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kc3-lang/angle/src/tests/perf_tests/DrawCallPerf.cpp

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  • Author : Tobin Ehlis
    Date : 2018-03-06 16:22:13
    Hash : a3b220f3
    Message : Vulkan: Adding null driver as device option Bug: angleproject:2159 Plumbing to allow VK Mock ICD to be selected as the Vulkan driver. Adding new ANGLE env var "ANGLE_VK_ICD_JSON" to point to json file of mock ICD in angle and use this to override Vk loader ICD search path. At Vulkan renderer initialization time, enable the Mock ICD if device is EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE. Default physicalDevice is still the first detected device. If Mock ICD is requested but not available, fall back to the first device that was detected. Added a VULKAN_NULL() testing config that uses Vulkan as renderer but NULL as device. Turned on Vulkan NULL testing for DrawCallPerf. Change-Id: I04e15c14e998448f8c98f9fd72e796389f297993 Reviewed-on: https://chromium-review.googlesource.com/961494 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/perf_tests/DrawCallPerf.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // DrawCallPerf:
    //   Performance tests for ANGLE draw call overhead.
    //
    
    #include "ANGLEPerfTest.h"
    #include "DrawCallPerfParams.h"
    #include "test_utils/draw_call_perf_utils.h"
    
    namespace
    {
    
    struct DrawArraysPerfParams : public DrawCallPerfParams
    {
        DrawArraysPerfParams(const DrawCallPerfParams &base) : DrawCallPerfParams(base) {}
    
        std::string suffix() const override;
    
        bool changeVertexBuffer = false;
    };
    
    std::string DrawArraysPerfParams::suffix() const
    {
        std::stringstream strstr;
    
        strstr << DrawCallPerfParams::suffix();
    
        if (changeVertexBuffer)
        {
            strstr << "_vbo_change";
        }
    
        return strstr.str();
    }
    
    std::ostream &operator<<(std::ostream &os, const DrawArraysPerfParams &params)
    {
        os << params.suffix().substr(1);
        return os;
    }
    
    class DrawCallPerfBenchmark : public ANGLERenderTest,
                                  public ::testing::WithParamInterface<DrawArraysPerfParams>
    {
      public:
        DrawCallPerfBenchmark();
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void drawBenchmark() override;
    
      private:
        GLuint mProgram = 0;
        GLuint mBuffer1 = 0;
        GLuint mBuffer2 = 0;
        GLuint mFBO     = 0;
        GLuint mTexture = 0;
        int mNumTris    = GetParam().numTris;
    };
    
    DrawCallPerfBenchmark::DrawCallPerfBenchmark() : ANGLERenderTest("DrawCallPerf", GetParam())
    {
        mRunTimeSeconds = GetParam().runTimeSeconds;
    }
    
    void DrawCallPerfBenchmark::initializeBenchmark()
    {
        const auto &params = GetParam();
    
        ASSERT_LT(0u, params.iterations);
    
        mProgram = SetupSimpleDrawProgram();
        ASSERT_NE(0u, mProgram);
    
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    
        mBuffer1 = Create2DTriangleBuffer(mNumTris, GL_STATIC_DRAW);
        mBuffer2 = Create2DTriangleBuffer(mNumTris, GL_STATIC_DRAW);
    
        glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
        glEnableVertexAttribArray(0);
    
        // Set the viewport
        glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
    
        if (params.useFBO)
        {
            CreateColorFBO(getWindow()->getWidth(), getWindow()->getHeight(), &mTexture, &mFBO);
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    void DrawCallPerfBenchmark::destroyBenchmark()
    {
        glDeleteProgram(mProgram);
        glDeleteBuffers(1, &mBuffer1);
        glDeleteBuffers(1, &mBuffer2);
        glDeleteTextures(1, &mTexture);
        glDeleteFramebuffers(1, &mFBO);
    }
    
    void ClearThenDraw(unsigned int iterations, GLsizei numElements)
    {
        glClear(GL_COLOR_BUFFER_BIT);
    
        for (unsigned int it = 0; it < iterations; it++)
        {
            glDrawArrays(GL_TRIANGLES, 0, numElements);
        }
    }
    
    void JustDraw(unsigned int iterations, GLsizei numElements)
    {
        for (unsigned int it = 0; it < iterations; it++)
        {
            glDrawArrays(GL_TRIANGLES, 0, numElements);
        }
    }
    
    void ChangeVerticesThenDraw(unsigned int iterations,
                                GLsizei numElements,
                                GLuint buffer1,
                                GLuint buffer2)
    {
        for (unsigned int it = 0; it < iterations; it++)
        {
            glBindBuffer(GL_ARRAY_BUFFER, buffer1);
            glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
            glDrawArrays(GL_TRIANGLES, 0, numElements);
    
            glBindBuffer(GL_ARRAY_BUFFER, buffer2);
            glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
            glDrawArrays(GL_TRIANGLES, 0, numElements);
        }
    }
    
    void DrawCallPerfBenchmark::drawBenchmark()
    {
        // This workaround fixes a huge queue of graphics commands accumulating on the GL
        // back-end. The GL back-end doesn't have a proper NULL device at the moment.
        // TODO(jmadill): Remove this when/if we ever get a proper OpenGL NULL device.
        const auto &eglParams = GetParam().eglParameters;
        const auto &params    = GetParam();
        GLsizei numElements   = static_cast<GLsizei>(3 * mNumTris);
    
        if (params.changeVertexBuffer)
        {
            ChangeVerticesThenDraw(params.iterations, numElements, mBuffer1, mBuffer2);
        }
        else if (eglParams.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE ||
                 (eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE &&
                  eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE))
        {
            ClearThenDraw(params.iterations, numElements);
        }
        else
        {
            JustDraw(params.iterations, numElements);
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    TEST_P(DrawCallPerfBenchmark, Run)
    {
        run();
    }
    
    DrawArraysPerfParams DrawArrays(const DrawCallPerfParams &base, bool withBufferChange)
    {
        DrawArraysPerfParams params(base);
        params.changeVertexBuffer = withBufferChange;
        return params;
    }
    
    ANGLE_INSTANTIATE_TEST(DrawCallPerfBenchmark,
                           DrawArrays(DrawCallPerfD3D9Params(false, false), false),
                           DrawArrays(DrawCallPerfD3D9Params(true, false), false),
                           DrawArrays(DrawCallPerfD3D11Params(false, false), false),
                           DrawArrays(DrawCallPerfD3D11Params(true, false), false),
                           DrawArrays(DrawCallPerfD3D11Params(true, true), false),
                           DrawArrays(DrawCallPerfD3D11Params(true, false), true),
                           DrawArrays(DrawCallPerfOpenGLOrGLESParams(false, false), false),
                           DrawArrays(DrawCallPerfOpenGLOrGLESParams(true, false), false),
                           DrawArrays(DrawCallPerfOpenGLOrGLESParams(true, true), false),
                           DrawArrays(DrawCallPerfOpenGLOrGLESParams(true, false), true),
                           DrawArrays(DrawCallPerfValidationOnly(), false),
                           DrawArrays(DrawCallPerfVulkanParams(true, false), true),
                           DrawArrays(DrawCallPerfVulkanParams(true, false), false),
                           DrawArrays(DrawCallPerfVulkanParams(false, false), false),
                           DrawArrays(DrawCallPerfVulkanParams(false, false), true));
    
    } // namespace