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kc3-lang/angle/src/libGLESv2/renderer/VertexBuffer.cpp

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  • Author : Jamie Madill
    Date : 2014-06-17 10:23:54
    Hash : 1d4e38d3
    Message : Fix compile warnings with attributes. BUG=angle:676 Change-Id: I291c0b618854179f726cb4c969fb65182d3b591e Reviewed-on: https://chromium-review.googlesource.com/204340 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>

  • src/libGLESv2/renderer/VertexBuffer.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // VertexBuffer.cpp: Defines the abstract VertexBuffer class and VertexBufferInterface
    // class with derivations, classes that perform graphics API agnostic vertex buffer operations.
    
    #include "libGLESv2/renderer/VertexBuffer.h"
    #include "libGLESv2/renderer/Renderer.h"
    #include "libGLESv2/VertexAttribute.h"
    #include "libGLESv2/renderer/BufferStorage.h"
    #include "common/mathutil.h"
    
    namespace rx
    {
    
    unsigned int VertexBuffer::mNextSerial = 1;
    
    VertexBuffer::VertexBuffer()
    {
        updateSerial();
    }
    
    VertexBuffer::~VertexBuffer()
    {
    }
    
    void VertexBuffer::updateSerial()
    {
        mSerial = mNextSerial++;
    }
    
    unsigned int VertexBuffer::getSerial() const
    {
        return mSerial;
    }
    
    VertexBufferInterface::VertexBufferInterface(rx::Renderer *renderer, bool dynamic) : mRenderer(renderer)
    {
        mDynamic = dynamic;
        mWritePosition = 0;
        mReservedSpace = 0;
    
        mVertexBuffer = renderer->createVertexBuffer();
    }
    
    VertexBufferInterface::~VertexBufferInterface()
    {
        delete mVertexBuffer;
    }
    
    unsigned int VertexBufferInterface::getSerial() const
    {
        return mVertexBuffer->getSerial();
    }
    
    unsigned int VertexBufferInterface::getBufferSize() const
    {
        return mVertexBuffer->getBufferSize();
    }
    
    bool VertexBufferInterface::setBufferSize(unsigned int size)
    {
        if (mVertexBuffer->getBufferSize() == 0)
        {
            return mVertexBuffer->initialize(size, mDynamic);
        }
        else
        {
            return mVertexBuffer->setBufferSize(size);
        }
    }
    
    unsigned int VertexBufferInterface::getWritePosition() const
    {
        return mWritePosition;
    }
    
    void VertexBufferInterface::setWritePosition(unsigned int writePosition)
    {
        mWritePosition = writePosition;
    }
    
    bool VertexBufferInterface::discard()
    {
        return mVertexBuffer->discard();
    }
    
    bool VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
                                                      GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset)
    {
        unsigned int spaceRequired;
        if (!mVertexBuffer->getSpaceRequired(attrib, count, instances, &spaceRequired))
        {
            return false;
        }
    
        if (mWritePosition + spaceRequired < mWritePosition)
        {
            return false;
        }
    
        if (!reserveSpace(mReservedSpace))
        {
            return false;
        }
        mReservedSpace = 0;
    
        if (!mVertexBuffer->storeVertexAttributes(attrib, currentValue, start, count, instances, mWritePosition))
        {
            return false;
        }
    
        if (outStreamOffset)
        {
            *outStreamOffset = mWritePosition;
        }
    
        mWritePosition += spaceRequired;
    
        // Align to 16-byte boundary
        mWritePosition = rx::roundUp(mWritePosition, 16u);
    
        return true;
    }
    
    bool VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances)
    {
        unsigned int requiredSpace;
        if (!mVertexBuffer->getSpaceRequired(attrib, count, instances, &requiredSpace))
        {
            return false;
        }
    
        // Protect against integer overflow
        if (mReservedSpace + requiredSpace < mReservedSpace)
        {
             return false;
        }
    
        mReservedSpace += requiredSpace;
    
        // Align to 16-byte boundary
        mReservedSpace = rx::roundUp(mReservedSpace, 16u);
    
        return true;
    }
    
    VertexBuffer* VertexBufferInterface::getVertexBuffer() const
    {
        return mVertexBuffer;
    }
    
    bool VertexBufferInterface::directStoragePossible(const gl::VertexAttribute &attrib,
                                                      const gl::VertexAttribCurrentValueData &currentValue) const
    {
        gl::Buffer *buffer = attrib.buffer.get();
        BufferStorage *storage = buffer ? buffer->getStorage() : NULL;
    
        if (!storage || !storage->supportsDirectBinding())
        {
            return false;
        }
    
        // Alignment restrictions: In D3D, vertex data must be aligned to
        //  the format stride, or to a 4-byte boundary, whichever is smaller.
        //  (Undocumented, and experimentally confirmed)
        size_t alignment = 4;
        bool requiresConversion = false;
    
        if (attrib.type != GL_FLOAT)
        {
            gl::VertexFormat vertexFormat(attrib, currentValue.Type);
    
            unsigned int outputElementSize;
            getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
            alignment = std::min<size_t>(outputElementSize, 4);
    
            requiresConversion = (mRenderer->getVertexConversionType(vertexFormat) & VERTEX_CONVERT_CPU) != 0;
        }
    
        bool isAligned = (static_cast<size_t>(ComputeVertexAttributeStride(attrib)) % alignment == 0) &&
                         (static_cast<size_t>(attrib.offset) % alignment == 0);
    
        return !requiresConversion && isAligned;
    }
    
    StreamingVertexBufferInterface::StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize) : VertexBufferInterface(renderer, true)
    {
        setBufferSize(initialSize);
    }
    
    StreamingVertexBufferInterface::~StreamingVertexBufferInterface()
    {
    }
    
    bool StreamingVertexBufferInterface::reserveSpace(unsigned int size)
    {
        bool result = true;
        unsigned int curBufferSize = getBufferSize();
        if (size > curBufferSize)
        {
            result = setBufferSize(std::max(size, 3 * curBufferSize / 2));
            setWritePosition(0);
        }
        else if (getWritePosition() + size > curBufferSize)
        {
            if (!discard())
            {
                return false;
            }
            setWritePosition(0);
        }
    
        return result;
    }
    
    StaticVertexBufferInterface::StaticVertexBufferInterface(rx::Renderer *renderer) : VertexBufferInterface(renderer, false)
    {
    }
    
    StaticVertexBufferInterface::~StaticVertexBufferInterface()
    {
    }
    
    bool StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attrib, unsigned int *outStreamOffset)
    {
        for (unsigned int element = 0; element < mCache.size(); element++)
        {
            if (mCache[element].type == attrib.type &&
                mCache[element].size == attrib.size &&
                mCache[element].stride == ComputeVertexAttributeStride(attrib) &&
                mCache[element].normalized == attrib.normalized &&
                mCache[element].pureInteger == attrib.pureInteger)
            {
                size_t offset = (static_cast<size_t>(attrib.offset) % ComputeVertexAttributeStride(attrib));
                if (mCache[element].attributeOffset == offset)
                {
                    if (outStreamOffset)
                    {
                        *outStreamOffset = mCache[element].streamOffset;
                    }
                    return true;
                }
            }
        }
    
        return false;
    }
    
    bool StaticVertexBufferInterface::reserveSpace(unsigned int size)
    {
        unsigned int curSize = getBufferSize();
        if (curSize == 0)
        {
            setBufferSize(size);
            return true;
        }
        else if (curSize >= size)
        {
            return true;
        }
        else
        {
            UNREACHABLE();   // Static vertex buffers can't be resized
            return false;
        }
    }
    
    bool StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
                                                           GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset)
    {
        unsigned int streamOffset;
        if (VertexBufferInterface::storeVertexAttributes(attrib, currentValue, start, count, instances, &streamOffset))
        {
            size_t attributeOffset = static_cast<size_t>(attrib.offset) % ComputeVertexAttributeStride(attrib);
            VertexElement element = { attrib.type, attrib.size, ComputeVertexAttributeStride(attrib), attrib.normalized, attrib.pureInteger, attributeOffset, streamOffset };
            mCache.push_back(element);
    
            if (outStreamOffset)
            {
                *outStreamOffset = streamOffset;
            }
    
            return true;
        }
        else
        {
            return false;
        }
    }
    
    }