Hash :
de09f8db
Author :
Date :
2021-09-02T18:21:37
Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY" This reverts commit 4b5a774e855af2493d64b0635f56053bd795c5c5. Reason for revert: broken on iOS and Skia Original change's description: > GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY > > Bug: angleproject:3020 > Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:3020 Change-Id: I54d81a7b734d007f65ff97990008f5e6eb8536f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140453 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PBufferSurfaceCGL.cpp: an implementation of egl::Surface for PBuffers for the CLG backend,
// currently implemented using renderbuffers
#include "libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h"
#if defined(ANGLE_PLATFORM_MACOS) || defined(ANGLE_PLATFORM_MACCATALYST)
# include "common/debug.h"
# include "libANGLE/renderer/gl/FramebufferGL.h"
# include "libANGLE/renderer/gl/FunctionsGL.h"
# include "libANGLE/renderer/gl/RendererGL.h"
# include "libANGLE/renderer/gl/StateManagerGL.h"
namespace rx
{
PbufferSurfaceCGL::PbufferSurfaceCGL(const egl::SurfaceState &state,
RendererGL *renderer,
EGLint width,
EGLint height)
: SurfaceGL(state),
mWidth(width),
mHeight(height),
mFunctions(renderer->getFunctions()),
mStateManager(renderer->getStateManager()),
mColorRenderbuffer(0),
mDSRenderbuffer(0)
{}
PbufferSurfaceCGL::~PbufferSurfaceCGL()
{
if (mColorRenderbuffer != 0)
{
mFunctions->deleteRenderbuffers(1, &mColorRenderbuffer);
mColorRenderbuffer = 0;
}
if (mDSRenderbuffer != 0)
{
mFunctions->deleteRenderbuffers(1, &mDSRenderbuffer);
mDSRenderbuffer = 0;
}
}
egl::Error PbufferSurfaceCGL::initialize(const egl::Display *display)
{
mFunctions->genRenderbuffers(1, &mColorRenderbuffer);
mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer);
mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight);
mFunctions->genRenderbuffers(1, &mDSRenderbuffer);
mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight);
return egl::NoError();
}
egl::Error PbufferSurfaceCGL::makeCurrent(const gl::Context *context)
{
return egl::NoError();
}
egl::Error PbufferSurfaceCGL::swap(const gl::Context *context)
{
return egl::NoError();
}
egl::Error PbufferSurfaceCGL::postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height)
{
return egl::NoError();
}
egl::Error PbufferSurfaceCGL::querySurfacePointerANGLE(EGLint attribute, void **value)
{
UNIMPLEMENTED();
return egl::NoError();
}
egl::Error PbufferSurfaceCGL::bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer)
{
UNIMPLEMENTED();
return egl::NoError();
}
egl::Error PbufferSurfaceCGL::releaseTexImage(const gl::Context *context, EGLint buffer)
{
UNIMPLEMENTED();
return egl::NoError();
}
void PbufferSurfaceCGL::setSwapInterval(EGLint interval) {}
EGLint PbufferSurfaceCGL::getWidth() const
{
return mWidth;
}
EGLint PbufferSurfaceCGL::getHeight() const
{
return mHeight;
}
EGLint PbufferSurfaceCGL::isPostSubBufferSupported() const
{
UNIMPLEMENTED();
return EGL_FALSE;
}
EGLint PbufferSurfaceCGL::getSwapBehavior() const
{
return EGL_BUFFER_PRESERVED;
}
FramebufferImpl *PbufferSurfaceCGL::createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &state)
{
const FunctionsGL *functions = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
GLuint framebuffer = 0;
functions->genFramebuffers(1, &framebuffer);
stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
mColorRenderbuffer);
functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
mDSRenderbuffer);
return new FramebufferGL(state, framebuffer, true, false);
}
} // namespace rx
#endif // defined(ANGLE_PLATFORM_MACOS) || defined(ANGLE_PLATFORM_MACCATALYST)