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kc3-lang/angle/src/libGLESv2/formatutils.cpp

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  • Author : Geoff Lang
    Date : 2014-06-11 15:31:45
    Hash : 05b05028
    Message : Add support for EXT_sRGB. BUG=angle:672 Change-Id: I001ff3dde7a39e545a535a399c02f3a6d91634c8 Reviewed-on: https://chromium-review.googlesource.com/203460 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/formatutils.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // formatutils.cpp: Queries for GL image formats.
    
    #include "common/mathutil.h"
    #include "libGLESv2/formatutils.h"
    #include "libGLESv2/Context.h"
    #include "libGLESv2/Framebuffer.h"
    #include "libGLESv2/renderer/Renderer.h"
    #include "libGLESv2/renderer/imageformats.h"
    #include "libGLESv2/renderer/copyimage.h"
    
    namespace gl
    {
    
    // ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
    // can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
    // format and type combinations.
    
    struct FormatTypeInfo
    {
        GLenum mInternalFormat;
        ColorWriteFunction mColorWriteFunction;
    
        FormatTypeInfo(GLenum internalFormat, ColorWriteFunction writeFunc)
            : mInternalFormat(internalFormat), mColorWriteFunction(writeFunc)
        { }
    };
    
    typedef std::pair<GLenum, GLenum> FormatTypePair;
    typedef std::pair<FormatTypePair, FormatTypeInfo> FormatPair;
    typedef std::map<FormatTypePair, FormatTypeInfo> FormatMap;
    
    // A helper function to insert data into the format map with fewer characters.
    static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat, ColorWriteFunction writeFunc)
    {
        map->insert(FormatPair(FormatTypePair(format, type), FormatTypeInfo(internalFormat, writeFunc)));
    }
    
    FormatMap BuildES2FormatMap()
    {
        FormatMap map;
    
        using namespace rx;
    
        //                       | Format                            | Type                             | Internal format                   | Color write function             |
        InsertFormatMapping(&map, GL_ALPHA,                           GL_UNSIGNED_BYTE,                  GL_ALPHA8_EXT,                      WriteColor<A8, GLfloat>           );
        InsertFormatMapping(&map, GL_ALPHA,                           GL_FLOAT,                          GL_ALPHA32F_EXT,                    WriteColor<A32F, GLfloat>         );
        InsertFormatMapping(&map, GL_ALPHA,                           GL_HALF_FLOAT_OES,                 GL_ALPHA16F_EXT,                    WriteColor<A16F, GLfloat>         );
    
        InsertFormatMapping(&map, GL_LUMINANCE,                       GL_UNSIGNED_BYTE,                  GL_LUMINANCE8_EXT,                  WriteColor<L8, GLfloat>           );
        InsertFormatMapping(&map, GL_LUMINANCE,                       GL_FLOAT,                          GL_LUMINANCE32F_EXT,                WriteColor<L32F, GLfloat>         );
        InsertFormatMapping(&map, GL_LUMINANCE,                       GL_HALF_FLOAT_OES,                 GL_LUMINANCE16F_EXT,                WriteColor<L16F, GLfloat>         );
    
        InsertFormatMapping(&map, GL_LUMINANCE_ALPHA,                 GL_UNSIGNED_BYTE,                  GL_LUMINANCE8_ALPHA8_EXT,           WriteColor<L8A8, GLfloat>         );
        InsertFormatMapping(&map, GL_LUMINANCE_ALPHA,                 GL_FLOAT,                          GL_LUMINANCE_ALPHA32F_EXT,          WriteColor<L32A32F, GLfloat>      );
        InsertFormatMapping(&map, GL_LUMINANCE_ALPHA,                 GL_HALF_FLOAT_OES,                 GL_LUMINANCE_ALPHA16F_EXT,          WriteColor<L16A16F, GLfloat>      );
    
        InsertFormatMapping(&map, GL_RED,                             GL_UNSIGNED_BYTE,                  GL_R8_EXT,                          WriteColor<R8, GLfloat>           );
        InsertFormatMapping(&map, GL_RED,                             GL_FLOAT,                          GL_R32F_EXT,                        WriteColor<R32F, GLfloat>         );
        InsertFormatMapping(&map, GL_RED,                             GL_HALF_FLOAT_OES,                 GL_R16F_EXT,                        WriteColor<R16F, GLfloat>         );
    
        InsertFormatMapping(&map, GL_RG,                              GL_UNSIGNED_BYTE,                  GL_RG8_EXT,                         WriteColor<R8G8, GLfloat>         );
        InsertFormatMapping(&map, GL_RG,                              GL_FLOAT,                          GL_RG32F_EXT,                       WriteColor<R32G32F, GLfloat>      );
        InsertFormatMapping(&map, GL_RG,                              GL_HALF_FLOAT_OES,                 GL_RG16F_EXT,                       WriteColor<R16G16F, GLfloat>      );
    
        InsertFormatMapping(&map, GL_RGB,                             GL_UNSIGNED_BYTE,                  GL_RGB8_OES,                        WriteColor<R8G8B8, GLfloat>       );
        InsertFormatMapping(&map, GL_RGB,                             GL_UNSIGNED_SHORT_5_6_5,           GL_RGB565,                          WriteColor<R5G6B5, GLfloat>       );
        InsertFormatMapping(&map, GL_RGB,                             GL_FLOAT,                          GL_RGB32F_EXT,                      WriteColor<R32G32B32F, GLfloat>   );
        InsertFormatMapping(&map, GL_RGB,                             GL_HALF_FLOAT_OES,                 GL_RGB16F_EXT,                      WriteColor<R16G16B16F, GLfloat>   );
    
        InsertFormatMapping(&map, GL_RGBA,                            GL_UNSIGNED_BYTE,                  GL_RGBA8_OES,                       WriteColor<R8G8B8A8, GLfloat>     );
        InsertFormatMapping(&map, GL_RGBA,                            GL_UNSIGNED_SHORT_4_4_4_4,         GL_RGBA4,                           WriteColor<R4G4B4A4, GLfloat>     );
        InsertFormatMapping(&map, GL_RGBA,                            GL_UNSIGNED_SHORT_5_5_5_1,         GL_RGB5_A1,                         WriteColor<R5G5B5A1, GLfloat>     );
        InsertFormatMapping(&map, GL_RGBA,                            GL_FLOAT,                          GL_RGBA32F_EXT,                     WriteColor<R32G32B32A32F, GLfloat>);
        InsertFormatMapping(&map, GL_RGBA,                            GL_HALF_FLOAT_OES,                 GL_RGBA16F_EXT,                     WriteColor<R16G16B16A16F, GLfloat>);
    
        InsertFormatMapping(&map, GL_SRGB_EXT,                        GL_UNSIGNED_BYTE,                  GL_SRGB8,                           WriteColor<R8G8B8, GLfloat>        );
        InsertFormatMapping(&map, GL_SRGB_ALPHA_EXT,                  GL_UNSIGNED_BYTE,                  GL_SRGB8_ALPHA8,                    WriteColor<R8G8B8A8, GLfloat>      );
    
        InsertFormatMapping(&map, GL_BGRA_EXT,                        GL_UNSIGNED_BYTE,                  GL_BGRA8_EXT,                       WriteColor<B8G8R8A8, GLfloat>     );
        InsertFormatMapping(&map, GL_BGRA_EXT,                        GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX,                    WriteColor<B4G4R4A4, GLfloat>     );
        InsertFormatMapping(&map, GL_BGRA_EXT,                        GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX,                  WriteColor<B5G5R5A1, GLfloat>     );
    
        InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    GL_UNSIGNED_BYTE,                  GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    NULL                              );
        InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   GL_UNSIGNED_BYTE,                  GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   NULL                              );
        InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE,                  GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL                              );
        InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE,                  GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL                              );
    
        InsertFormatMapping(&map, GL_DEPTH_COMPONENT,                 GL_UNSIGNED_SHORT,                 GL_DEPTH_COMPONENT16,               NULL                              );
        InsertFormatMapping(&map, GL_DEPTH_COMPONENT,                 GL_UNSIGNED_INT,                   GL_DEPTH_COMPONENT32_OES,           NULL                              );
    
        InsertFormatMapping(&map, GL_STENCIL,                         GL_UNSIGNED_BYTE,                  GL_STENCIL_INDEX8,                  NULL                              );
    
        InsertFormatMapping(&map, GL_DEPTH_STENCIL_OES,               GL_UNSIGNED_INT_24_8_OES,          GL_DEPTH24_STENCIL8_OES,            NULL                              );
    
        return map;
    }
    
    FormatMap BuildES3FormatMap()
    {
        FormatMap map;
    
        using namespace rx;
    
        //                       | Format               | Type                             | Internal format          | Color write function             |
        InsertFormatMapping(&map, GL_RGBA,               GL_UNSIGNED_BYTE,                  GL_RGBA8,                  WriteColor<R8G8B8A8, GLfloat>     );
        InsertFormatMapping(&map, GL_RGBA,               GL_BYTE,                           GL_RGBA8_SNORM,            WriteColor<R8G8B8A8S, GLfloat>    );
        InsertFormatMapping(&map, GL_RGBA,               GL_UNSIGNED_SHORT_4_4_4_4,         GL_RGBA4,                  WriteColor<R4G4B4A4, GLfloat>     );
        InsertFormatMapping(&map, GL_RGBA,               GL_UNSIGNED_SHORT_5_5_5_1,         GL_RGB5_A1,                WriteColor<R5G5B5A1, GLfloat>     );
        InsertFormatMapping(&map, GL_RGBA,               GL_UNSIGNED_INT_2_10_10_10_REV,    GL_RGB10_A2,               WriteColor<R10G10B10A2, GLfloat>  );
        InsertFormatMapping(&map, GL_RGBA,               GL_FLOAT,                          GL_RGBA32F,                WriteColor<R32G32B32A32F, GLfloat>);
        InsertFormatMapping(&map, GL_RGBA,               GL_HALF_FLOAT,                     GL_RGBA16F,                WriteColor<R16G16B16A16F, GLfloat>);
    
        InsertFormatMapping(&map, GL_RGBA_INTEGER,       GL_UNSIGNED_BYTE,                  GL_RGBA8UI,                WriteColor<R8G8B8A8, GLuint>      );
        InsertFormatMapping(&map, GL_RGBA_INTEGER,       GL_BYTE,                           GL_RGBA8I,                 WriteColor<R8G8B8A8S, GLint>      );
        InsertFormatMapping(&map, GL_RGBA_INTEGER,       GL_UNSIGNED_SHORT,                 GL_RGBA16UI,               WriteColor<R16G16B16A16, GLuint>  );
        InsertFormatMapping(&map, GL_RGBA_INTEGER,       GL_SHORT,                          GL_RGBA16I,                WriteColor<R16G16B16A16S, GLint>  );
        InsertFormatMapping(&map, GL_RGBA_INTEGER,       GL_UNSIGNED_INT,                   GL_RGBA32UI,               WriteColor<R32G32B32A32, GLuint>  );
        InsertFormatMapping(&map, GL_RGBA_INTEGER,       GL_INT,                            GL_RGBA32I,                WriteColor<R32G32B32A32S, GLint>  );
        InsertFormatMapping(&map, GL_RGBA_INTEGER,       GL_UNSIGNED_INT_2_10_10_10_REV,    GL_RGB10_A2UI,             WriteColor<R10G10B10A2, GLuint>   );
    
        InsertFormatMapping(&map, GL_RGB,                GL_UNSIGNED_BYTE,                  GL_RGB8,                   WriteColor<R8G8B8, GLfloat>       );
        InsertFormatMapping(&map, GL_RGB,                GL_BYTE,                           GL_RGB8_SNORM,             WriteColor<R8G8B8S, GLfloat>      );
        InsertFormatMapping(&map, GL_RGB,                GL_UNSIGNED_SHORT_5_6_5,           GL_RGB565,                 WriteColor<R5G6B5, GLfloat>       );
        InsertFormatMapping(&map, GL_RGB,                GL_UNSIGNED_INT_10F_11F_11F_REV,   GL_R11F_G11F_B10F,         WriteColor<R11G11B10F, GLfloat>   );
        InsertFormatMapping(&map, GL_RGB,                GL_UNSIGNED_INT_5_9_9_9_REV,       GL_RGB9_E5,                WriteColor<R9G9B9E5, GLfloat>     );
        InsertFormatMapping(&map, GL_RGB,                GL_FLOAT,                          GL_RGB32F,                 WriteColor<R32G32B32F, GLfloat>   );
        InsertFormatMapping(&map, GL_RGB,                GL_HALF_FLOAT,                     GL_RGB16F,                 WriteColor<R16G16B16F, GLfloat>   );
    
        InsertFormatMapping(&map, GL_RGB_INTEGER,        GL_UNSIGNED_BYTE,                  GL_RGB8UI,                 WriteColor<R8G8B8, GLuint>        );
        InsertFormatMapping(&map, GL_RGB_INTEGER,        GL_BYTE,                           GL_RGB8I,                  WriteColor<R8G8B8S, GLint>        );
        InsertFormatMapping(&map, GL_RGB_INTEGER,        GL_UNSIGNED_SHORT,                 GL_RGB16UI,                WriteColor<R16G16B16, GLuint>     );
        InsertFormatMapping(&map, GL_RGB_INTEGER,        GL_SHORT,                          GL_RGB16I,                 WriteColor<R16G16B16S, GLint>     );
        InsertFormatMapping(&map, GL_RGB_INTEGER,        GL_UNSIGNED_INT,                   GL_RGB32UI,                WriteColor<R32G32B32, GLuint>     );
        InsertFormatMapping(&map, GL_RGB_INTEGER,        GL_INT,                            GL_RGB32I,                 WriteColor<R32G32B32S, GLint>     );
    
        InsertFormatMapping(&map, GL_RG,                 GL_UNSIGNED_BYTE,                  GL_RG8,                    WriteColor<R8G8, GLfloat>         );
        InsertFormatMapping(&map, GL_RG,                 GL_BYTE,                           GL_RG8_SNORM,              WriteColor<R8G8S, GLfloat>        );
        InsertFormatMapping(&map, GL_RG,                 GL_FLOAT,                          GL_RG32F,                  WriteColor<R32G32F, GLfloat>      );
        InsertFormatMapping(&map, GL_RG,                 GL_HALF_FLOAT,                     GL_RG16F,                  WriteColor<R16G16F, GLfloat>      );
    
        InsertFormatMapping(&map, GL_RG_INTEGER,         GL_UNSIGNED_BYTE,                  GL_RG8UI,                  WriteColor<R8G8, GLuint>          );
        InsertFormatMapping(&map, GL_RG_INTEGER,         GL_BYTE,                           GL_RG8I,                   WriteColor<R8G8S, GLint>          );
        InsertFormatMapping(&map, GL_RG_INTEGER,         GL_UNSIGNED_SHORT,                 GL_RG16UI,                 WriteColor<R16G16, GLuint>        );
        InsertFormatMapping(&map, GL_RG_INTEGER,         GL_SHORT,                          GL_RG16I,                  WriteColor<R16G16S, GLint>        );
        InsertFormatMapping(&map, GL_RG_INTEGER,         GL_UNSIGNED_INT,                   GL_RG32UI,                 WriteColor<R32G32, GLuint>        );
        InsertFormatMapping(&map, GL_RG_INTEGER,         GL_INT,                            GL_RG32I,                  WriteColor<R32G32S, GLint>        );
    
        InsertFormatMapping(&map, GL_RED,                GL_UNSIGNED_BYTE,                  GL_R8,                     WriteColor<R8, GLfloat>           );
        InsertFormatMapping(&map, GL_RED,                GL_BYTE,                           GL_R8_SNORM,               WriteColor<R8S, GLfloat>          );
        InsertFormatMapping(&map, GL_RED,                GL_FLOAT,                          GL_R32F,                   WriteColor<R32F, GLfloat>         );
        InsertFormatMapping(&map, GL_RED,                GL_HALF_FLOAT,                     GL_R16F,                   WriteColor<R16F, GLfloat>         );
    
        InsertFormatMapping(&map, GL_RED_INTEGER,        GL_UNSIGNED_BYTE,                  GL_R8UI,                   WriteColor<R8, GLuint>            );
        InsertFormatMapping(&map, GL_RED_INTEGER,        GL_BYTE,                           GL_R8I,                    WriteColor<R8S, GLint>            );
        InsertFormatMapping(&map, GL_RED_INTEGER,        GL_UNSIGNED_SHORT,                 GL_R16UI,                  WriteColor<R16, GLuint>           );
        InsertFormatMapping(&map, GL_RED_INTEGER,        GL_SHORT,                          GL_R16I,                   WriteColor<R16S, GLint>           );
        InsertFormatMapping(&map, GL_RED_INTEGER,        GL_UNSIGNED_INT,                   GL_R32UI,                  WriteColor<R32, GLuint>           );
        InsertFormatMapping(&map, GL_RED_INTEGER,        GL_INT,                            GL_R32I,                   WriteColor<R32S, GLint>           );
    
        InsertFormatMapping(&map, GL_LUMINANCE_ALPHA,    GL_UNSIGNED_BYTE,                  GL_LUMINANCE8_ALPHA8_EXT,  WriteColor<L8A8, GLfloat>         );
        InsertFormatMapping(&map, GL_LUMINANCE,          GL_UNSIGNED_BYTE,                  GL_LUMINANCE8_EXT,         WriteColor<L8, GLfloat>           );
        InsertFormatMapping(&map, GL_ALPHA,              GL_UNSIGNED_BYTE,                  GL_ALPHA8_EXT,             WriteColor<A8, GLfloat>           );
        InsertFormatMapping(&map, GL_LUMINANCE_ALPHA,    GL_FLOAT,                          GL_LUMINANCE_ALPHA32F_EXT, WriteColor<L32A32F, GLfloat>      );
        InsertFormatMapping(&map, GL_LUMINANCE,          GL_FLOAT,                          GL_LUMINANCE32F_EXT,       WriteColor<L32F, GLfloat>         );
        InsertFormatMapping(&map, GL_ALPHA,              GL_FLOAT,                          GL_ALPHA32F_EXT,           WriteColor<A32F, GLfloat>         );
        InsertFormatMapping(&map, GL_LUMINANCE_ALPHA,    GL_HALF_FLOAT,                     GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat>      );
        InsertFormatMapping(&map, GL_LUMINANCE,          GL_HALF_FLOAT,                     GL_LUMINANCE16F_EXT,       WriteColor<L16F, GLfloat>         );
        InsertFormatMapping(&map, GL_ALPHA,              GL_HALF_FLOAT,                     GL_ALPHA16F_EXT,           WriteColor<A16F, GLfloat>         );
    
        InsertFormatMapping(&map, GL_BGRA_EXT,           GL_UNSIGNED_BYTE,                  GL_BGRA8_EXT,              WriteColor<B8G8R8A8, GLfloat>     );
        InsertFormatMapping(&map, GL_BGRA_EXT,           GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX,           WriteColor<B4G4R4A4, GLfloat>     );
        InsertFormatMapping(&map, GL_BGRA_EXT,           GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX,         WriteColor<B5G5R5A1, GLfloat>     );
    
        InsertFormatMapping(&map, GL_SRGB_EXT,           GL_UNSIGNED_BYTE,                  GL_SRGB8,                  WriteColor<R8G8B8, GLfloat>       );
        InsertFormatMapping(&map, GL_SRGB_ALPHA_EXT,     GL_UNSIGNED_BYTE,                  GL_SRGB8_ALPHA8,           WriteColor<R8G8B8A8, GLfloat>     );
    
        InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    GL_UNSIGNED_BYTE,     GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    NULL                     );
        InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   GL_UNSIGNED_BYTE,     GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   NULL                     );
        InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE,     GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL                     );
        InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE,     GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL                     );
    
        InsertFormatMapping(&map, GL_DEPTH_COMPONENT,    GL_UNSIGNED_SHORT,                 GL_DEPTH_COMPONENT16,      NULL                              );
        InsertFormatMapping(&map, GL_DEPTH_COMPONENT,    GL_UNSIGNED_INT,                   GL_DEPTH_COMPONENT24,      NULL                              );
        InsertFormatMapping(&map, GL_DEPTH_COMPONENT,    GL_FLOAT,                          GL_DEPTH_COMPONENT32F,     NULL                              );
    
        InsertFormatMapping(&map, GL_DEPTH_STENCIL,      GL_UNSIGNED_INT_24_8,              GL_DEPTH24_STENCIL8,       NULL                              );
        InsertFormatMapping(&map, GL_DEPTH_STENCIL,      GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8,      NULL                              );
    
        return map;
    }
    
    static const FormatMap &GetFormatMap(GLuint clientVersion)
    {
        if (clientVersion == 2)
        {
            static const FormatMap formats = BuildES2FormatMap();
            return formats;
        }
        else if (clientVersion == 3)
        {
            static const FormatMap formats = BuildES3FormatMap();
            return formats;
        }
        else
        {
            UNREACHABLE();
            static FormatMap emptyMap;
            return emptyMap;
        }
    }
    
    struct FormatInfo
    {
        GLenum mInternalformat;
        GLenum mFormat;
        GLenum mType;
    
        FormatInfo(GLenum internalformat, GLenum format, GLenum type)
            : mInternalformat(internalformat), mFormat(format), mType(type) { }
    
        bool operator<(const FormatInfo& other) const
        {
            return memcmp(this, &other, sizeof(FormatInfo)) < 0;
        }
    };
    
    // ES3 has a specific set of permutations of internal formats, formats and types which are acceptable.
    typedef std::set<FormatInfo> ES3FormatSet;
    
    ES3FormatSet BuildES3FormatSet()
    {
        ES3FormatSet set;
    
        // Format combinations from ES 3.0.1 spec, table 3.2
    
        //                   | Internal format      | Format            | Type                            |
        //                   |                      |                   |                                 |
        set.insert(FormatInfo(GL_RGBA8,              GL_RGBA,            GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_RGB5_A1,            GL_RGBA,            GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_RGBA4,              GL_RGBA,            GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_SRGB8_ALPHA8,       GL_RGBA,            GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_RGBA8_SNORM,        GL_RGBA,            GL_BYTE                          ));
        set.insert(FormatInfo(GL_RGBA4,              GL_RGBA,            GL_UNSIGNED_SHORT_4_4_4_4        ));
        set.insert(FormatInfo(GL_RGB10_A2,           GL_RGBA,            GL_UNSIGNED_INT_2_10_10_10_REV   ));
        set.insert(FormatInfo(GL_RGB5_A1,            GL_RGBA,            GL_UNSIGNED_INT_2_10_10_10_REV   ));
        set.insert(FormatInfo(GL_RGB5_A1,            GL_RGBA,            GL_UNSIGNED_SHORT_5_5_5_1        ));
        set.insert(FormatInfo(GL_RGBA16F,            GL_RGBA,            GL_HALF_FLOAT                    ));
        set.insert(FormatInfo(GL_RGBA32F,            GL_RGBA,            GL_FLOAT                         ));
        set.insert(FormatInfo(GL_RGBA16F,            GL_RGBA,            GL_FLOAT                         ));
        set.insert(FormatInfo(GL_RGBA8UI,            GL_RGBA_INTEGER,    GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_RGBA8I,             GL_RGBA_INTEGER,    GL_BYTE                          ));
        set.insert(FormatInfo(GL_RGBA16UI,           GL_RGBA_INTEGER,    GL_UNSIGNED_SHORT                ));
        set.insert(FormatInfo(GL_RGBA16I,            GL_RGBA_INTEGER,    GL_SHORT                         ));
        set.insert(FormatInfo(GL_RGBA32UI,           GL_RGBA_INTEGER,    GL_UNSIGNED_INT                  ));
        set.insert(FormatInfo(GL_RGBA32I,            GL_RGBA_INTEGER,    GL_INT                           ));
        set.insert(FormatInfo(GL_RGB10_A2UI,         GL_RGBA_INTEGER,    GL_UNSIGNED_INT_2_10_10_10_REV   ));
        set.insert(FormatInfo(GL_RGB8,               GL_RGB,             GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_RGB565,             GL_RGB,             GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_SRGB8,              GL_RGB,             GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_RGB8_SNORM,         GL_RGB,             GL_BYTE                          ));
        set.insert(FormatInfo(GL_RGB565,             GL_RGB,             GL_UNSIGNED_SHORT_5_6_5          ));
        set.insert(FormatInfo(GL_R11F_G11F_B10F,     GL_RGB,             GL_UNSIGNED_INT_10F_11F_11F_REV  ));
        set.insert(FormatInfo(GL_RGB9_E5,            GL_RGB,             GL_UNSIGNED_INT_5_9_9_9_REV      ));
        set.insert(FormatInfo(GL_RGB16F,             GL_RGB,             GL_HALF_FLOAT                    ));
        set.insert(FormatInfo(GL_R11F_G11F_B10F,     GL_RGB,             GL_HALF_FLOAT                    ));
        set.insert(FormatInfo(GL_RGB9_E5,            GL_RGB,             GL_HALF_FLOAT                    ));
        set.insert(FormatInfo(GL_RGB32F,             GL_RGB,             GL_FLOAT                         ));
        set.insert(FormatInfo(GL_RGB16F,             GL_RGB,             GL_FLOAT                         ));
        set.insert(FormatInfo(GL_R11F_G11F_B10F,     GL_RGB,             GL_FLOAT                         ));
        set.insert(FormatInfo(GL_RGB9_E5,            GL_RGB,             GL_FLOAT                         ));
        set.insert(FormatInfo(GL_RGB8UI,             GL_RGB_INTEGER,     GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_RGB8I,              GL_RGB_INTEGER,     GL_BYTE                          ));
        set.insert(FormatInfo(GL_RGB16UI,            GL_RGB_INTEGER,     GL_UNSIGNED_SHORT                ));
        set.insert(FormatInfo(GL_RGB16I,             GL_RGB_INTEGER,     GL_SHORT                         ));
        set.insert(FormatInfo(GL_RGB32UI,            GL_RGB_INTEGER,     GL_UNSIGNED_INT                  ));
        set.insert(FormatInfo(GL_RGB32I,             GL_RGB_INTEGER,     GL_INT                           ));
        set.insert(FormatInfo(GL_RG8,                GL_RG,              GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_RG8_SNORM,          GL_RG,              GL_BYTE                          ));
        set.insert(FormatInfo(GL_RG16F,              GL_RG,              GL_HALF_FLOAT                    ));
        set.insert(FormatInfo(GL_RG32F,              GL_RG,              GL_FLOAT                         ));
        set.insert(FormatInfo(GL_RG16F,              GL_RG,              GL_FLOAT                         ));
        set.insert(FormatInfo(GL_RG8UI,              GL_RG_INTEGER,      GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_RG8I,               GL_RG_INTEGER,      GL_BYTE                          ));
        set.insert(FormatInfo(GL_RG16UI,             GL_RG_INTEGER,      GL_UNSIGNED_SHORT                ));
        set.insert(FormatInfo(GL_RG16I,              GL_RG_INTEGER,      GL_SHORT                         ));
        set.insert(FormatInfo(GL_RG32UI,             GL_RG_INTEGER,      GL_UNSIGNED_INT                  ));
        set.insert(FormatInfo(GL_RG32I,              GL_RG_INTEGER,      GL_INT                           ));
        set.insert(FormatInfo(GL_R8,                 GL_RED,             GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_R8_SNORM,           GL_RED,             GL_BYTE                          ));
        set.insert(FormatInfo(GL_R16F,               GL_RED,             GL_HALF_FLOAT                    ));
        set.insert(FormatInfo(GL_R32F,               GL_RED,             GL_FLOAT                         ));
        set.insert(FormatInfo(GL_R16F,               GL_RED,             GL_FLOAT                         ));
        set.insert(FormatInfo(GL_R8UI,               GL_RED_INTEGER,     GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_R8I,                GL_RED_INTEGER,     GL_BYTE                          ));
        set.insert(FormatInfo(GL_R16UI,              GL_RED_INTEGER,     GL_UNSIGNED_SHORT                ));
        set.insert(FormatInfo(GL_R16I,               GL_RED_INTEGER,     GL_SHORT                         ));
        set.insert(FormatInfo(GL_R32UI,              GL_RED_INTEGER,     GL_UNSIGNED_INT                  ));
        set.insert(FormatInfo(GL_R32I,               GL_RED_INTEGER,     GL_INT                           ));
    
        // Unsized formats
        set.insert(FormatInfo(GL_RGBA,               GL_RGBA,            GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_RGBA,               GL_RGBA,            GL_UNSIGNED_SHORT_4_4_4_4        ));
        set.insert(FormatInfo(GL_RGBA,               GL_RGBA,            GL_UNSIGNED_SHORT_5_5_5_1        ));
        set.insert(FormatInfo(GL_RGB,                GL_RGB,             GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_RGB,                GL_RGB,             GL_UNSIGNED_SHORT_5_6_5          ));
        set.insert(FormatInfo(GL_LUMINANCE_ALPHA,    GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_LUMINANCE,          GL_LUMINANCE,       GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_ALPHA,              GL_ALPHA,           GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_SRGB_ALPHA_EXT,     GL_SRGB_ALPHA_EXT,  GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_SRGB_EXT,           GL_SRGB_EXT,        GL_UNSIGNED_BYTE                 ));
    
        // Depth stencil formats
        set.insert(FormatInfo(GL_DEPTH_COMPONENT16,  GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT                ));
        set.insert(FormatInfo(GL_DEPTH_COMPONENT24,  GL_DEPTH_COMPONENT, GL_UNSIGNED_INT                  ));
        set.insert(FormatInfo(GL_DEPTH_COMPONENT16,  GL_DEPTH_COMPONENT, GL_UNSIGNED_INT                  ));
        set.insert(FormatInfo(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT                         ));
        set.insert(FormatInfo(GL_DEPTH24_STENCIL8,   GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8             ));
        set.insert(FormatInfo(GL_DEPTH32F_STENCIL8,  GL_DEPTH_STENCIL,   GL_FLOAT_32_UNSIGNED_INT_24_8_REV));
    
        // From GL_EXT_sRGB
        set.insert(FormatInfo(GL_SRGB8_ALPHA8_EXT,   GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE                  ));
        set.insert(FormatInfo(GL_SRGB8,              GL_SRGB_EXT,       GL_UNSIGNED_BYTE                  ));
    
        // From GL_OES_texture_float
        set.insert(FormatInfo(GL_LUMINANCE_ALPHA,    GL_LUMINANCE_ALPHA, GL_FLOAT                         ));
        set.insert(FormatInfo(GL_LUMINANCE,          GL_LUMINANCE,       GL_FLOAT                         ));
        set.insert(FormatInfo(GL_ALPHA,              GL_ALPHA,           GL_FLOAT                         ));
    
        // From GL_OES_texture_half_float
        set.insert(FormatInfo(GL_LUMINANCE_ALPHA,    GL_LUMINANCE_ALPHA, GL_HALF_FLOAT                    ));
        set.insert(FormatInfo(GL_LUMINANCE,          GL_LUMINANCE,       GL_HALF_FLOAT                    ));
        set.insert(FormatInfo(GL_ALPHA,              GL_ALPHA,           GL_HALF_FLOAT                    ));
    
        // From GL_EXT_texture_format_BGRA8888
        set.insert(FormatInfo(GL_BGRA_EXT,           GL_BGRA_EXT,        GL_UNSIGNED_BYTE                 ));
    
        // From GL_EXT_texture_storage
        //                   | Internal format          | Format            | Type                            |
        //                   |                          |                   |                                 |
        set.insert(FormatInfo(GL_ALPHA8_EXT,             GL_ALPHA,           GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_LUMINANCE8_EXT,         GL_LUMINANCE,       GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_LUMINANCE8_ALPHA8_EXT,  GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_ALPHA32F_EXT,           GL_ALPHA,           GL_FLOAT                         ));
        set.insert(FormatInfo(GL_LUMINANCE32F_EXT,       GL_LUMINANCE,       GL_FLOAT                         ));
        set.insert(FormatInfo(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT                         ));
        set.insert(FormatInfo(GL_ALPHA16F_EXT,           GL_ALPHA,           GL_HALF_FLOAT                    ));
        set.insert(FormatInfo(GL_LUMINANCE16F_EXT,       GL_LUMINANCE,       GL_HALF_FLOAT                    ));
        set.insert(FormatInfo(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT                    ));
    
        // From GL_EXT_texture_storage and GL_EXT_texture_format_BGRA8888
        set.insert(FormatInfo(GL_BGRA8_EXT,              GL_BGRA_EXT,        GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_BGRA4_ANGLEX,           GL_BGRA_EXT,        GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT));
        set.insert(FormatInfo(GL_BGRA4_ANGLEX,           GL_BGRA_EXT,        GL_UNSIGNED_BYTE                 ));
        set.insert(FormatInfo(GL_BGR5_A1_ANGLEX,         GL_BGRA_EXT,        GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT));
        set.insert(FormatInfo(GL_BGR5_A1_ANGLEX,         GL_BGRA_EXT,        GL_UNSIGNED_BYTE                 ));
    
        // From GL_ANGLE_depth_texture
        set.insert(FormatInfo(GL_DEPTH_COMPONENT32_OES,  GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES         ));
    
        // Compressed formats
        // From ES 3.0.1 spec, table 3.16
        //                   | Internal format                             | Format                                      | Type           |
        //                   |                                             |                                             |                |
        set.insert(FormatInfo(GL_COMPRESSED_R11_EAC,                        GL_COMPRESSED_R11_EAC,                        GL_UNSIGNED_BYTE));
        set.insert(FormatInfo(GL_COMPRESSED_R11_EAC,                        GL_COMPRESSED_R11_EAC,                        GL_UNSIGNED_BYTE));
        set.insert(FormatInfo(GL_COMPRESSED_SIGNED_R11_EAC,                 GL_COMPRESSED_SIGNED_R11_EAC,                 GL_UNSIGNED_BYTE));
        set.insert(FormatInfo(GL_COMPRESSED_RG11_EAC,                       GL_COMPRESSED_RG11_EAC,                       GL_UNSIGNED_BYTE));
        set.insert(FormatInfo(GL_COMPRESSED_SIGNED_RG11_EAC,                GL_COMPRESSED_SIGNED_RG11_EAC,                GL_UNSIGNED_BYTE));
        set.insert(FormatInfo(GL_COMPRESSED_RGB8_ETC2,                      GL_COMPRESSED_RGB8_ETC2,                      GL_UNSIGNED_BYTE));
        set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ETC2,                     GL_COMPRESSED_SRGB8_ETC2,                     GL_UNSIGNED_BYTE));
        set.insert(FormatInfo(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  GL_UNSIGNED_BYTE));
        set.insert(FormatInfo(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE));
        set.insert(FormatInfo(GL_COMPRESSED_RGBA8_ETC2_EAC,                 GL_COMPRESSED_RGBA8_ETC2_EAC,                 GL_UNSIGNED_BYTE));
        set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          GL_UNSIGNED_BYTE));
    
    
        // From GL_EXT_texture_compression_dxt1
        set.insert(FormatInfo(GL_COMPRESSED_RGB_S3TC_DXT1_EXT,              GL_COMPRESSED_RGB_S3TC_DXT1_EXT,              GL_UNSIGNED_BYTE));
        set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,             GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,             GL_UNSIGNED_BYTE));
    
        // From GL_ANGLE_texture_compression_dxt3
        set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,           GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,           GL_UNSIGNED_BYTE));
    
        // From GL_ANGLE_texture_compression_dxt5
        set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,           GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,           GL_UNSIGNED_BYTE));
    
        return set;
    }
    
    static const ES3FormatSet &GetES3FormatSet()
    {
        static const ES3FormatSet es3FormatSet = BuildES3FormatSet();
        return es3FormatSet;
    }
    
    // Map of sizes of input types
    struct TypeInfo
    {
        GLuint mTypeBytes;
        bool mSpecialInterpretation;
    
        TypeInfo()
            : mTypeBytes(0), mSpecialInterpretation(false) { }
    
        TypeInfo(GLuint typeBytes, bool specialInterpretation)
            : mTypeBytes(typeBytes), mSpecialInterpretation(specialInterpretation) { }
    
        bool operator<(const TypeInfo& other) const
        {
            return memcmp(this, &other, sizeof(TypeInfo)) < 0;
        }
    };
    
    typedef std::pair<GLenum, TypeInfo> TypeInfoPair;
    typedef std::map<GLenum, TypeInfo> TypeInfoMap;
    
    static TypeInfoMap BuildTypeInfoMap()
    {
        TypeInfoMap map;
    
        map.insert(TypeInfoPair(GL_UNSIGNED_BYTE,                  TypeInfo( 1, false)));
        map.insert(TypeInfoPair(GL_BYTE,                           TypeInfo( 1, false)));
        map.insert(TypeInfoPair(GL_UNSIGNED_SHORT,                 TypeInfo( 2, false)));
        map.insert(TypeInfoPair(GL_SHORT,                          TypeInfo( 2, false)));
        map.insert(TypeInfoPair(GL_UNSIGNED_INT,                   TypeInfo( 4, false)));
        map.insert(TypeInfoPair(GL_INT,                            TypeInfo( 4, false)));
        map.insert(TypeInfoPair(GL_HALF_FLOAT,                     TypeInfo( 2, false)));
        map.insert(TypeInfoPair(GL_HALF_FLOAT_OES,                 TypeInfo( 2, false)));
        map.insert(TypeInfoPair(GL_FLOAT,                          TypeInfo( 4, false)));
        map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_6_5,           TypeInfo( 2, true )));
        map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4,         TypeInfo( 2, true )));
        map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_5_5_1,         TypeInfo( 2, true )));
        map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, TypeInfo( 2, true )));
        map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, TypeInfo( 2, true )));
        map.insert(TypeInfoPair(GL_UNSIGNED_INT_2_10_10_10_REV,    TypeInfo( 4, true )));
        map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8,              TypeInfo( 4, true )));
        map.insert(TypeInfoPair(GL_UNSIGNED_INT_10F_11F_11F_REV,   TypeInfo( 4, true )));
        map.insert(TypeInfoPair(GL_UNSIGNED_INT_5_9_9_9_REV,       TypeInfo( 4, true )));
        map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8_OES,          TypeInfo( 4, true )));
        map.insert(TypeInfoPair(GL_FLOAT_32_UNSIGNED_INT_24_8_REV, TypeInfo( 8, true )));
    
        return map;
    }
    
    static bool GetTypeInfo(GLenum type, TypeInfo *outTypeInfo)
    {
        static const TypeInfoMap infoMap = BuildTypeInfoMap();
        TypeInfoMap::const_iterator iter = infoMap.find(type);
        if (iter != infoMap.end())
        {
            if (outTypeInfo)
            {
                *outTypeInfo = iter->second;
            }
            return true;
        }
        else
        {
            return false;
        }
    }
    
    // Information about internal formats
    typedef bool (*SupportCheckFunction)(const Extensions &);
    
    static bool AlwaysSupported(const Extensions &)
    {
        return true;
    }
    
    static bool UnimplementedSupport(const Extensions &)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    static bool NeverSupported(const Extensions &)
    {
        return false;
    }
    
    // Pointer to a boolean memeber of the Extensions struct
    typedef bool(Extensions::*ExtensionBool);
    
    // Check support for a single extension
    template <ExtensionBool bool1>
    static bool CheckSupport(const Extensions &caps)
    {
        return (caps.*bool1);
    }
    
    // Check support for two extensions
    template <ExtensionBool bool1, ExtensionBool bool2>
    static bool CheckSupport(const Extensions &caps)
    {
        return (caps.*bool1) && (caps.*bool2);
    }
    
    struct InternalFormatInfo
    {
        GLuint mRedBits;
        GLuint mGreenBits;
        GLuint mBlueBits;
    
        GLuint mLuminanceBits;
    
        GLuint mAlphaBits;
        GLuint mSharedBits;
    
        GLuint mDepthBits;
        GLuint mStencilBits;
    
        GLuint mPixelBits;
    
        GLuint mComponentCount;
    
        GLuint mCompressedBlockWidth;
        GLuint mCompressedBlockHeight;
    
        GLenum mFormat;
        GLenum mType;
    
        GLenum mComponentType;
        GLenum mColorEncoding;
    
        bool mIsCompressed;
    
        SupportCheckFunction mSupportFunction;
    
        InternalFormatInfo() : mRedBits(0), mGreenBits(0), mBlueBits(0), mLuminanceBits(0), mAlphaBits(0), mSharedBits(0), mDepthBits(0), mStencilBits(0),
                               mPixelBits(0), mComponentCount(0), mCompressedBlockWidth(0), mCompressedBlockHeight(0), mFormat(GL_NONE), mType(GL_NONE),
                               mComponentType(GL_NONE), mColorEncoding(GL_NONE), mIsCompressed(false), mSupportFunction(NeverSupported)
        {
        }
    
        static InternalFormatInfo UnsizedFormat(GLenum format, SupportCheckFunction supportFunction)
        {
            InternalFormatInfo formatInfo;
            formatInfo.mFormat = format;
            formatInfo.mSupportFunction = supportFunction;
            return formatInfo;
        }
    
        static InternalFormatInfo RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared,
                                             GLenum format, GLenum type, GLenum componentType, bool srgb,
                                             SupportCheckFunction supportFunction)
        {
            InternalFormatInfo formatInfo;
            formatInfo.mRedBits = red;
            formatInfo.mGreenBits = green;
            formatInfo.mBlueBits = blue;
            formatInfo.mAlphaBits = alpha;
            formatInfo.mSharedBits = shared;
            formatInfo.mPixelBits = red + green + blue + alpha + shared;
            formatInfo.mComponentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
            formatInfo.mFormat = format;
            formatInfo.mType = type;
            formatInfo.mComponentType = componentType;
            formatInfo.mColorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
            formatInfo.mSupportFunction = supportFunction;
            return formatInfo;
        }
    
        static InternalFormatInfo LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType,
                                             SupportCheckFunction supportFunction)
        {
            InternalFormatInfo formatInfo;
            formatInfo.mLuminanceBits = luminance;
            formatInfo.mAlphaBits = alpha;
            formatInfo.mPixelBits = luminance + alpha;
            formatInfo.mComponentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
            formatInfo.mFormat = format;
            formatInfo.mType = type;
            formatInfo.mComponentType = componentType;
            formatInfo.mColorEncoding = GL_LINEAR;
            formatInfo.mSupportFunction = supportFunction;
            return formatInfo;
        }
    
        static InternalFormatInfo DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format,
                                                     GLenum type, GLenum componentType, SupportCheckFunction supportFunction)
        {
            InternalFormatInfo formatInfo;
            formatInfo.mDepthBits = depthBits;
            formatInfo.mStencilBits = stencilBits;
            formatInfo.mPixelBits = depthBits + stencilBits + unusedBits;
            formatInfo.mComponentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
            formatInfo.mFormat = format;
            formatInfo.mType = type;
            formatInfo.mComponentType = componentType;
            formatInfo.mColorEncoding = GL_LINEAR;
            formatInfo.mSupportFunction = supportFunction;
            return formatInfo;
        }
    
        static InternalFormatInfo CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize,
                                                   GLuint componentCount, GLenum format, GLenum type, bool srgb,
                                                   SupportCheckFunction supportFunction)
        {
            InternalFormatInfo formatInfo;
            formatInfo.mCompressedBlockWidth = compressedBlockWidth;
            formatInfo.mCompressedBlockHeight = compressedBlockHeight;
            formatInfo.mPixelBits = compressedBlockSize;
            formatInfo.mComponentCount = componentCount;
            formatInfo.mFormat = format;
            formatInfo.mType = type;
            formatInfo.mComponentType = GL_UNSIGNED_NORMALIZED;
            formatInfo.mColorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
            formatInfo.mIsCompressed = true;
            formatInfo.mSupportFunction = supportFunction;
            return formatInfo;
        }
    };
    
    typedef std::pair<GLenum, InternalFormatInfo> InternalFormatInfoPair;
    typedef std::map<GLenum, InternalFormatInfo> InternalFormatInfoMap;
    
    static InternalFormatInfoMap BuildES3InternalFormatInfoMap()
    {
        InternalFormatInfoMap map;
    
        // From ES 3.0.1 spec, table 3.12
        map.insert(InternalFormatInfoPair(GL_NONE,              InternalFormatInfo()));
    
        //                               | Internal format     |                              | R | G | B | A |S | Format         | Type                           | Component type        | SRGB | Supported     |
        map.insert(InternalFormatInfoPair(GL_R8,                InternalFormatInfo::RGBAFormat( 8,  0,  0,  0, 0, GL_RED,          GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_R8_SNORM,          InternalFormatInfo::RGBAFormat( 8,  0,  0,  0, 0, GL_RED,          GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RG8,               InternalFormatInfo::RGBAFormat( 8,  8,  0,  0, 0, GL_RG,           GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RG8_SNORM,         InternalFormatInfo::RGBAFormat( 8,  8,  0,  0, 0, GL_RG,           GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGB8,              InternalFormatInfo::RGBAFormat( 8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGB8_SNORM,        InternalFormatInfo::RGBAFormat( 8,  8,  8,  0, 0, GL_RGB,          GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGB565,            InternalFormatInfo::RGBAFormat( 5,  6,  5,  0, 0, GL_RGB,          GL_UNSIGNED_SHORT_5_6_5,         GL_UNSIGNED_NORMALIZED, false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGBA4,             InternalFormatInfo::RGBAFormat( 4,  4,  4,  4, 0, GL_RGBA,         GL_UNSIGNED_SHORT_4_4_4_4,       GL_UNSIGNED_NORMALIZED, false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGB5_A1,           InternalFormatInfo::RGBAFormat( 5,  5,  5,  1, 0, GL_RGBA,         GL_UNSIGNED_SHORT_5_5_5_1,       GL_UNSIGNED_NORMALIZED, false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGBA8,             InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM,       InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_RGBA,         GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGB10_A2,          InternalFormatInfo::RGBAFormat(10, 10, 10,  2, 0, GL_RGBA,         GL_UNSIGNED_INT_2_10_10_10_REV,  GL_UNSIGNED_NORMALIZED, false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGB10_A2UI,        InternalFormatInfo::RGBAFormat(10, 10, 10,  2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV,  GL_UNSIGNED_INT,        false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_SRGB8,             InternalFormatInfo::RGBAFormat( 8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, true,  AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8,      InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, true,  AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F,    InternalFormatInfo::RGBAFormat(11, 11, 10,  0, 0, GL_RGB,          GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT,               false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGB9_E5,           InternalFormatInfo::RGBAFormat( 9,  9,  9,  0, 5, GL_RGB,          GL_UNSIGNED_INT_5_9_9_9_REV,     GL_FLOAT,               false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_R8I,               InternalFormatInfo::RGBAFormat( 8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_BYTE,                         GL_INT,                 false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_R8UI,              InternalFormatInfo::RGBAFormat( 8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_BYTE,                GL_UNSIGNED_INT,        false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_R16I,              InternalFormatInfo::RGBAFormat(16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_SHORT,                        GL_INT,                 false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_R16UI,             InternalFormatInfo::RGBAFormat(16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_SHORT,               GL_UNSIGNED_INT,        false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_R32I,              InternalFormatInfo::RGBAFormat(32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_INT,                          GL_INT,                 false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_R32UI,             InternalFormatInfo::RGBAFormat(32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_INT,                 GL_UNSIGNED_INT,        false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RG8I,              InternalFormatInfo::RGBAFormat( 8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_BYTE,                         GL_INT,                 false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RG8UI,             InternalFormatInfo::RGBAFormat( 8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_BYTE,                GL_UNSIGNED_INT,        false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RG16I,             InternalFormatInfo::RGBAFormat(16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_SHORT,                        GL_INT,                 false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RG16UI,            InternalFormatInfo::RGBAFormat(16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_SHORT,               GL_UNSIGNED_INT,        false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RG32I,             InternalFormatInfo::RGBAFormat(32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_INT,                          GL_INT,                 false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RG32UI,            InternalFormatInfo::RGBAFormat(32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_INT,                 GL_UNSIGNED_INT,        false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGB8I,             InternalFormatInfo::RGBAFormat( 8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_BYTE,                         GL_INT,                 false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGB8UI,            InternalFormatInfo::RGBAFormat( 8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_BYTE,                GL_UNSIGNED_INT,        false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGB16I,            InternalFormatInfo::RGBAFormat(16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_SHORT,                        GL_INT,                 false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGB16UI,           InternalFormatInfo::RGBAFormat(16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_SHORT,               GL_UNSIGNED_INT,        false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGB32I,            InternalFormatInfo::RGBAFormat(32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_INT,                          GL_INT,                 false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGB32UI,           InternalFormatInfo::RGBAFormat(32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_INT,                 GL_UNSIGNED_INT,        false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGBA8I,            InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_BYTE,                         GL_INT,                 false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGBA8UI,           InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE,                GL_UNSIGNED_INT,        false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGBA16I,           InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT,                        GL_INT,                 false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGBA16UI,          InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT,               GL_UNSIGNED_INT,        false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGBA32I,           InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT,                          GL_INT,                 false, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGBA32UI,          InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT,                 GL_UNSIGNED_INT,        false, AlwaysSupported)));
    
        map.insert(InternalFormatInfoPair(GL_BGRA8_EXT,         InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_BGRA_EXT,     GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Extensions::textureFormatBGRA8888>)));
        map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX,      InternalFormatInfo::RGBAFormat( 4,  4,  4,  4, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Extensions::textureFormatBGRA8888>)));
        map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX,    InternalFormatInfo::RGBAFormat( 5,  5,  5,  1, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Extensions::textureFormatBGRA8888>)));
    
        // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
        //                               | Internal format        |                                   | D |S | Format             | Type                           | Comp   | SRGB | Supported                                      |
        //                               |                        |                                   |   |  |                    |                                | type   |      |                                                |
        map.insert(InternalFormatInfoPair(GL_R16F,              InternalFormatInfo::RGBAFormat(16,  0,  0,  0, 0, GL_RED,          GL_HALF_FLOAT,                   GL_FLOAT, false, CheckSupport<&Extensions::textureHalfFloat>    )));
        map.insert(InternalFormatInfoPair(GL_RG16F,             InternalFormatInfo::RGBAFormat(16, 16,  0,  0, 0, GL_RG,           GL_HALF_FLOAT,                   GL_FLOAT, false, CheckSupport<&Extensions::textureHalfFloat>    )));
        map.insert(InternalFormatInfoPair(GL_RGB16F,            InternalFormatInfo::RGBAFormat(16, 16, 16,  0, 0, GL_RGB,          GL_HALF_FLOAT,                   GL_FLOAT, false, CheckSupport<&Extensions::textureHalfFloat>    )));
        map.insert(InternalFormatInfoPair(GL_RGBA16F,           InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA,         GL_HALF_FLOAT,                   GL_FLOAT, false, CheckSupport<&Extensions::textureHalfFloat>    )));
        map.insert(InternalFormatInfoPair(GL_R32F,              InternalFormatInfo::RGBAFormat(32,  0,  0,  0, 0, GL_RED,          GL_FLOAT,                        GL_FLOAT, false, CheckSupport<&Extensions::textureFloat>        )));
        map.insert(InternalFormatInfoPair(GL_RG32F,             InternalFormatInfo::RGBAFormat(32, 32,  0,  0, 0, GL_RG,           GL_FLOAT,                        GL_FLOAT, false, CheckSupport<&Extensions::textureFloat>        )));
        map.insert(InternalFormatInfoPair(GL_RGB32F,            InternalFormatInfo::RGBAFormat(32, 32, 32,  0, 0, GL_RGB,          GL_FLOAT,                        GL_FLOAT, false, CheckSupport<&Extensions::textureFloat>        )));
        map.insert(InternalFormatInfoPair(GL_RGBA32F,           InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA,         GL_FLOAT,                        GL_FLOAT, false, CheckSupport<&Extensions::textureFloat>        )));
    
        // Depth stencil formats
        //                               | Internal format         |                                      | D |S | X | Format            | Type                             | Component type        | Supported     |
        map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16,     InternalFormatInfo::DepthStencilFormat(16, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,                 GL_UNSIGNED_NORMALIZED, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24,     InternalFormatInfo::DepthStencilFormat(24, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,                   GL_UNSIGNED_NORMALIZED, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F,    InternalFormatInfo::DepthStencilFormat(32, 0,  0, GL_DEPTH_COMPONENT, GL_FLOAT,                          GL_FLOAT,               AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, InternalFormatInfo::DepthStencilFormat(32, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,                   GL_UNSIGNED_NORMALIZED, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8,      InternalFormatInfo::DepthStencilFormat(24, 8,  0, GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8,              GL_UNSIGNED_NORMALIZED, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8,     InternalFormatInfo::DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL,   GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT,               AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8,        InternalFormatInfo::DepthStencilFormat( 0, 8,  0, GL_DEPTH_STENCIL,   GL_UNSIGNED_BYTE,                  GL_UNSIGNED_INT,        AlwaysSupported)));
    
        // Luminance alpha formats
        //                               | Internal format          |                              | L | A | Format            | Type            | Component type        | Supported                                                              |
        map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT,             InternalFormatInfo::LUMAFormat( 0,  8, GL_ALPHA,           GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, CheckSupport<&Extensions::textureStorage>                               )));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT,         InternalFormatInfo::LUMAFormat( 8,  0, GL_LUMINANCE,       GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, CheckSupport<&Extensions::textureStorage>                               )));
        map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT,           InternalFormatInfo::LUMAFormat( 0, 32, GL_ALPHA,           GL_FLOAT,         GL_FLOAT,               CheckSupport<&Extensions::textureStorage, &Extensions::textureFloat>    )));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT,       InternalFormatInfo::LUMAFormat(32,  0, GL_LUMINANCE,       GL_FLOAT,         GL_FLOAT,               CheckSupport<&Extensions::textureStorage, &Extensions::textureFloat>    )));
        map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT,           InternalFormatInfo::LUMAFormat( 0, 16, GL_ALPHA,           GL_HALF_FLOAT,    GL_FLOAT,               CheckSupport<&Extensions::textureStorage, &Extensions::textureHalfFloat>)));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT,       InternalFormatInfo::LUMAFormat(16,  0, GL_LUMINANCE,       GL_HALF_FLOAT,    GL_FLOAT,               CheckSupport<&Extensions::textureStorage, &Extensions::textureHalfFloat>)));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT,  InternalFormatInfo::LUMAFormat( 8,  8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, CheckSupport<&Extensions::textureStorage>                               )));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT,         GL_FLOAT,               CheckSupport<&Extensions::textureStorage, &Extensions::textureFloat>    )));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT,    GL_FLOAT,               CheckSupport<&Extensions::textureStorage, &Extensions::textureHalfFloat>)));
    
        // Unsized formats
        //                               | Internal format   |                                 | Format            | Supported     |
        map.insert(InternalFormatInfoPair(GL_ALPHA,           InternalFormatInfo::UnsizedFormat(GL_ALPHA,           AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE,       InternalFormatInfo::UnsizedFormat(GL_LUMINANCE,       AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE_ALPHA, AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RED,             InternalFormatInfo::UnsizedFormat(GL_RED,             AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RG,              InternalFormatInfo::UnsizedFormat(GL_RG,              AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGB,             InternalFormatInfo::UnsizedFormat(GL_RGB,             AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGBA,            InternalFormatInfo::UnsizedFormat(GL_RGBA,            AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RED_INTEGER,     InternalFormatInfo::UnsizedFormat(GL_RED_INTEGER,     AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RG_INTEGER,      InternalFormatInfo::UnsizedFormat(GL_RG_INTEGER,      AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGB_INTEGER,     InternalFormatInfo::UnsizedFormat(GL_RGB_INTEGER,     AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER,    InternalFormatInfo::UnsizedFormat(GL_RGBA_INTEGER,    AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_BGRA_EXT,        InternalFormatInfo::UnsizedFormat(GL_BGRA_EXT,        AlwaysSupported)));
        map.insert(InternalFormatInfoPair(GL_SRGB_EXT,        InternalFormatInfo::UnsizedFormat(GL_RGB,             CheckSupport<&Extensions::sRGB>)));
        map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT,  InternalFormatInfo::UnsizedFormat(GL_RGBA,            CheckSupport<&Extensions::sRGB>)));
    
        // Compressed formats, From ES 3.0.1 spec, table 3.16
        //                               | Internal format                             |                                    |W |H | BS |CC| Format                                      | Type            | SRGB | Supported          |
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC,                        InternalFormatInfo::CompressedFormat(4, 4,  64, 1, GL_COMPRESSED_R11_EAC,                        GL_UNSIGNED_BYTE, false, UnimplementedSupport)));
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC,                 InternalFormatInfo::CompressedFormat(4, 4,  64, 1, GL_COMPRESSED_SIGNED_R11_EAC,                 GL_UNSIGNED_BYTE, false, UnimplementedSupport)));
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC,                       InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC,                       GL_UNSIGNED_BYTE, false, UnimplementedSupport)));
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC,                InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC,                GL_UNSIGNED_BYTE, false, UnimplementedSupport)));
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2,                      InternalFormatInfo::CompressedFormat(4, 4,  64, 3, GL_COMPRESSED_RGB8_ETC2,                      GL_UNSIGNED_BYTE, false, UnimplementedSupport)));
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2,                     InternalFormatInfo::CompressedFormat(4, 4,  64, 3, GL_COMPRESSED_SRGB8_ETC2,                     GL_UNSIGNED_BYTE, true,  UnimplementedSupport)));
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  InternalFormatInfo::CompressedFormat(4, 4,  64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  GL_UNSIGNED_BYTE, false, UnimplementedSupport)));
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4,  64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true,  UnimplementedSupport)));
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC,                 InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC,                 GL_UNSIGNED_BYTE, false, UnimplementedSupport)));
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          GL_UNSIGNED_BYTE, true,  UnimplementedSupport)));
    
        // From GL_EXT_texture_compression_dxt1
        //                               | Internal format                   |                                    |W |H | BS |CC| Format                            | Type            | SRGB | Supported                                |
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    InternalFormatInfo::CompressedFormat(4, 4,  64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    GL_UNSIGNED_BYTE, false, CheckSupport<&Extensions::textureCompressionDXT1>)));
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   InternalFormatInfo::CompressedFormat(4, 4,  64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   GL_UNSIGNED_BYTE, false, CheckSupport<&Extensions::textureCompressionDXT1>)));
    
        // From GL_ANGLE_texture_compression_dxt3
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, CheckSupport<&Extensions::textureCompressionDXT5>)));
    
        // From GL_ANGLE_texture_compression_dxt5
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, CheckSupport<&Extensions::textureCompressionDXT5>)));
    
        return map;
    }
    
    static InternalFormatInfoMap BuildES2InternalFormatInfoMap()
    {
        InternalFormatInfoMap map;
    
        // From ES 2.0.25 table 4.5
        map.insert(InternalFormatInfoPair(GL_NONE,                 InternalFormatInfo()));
    
        //                               | Internal format        |                              | R | G | B | A |S | Format          | Type                     | Component type        | SRGB |  Supported                                     |
        map.insert(InternalFormatInfoPair(GL_RGBA4,                InternalFormatInfo::RGBAFormat( 4,  4,  4,  4, 0, GL_RGBA,          GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported                                 )));
        map.insert(InternalFormatInfoPair(GL_RGB5_A1,              InternalFormatInfo::RGBAFormat( 5,  5,  5,  1, 0, GL_RGBA,          GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported                                 )));
        map.insert(InternalFormatInfoPair(GL_RGB565,               InternalFormatInfo::RGBAFormat( 5,  6,  5,  0, 0, GL_RGB,           GL_UNSIGNED_SHORT_5_6_5,   GL_UNSIGNED_NORMALIZED, false, AlwaysSupported                                 )));
    
        // Extension formats
        map.insert(InternalFormatInfoPair(GL_R8_EXT,               InternalFormatInfo::RGBAFormat( 8,  0,  0,  0, 0, GL_RED_EXT,       GL_UNSIGNED_BYTE,          GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Extensions::textureRG>            )));
        map.insert(InternalFormatInfoPair(GL_RG8_EXT,              InternalFormatInfo::RGBAFormat( 8,  8,  0,  0, 0, GL_RG_EXT,        GL_UNSIGNED_BYTE,          GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Extensions::textureRG>            )));
        map.insert(InternalFormatInfoPair(GL_RGB8_OES,             InternalFormatInfo::RGBAFormat( 8,  8,  8,  0, 0, GL_RGB,           GL_UNSIGNED_BYTE,          GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Extensions::rgb8rgba8>            )));
        map.insert(InternalFormatInfoPair(GL_RGBA8_OES,            InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_RGBA,          GL_UNSIGNED_BYTE,          GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Extensions::rgb8rgba8>            )));
        map.insert(InternalFormatInfoPair(GL_BGRA8_EXT,            InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_BGRA_EXT,      GL_UNSIGNED_BYTE,          GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Extensions::textureFormatBGRA8888>)));
        map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX,         InternalFormatInfo::RGBAFormat( 4,  4,  4,  4, 0, GL_BGRA_EXT,      GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Extensions::textureFormatBGRA8888>)));
        map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX,       InternalFormatInfo::RGBAFormat( 5,  5,  5,  1, 0, GL_BGRA_EXT,      GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Extensions::textureFormatBGRA8888>)));
    
        // From GL_EXT_sRGB
        map.insert(InternalFormatInfoPair(GL_SRGB8,                InternalFormatInfo::RGBAFormat( 8,  8,  8,  0, 0, GL_RGB,           GL_UNSIGNED_BYTE,           GL_UNSIGNED_NORMALIZED, true,  CheckSupport<&Extensions::sRGB>)));
        map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8,         InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_RGBA,          GL_UNSIGNED_BYTE,           GL_UNSIGNED_NORMALIZED, true,  CheckSupport<&Extensions::sRGB>)));
    
        // Floating point formats have to query the renderer for support
        //                               | Internal format        |                              | R | G | B | A |S | Format          | Type                     | Comp    | SRGB | Supported                                                         |
        //                               |                        |                              |   |   |   |   |  |                 |                          | type    |      |                                                                   |
        map.insert(InternalFormatInfoPair(GL_R16F_EXT,             InternalFormatInfo::RGBAFormat(16,  0,  0,  0, 0, GL_RED,           GL_HALF_FLOAT_OES,         GL_FLOAT, false, CheckSupport<&Extensions::textureHalfFloat, &Extensions::textureRG>)));
        map.insert(InternalFormatInfoPair(GL_R32F_EXT,             InternalFormatInfo::RGBAFormat(32,  0,  0,  0, 0, GL_RED,           GL_FLOAT,                  GL_FLOAT, false, CheckSupport<&Extensions::textureFloat,     &Extensions::textureRG>)));
        map.insert(InternalFormatInfoPair(GL_RG16F_EXT,            InternalFormatInfo::RGBAFormat(16, 16,  0,  0, 0, GL_RG,            GL_HALF_FLOAT_OES,         GL_FLOAT, false, CheckSupport<&Extensions::textureHalfFloat, &Extensions::textureRG>)));
        map.insert(InternalFormatInfoPair(GL_RG32F_EXT,            InternalFormatInfo::RGBAFormat(32, 32,  0,  0, 0, GL_RG,            GL_FLOAT,                  GL_FLOAT, false, CheckSupport<&Extensions::textureFloat,     &Extensions::textureRG>)));
        map.insert(InternalFormatInfoPair(GL_RGB16F_EXT,           InternalFormatInfo::RGBAFormat(16, 16, 16,  0, 0, GL_RGB,           GL_HALF_FLOAT_OES,         GL_FLOAT, false, CheckSupport<&Extensions::textureHalfFloat>                        )));
        map.insert(InternalFormatInfoPair(GL_RGB32F_EXT,           InternalFormatInfo::RGBAFormat(32, 32, 32,  0, 0, GL_RGB,           GL_FLOAT,                  GL_FLOAT, false, CheckSupport<&Extensions::textureFloat>                            )));
        map.insert(InternalFormatInfoPair(GL_RGBA16F_EXT,          InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA,          GL_HALF_FLOAT_OES,         GL_FLOAT, false, CheckSupport<&Extensions::textureHalfFloat>                        )));
        map.insert(InternalFormatInfoPair(GL_RGBA32F_EXT,          InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA,          GL_FLOAT,                  GL_FLOAT, false, CheckSupport<&Extensions::textureFloat>                            )));
    
        // Depth and stencil formats
        //                               | Internal format        |                                      | D |S |X | Format              | Type                     | Internal format     | Supported                                |
        //                               |                        |                                      |   |  |  |                     |                          | type                |                                          |
        map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES,InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT,   GL_UNSIGNED_INT,           GL_UNSIGNED_NORMALIZED, CheckSupport<&Extensions::depthTextures>)));
        map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8_OES, InternalFormatInfo::DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES,  GL_UNSIGNED_NORMALIZED, AlwaysSupported                         )));
        map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16,    InternalFormatInfo::DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT,   GL_UNSIGNED_SHORT,         GL_UNSIGNED_NORMALIZED, AlwaysSupported                         )));
        map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8,       InternalFormatInfo::DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_BYTE,          GL_UNSIGNED_NORMALIZED, AlwaysSupported                         )));
    
        // Unsized formats
        //                               | Internal format        |                                 | Format              | Supported                                      |
        map.insert(InternalFormatInfoPair(GL_ALPHA,                InternalFormatInfo::UnsizedFormat(GL_ALPHA,             AlwaysSupported                                 )));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE,            InternalFormatInfo::UnsizedFormat(GL_LUMINANCE,         AlwaysSupported                                 )));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA,      InternalFormatInfo::UnsizedFormat(GL_LUMINANCE_ALPHA,   AlwaysSupported                                 )));
        map.insert(InternalFormatInfoPair(GL_RED_EXT,              InternalFormatInfo::UnsizedFormat(GL_RED_EXT,           CheckSupport<&Extensions::textureRG>            )));
        map.insert(InternalFormatInfoPair(GL_RG_EXT,               InternalFormatInfo::UnsizedFormat(GL_RG_EXT,            CheckSupport<&Extensions::textureRG>            )));
        map.insert(InternalFormatInfoPair(GL_RGB,                  InternalFormatInfo::UnsizedFormat(GL_RGB,               AlwaysSupported                                 )));
        map.insert(InternalFormatInfoPair(GL_RGBA,                 InternalFormatInfo::UnsizedFormat(GL_RGBA,              AlwaysSupported                                 )));
        map.insert(InternalFormatInfoPair(GL_BGRA_EXT,             InternalFormatInfo::UnsizedFormat(GL_BGRA_EXT,          CheckSupport<&Extensions::textureFormatBGRA8888>)));
        map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT,      InternalFormatInfo::UnsizedFormat(GL_DEPTH_COMPONENT,   AlwaysSupported                                 )));
        map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL_OES,    InternalFormatInfo::UnsizedFormat(GL_DEPTH_STENCIL_OES, CheckSupport<&Extensions::packedDepthStencil>   )));
        map.insert(InternalFormatInfoPair(GL_SRGB_EXT,             InternalFormatInfo::UnsizedFormat(GL_RGB,               CheckSupport<&Extensions::sRGB>                 )));
        map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT,       InternalFormatInfo::UnsizedFormat(GL_RGBA,              CheckSupport<&Extensions::sRGB>                 )));
    
        // Luminance alpha formats from GL_EXT_texture_storage
        //                               | Internal format          |                              | L | A | Format             | Type            | Component type        | Supported                                                              |
        map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT,             InternalFormatInfo::LUMAFormat( 0,  8, GL_ALPHA,           GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, CheckSupport<&Extensions::textureStorage>                               )));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT,         InternalFormatInfo::LUMAFormat( 8,  0, GL_LUMINANCE,       GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, CheckSupport<&Extensions::textureStorage>                               )));
        map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT,           InternalFormatInfo::LUMAFormat( 0, 32, GL_ALPHA,           GL_FLOAT,          GL_FLOAT,               CheckSupport<&Extensions::textureStorage, &Extensions::textureFloat>    )));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT,       InternalFormatInfo::LUMAFormat(32,  0, GL_LUMINANCE,       GL_FLOAT,          GL_FLOAT,               CheckSupport<&Extensions::textureStorage, &Extensions::textureFloat>    )));
        map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT,           InternalFormatInfo::LUMAFormat( 0, 16, GL_ALPHA,           GL_HALF_FLOAT_OES, GL_FLOAT,               CheckSupport<&Extensions::textureStorage, &Extensions::textureHalfFloat>)));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT,       InternalFormatInfo::LUMAFormat(16,  0, GL_LUMINANCE,       GL_HALF_FLOAT_OES, GL_FLOAT,               CheckSupport<&Extensions::textureStorage, &Extensions::textureHalfFloat>)));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT,  InternalFormatInfo::LUMAFormat( 8,  8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, CheckSupport<&Extensions::textureStorage>                               )));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT,          GL_FLOAT,               CheckSupport<&Extensions::textureStorage, &Extensions::textureFloat>    )));
        map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT,               CheckSupport<&Extensions::textureStorage, &Extensions::textureHalfFloat>)));
    
        // From GL_EXT_texture_compression_dxt1
        //                               | Internal format                   |                                    |W |H | BS |CC| Format                            | Type            | SRGB | Supported                                |
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    InternalFormatInfo::CompressedFormat(4, 4,  64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    GL_UNSIGNED_BYTE, false, CheckSupport<&Extensions::textureCompressionDXT1>)));
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   InternalFormatInfo::CompressedFormat(4, 4,  64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   GL_UNSIGNED_BYTE, false, CheckSupport<&Extensions::textureCompressionDXT1>)));
    
        // From GL_ANGLE_texture_compression_dxt3
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, CheckSupport<&Extensions::textureCompressionDXT3>)));
    
        // From GL_ANGLE_texture_compression_dxt5
        map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, CheckSupport<&Extensions::textureCompressionDXT5>)));
    
        return map;
    }
    
    static const InternalFormatInfoMap &GetInternalFormatMap(GLuint clientVersion)
    {
        if (clientVersion == 2)
        {
            static const InternalFormatInfoMap formatMap = BuildES2InternalFormatInfoMap();
            return formatMap;
        }
        else if (clientVersion == 3)
        {
            static const InternalFormatInfoMap formatMap = BuildES3InternalFormatInfoMap();
            return formatMap;
        }
        else
        {
            UNREACHABLE();
            static const InternalFormatInfoMap emptyFormatMap;
            return emptyFormatMap;
        }
    }
    
    static bool GetInternalFormatInfo(GLenum internalFormat, GLuint clientVersion, InternalFormatInfo *outFormatInfo)
    {
        const InternalFormatInfoMap &map = GetInternalFormatMap(clientVersion);
        InternalFormatInfoMap::const_iterator iter = map.find(internalFormat);
        if (iter != map.end())
        {
            if (outFormatInfo)
            {
                *outFormatInfo = iter->second;
            }
            return true;
        }
        else
        {
            return false;
        }
    }
    
    static FormatSet BuildAllSizedInternalFormatSet(GLuint clientVersion)
    {
        FormatSet result;
    
        const InternalFormatInfoMap &formats = GetInternalFormatMap(clientVersion);
        for (InternalFormatInfoMap::const_iterator i = formats.begin(); i != formats.end(); i++)
        {
            if (i->second.mPixelBits > 0)
            {
                result.insert(i->first);
            }
        }
    
        return result;
    }
    
    static FormatSet BuildES2ValidFormatSet()
    {
        static const FormatMap &formatMap = GetFormatMap(2);
    
        FormatSet set;
    
        for (FormatMap::const_iterator i = formatMap.begin(); i != formatMap.end(); i++)
        {
            const FormatTypePair& formatPair = i->first;
            set.insert(formatPair.first);
        }
    
        return set;
    }
    
    static FormatSet BuildES3ValidFormatSet()
    {
        static const ES3FormatSet &formatSet = GetES3FormatSet();
    
        FormatSet set;
    
        for (ES3FormatSet::const_iterator i = formatSet.begin(); i != formatSet.end(); i++)
        {
            const FormatInfo& formatInfo = *i;
            set.insert(formatInfo.mFormat);
        }
    
        return set;
    }
    
    typedef std::set<GLenum> TypeSet;
    
    static TypeSet BuildES2ValidTypeSet()
    {
        static const FormatMap &formatMap = GetFormatMap(2);
    
        TypeSet set;
    
        for (FormatMap::const_iterator i = formatMap.begin(); i != formatMap.end(); i++)
        {
            const FormatTypePair& formatPair = i->first;
            set.insert(formatPair.second);
        }
    
        return set;
    }
    
    static TypeSet BuildES3ValidTypeSet()
    {
        static const ES3FormatSet &formatSet = GetES3FormatSet();
    
        TypeSet set;
    
        for (ES3FormatSet::const_iterator i = formatSet.begin(); i != formatSet.end(); i++)
        {
            const FormatInfo& formatInfo = *i;
            set.insert(formatInfo.mType);
        }
    
        return set;
    }
    
    struct EffectiveInternalFormatInfo
    {
        GLenum mEffectiveFormat;
        GLenum mDestFormat;
        GLuint mMinRedBits;
        GLuint mMaxRedBits;
        GLuint mMinGreenBits;
        GLuint mMaxGreenBits;
        GLuint mMinBlueBits;
        GLuint mMaxBlueBits;
        GLuint mMinAlphaBits;
        GLuint mMaxAlphaBits;
    
        EffectiveInternalFormatInfo(GLenum effectiveFormat, GLenum destFormat, GLuint minRedBits, GLuint maxRedBits,
                                    GLuint minGreenBits, GLuint maxGreenBits, GLuint minBlueBits, GLuint maxBlueBits,
                                    GLuint minAlphaBits, GLuint maxAlphaBits)
            : mEffectiveFormat(effectiveFormat), mDestFormat(destFormat), mMinRedBits(minRedBits),
              mMaxRedBits(maxRedBits), mMinGreenBits(minGreenBits), mMaxGreenBits(maxGreenBits),
              mMinBlueBits(minBlueBits), mMaxBlueBits(maxBlueBits), mMinAlphaBits(minAlphaBits),
              mMaxAlphaBits(maxAlphaBits) {};
    };
    
    typedef std::vector<EffectiveInternalFormatInfo> EffectiveInternalFormatList;
    
    static EffectiveInternalFormatList BuildSizedEffectiveInternalFormatList()
    {
        EffectiveInternalFormatList list;
    
        // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
        //                                                    linear source buffer component sizes.
        //                                                                            | Source channel min/max sizes |
        //                                         Effective Internal Format |  N/A   |  R   |  G   |  B   |  A      |
        list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT,              GL_NONE, 0,  0, 0,  0, 0,  0, 1, 8));
        list.push_back(EffectiveInternalFormatInfo(GL_R8,                      GL_NONE, 1,  8, 0,  0, 0,  0, 0, 0));
        list.push_back(EffectiveInternalFormatInfo(GL_RG8,                     GL_NONE, 1,  8, 1,  8, 0,  0, 0, 0));
        list.push_back(EffectiveInternalFormatInfo(GL_RGB565,                  GL_NONE, 1,  5, 1,  6, 1,  5, 0, 0));
        list.push_back(EffectiveInternalFormatInfo(GL_RGB8,                    GL_NONE, 6,  8, 7,  8, 6,  8, 0, 0));
        list.push_back(EffectiveInternalFormatInfo(GL_RGBA4,                   GL_NONE, 1,  4, 1,  4, 1,  4, 1, 4));
        list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1,                 GL_NONE, 5,  5, 5,  5, 5,  5, 1, 1));
        list.push_back(EffectiveInternalFormatInfo(GL_RGBA8,                   GL_NONE, 5,  8, 5,  8, 5,  8, 2, 8));
        list.push_back(EffectiveInternalFormatInfo(GL_RGB10_A2,                GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2));
    
        return list;
    }
    
    
    static EffectiveInternalFormatList BuildUnsizedEffectiveInternalFormatList()
    {
        EffectiveInternalFormatList list;
    
        // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
        //                                                    linear source buffer component sizes.
        //                                                                                        |          Source channel min/max sizes            |
        //                                         Effective Internal Format |    Dest Format     |     R     |      G     |      B     |      A     |
        list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT,              GL_ALPHA,           0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX, 1,        8));
        list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_EXT,          GL_LUMINANCE,       1,        8, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX));
        list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_ALPHA8_EXT,   GL_LUMINANCE_ALPHA, 1,        8, 0, UINT_MAX, 0, UINT_MAX, 1,        8));
        list.push_back(EffectiveInternalFormatInfo(GL_RGB565,                  GL_RGB,             1,        5, 1,        6, 1,        5, 0, UINT_MAX));
        list.push_back(EffectiveInternalFormatInfo(GL_RGB8,                    GL_RGB,             6,        8, 7,        8, 6,        8, 0, UINT_MAX));
        list.push_back(EffectiveInternalFormatInfo(GL_RGBA4,                   GL_RGBA,            1,        4, 1,        4, 1,        4, 1,        4));
        list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1,                 GL_RGBA,            5,        5, 5,        5, 5,        5, 1,        1));
        list.push_back(EffectiveInternalFormatInfo(GL_RGBA8,                   GL_RGBA,            5,        8, 5,        8, 5,        8, 5,        8));
    
        return list;
    }
    
    static bool GetEffectiveInternalFormat(const InternalFormatInfo &srcFormat, const InternalFormatInfo &destFormat,
                                           GLuint clientVersion, GLenum *outEffectiveFormat)
    {
        const EffectiveInternalFormatList *list = NULL;
        GLenum targetFormat = GL_NONE;
    
        if (gl::IsSizedInternalFormat(destFormat.mFormat, clientVersion))
        {
            static const EffectiveInternalFormatList sizedList = BuildSizedEffectiveInternalFormatList();
            list = &sizedList;
        }
        else
        {
            static const EffectiveInternalFormatList unsizedList = BuildUnsizedEffectiveInternalFormatList();
            list = &unsizedList;
            targetFormat = destFormat.mFormat;
        }
    
        for (size_t curFormat = 0; curFormat < list->size(); ++curFormat)
        {
            const EffectiveInternalFormatInfo& formatInfo = list->at(curFormat);
            if ((formatInfo.mDestFormat == targetFormat) &&
                (formatInfo.mMinRedBits   <= srcFormat.mRedBits   && formatInfo.mMaxRedBits   >= srcFormat.mRedBits)   &&
                (formatInfo.mMinGreenBits <= srcFormat.mGreenBits && formatInfo.mMaxGreenBits >= srcFormat.mGreenBits) &&
                (formatInfo.mMinBlueBits  <= srcFormat.mBlueBits  && formatInfo.mMaxBlueBits  >= srcFormat.mBlueBits)  &&
                (formatInfo.mMinAlphaBits <= srcFormat.mAlphaBits && formatInfo.mMaxAlphaBits >= srcFormat.mAlphaBits))
            {
                *outEffectiveFormat = formatInfo.mEffectiveFormat;
                return true;
            }
        }
    
        return false;
    }
    
    struct CopyConversion
    {
        GLenum mTextureFormat;
        GLenum mFramebufferFormat;
    
        CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
            : mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { }
    
        bool operator<(const CopyConversion& other) const
        {
            return memcmp(this, &other, sizeof(CopyConversion)) < 0;
        }
    };
    
    typedef std::set<CopyConversion> CopyConversionSet;
    
    static CopyConversionSet BuildValidES3CopyTexImageCombinations()
    {
        CopyConversionSet set;
    
        // From ES 3.0.1 spec, table 3.15
        set.insert(CopyConversion(GL_ALPHA,           GL_RGBA));
        set.insert(CopyConversion(GL_LUMINANCE,       GL_RED));
        set.insert(CopyConversion(GL_LUMINANCE,       GL_RG));
        set.insert(CopyConversion(GL_LUMINANCE,       GL_RGB));
        set.insert(CopyConversion(GL_LUMINANCE,       GL_RGBA));
        set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA));
        set.insert(CopyConversion(GL_RED,             GL_RED));
        set.insert(CopyConversion(GL_RED,             GL_RG));
        set.insert(CopyConversion(GL_RED,             GL_RGB));
        set.insert(CopyConversion(GL_RED,             GL_RGBA));
        set.insert(CopyConversion(GL_RG,              GL_RG));
        set.insert(CopyConversion(GL_RG,              GL_RGB));
        set.insert(CopyConversion(GL_RG,              GL_RGBA));
        set.insert(CopyConversion(GL_RGB,             GL_RGB));
        set.insert(CopyConversion(GL_RGB,             GL_RGBA));
        set.insert(CopyConversion(GL_RGBA,            GL_RGBA));
    
        // Necessary for ANGLE back-buffers
        set.insert(CopyConversion(GL_ALPHA,           GL_BGRA_EXT));
        set.insert(CopyConversion(GL_LUMINANCE,       GL_BGRA_EXT));
        set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_BGRA_EXT));
        set.insert(CopyConversion(GL_RED,             GL_BGRA_EXT));
        set.insert(CopyConversion(GL_RG,              GL_BGRA_EXT));
        set.insert(CopyConversion(GL_RGB,             GL_BGRA_EXT));
        set.insert(CopyConversion(GL_RGBA,            GL_BGRA_EXT));
    
        set.insert(CopyConversion(GL_RED_INTEGER,     GL_RED_INTEGER));
        set.insert(CopyConversion(GL_RED_INTEGER,     GL_RG_INTEGER));
        set.insert(CopyConversion(GL_RED_INTEGER,     GL_RGB_INTEGER));
        set.insert(CopyConversion(GL_RED_INTEGER,     GL_RGBA_INTEGER));
        set.insert(CopyConversion(GL_RG_INTEGER,      GL_RG_INTEGER));
        set.insert(CopyConversion(GL_RG_INTEGER,      GL_RGB_INTEGER));
        set.insert(CopyConversion(GL_RG_INTEGER,      GL_RGBA_INTEGER));
        set.insert(CopyConversion(GL_RGB_INTEGER,     GL_RGB_INTEGER));
        set.insert(CopyConversion(GL_RGB_INTEGER,     GL_RGBA_INTEGER));
        set.insert(CopyConversion(GL_RGBA_INTEGER,    GL_RGBA_INTEGER));
    
        return set;
    }
    
    bool IsValidInternalFormat(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            ASSERT(internalFormatInfo.mSupportFunction != NULL);
            return internalFormatInfo.mSupportFunction(extensions);
        }
        else
        {
            return false;
        }
    }
    
    bool IsValidFormat(GLenum format, GLuint clientVersion)
    {
        if (clientVersion == 2)
        {
            static const FormatSet formatSet = BuildES2ValidFormatSet();
            return formatSet.find(format) != formatSet.end();
        }
        else if (clientVersion == 3)
        {
            static const FormatSet formatSet = BuildES3ValidFormatSet();
            return formatSet.find(format) != formatSet.end();
        }
        else
        {
            UNREACHABLE();
            return false;
        }
    }
    
    bool IsValidType(GLenum type, GLuint clientVersion)
    {
        if (clientVersion == 2)
        {
            static const TypeSet typeSet = BuildES2ValidTypeSet();
            return typeSet.find(type) != typeSet.end();
        }
        else if (clientVersion == 3)
        {
            static const TypeSet typeSet = BuildES3ValidTypeSet();
            return typeSet.find(type) != typeSet.end();
        }
        else
        {
            UNREACHABLE();
            return false;
        }
    }
    
    bool IsValidFormatCombination(GLenum internalFormat, GLenum format, GLenum type, GLuint clientVersion)
    {
        if (clientVersion == 2)
        {
            static const FormatMap &formats = GetFormatMap(clientVersion);
            FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type));
    
            return (iter != formats.end()) && ((internalFormat == (GLint)type) || (internalFormat == iter->second.mInternalFormat));
        }
        else if (clientVersion == 3)
        {
            static const ES3FormatSet &formats = GetES3FormatSet();
            return formats.find(FormatInfo(internalFormat, format, type)) != formats.end();
        }
        else
        {
            UNREACHABLE();
            return false;
        }
    }
    
    bool IsValidCopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint readBufferHandle, GLuint clientVersion)
    {
        InternalFormatInfo textureInternalFormatInfo;
        InternalFormatInfo framebufferInternalFormatInfo;
        if (GetInternalFormatInfo(textureInternalFormat, clientVersion, &textureInternalFormatInfo) &&
            GetInternalFormatInfo(frameBufferInternalFormat, clientVersion, &framebufferInternalFormatInfo))
        {
            if (clientVersion == 2)
            {
                UNIMPLEMENTED();
                return false;
            }
            else if (clientVersion == 3)
            {
                static const CopyConversionSet conversionSet = BuildValidES3CopyTexImageCombinations();
                const CopyConversion conversion = CopyConversion(textureInternalFormatInfo.mFormat,
                                                                 framebufferInternalFormatInfo.mFormat);
                if (conversionSet.find(conversion) != conversionSet.end())
                {
                    // Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats
                    // must both be signed, unsigned, or fixed point and both source and destinations
                    // must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed
                    // conversion between fixed and floating point.
    
                    if ((textureInternalFormatInfo.mColorEncoding == GL_SRGB) != (framebufferInternalFormatInfo.mColorEncoding == GL_SRGB))
                    {
                        return false;
                    }
    
                    if (((textureInternalFormatInfo.mComponentType == GL_INT) != (framebufferInternalFormatInfo.mComponentType == GL_INT)) ||
                        ((textureInternalFormatInfo.mComponentType == GL_UNSIGNED_INT) != (framebufferInternalFormatInfo.mComponentType == GL_UNSIGNED_INT)))
                    {
                        return false;
                    }
    
                    if (gl::IsFloatOrFixedComponentType(textureInternalFormatInfo.mComponentType) &&
                        !gl::IsFloatOrFixedComponentType(framebufferInternalFormatInfo.mComponentType))
                    {
                        return false;
                    }
    
                    // GLES specification 3.0.3, sec 3.8.5, pg 139-140:
                    // The effective internal format of the source buffer is determined with the following rules applied in order:
                    //    * If the source buffer is a texture or renderbuffer that was created with a sized internal format then the
                    //      effective internal format is the source buffer's sized internal format.
                    //    * If the source buffer is a texture that was created with an unsized base internal format, then the
                    //      effective internal format is the source image array's effective internal format, as specified by table
                    //      3.12, which is determined from the <format> and <type> that were used when the source image array was
                    //      specified by TexImage*.
                    //    * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18 where
                    //      Destination Internal Format matches internalformat and where the [source channel sizes] are consistent
                    //      with the values of the source buffer's [channel sizes]. Table 3.17 is used if the
                    //      FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the FRAMEBUFFER_ATTACHMENT_ENCODING
                    //      is SRGB.
                    InternalFormatInfo sourceEffectiveFormat;
                    if (readBufferHandle != 0)
                    {
                        // Not the default framebuffer, therefore the read buffer must be a user-created texture or renderbuffer
                        if (gl::IsSizedInternalFormat(framebufferInternalFormatInfo.mFormat, clientVersion))
                        {
                            sourceEffectiveFormat = framebufferInternalFormatInfo;
                        }
                        else
                        {
                            // Renderbuffers cannot be created with an unsized internal format, so this must be an unsized-format
                            // texture. We can use the same table we use when creating textures to get its effective sized format.
                            GLenum effectiveFormat = gl::GetSizedInternalFormat(framebufferInternalFormatInfo.mFormat,
                                                                                framebufferInternalFormatInfo.mType, clientVersion);
                            gl::GetInternalFormatInfo(effectiveFormat, clientVersion, &sourceEffectiveFormat);
                        }
                    }
                    else
                    {
                        // The effective internal format must be derived from the source framebuffer's channel sizes.
                        // This is done in GetEffectiveInternalFormat for linear buffers (table 3.17)
                        if (framebufferInternalFormatInfo.mColorEncoding == GL_LINEAR)
                        {
                            GLenum effectiveFormat;
                            if (GetEffectiveInternalFormat(framebufferInternalFormatInfo, textureInternalFormatInfo, clientVersion, &effectiveFormat))
                            {
                                gl::GetInternalFormatInfo(effectiveFormat, clientVersion, &sourceEffectiveFormat);
                            }
                            else
                            {
                                return false;
                            }
                        }
                        else if (framebufferInternalFormatInfo.mColorEncoding == GL_SRGB)
                        {
                            // SRGB buffers can only be copied to sized format destinations according to table 3.18
                            if (gl::IsSizedInternalFormat(textureInternalFormat, clientVersion) &&
                                (framebufferInternalFormatInfo.mRedBits   >= 1 && framebufferInternalFormatInfo.mRedBits   <= 8) &&
                                (framebufferInternalFormatInfo.mGreenBits >= 1 && framebufferInternalFormatInfo.mGreenBits <= 8) &&
                                (framebufferInternalFormatInfo.mBlueBits  >= 1 && framebufferInternalFormatInfo.mBlueBits  <= 8) &&
                                (framebufferInternalFormatInfo.mAlphaBits >= 1 && framebufferInternalFormatInfo.mAlphaBits <= 8))
                            {
                                gl::GetInternalFormatInfo(GL_SRGB8_ALPHA8, clientVersion, &sourceEffectiveFormat);
                            }
                            else
                            {
                                return false;
                            }
                        }
                        else
                        {
                            UNREACHABLE();
                        }
                    }
    
                    if (gl::IsSizedInternalFormat(textureInternalFormatInfo.mFormat, clientVersion))
                    {
                        // Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is sized,
                        // component sizes of the source and destination formats must exactly match
                        if (textureInternalFormatInfo.mRedBits != sourceEffectiveFormat.mRedBits ||
                            textureInternalFormatInfo.mGreenBits != sourceEffectiveFormat.mGreenBits ||
                            textureInternalFormatInfo.mBlueBits != sourceEffectiveFormat.mBlueBits ||
                            textureInternalFormatInfo.mAlphaBits != sourceEffectiveFormat.mAlphaBits)
                        {
                            return false;
                        }
                    }
    
    
                    return true; // A conversion function exists, and no rule in the specification has precluded conversion
                                 // between these formats.
                }
    
                return false;
            }
            else
            {
                UNREACHABLE();
                return false;
            }
        }
        else
        {
            UNREACHABLE();
            return false;
        }
    }
    
    bool IsSizedInternalFormat(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mPixelBits > 0;
        }
        else
        {
            UNREACHABLE();
            return false;
        }
    }
    
    GLenum GetSizedInternalFormat(GLenum format, GLenum type, GLuint clientVersion)
    {
        const FormatMap &formats = GetFormatMap(clientVersion);
        FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type));
        return (iter != formats.end()) ? iter->second.mInternalFormat : GL_NONE;
    }
    
    GLuint GetPixelBytes(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mPixelBits / 8;
        }
        else
        {
            UNREACHABLE();
            return 0;
        }
    }
    
    GLuint GetAlphaBits(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mAlphaBits;
        }
        else
        {
            UNREACHABLE();
            return 0;
        }
    }
    
    GLuint GetRedBits(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mRedBits;
        }
        else
        {
            UNREACHABLE();
            return 0;
        }
    }
    
    GLuint GetGreenBits(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mGreenBits;
        }
        else
        {
            UNREACHABLE();
            return 0;
        }
    }
    
    GLuint GetBlueBits(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mBlueBits;
        }
        else
        {
            UNREACHABLE();
            return 0;
        }
    }
    
    GLuint GetLuminanceBits(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mLuminanceBits;
        }
        else
        {
            UNREACHABLE();
            return 0;
        }
    }
    
    GLuint GetDepthBits(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mDepthBits;
        }
        else
        {
            UNREACHABLE();
            return 0;
        }
    }
    
    GLuint GetStencilBits(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mStencilBits;
        }
        else
        {
            UNREACHABLE();
            return 0;
        }
    }
    
    GLuint GetTypeBytes(GLenum type)
    {
        TypeInfo typeInfo;
        if (GetTypeInfo(type, &typeInfo))
        {
            return typeInfo.mTypeBytes;
        }
        else
        {
            UNREACHABLE();
            return 0;
        }
    }
    
    bool IsSpecialInterpretationType(GLenum type)
    {
        TypeInfo typeInfo;
        if (GetTypeInfo(type, &typeInfo))
        {
            return typeInfo.mSpecialInterpretation;
        }
        else
        {
            UNREACHABLE();
            return false;
        }
    }
    
    bool IsFloatOrFixedComponentType(GLenum type)
    {
        if (type == GL_UNSIGNED_NORMALIZED ||
            type == GL_SIGNED_NORMALIZED ||
            type == GL_FLOAT)
        {
            return true;
        }
        else
        {
            return false;
        }
    }
    
    GLenum GetFormat(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mFormat;
        }
        else
        {
            UNREACHABLE();
            return GL_NONE;
        }
    }
    
    GLenum GetType(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mType;
        }
        else
        {
            UNREACHABLE();
            return GL_NONE;
        }
    }
    
    GLenum GetComponentType(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mComponentType;
        }
        else
        {
            UNREACHABLE();
            return GL_NONE;
        }
    }
    
    GLuint GetComponentCount(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mComponentCount;
        }
        else
        {
            UNREACHABLE();
            return false;
        }
    }
    
    GLenum GetColorEncoding(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mColorEncoding;
        }
        else
        {
            UNREACHABLE();
            return false;
        }
    }
    
    GLuint GetRowPitch(GLenum internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLint alignment)
    {
        ASSERT(alignment > 0 && isPow2(alignment));
        return rx::roundUp(GetBlockSize(internalFormat, type, clientVersion, width, 1), static_cast<GLuint>(alignment));
    }
    
    GLuint GetDepthPitch(GLenum internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height, GLint alignment)
    {
        return GetRowPitch(internalFormat, type, clientVersion, width, alignment) * height;
    }
    
    GLuint GetBlockSize(GLenum internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            if (internalFormatInfo.mIsCompressed)
            {
                GLsizei numBlocksWide = (width + internalFormatInfo.mCompressedBlockWidth - 1) / internalFormatInfo.mCompressedBlockWidth;
                GLsizei numBlocksHight = (height + internalFormatInfo.mCompressedBlockHeight - 1) / internalFormatInfo.mCompressedBlockHeight;
    
                return (internalFormatInfo.mPixelBits * numBlocksWide * numBlocksHight) / 8;
            }
            else
            {
                TypeInfo typeInfo;
                if (GetTypeInfo(type, &typeInfo))
                {
                    if (typeInfo.mSpecialInterpretation)
                    {
                        return typeInfo.mTypeBytes * width * height;
                    }
                    else
                    {
                        return internalFormatInfo.mComponentCount * typeInfo.mTypeBytes * width * height;
                    }
                }
                else
                {
                    UNREACHABLE();
                    return 0;
                }
            }
        }
        else
        {
            UNREACHABLE();
            return 0;
        }
    }
    
    bool IsFormatCompressed(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mIsCompressed;
        }
        else
        {
            UNREACHABLE();
            return false;
        }
    }
    
    GLuint GetCompressedBlockWidth(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mCompressedBlockWidth;
        }
        else
        {
            UNREACHABLE();
            return 0;
        }
    }
    
    GLuint GetCompressedBlockHeight(GLenum internalFormat, GLuint clientVersion)
    {
        InternalFormatInfo internalFormatInfo;
        if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
        {
            return internalFormatInfo.mCompressedBlockHeight;
        }
        else
        {
            UNREACHABLE();
            return 0;
        }
    }
    
    const FormatSet &GetAllSizedInternalFormats(GLuint clientVersion)
    {
        static FormatSet formatSet = BuildAllSizedInternalFormatSet(clientVersion);
        return formatSet;
    }
    
    ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type, GLuint clientVersion)
    {
        static const FormatMap &formats = GetFormatMap(clientVersion);
        FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type));
        return (iter != formats.end()) ? iter->second.mColorWriteFunction : NULL;
    }
    
    }