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kc3-lang/angle/src/libGL/entry_points_gl_2_0_autogen.cpp

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  • Author : Jeff Vigil
    Date : 2020-01-03 11:52:15
    Hash : 3311ef65
    Message : update date comments to 2020 run_code_generation.py updated comments with 2019 to 2020. Put all date updates into this one CL. This also updated hashes. Bug: angleproject:4262 Change-Id: Ia213dd5e47f155986cbb4161d777724355878af0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986994 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libGL/entry_points_gl_2_0_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_2_0_autogen.cpp:
    //   Defines the GL 2.0 entry points.
    
    #include "libGL/entry_points_gl_2_0_autogen.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Context.inl.h"
    #include "libANGLE/entry_points_utils.h"
    #include "libANGLE/gl_enum_utils.h"
    #include "libANGLE/validationEGL.h"
    #include "libANGLE/validationES.h"
    #include "libANGLE/validationES1.h"
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES3.h"
    #include "libANGLE/validationES31.h"
    #include "libANGLE/validationES32.h"
    #include "libANGLE/validationESEXT.h"
    #include "libANGLE/validationGL2_autogen.h"
    #include "libGLESv2/global_state.h"
    
    namespace gl
    {
    void GL_APIENTRY AttachShader(GLuint program, GLuint shader)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glAttachShader", "context = %d, GLuint program = %u, GLuint shader = %u", CID(context),
              program, shader);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            ShaderProgramID shaderPacked                  = FromGL<ShaderProgramID>(shader);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateAttachShader(context, programPacked, shaderPacked));
            if (isCallValid)
            {
                context->attachShader(programPacked, shaderPacked);
            }
            ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked);
        }
    }
    
    void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT(
            "glBindAttribLocation",
            "context = %d, GLuint program = %u, GLuint index = %u, const GLchar *name = 0x%016" PRIxPTR
            "",
            CID(context), program, index, (uintptr_t)name);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateBindAttribLocation(context, programPacked, index, name));
            if (isCallValid)
            {
                context->bindAttribLocation(programPacked, index, name);
            }
            ANGLE_CAPTURE(BindAttribLocation, isCallValid, context, programPacked, index, name);
        }
    }
    
    void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBlendEquationSeparate", "context = %d, GLenum modeRGB = %s, GLenum modeAlpha = %s",
              CID(context), GLenumToString(GLenumGroup::BlendEquationModeEXT, modeRGB),
              GLenumToString(GLenumGroup::BlendEquationModeEXT, modeAlpha));
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateBlendEquationSeparate(context, modeRGB, modeAlpha));
            if (isCallValid)
            {
                context->blendEquationSeparate(modeRGB, modeAlpha);
            }
            ANGLE_CAPTURE(BlendEquationSeparate, isCallValid, context, modeRGB, modeAlpha);
        }
    }
    
    void GL_APIENTRY CompileShader(GLuint shader)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glCompileShader", "context = %d, GLuint shader = %u", CID(context), shader);
    
        if (context)
        {
            ShaderProgramID shaderPacked                  = FromGL<ShaderProgramID>(shader);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateCompileShader(context, shaderPacked));
            if (isCallValid)
            {
                context->compileShader(shaderPacked);
            }
            ANGLE_CAPTURE(CompileShader, isCallValid, context, shaderPacked);
        }
    }
    
    GLuint GL_APIENTRY CreateProgram()
    {
        Context *context = GetValidGlobalContext();
        EVENT("glCreateProgram", "context = %d", CID(context));
    
        GLuint returnValue;
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateCreateProgram(context));
            if (isCallValid)
            {
                returnValue = context->createProgram();
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>();
            }
            ANGLE_CAPTURE(CreateProgram, isCallValid, context, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>();
        }
        return returnValue;
    }
    
    GLuint GL_APIENTRY CreateShader(GLenum type)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glCreateShader", "context = %d, GLenum type = %s", CID(context),
              GLenumToString(GLenumGroup::ShaderType, type));
    
        GLuint returnValue;
        if (context)
        {
            ShaderType typePacked                         = FromGL<ShaderType>(type);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateCreateShader(context, typePacked));
            if (isCallValid)
            {
                returnValue = context->createShader(typePacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>();
            }
            ANGLE_CAPTURE(CreateShader, isCallValid, context, typePacked, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY DeleteProgram(GLuint program)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDeleteProgram", "context = %d, GLuint program = %u", CID(context), program);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDeleteProgram(context, programPacked));
            if (isCallValid)
            {
                context->deleteProgram(programPacked);
            }
            ANGLE_CAPTURE(DeleteProgram, isCallValid, context, programPacked);
        }
    }
    
    void GL_APIENTRY DeleteShader(GLuint shader)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDeleteShader", "context = %d, GLuint shader = %u", CID(context), shader);
    
        if (context)
        {
            ShaderProgramID shaderPacked                  = FromGL<ShaderProgramID>(shader);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDeleteShader(context, shaderPacked));
            if (isCallValid)
            {
                context->deleteShader(shaderPacked);
            }
            ANGLE_CAPTURE(DeleteShader, isCallValid, context, shaderPacked);
        }
    }
    
    void GL_APIENTRY DetachShader(GLuint program, GLuint shader)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDetachShader", "context = %d, GLuint program = %u, GLuint shader = %u", CID(context),
              program, shader);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            ShaderProgramID shaderPacked                  = FromGL<ShaderProgramID>(shader);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateDetachShader(context, programPacked, shaderPacked));
            if (isCallValid)
            {
                context->detachShader(programPacked, shaderPacked);
            }
            ANGLE_CAPTURE(DetachShader, isCallValid, context, programPacked, shaderPacked);
        }
    }
    
    void GL_APIENTRY DisableVertexAttribArray(GLuint index)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDisableVertexAttribArray", "context = %d, GLuint index = %u", CID(context), index);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDisableVertexAttribArray(context, index));
            if (isCallValid)
            {
                context->disableVertexAttribArray(index);
            }
            ANGLE_CAPTURE(DisableVertexAttribArray, isCallValid, context, index);
        }
    }
    
    void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDrawBuffers", "context = %d, GLsizei n = %d, const GLenum *bufs = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)bufs);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateDrawBuffers(context, n, bufs));
            if (isCallValid)
            {
                context->drawBuffers(n, bufs);
            }
            ANGLE_CAPTURE(DrawBuffers, isCallValid, context, n, bufs);
        }
    }
    
    void GL_APIENTRY EnableVertexAttribArray(GLuint index)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glEnableVertexAttribArray", "context = %d, GLuint index = %u", CID(context), index);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateEnableVertexAttribArray(context, index));
            if (isCallValid)
            {
                context->enableVertexAttribArray(index);
            }
            ANGLE_CAPTURE(EnableVertexAttribArray, isCallValid, context, index);
        }
    }
    
    void GL_APIENTRY GetActiveAttrib(GLuint program,
                                     GLuint index,
                                     GLsizei bufSize,
                                     GLsizei *length,
                                     GLint *size,
                                     GLenum *type,
                                     GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetActiveAttrib",
              "context = %d, GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei "
              "*length = 0x%016" PRIxPTR ", GLint *size = 0x%016" PRIxPTR
              ", GLenum *type = 0x%016" PRIxPTR ", GLchar *name = 0x%016" PRIxPTR "",
              CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
              (uintptr_t)type, (uintptr_t)name);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetActiveAttrib(context, programPacked, index, bufSize, length,
                                                        size, type, name));
            if (isCallValid)
            {
                context->getActiveAttrib(programPacked, index, bufSize, length, size, type, name);
            }
            ANGLE_CAPTURE(GetActiveAttrib, isCallValid, context, programPacked, index, bufSize, length,
                          size, type, name);
        }
    }
    
    void GL_APIENTRY GetActiveUniform(GLuint program,
                                      GLuint index,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLint *size,
                                      GLenum *type,
                                      GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetActiveUniform",
              "context = %d, GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei "
              "*length = 0x%016" PRIxPTR ", GLint *size = 0x%016" PRIxPTR
              ", GLenum *type = 0x%016" PRIxPTR ", GLchar *name = 0x%016" PRIxPTR "",
              CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
              (uintptr_t)type, (uintptr_t)name);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetActiveUniform(context, programPacked, index, bufSize, length,
                                                         size, type, name));
            if (isCallValid)
            {
                context->getActiveUniform(programPacked, index, bufSize, length, size, type, name);
            }
            ANGLE_CAPTURE(GetActiveUniform, isCallValid, context, programPacked, index, bufSize, length,
                          size, type, name);
        }
    }
    
    void GL_APIENTRY GetAttachedShaders(GLuint program,
                                        GLsizei maxCount,
                                        GLsizei *count,
                                        GLuint *shaders)
    {
        Context *context = GetValidGlobalContext();
        EVENT(
            "glGetAttachedShaders",
            "context = %d, GLuint program = %u, GLsizei maxCount = %d, GLsizei *count = 0x%016" PRIxPTR
            ", GLuint *shaders = 0x%016" PRIxPTR "",
            CID(context), program, maxCount, (uintptr_t)count, (uintptr_t)shaders);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            ShaderProgramID *shadersPacked                = FromGL<ShaderProgramID *>(shaders);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetAttachedShaders(context, programPacked, maxCount, count, shadersPacked));
            if (isCallValid)
            {
                context->getAttachedShaders(programPacked, maxCount, count, shadersPacked);
            }
            ANGLE_CAPTURE(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count,
                          shadersPacked);
        }
    }
    
    GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetAttribLocation",
              "context = %d, GLuint program = %u, const GLchar *name = 0x%016" PRIxPTR "", CID(context),
              program, (uintptr_t)name);
    
        GLint returnValue;
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetAttribLocation(context, programPacked, name));
            if (isCallValid)
            {
                returnValue = context->getAttribLocation(programPacked, name);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>();
            }
            ANGLE_CAPTURE(GetAttribLocation, isCallValid, context, programPacked, name, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GetProgramInfoLog(GLuint program,
                                       GLsizei bufSize,
                                       GLsizei *length,
                                       GLchar *infoLog)
    {
        Context *context = GetValidGlobalContext();
        EVENT(
            "glGetProgramInfoLog",
            "context = %d, GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
            ", GLchar *infoLog = 0x%016" PRIxPTR "",
            CID(context), program, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetProgramInfoLog(context, programPacked, bufSize, length, infoLog));
            if (isCallValid)
            {
                context->getProgramInfoLog(programPacked, bufSize, length, infoLog);
            }
            ANGLE_CAPTURE(GetProgramInfoLog, isCallValid, context, programPacked, bufSize, length,
                          infoLog);
        }
    }
    
    void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params)
    {
        Context *context = GetGlobalContext();
        EVENT("glGetProgramiv",
              "context = %d, GLuint program = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
              CID(context), program, GLenumToString(GLenumGroup::ProgramPropertyARB, pname),
              (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetProgramiv(context, programPacked, pname, params));
            if (isCallValid)
            {
                context->getProgramiv(programPacked, pname, params);
            }
            ANGLE_CAPTURE(GetProgramiv, isCallValid, context, programPacked, pname, params);
        }
    }
    
    void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetShaderInfoLog",
              "context = %d, GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
              ", GLchar *infoLog = 0x%016" PRIxPTR "",
              CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
    
        if (context)
        {
            ShaderProgramID shaderPacked                  = FromGL<ShaderProgramID>(shader);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetShaderInfoLog(context, shaderPacked, bufSize, length, infoLog));
            if (isCallValid)
            {
                context->getShaderInfoLog(shaderPacked, bufSize, length, infoLog);
            }
            ANGLE_CAPTURE(GetShaderInfoLog, isCallValid, context, shaderPacked, bufSize, length,
                          infoLog);
        }
    }
    
    void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetShaderSource",
              "context = %d, GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
              ", GLchar *source = 0x%016" PRIxPTR "",
              CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)source);
    
        if (context)
        {
            ShaderProgramID shaderPacked                  = FromGL<ShaderProgramID>(shader);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetShaderSource(context, shaderPacked, bufSize, length, source));
            if (isCallValid)
            {
                context->getShaderSource(shaderPacked, bufSize, length, source);
            }
            ANGLE_CAPTURE(GetShaderSource, isCallValid, context, shaderPacked, bufSize, length, source);
        }
    }
    
    void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params)
    {
        Context *context = GetGlobalContext();
        EVENT("glGetShaderiv",
              "context = %d, GLuint shader = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
              CID(context), shader, GLenumToString(GLenumGroup::ShaderParameterName, pname),
              (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID shaderPacked                  = FromGL<ShaderProgramID>(shader);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetShaderiv(context, shaderPacked, pname, params));
            if (isCallValid)
            {
                context->getShaderiv(shaderPacked, pname, params);
            }
            ANGLE_CAPTURE(GetShaderiv, isCallValid, context, shaderPacked, pname, params);
        }
    }
    
    GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetUniformLocation",
              "context = %d, GLuint program = %u, const GLchar *name = 0x%016" PRIxPTR "", CID(context),
              program, (uintptr_t)name);
    
        GLint returnValue;
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetUniformLocation(context, programPacked, name));
            if (isCallValid)
            {
                returnValue = context->getUniformLocation(programPacked, name);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>();
            }
            ANGLE_CAPTURE(GetUniformLocation, isCallValid, context, programPacked, name, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetUniformfv",
              "context = %d, GLuint program = %u, GLint location = %d, GLfloat *params = 0x%016" PRIxPTR
              "",
              CID(context), program, location, (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetUniformfv(context, programPacked, location, params));
            if (isCallValid)
            {
                context->getUniformfv(programPacked, location, params);
            }
            ANGLE_CAPTURE(GetUniformfv, isCallValid, context, programPacked, location, params);
        }
    }
    
    void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetUniformiv",
              "context = %d, GLuint program = %u, GLint location = %d, GLint *params = 0x%016" PRIxPTR
              "",
              CID(context), program, location, (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetUniformiv(context, programPacked, location, params));
            if (isCallValid)
            {
                context->getUniformiv(programPacked, location, params);
            }
            ANGLE_CAPTURE(GetUniformiv, isCallValid, context, programPacked, location, params);
        }
    }
    
    void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetVertexAttribPointerv",
              "context = %d, GLuint index = %u, GLenum pname = %s, void **pointer = 0x%016" PRIxPTR "",
              CID(context), index, GLenumToString(GLenumGroup::DefaultGroup, pname),
              (uintptr_t)pointer);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateGetVertexAttribPointerv(context, index, pname, pointer));
            if (isCallValid)
            {
                context->getVertexAttribPointerv(index, pname, pointer);
            }
            ANGLE_CAPTURE(GetVertexAttribPointerv, isCallValid, context, index, pname, pointer);
        }
    }
    
    void GL_APIENTRY GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetVertexAttribdv",
              "context = %d, GLuint index = %u, GLenum pname = %s, GLdouble *params = 0x%016" PRIxPTR
              "",
              CID(context), index, GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetVertexAttribdv(context, index, pname, params));
            if (isCallValid)
            {
                context->getVertexAttribdv(index, pname, params);
            }
            ANGLE_CAPTURE(GetVertexAttribdv, isCallValid, context, index, pname, params);
        }
    }
    
    void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetVertexAttribfv",
              "context = %d, GLuint index = %u, GLenum pname = %s, GLfloat *params = 0x%016" PRIxPTR "",
              CID(context), index, GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetVertexAttribfv(context, index, pname, params));
            if (isCallValid)
            {
                context->getVertexAttribfv(index, pname, params);
            }
            ANGLE_CAPTURE(GetVertexAttribfv, isCallValid, context, index, pname, params);
        }
    }
    
    void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetVertexAttribiv",
              "context = %d, GLuint index = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
              CID(context), index, GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetVertexAttribiv(context, index, pname, params));
            if (isCallValid)
            {
                context->getVertexAttribiv(index, pname, params);
            }
            ANGLE_CAPTURE(GetVertexAttribiv, isCallValid, context, index, pname, params);
        }
    }
    
    GLboolean GL_APIENTRY IsProgram(GLuint program)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glIsProgram", "context = %d, GLuint program = %u", CID(context), program);
    
        GLboolean returnValue;
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIsProgram(context, programPacked));
            if (isCallValid)
            {
                returnValue = context->isProgram(programPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>();
            }
            ANGLE_CAPTURE(IsProgram, isCallValid, context, programPacked, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>();
        }
        return returnValue;
    }
    
    GLboolean GL_APIENTRY IsShader(GLuint shader)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glIsShader", "context = %d, GLuint shader = %u", CID(context), shader);
    
        GLboolean returnValue;
        if (context)
        {
            ShaderProgramID shaderPacked                  = FromGL<ShaderProgramID>(shader);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIsShader(context, shaderPacked));
            if (isCallValid)
            {
                returnValue = context->isShader(shaderPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>();
            }
            ANGLE_CAPTURE(IsShader, isCallValid, context, shaderPacked, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY LinkProgram(GLuint program)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glLinkProgram", "context = %d, GLuint program = %u", CID(context), program);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateLinkProgram(context, programPacked));
            if (isCallValid)
            {
                context->linkProgram(programPacked);
            }
            ANGLE_CAPTURE(LinkProgram, isCallValid, context, programPacked);
        }
    }
    
    void GL_APIENTRY ShaderSource(GLuint shader,
                                  GLsizei count,
                                  const GLchar *const *string,
                                  const GLint *length)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glShaderSource",
              "context = %d, GLuint shader = %u, GLsizei count = %d, const GLchar *const*string = "
              "0x%016" PRIxPTR ", const GLint *length = 0x%016" PRIxPTR "",
              CID(context), shader, count, (uintptr_t)string, (uintptr_t)length);
    
        if (context)
        {
            ShaderProgramID shaderPacked                  = FromGL<ShaderProgramID>(shader);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateShaderSource(context, shaderPacked, count, string, length));
            if (isCallValid)
            {
                context->shaderSource(shaderPacked, count, string, length);
            }
            ANGLE_CAPTURE(ShaderSource, isCallValid, context, shaderPacked, count, string, length);
        }
    }
    
    void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glStencilFuncSeparate",
              "context = %d, GLenum face = %s, GLenum func = %s, GLint ref = %d, GLuint mask = %u",
              CID(context), GLenumToString(GLenumGroup::StencilFaceDirection, face),
              GLenumToString(GLenumGroup::StencilFunction, func), ref, mask);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateStencilFuncSeparate(context, face, func, ref, mask));
            if (isCallValid)
            {
                context->stencilFuncSeparate(face, func, ref, mask);
            }
            ANGLE_CAPTURE(StencilFuncSeparate, isCallValid, context, face, func, ref, mask);
        }
    }
    
    void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glStencilMaskSeparate", "context = %d, GLenum face = %s, GLuint mask = %u", CID(context),
              GLenumToString(GLenumGroup::StencilFaceDirection, face), mask);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateStencilMaskSeparate(context, face, mask));
            if (isCallValid)
            {
                context->stencilMaskSeparate(face, mask);
            }
            ANGLE_CAPTURE(StencilMaskSeparate, isCallValid, context, face, mask);
        }
    }
    
    void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
    {
        Context *context = GetValidGlobalContext();
        EVENT(
            "glStencilOpSeparate",
            "context = %d, GLenum face = %s, GLenum sfail = %s, GLenum dpfail = %s, GLenum dppass = %s",
            CID(context), GLenumToString(GLenumGroup::StencilFaceDirection, face),
            GLenumToString(GLenumGroup::StencilOp, sfail),
            GLenumToString(GLenumGroup::StencilOp, dpfail),
            GLenumToString(GLenumGroup::StencilOp, dppass));
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateStencilOpSeparate(context, face, sfail, dpfail, dppass));
            if (isCallValid)
            {
                context->stencilOpSeparate(face, sfail, dpfail, dppass);
            }
            ANGLE_CAPTURE(StencilOpSeparate, isCallValid, context, face, sfail, dpfail, dppass);
        }
    }
    
    void GL_APIENTRY Uniform1f(GLint location, GLfloat v0)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform1f", "context = %d, GLint location = %d, GLfloat v0 = %f", CID(context),
              location, v0);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateUniform1f(context, location, v0));
            if (isCallValid)
            {
                context->uniform1f(location, v0);
            }
            ANGLE_CAPTURE(Uniform1f, isCallValid, context, location, v0);
        }
    }
    
    void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform1fv",
              "context = %d, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
              "0x%016" PRIxPTR "",
              CID(context), location, count, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform1fv(context, location, count, value));
            if (isCallValid)
            {
                context->uniform1fv(location, count, value);
            }
            ANGLE_CAPTURE(Uniform1fv, isCallValid, context, location, count, value);
        }
    }
    
    void GL_APIENTRY Uniform1i(GLint location, GLint v0)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform1i", "context = %d, GLint location = %d, GLint v0 = %d", CID(context), location,
              v0);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateUniform1i(context, location, v0));
            if (isCallValid)
            {
                context->uniform1i(location, v0);
            }
            ANGLE_CAPTURE(Uniform1i, isCallValid, context, location, v0);
        }
    }
    
    void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(
            "glUniform1iv",
            "context = %d, GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR
            "",
            CID(context), location, count, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform1iv(context, location, count, value));
            if (isCallValid)
            {
                context->uniform1iv(location, count, value);
            }
            ANGLE_CAPTURE(Uniform1iv, isCallValid, context, location, count, value);
        }
    }
    
    void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform2f", "context = %d, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f",
              CID(context), location, v0, v1);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform2f(context, location, v0, v1));
            if (isCallValid)
            {
                context->uniform2f(location, v0, v1);
            }
            ANGLE_CAPTURE(Uniform2f, isCallValid, context, location, v0, v1);
        }
    }
    
    void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform2fv",
              "context = %d, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
              "0x%016" PRIxPTR "",
              CID(context), location, count, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform2fv(context, location, count, value));
            if (isCallValid)
            {
                context->uniform2fv(location, count, value);
            }
            ANGLE_CAPTURE(Uniform2fv, isCallValid, context, location, count, value);
        }
    }
    
    void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform2i", "context = %d, GLint location = %d, GLint v0 = %d, GLint v1 = %d",
              CID(context), location, v0, v1);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform2i(context, location, v0, v1));
            if (isCallValid)
            {
                context->uniform2i(location, v0, v1);
            }
            ANGLE_CAPTURE(Uniform2i, isCallValid, context, location, v0, v1);
        }
    }
    
    void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(
            "glUniform2iv",
            "context = %d, GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR
            "",
            CID(context), location, count, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform2iv(context, location, count, value));
            if (isCallValid)
            {
                context->uniform2iv(location, count, value);
            }
            ANGLE_CAPTURE(Uniform2iv, isCallValid, context, location, count, value);
        }
    }
    
    void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform3f",
              "context = %d, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f",
              CID(context), location, v0, v1, v2);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform3f(context, location, v0, v1, v2));
            if (isCallValid)
            {
                context->uniform3f(location, v0, v1, v2);
            }
            ANGLE_CAPTURE(Uniform3f, isCallValid, context, location, v0, v1, v2);
        }
    }
    
    void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform3fv",
              "context = %d, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
              "0x%016" PRIxPTR "",
              CID(context), location, count, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform3fv(context, location, count, value));
            if (isCallValid)
            {
                context->uniform3fv(location, count, value);
            }
            ANGLE_CAPTURE(Uniform3fv, isCallValid, context, location, count, value);
        }
    }
    
    void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform3i",
              "context = %d, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d",
              CID(context), location, v0, v1, v2);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform3i(context, location, v0, v1, v2));
            if (isCallValid)
            {
                context->uniform3i(location, v0, v1, v2);
            }
            ANGLE_CAPTURE(Uniform3i, isCallValid, context, location, v0, v1, v2);
        }
    }
    
    void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(
            "glUniform3iv",
            "context = %d, GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR
            "",
            CID(context), location, count, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform3iv(context, location, count, value));
            if (isCallValid)
            {
                context->uniform3iv(location, count, value);
            }
            ANGLE_CAPTURE(Uniform3iv, isCallValid, context, location, count, value);
        }
    }
    
    void GL_APIENTRY Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform4f",
              "context = %d, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f, "
              "GLfloat v3 = %f",
              CID(context), location, v0, v1, v2, v3);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform4f(context, location, v0, v1, v2, v3));
            if (isCallValid)
            {
                context->uniform4f(location, v0, v1, v2, v3);
            }
            ANGLE_CAPTURE(Uniform4f, isCallValid, context, location, v0, v1, v2, v3);
        }
    }
    
    void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform4fv",
              "context = %d, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
              "0x%016" PRIxPTR "",
              CID(context), location, count, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform4fv(context, location, count, value));
            if (isCallValid)
            {
                context->uniform4fv(location, count, value);
            }
            ANGLE_CAPTURE(Uniform4fv, isCallValid, context, location, count, value);
        }
    }
    
    void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniform4i",
              "context = %d, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, GLint "
              "v3 = %d",
              CID(context), location, v0, v1, v2, v3);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform4i(context, location, v0, v1, v2, v3));
            if (isCallValid)
            {
                context->uniform4i(location, v0, v1, v2, v3);
            }
            ANGLE_CAPTURE(Uniform4i, isCallValid, context, location, v0, v1, v2, v3);
        }
    }
    
    void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(
            "glUniform4iv",
            "context = %d, GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR
            "",
            CID(context), location, count, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform4iv(context, location, count, value));
            if (isCallValid)
            {
                context->uniform4iv(location, count, value);
            }
            ANGLE_CAPTURE(Uniform4iv, isCallValid, context, location, count, value);
        }
    }
    
    void GL_APIENTRY UniformMatrix2fv(GLint location,
                                      GLsizei count,
                                      GLboolean transpose,
                                      const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniformMatrix2fv",
              "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
              "GLfloat *value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateUniformMatrix2fv(context, location, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix2fv(location, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix2fv, isCallValid, context, location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY UniformMatrix3fv(GLint location,
                                      GLsizei count,
                                      GLboolean transpose,
                                      const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniformMatrix3fv",
              "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
              "GLfloat *value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateUniformMatrix3fv(context, location, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix3fv(location, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix3fv, isCallValid, context, location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY UniformMatrix4fv(GLint location,
                                      GLsizei count,
                                      GLboolean transpose,
                                      const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniformMatrix4fv",
              "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
              "GLfloat *value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateUniformMatrix4fv(context, location, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix4fv(location, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix4fv, isCallValid, context, location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY UseProgram(GLuint program)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUseProgram", "context = %d, GLuint program = %u", CID(context), program);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUseProgram(context, programPacked));
            if (isCallValid)
            {
                context->useProgram(programPacked);
            }
            ANGLE_CAPTURE(UseProgram, isCallValid, context, programPacked);
        }
    }
    
    void GL_APIENTRY ValidateProgram(GLuint program)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glValidateProgram", "context = %d, GLuint program = %u", CID(context), program);
    
        if (context)
        {
            ShaderProgramID programPacked                 = FromGL<ShaderProgramID>(program);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateValidateProgram(context, programPacked));
            if (isCallValid)
            {
                context->validateProgram(programPacked);
            }
            ANGLE_CAPTURE(ValidateProgram, isCallValid, context, programPacked);
        }
    }
    
    void GL_APIENTRY VertexAttrib1d(GLuint index, GLdouble x)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib1d", "context = %d, GLuint index = %u, GLdouble x = %f", CID(context),
              index, x);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateVertexAttrib1d(context, index, x));
            if (isCallValid)
            {
                context->vertexAttrib1d(index, x);
            }
            ANGLE_CAPTURE(VertexAttrib1d, isCallValid, context, index, x);
        }
    }
    
    void GL_APIENTRY VertexAttrib1dv(GLuint index, const GLdouble *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib1dv",
              "context = %d, GLuint index = %u, const GLdouble *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib1dv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib1dv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib1dv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib1f", "context = %d, GLuint index = %u, GLfloat x = %f", CID(context),
              index, x);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateVertexAttrib1f(context, index, x));
            if (isCallValid)
            {
                context->vertexAttrib1f(index, x);
            }
            ANGLE_CAPTURE(VertexAttrib1f, isCallValid, context, index, x);
        }
    }
    
    void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib1fv",
              "context = %d, GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib1fv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib1fv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib1fv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib1s(GLuint index, GLshort x)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib1s", "context = %d, GLuint index = %u, GLshort x = %d", CID(context),
              index, x);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateVertexAttrib1s(context, index, x));
            if (isCallValid)
            {
                context->vertexAttrib1s(index, x);
            }
            ANGLE_CAPTURE(VertexAttrib1s, isCallValid, context, index, x);
        }
    }
    
    void GL_APIENTRY VertexAttrib1sv(GLuint index, const GLshort *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib1sv",
              "context = %d, GLuint index = %u, const GLshort *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib1sv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib1sv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib1sv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib2d", "context = %d, GLuint index = %u, GLdouble x = %f, GLdouble y = %f",
              CID(context), index, x, y);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib2d(context, index, x, y));
            if (isCallValid)
            {
                context->vertexAttrib2d(index, x, y);
            }
            ANGLE_CAPTURE(VertexAttrib2d, isCallValid, context, index, x, y);
        }
    }
    
    void GL_APIENTRY VertexAttrib2dv(GLuint index, const GLdouble *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib2dv",
              "context = %d, GLuint index = %u, const GLdouble *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib2dv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib2dv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib2dv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib2f", "context = %d, GLuint index = %u, GLfloat x = %f, GLfloat y = %f",
              CID(context), index, x, y);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib2f(context, index, x, y));
            if (isCallValid)
            {
                context->vertexAttrib2f(index, x, y);
            }
            ANGLE_CAPTURE(VertexAttrib2f, isCallValid, context, index, x, y);
        }
    }
    
    void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib2fv",
              "context = %d, GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib2fv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib2fv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib2fv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib2s(GLuint index, GLshort x, GLshort y)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib2s", "context = %d, GLuint index = %u, GLshort x = %d, GLshort y = %d",
              CID(context), index, x, y);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib2s(context, index, x, y));
            if (isCallValid)
            {
                context->vertexAttrib2s(index, x, y);
            }
            ANGLE_CAPTURE(VertexAttrib2s, isCallValid, context, index, x, y);
        }
    }
    
    void GL_APIENTRY VertexAttrib2sv(GLuint index, const GLshort *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib2sv",
              "context = %d, GLuint index = %u, const GLshort *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib2sv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib2sv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib2sv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib3d",
              "context = %d, GLuint index = %u, GLdouble x = %f, GLdouble y = %f, GLdouble z = %f",
              CID(context), index, x, y, z);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib3d(context, index, x, y, z));
            if (isCallValid)
            {
                context->vertexAttrib3d(index, x, y, z);
            }
            ANGLE_CAPTURE(VertexAttrib3d, isCallValid, context, index, x, y, z);
        }
    }
    
    void GL_APIENTRY VertexAttrib3dv(GLuint index, const GLdouble *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib3dv",
              "context = %d, GLuint index = %u, const GLdouble *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib3dv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib3dv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib3dv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib3f",
              "context = %d, GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f",
              CID(context), index, x, y, z);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib3f(context, index, x, y, z));
            if (isCallValid)
            {
                context->vertexAttrib3f(index, x, y, z);
            }
            ANGLE_CAPTURE(VertexAttrib3f, isCallValid, context, index, x, y, z);
        }
    }
    
    void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib3fv",
              "context = %d, GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib3fv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib3fv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib3fv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib3s",
              "context = %d, GLuint index = %u, GLshort x = %d, GLshort y = %d, GLshort z = %d",
              CID(context), index, x, y, z);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib3s(context, index, x, y, z));
            if (isCallValid)
            {
                context->vertexAttrib3s(index, x, y, z);
            }
            ANGLE_CAPTURE(VertexAttrib3s, isCallValid, context, index, x, y, z);
        }
    }
    
    void GL_APIENTRY VertexAttrib3sv(GLuint index, const GLshort *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib3sv",
              "context = %d, GLuint index = %u, const GLshort *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib3sv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib3sv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib3sv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib4Nbv(GLuint index, const GLbyte *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4Nbv",
              "context = %d, GLuint index = %u, const GLbyte *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4Nbv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib4Nbv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib4Nbv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib4Niv(GLuint index, const GLint *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4Niv",
              "context = %d, GLuint index = %u, const GLint *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4Niv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib4Niv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib4Niv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib4Nsv(GLuint index, const GLshort *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4Nsv",
              "context = %d, GLuint index = %u, const GLshort *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4Nsv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib4Nsv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib4Nsv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4Nub",
              "context = %d, GLuint index = %u, GLubyte x = %d, GLubyte y = %d, GLubyte z = %d, "
              "GLubyte w = %d",
              CID(context), index, x, y, z, w);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4Nub(context, index, x, y, z, w));
            if (isCallValid)
            {
                context->vertexAttrib4Nub(index, x, y, z, w);
            }
            ANGLE_CAPTURE(VertexAttrib4Nub, isCallValid, context, index, x, y, z, w);
        }
    }
    
    void GL_APIENTRY VertexAttrib4Nubv(GLuint index, const GLubyte *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4Nubv",
              "context = %d, GLuint index = %u, const GLubyte *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4Nubv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib4Nubv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib4Nubv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib4Nuiv(GLuint index, const GLuint *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4Nuiv",
              "context = %d, GLuint index = %u, const GLuint *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4Nuiv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib4Nuiv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib4Nuiv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib4Nusv(GLuint index, const GLushort *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4Nusv",
              "context = %d, GLuint index = %u, const GLushort *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4Nusv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib4Nusv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib4Nusv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib4bv(GLuint index, const GLbyte *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4bv",
              "context = %d, GLuint index = %u, const GLbyte *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4bv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib4bv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib4bv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4d",
              "context = %d, GLuint index = %u, GLdouble x = %f, GLdouble y = %f, GLdouble z = %f, "
              "GLdouble w = %f",
              CID(context), index, x, y, z, w);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4d(context, index, x, y, z, w));
            if (isCallValid)
            {
                context->vertexAttrib4d(index, x, y, z, w);
            }
            ANGLE_CAPTURE(VertexAttrib4d, isCallValid, context, index, x, y, z, w);
        }
    }
    
    void GL_APIENTRY VertexAttrib4dv(GLuint index, const GLdouble *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4dv",
              "context = %d, GLuint index = %u, const GLdouble *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4dv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib4dv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib4dv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4f",
              "context = %d, GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, "
              "GLfloat w = %f",
              CID(context), index, x, y, z, w);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4f(context, index, x, y, z, w));
            if (isCallValid)
            {
                context->vertexAttrib4f(index, x, y, z, w);
            }
            ANGLE_CAPTURE(VertexAttrib4f, isCallValid, context, index, x, y, z, w);
        }
    }
    
    void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4fv",
              "context = %d, GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4fv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib4fv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib4fv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib4iv(GLuint index, const GLint *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4iv",
              "context = %d, GLuint index = %u, const GLint *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4iv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib4iv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib4iv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4s",
              "context = %d, GLuint index = %u, GLshort x = %d, GLshort y = %d, GLshort z = %d, "
              "GLshort w = %d",
              CID(context), index, x, y, z, w);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4s(context, index, x, y, z, w));
            if (isCallValid)
            {
                context->vertexAttrib4s(index, x, y, z, w);
            }
            ANGLE_CAPTURE(VertexAttrib4s, isCallValid, context, index, x, y, z, w);
        }
    }
    
    void GL_APIENTRY VertexAttrib4sv(GLuint index, const GLshort *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4sv",
              "context = %d, GLuint index = %u, const GLshort *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4sv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib4sv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib4sv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib4ubv(GLuint index, const GLubyte *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4ubv",
              "context = %d, GLuint index = %u, const GLubyte *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4ubv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib4ubv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib4ubv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib4uiv(GLuint index, const GLuint *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4uiv",
              "context = %d, GLuint index = %u, const GLuint *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4uiv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib4uiv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib4uiv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttrib4usv(GLuint index, const GLushort *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttrib4usv",
              "context = %d, GLuint index = %u, const GLushort *v = 0x%016" PRIxPTR "", CID(context),
              index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4usv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib4usv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib4usv, isCallValid, context, index, v);
        }
    }
    
    void GL_APIENTRY VertexAttribPointer(GLuint index,
                                         GLint size,
                                         GLenum type,
                                         GLboolean normalized,
                                         GLsizei stride,
                                         const void *pointer)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexAttribPointer",
              "context = %d, GLuint index = %u, GLint size = %d, GLenum type = %s, GLboolean "
              "normalized = %s, GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR "",
              CID(context), index, size, GLenumToString(GLenumGroup::VertexAttribPointerType, type),
              GLbooleanToString(normalized), stride, (uintptr_t)pointer);
    
        if (context)
        {
            VertexAttribType typePacked                   = FromGL<VertexAttribType>(type);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateVertexAttribPointer(context, index, size, typePacked,
                                                            normalized, stride, pointer));
            if (isCallValid)
            {
                context->vertexAttribPointer(index, size, typePacked, normalized, stride, pointer);
            }
            ANGLE_CAPTURE(VertexAttribPointer, isCallValid, context, index, size, typePacked,
                          normalized, stride, pointer);
        }
    }
    }  // namespace gl