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kc3-lang/angle/src/libGLESv2/renderer/VertexDataManager.cpp

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  • Author : Brandon Jones
    Date : 2014-06-06 17:19:38
    Hash : 5bf98290
    Message : Refactoring VertexArrays BUG=angle:676 Change-Id: If17b05ab667d79adcaacfbd1811ed92c0ce47fff Reviewed-on: https://chromium-review.googlesource.com/203294 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/renderer/VertexDataManager.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // VertexDataManager.h: Defines the VertexDataManager, a class that
    // runs the Buffer translation process.
    
    #include "libGLESv2/renderer/VertexDataManager.h"
    #include "libGLESv2/renderer/BufferStorage.h"
    
    #include "libGLESv2/Buffer.h"
    #include "libGLESv2/ProgramBinary.h"
    #include "libGLESv2/VertexAttribute.h"
    #include "libGLESv2/renderer/VertexBuffer.h"
    #include "libGLESv2/renderer/Renderer.h"
    
    namespace
    {
        enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
        // This has to be at least 4k or else it fails on ATI cards.
        enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 };
    }
    
    namespace rx
    {
    
    static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size)
    {
        // Size cannot be larger than a GLsizei
        if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
        {
            size = static_cast<unsigned int>(std::numeric_limits<int>::max());
        }
    
        GLsizei stride = ComputeVertexAttributeStride(attrib);
        return (size - attrib.offset % stride + (stride - ComputeVertexAttributeTypeSize(attrib))) / stride;
    }
    
    static int StreamingBufferElementCount(const gl::VertexAttribute &attrib, int vertexDrawCount, int instanceDrawCount)
    {
        // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices.
        //
        // A vertex attribute with a positive divisor loads one instanced vertex for every set of
        // non-instanced vertices, and the instanced vertex index advances once every "mDivisor" instances.
        if (instanceDrawCount > 0 && attrib.divisor > 0)
        {
            return instanceDrawCount / attrib.divisor;
        }
    
        return vertexDrawCount;
    }
    
    VertexDataManager::VertexDataManager(Renderer *renderer) : mRenderer(renderer)
    {
        for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
        {
            mCurrentValue[i].FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
            mCurrentValue[i].FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
            mCurrentValue[i].FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
            mCurrentValue[i].FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
            mCurrentValue[i].Type = GL_FLOAT;
            mCurrentValueBuffer[i] = NULL;
            mCurrentValueOffsets[i] = 0;
        }
    
        mStreamingBuffer = new StreamingVertexBufferInterface(renderer, INITIAL_STREAM_BUFFER_SIZE);
    
        if (!mStreamingBuffer)
        {
            ERR("Failed to allocate the streaming vertex buffer.");
        }
    }
    
    VertexDataManager::~VertexDataManager()
    {
        delete mStreamingBuffer;
    
        for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
        {
            delete mCurrentValueBuffer[i];
        }
    }
    
    GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[],
                                                gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
    {
        if (!mStreamingBuffer)
        {
            return GL_OUT_OF_MEMORY;
        }
    
        for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
        {
            translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1);
        }
    
        // Invalidate static buffers that don't contain matching attributes
        for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
        {
            if (translated[i].active && attribs[i].enabled)
            {
                gl::Buffer *buffer = attribs[i].buffer.get();
                StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
    
                if (staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attribs[i], NULL) &&
                    !staticBuffer->directStoragePossible(attribs[i], currentValues[i]))
                {
                    buffer->invalidateStaticData();
                }
            }
        }
    
        // Reserve the required space in the buffers
        for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
        {
            if (translated[i].active && attribs[i].enabled)
            {
                gl::Buffer *buffer = attribs[i].buffer.get();
                StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
                VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
    
                if (!vertexBuffer->directStoragePossible(attribs[i], currentValues[i]))
                {
                    if (staticBuffer)
                    {
                        if (staticBuffer->getBufferSize() == 0)
                        {
                            int totalCount = ElementsInBuffer(attribs[i], buffer->size());
                            if (!staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0))
                            {
                                return GL_OUT_OF_MEMORY;
                            }
                        }
                    }
                    else
                    {
                        int totalCount = StreamingBufferElementCount(attribs[i], count, instances);
    
                        // [OpenGL ES 3.0.2] section 2.9.4 page 40:
                        // We can return INVALID_OPERATION if our vertex attribute does not have enough backing data.
                        if (buffer && ElementsInBuffer(attribs[i], buffer->size()) < totalCount)
                        {
                            return GL_INVALID_OPERATION;
                        }
    
                        if (!mStreamingBuffer->reserveVertexSpace(attribs[i], totalCount, instances))
                        {
                            return GL_OUT_OF_MEMORY;
                        }
                    }
                }
            }
        }
    
        // Perform the vertex data translations
        for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
        {
            if (translated[i].active)
            {
                if (attribs[i].enabled)
                {
                    gl::Buffer *buffer = attribs[i].buffer.get();
    
                    if (!buffer && attribs[i].pointer == NULL)
                    {
                        // This is an application error that would normally result in a crash, but we catch it and return an error
                        ERR("An enabled vertex array has no buffer and no pointer.");
                        return GL_INVALID_OPERATION;
                    }
    
                    StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
                    VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
    
                    BufferStorage *storage = buffer ? buffer->getStorage() : NULL;
                    bool directStorage = vertexBuffer->directStoragePossible(attribs[i], currentValues[i]);
    
                    unsigned int streamOffset = 0;
                    unsigned int outputElementSize = 0;
    
                    if (directStorage)
                    {
                        outputElementSize = ComputeVertexAttributeStride(attribs[i]);
                        streamOffset = attribs[i].offset + outputElementSize * start;
                    }
                    else if (staticBuffer)
                    {
                        if (!staticBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize))
                        {
                            return GL_OUT_OF_MEMORY;
                        }
    
                        if (!staticBuffer->lookupAttribute(attribs[i], &streamOffset))
                        {
                            // Convert the entire buffer
                            int totalCount = ElementsInBuffer(attribs[i], storage->getSize());
                            int startIndex = attribs[i].offset / ComputeVertexAttributeStride(attribs[i]);
    
                            if (!staticBuffer->storeVertexAttributes(attribs[i], currentValues[i], -startIndex, totalCount,
                                                                     0, &streamOffset))
                            {
                                return GL_OUT_OF_MEMORY;
                            }
                        }
    
                        unsigned int firstElementOffset = (attribs[i].offset / ComputeVertexAttributeStride(attribs[i])) * outputElementSize;
                        unsigned int startOffset = (instances == 0 || attribs[i].divisor == 0) ? start * outputElementSize : 0;
                        if (streamOffset + firstElementOffset + startOffset < streamOffset)
                        {
                            return GL_OUT_OF_MEMORY;
                        }
    
                        streamOffset += firstElementOffset + startOffset;
                    }
                    else
                    {
                        int totalCount = StreamingBufferElementCount(attribs[i], count, instances);
                        if (!mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize) ||
                            !mStreamingBuffer->storeVertexAttributes(attribs[i], currentValues[i], start, totalCount, instances,
                                                                     &streamOffset))
                        {
                            return GL_OUT_OF_MEMORY;
                        }
                    }
    
                    translated[i].storage = directStorage ? storage : NULL;
                    translated[i].vertexBuffer = vertexBuffer->getVertexBuffer();
                    translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
                    translated[i].divisor = attribs[i].divisor;
    
                    translated[i].attribute = &attribs[i];
                    translated[i].currentValueType = currentValues[i].Type;
                    translated[i].stride = outputElementSize;
                    translated[i].offset = streamOffset;
                }
                else
                {
                    if (!mCurrentValueBuffer[i])
                    {
                        mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE);
                    }
    
                    StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i];
    
                    if (mCurrentValue[i] != currentValues[i])
                    {
                        if (!buffer->reserveVertexSpace(attribs[i], 1, 0))
                        {
                            return GL_OUT_OF_MEMORY;
                        }
    
                        unsigned int streamOffset;
                        if (!buffer->storeVertexAttributes(attribs[i], currentValues[i], 0, 1, 0, &streamOffset))
                        {
                            return GL_OUT_OF_MEMORY;
                        }
    
                        mCurrentValue[i] = currentValues[i];
                        mCurrentValueOffsets[i] = streamOffset;
                    }
    
                    translated[i].storage = NULL;
                    translated[i].vertexBuffer = mCurrentValueBuffer[i]->getVertexBuffer();
                    translated[i].serial = mCurrentValueBuffer[i]->getSerial();
                    translated[i].divisor = 0;
    
                    translated[i].attribute = &attribs[i];
                    translated[i].currentValueType = currentValues[i].Type;
                    translated[i].stride = 0;
                    translated[i].offset = mCurrentValueOffsets[i];
                }
            }
        }
    
        for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
        {
            if (translated[i].active && attribs[i].enabled)
            {
                gl::Buffer *buffer = attribs[i].buffer.get();
    
                if (buffer)
                {
                    buffer->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(attribs[i]));
                }
            }
        }
    
        return GL_NO_ERROR;
    }
    
    }