize size,
VkDeviceSize alignment,
VmaVirtualAllocation *allocationOut,
VkDeviceSize *offsetOut)
{
std::unique_lock<std::mutex> lock(mVirtualBlockMutex);
mCountRemainsEmpty = 0;
return mVirtualBlock.allocate(size, alignment, allocationOut, offsetOut);
}
void BufferBlock::free(VmaVirtualAllocation allocation, VkDeviceSize offset)
{
std::unique_lock<std::mutex> lock(mVirtualBlockMutex);
mVirtualBlock.free(allocation, offset);
}
int32_t BufferBlock::getAndIncrementEmptyCounter()
{
return ++mCountRemainsEmpty;
}
void BufferBlock::calculateStats(vma::StatInfo *pStatInfo) const
{
std::unique_lock<std::mutex> lock(mVirtualBlockMutex);
mVirtualBlock.calculateStats(pStatInfo);
}
// BufferSuballocation implementation.
VkResult BufferSuballocation::map(Context *context)
{
return mBufferBlock->map(context->getDevice());
}
// SharedBufferSuballocationGarbage implementation.
bool SharedBufferSuballocationGarbage::destroyIfComplete(RendererVk *renderer)
{
if (renderer->hasUnfinishedUse(mLifetime))
{
return false;
}
mBuffer.destroy(renderer->getDevice());
mSuballocation.destroy(renderer);
return true;
}
bool SharedBufferSuballocationGarbage::hasUnsubmittedUse(RendererVk *renderer) const
{
return renderer->hasUnsubmittedUse(mLifetime);
}
} // namespace vk
} // namespace rx