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kc3-lang/angle/src/libANGLE/PackedGLEnums.cpp

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  • Author : Corentin Wallez
    Date : 2018-02-27 15:17:10
    Hash : 99d492c2
    Message : Use packed enums for the texture types and targets, part 2 This completes the refactor by using the packed enums in the gl:: layer and in the backends. The packed enum code generation is modified to support explicitly assigning values to the packed enums so that the TextureTarget cube map faces are in the correct order and easy to iterate over. BUG=angleproject:2169 Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04 Reviewed-on: https://chromium-review.googlesource.com/939994 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/PackedGLEnums.cpp
  • // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // PackedGLEnums.cpp:
    //   Declares ANGLE-specific enums classes for GLEnum and functions operating
    //   on them.
    
    #include "libANGLE/PackedGLEnums.h"
    
    #include "common/utilities.h"
    
    namespace gl
    {
    
    TextureType TextureTargetToType(TextureTarget target)
    {
        switch (target)
        {
            case TextureTarget::CubeMapNegativeX:
            case TextureTarget::CubeMapNegativeY:
            case TextureTarget::CubeMapNegativeZ:
            case TextureTarget::CubeMapPositiveX:
            case TextureTarget::CubeMapPositiveY:
            case TextureTarget::CubeMapPositiveZ:
                return TextureType::CubeMap;
            case TextureTarget::External:
                return TextureType::External;
            case TextureTarget::Rectangle:
                return TextureType::Rectangle;
            case TextureTarget::_2D:
                return TextureType::_2D;
            case TextureTarget::_2DArray:
                return TextureType::_2DArray;
            case TextureTarget::_2DMultisample:
                return TextureType::_2DMultisample;
            case TextureTarget::_3D:
                return TextureType::_3D;
            default:
                UNREACHABLE();
                return TextureType::InvalidEnum;
        }
    }
    
    TextureTarget NonCubeTextureTypeToTarget(TextureType type)
    {
        switch (type)
        {
            case TextureType::External:
                return TextureTarget::External;
            case TextureType::Rectangle:
                return TextureTarget::Rectangle;
            case TextureType::_2D:
                return TextureTarget::_2D;
            case TextureType::_2DArray:
                return TextureTarget::_2DArray;
            case TextureType::_2DMultisample:
                return TextureTarget::_2DMultisample;
            case TextureType::_3D:
                return TextureTarget::_3D;
            default:
                UNREACHABLE();
                return TextureTarget::InvalidEnum;
        }
    }
    
    // Check that we can do arithmetic on TextureTarget to convert from / to cube map faces
    static_assert(static_cast<uint8_t>(TextureTarget::CubeMapNegativeX) -
                          static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) ==
                      1u,
                  "");
    static_assert(static_cast<uint8_t>(TextureTarget::CubeMapPositiveY) -
                          static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) ==
                      2u,
                  "");
    static_assert(static_cast<uint8_t>(TextureTarget::CubeMapNegativeY) -
                          static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) ==
                      3u,
                  "");
    static_assert(static_cast<uint8_t>(TextureTarget::CubeMapPositiveZ) -
                          static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) ==
                      4u,
                  "");
    static_assert(static_cast<uint8_t>(TextureTarget::CubeMapNegativeZ) -
                          static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) ==
                      5u,
                  "");
    
    TextureTarget CubeFaceIndexToTextureTarget(size_t face)
    {
        ASSERT(face < 6u);
        return static_cast<TextureTarget>(static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) + face);
    }
    
    size_t CubeMapTextureTargetToFaceIndex(TextureTarget target)
    {
        ASSERT(TextureTargetToType(target) == TextureType::CubeMap);
        return static_cast<uint8_t>(target) - static_cast<uint8_t>(TextureTarget::CubeMapPositiveX);
    }
    
    TextureType SamplerTypeToTextureType(GLenum samplerType)
    {
        switch (samplerType)
        {
            case GL_SAMPLER_2D:
            case GL_INT_SAMPLER_2D:
            case GL_UNSIGNED_INT_SAMPLER_2D:
            case GL_SAMPLER_2D_SHADOW:
                return TextureType::_2D;
    
            case GL_SAMPLER_EXTERNAL_OES:
                return TextureType::External;
    
            case GL_SAMPLER_CUBE:
            case GL_INT_SAMPLER_CUBE:
            case GL_UNSIGNED_INT_SAMPLER_CUBE:
            case GL_SAMPLER_CUBE_SHADOW:
                return TextureType::CubeMap;
    
            case GL_SAMPLER_2D_ARRAY:
            case GL_INT_SAMPLER_2D_ARRAY:
            case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
            case GL_SAMPLER_2D_ARRAY_SHADOW:
                return TextureType::_2DArray;
    
            case GL_SAMPLER_3D:
            case GL_INT_SAMPLER_3D:
            case GL_UNSIGNED_INT_SAMPLER_3D:
                return TextureType::_3D;
    
            case GL_SAMPLER_2D_MULTISAMPLE:
            case GL_INT_SAMPLER_2D_MULTISAMPLE:
            case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
                return TextureType::_2DMultisample;
    
            case GL_SAMPLER_2D_RECT_ANGLE:
                return TextureType::Rectangle;
    
            default:
                UNREACHABLE();
                return TextureType::InvalidEnum;
        }
    }
    
    }  // namespace gl
    
    namespace egl_gl
    {
    
    gl::TextureTarget EGLCubeMapTargetToCubeMapTarget(EGLenum eglTarget)
    {
        ASSERT(egl::IsCubeMapTextureTarget(eglTarget));
        return gl::CubeFaceIndexToTextureTarget(egl::CubeMapTextureTargetToLayerIndex(eglTarget));
    }
    
    gl::TextureTarget EGLImageTargetToTextureTarget(EGLenum eglTarget)
    {
        switch (eglTarget)
        {
            case EGL_GL_TEXTURE_2D_KHR:
                return gl::TextureTarget::_2D;
    
            case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
                return EGLCubeMapTargetToCubeMapTarget(eglTarget);
    
            case EGL_GL_TEXTURE_3D_KHR:
                return gl::TextureTarget::_3D;
    
            default:
                UNREACHABLE();
                return gl::TextureTarget::InvalidEnum;
        }
    }
    
    gl::TextureType EGLTextureTargetToTextureType(EGLenum eglTarget)
    {
        switch (eglTarget)
        {
            case EGL_TEXTURE_2D:
                return gl::TextureType::_2D;
    
            case EGL_TEXTURE_RECTANGLE_ANGLE:
                return gl::TextureType::Rectangle;
    
            default:
                UNREACHABLE();
                return gl::TextureType::InvalidEnum;
        }
    }
    
    }  // namespace egl_gl