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kc3-lang/angle/src/tests/gl_tests/UnpackRowLength.cpp

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  • Author : Olli Etuaho
    Date : 2018-04-13 14:11:46
    Hash : 5804dc8e
    Message : Refactor GL tests to use a shader library Instead of having the same simple shaders repeated over and over in the test code, reuse a single shader library. BUG=angleproject:2474 TEST=angle_end2end_tests Change-Id: I13f8ca8c0125e6d30f1761639bf8c3f69e0e77d2 Reviewed-on: https://chromium-review.googlesource.com/1012078 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>

  • src/tests/gl_tests/UnpackRowLength.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "test_utils/ANGLETest.h"
    
    using namespace angle;
    
    namespace
    {
    
    class UnpackRowLengthTest : public ANGLETest
    {
      protected:
        UnpackRowLengthTest()
        {
            setWindowWidth(128);
            setWindowHeight(128);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
    
            mProgram = 0;
        }
    
        void SetUp() override
        {
            ANGLETest::SetUp();
    
            const std::string fragmentShaderSource =
                R"(uniform sampler2D tex;
    
                void main()
                {
                    gl_FragColor = texture2D(tex, vec2(0.0, 1.0));
                })";
    
            mProgram = CompileProgram(essl1_shaders::vs::Simple(), fragmentShaderSource);
            if (mProgram == 0)
            {
                FAIL() << "shader compilation failed.";
            }
        }
    
        void TearDown() override
        {
            glDeleteProgram(mProgram);
    
            ANGLETest::TearDown();
        }
    
        void testRowLength(int texSize, int rowLength)
        {
            glPixelStorei(GL_UNPACK_ROW_LENGTH, rowLength);
    
            if ((getClientMajorVersion() == 3) || extensionEnabled("GL_EXT_unpack_subimage"))
            {
                // Only texSize * texSize region is filled as WHITE, other parts are BLACK.
                // If the UNPACK_ROW_LENGTH is implemented correctly, all texels inside this texture are WHITE.
                std::vector<GLubyte> buf(rowLength * texSize * 4);
                for (int y = 0; y < texSize; y++)
                {
                    std::vector<GLubyte>::iterator rowIter = buf.begin() + y * rowLength * 4;
                    std::fill(rowIter, rowIter + texSize * 4, static_cast<GLubyte>(255u));
                    std::fill(rowIter + texSize * 4, rowIter + rowLength * 4, static_cast<GLubyte>(0u));
                }
    
                GLuint tex;
                glGenTextures(1, &tex);
                glBindTexture(GL_TEXTURE_2D, tex);
    
                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texSize, texSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, &buf[0]);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    
                drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
    
                EXPECT_PIXEL_EQ(0, 0, 255, 255, 255, 255);
                EXPECT_PIXEL_EQ(1, 0, 255, 255, 255, 255);
    
                glDeleteTextures(1, &tex);
            }
            else
            {
                EXPECT_GL_ERROR(GL_INVALID_ENUM);
            }
        }
    
        GLuint mProgram;
    };
    
    TEST_P(UnpackRowLengthTest, RowLength128)
    {
        testRowLength(128, 128);
    }
    
    TEST_P(UnpackRowLengthTest, RowLength1024)
    {
        testRowLength(128, 1024);
    }
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
    ANGLE_INSTANTIATE_TEST(UnpackRowLengthTest,
                           ES3_D3D11(),
                           ES2_D3D11(),
                           ES2_D3D9(),
                           ES2_OPENGL(),
                           ES3_OPENGL(),
                           ES2_OPENGLES(),
                           ES3_OPENGLES());
    
    } // namespace